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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp284
1 files changed, 0 insertions, 284 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
deleted file mode 100644
index bb38d8269b7..00000000000
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ /dev/null
@@ -1,284 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
- * \ingroup ketsji
- *
- * Add an object when this actuator is triggered
- */
-
-/* Previously existed as:
- * \source\gameengine\GameLogic\SCA_AddObjectActuator.cpp
- * Please look here for revision history. */
-
-#include "KX_SCA_AddObjectActuator.h"
-#include "SCA_IScene.h"
-#include "KX_GameObject.h"
-#include "EXP_PyObjectPlus.h"
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-
-KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
- SCA_IObject *original,
- int time,
- SCA_IScene* scene,
- const float *linvel,
- bool linv_local,
- const float *angvel,
- bool angv_local)
- :
- SCA_IActuator(gameobj, KX_ACT_ADD_OBJECT),
- m_OriginalObject(original),
- m_scene(scene),
-
- m_localLinvFlag(linv_local),
- m_localAngvFlag(angv_local)
-{
- m_linear_velocity[0] = linvel[0];
- m_linear_velocity[1] = linvel[1];
- m_linear_velocity[2] = linvel[2];
- m_angular_velocity[0] = angvel[0];
- m_angular_velocity[1] = angvel[1];
- m_angular_velocity[2] = angvel[2];
-
- if (m_OriginalObject)
- m_OriginalObject->RegisterActuator(this);
-
- m_lastCreatedObject = NULL;
- m_timeProp = time;
-}
-
-
-
-KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator()
-{
- if (m_OriginalObject)
- m_OriginalObject->UnregisterActuator(this);
- if (m_lastCreatedObject)
- m_lastCreatedObject->UnregisterActuator(this);
-}
-
-
-
-bool KX_SCA_AddObjectActuator::Update()
-{
- //bool result = false; /*unused*/
- bool bNegativeEvent = IsNegativeEvent();
- RemoveAllEvents();
-
- if (bNegativeEvent) return false; // do nothing on negative events
-
- InstantAddObject();
-
-
- return false;
-}
-
-
-
-
-SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
-{
- return m_lastCreatedObject;
-}
-
-
-
-CValue* KX_SCA_AddObjectActuator::GetReplica()
-{
- KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this);
-
- if (replica == NULL)
- return NULL;
-
- // this will copy properties and so on...
- replica->ProcessReplica();
-
- return replica;
-}
-
-void KX_SCA_AddObjectActuator::ProcessReplica()
-{
- if (m_OriginalObject)
- m_OriginalObject->RegisterActuator(this);
- m_lastCreatedObject=NULL;
- SCA_IActuator::ProcessReplica();
-}
-
-bool KX_SCA_AddObjectActuator::UnlinkObject(SCA_IObject* clientobj)
-{
- if (clientobj == m_OriginalObject)
- {
- // this object is being deleted, we cannot continue to track it.
- m_OriginalObject = NULL;
- return true;
- }
- if (clientobj == m_lastCreatedObject)
- {
- // this object is being deleted, we cannot continue to track it.
- m_lastCreatedObject = NULL;
- return true;
- }
- return false;
-}
-
-void KX_SCA_AddObjectActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
-{
- void **h_obj = (*obj_map)[m_OriginalObject];
- if (h_obj) {
- if (m_OriginalObject)
- m_OriginalObject->UnregisterActuator(this);
- m_OriginalObject = (SCA_IObject*)(*h_obj);
- m_OriginalObject->RegisterActuator(this);
- }
-}
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject KX_SCA_AddObjectActuator::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_SCA_AddObjectActuator",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_IActuator::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
- {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS, NULL},
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = {
- KX_PYATTRIBUTE_RW_FUNCTION("object",KX_SCA_AddObjectActuator,pyattr_get_object,pyattr_set_object),
- KX_PYATTRIBUTE_RO_FUNCTION("objectLastCreated",KX_SCA_AddObjectActuator,pyattr_get_objectLastCreated),
- KX_PYATTRIBUTE_INT_RW("time",0,2000,true,KX_SCA_AddObjectActuator,m_timeProp),
- KX_PYATTRIBUTE_FLOAT_ARRAY_RW("linearVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_linear_velocity,3),
- KX_PYATTRIBUTE_FLOAT_ARRAY_RW("angularVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_angular_velocity,3),
- { NULL } //Sentinel
-};
-
-PyObject *KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
- if (!actuator->m_OriginalObject)
- Py_RETURN_NONE;
- else
- return actuator->m_OriginalObject->GetProxy();
-}
-
-int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
- KX_GameObject *gameobj;
-
- if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator"))
- return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
- if (actuator->m_OriginalObject != NULL)
- actuator->m_OriginalObject->UnregisterActuator(actuator);
-
- actuator->m_OriginalObject = (SCA_IObject*)gameobj;
-
- if (actuator->m_OriginalObject)
- actuator->m_OriginalObject->RegisterActuator(actuator);
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-PyObject *KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
- if (!actuator->m_lastCreatedObject)
- Py_RETURN_NONE;
- else
- return actuator->m_lastCreatedObject->GetProxy();
-}
-
-PyObject *KX_SCA_AddObjectActuator::PyInstantAddObject()
-{
- InstantAddObject();
-
- Py_RETURN_NONE;
-}
-
-#endif // WITH_PYTHON
-
-void KX_SCA_AddObjectActuator::InstantAddObject()
-{
- if (m_OriginalObject)
- {
- // Add an identical object, with properties inherited from the original object
- // Now it needs to be added to the current scene.
- SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
- KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity, m_localLinvFlag);
- game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
- game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);
-
- // keep a copy of the last object, to allow python scripters to change it
- if (m_lastCreatedObject)
- {
- //Let's not keep a reference to the object: it's bad, if the object is deleted
- //this will force to keep a "zombie" in the game for no good reason.
- //m_scene->DelayedReleaseObject(m_lastCreatedObject);
- //m_lastCreatedObject->Release();
-
- //Instead we use the registration mechanism
- m_lastCreatedObject->UnregisterActuator(this);
- m_lastCreatedObject = NULL;
- }
-
- m_lastCreatedObject = replica;
- // no reference
- //m_lastCreatedObject->AddRef();
- // but registration
- m_lastCreatedObject->RegisterActuator(this);
- // finished using replica? then release it
- replica->Release();
- }
-}