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Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp206
1 files changed, 206 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
new file mode 100644
index 00000000000..d44ab477749
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -0,0 +1,206 @@
+//
+// Adjust dynamics settins for this object
+//
+// $Id$
+//
+// ***** BEGIN GPL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL LICENSE BLOCK *****
+
+//
+// Previously existed as:
+
+// \source\gameengine\GameLogic\SCA_DynamicActuator.cpp
+
+// Please look here for revision history.
+
+#include "KX_SCA_DynamicActuator.h"
+
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+
+ PyTypeObject
+
+KX_SCA_DynamicActuator::
+
+Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SCA_DynamicActuator",
+ sizeof(KX_SCA_DynamicActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0,
+ __repr,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_SCA_DynamicActuator::Parents[] = {
+ &KX_SCA_DynamicActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+PyMethodDef KX_SCA_DynamicActuator::Methods[] = {
+ KX_PYMETHODTABLE(KX_SCA_DynamicActuator, setOperation),
+ KX_PYMETHODTABLE(KX_SCA_DynamicActuator, getOperation),
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SCA_DynamicActuator::_getattr(const STR_String& attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 1. setOperation */
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, setOperation,
+"setOperation(operation?)\n"
+"\t - operation? : type of dynamic operation\n"
+"\t 0 = restore dynamics\n"
+"\t 1 = disable dynamics\n"
+"\t 2 = enable rigid body\n"
+"\t 3 = disable rigid body\n"
+"Change the dynamic status of the parent object.\n")
+{
+ int dyn_operation;
+
+ if (!PyArg_ParseTuple(args, "i", &dyn_operation))
+ {
+ return NULL;
+ }
+ if (dyn_operation <0 || dyn_operation>3) {
+ PyErr_SetString(PyExc_IndexError, "Dynamic Actuator's setOperation() range must be between 0 and 3");
+ return NULL;
+ }
+ m_dyn_operation= dyn_operation;
+ Py_Return;
+}
+
+KX_PYMETHODDEF_DOC(KX_SCA_DynamicActuator, getOperation,
+"getOperation() -> integer\n"
+"Returns the operation type of this actuator.\n"
+)
+{
+ return PyInt_FromLong((long)m_dyn_operation);
+}
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
+ short dyn_operation,
+ PyTypeObject* T) :
+
+ SCA_IActuator(gameobj, T),
+ m_dyn_operation(dyn_operation)
+{
+} /* End of constructor */
+
+
+KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+bool KX_SCA_DynamicActuator::Update()
+{
+ // bool result = false; /*unused*/
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ bool bNegativeEvent = IsNegativeEvent();
+ KX_IPhysicsController* controller;
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ if (!obj)
+ return false; // object not accessible, shouldnt happen
+ controller = obj->GetPhysicsController();
+ if (!controller)
+ return false; // no physic object
+
+ switch (m_dyn_operation)
+ {
+ case 0:
+ obj->RestoreDynamics();
+ break;
+ case 1:
+ obj->SuspendDynamics();
+ break;
+ case 2:
+ controller->setRigidBody(true);
+ break;
+ case 3:
+ controller->setRigidBody(false);
+ break;
+ }
+
+ return false;
+}
+
+
+
+CValue* KX_SCA_DynamicActuator::GetReplica()
+{
+ KX_SCA_DynamicActuator* replica =
+ new KX_SCA_DynamicActuator(*this);
+
+ if (replica == NULL)
+ return NULL;
+
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+};
+
+
+/* eof */