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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | 133 |
1 files changed, 133 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h new file mode 100644 index 00000000000..9810669034c --- /dev/null +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -0,0 +1,133 @@ +// +// Add object to the game world on action of this actuator. A copy is made +// of a referenced object. The copy inherits some properties from the owner +// of this actuator. +// +// $Id$ +// +// ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. The Blender +// Foundation also sells licenses for use in proprietary software under +// the Blender License. See http://www.blender.org/BL/ for information +// about this. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): none yet. +// +// ***** END GPL/BL DUAL LICENSE BLOCK ***** +// +// Previously existed as: +// \source\gameengine\GameLogic\SCA_AddObjectActuator.h +// Please look here for revision history. + +#ifndef __KX_SCA_AddObjectActuator +#define __KX_SCA_AddObjectActuator + +/* Actuator tree */ +#include "SCA_IActuator.h" +#include "SCA_LogicManager.h" + +#include "MT_Vector3.h" + +class SCA_IScene; + +class KX_SCA_AddObjectActuator : public SCA_IActuator +{ + Py_Header; + + /// Time field: lifetime of the new object + int m_timeProp; + + /// Original object reference (object to replicate) + CValue* m_OriginalObject; + + /// Object will be added to the following scene + SCA_IScene* m_scene; + + /// Linear velocity upon creation of the object. + MT_Vector3 m_linear_velocity; + + /// Apply the velocity locally + bool m_localFlag; + + SCA_IObject* m_lastCreatedObject; + +public: + + /** + * This class also has the default constructors + * available. Use with care! + */ + + KX_SCA_AddObjectActuator( + SCA_IObject *gameobj, + CValue* original, + int time, + SCA_IScene* scene, + const MT_Vector3& linvel, + bool local, + PyTypeObject* T=&Type + ); + + ~KX_SCA_AddObjectActuator(void); + + CValue* + GetReplica( + ) ; + + bool + Update( + double curtime, + double deltatime + ); + + PyObject* + _getattr( + char *attr + ); + + SCA_IObject* + GetLastCreatedObject( + ) const ; + + /* 1. setObject */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetObject); + /* 2. setTime */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetTime); + /* 3. getTime */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetTime); + /* 4. getObject */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetObject); + /* 5. getLinearVelocity */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLinearVelocity); + /* 6. setLinearVelocity */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity); + /* 7. getLastCreatedObject */ + KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject); + + +}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */ + +#endif + + + + + |