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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp160
1 files changed, 0 insertions, 160 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
deleted file mode 100644
index a4220424c6f..00000000000
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
- * \ingroup ketsji
- * Adjust dynamics settings for this object
- */
-
-/* Previously existed as:
- * \source\gameengine\GameLogic\SCA_DynamicActuator.cpp
- * Please look here for revision history. */
-
-#include "KX_SCA_DynamicActuator.h"
-#include "PHY_IPhysicsController.h"
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-/* Integration hooks ------------------------------------------------------- */
-
-PyTypeObject KX_SCA_DynamicActuator::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_SCA_DynamicActuator",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_IActuator::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef KX_SCA_DynamicActuator::Attributes[] = {
- KX_PYATTRIBUTE_SHORT_RW("mode",0,4,false,KX_SCA_DynamicActuator,m_dyn_operation),
- KX_PYATTRIBUTE_FLOAT_RW("mass",0.0f,FLT_MAX,KX_SCA_DynamicActuator,m_setmass),
- { NULL } //Sentinel
-};
-
-#endif // WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-
-KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
- short dyn_operation,
- float setmass) :
-
- SCA_IActuator(gameobj, KX_ACT_DYNAMIC),
- m_dyn_operation(dyn_operation),
- m_setmass(setmass)
-{
-} /* End of constructor */
-
-
-KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
-{
- // there's nothing to be done here, really....
-} /* end of destructor */
-
-
-
-bool KX_SCA_DynamicActuator::Update()
-{
- // bool result = false; /*unused*/
- KX_GameObject *obj = (KX_GameObject*) GetParent();
- bool bNegativeEvent = IsNegativeEvent();
- PHY_IPhysicsController* controller;
- RemoveAllEvents();
-
- if (bNegativeEvent)
- return false; // do nothing on negative events
-
- if (!obj)
- return false; // object not accessible, shouldnt happen
- controller = obj->GetPhysicsController();
- if (!controller)
- return false; // no physic object
-
- switch (m_dyn_operation)
- {
- case 0:
- // Child objects must be static, so we block changing to dynamic
- if (!obj->GetParent())
- controller->RestoreDynamics();
- break;
- case 1:
- controller->SuspendDynamics();
- break;
- case 2:
- controller->SetRigidBody(true);
- break;
- case 3:
- controller->SetRigidBody(false);
- break;
- case 4:
- controller->SetMass(m_setmass);
- break;
- }
-
- return false;
-}
-
-
-
-CValue* KX_SCA_DynamicActuator::GetReplica()
-{
- KX_SCA_DynamicActuator* replica =
- new KX_SCA_DynamicActuator(*this);
-
- if (replica == NULL)
- return NULL;
-
- replica->ProcessReplica();
- return replica;
-};
-
-
-/* eof */