Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h66
1 files changed, 55 insertions, 11 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index dbe04a18e0f..5f7e1167e27 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -36,6 +36,7 @@
#include <vector>
#include <set>
+#include <list>
#include "GEN_Map.h"
#include "GEN_HashedPtr.h"
@@ -53,6 +54,7 @@
*/
struct SM_MaterialProps;
struct SM_ShapeProps;
+struct Scene;
class GEN_HashedPtr;
class CListValue;
@@ -81,6 +83,8 @@ class RAS_IPolyMaterial;
class RAS_IRasterizer;
class RAS_IRenderTools;
class SCA_JoystickManager;
+class btCollisionShape;
+class KX_BlenderSceneConverter;
/**
* The KX_Scene holds all data for an independent scene. It relates
* KX_Objects to the specific objects in the modules.
@@ -107,6 +111,7 @@ protected:
CListValue* m_objectlist;
CListValue* m_parentlist; // all 'root' parents
CListValue* m_lightlist;
+ CListValue* m_inactivelist; // all objects that are not in the active layer
/**
* The tree of objects in the scene.
@@ -116,8 +121,7 @@ protected:
/**
* The set of cameras for this scene
*/
- set<class KX_Camera*> m_cameras;
-
+ list<class KX_Camera*> m_cameras;
/**
* Various SCA managers used by the scene
*/
@@ -126,10 +130,12 @@ protected:
SCA_MouseManager* m_mousemgr;
SCA_TimeEventManager* m_timemgr;
+ // Scene converter where many scene entities are registered
+ // Used to deregister objects that are deleted
+ class KX_BlenderSceneConverter* m_sceneConverter;
/**
* physics engine abstraction
*/
-
//e_PhysicsEngine m_physicsEngine; //who needs this ?
class PHY_IPhysicsEnvironment* m_physicsEnvironment;
@@ -206,6 +212,16 @@ protected:
*/
std::vector<KX_GameObject*> m_logicHierarchicalGameObjects;
+ /**
+ * This temporary variable will contain the list of
+ * object that can be added during group instantiation.
+ * objects outside this list will not be added (can
+ * happen with children that are outside the group).
+ * Used in AddReplicaObject. If the list is empty, it
+ * means don't care.
+ */
+ std::set<CValue*> m_groupGameObjects;
+
/**
* Pointer to system variable passed in in constructor
* only used in constructor so we do not need to keep it
@@ -250,9 +266,9 @@ protected:
/**
* Visibility testing functions.
*/
- void MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera*cam);
- void MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible, KX_Camera*cam);
- void MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj, KX_Camera*cam);
+ void MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera*cam,int layer=0);
+ void MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible, KX_Camera*cam,int layer=0);
+ void MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj, KX_Camera*cam, int layer=0);
double m_suspendedtime;
double m_suspendeddelta;
@@ -262,18 +278,21 @@ protected:
*/
PyObject* m_attrlist;
+ struct Scene* m_blenderScene;
+
public:
KX_Scene(class SCA_IInputDevice* keyboarddevice,
class SCA_IInputDevice* mousedevice,
class NG_NetworkDeviceInterface* ndi,
class SND_IAudioDevice* adi,
- const STR_String& scenename );
+ const STR_String& scenename,
+ struct Scene* scene);
virtual
~KX_Scene();
RAS_BucketManager* GetBucketManager();
- RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial* polymat);
+ RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial* polymat, bool &bucketCreated);
void RenderBuckets(const MT_Transform& cameratransform,
RAS_IRasterizer* rasty,
RAS_IRenderTools* rendertools);
@@ -281,6 +300,12 @@ public:
* Update all transforms according to the scenegraph.
*/
void UpdateParents(double curtime);
+ void DupliGroupRecurse(CValue* gameobj, int level);
+ bool IsObjectInGroup(CValue* gameobj)
+ {
+ return (m_groupGameObjects.empty() ||
+ m_groupGameObjects.find(gameobj) != m_groupGameObjects.end());
+ }
SCA_IObject* AddReplicaObject(CValue* gameobj,
CValue* locationobj,
int lifespan=0);
@@ -293,7 +318,7 @@ public:
void DelayedReleaseObject(CValue* gameobj);
- void NewRemoveObject(CValue* gameobj);
+ int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
void* meshobj);
/**
@@ -312,6 +337,10 @@ public:
);
CListValue*
+ GetInactiveList(
+ );
+
+ CListValue*
GetRootParentList(
);
@@ -327,7 +356,7 @@ public:
GetTimeEventManager(
);
- set<class KX_Camera*>*
+ list<class KX_Camera*>*
GetCameras(
);
@@ -365,6 +394,15 @@ public:
class KX_Camera*
);
+ /**
+ * Move this camera to the end of the list so that it is rendered last.
+ * If the camera is not on the list, it will be added
+ */
+ void
+ SetCameraOnTop(
+ class KX_Camera*
+ );
+
/** Return the viewmatrix as used by the last frame. */
MT_CmMatrix4x4&
GetViewMatrix(
@@ -459,7 +497,7 @@ public:
void SetNetworkScene(NG_NetworkScene *newScene);
void SetWorldInfo(class KX_WorldInfo* wi);
KX_WorldInfo* GetWorldInfo();
- void CalculateVisibleMeshes(RAS_IRasterizer* rasty, KX_Camera *cam);
+ void CalculateVisibleMeshes(RAS_IRasterizer* rasty, KX_Camera *cam, int layer=0);
void UpdateMeshTransformations();
KX_Camera* GetpCamera();
SND_Scene* GetSoundScene();
@@ -493,6 +531,8 @@ public:
bool IsClearingZBuffer();
void EnableZBufferClearing(bool isclearingZbuffer);
+ void SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter);
+
class PHY_IPhysicsEnvironment* GetPhysicsEnvironment()
{
return m_physicsEnvironment;
@@ -546,6 +586,10 @@ public:
* was running and not suspended) and the "curtime"
*/
double getSuspendedDelta();
+ /**
+ * Returns the Blender scene this was made from
+ */
+ struct Scene *GetBlenderScene() { return m_blenderScene; }
};
typedef std::vector<KX_Scene*> KX_SceneList;