diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SumoPhysicsController.cpp | 244 |
1 files changed, 0 insertions, 244 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp deleted file mode 100644 index fc053f05e63..00000000000 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp +++ /dev/null @@ -1,244 +0,0 @@ -#include "KX_ConvertPhysicsObject.h" - -#ifdef USE_SUMO_SOLID - -#ifdef WIN32 -#pragma warning (disable : 4786) -#endif - -#include "KX_SumoPhysicsController.h" -#include "SG_Spatial.h" -#include "SM_Scene.h" -#include "KX_GameObject.h" -#include "KX_MotionState.h" -#include "KX_ClientObjectInfo.h" - -#include "PHY_IPhysicsEnvironment.h" - -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - -void KX_SumoPhysicsController::applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse) -{ - SumoPhysicsController::applyImpulse(attach[0],attach[1],attach[2],impulse[0],impulse[1],impulse[2]); -} -void KX_SumoPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool local) -{ - SumoPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local); - -} -void KX_SumoPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local) -{ - float oldmat[12]; - drot.getValue(oldmat); -/* float newmat[9]; - float *m = &newmat[0]; - double *orgm = &oldmat[0]; - - *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; - *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; - *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++; */ - - SumoPhysicsController::RelativeRotate(oldmat,local); -} - -void KX_SumoPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool local) -{ - SumoPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local); - -} - -void KX_SumoPhysicsController::SetAngularVelocity(const MT_Vector3& ang_vel,bool local) -{ - SumoPhysicsController::SetAngularVelocity(ang_vel[0],ang_vel[1],ang_vel[2],local); -} - -MT_Vector3 KX_SumoPhysicsController::GetVelocity(const MT_Point3& pos) -{ - - float linvel[3]; - SumoPhysicsController::GetVelocity(pos[0],pos[1],pos[2],linvel[0],linvel[1],linvel[2]); - - return MT_Vector3 (linvel); -} - -MT_Vector3 KX_SumoPhysicsController::GetLinearVelocity() -{ - return GetVelocity(MT_Point3(0,0,0)); - -} - -void KX_SumoPhysicsController::resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) -{ - SumoPhysicsController::resolveCombinedVelocities(linvelX,linvelY,linvelZ,angVelX,angVelY,angVelZ); -} - -void KX_SumoPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local) -{ - SumoPhysicsController::ApplyTorque(torque[0],torque[1],torque[2],local); - -} - -void KX_SumoPhysicsController::ApplyForce(const MT_Vector3& force,bool local) -{ - SumoPhysicsController::ApplyForce(force[0],force[1],force[2],local); -} - -bool KX_SumoPhysicsController::Update(double time) -{ - return SynchronizeMotionStates(time); -} - -void KX_SumoPhysicsController::SetSimulatedTime(double time) -{ - -} - -void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly) -{ - SumoPhysicsController::setSumoTransform(nondynaonly); - -} - -void KX_SumoPhysicsController::SuspendDynamics(bool) -{ - SumoPhysicsController::SuspendDynamics(); -} - -void KX_SumoPhysicsController::RestoreDynamics() -{ - SumoPhysicsController::RestoreDynamics(); -} - -SG_Controller* KX_SumoPhysicsController::GetReplica(SG_Node* destnode) -{ - - PHY_IMotionState* motionstate = new KX_MotionState(destnode); - - KX_SumoPhysicsController* physicsreplica = new KX_SumoPhysicsController(*this); - - //parentcontroller is here be able to avoid collisions between parent/child - - PHY_IPhysicsController* parentctrl = NULL; - - if (destnode != destnode->GetRootSGParent()) - { - KX_GameObject* clientgameobj = (KX_GameObject*) destnode->GetRootSGParent()->GetSGClientObject(); - if (clientgameobj) - { - parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController(); - } else - { - // it could be a false node, try the children - NodeList::const_iterator childit; - for ( - childit = destnode->GetSGChildren().begin(); - childit!= destnode->GetSGChildren().end(); - ++childit - ) { - KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject()); - if (clientgameobj) - { - parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController(); - } - } - } - } - - physicsreplica->PostProcessReplica(motionstate,parentctrl); - - return physicsreplica; -} - - -void KX_SumoPhysicsController::SetObject (SG_IObject* object) -{ - SG_Controller::SetObject(object); - - // cheating here... -//should not be necessary, is it for duplicates ? - -KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject(); -gameobj->SetPhysicsController(this,gameobj->IsDynamic()); -GetSumoObject()->setClientObject(gameobj->getClientInfo()); -} - -void KX_SumoPhysicsController::setMargin(float collisionMargin) -{ - SumoPhysicsController::SetMargin(collisionMargin); -} - - -void KX_SumoPhysicsController::setOrientation(const MT_Matrix3x3& rot) -{ - MT_Quaternion orn = rot.getRotation(); - SumoPhysicsController::setOrientation( - orn[0],orn[1],orn[2],orn[3]); - -} -void KX_SumoPhysicsController::getOrientation(MT_Quaternion& orn) -{ - - float quat[4]; - - SumoPhysicsController::getOrientation(quat[0],quat[1],quat[2],quat[3]); - - orn = MT_Quaternion(quat); - -} - -void KX_SumoPhysicsController::setPosition(const MT_Point3& pos) -{ - SumoPhysicsController::setPosition(pos[0],pos[1],pos[2]); - -} - -void KX_SumoPhysicsController::setScaling(const MT_Vector3& scaling) -{ - SumoPhysicsController::setScaling(scaling[0],scaling[1],scaling[2]); - -} - -MT_Scalar KX_SumoPhysicsController::GetMass() -{ - return SumoPhysicsController::getMass(); -} - -void KX_SumoPhysicsController::SetMass(MT_Scalar newmass) -{ -} - -MT_Vector3 KX_SumoPhysicsController::GetLocalInertia() -{ - return MT_Vector3(0.f, 0.f, 0.f); // \todo -} - -MT_Scalar KX_SumoPhysicsController::GetRadius() -{ - return SumoPhysicsController::GetRadius(); -} - -MT_Vector3 KX_SumoPhysicsController::getReactionForce() -{ - float force[3]; - SumoPhysicsController::getReactionForce(force[0],force[1],force[2]); - return MT_Vector3(force); - -} - -void KX_SumoPhysicsController::setRigidBody(bool rigid) -{ - SumoPhysicsController::setRigidBody(rigid); - -} - - -KX_SumoPhysicsController::~KX_SumoPhysicsController() -{ - - -} - - -#endif//USE_SUMO_SOLID |