diff options
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/BL_Material.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/BL_Texture.cpp | 6 | ||||
-rw-r--r-- | source/gameengine/Ketsji/CMakeLists.txt | 79 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KXNetwork/CMakeLists.txt | 18 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_Camera.cpp | 8 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 9 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.h | 6 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.cpp | 6 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | 43 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.h | 2 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 10 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.cpp | 6 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_SoundActuator.h | 5 | ||||
-rw-r--r-- | source/gameengine/Ketsji/SConscript | 3 |
15 files changed, 137 insertions, 68 deletions
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h index 126135f3d46..ef25c9218a3 100644 --- a/source/gameengine/Ketsji/BL_Material.h +++ b/source/gameengine/Ketsji/BL_Material.h @@ -144,7 +144,7 @@ enum BL_flag USEALPHA=4, // use actual alpha channel TEXALPHA=8, // use alpha combiner functions TEXNEG=16, // negate blending - HASIPO=32, + /*HASIPO=32,*/ // unused, commeted for now. USENEGALPHA=64 }; diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp index d2438a66367..a306e059442 100644 --- a/source/gameengine/Ketsji/BL_Texture.cpp +++ b/source/gameengine/Ketsji/BL_Texture.cpp @@ -28,6 +28,7 @@ #define spit(x) std::cout << x << std::endl; #include "MEM_guardedalloc.h" +#include "GPU_draw.h" extern "C" { // envmaps @@ -175,6 +176,8 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap) glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, pix ); } + if (GLEW_EXT_texture_filter_anisotropic) + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } @@ -199,6 +202,9 @@ void BL_Texture::InitNonPow2Tex(unsigned int *pix,int x,int y,bool mipmap) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, nx, ny, 0, GL_RGBA, GL_UNSIGNED_BYTE, newPixels ); } + + if (GLEW_EXT_texture_filter_anisotropic) + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, GPU_get_anisotropic()); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); free(newPixels); } diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt index 5726977b96a..e964b07b156 100644 --- a/source/gameengine/Ketsji/CMakeLists.txt +++ b/source/gameengine/Ketsji/CMakeLists.txt @@ -26,33 +26,35 @@ set(INC . - ../../../intern/string - ../../../intern/guardedalloc + KXNetwork + ../BlenderRoutines + ../Converter + ../Expressions + ../GameLogic + ../Network + ../Network/LoopBackNetwork + ../Physics/common + ../Rasterizer + ../Rasterizer/RAS_OpenGLRasterizer + ../SceneGraph + ../../blender + ../../blender/blenfont + ../../blender/blenkernel + ../../blender/blenlib + ../../blender/blenloader + ../../blender/gpu + ../../blender/imbuf + ../../blender/makesdna + ../../blender/python + ../../blender/python/generic + ../../blender/python/mathutils ../../../intern/container - ../../../source/gameengine/Rasterizer/RAS_OpenGLRasterizer - ../../../source/gameengine/Converter - ../../../source/gameengine/BlenderRoutines - ../../../source/blender/imbuf + ../../../intern/guardedalloc ../../../intern/moto/include - ../../../source/gameengine/Ketsji - ../../../source/blender/blenlib - ../../../source/blender/blenfont - ../../../source/blender/blenkernel - ../../../source/blender/python - ../../../source/blender/python/generic - ../../../source/blender - ../../../source/blender/makesdna - ../../../source/gameengine/Rasterizer - ../../../source/gameengine/GameLogic - ../../../source/gameengine/Expressions - ../../../source/gameengine/Ketsji/KXNetwork - ../../../source/gameengine/Network - ../../../source/gameengine/SceneGraph - ../../../source/gameengine/Physics/common - ../../../source/gameengine/Network/LoopBackNetwork - ../../../intern/audaspace/intern - ../../../source/blender/blenloader - ../../../source/blender/gpu + ../../../intern/string +) + +set(INC_SYS ${GLEW_INCLUDE_PATH} ) @@ -127,6 +129,10 @@ set(SRC KX_WorldInfo.cpp KX_WorldIpoController.cpp + BL_BlenderShader.h + BL_Material.h + BL_Shader.h + BL_Texture.h KX_ArmatureSensor.h KX_BlenderMaterial.h KX_BulletPhysicsController.h @@ -200,16 +206,14 @@ set(SRC KX_VisibilityActuator.h KX_WorldInfo.h KX_WorldIpoController.h - BL_BlenderShader.h - BL_Material.h - BL_Shader.h - BL_Texture.h ) add_definitions(-DGLEW_STATIC) if(WITH_SDL) - set(INC ${INC} ${SDL_INCLUDE_DIR}) + list(APPEND INC_SYS + ${SDL_INCLUDE_DIR} + ) else() add_definitions(-DDISABLE_SDL) endif() @@ -218,10 +222,19 @@ if(WITH_CODEC_FFMPEG) add_definitions(-DWITH_FFMPEG) endif() +if(WITH_AUDASPACE) + list(APPEND INC + ../../../intern/audaspace/intern + ) + add_definitions(-DWITH_AUDASPACE) +endif() + if(WITH_BULLET) + list(APPEND INC + ../../../extern/bullet2/src + ../Physics/Bullet + ) add_definitions(-DUSE_BULLET) - list(APPEND INC ../../../extern/bullet2/src) - list(APPEND INC ../../../source/gameengine/Physics/Bullet ) endif() -blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}") +blender_add_lib(ge_logic_ketsji "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt index 17a5929420d..1ebf1153150 100644 --- a/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt +++ b/source/gameengine/Ketsji/KXNetwork/CMakeLists.txt @@ -26,14 +26,18 @@ set(INC . - ../../../../intern/string + .. + ../../Expressions + ../../GameLogic + ../../Network + ../../SceneGraph ../../../../intern/container ../../../../intern/moto/include - ../../../../source/gameengine/Ketsji - ../../../../source/gameengine/GameLogic - ../../../../source/gameengine/Expressions - ../../../../source/gameengine/SceneGraph - ../../../../source/gameengine/Network + ../../../../intern/string +) + +set(INC_SYS + ) set(SRC @@ -50,4 +54,4 @@ set(SRC KX_NetworkObjectSensor.h ) -blender_add_lib(ge_logic_network "${SRC}" "${INC}") +blender_add_lib(ge_logic_network "${SRC}" "${INC}" "${INC_SYS}") diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 98ea25c135a..c60c931c33b 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -923,6 +923,8 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition, if (!PyVecTo(value, vect)) { + PyErr_Clear(); + if(ConvertPythonToGameObject(value, &obj, true, "")) { PyErr_Clear(); @@ -1020,10 +1022,8 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenRay, return NULL; PyObject* argValue = PyTuple_New(2); - if (argValue) { - PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x)); - PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y)); - } + PyTuple_SET_ITEM(argValue, 0, PyFloat_FromDouble(x)); + PyTuple_SET_ITEM(argValue, 1, PyFloat_FromDouble(y)); if(!PyVecTo(PygetScreenVect(argValue), vect)) { diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index d68cb453fe8..ebb291b2284 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -54,14 +54,16 @@ KX_CameraActuator::KX_CameraActuator( float hght, float minhght, float maxhght, - bool xytog + bool xytog, + float damping ): SCA_IActuator(gameobj, KX_ACT_CAMERA), m_ob (obj), m_height (hght), m_minHeight (minhght), m_maxHeight (maxhght), - m_x (xytog) + m_x (xytog), + m_damping (damping) { if (m_ob) m_ob->RegisterActuator(this); @@ -283,7 +285,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame) } inp= fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2]; - fac= (-1.0 + inp)/32.0; + fac= (-1.0 + inp) * m_damping; from[0]+= fac*fp1[0]; from[1]+= fac*fp1[1]; @@ -390,6 +392,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = { KX_PYATTRIBUTE_FLOAT_RW("height",-FLT_MAX,FLT_MAX,KX_CameraActuator,m_height), KX_PYATTRIBUTE_BOOL_RW("useXY",KX_CameraActuator,m_x), KX_PYATTRIBUTE_RW_FUNCTION("object", KX_CameraActuator, pyattr_get_object, pyattr_set_object), + KX_PYATTRIBUTE_FLOAT_RW("damping",0.f,10.f,KX_CameraActuator,m_damping), {NULL} }; diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index d59fcff9370..f844f6418b8 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -73,6 +73,9 @@ private : /** xy toggle (pick one): true == x, false == y */ bool m_x; + + /** damping (float), */ + float m_damping; /* get the KX_IGameObject with this name */ CValue *findObject(char *obName); @@ -95,7 +98,8 @@ private : float hght, float minhght, float maxhght, - bool xytog + bool xytog, + float damping ); diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index 41efbe27095..2d548ae6d54 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -339,7 +339,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene) rootobj->m_pPhysicsController1->RemoveCompoundChild(m_pPhysicsController1); } m_pPhysicsController1->RestoreDynamics(); - if (m_pPhysicsController1->IsDyna() && rootobj->m_pPhysicsController1) + if (m_pPhysicsController1->IsDyna() && (rootobj != NULL && rootobj->m_pPhysicsController1)) { // dynamic object should remember the velocity they had while being parented MT_Point3 childPoint = GetSGNode()->GetWorldPosition(); diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp index 1b35219a36d..0aa36b4cd5f 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp @@ -68,7 +68,9 @@ #include "KX_PyConstraintBinding.h" #include "PHY_IPhysicsEnvironment.h" -#include "AUD_C-API.h" +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif #include "NG_NetworkScene.h" #include "NG_NetworkDeviceInterface.h" @@ -1218,7 +1220,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam) projmat.setValue(m_overrideCamProjMat.getPointer()); cam->SetProjectionMatrix(projmat); } - } else if (cam->hasValidProjectionMatrix() && !cam->GetViewport() ) + } else if (cam->hasValidProjectionMatrix()) { m_rasterizer->SetProjectionMatrix(cam->GetProjectionMatrix()); } else diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp index bf288e1f1ad..12024657149 100644 --- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp +++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp @@ -405,8 +405,13 @@ static PyObject* gPyCreateConstraint(PyObject* self, PyObject* args, PyObject* kwds) { - /* FIXME - physicsid is an int being cast to a pointer, should at least use PyCapsule */ - int physicsid=0,physicsid2 = 0,constrainttype=0,extrainfo=0; + /* FIXME - physicsid is a long being cast to a pointer, should at least use PyCapsule */ +#if defined(_WIN64) + __int64 physicsid=0,physicsid2 = 0; +#else + long physicsid=0,physicsid2 = 0; +#endif + int constrainttype=0, extrainfo=0; int len = PyTuple_Size(args); int success = 1; int flag = 0; @@ -414,27 +419,51 @@ static PyObject* gPyCreateConstraint(PyObject* self, float pivotX=1,pivotY=1,pivotZ=1,axisX=0,axisY=0,axisZ=1; if (len == 3) { - success = PyArg_ParseTuple(args,"iii",&physicsid,&physicsid2,&constrainttype); +#if defined(_WIN64) + success = PyArg_ParseTuple(args,"LLi",&physicsid,&physicsid2,&constrainttype); +#else + success = PyArg_ParseTuple(args,"lli",&physicsid,&physicsid2,&constrainttype); +#endif } else if (len ==6) { - success = PyArg_ParseTuple(args,"iiifff",&physicsid,&physicsid2,&constrainttype, +#if defined(_WIN64) + success = PyArg_ParseTuple(args,"LLifff",&physicsid,&physicsid2,&constrainttype, &pivotX,&pivotY,&pivotZ); +#else + success = PyArg_ParseTuple(args,"llifff",&physicsid,&physicsid2,&constrainttype, + &pivotX,&pivotY,&pivotZ); +#endif } else if (len == 9) { - success = PyArg_ParseTuple(args,"iiiffffff",&physicsid,&physicsid2,&constrainttype, +#if defined(_WIN64) + success = PyArg_ParseTuple(args,"LLiffffff",&physicsid,&physicsid2,&constrainttype, &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ); +#else + success = PyArg_ParseTuple(args,"lliffffff",&physicsid,&physicsid2,&constrainttype, + &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ); +#endif + } else if (len == 10) { - success = PyArg_ParseTuple(args,"iiiffffffi",&physicsid,&physicsid2,&constrainttype, +#if defined(_WIN64) + success = PyArg_ParseTuple(args,"LLiffffffi",&physicsid,&physicsid2,&constrainttype, &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ,&flag); +#else + success = PyArg_ParseTuple(args,"lliffffffi",&physicsid,&physicsid2,&constrainttype, + &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ,&flag); +#endif } else if (len==4) { - success = PyArg_ParseTuple(args,"iiii",&physicsid,&physicsid2,&constrainttype,&extrainfo); +#if defined(_WIN64) + success = PyArg_ParseTuple(args,"LLii",&physicsid,&physicsid2,&constrainttype,&extrainfo); +#else + success = PyArg_ParseTuple(args,"llii",&physicsid,&physicsid2,&constrainttype,&extrainfo); +#endif pivotX=extrainfo; } diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h index 9b198f85664..4864482c33b 100644 --- a/source/gameengine/Ketsji/KX_PyMath.h +++ b/source/gameengine/Ketsji/KX_PyMath.h @@ -49,7 +49,7 @@ #ifdef WITH_PYTHON #ifdef USE_MATHUTILS extern "C" { -#include "../../blender/python/generic/mathutils.h" /* so we can have mathutils callbacks */ +#include "../../blender/python/mathutils/mathutils.h" /* so we can have mathutils callbacks */ } #endif diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index a3738995db3..f643030e3a2 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -54,7 +54,7 @@ extern "C" { #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */ #include "py_capi_utils.h" - #include "mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use. + #include "mathutils.h" // 'mathutils' module copied here so the blenderlayer can use. #include "bgl.h" #include "blf_py_api.h" @@ -327,7 +327,7 @@ static PyObject* gPyLoadGlobalDict(PyObject*) { char marshal_path[512]; char *marshal_buffer = NULL; - unsigned int marshal_length; + size_t marshal_length; FILE *fp = NULL; int result; @@ -338,7 +338,7 @@ static PyObject* gPyLoadGlobalDict(PyObject*) if (fp) { // obtain file size: fseek (fp, 0, SEEK_END); - marshal_length = ftell(fp); + marshal_length = (size_t)ftell(fp); rewind(fp); marshal_buffer = (char*)malloc (sizeof(char)*marshal_length); @@ -1749,7 +1749,7 @@ static void restorePySysObjects(void) // Copied from bpy_interface.c static struct _inittab bge_internal_modules[]= { - {(char *)"mathutils", BPyInit_mathutils}, + {(char *)"mathutils", PyInit_mathutils}, {(char *)"bgl", BPyInit_bgl}, {(char *)"blf", BPyInit_blf}, {(char *)"aud", AUD_initPython}, @@ -1781,7 +1781,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur PyImport_ExtendInittab(bge_internal_modules); /* find local python installation */ - PyC_SetHomePath(BLI_get_folder(BLENDER_PYTHON, NULL)); + PyC_SetHomePath(BLI_get_folder(BLENDER_SYSTEM_PYTHON, NULL)); Py_Initialize(); diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp index 45ba827a1b8..75012181ac2 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.cpp +++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp @@ -36,7 +36,11 @@ #include "KX_SoundActuator.h" -#include "AUD_C-API.h" + +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + #include "KX_GameObject.h" #include "KX_PyMath.h" // needed for PyObjectFrom() #include <iostream> diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h index e7257245a80..eb6717f78f0 100644 --- a/source/gameengine/Ketsji/KX_SoundActuator.h +++ b/source/gameengine/Ketsji/KX_SoundActuator.h @@ -36,7 +36,10 @@ #include "SCA_IActuator.h" -#include "AUD_C-API.h" +#ifdef WITH_AUDASPACE +# include "AUD_C-API.h" +#endif + #include "BKE_sound.h" typedef struct KX_3DSoundSettings diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript index 08642262724..62caa602c23 100644 --- a/source/gameengine/Ketsji/SConscript +++ b/source/gameengine/Ketsji/SConscript @@ -6,7 +6,8 @@ Import ('env') sources = env.Glob('*.cpp') defs = [ 'GLEW_STATIC' ] -incs = '. #source/blender/python/generic' # Only for Mathutils! and bpy_internal_import.h, be very careful +incs = '. #source/blender/python/generic' # Only for bpy_internal_import.h, be very careful +incs += ' #source/blender/python/mathutils' # Only for mathutils, be very careful incs += ' #intern/string #intern/guardedalloc #intern/container' incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer' |