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Diffstat (limited to 'source/gameengine/Ketsji/KX_VisibilityActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp127
1 files changed, 0 insertions, 127 deletions
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
deleted file mode 100644
index 6f689e228b9..00000000000
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Actuator to toggle visibility/invisibility of objects
- */
-
-/** \file gameengine/Ketsji/KX_VisibilityActuator.cpp
- * \ingroup ketsji
- */
-
-
-#include "KX_VisibilityActuator.h"
-#include "KX_GameObject.h"
-
-KX_VisibilityActuator::KX_VisibilityActuator(
- SCA_IObject* gameobj,
- bool visible,
- bool occlusion,
- bool recursive
- )
- : SCA_IActuator(gameobj, KX_ACT_VISIBILITY),
- m_visible(visible),
- m_occlusion(occlusion),
- m_recursive(recursive)
-{
- // intentionally empty
-}
-
-KX_VisibilityActuator::~KX_VisibilityActuator(
- void
- )
-{
- // intentionally empty
-}
-
-CValue*
-KX_VisibilityActuator::GetReplica(
- void
- )
-{
- KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this);
- replica->ProcessReplica();
- return replica;
-}
-
-bool
-KX_VisibilityActuator::Update()
-{
- bool bNegativeEvent = IsNegativeEvent();
-
- RemoveAllEvents();
- if (bNegativeEvent) return false;
-
- KX_GameObject *obj = (KX_GameObject*) GetParent();
-
- obj->SetVisible(m_visible, m_recursive);
- obj->SetOccluder(m_occlusion, m_recursive);
- obj->UpdateBuckets(m_recursive);
-
- return false;
-}
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject KX_VisibilityActuator::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_VisibilityActuator",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_IActuator::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef KX_VisibilityActuator::Methods[] = {
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef KX_VisibilityActuator::Attributes[] = {
- KX_PYATTRIBUTE_BOOL_RW("visibility", KX_VisibilityActuator, m_visible),
- KX_PYATTRIBUTE_BOOL_RW("useOcclusion", KX_VisibilityActuator, m_occlusion),
- KX_PYATTRIBUTE_BOOL_RW("useRecursion", KX_VisibilityActuator, m_recursive),
- { NULL } //Sentinel
-};
-
-#endif // WITH_PYTHON