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Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript18
1 files changed, 15 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 8d54452be0d..461c434ea4e 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -12,11 +12,11 @@ incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
incs += ' #intern/audaspace/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
-incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
+incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib #source/blender/blenfont'
incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
-incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
+incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common'
incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
@@ -29,9 +29,14 @@ else:
defs.append('DISABLE_SDL')
if env['WITH_BF_PYTHON']:
+<<<<<<< .working
incs += ' ' + env['BF_PYTHON_INC']
else:
defs.append('DISABLE_PYTHON')
+=======
+ incs += ' ' + env['BF_PYTHON_INC']
+ defs.append('WITH_PYTHON')
+>>>>>>> .merge-right.r35190
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
@@ -40,4 +45,11 @@ if env['OURPLATFORM'] in ('win32-vc', 'win64-vc', 'win32-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG') # for Python
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])
+if env['WITH_BF_CXX_GUARDEDALLOC']:
+ defs.append('WITH_CXX_GUARDEDALLOC')
+
+if env['WITH_BF_BULLET']:
+ defs.append('USE_BULLET')
+ incs += ' #source/gameengine/Physics/Bullet'
+
+env.BlenderLib ( 'ge_logic_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320,45], cxx_compileflags=env['BGE_CXXFLAGS'])