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Diffstat (limited to 'source/gameengine/Ketsji/KX_SumoPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SumoPhysicsController.h | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h deleted file mode 100644 index 278994c6ae7..00000000000 --- a/source/gameengine/Ketsji/KX_SumoPhysicsController.h +++ /dev/null @@ -1,122 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ -#ifndef __KX_SUMOPHYSICSCONTROLLER_H -#define __KX_SUMOPHYSICSCONTROLLER_H - -#include "PHY_IPhysicsController.h" - -/** - Physics Controller, a special kind of Scene Graph Transformation Controller. - It get's callbacks from Sumo in case a transformation change took place. - Each time the scene graph get's updated, the controller get's a chance - in the 'Update' method to reflect changed. -*/ - -#include "SumoPhysicsController.h" -#include "KX_IPhysicsController.h" - -class KX_SumoPhysicsController : public KX_IPhysicsController, - public SumoPhysicsController - -{ - - -public: - KX_SumoPhysicsController( - class SM_Scene* sumoScene, - class SM_Object* sumoObj, - class PHY_IMotionState* motionstate - ,bool dyna) - : KX_IPhysicsController(dyna,false,false,NULL) , - SumoPhysicsController(sumoScene,/*solidscene,*/sumoObj,motionstate,dyna) - { - }; - virtual ~KX_SumoPhysicsController(); - - void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse); - virtual void SetObject (SG_IObject* object); - virtual void setMargin (float collisionMargin); - - void RelativeTranslate(const MT_Vector3& dloc,bool local); - void RelativeRotate(const MT_Matrix3x3& drot,bool local); - void ApplyTorque(const MT_Vector3& torque,bool local); - void ApplyForce(const MT_Vector3& force,bool local); - MT_Vector3 GetLinearVelocity(); - MT_Vector3 GetAngularVelocity() // to keep compiler happy - { return MT_Vector3(0.0,0.0,0.0); } - MT_Vector3 GetVelocity(const MT_Point3& pos); - void SetAngularVelocity(const MT_Vector3& ang_vel,bool local); - void SetLinearVelocity(const MT_Vector3& lin_vel,bool local); - void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ); - - - void SuspendDynamics(bool); - void RestoreDynamics(); - virtual void AddCompoundChild(KX_IPhysicsController* child) { } - virtual void RemoveCompoundChild(KX_IPhysicsController* child) { } - - virtual void getOrientation(MT_Quaternion& orn); - virtual void setOrientation(const MT_Matrix3x3& orn); - virtual void SetTransform() {} - - virtual void setPosition(const MT_Point3& pos); - virtual void setScaling(const MT_Vector3& scaling); - virtual MT_Scalar GetMass(); - virtual void SetMass(MT_Scalar newmass); - virtual MT_Vector3 GetLocalInertia(); - virtual MT_Scalar GetRadius(); - virtual MT_Vector3 getReactionForce(); - virtual void setRigidBody(bool rigid); - - virtual float GetLinVelocityMin() { return SumoPhysicsController::GetLinVelocityMin(); } - virtual void SetLinVelocityMin(float val) { SumoPhysicsController::SetLinVelocityMin(val); } - virtual float GetLinVelocityMax() { return SumoPhysicsController::GetLinVelocityMax(); } - virtual void SetLinVelocityMax(float val) { SumoPhysicsController::SetLinVelocityMax(val); } - - virtual SG_Controller* GetReplica(class SG_Node* destnode); - - - void SetSumoTransform(bool nondynaonly); - // todo: remove next line ! - virtual void SetSimulatedTime(double time); - - // call from scene graph to update - virtual bool Update(double time); - - void - SetOption( - int option, - int value - ){ - // intentionally empty - }; -}; - -#endif //__KX_SUMOPHYSICSCONTROLLER_H - |