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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | 133 |
1 files changed, 0 insertions, 133 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h deleted file mode 100644 index 976f3c58d68..00000000000 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ /dev/null @@ -1,133 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_SCA_AddObjectActuator.h - * \ingroup ketsji - * \attention Previously existed as: source/gameengine/GameLogic/SCA_AddObjectActuator.h - * Please look here for revision history. - */ - -#ifndef __KX_SCA_ADDOBJECTACTUATOR_H__ -#define __KX_SCA_ADDOBJECTACTUATOR_H__ - -/* Actuator tree */ -#include "SCA_IActuator.h" -#include "SCA_LogicManager.h" - -#include "MT_Vector3.h" - - -class SCA_IScene; - -class KX_SCA_AddObjectActuator : public SCA_IActuator -{ - Py_Header - - /// Time field: lifetime of the new object - int m_timeProp; - - /// Original object reference (object to replicate) - SCA_IObject* m_OriginalObject; - - /// Object will be added to the following scene - SCA_IScene* m_scene; - - /// Linear velocity upon creation of the object. - float m_linear_velocity[3]; - /// Apply the velocity locally - bool m_localLinvFlag; - - /// Angular velocity upon creation of the object. - float m_angular_velocity[3]; - /// Apply the velocity locally - bool m_localAngvFlag; - - - - - SCA_IObject* m_lastCreatedObject; - -public: - - /** - * This class also has the default constructors - * available. Use with care! - */ - - KX_SCA_AddObjectActuator( - SCA_IObject *gameobj, - SCA_IObject *original, - int time, - SCA_IScene* scene, - const float *linvel, - bool linv_local, - const float *angvel, - bool angv_local - ); - - ~KX_SCA_AddObjectActuator(void); - - CValue* - GetReplica( - ); - - virtual void - ProcessReplica(); - - virtual void Replace_IScene(SCA_IScene *val) - { - m_scene= val; - }; - - virtual bool - UnlinkObject(SCA_IObject* clientobj); - - virtual void - Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map); - - virtual bool - Update(); - - SCA_IObject * - GetLastCreatedObject( - ) const; - - void InstantAddObject(); - -#ifdef WITH_PYTHON - - KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject); - - static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); - -#endif /* WITH_PYTHON */ - -}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */ - -#endif /* __KX_SCA_ADDOBJECTACTUATOR_H__ */ |