diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp new file mode 100644 index 00000000000..731ddeff80d --- /dev/null +++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp @@ -0,0 +1,182 @@ +// +// Replace the mesh for this actuator's parent +// +// $Id$ +// +// ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. The Blender +// Foundation also sells licenses for use in proprietary software under +// the Blender License. See http://www.blender.org/BL/ for information +// about this. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): none yet. +// +// ***** END GPL/BL DUAL LICENSE BLOCK ***** + +// +// Previously existed as: + +// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.cpp + +// Please look here for revision history. + + +#include "KX_SCA_ReplaceMeshActuator.h" + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ + + PyTypeObject + +KX_SCA_ReplaceMeshActuator:: + +Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_SCA_ReplaceMeshActuator", + sizeof(KX_SCA_ReplaceMeshActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, + __repr, + 0, + 0, + 0, + 0, + 0 +}; + +PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = { + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + + + +PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = { + {"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_VARARGS, SetMesh_doc}, + {NULL,NULL} //Sentinel +}; + + + +PyObject* KX_SCA_ReplaceMeshActuator::_getattr(char* attr) +{ + _getattr_up(SCA_IActuator); +} + + + +/* 1. setMesh */ +char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] = + "setMesh(name)\n" + "\t- name: string\n" + "\tSet the mesh that will be substituted for the current one.\n"; + +PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + char* meshname; + + if (!PyArg_ParseTuple(args, "s", &meshname)) + { + return NULL; + } + + void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname)); + + if (m_mesh) { + m_mesh= (class RAS_MeshObject*)mesh; + Py_Return; + } + + return NULL; +} + + + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + +KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj, + class RAS_MeshObject *mesh, + SCA_IScene* scene, + PyTypeObject* T) : + + SCA_IActuator(gameobj, T), + m_scene(scene), + m_mesh(mesh) +{ +} /* End of constructor */ + + + +KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator() +{ + // there's nothing to be done here, really.... +} /* end of destructor */ + + + +bool KX_SCA_ReplaceMeshActuator::Update(double curtime, + double deltatime) +{ + bool result = false; + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + if (bNegativeEvent) + return false; // do nothing on negative events + + if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh); + + return false; +} + + + +CValue* KX_SCA_ReplaceMeshActuator::GetReplica() +{ + KX_SCA_ReplaceMeshActuator* replica = + new KX_SCA_ReplaceMeshActuator(*this); + + if (replica == NULL) + return NULL; + + replica->ProcessReplica(); + + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +}; + +/* eof */ |