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Diffstat (limited to 'source/gameengine/Ketsji/KX_SoundActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp573
1 files changed, 0 insertions, 573 deletions
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
deleted file mode 100644
index 13549148993..00000000000
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ /dev/null
@@ -1,573 +0,0 @@
-/*
- * KX_SoundActuator.cpp
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- *
- */
-
-/** \file gameengine/Ketsji/KX_SoundActuator.cpp
- * \ingroup ketsji
- */
-
-
-#include "KX_SoundActuator.h"
-
-#ifdef WITH_AUDASPACE
-# ifdef WITH_SYSTEM_AUDASPACE
-typedef float sample_t;
-# include AUD_PYTHON_H
-# endif
-# include AUD_SOUND_H
-# include AUD_SPECIAL_H
-# include AUD_DEVICE_H
-# include AUD_HANDLE_H
-#endif
-
-#include "KX_GameObject.h"
-#include "KX_PyMath.h" // needed for PyObjectFrom()
-#include "KX_PythonInit.h"
-#include "KX_Camera.h"
-#include <iostream>
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
- AUD_Sound* sound,
- float volume,
- float pitch,
- bool is3d,
- KX_3DSoundSettings settings,
- KX_SOUNDACT_TYPE type)//,
- : SCA_IActuator(gameobj, KX_ACT_SOUND)
-{
- m_sound = sound ? AUD_Sound_copy(sound) : NULL;
- m_handle = NULL;
- m_volume = volume;
- m_pitch = pitch;
- m_is3d = is3d;
- m_3d = settings;
- m_type = type;
- m_isplaying = false;
-}
-
-
-
-KX_SoundActuator::~KX_SoundActuator()
-{
- if (m_handle) {
- AUD_Handle_stop(m_handle);
- }
-
- if (m_sound) {
- AUD_Sound_free(m_sound);
- }
-}
-
-void KX_SoundActuator::play()
-{
- if (m_handle) {
- AUD_Handle_stop(m_handle);
- m_handle = NULL;
- }
-
- if (!m_sound)
- return;
-
- // this is the sound that will be played and not deleted afterwards
- AUD_Sound* sound = m_sound;
-
- bool loop = false;
-
- switch (m_type)
- {
- case KX_SOUNDACT_LOOPBIDIRECTIONAL:
- case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- sound = AUD_Sound_pingpong(sound);
- ATTR_FALLTHROUGH;
- case KX_SOUNDACT_LOOPEND:
- case KX_SOUNDACT_LOOPSTOP:
- loop = true;
- break;
- case KX_SOUNDACT_PLAYSTOP:
- case KX_SOUNDACT_PLAYEND:
- default:
- break;
- }
-
- AUD_Device* device = AUD_Device_getCurrent();
- m_handle = AUD_Device_play(device, sound, false);
- AUD_Device_free(device);
-
- // in case of pingpong, we have to free the sound
- if (sound != m_sound)
- AUD_Sound_free(sound);
-
- if (m_handle != NULL) {
- if (m_is3d) {
- AUD_Handle_setRelative(m_handle, true);
- AUD_Handle_setVolumeMaximum(m_handle, m_3d.max_gain);
- AUD_Handle_setVolumeMinimum(m_handle, m_3d.min_gain);
- AUD_Handle_setDistanceReference(m_handle, m_3d.reference_distance);
- AUD_Handle_setDistanceMaximum(m_handle, m_3d.max_distance);
- AUD_Handle_setAttenuation(m_handle, m_3d.rolloff_factor);
- AUD_Handle_setConeAngleInner(m_handle, m_3d.cone_inner_angle);
- AUD_Handle_setConeAngleOuter(m_handle, m_3d.cone_outer_angle);
- AUD_Handle_setConeVolumeOuter(m_handle, m_3d.cone_outer_gain);
- }
-
- if (loop)
- AUD_Handle_setLoopCount(m_handle, -1);
- AUD_Handle_setPitch(m_handle, m_pitch);
- AUD_Handle_setVolume(m_handle, m_volume);
- }
-
- m_isplaying = true;
-}
-
-CValue* KX_SoundActuator::GetReplica()
-{
- KX_SoundActuator* replica = new KX_SoundActuator(*this);
- replica->ProcessReplica();
- return replica;
-}
-
-void KX_SoundActuator::ProcessReplica()
-{
- SCA_IActuator::ProcessReplica();
- m_handle = NULL;
- m_sound = AUD_Sound_copy(m_sound);
-}
-
-bool KX_SoundActuator::Update(double curtime, bool frame)
-{
- if (!frame)
- return true;
- bool result = false;
-
- // do nothing on negative events, otherwise sounds are played twice!
- bool bNegativeEvent = IsNegativeEvent();
- bool bPositiveEvent = m_posevent;
-
- RemoveAllEvents();
-
- if (!m_sound)
- return false;
-
- // actual audio device playing state
- bool isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
-
- if (bNegativeEvent)
- {
- // here must be a check if it is still playing
- if (m_isplaying && isplaying)
- {
- switch (m_type)
- {
- case KX_SOUNDACT_PLAYSTOP:
- case KX_SOUNDACT_LOOPSTOP:
- case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
- {
- // stop immediately
- if (m_handle)
- {
- AUD_Handle_stop(m_handle);
- m_handle = NULL;
- }
- break;
- }
- case KX_SOUNDACT_PLAYEND:
- {
- // do nothing, sound will stop anyway when it's finished
- break;
- }
- case KX_SOUNDACT_LOOPEND:
- case KX_SOUNDACT_LOOPBIDIRECTIONAL:
- {
- // stop the looping so that the sound stops when it finished
- if (m_handle)
- AUD_Handle_setLoopCount(m_handle, 0);
- break;
- }
- default:
- // implement me !!
- break;
- }
- }
- // remember that we tried to stop the actuator
- m_isplaying = false;
- }
-
-#if 1
- // Warning: when de-activating the actuator, after a single negative event this runs again with...
- // m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
- // and assumes this is a positive event.
- // check that we actually have a positive event so as not to play sounds when being disabled.
- else if (bPositiveEvent) /* <- added since 2.49 */
-#else
- else // <- works in most cases except a loop-end sound will never stop unless
- // the negative pulse is done continuesly
-#endif
- {
- if (!m_isplaying)
- play();
- }
- // verify that the sound is still playing
- isplaying = m_handle ? (AUD_Handle_getStatus(m_handle) == AUD_STATUS_PLAYING) : false;
-
- if (isplaying)
- {
- if (m_is3d)
- {
- KX_Camera* cam = KX_GetActiveScene()->GetActiveCamera();
- if (cam)
- {
- KX_GameObject* obj = (KX_GameObject*)this->GetParent();
- MT_Point3 p;
- MT_Matrix3x3 Mo;
- float data[4];
-
- Mo = cam->NodeGetWorldOrientation().inverse();
- p = (obj->NodeGetWorldPosition() - cam->NodeGetWorldPosition());
- p = Mo * p;
- p.getValue(data);
- AUD_Handle_setLocation(m_handle, data);
- p = (obj->GetLinearVelocity() - cam->GetLinearVelocity());
- p = Mo * p;
- p.getValue(data);
- AUD_Handle_setVelocity(m_handle, data);
- (Mo * obj->NodeGetWorldOrientation()).getRotation().getValue(data);
- AUD_Handle_setOrientation(m_handle, data);
- }
- }
- result = true;
- }
- else
- {
- m_isplaying = false;
- result = false;
- }
- return result;
-}
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject KX_SoundActuator::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_SoundActuator",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_IActuator::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef KX_SoundActuator::Methods[] = {
- KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, startSound),
- KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, pauseSound),
- KX_PYMETHODTABLE_NOARGS(KX_SoundActuator, stopSound),
- {NULL, NULL} //Sentinel
-};
-
-PyAttributeDef KX_SoundActuator::Attributes[] = {
- KX_PYATTRIBUTE_BOOL_RO("is3D", KX_SoundActuator, m_is3d),
- KX_PYATTRIBUTE_RW_FUNCTION("volume_maximum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("volume_minimum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("distance_reference", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("distance_maximum", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("attenuation", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_inner", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("cone_angle_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("cone_volume_outer", KX_SoundActuator, pyattr_get_3d_property, pyattr_set_3d_property),
- KX_PYATTRIBUTE_RW_FUNCTION("sound", KX_SoundActuator, pyattr_get_sound, pyattr_set_sound),
-
- KX_PYATTRIBUTE_RW_FUNCTION("time", KX_SoundActuator, pyattr_get_audposition, pyattr_set_audposition),
- KX_PYATTRIBUTE_RW_FUNCTION("volume", KX_SoundActuator, pyattr_get_gain, pyattr_set_gain),
- KX_PYATTRIBUTE_RW_FUNCTION("pitch", KX_SoundActuator, pyattr_get_pitch, pyattr_set_pitch),
- KX_PYATTRIBUTE_ENUM_RW("mode",KX_SoundActuator::KX_SOUNDACT_NODEF+1,KX_SoundActuator::KX_SOUNDACT_MAX-1,false,KX_SoundActuator,m_type),
- { NULL } //Sentinel
-};
-
-/* Methods ----------------------------------------------------------------- */
-KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, startSound,
-"startSound()\n"
-"\tStarts the sound.\n")
-{
- switch (m_handle ? AUD_Handle_getStatus(m_handle) : AUD_STATUS_INVALID) {
- case AUD_STATUS_PLAYING:
- break;
- case AUD_STATUS_PAUSED:
- AUD_Handle_resume(m_handle);
- break;
- default:
- play();
- }
- Py_RETURN_NONE;
-}
-
-KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, pauseSound,
-"pauseSound()\n"
-"\tPauses the sound.\n")
-{
- if (m_handle)
- AUD_Handle_pause(m_handle);
- Py_RETURN_NONE;
-}
-
-KX_PYMETHODDEF_DOC_NOARGS(KX_SoundActuator, stopSound,
-"stopSound()\n"
-"\tStops the sound.\n")
-{
- if (m_handle)
- {
- AUD_Handle_stop(m_handle);
- m_handle = NULL;
- }
- Py_RETURN_NONE;
-}
-
-/* Atribute setting and getting -------------------------------------------- */
-PyObject *KX_SoundActuator::pyattr_get_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- const char* prop = attrdef->m_name;
- float result_value = 0.0f;
-
- if (!strcmp(prop, "volume_maximum")) {
- result_value = actuator->m_3d.max_gain;
-
- } else if (!strcmp(prop, "volume_minimum")) {
- result_value = actuator->m_3d.min_gain;
-
- } else if (!strcmp(prop, "distance_reference")) {
- result_value = actuator->m_3d.reference_distance;
-
- } else if (!strcmp(prop, "distance_maximum")) {
- result_value = actuator->m_3d.max_distance;
-
- } else if (!strcmp(prop, "attenuation")) {
- result_value = actuator->m_3d.rolloff_factor;
-
- } else if (!strcmp(prop, "cone_angle_inner")) {
- result_value = actuator->m_3d.cone_inner_angle;
-
- } else if (!strcmp(prop, "cone_angle_outer")) {
- result_value = actuator->m_3d.cone_outer_angle;
-
- } else if (!strcmp(prop, "cone_volume_outer")) {
- result_value = actuator->m_3d.cone_outer_gain;
-
- } else {
- Py_RETURN_NONE;
- }
-
- PyObject *result = PyFloat_FromDouble(result_value);
- return result;
-}
-
-PyObject *KX_SoundActuator::pyattr_get_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- float position = 0.0f;
-
- if (actuator->m_handle)
- position = AUD_Handle_getPosition(actuator->m_handle);
-
- PyObject *result = PyFloat_FromDouble(position);
-
- return result;
-}
-
-PyObject *KX_SoundActuator::pyattr_get_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- float gain = actuator->m_volume;
-
- PyObject *result = PyFloat_FromDouble(gain);
-
- return result;
-}
-
-PyObject *KX_SoundActuator::pyattr_get_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- float pitch = actuator->m_pitch;
-
- PyObject *result = PyFloat_FromDouble(pitch);
-
- return result;
-}
-
-PyObject *KX_SoundActuator::pyattr_get_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if (actuator->m_sound)
- return (PyObject *)AUD_getPythonSound(actuator->m_sound);
- else
- Py_RETURN_NONE;
-}
-
-int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- const char* prop = attrdef->m_name;
- float prop_value = 0.0f;
-
- if (!PyArg_Parse(value, "f", &prop_value))
- return PY_SET_ATTR_FAIL;
-
- // if sound is working and 3D, set the new setting
- if (!actuator->m_is3d)
- return PY_SET_ATTR_FAIL;
-
- if (!strcmp(prop, "volume_maximum")) {
- actuator->m_3d.max_gain = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setVolumeMaximum(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "volume_minimum")) {
- actuator->m_3d.min_gain = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setVolumeMinimum(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "distance_reference")) {
- actuator->m_3d.reference_distance = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setDistanceReference(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "distance_maximum")) {
- actuator->m_3d.max_distance = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setDistanceMaximum(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "attenuation")) {
- actuator->m_3d.rolloff_factor = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setAttenuation(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "cone_angle_inner")) {
- actuator->m_3d.cone_inner_angle = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setConeAngleInner(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "cone_angle_outer")) {
- actuator->m_3d.cone_outer_angle = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setConeAngleOuter(actuator->m_handle, prop_value);
-
- } else if (!strcmp(prop, "cone_volume_outer")) {
- actuator->m_3d.cone_outer_gain = prop_value;
- if (actuator->m_handle)
- AUD_Handle_setConeVolumeOuter(actuator->m_handle, prop_value);
-
- } else {
- return PY_SET_ATTR_FAIL;
- }
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-int KX_SoundActuator::pyattr_set_audposition(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
-
- float position = 1.0f;
- if (!PyArg_Parse(value, "f", &position))
- return PY_SET_ATTR_FAIL;
-
- if (actuator->m_handle)
- AUD_Handle_setPosition(actuator->m_handle, position);
- return PY_SET_ATTR_SUCCESS;
-}
-
-int KX_SoundActuator::pyattr_set_gain(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- float gain = 1.0f;
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if (!PyArg_Parse(value, "f", &gain))
- return PY_SET_ATTR_FAIL;
-
- actuator->m_volume = gain;
- if (actuator->m_handle)
- AUD_Handle_setVolume(actuator->m_handle, gain);
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-int KX_SoundActuator::pyattr_set_pitch(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- float pitch = 1.0f;
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if (!PyArg_Parse(value, "f", &pitch))
- return PY_SET_ATTR_FAIL;
-
- actuator->m_pitch = pitch;
- if (actuator->m_handle)
- AUD_Handle_setPitch(actuator->m_handle, pitch);
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-int KX_SoundActuator::pyattr_set_sound(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- PyObject *sound = NULL;
- KX_SoundActuator * actuator = static_cast<KX_SoundActuator *> (self);
- if (!PyArg_Parse(value, "O", &sound))
- return PY_SET_ATTR_FAIL;
-
- AUD_Sound *snd = AUD_getSoundFromPython(sound);
-
- if (snd)
- {
- AUD_Sound_free(actuator->m_sound);
- actuator->m_sound = snd;
- return PY_SET_ATTR_SUCCESS;
- }
-
- return PY_SET_ATTR_FAIL;
-}
-
-#endif // WITH_PYTHON