diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_SceneActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SceneActuator.cpp | 354 |
1 files changed, 354 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp new file mode 100644 index 00000000000..7cba1a6ac1e --- /dev/null +++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp @@ -0,0 +1,354 @@ +/** +* Set scene/camera stuff +* +* $Id$ +* + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** +*/ + +#include "SCA_IActuator.h" +#include "KX_SceneActuator.h" +#include <iostream> +#include "KX_Scene.h" +#include "KX_Camera.h" +#include "KX_KetsjiEngine.h" + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + +KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj, + int mode, + KX_Scene *scene, + KX_KetsjiEngine* ketsjiEngine, + const STR_String& nextSceneName, + KX_Camera* camera, + PyTypeObject* T) + : SCA_IActuator(gameobj, T) +{ + m_mode = mode; + m_scene = scene; + m_KetsjiEngine=ketsjiEngine; + m_camera = camera; + m_nextSceneName = nextSceneName; +} /* End of constructor */ + + + +KX_SceneActuator::~KX_SceneActuator() +{ + // there's nothing to be done here, really.... +} /* end of destructor */ + + + +CValue* KX_SceneActuator::GetReplica() +{ + KX_SceneActuator* replica = new KX_SceneActuator(*this); + replica->ProcessReplica(); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +} + + + +bool KX_SceneActuator::Update(double curtime,double deltatime) +{ + bool result = false; + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + if (bNegativeEvent) + return false; // do nothing on negative events + + switch (m_mode) + { + case KX_SCENE_RESTART: + { + m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_scene->GetName()); + break; + } + case KX_SCENE_SET_SCENE: + { + m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_nextSceneName); + break; + } + case KX_SCENE_ADD_FRONT_SCENE: + { + bool overlay=true; + m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay); + break; + } + case KX_SCENE_ADD_BACK_SCENE: + { + bool overlay=false; + m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay); + break; + } + case KX_SCENE_REMOVE_SCENE: + { + m_KetsjiEngine->RemoveScene(m_nextSceneName); + break; + } + case KX_SCENE_SUSPEND: + { + m_KetsjiEngine->SuspendScene(m_nextSceneName); + break; + } + case KX_SCENE_RESUME: + { + m_KetsjiEngine->ResumeScene(m_nextSceneName); + break; + } + case KX_SCENE_SET_CAMERA: + if (m_camera) + { + m_scene->SetActiveCamera(m_camera); + } + break; + default: + ; /* do nothing? this is an internal error !!! */ + } + + return false; +} + + + +/* returns a camera if the name is valid */ +KX_Camera* KX_SceneActuator::FindCamera(char *camName) +{ + KX_SceneList* sl = m_KetsjiEngine->CurrentScenes(); + STR_String name = STR_String(camName); + KX_SceneList::iterator it = sl->begin(); + KX_Camera* cam = NULL; + + while ((it != sl->end()) && (!cam)) + { + cam = (*it)->FindCamera(name); + it++; + } + + return cam; +} + + + +KX_Scene* KX_SceneActuator::FindScene(char * sceneName) +{ + return m_KetsjiEngine->FindScene(sceneName); +} + + + + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject KX_SceneActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_SceneActuator", + sizeof(KX_SceneActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + + + +PyParentObject KX_SceneActuator::Parents[] = +{ + &KX_SceneActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + + + +PyMethodDef KX_SceneActuator::Methods[] = +{ + {"setUseRestart", (PyCFunction) KX_SceneActuator::sPySetUseRestart, METH_VARARGS, SetUseRestart_doc}, + {"setScene", (PyCFunction) KX_SceneActuator::sPySetScene, METH_VARARGS, SetScene_doc}, + {"setCamera", (PyCFunction) KX_SceneActuator::sPySetCamera, METH_VARARGS, SetCamera_doc}, + {"getUseRestart", (PyCFunction) KX_SceneActuator::sPyGetUseRestart, METH_VARARGS, GetUseRestart_doc}, + {"getScene", (PyCFunction) KX_SceneActuator::sPyGetScene, METH_VARARGS, GetScene_doc}, + {"getCamera", (PyCFunction) KX_SceneActuator::sPyGetCamera, METH_VARARGS, GetCamera_doc}, + {NULL,NULL} //Sentinel +}; + + + +PyObject* KX_SceneActuator::_getattr(char* attr) +{ + _getattr_up(SCA_IActuator); +} + + + +/* 2. setUseRestart--------------------------------------------------------- */ +char KX_SceneActuator::SetUseRestart_doc[] = +"setUseRestart(flag)\n" +"\t- flag: 0 or 1.\n" +"\tSet flag to 1 to restart the scene.\n" ; +PyObject* KX_SceneActuator::PySetUseRestart(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + int boolArg; + + if (!PyArg_ParseTuple(args, "i", &boolArg)) + { + return NULL; + } + + if (boolArg == KX_TRUE) + { + m_restart = true; + } + else if (boolArg == KX_FALSE) + { + m_restart = false; + } + else + { + ; /* internal error */ + } + + Py_Return; +} + + + +/* 3. getUseRestart: */ +char KX_SceneActuator::GetUseRestart_doc[] = +"getUseRestart()\n" +"\tReturn whether the scene will be restarted.\n" ; +PyObject* KX_SceneActuator::PyGetUseRestart(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + return PyInt_FromLong(!(m_restart == 0)); +} + + + +/* 4. set scene------------------------------------------------------------- */ +char KX_SceneActuator::SetScene_doc[] = +"setScene(scene)\n" +"\t- scene: string\n" +"\tSet the name of scene the actuator will switch to.\n" ; +PyObject* KX_SceneActuator::PySetScene(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + /* one argument: a scene, ignore the rest */ + char *scene_name; + + if(!PyArg_ParseTuple(args, "s", &scene_name)) + { + return NULL; + } + + if (m_KetsjiEngine->FindScene(scene_name)) + { + /* Scene switch is done by name. */ + m_nextSceneName = scene_name; + } + + Py_Return; +} + + + +/* 5. getScene: */ +char KX_SceneActuator::GetScene_doc[] = +"getScene()\n" +"\tReturn the name of the scene the actuator wants to switch to.\n" ; +PyObject* KX_SceneActuator::PyGetScene(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + return PyString_FromString(m_nextSceneName); +} + + + +/* 6. set camera------------------------------------------------------------ */ +char KX_SceneActuator::SetCamera_doc[] = +"setCamera(camera)\n" +"\t- camera: string\n" +"\tSet the camera to switch to.\n" ; +PyObject* KX_SceneActuator::PySetCamera(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + /* one argument: a scene, ignore the rest */ + char *camName; + KX_Camera *camOb; + + if(!PyArg_ParseTuple(args, "s", &camName)) + { + return NULL; + } + + camOb = FindCamera(camName); + if (camOb) m_camera = camOb; + + Py_Return; +} + + + +/* 7. getCamera: */ +char KX_SceneActuator::GetCamera_doc[] = +"getCamera()\n" +"\tReturn the name of the camera to switch to.\n" ; +PyObject* KX_SceneActuator::PyGetCamera(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + return PyString_FromString(m_camera->GetName()); +} +/* eof */ |