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Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp54
1 files changed, 25 insertions, 29 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index ca4d017fe8c..a460d9bd392 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -835,12 +835,6 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
(*git)->Relink(&m_map_gameobject_to_replica);
// add the object in the layer of the parent
(*git)->SetLayer(groupobj->GetLayer());
- // If the object was a light, we need to update it's RAS_LightObject as well
- if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
- {
- KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git);
- lightobj->SetLayer(groupobj->GetLayer());
- }
}
// replicate crosslinks etc. between logic bricks
@@ -916,18 +910,20 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
replica->GetSGNode()->AddChild(childreplicanode);
}
- // At this stage all the objects in the hierarchy have been duplicated,
- // we can update the scenegraph, we need it for the duplication of logic
- MT_Point3 newpos = referenceobj->NodeGetWorldPosition();
- replica->NodeSetLocalPosition(newpos);
+ if (referenceobj) {
+ // At this stage all the objects in the hierarchy have been duplicated,
+ // we can update the scenegraph, we need it for the duplication of logic
+ MT_Point3 newpos = referenceobj->NodeGetWorldPosition();
+ replica->NodeSetLocalPosition(newpos);
+
+ MT_Matrix3x3 newori = referenceobj->NodeGetWorldOrientation();
+ replica->NodeSetLocalOrientation(newori);
- MT_Matrix3x3 newori = referenceobj->NodeGetWorldOrientation();
- replica->NodeSetLocalOrientation(newori);
-
- // get the rootnode's scale
- MT_Vector3 newscale = referenceobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
- // set the replica's relative scale with the rootnode's scale
- replica->NodeSetRelativeScale(newscale);
+ // get the rootnode's scale
+ MT_Vector3 newscale = referenceobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
+ // set the replica's relative scale with the rootnode's scale
+ replica->NodeSetRelativeScale(newscale);
+ }
replica->GetSGNode()->UpdateWorldData(0);
replica->GetSGNode()->SetBBox(originalobj->GetSGNode()->BBox());
@@ -947,13 +943,13 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
{
// this will also relink the actuators in the hierarchy
(*git)->Relink(&m_map_gameobject_to_replica);
- // add the object in the layer of the reference object
- (*git)->SetLayer(referenceobj->GetLayer());
- // If the object was a light, we need to update it's RAS_LightObject as well
- if ((*git)->GetGameObjectType()==SCA_IObject::OBJ_LIGHT)
- {
- KX_LightObject* lightobj = static_cast<KX_LightObject*>(*git);
- lightobj->SetLayer(referenceobj->GetLayer());
+ if (referenceobj) {
+ // add the object in the layer of the reference object
+ (*git)->SetLayer(referenceobj->GetLayer());
+ }
+ else {
+ // We don't know what layer set, so we set all visible layers in the blender scene.
+ (*git)->SetLayer(m_blenderScene->lay);
}
}
@@ -2503,23 +2499,23 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
"addObject(object, other, time=0)\n"
"Returns the added object.\n")
{
- PyObject *pyob, *pyreference;
+ PyObject *pyob, *pyreference = Py_None;
KX_GameObject *ob, *reference;
int time = 0;
- if (!PyArg_ParseTuple(args, "OO|i:addObject", &pyob, &pyreference, &time))
+ if (!PyArg_ParseTuple(args, "O|Oi:addObject", &pyob, &pyreference, &time))
return NULL;
- if ( !ConvertPythonToGameObject(pyob, &ob, false, "scene.addObject(object, reference, time): KX_Scene (first argument)") ||
- !ConvertPythonToGameObject(pyreference, &reference, false, "scene.addObject(object, reference, time): KX_Scene (second argument)") )
+ if (!ConvertPythonToGameObject(pyob, &ob, false, "scene.addObject(object, reference, time): KX_Scene (first argument)") ||
+ !ConvertPythonToGameObject(pyreference, &reference, true, "scene.addObject(object, reference, time): KX_Scene (second argument)"))
return NULL;
if (!m_inactivelist->SearchValue(ob)) {
PyErr_Format(PyExc_ValueError, "scene.addObject(object, reference, time): KX_Scene (first argument): object must be in an inactive layer");
return NULL;
}
- SCA_IObject* replica = AddReplicaObject((SCA_IObject*)ob, reference, time);
+ SCA_IObject *replica = AddReplicaObject((SCA_IObject*)ob, reference, time);
// release here because AddReplicaObject AddRef's
// the object is added to the scene so we don't want python to own a reference