diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Scene.cpp | 25 |
1 files changed, 22 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp index 83126e88ce5..37ef44dafe2 100644 --- a/source/gameengine/Ketsji/KX_Scene.cpp +++ b/source/gameengine/Ketsji/KX_Scene.cpp @@ -2064,6 +2064,28 @@ bool KX_Scene::MergeScene(KX_Scene *other) MergeScene_GameObject(gameobj, this, other); } + if (env) { + env->MergeEnvironment(env_other); + CListValue *otherObjects = other->GetObjectList(); + + // List of all physics objects to merge (needed by ReplicateConstraints). + std::vector<KX_GameObject *> physicsObjects; + for (unsigned int i = 0; i < otherObjects->GetCount(); ++i) { + KX_GameObject *gameobj = (KX_GameObject *)otherObjects->GetValue(i); + if (gameobj->GetPhysicsController()) { + physicsObjects.push_back(gameobj); + } + } + + for (unsigned int i = 0; i < physicsObjects.size(); ++i) { + KX_GameObject *gameobj = physicsObjects[i]; + // Replicate all constraints in the right physics environment. + gameobj->GetPhysicsController()->ReplicateConstraints(gameobj, physicsObjects); + gameobj->ClearConstraints(); + } + } + + GetTempObjectList()->MergeList(other->GetTempObjectList()); other->GetTempObjectList()->ReleaseAndRemoveAll(); @@ -2079,9 +2101,6 @@ bool KX_Scene::MergeScene(KX_Scene *other) GetLightList()->MergeList(other->GetLightList()); other->GetLightList()->ReleaseAndRemoveAll(); - if (env) - env->MergeEnvironment(env_other); - /* move materials across, assume they both use the same scene-converters * Do this after lights are merged so materials can use the lights in shaders */ |