diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp | 155 |
1 files changed, 0 insertions, 155 deletions
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp deleted file mode 100644 index 5a13cf5440d..00000000000 --- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp +++ /dev/null @@ -1,155 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp - * \ingroup ketsji - */ - - -#include <iostream> - -#include "KX_SG_BoneParentNodeRelationship.h" - -#include "MT_Matrix4x4.h" -#include "BL_ArmatureObject.h" - - -/** - * Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h - */ - -/** - * first of all KX_SG_BoneParentRelation - */ - - KX_BoneParentRelation * -KX_BoneParentRelation:: -New(Bone* bone -) { - return new KX_BoneParentRelation(bone); -} - - bool -KX_BoneParentRelation:: -UpdateChildCoordinates( - SG_Spatial * child, - const SG_Spatial * parent, - bool& parentUpdated -) { - MT_assert(child != NULL); - - // This way of accessing child coordinates is a bit cumbersome - // be nice to have non constant reference access to these values. - - const MT_Vector3 & child_scale = child->GetLocalScale(); - const MT_Point3 & child_pos = child->GetLocalPosition(); - const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation(); - // we don't know if the armature has been updated or not, assume yes - parentUpdated = true; - - // the childs world locations which we will update. - - MT_Vector3 child_w_scale; - MT_Point3 child_w_pos; - MT_Matrix3x3 child_w_rotation; - - bool valid_parent_transform = false; - - if (parent) - { - BL_ArmatureObject *armature = (BL_ArmatureObject*)(parent->GetSGClientObject()); - if (armature) - { - MT_Matrix4x4 parent_matrix; - if (armature->GetBoneMatrix(m_bone, parent_matrix)) - { - // Get the child's transform, and the bone matrix. - MT_Matrix4x4 child_transform ( - MT_Transform(child_pos + MT_Vector3(0.0f, armature->GetBoneLength(m_bone), 0.0f), - child_rotation.scaled( - child_scale[0], - child_scale[1], - child_scale[2]))); - - // The child's world transform is parent * child - parent_matrix = parent->GetWorldTransform() * parent_matrix; - child_transform = parent_matrix * child_transform; - - // Recompute the child transform components from the transform. - child_w_scale.setValue( - MT_Vector3(child_transform[0][0], child_transform[0][1], child_transform[0][2]).length(), - MT_Vector3(child_transform[1][0], child_transform[1][1], child_transform[1][2]).length(), - MT_Vector3(child_transform[2][0], child_transform[2][1], child_transform[2][2]).length()); - child_w_rotation.setValue(child_transform[0][0], child_transform[0][1], child_transform[0][2], - child_transform[1][0], child_transform[1][1], child_transform[1][2], - child_transform[2][0], child_transform[2][1], child_transform[2][2]); - child_w_rotation.scale(1.0f/child_w_scale[0], 1.0f/child_w_scale[1], 1.0f/child_w_scale[2]); - - child_w_pos = MT_Point3(child_transform[0][3], child_transform[1][3], child_transform[2][3]); - - valid_parent_transform = true; - } - } - } - - if (valid_parent_transform) - { - child->SetWorldScale(child_w_scale); - child->SetWorldPosition(child_w_pos); - child->SetWorldOrientation(child_w_rotation); - } - else { - child->SetWorldFromLocalTransform(); - } - child->ClearModified(); - // this node must always be updated, so reschedule it for next time - child->ActivateRecheduleUpdateCallback(); - return valid_parent_transform; -} - - SG_ParentRelation * -KX_BoneParentRelation:: -NewCopy( -) { - KX_BoneParentRelation* bone_parent = new KX_BoneParentRelation(m_bone); - return bone_parent; -} - -KX_BoneParentRelation:: -~KX_BoneParentRelation( -) { - //nothing to do -} - - -KX_BoneParentRelation:: -KX_BoneParentRelation(Bone* bone -) -: m_bone(bone) -{ - // nothing to do -} |