diff options
Diffstat (limited to 'source/gameengine/Ketsji/KX_VisibilityActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_VisibilityActuator.cpp | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp new file mode 100644 index 00000000000..c39775f4391 --- /dev/null +++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp @@ -0,0 +1,161 @@ +/* + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * Actuator to toggle visibility/invisibility of objects + */ + +#include "KX_VisibilityActuator.h" +#include "KX_GameObject.h" + +KX_VisibilityActuator::KX_VisibilityActuator( + SCA_IObject* gameobj, + bool visible, + PyTypeObject* T + ) + : SCA_IActuator(gameobj,T), + m_visible(visible) +{ + // intentionally empty +} + +KX_VisibilityActuator::~KX_VisibilityActuator( + void + ) +{ + // intentionally empty +} + +CValue* +KX_VisibilityActuator::GetReplica( + void + ) +{ + KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this); + replica->ProcessReplica(); + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + return replica; +} + +bool +KX_VisibilityActuator::Update( + double curtime, + double deltatime + ) +{ + bool bNegativeEvent = IsNegativeEvent(); + + RemoveAllEvents(); + if (bNegativeEvent) return false; + + KX_GameObject *obj = (KX_GameObject*) GetParent(); + + obj->SetVisible(m_visible); + obj->MarkVisible(); + + return true; +} + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + + + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject +KX_VisibilityActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_VisibilityActuator", + sizeof(KX_VisibilityActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + +PyParentObject +KX_VisibilityActuator::Parents[] = { + &KX_VisibilityActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + +PyMethodDef +KX_VisibilityActuator::Methods[] = { + {"set", (PyCFunction) KX_VisibilityActuator::sPySetVisible, + METH_VARARGS, SetVisible_doc}, + {NULL,NULL} //Sentinel +}; + +PyObject* +KX_VisibilityActuator::_getattr( + char* attr + ) +{ + _getattr_up(SCA_IActuator); +}; + + + +/* set visibility ---------------------------------------------------------- */ +char +KX_VisibilityActuator::SetVisible_doc[] = +"setVisible(visible?)\n" +"\t - visible? : Make the object visible? (KX_TRUE, KX_FALSE)" +"\tSet the properties of the actuator.\n"; +PyObject* + +KX_VisibilityActuator::PySetVisible(PyObject* self, + PyObject* args, + PyObject* kwds) { + int vis; + + if(!PyArg_ParseTuple(args, "i", &vis)) { + return NULL; + } + + m_visible = PyArgToBool(vis); + + Py_Return; +} + + |