diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp | 284 |
1 files changed, 0 insertions, 284 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp deleted file mode 100644 index bb38d8269b7..00000000000 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ /dev/null @@ -1,284 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp - * \ingroup ketsji - * - * Add an object when this actuator is triggered - */ - -/* Previously existed as: - * \source\gameengine\GameLogic\SCA_AddObjectActuator.cpp - * Please look here for revision history. */ - -#include "KX_SCA_AddObjectActuator.h" -#include "SCA_IScene.h" -#include "KX_GameObject.h" -#include "EXP_PyObjectPlus.h" - -/* ------------------------------------------------------------------------- */ -/* Native functions */ -/* ------------------------------------------------------------------------- */ - -KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj, - SCA_IObject *original, - int time, - SCA_IScene* scene, - const float *linvel, - bool linv_local, - const float *angvel, - bool angv_local) - : - SCA_IActuator(gameobj, KX_ACT_ADD_OBJECT), - m_OriginalObject(original), - m_scene(scene), - - m_localLinvFlag(linv_local), - m_localAngvFlag(angv_local) -{ - m_linear_velocity[0] = linvel[0]; - m_linear_velocity[1] = linvel[1]; - m_linear_velocity[2] = linvel[2]; - m_angular_velocity[0] = angvel[0]; - m_angular_velocity[1] = angvel[1]; - m_angular_velocity[2] = angvel[2]; - - if (m_OriginalObject) - m_OriginalObject->RegisterActuator(this); - - m_lastCreatedObject = NULL; - m_timeProp = time; -} - - - -KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator() -{ - if (m_OriginalObject) - m_OriginalObject->UnregisterActuator(this); - if (m_lastCreatedObject) - m_lastCreatedObject->UnregisterActuator(this); -} - - - -bool KX_SCA_AddObjectActuator::Update() -{ - //bool result = false; /*unused*/ - bool bNegativeEvent = IsNegativeEvent(); - RemoveAllEvents(); - - if (bNegativeEvent) return false; // do nothing on negative events - - InstantAddObject(); - - - return false; -} - - - - -SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const -{ - return m_lastCreatedObject; -} - - - -CValue* KX_SCA_AddObjectActuator::GetReplica() -{ - KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this); - - if (replica == NULL) - return NULL; - - // this will copy properties and so on... - replica->ProcessReplica(); - - return replica; -} - -void KX_SCA_AddObjectActuator::ProcessReplica() -{ - if (m_OriginalObject) - m_OriginalObject->RegisterActuator(this); - m_lastCreatedObject=NULL; - SCA_IActuator::ProcessReplica(); -} - -bool KX_SCA_AddObjectActuator::UnlinkObject(SCA_IObject* clientobj) -{ - if (clientobj == m_OriginalObject) - { - // this object is being deleted, we cannot continue to track it. - m_OriginalObject = NULL; - return true; - } - if (clientobj == m_lastCreatedObject) - { - // this object is being deleted, we cannot continue to track it. - m_lastCreatedObject = NULL; - return true; - } - return false; -} - -void KX_SCA_AddObjectActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map) -{ - void **h_obj = (*obj_map)[m_OriginalObject]; - if (h_obj) { - if (m_OriginalObject) - m_OriginalObject->UnregisterActuator(this); - m_OriginalObject = (SCA_IObject*)(*h_obj); - m_OriginalObject->RegisterActuator(this); - } -} - -#ifdef WITH_PYTHON - -/* ------------------------------------------------------------------------- */ -/* Python functions */ -/* ------------------------------------------------------------------------- */ - -/* Integration hooks ------------------------------------------------------- */ -PyTypeObject KX_SCA_AddObjectActuator::Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "KX_SCA_AddObjectActuator", - sizeof(PyObjectPlus_Proxy), - 0, - py_base_dealloc, - 0, - 0, - 0, - 0, - py_base_repr, - 0,0,0,0,0,0,0,0,0, - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, - 0,0,0,0,0,0,0, - Methods, - 0, - 0, - &SCA_IActuator::Type, - 0,0,0,0,0,0, - py_base_new -}; - -PyMethodDef KX_SCA_AddObjectActuator::Methods[] = { - {"instantAddObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyInstantAddObject, METH_NOARGS, NULL}, - {NULL,NULL} //Sentinel -}; - -PyAttributeDef KX_SCA_AddObjectActuator::Attributes[] = { - KX_PYATTRIBUTE_RW_FUNCTION("object",KX_SCA_AddObjectActuator,pyattr_get_object,pyattr_set_object), - KX_PYATTRIBUTE_RO_FUNCTION("objectLastCreated",KX_SCA_AddObjectActuator,pyattr_get_objectLastCreated), - KX_PYATTRIBUTE_INT_RW("time",0,2000,true,KX_SCA_AddObjectActuator,m_timeProp), - KX_PYATTRIBUTE_FLOAT_ARRAY_RW("linearVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_linear_velocity,3), - KX_PYATTRIBUTE_FLOAT_ARRAY_RW("angularVelocity",-FLT_MAX,FLT_MAX,KX_SCA_AddObjectActuator,m_angular_velocity,3), - { NULL } //Sentinel -}; - -PyObject *KX_SCA_AddObjectActuator::pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) -{ - KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self); - if (!actuator->m_OriginalObject) - Py_RETURN_NONE; - else - return actuator->m_OriginalObject->GetProxy(); -} - -int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) -{ - KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self); - KX_GameObject *gameobj; - - if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator")) - return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error - - if (actuator->m_OriginalObject != NULL) - actuator->m_OriginalObject->UnregisterActuator(actuator); - - actuator->m_OriginalObject = (SCA_IObject*)gameobj; - - if (actuator->m_OriginalObject) - actuator->m_OriginalObject->RegisterActuator(actuator); - - return PY_SET_ATTR_SUCCESS; -} - -PyObject *KX_SCA_AddObjectActuator::pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef) -{ - KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self); - if (!actuator->m_lastCreatedObject) - Py_RETURN_NONE; - else - return actuator->m_lastCreatedObject->GetProxy(); -} - -PyObject *KX_SCA_AddObjectActuator::PyInstantAddObject() -{ - InstantAddObject(); - - Py_RETURN_NONE; -} - -#endif // WITH_PYTHON - -void KX_SCA_AddObjectActuator::InstantAddObject() -{ - if (m_OriginalObject) - { - // Add an identical object, with properties inherited from the original object - // Now it needs to be added to the current scene. - SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp ); - KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica); - game_obj->setLinearVelocity(m_linear_velocity, m_localLinvFlag); - game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag); - game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag); - - // keep a copy of the last object, to allow python scripters to change it - if (m_lastCreatedObject) - { - //Let's not keep a reference to the object: it's bad, if the object is deleted - //this will force to keep a "zombie" in the game for no good reason. - //m_scene->DelayedReleaseObject(m_lastCreatedObject); - //m_lastCreatedObject->Release(); - - //Instead we use the registration mechanism - m_lastCreatedObject->UnregisterActuator(this); - m_lastCreatedObject = NULL; - } - - m_lastCreatedObject = replica; - // no reference - //m_lastCreatedObject->AddRef(); - // but registration - m_lastCreatedObject->RegisterActuator(this); - // finished using replica? then release it - replica->Release(); - } -} |