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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h133
1 files changed, 0 insertions, 133 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
deleted file mode 100644
index 976f3c58d68..00000000000
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ /dev/null
@@ -1,133 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_SCA_AddObjectActuator.h
- * \ingroup ketsji
- * \attention Previously existed as: source/gameengine/GameLogic/SCA_AddObjectActuator.h
- * Please look here for revision history.
- */
-
-#ifndef __KX_SCA_ADDOBJECTACTUATOR_H__
-#define __KX_SCA_ADDOBJECTACTUATOR_H__
-
-/* Actuator tree */
-#include "SCA_IActuator.h"
-#include "SCA_LogicManager.h"
-
-#include "MT_Vector3.h"
-
-
-class SCA_IScene;
-
-class KX_SCA_AddObjectActuator : public SCA_IActuator
-{
- Py_Header
-
- /// Time field: lifetime of the new object
- int m_timeProp;
-
- /// Original object reference (object to replicate)
- SCA_IObject* m_OriginalObject;
-
- /// Object will be added to the following scene
- SCA_IScene* m_scene;
-
- /// Linear velocity upon creation of the object.
- float m_linear_velocity[3];
- /// Apply the velocity locally
- bool m_localLinvFlag;
-
- /// Angular velocity upon creation of the object.
- float m_angular_velocity[3];
- /// Apply the velocity locally
- bool m_localAngvFlag;
-
-
-
-
- SCA_IObject* m_lastCreatedObject;
-
-public:
-
- /**
- * This class also has the default constructors
- * available. Use with care!
- */
-
- KX_SCA_AddObjectActuator(
- SCA_IObject *gameobj,
- SCA_IObject *original,
- int time,
- SCA_IScene* scene,
- const float *linvel,
- bool linv_local,
- const float *angvel,
- bool angv_local
- );
-
- ~KX_SCA_AddObjectActuator(void);
-
- CValue*
- GetReplica(
- );
-
- virtual void
- ProcessReplica();
-
- virtual void Replace_IScene(SCA_IScene *val)
- {
- m_scene= val;
- };
-
- virtual bool
- UnlinkObject(SCA_IObject* clientobj);
-
- virtual void
- Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
-
- virtual bool
- Update();
-
- SCA_IObject *
- GetLastCreatedObject(
- ) const;
-
- void InstantAddObject();
-
-#ifdef WITH_PYTHON
-
- KX_PYMETHOD_DOC_NOARGS(KX_SCA_AddObjectActuator,InstantAddObject);
-
- static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
- static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
- static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-
-#endif /* WITH_PYTHON */
-
-}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
-
-#endif /* __KX_SCA_ADDOBJECTACTUATOR_H__ */