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Diffstat (limited to 'source/gameengine/Ketsji/KX_StateActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.h97
1 files changed, 0 insertions, 97 deletions
diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h
deleted file mode 100644
index e62127cab62..00000000000
--- a/source/gameengine/Ketsji/KX_StateActuator.h
+++ /dev/null
@@ -1,97 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file KX_StateActuator.h
- * \ingroup ketsji
- * \brief Actuator to toggle visibility/invisibility of objects
- */
-
-#ifndef __KX_STATEACTUATOR_H__
-#define __KX_STATEACTUATOR_H__
-
-#include "SCA_IActuator.h"
-
-
-/*
- * Use of SG_DList : element of actuator being deactivated
- * Head: SCA_LogicManager::m_removedActuators
- * Use of SG_QList : element of global activated state actuator list
- * Head: KX_StateActuator::m_stateActuatorHead
- */
-class KX_StateActuator : public SCA_IActuator
-{
- Py_Header
-
- /** Make visible? */
- enum {
- OP_NOP = -1,
- OP_CPY = 0,
- OP_SET,
- OP_CLR,
- OP_NEG,
- OP_COUNT
- };
- // SG_Dlist: element of objects with active actuators, always put in front of the list
- // Head: SCA_LogicManager::m_activeActuators
- // SG_QList: Head of active state actuators list globally
- // Elements: KX_StateActuator
- static SG_QList m_stateActuatorHead;
- int m_operation;
- int m_mask;
-
- public:
-
- KX_StateActuator(
- SCA_IObject* gameobj,
- int operation,
- unsigned int mask
- );
-
- virtual
- ~KX_StateActuator(
- void
- );
-
- virtual CValue*
- GetReplica(
- void
- );
-
- virtual bool
- Update();
-
- virtual void Deactivate();
- virtual void Activate(SG_DList& head);
-
- /* --------------------------------------------------------------------- */
- /* Python interface ---------------------------------------------------- */
- /* --------------------------------------------------------------------- */
-
-};
-
-#endif
-