Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp49
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Light.h4
4 files changed, 32 insertions, 33 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 89aea80bb67..4a97dc09f62 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -31,7 +31,7 @@
*/
-#include "glew-mx.h"
+#include "GPU_matrix.h"
#include "KX_Camera.h"
#include "KX_Scene.h"
#include "KX_PythonInit.h"
@@ -1048,19 +1048,21 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
}
const GLint *viewport;
- GLdouble win[3];
- GLdouble modelmatrix[16];
- GLdouble projmatrix[16];
+ GLfloat vec[3];
+ GLfloat win[3];
+ GLfloat modelmatrix[4][4];
+ GLfloat projmatrix[4][4];
MT_Matrix4x4 m_modelmatrix = this->GetWorldToCamera();
MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
- m_modelmatrix.getValue(modelmatrix);
- m_projmatrix.getValue(projmatrix);
+ vect.getValue(vec);
+ m_modelmatrix.getValue((float*) modelmatrix);
+ m_projmatrix.getValue((float*) projmatrix);
viewport = KX_GetActiveEngine()->GetCanvas()->GetViewPort();
- gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
+ gpuProject(vec, modelmatrix, projmatrix, viewport, win);
vect[0] = (win[0] - viewport[0]) / viewport[2];
vect[1] = (win[1] - viewport[1]) / viewport[3];
@@ -1087,36 +1089,33 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
y = 1.0 - y; //to follow Blender window coordinate system (Top-Down)
- MT_Vector3 vect;
- MT_Point3 campos, screenpos;
-
const GLint *viewport;
- GLdouble win[3];
- GLdouble modelmatrix[16];
- GLdouble projmatrix[16];
+ GLfloat vec[3];
+ GLfloat win[3];
+ GLfloat modelmatrix[4][4];
+ GLfloat projmatrix[4][4];
MT_Matrix4x4 m_modelmatrix = this->GetWorldToCamera();
MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
- m_modelmatrix.getValue(modelmatrix);
- m_projmatrix.getValue(projmatrix);
+ m_modelmatrix.getValue((float*) modelmatrix);
+ m_projmatrix.getValue((float*) projmatrix);
viewport = KX_GetActiveEngine()->GetCanvas()->GetViewPort();
- vect[0] = x * viewport[2];
- vect[1] = y * viewport[3];
-
- vect[0] += viewport[0];
- vect[1] += viewport[1];
+ vec[0] = x * viewport[2];
+ vec[1] = y * viewport[3];
- vect[2] = 0.f;
+ vec[0] += viewport[0];
+ vec[1] += viewport[1];
- gluUnProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
+ vec[2] = 0.f;
- campos = this->GetCameraLocation();
- screenpos = MT_Point3(win[0], win[1], win[2]);
- vect = campos-screenpos;
+ gpuUnProject(vec, modelmatrix, projmatrix, viewport, win);
+ MT_Point3 campos = this->GetCameraLocation();
+ MT_Point3 screenpos(win[0], win[1], win[2]);
+ MT_Vector3 vect = campos - screenpos;
vect.normalize();
return PyObjectFrom(vect);
}
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index d08372e47d4..7abff85d39c 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -41,7 +41,7 @@
#include "RAS_CameraData.h"
#include "BLI_math.h"
-#include "glew-mx.h"
+#include "GPU_matrix.h"
// constructor
KX_Dome::KX_Dome (
@@ -1685,7 +1685,7 @@ void KX_Dome::DrawEnvMap(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
+ gpuLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
glPolygonMode(GL_FRONT, GL_FILL);
glShadeModel(GL_SMOOTH);
@@ -1830,7 +1830,7 @@ void KX_Dome::DrawDomeFisheye(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
+ gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1913,7 +1913,7 @@ void KX_Dome::DrawPanorama(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
+ gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1981,7 +1981,7 @@ void KX_Dome::DrawDomeWarped(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
+ gpuLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 5f490747c2b..b2a480e99ca 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -34,6 +34,7 @@
#endif
#include <stdio.h>
+#include "DNA_scene_types.h"
#include "KX_Light.h"
#include "KX_Camera.h"
@@ -44,7 +45,6 @@
#include "KX_PyMath.h"
#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
#include "DNA_lamp_types.h"
#include "BKE_scene.h"
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index b446acd6e63..469f2d62b76 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -38,7 +38,7 @@
struct GPULamp;
struct Scene;
-struct Base;
+struct BaseLegacy;
class KX_Camera;
class RAS_IRasterizer;
class RAS_ILightObject;
@@ -51,7 +51,7 @@ protected:
RAS_ILightObject* m_lightobj;
class RAS_IRasterizer* m_rasterizer; //needed for registering and replication of lightobj
Scene* m_blenderscene;
- Base* m_base;
+ BaseLegacy* m_base;
public:
KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,RAS_IRasterizer* rasterizer,RAS_ILightObject* lightobj, bool glsl);