diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h deleted file mode 100644 index 4370b5d4a4f..00000000000 --- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h +++ /dev/null @@ -1,96 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_SCA_ReplaceMeshActuator.h - * \ingroup ketsji - * \brief Add object to the game world on action of this actuator - * \attention Previously existed as: source/gameengine/GameLogic/SCA_ReplaceMeshActuator.h - * Please look here for revision history. - */ - -#ifndef __KX_SCA_REPLACEMESHACTUATOR_H__ -#define __KX_SCA_REPLACEMESHACTUATOR_H__ - -#include "SCA_IActuator.h" -#include "SCA_PropertyActuator.h" -#include "SCA_LogicManager.h" -#include "SCA_IScene.h" - -#include "RAS_MeshObject.h" - -class KX_SCA_ReplaceMeshActuator : public SCA_IActuator -{ - Py_Header - - // mesh reference (mesh to replace) - RAS_MeshObject* m_mesh; - SCA_IScene* m_scene; - bool m_use_gfx; - bool m_use_phys; - - public: - KX_SCA_ReplaceMeshActuator( - SCA_IObject* gameobj, - RAS_MeshObject *mesh, - SCA_IScene* scene, - bool use_gfx, - bool use_phys - ); - - ~KX_SCA_ReplaceMeshActuator( - ); - - CValue* - GetReplica( - ); - - virtual bool - Update(); - - void InstantReplaceMesh(); - -#ifdef WITH_PYTHON - - /* --------------------------------------------------------------------- */ - /* Python interface ---------------------------------------------------- */ - /* --------------------------------------------------------------------- */ - - virtual void Replace_IScene(SCA_IScene *val) - { - m_scene= val; - }; - - static PyObject *pyattr_get_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_mesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - - KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,instantReplaceMesh); - -#endif /* WITH_PYTHON */ - -}; - -#endif /* __KX_SCA_REPLACEMESHACTUATOR_H__ */ |