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Diffstat (limited to 'source/gameengine/Ketsji/KX_TouchSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 593d3e844e8..d5598164eb0 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -87,10 +87,10 @@ bool KX_TouchSensor::Evaluate()
if (reset)
// force an event
result = true;
-
+
if (m_bTouchPulse) { /* pulse on changes to the colliders */
int count = m_colliders->GetCount();
-
+
if (m_bLastCount!=count || m_bColliderHash!=m_bLastColliderHash) {
m_bLastCount = count;
m_bLastColliderHash= m_bColliderHash;
@@ -110,16 +110,16 @@ m_hitMaterial("")
{
// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
// m_resptable = touchmgr->GetResponseTable();
-
+
// m_solidHandle = m_sumoObj->getObjectHandle();
m_colliders = new CListValue();
-
+
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
//client_info->m_gameobject = gameobj;
//client_info->m_auxilary_info = NULL;
client_info->m_sensors.push_back(this);
-
+
m_physCtrl = gameobj->GetPhysicsController();
MT_assert( !gameobj->GetPhysicsController() || m_physCtrl );
Init();
@@ -142,7 +142,7 @@ KX_TouchSensor::~KX_TouchSensor()
m_colliders->Release();
}
-CValue* KX_TouchSensor::GetReplica()
+CValue* KX_TouchSensor::GetReplica()
{
KX_TouchSensor* replica = new KX_TouchSensor(*this);
replica->ProcessReplica();
@@ -162,12 +162,12 @@ void KX_TouchSensor::ReParent(SCA_IObject* parent)
PHY_IPhysicsController *sphy = ((KX_GameObject*)parent)->GetPhysicsController();
if (sphy)
m_physCtrl = sphy;
-
+
// m_solidHandle = m_sumoObj->getObjectHandle();
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
//client_info->m_gameobject = gameobj;
//client_info->m_auxilary_info = NULL;
-
+
client_info->m_sensors.push_back(this);
SCA_ISensor::ReParent(parent);
}
@@ -217,7 +217,7 @@ bool KX_TouchSensor::BroadPhaseSensorFilterCollision(void*obj1,void*obj2)
(my_client_info->m_type == KX_ClientObjectInfo::OBACTORSENSOR &&
client_info->m_type != KX_ClientObjectInfo::ACTOR)) // only with actor objects
return false;
-
+
bool found = m_touchedpropname.IsEmpty();
if (!found)
{
@@ -244,21 +244,21 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
KX_GameObject* parent = (KX_GameObject*)GetParent();
// need the mapping from PHY_IPhysicsController to gameobjects now
-
- KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
+
+ KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
((PHY_IPhysicsController*)object2)->GetNewClientInfo():
((PHY_IPhysicsController*)object1)->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
- client_info->m_gameobject :
+ KX_GameObject* gameobj = ( client_info ?
+ client_info->m_gameobject :
NULL);
-
- // add the same check as in SCA_ISensor::Activate(),
+
+ // add the same check as in SCA_ISensor::Activate(),
// we don't want to record collision when the sensor is not active.
if (m_links && !m_suspended &&
gameobj && (gameobj != parent) && client_info->isActor())
{
-
+
bool found = m_touchedpropname.IsEmpty();
bool hitMaterial = false;
if (!found)
@@ -283,7 +283,7 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
{
if (!m_colliders->SearchValue(gameobj)) {
m_colliders->Add(gameobj->AddRef());
-
+
if (m_bTouchPulse)
m_bColliderHash += (uint_ptr)(static_cast<void *>(&gameobj));
}
@@ -292,8 +292,8 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
m_hitMaterial = hitMaterial;
//printf("KX_TouchSensor::HandleCollision\n");
}
-
- }
+
+ }
return false; // was DT_CONTINUE but this was defined in sumo as false.
}
@@ -344,7 +344,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = {
PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
-
+
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
else