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Diffstat (limited to 'source/gameengine/Ketsji/KX_Scene.h')
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index df51fcec8f7..9f05ddf70c2 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -85,6 +85,8 @@ class RAS_IRenderTools;
class SCA_JoystickManager;
class btCollisionShape;
class KX_BlenderSceneConverter;
+struct KX_ClientObjectInfo;
+
/**
* The KX_Scene holds all data for an independent scene. It relates
* KX_Objects to the specific objects in the modules.
@@ -92,6 +94,12 @@ class KX_BlenderSceneConverter;
class KX_Scene : public PyObjectPlus, public SCA_IScene
{
Py_Header;
+
+ struct CullingInfo {
+ int m_layer;
+ CullingInfo(int layer) : m_layer(layer) {}
+ };
+
protected:
RAS_BucketManager* m_bucketmanager;
CListValue* m_tempObjectList;
@@ -252,6 +260,11 @@ protected:
bool m_activity_culling;
/**
+ * Toggle to enable or disable culling via DBVT broadphase of Bullet.
+ */
+ bool m_dbvt_culling;
+
+ /**
* The framing settings used by this scene
*/
@@ -269,6 +282,7 @@ protected:
void MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera*cam,int layer=0);
void MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool visible, KX_Camera*cam,int layer=0);
void MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj, KX_Camera*cam, int layer=0);
+ static void PhysicsCullingCallback(KX_ClientObjectInfo* objectInfo, void* cullingInfo);
double m_suspendedtime;
double m_suspendeddelta;
@@ -530,6 +544,9 @@ public:
bool IsSuspended();
bool IsClearingZBuffer();
void EnableZBufferClearing(bool isclearingZbuffer);
+ // use of DBVT tree for camera culling
+ void SetDbvtCameraCulling(bool b) { m_dbvt_culling = b; };
+ bool GetDbvtCameraCulling() { return m_dbvt_culling; };
void SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter);