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Diffstat (limited to 'source/gameengine/Ketsji/SConscript')
-rw-r--r--source/gameengine/Ketsji/SConscript51
1 files changed, 12 insertions, 39 deletions
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index 2c87c7dd78a..d3b67cfdb11 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -4,52 +4,22 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
-defs = ''
-
-# Mathutils C files.
-if not env['BF_PYTHON_VERSION'].startswith('3'):
- # TODO - py3 support
- sources.extend([\
- '#source/blender/python/api2_2x/Mathutils.c',\
- '#source/blender/python/api2_2x/Geometry.c',\
- '#source/blender/python/api2_2x/euler.c',\
- '#source/blender/python/api2_2x/matrix.c',\
- '#source/blender/python/api2_2x/quat.c',\
- '#source/blender/python/api2_2x/vector.c',\
- '#source/blender/python/api2_2x/constant.c',\
- ])
-
- sources.extend([\
- '#source/blender/python/api2_2x/BGL.c'
- ])
-
-sources.extend([\
- '#source/blender/python/api2_2x/bpy_internal_import.c'
-])
+defs = []
-
-incs = '. #source/blender/python/api2_2x' # Only for Mathutils! and bpy_internal_import.h, be very careful
+incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful
incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
-incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
-incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
-incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
+incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer'
+incs += ' #intern/audaspace/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
-incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
+incs += ' #source/blender/blenkernel #source/blender #source/blender/editors/include'
incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
-incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy'
+incs += ' #source/gameengine/Physics/Dummy'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
-if env['WITH_BF_SOLID']:
- incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
- incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
- incs += ' ' + env['BF_SOLID_INC']
- defs += ' USE_SUMO_SOLID'
-
-
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
@@ -57,11 +27,14 @@ incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
else:
- defs += ' DISABLE_SDL'
+ defs.append('DISABLE_SDL')
cxxflags = []
-if env['OURPLATFORM']=='win32-vc':
+if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
cxxflags.append ('/GR')
cxxflags.append ('/O2')
+ cxxflags.append ('/EHsc')
+ if env['BF_DEBUG']:
+ defs.append('_DEBUG') # for Python
-env.BlenderLib ( 'bf_ketsji', sources, Split(incs), Split(defs), libtype=['game','player'], priority=[25, 72], cxx_compileflags = cxxflags )
+env.BlenderLib ( 'bf_ketsji', sources, Split(incs), defs, libtype=['core','player'], priority=[320, 60], cxx_compileflags = cxxflags )