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Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp2
-rw-r--r--source/gameengine/Ketsji/BL_Material.cpp1
-rw-r--r--source/gameengine/Ketsji/BL_Material.h1
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt2
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp23
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h1
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp51
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp11
-rw-r--r--source/gameengine/Ketsji/KX_Light.h1
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h4
14 files changed, 55 insertions, 78 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 9cbd61590b6..572218e691d 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -77,7 +77,7 @@ void BL_BlenderShader::SetProg(bool enable, double time, RAS_IRasterizer* rasty)
view.getValue(&viewmat[0][0]);
viewinv.getValue(&viewinvmat[0][0]);
- GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL, false);
+ GPU_material_bind(mGPUMat, mLightLayer, mBlenderScene->lay, time, 1, viewmat, viewinvmat, NULL);
}
else
GPU_material_unbind(mGPUMat);
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 4f707e6267f..40384b43054 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -69,7 +69,6 @@ void BL_Material::Initialize()
alpha = 1.f;
emit = 0.f;
material = 0;
- memset(&mtexpoly, 0, sizeof(mtexpoly));
materialindex = 0;
amb=0.5f;
num_enabled = 0;
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 9207a41f56d..710c02f4871 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -84,7 +84,6 @@ public:
Material* material;
- MTexPoly mtexpoly; /* copy of the derived meshes tface */
Image* img[MAXTEX];
EnvMap* cubemap[MAXTEX];
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 417f54cc8b9..cb7c0180f30 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -244,7 +244,7 @@ if(WITH_CODEC_FFMPEG)
endif()
if(WITH_AUDASPACE)
- add_definitions(${AUDASPACE_DEFINITIONS})
+ add_definitions(-DWITH_AUDASPACE)
list(APPEND INC_SYS
${AUDASPACE_C_INCLUDE_DIRS}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index d26e35f8138..98d27ef3685 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -160,12 +160,6 @@ KX_BlenderMaterial::~KX_BlenderMaterial()
OnExit();
}
-MTexPoly *KX_BlenderMaterial::GetMTexPoly() const
-{
- // fonts on polys
- return &mMaterial->mtexpoly;
-}
-
unsigned int* KX_BlenderMaterial::GetMCol() const
{
// fonts on polys
@@ -190,7 +184,7 @@ Material *KX_BlenderMaterial::GetBlenderMaterial() const
Image *KX_BlenderMaterial::GetBlenderImage() const
{
- return mMaterial->mtexpoly.tpage;
+ return mMaterial->material ? mMaterial->material->edit_image : NULL;
}
Scene* KX_BlenderMaterial::GetBlenderScene() const
@@ -290,11 +284,6 @@ void KX_BlenderMaterial::OnExit()
mTextures[i].DeleteTex();
mTextures[i].DisableUnit();
}
-
- /* used to call with 'mMaterial->tface' but this can be a freed array,
- * see: [#30493], so just call with NULL, this is best since it clears
- * the 'lastface' pointer in GPU too - campbell */
- GPU_set_tpage(NULL, 1, mMaterial->alphablend);
}
@@ -310,7 +299,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
mLastShader = NULL;
}
- ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(GPU_BLEND_SOLID);
BL_Texture::DisableAllTextures();
return;
}
@@ -334,7 +323,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
- ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(GPU_BLEND_SOLID);
ras->SetAlphaBlend(-1); // indicates custom mode
// tested to be valid enums
@@ -346,7 +335,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras)
{
if ( !enable || !mBlenderShader->Ok() ) {
- ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(GPU_BLEND_SOLID);
// frame cleanup.
if (mLastBlenderShader) {
@@ -377,7 +366,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
BL_Texture::DisableAllTextures();
if ( !enable ) {
- ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(GPU_BLEND_SOLID);
return;
}
@@ -420,7 +409,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
- ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(GPU_BLEND_SOLID);
ras->SetAlphaBlend(-1); // indicates custom mode
glEnable(GL_BLEND);
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index a3d10c0a89d..c562ee0c583 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -84,7 +84,6 @@ public:
Material* GetBlenderMaterial() const;
Image* GetBlenderImage() const;
- MTexPoly *GetMTexPoly() const;
unsigned int* GetMCol() const;
BL_Texture * getTex (unsigned int idx) {
return (idx < MAXTEX) ? mTextures + idx : NULL;
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 89aea80bb67..b22873aa862 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -30,8 +30,8 @@
* \ingroup ketsji
*/
-
-#include "glew-mx.h"
+#include "GPU_glew.h"
+#include "GPU_matrix.h"
#include "KX_Camera.h"
#include "KX_Scene.h"
#include "KX_PythonInit.h"
@@ -1048,19 +1048,21 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition,
}
const GLint *viewport;
- GLdouble win[3];
- GLdouble modelmatrix[16];
- GLdouble projmatrix[16];
+ GLfloat vec[3];
+ GLfloat win[3];
+ GLfloat modelmatrix[4][4];
+ GLfloat projmatrix[4][4];
MT_Matrix4x4 m_modelmatrix = this->GetWorldToCamera();
MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
- m_modelmatrix.getValue(modelmatrix);
- m_projmatrix.getValue(projmatrix);
+ vect.getValue(vec);
+ m_modelmatrix.getValue((float*) modelmatrix);
+ m_projmatrix.getValue((float*) projmatrix);
viewport = KX_GetActiveEngine()->GetCanvas()->GetViewPort();
- gluProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
+ gpuProject(vec, modelmatrix, projmatrix, viewport, win);
vect[0] = (win[0] - viewport[0]) / viewport[2];
vect[1] = (win[1] - viewport[1]) / viewport[3];
@@ -1087,36 +1089,33 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
y = 1.0 - y; //to follow Blender window coordinate system (Top-Down)
- MT_Vector3 vect;
- MT_Point3 campos, screenpos;
-
const GLint *viewport;
- GLdouble win[3];
- GLdouble modelmatrix[16];
- GLdouble projmatrix[16];
+ GLfloat vec[3];
+ GLfloat win[3];
+ GLfloat modelmatrix[4][4];
+ GLfloat projmatrix[4][4];
MT_Matrix4x4 m_modelmatrix = this->GetWorldToCamera();
MT_Matrix4x4 m_projmatrix = this->GetProjectionMatrix();
- m_modelmatrix.getValue(modelmatrix);
- m_projmatrix.getValue(projmatrix);
+ m_modelmatrix.getValue((float*) modelmatrix);
+ m_projmatrix.getValue((float*) projmatrix);
viewport = KX_GetActiveEngine()->GetCanvas()->GetViewPort();
- vect[0] = x * viewport[2];
- vect[1] = y * viewport[3];
-
- vect[0] += viewport[0];
- vect[1] += viewport[1];
+ vec[0] = x * viewport[2];
+ vec[1] = y * viewport[3];
- vect[2] = 0.f;
+ vec[0] += viewport[0];
+ vec[1] += viewport[1];
- gluUnProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
+ vec[2] = 0.f;
- campos = this->GetCameraLocation();
- screenpos = MT_Point3(win[0], win[1], win[2]);
- vect = campos-screenpos;
+ gpuUnProject(vec, modelmatrix, projmatrix, viewport, win);
+ MT_Point3 campos = this->GetCameraLocation();
+ MT_Point3 screenpos(win[0], win[1], win[2]);
+ MT_Vector3 vect = campos - screenpos;
vect.normalize();
return PyObjectFrom(vect);
}
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index d08372e47d4..7abff85d39c 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -41,7 +41,7 @@
#include "RAS_CameraData.h"
#include "BLI_math.h"
-#include "glew-mx.h"
+#include "GPU_matrix.h"
// constructor
KX_Dome::KX_Dome (
@@ -1685,7 +1685,7 @@ void KX_Dome::DrawEnvMap(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
+ gpuLookAt(0.0f,0.0f,1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
glPolygonMode(GL_FRONT, GL_FILL);
glShadeModel(GL_SMOOTH);
@@ -1830,7 +1830,7 @@ void KX_Dome::DrawDomeFisheye(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
+ gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1913,7 +1913,7 @@ void KX_Dome::DrawPanorama(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
+ gpuLookAt(0.0f,-1.0f,0.0f, 0.0f,0.0f,0.0f, 0.0f,0.0f,1.0f);
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
@@ -1981,7 +1981,7 @@ void KX_Dome::DrawDomeWarped(void)
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
- gluLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
+ gpuLookAt(0.0f, 0.0f, 1.0f, 0.0f,0.0f,0.0f, 0.0f,1.0f,0.0f);
if (m_drawingmode == RAS_IRasterizer::KX_WIREFRAME)
glPolygonMode(GL_FRONT, GL_LINE);
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 5f490747c2b..fcdcdf4a02a 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -34,6 +34,7 @@
#endif
#include <stdio.h>
+#include "DNA_scene_types.h"
#include "KX_Light.h"
#include "KX_Camera.h"
@@ -44,7 +45,6 @@
#include "KX_PyMath.h"
#include "DNA_object_types.h"
-#include "DNA_scene_types.h"
#include "DNA_lamp_types.h"
#include "BKE_scene.h"
@@ -65,7 +65,6 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
m_rasterizer->AddLight(m_lightobj);
m_lightobj->m_glsl = glsl;
m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
- m_base = NULL;
};
@@ -75,11 +74,6 @@ KX_LightObject::~KX_LightObject()
m_rasterizer->RemoveLight(m_lightobj);
delete(m_lightobj);
}
-
- if (m_base) {
- BKE_scene_base_unlink(m_blenderscene, m_base);
- MEM_freeN(m_base);
- }
}
@@ -93,8 +87,6 @@ CValue* KX_LightObject::GetReplica()
replica->m_lightobj = m_lightobj->Clone();
replica->m_lightobj->m_light = replica;
m_rasterizer->AddLight(replica->m_lightobj);
- if (m_base)
- m_base = NULL;
return replica;
}
@@ -103,7 +95,6 @@ void KX_LightObject::UpdateScene(KX_Scene *kxscene)
{
m_lightobj->m_scene = (void*)kxscene;
m_blenderscene = kxscene->GetBlenderScene();
- m_base = BKE_scene_base_add(m_blenderscene, GetBlenderObject());
}
void KX_LightObject::SetLayer(int layer)
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index b446acd6e63..b354fca4d41 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -51,7 +51,6 @@ protected:
RAS_ILightObject* m_lightobj;
class RAS_IRasterizer* m_rasterizer; //needed for registering and replication of lightobj
Scene* m_blenderscene;
- Base* m_base;
public:
KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,RAS_IRasterizer* rasterizer,RAS_ILightObject* lightobj, bool glsl);
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 5beda2e038a..83accb1d7a5 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -113,6 +113,8 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
int& ndtris, int &vertsPerPoly)
{
+ /* TODO: This doesn't work currently because of eval_ctx. */
+#if 0
DerivedMesh* dm = mesh_create_derived_no_virtual(GetScene()->GetBlenderScene(), GetBlenderObject(),
NULL, CD_MASK_MESH);
CustomData *pdata = dm->getPolyDataLayout(dm);
@@ -280,6 +282,8 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
dm->release(dm);
return true;
+#endif
+ return false;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index b3061087344..48b50d24975 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -105,6 +105,7 @@
#include "KX_Light.h"
+#include "BKE_group.h"
#include "BLI_task.h"
static void *KX_SceneReplicationFunc(SG_IObject* node,void* gameobj,void* scene)
@@ -720,7 +721,6 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
KX_GameObject* gameobj;
Object* blgroupobj = groupobj->GetBlenderObject();
Group* group;
- GroupObject *go;
vector<KX_GameObject*> duplilist;
if (!groupobj->GetSGNode() ||
@@ -738,9 +738,9 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
m_groupGameObjects.clear();
group = blgroupobj->dup_group;
- for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ FOREACH_GROUP_BASE(group, base)
{
- Object* blenderobj = go->ob;
+ Object *blenderobj = base->object;
if (blgroupobj == blenderobj)
// this check is also in group_duplilist()
continue;
@@ -755,13 +755,13 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
gameobj->SetBlenderGroupObject(blgroupobj);
- if ((blenderobj->lay & group->layer)==0)
- {
+ if ((base->flag & BASE_VISIBLED) == 0) {
// object is not visible in the 3D view, will not be instantiated
continue;
}
m_groupGameObjects.insert(gameobj);
}
+ FOREACH_GROUP_BASE_END
set<CValue*>::iterator oit;
for (oit=m_groupGameObjects.begin(); oit != m_groupGameObjects.end(); oit++)
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 64aab31ba22..a09429450cb 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -37,14 +37,12 @@
#include "KX_SoundActuator.h"
#ifdef WITH_AUDASPACE
-# ifdef WITH_SYSTEM_AUDASPACE
typedef float sample_t;
-# include AUD_PYTHON_H
-# endif
-# include AUD_SOUND_H
-# include AUD_SPECIAL_H
-# include AUD_DEVICE_H
-# include AUD_HANDLE_H
+# include <python/PyAPI.h>
+# include <AUD_Sound.h>
+# include <AUD_Special.h>
+# include <AUD_Device.h>
+# include <AUD_Handle.h>
#endif
#include "KX_GameObject.h"
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
index 5ec2fda722f..4f3e6f707e0 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.h
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -35,8 +35,8 @@
#include "SCA_IActuator.h"
#ifdef WITH_AUDASPACE
-# include AUD_SOUND_H
-# include AUD_HANDLE_H
+# include <AUD_Sound.h>
+# include <AUD_Handle.h>
#endif
#include "BKE_sound.h"