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Diffstat (limited to 'source/gameengine/Ketsji/KX_StateActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_StateActuator.h | 97 |
1 files changed, 0 insertions, 97 deletions
diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h deleted file mode 100644 index 5ed065d3604..00000000000 --- a/source/gameengine/Ketsji/KX_StateActuator.h +++ /dev/null @@ -1,97 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_StateActuator.h - * \ingroup ketsji - * \brief Actuator to toggle visibility/invisibility of objects - */ - -#ifndef __KX_STATEACTUATOR_H__ -#define __KX_STATEACTUATOR_H__ - -#include "SCA_IActuator.h" - - -/* - * Use of SG_DList : element of actuator being deactivated - * Head: SCA_LogicManager::m_removedActuators - * Use of SG_QList : element of global activated state actuator list - * Head: KX_StateActuator::m_stateActuatorHead - */ -class KX_StateActuator : public SCA_IActuator -{ - Py_Header - - /** Make visible? */ - enum { - OP_NOP = -1, - OP_CPY = 0, - OP_SET, - OP_CLR, - OP_NEG, - OP_COUNT - }; - // SG_Dlist: element of objects with active actuators, always put in front of the list - // Head: SCA_LogicManager::m_activeActuators - // SG_QList: Head of active state actuators list globally - // Elements: KX_StateActuator - static SG_QList m_stateActuatorHead; - int m_operation; - int m_mask; - - public: - - KX_StateActuator( - SCA_IObject* gameobj, - int operation, - unsigned int mask - ); - - virtual - ~KX_StateActuator( - void - ); - - virtual CValue* - GetReplica( - void - ); - - virtual bool - Update(); - - virtual void Deactivate(); - virtual void Activate(SG_DList& head); - - /* --------------------------------------------------------------------- */ - /* Python interface ---------------------------------------------------- */ - /* --------------------------------------------------------------------- */ - -}; - -#endif - |