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Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchEventManager.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp246
1 files changed, 0 insertions, 246 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
deleted file mode 100644
index ecaceb9c0ed..00000000000
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_TouchEventManager.cpp
- * \ingroup ketsji
- */
-
-
-#include "KX_TouchEventManager.h"
-#include "SCA_ISensor.h"
-#include "KX_TouchSensor.h"
-#include "KX_GameObject.h"
-#include "PHY_IPhysicsEnvironment.h"
-#include "PHY_IPhysicsController.h"
-
-
-KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
- PHY_IPhysicsEnvironment* physEnv)
- : SCA_EventManager(logicmgr, TOUCH_EVENTMGR),
- m_physEnv(physEnv)
-{
- //notm_scene->addTouchCallback(STATIC_RESPONSE, KX_TouchEventManager::collisionResponse, this);
-
- //m_scene->addTouchCallback(OBJECT_RESPONSE, KX_TouchEventManager::collisionResponse, this);
- //m_scene->addTouchCallback(SENSOR_RESPONSE, KX_TouchEventManager::collisionResponse, this);
-
- m_physEnv->AddTouchCallback(PHY_OBJECT_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
- m_physEnv->AddTouchCallback(PHY_SENSOR_RESPONSE, KX_TouchEventManager::newCollisionResponse, this);
- m_physEnv->AddTouchCallback(PHY_BROADPH_RESPONSE, KX_TouchEventManager::newBroadphaseResponse, this);
-
-}
-
-bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, const PHY_CollData *coll_data)
-{
-
- PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1);
- PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2);
-
- m_newCollisions.insert(NewCollision(obj1, obj2, coll_data));
-
- return false;
-}
-
-
-bool KX_TouchEventManager::newCollisionResponse(void *client_data,
- void *object1,
- void *object2,
- const PHY_CollData *coll_data)
-{
- KX_TouchEventManager *touchmgr = (KX_TouchEventManager *) client_data;
- touchmgr->NewHandleCollision(object1, object2, coll_data);
- return false;
-}
-
-bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
- void *object1,
- void *object2,
- const PHY_CollData *coll_data)
-{
- PHY_IPhysicsController* ctrl1 = static_cast<PHY_IPhysicsController*>(object1);
- PHY_IPhysicsController* ctrl2 = static_cast<PHY_IPhysicsController*>(object2);
-
- KX_ClientObjectInfo *info1 = (ctrl1) ? static_cast<KX_ClientObjectInfo*>(ctrl1->GetNewClientInfo()) : NULL;
- KX_ClientObjectInfo *info2 = (ctrl2) ? static_cast<KX_ClientObjectInfo*>(ctrl2->GetNewClientInfo()) : NULL;
-
- // This call back should only be called for controllers of Near and Radar sensor
- if (!info1)
- return true;
-
- // Get KX_GameObjects for callbacks
- KX_GameObject* gobj1 = info1->m_gameobject;
- KX_GameObject* gobj2 = (info2) ? info2->m_gameobject : NULL;
-
- bool has_py_callbacks = false;
-
-#ifdef WITH_PYTHON
- // Consider callbacks for broadphase inclusion if it's a sensor object type
- if (gobj1 && gobj2)
- has_py_callbacks = gobj1->m_collisionCallbacks || gobj2->m_collisionCallbacks;
-#else
- (void)gobj1;
- (void)gobj2;
-#endif
-
- switch (info1->m_type)
- {
- case KX_ClientObjectInfo::SENSOR:
- if (info1->m_sensors.size() == 1)
- {
- // only one sensor for this type of object
- KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*info1->m_sensors.begin());
- return touchsensor->BroadPhaseFilterCollision(object1, object2);
- }
- break;
- case KX_ClientObjectInfo::OBSENSOR:
- case KX_ClientObjectInfo::OBACTORSENSOR:
- // this object may have multiple collision sensors,
- // check is any of them is interested in this object
- for (std::list<SCA_ISensor*>::iterator it = info1->m_sensors.begin();
- it != info1->m_sensors.end();
- ++it)
- {
- if ((*it)->GetSensorType() == SCA_ISensor::ST_TOUCH)
- {
- KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*it);
- if (touchsensor->BroadPhaseSensorFilterCollision(object1, object2))
- return true;
- }
- }
-
- return has_py_callbacks;
-
- // quiet the compiler
- case KX_ClientObjectInfo::STATIC:
- case KX_ClientObjectInfo::ACTOR:
- case KX_ClientObjectInfo::RESERVED1:
- /* do nothing*/
- break;
- }
- return true;
-}
-
-void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
-{
- KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
- if (m_sensors.AddBack(touchsensor))
- // the sensor was effectively inserted, register it
- touchsensor->RegisterSumo(this);
-}
-
-void KX_TouchEventManager::RemoveSensor(SCA_ISensor* sensor)
-{
- KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
- if (touchsensor->Delink())
- // the sensor was effectively removed, unregister it
- touchsensor->UnregisterSumo(this);
-}
-
-
-
-void KX_TouchEventManager::EndFrame()
-{
- SG_DList::iterator<KX_TouchSensor> it(m_sensors);
- for (it.begin();!it.end();++it)
- {
- (*it)->EndFrame();
- }
-}
-
-
-
-void KX_TouchEventManager::NextFrame()
-{
- SG_DList::iterator<KX_TouchSensor> it(m_sensors);
- for (it.begin();!it.end();++it)
- (*it)->SynchronizeTransform();
-
- for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
- {
- // Controllers
- PHY_IPhysicsController* ctrl1 = (*cit).first;
- PHY_IPhysicsController* ctrl2 = (*cit).second;
-
- // Sensor iterator
- list<SCA_ISensor*>::iterator sit;
-
- // First client info
- KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*>(ctrl1->GetNewClientInfo());
- // First gameobject
- KX_GameObject *kxObj1 = KX_GameObject::GetClientObject(client_info);
- // Invoke sensor response for each object
- if (client_info) {
- for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) {
- static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision(ctrl1, ctrl2, NULL);
- }
- }
-
- // Second client info
- client_info = static_cast<KX_ClientObjectInfo *>(ctrl2->GetNewClientInfo());
- // Second gameobject
- KX_GameObject *kxObj2 = KX_GameObject::GetClientObject(client_info);
- if (client_info) {
- for ( sit = client_info->m_sensors.begin(); sit != client_info->m_sensors.end(); ++sit) {
- static_cast<KX_TouchSensor*>(*sit)->NewHandleCollision(ctrl2, ctrl1, NULL);
- }
- }
- // Run python callbacks
- PHY_CollData *colldata = cit->colldata;
- kxObj1->RunCollisionCallbacks(kxObj2, colldata->m_point1, colldata->m_normal);
- kxObj2->RunCollisionCallbacks(kxObj1, colldata->m_point2, -colldata->m_normal);
-
- delete cit->colldata;
- }
-
- m_newCollisions.clear();
-
- for (it.begin();!it.end();++it)
- (*it)->Activate(m_logicmgr);
- }
-
-
-KX_TouchEventManager::NewCollision::NewCollision(PHY_IPhysicsController *first,
- PHY_IPhysicsController *second,
- const PHY_CollData *colldata)
- : first(first), second(second), colldata(new PHY_CollData(*colldata))
-{}
-
-KX_TouchEventManager::NewCollision::NewCollision(const NewCollision &to_copy)
- : first(to_copy.first), second(to_copy.second), colldata(to_copy.colldata)
-{}
-
-bool KX_TouchEventManager::NewCollision::operator<(const NewCollision &other) const
-{
- //see strict weak ordering: https://support.microsoft.com/en-us/kb/949171
- if (first == other.first) {
- if (second == other.second) {
- return colldata < other.colldata;
- }
- return second < other.second;
- }
- return first < other.first;
-}