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Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp20
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.h4
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp6
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.h6
-rw-r--r--source/gameengine/Ketsji/BL_Material.cpp2
-rw-r--r--source/gameengine/Ketsji/BL_Material.h6
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp2
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp46
-rw-r--r--source/gameengine/Ketsji/BL_Texture.h2
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h4
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h2
-rw-r--r--source/gameengine/Ketsji/KX_ArmatureSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp82
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h28
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp106
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h58
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h16
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.h6
-rw-r--r--source/gameengine/Ketsji/KX_CharacterWrapper.h2
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h14
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.h2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp48
-rw-r--r--source/gameengine/Ketsji/KX_Dome.h12
-rw-r--r--source/gameengine/Ketsji/KX_EmptyObject.h2
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_FontObject.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp24
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp304
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h146
-rw-r--r--source/gameengine/Ketsji/KX_IInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_IPOTransform.h8
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h2
-rw-r--r--source/gameengine/Ketsji/KX_IScalarInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h6
-rw-r--r--source/gameengine/Ketsji/KX_ISystem.h2
-rw-r--r--source/gameengine/Ketsji/KX_IpoConvert.cpp22
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp162
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h50
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_Light.h2
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h8
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_MaterialIpoController.h4
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp52
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h4
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp84
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h16
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.cpp32
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h8
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp42
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.h10
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp40
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h10
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h20
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.h2
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_ParentActuator.h14
-rw-r--r--source/gameengine/Ketsji/KX_PositionInterpolator.h8
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp16
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h26
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp210
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.h4
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.cpp14
-rw-r--r--source/gameengine/Ketsji/KX_RayCast.h26
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h10
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp30
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h36
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.h6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h6
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h8
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp30
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.h48
-rw-r--r--source/gameengine/Ketsji/KX_ScalarInterpolator.h4
-rw-r--r--source/gameengine/Ketsji/KX_ScalingInterpolator.h6
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp224
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h76
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp20
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h12
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp8
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_StateActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.cpp26
-rw-r--r--source/gameengine/Ketsji/KX_SteeringActuator.h8
-rw-r--r--source/gameengine/Ketsji/KX_TimeCategoryLogger.h4
-rw-r--r--source/gameengine/Ketsji/KX_TimeLogger.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp18
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.h16
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp40
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h14
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp48
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h4
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.cpp10
-rw-r--r--source/gameengine/Ketsji/KX_VehicleWrapper.h14
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h2
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.h2
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.cpp4
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.h8
122 files changed, 1485 insertions, 1485 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 7175eb877dd..43ec3016f51 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -59,10 +59,10 @@ extern "C" {
#include "BLI_threads.h" // for lock
/* Lock to solve animation thread issues.
- * A spin lock is better than a mutex in case of short wait
+ * A spin lock is better than a mutex in case of short wait
* because spin lock stop the thread by a loop contrary to mutex
* which switch all memory, process.
- */
+ */
static SpinLock BL_ActionLock;
BL_Action::BL_Action(class KX_GameObject* gameobj)
@@ -232,7 +232,7 @@ bool BL_Action::Play(const char* name,
m_obj->GetSGNode()->AddSGController(sg_contr);
sg_contr->SetObject(m_obj->GetSGNode());
}
-
+
m_ipo_flags = ipo_flags;
InitIPO();
@@ -246,7 +246,7 @@ bool BL_Action::Play(const char* name,
{
BL_DeformableGameObject *obj = (BL_DeformableGameObject*)m_obj;
BL_ShapeDeformer *shape_deformer = dynamic_cast<BL_ShapeDeformer*>(obj->GetDeformer());
-
+
if (shape_deformer && shape_deformer->GetKey())
{
obj->GetShape(m_blendinshape);
@@ -270,7 +270,7 @@ bool BL_Action::Play(const char* name,
m_blendstart = 0.f;
m_speed = playback_speed;
m_layer_weight = layer_weight;
-
+
m_done = false;
m_initializedTime = false;
@@ -314,7 +314,7 @@ const char *BL_Action::GetName()
return "";
}
-
+
}
void BL_Action::SetFrame(float frame)
@@ -324,7 +324,7 @@ void BL_Action::SetFrame(float frame)
frame = min(m_startframe, m_endframe);
else if (frame > max(m_startframe, m_endframe))
frame = max(m_startframe, m_endframe);
-
+
m_localframe = frame;
m_calc_localtime = false;
}
@@ -363,7 +363,7 @@ void BL_Action::IncrementBlending(float curtime)
// Setup m_blendstart if we need to
if (m_blendstart == 0.f)
m_blendstart = curtime;
-
+
// Bump the blend frame
m_blendframe = (curtime - m_blendstart)*(float)KX_KetsjiEngine::GetAnimFrameRate();
@@ -378,10 +378,10 @@ void BL_Action::BlendShape(Key* key, float srcweight, std::vector<float>& blends
vector<float>::const_iterator it;
float dstweight;
KeyBlock *kb;
-
+
dstweight = 1.0F - srcweight;
//printf("Dst: %f\tSrc: %f\n", srcweight, dstweight);
- for (it=blendshape.begin(), kb = (KeyBlock *)key->block.first;
+ for (it=blendshape.begin(), kb = (KeyBlock *)key->block.first;
kb && it != blendshape.end();
kb = (KeyBlock *)kb->next, it++)
{
diff --git a/source/gameengine/Ketsji/BL_ActionManager.h b/source/gameengine/Ketsji/BL_ActionManager.h
index 69c6d611df0..90fa164853e 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.h
+++ b/source/gameengine/Ketsji/BL_ActionManager.h
@@ -81,14 +81,14 @@ public:
/**
* Gets the name of the current action
- */
+ */
const char *GetActionName(short layer);
/**
* Sets the current frame of an action
*/
void SetActionFrame(short layer, float frame);
-
+
/**
* Gets the currently running action on the given layer
*/
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 9cbd61590b6..afcd6ca3a5c 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -41,7 +41,7 @@
#include "RAS_BucketManager.h"
#include "RAS_MeshObject.h"
#include "RAS_IRasterizer.h"
-
+
BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lightlayer)
:
mMat(ma),
@@ -97,7 +97,7 @@ int BL_BlenderShader::GetAttribNum()
for (i = 0; i < attribs.totlayer; i++)
if (attribs.layer[i].glindex+1 > enabled)
enabled= attribs.layer[i].glindex+1;
-
+
if (enabled > BL_MAX_ATTRIB)
enabled = BL_MAX_ATTRIB;
@@ -114,7 +114,7 @@ void BL_BlenderShader::SetAttribs(RAS_IRasterizer* ras, const BL_Material *mat)
if (!VerifyShader())
return;
-
+
gpumat = mGPUMat;
if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED || (ras->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW &&
mat->alphablend != GEMAT_SOLID && !ras->GetUsingOverrideShader())) {
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index e03bb5a11d9..5222369c6b5 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -63,7 +63,7 @@ private:
int mAlphaBlend;
GPUMaterial *mGPUMat;
- bool VerifyShader()
+ bool VerifyShader()
{
return (NULL != mGPUMat);
}
@@ -86,8 +86,8 @@ public:
int GetAlphaBlend();
bool Equals(BL_BlenderShader *blshader);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_BlenderShader")
#endif
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 4f707e6267f..aad49b418fc 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -108,7 +108,7 @@ void BL_Material::SetSharedMaterial(bool v)
{
if ((v && num_users == -1) || num_users > 1 )
share = true;
- else
+ else
share = false;
}
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index 9207a41f56d..14f9dfa4665 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -78,7 +78,7 @@ public:
int blend_mode[MAXTEX];
int num_enabled;
-
+
BL_Mapping mapping[MAXTEX];
STR_String imageId[MAXTEX];
@@ -93,8 +93,8 @@ public:
void SetSharedMaterial(bool v);
bool IsShared();
void SetUsers(int num);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BL_Material")
#endif
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index d344e18c313..660924e2e67 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -373,7 +373,7 @@ bool BL_Shader::LinkProgram()
goto programError;
}
}
-
+
if (!tmpFrag && !tmpVert) {
spit("---- No shader given ----");
goto programError;
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index c3b799b9424..7dac7993b8c 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -56,7 +56,7 @@ extern "C" {
void my_free_envmapdata(EnvMap *env);
}
-// (n&(n-1)) zeros the least significant bit of n
+// (n&(n-1)) zeros the least significant bit of n
static int is_power_of_2_i(int num)
{
return ((num)&(num-1))==0;
@@ -122,7 +122,7 @@ bool BL_Texture::InitFromImage(int unit, Image *img, bool mipmap)
{
ImBuf *ibuf;
- if (!img || img->ok==0)
+ if (!img || img->ok==0)
{
mOk = false;
return mOk;
@@ -217,7 +217,7 @@ void BL_Texture::InitGLTex(unsigned int *pix,int x,int y,bool mipmap)
glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, mip->x, mip->y, 0, GL_RGBA, GL_UNSIGNED_BYTE, mip->rect);
}
IMB_freeImBuf(ibuf);
- }
+ }
else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@@ -237,7 +237,7 @@ void BL_Texture::InitGLCompressedTex(ImBuf *ibuf, bool mipmap)
return;
#else
glBindTexture(GL_TEXTURE_2D, mTexture);
-
+
if (GPU_upload_dxt_texture(ibuf) == 0) {
InitGLTex(ibuf->rect, ibuf->x, ibuf->y, mipmap);
return;
@@ -289,7 +289,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
mOk = false;
return mOk;
}
- else if (!cubemap || cubemap->ima->ok==0)
+ else if (!cubemap || cubemap->ima->ok==0)
{
mOk = false;
return mOk;
@@ -336,7 +336,7 @@ bool BL_Texture::InitCubeMap(int unit, EnvMap *cubemap)
bool needs_split = false;
- if (!cubemap->cube[0])
+ if (!cubemap->cube[0])
{
needs_split = true;
spit ("Re-Generating texture buffer");
@@ -407,7 +407,7 @@ void BL_Texture::Validate()
bool BL_Texture::Ok()
{
- return (mTexture!= 0);
+ return (mTexture!= 0);
}
@@ -518,14 +518,14 @@ void BL_Texture::SetMapping(int mode)
return;
}
- if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( mType == GL_TEXTURE_CUBE_MAP_ARB &&
GLEW_ARB_texture_cube_map &&
- mode &USEREFL)
+ mode &USEREFL)
{
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP_ARB );
-
+
glEnable(GL_TEXTURE_GEN_S);
glEnable(GL_TEXTURE_GEN_T);
glEnable(GL_TEXTURE_GEN_R);
@@ -632,7 +632,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, op2, alphaOp);
}break;
- case BLEND_MUL:
+ case BLEND_MUL:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_MODULATE);
@@ -644,7 +644,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
- case BLEND_ADD:
+ case BLEND_ADD:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_ADD_SIGNED_ARB);
@@ -656,7 +656,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
else
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
- case BLEND_SUB:
+ case BLEND_SUB:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_SUBTRACT_ARB);
@@ -665,7 +665,7 @@ void BL_Texture::setTexEnv(BL_Material *mat, bool modulate)
glTexEnvf( GL_TEXTURE_ENV, source1, GL_TEXTURE );
glTexEnvf( GL_TEXTURE_ENV, op1, blend_operand);
}break;
- case BLEND_SCR:
+ case BLEND_SCR:
{
// ------------------------------
glTexEnvf( GL_TEXTURE_ENV, combiner, GL_ADD);
@@ -708,9 +708,9 @@ extern "C" {
void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
{
int dx, part;
-
+
my_free_envmapdata(env);
-
+
dx= ibuf->y;
dx/= 2;
if (3*dx != ibuf->x) {
@@ -722,17 +722,17 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
for (part=0; part<6; part++) {
env->cube[part] = IMB_allocImBuf(dx, dx, 24, IB_rect);
}
- IMB_rectcpy(env->cube[0], ibuf,
+ IMB_rectcpy(env->cube[0], ibuf,
0, 0, 0, 0, dx, dx);
- IMB_rectcpy(env->cube[1], ibuf,
+ IMB_rectcpy(env->cube[1], ibuf,
0, 0, dx, 0, dx, dx);
- IMB_rectcpy(env->cube[2], ibuf,
+ IMB_rectcpy(env->cube[2], ibuf,
0, 0, 2*dx, 0, dx, dx);
- IMB_rectcpy(env->cube[3], ibuf,
+ IMB_rectcpy(env->cube[3], ibuf,
0, 0, 0, dx, dx, dx);
- IMB_rectcpy(env->cube[4], ibuf,
+ IMB_rectcpy(env->cube[4], ibuf,
0, 0, dx, dx, dx, dx);
- IMB_rectcpy(env->cube[5], ibuf,
+ IMB_rectcpy(env->cube[5], ibuf,
0, 0, 2*dx, dx, dx, dx);
env->ok= 2;// ENV_OSA
@@ -743,7 +743,7 @@ void my_envmap_split_ima(EnvMap *env, ImBuf *ibuf)
void my_free_envmapdata(EnvMap *env)
{
unsigned int part;
-
+
for (part=0; part<6; part++) {
ImBuf *ibuf= env->cube[part];
if (ibuf) {
diff --git a/source/gameengine/Ketsji/BL_Texture.h b/source/gameengine/Ketsji/BL_Texture.h
index cd18ef93822..b2e17522e40 100644
--- a/source/gameengine/Ketsji/BL_Texture.h
+++ b/source/gameengine/Ketsji/BL_Texture.h
@@ -28,7 +28,7 @@ private:
unsigned int mTexture; // Bound texture unit data
bool mOk; // ...
bool mNeedsDeleted; // If generated
- unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
+ unsigned int mType; // enum TEXTURE_2D | CUBE_MAP
int mUnit; // Texture unit associated with mTexture
unsigned int mEnvState; // cache textureEnv
static unsigned int mDisableState; // speed up disabling calls
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
index 325a7be9bd7..7b00129257a 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
@@ -58,8 +58,8 @@ public:
virtual bool Update();
virtual CValue* GetReplica();
- virtual void Replace_NetworkScene(NG_NetworkScene *val)
- {
+ virtual void Replace_NetworkScene(NG_NetworkScene *val)
+ {
m_networkscene= val;
};
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
index a1f0692b7b3..a519ccdab22 100644
--- a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -67,7 +67,7 @@ public:
virtual bool IsPositiveTrigger();
virtual void Init();
void EndFrame();
-
+
virtual void Replace_NetworkScene(NG_NetworkScene *val)
{
m_NetworkScene= val;
diff --git a/source/gameengine/Ketsji/KX_ArmatureSensor.h b/source/gameengine/Ketsji/KX_ArmatureSensor.h
index b3ea905d198..725d6f208d6 100644
--- a/source/gameengine/Ketsji/KX_ArmatureSensor.h
+++ b/source/gameengine/Ketsji/KX_ArmatureSensor.h
@@ -52,8 +52,8 @@ public:
const char *constraintname,
int type,
float value);
-
- /**
+
+ /**
* For property sensor, it is used to release the pre-calculated expression
* so that self references are removed before the sensor itself is released
*/
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index d26e35f8138..80ac8d9693f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -223,7 +223,7 @@ void KX_BlenderMaterial::InitTextures()
else if (!mMaterial->glslmat || mShader) {
if ( mMaterial->img[i] ) {
if ( ! mTextures[i].InitFromImage(i, mMaterial->img[i], (mMaterial->flag[i] &MIPMAP)!=0 ))
- spit("unable to initialize image("<<i<<") in "<<
+ spit("unable to initialize image("<<i<<") in "<<
mMaterial->matname<< ", image will not be available");
}
}
@@ -235,7 +235,7 @@ void KX_BlenderMaterial::OnConstruction()
if (mConstructed)
// when material are reused between objects
return;
-
+
if (mMaterial->glslmat)
SetBlenderGLSLShader();
@@ -318,7 +318,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
BL_Texture::DisableAllTextures();
mShader->SetProg(true);
mLastShader = mShader;
-
+
BL_Texture::ActivateFirst();
mShader->ApplyShader();
@@ -411,7 +411,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
setObjectMatrixData(i, ras);
else
mTextures[i].SetMapping(mode);
-
+
if (!(mode &USEOBJ))
setTexMatrixData( i );
}
@@ -430,13 +430,13 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
void
KX_BlenderMaterial::ActivatShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
- // reset...
- if (tmp->mMaterial->IsShared())
+ // reset...
+ if (tmp->mMaterial->IsShared())
cachingInfo =0;
if (mLastBlenderShader) {
@@ -448,9 +448,9 @@ KX_BlenderMaterial::ActivatShaders(
if (!cachingInfo)
tmp->setShaderData(false, rasty);
-
+
cachingInfo = GetCachingInfo();
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setShaderData(true, rasty);
else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !rasty->GetUsingOverrideShader())
@@ -466,7 +466,7 @@ KX_BlenderMaterial::ActivatShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -482,7 +482,7 @@ KX_BlenderMaterial::ActivatShaders(
void
KX_BlenderMaterial::ActivateBlenderShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo)const
{
KX_BlenderMaterial *tmp = const_cast<KX_BlenderMaterial*>(this);
@@ -495,9 +495,9 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if (GetCachingInfo() != cachingInfo) {
if (!cachingInfo)
tmp->setBlenderShaderData(false, rasty);
-
+
cachingInfo = GetCachingInfo();
-
+
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
tmp->setBlenderShaderData(true, rasty);
else if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !rasty->GetUsingOverrideShader())
@@ -513,7 +513,7 @@ KX_BlenderMaterial::ActivateBlenderShaders(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -526,8 +526,8 @@ KX_BlenderMaterial::ActivateBlenderShaders(
}
void
-KX_BlenderMaterial::ActivateMat(
- RAS_IRasterizer* rasty,
+KX_BlenderMaterial::ActivateMat(
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
@@ -544,9 +544,9 @@ KX_BlenderMaterial::ActivateMat(
}
if (GetCachingInfo() != cachingInfo) {
- if (!cachingInfo)
+ if (!cachingInfo)
tmp->setTexData( false,rasty );
-
+
cachingInfo = GetCachingInfo();
if (rasty->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED)
@@ -564,7 +564,7 @@ KX_BlenderMaterial::ActivateMat(
if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if (mMaterial->ras_mode &WIRE)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -578,9 +578,9 @@ KX_BlenderMaterial::ActivateMat(
//ActivateTexGen(rasty);
}
-bool
-KX_BlenderMaterial::Activate(
- RAS_IRasterizer* rasty,
+bool
+KX_BlenderMaterial::Activate(
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const
{
@@ -666,7 +666,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
rasty->SetShinyness( mMaterial->hard );
rasty->SetDiffuse(
- mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
+ mMaterial->matcolor[0]*mMaterial->ref+mMaterial->emit,
mMaterial->matcolor[1]*mMaterial->ref+mMaterial->emit,
mMaterial->matcolor[2]*mMaterial->ref+mMaterial->emit,
1.0f);
@@ -687,7 +687,7 @@ void KX_BlenderMaterial::ActivatGLMaterials( RAS_IRasterizer* rasty )const
void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
{
- if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ||
+ if (ras->GetDrawingMode() == RAS_IRasterizer::KX_TEXTURED ||
(ras->GetDrawingMode() == RAS_IRasterizer::KX_SHADOW && mMaterial->alphablend != GEMAT_SOLID && !ras->GetUsingOverrideShader())) {
ras->SetAttribNum(0);
if (mShader && GLEW_ARB_shader_objects) {
@@ -713,7 +713,7 @@ void KX_BlenderMaterial::ActivateTexGen(RAS_IRasterizer *ras) const
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_UV, i);
else if (mode &USETANG)
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXTANGENT, i);
- else
+ else
ras->SetTexCoord(RAS_IRasterizer::RAS_TEXCO_DISABLE, i);
}
}
@@ -724,26 +724,26 @@ void KX_BlenderMaterial::setTexMatrixData(int i)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- if ( GLEW_ARB_texture_cube_map &&
- mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
+ if ( GLEW_ARB_texture_cube_map &&
+ mTextures[i].GetTextureType() == GL_TEXTURE_CUBE_MAP_ARB &&
mMaterial->mapping[i].mapping & USEREFL) {
- glScalef(
- mMaterial->mapping[i].scale[0],
- -mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ -mMaterial->mapping[i].scale[1],
-mMaterial->mapping[i].scale[2]
);
}
else
{
- glScalef(
- mMaterial->mapping[i].scale[0],
- mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
}
glTranslatef(
mMaterial->mapping[i].offsets[0],
- mMaterial->mapping[i].offsets[1],
+ mMaterial->mapping[i].offsets[1],
mMaterial->mapping[i].offsets[2]
);
@@ -764,7 +764,7 @@ static void GetProjPlane(BL_Material *mat, int index,int num, float*param)
void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
{
- KX_GameObject *obj =
+ KX_GameObject *obj =
(KX_GameObject*)
mScene->GetObjectList()->FindValue(mMaterial->mapping[i].objconame);
@@ -780,7 +780,7 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
float proj[4] = {0.f,0.f,0.f,0.f};
GetProjPlane(mMaterial, i, 0, proj);
glTexGenfv(GL_S, plane, proj);
-
+
GetProjPlane(mMaterial, i, 1, proj);
glTexGenfv(GL_T, plane, proj);
@@ -795,9 +795,9 @@ void KX_BlenderMaterial::setObjectMatrixData(int i, RAS_IRasterizer *ras)
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
- glScalef(
- mMaterial->mapping[i].scale[0],
- mMaterial->mapping[i].scale[1],
+ glScalef(
+ mMaterial->mapping[i].scale[0],
+ mMaterial->mapping[i].scale[1],
mMaterial->mapping[i].scale[2]
);
@@ -968,7 +968,7 @@ void KX_BlenderMaterial_Mathutils_Callback_Init()
#ifdef WITH_PYTHON
-PyMethodDef KX_BlenderMaterial::Methods[] =
+PyMethodDef KX_BlenderMaterial::Methods[] =
{
KX_PYMETHODTABLE( KX_BlenderMaterial, getShader ),
KX_PYMETHODTABLE( KX_BlenderMaterial, getMaterialIndex ),
@@ -1214,7 +1214,7 @@ KX_PYMETHODDEF_DOC( KX_BlenderMaterial, getShader , "getShader()")
if ( !GLEW_ARB_fragment_shader) {
if (!mModified)
spit("Fragment shaders not supported");
-
+
mModified = true;
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index a3d10c0a89d..02b60913b91 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -55,30 +55,30 @@ public:
return (void*) this;
}
- virtual
+ virtual
bool Activate(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
) const;
-
- virtual
+
+ virtual
void ActivateMeshSlot(
- const RAS_MeshSlot & ms,
- RAS_IRasterizer* rasty
+ const RAS_MeshSlot & ms,
+ RAS_IRasterizer* rasty
) const;
-
+
void ActivateMat(
RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const;
void ActivatShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const;
void ActivateBlenderShaders(
- RAS_IRasterizer* rasty,
+ RAS_IRasterizer* rasty,
TCachingInfo& cachingInfo
)const;
@@ -86,11 +86,11 @@ public:
Image* GetBlenderImage() const;
MTexPoly *GetMTexPoly() const;
unsigned int* GetMCol() const;
- BL_Texture * getTex (unsigned int idx) {
- return (idx < MAXTEX) ? mTextures + idx : NULL;
+ BL_Texture * getTex (unsigned int idx) {
+ return (idx < MAXTEX) ? mTextures + idx : NULL;
}
- Image * getImage (unsigned int idx) {
- return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL;
+ Image * getImage (unsigned int idx) {
+ return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL;
}
unsigned int* getBlendFunc() {
return mBlendFunc;
@@ -101,7 +101,7 @@ public:
MT_Scalar hard, MT_Scalar spec,
MT_Scalar ref, MT_Scalar emit, MT_Scalar alpha
);
-
+
virtual void Replace_IScene(SCA_IScene *val);
BL_Material *GetBLMaterial();
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 89aea80bb67..93f1621255d 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -30,7 +30,7 @@
* \ingroup ketsji
*/
-
+
#include "glew-mx.h"
#include "KX_Camera.h"
#include "KX_Scene.h"
@@ -76,10 +76,10 @@ KX_Camera::~KX_Camera()
CValue* KX_Camera::GetReplica()
{
KX_Camera* replica = new KX_Camera(*this);
-
+
// this will copy properties and so on...
replica->ProcessReplica();
-
+
return replica;
}
@@ -91,15 +91,15 @@ void KX_Camera::ProcessReplica()
}
MT_Transform KX_Camera::GetWorldToCamera() const
-{
+{
MT_Transform camtrans;
camtrans.invert(MT_Transform(NodeGetWorldPosition(), NodeGetWorldOrientation()));
-
+
return camtrans;
}
-
+
MT_Transform KX_Camera::GetCameraToWorld() const
{
return MT_Transform(NodeGetWorldPosition(), NodeGetWorldOrientation());
@@ -121,7 +121,7 @@ const MT_Point3 KX_Camera::GetCameraLocation() const
/* .... I want it in world coords */
//MT_Transform trans;
//trans.setBasis(NodeGetWorldOrientation());
-
+
return NodeGetWorldPosition();
}
@@ -261,7 +261,7 @@ float KX_Camera::GetFocalLength() const
RAS_CameraData* KX_Camera::GetCameraData()
{
- return &m_camdata;
+ return &m_camdata;
}
void KX_Camera::ExtractClipPlanes()
@@ -282,7 +282,7 @@ void KX_Camera::ExtractClipPlanes()
m_planes[4] = m[3] + m[2];
// Far clip plane
m_planes[5] = m[3] - m[2];
-
+
m_dirty = false;
m_normalized = false;
}
@@ -291,14 +291,14 @@ void KX_Camera::NormalizeClipPlanes()
{
if (m_normalized)
return;
-
+
for (unsigned int p = 0; p < 6; p++)
{
MT_Scalar factor = sqrtf(m_planes[p][0]*m_planes[p][0] + m_planes[p][1]*m_planes[p][1] + m_planes[p][2]*m_planes[p][2]);
if (!MT_fuzzyZero(factor))
m_planes[p] /= factor;
}
-
+
m_normalized = true;
}
@@ -382,15 +382,15 @@ void KX_Camera::ExtractFrustumSphere()
// orthographic projection
// The most extreme points on the near and far plane. (normalized device coords)
MT_Vector4 hnear(1.0f, 1.0f, 1.0f, 1.0f), hfar(-1.0f, -1.0f, -1.0f, 1.0f);
-
+
// Transform to hom camera local space
hnear = clip_camcs_matrix*hnear;
hfar = clip_camcs_matrix*hfar;
-
+
// Tranform to 3d camera local space.
MT_Point3 nearpoint(hnear[0]/hnear[3], hnear[1]/hnear[3], hnear[2]/hnear[3]);
MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]);
-
+
// just use mediant point
m_frustum_center = (farpoint + nearpoint)*0.5f;
m_frustum_radius = m_frustum_center.distance(farpoint);
@@ -398,14 +398,14 @@ void KX_Camera::ExtractFrustumSphere()
// Transform to world space.
m_frustum_center = GetCameraToWorld()(m_frustum_center);
m_frustum_radius /= fabsf(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]);
-
+
m_set_frustum_center = true;
}
bool KX_Camera::PointInsideFrustum(const MT_Point3& x)
{
ExtractClipPlanes();
-
+
for ( unsigned int i = 0; i < 6 ; i++ )
{
if (m_planes[i][0] * x[0] + m_planes[i][1] * x[1] + m_planes[i][2] * x[2] + m_planes[i][3] < 0.0f)
@@ -417,7 +417,7 @@ bool KX_Camera::PointInsideFrustum(const MT_Point3& x)
int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
{
ExtractClipPlanes();
-
+
unsigned int insideCount = 0;
// 6 view frustum planes
for ( unsigned int p = 0; p < 6 ; p++ )
@@ -429,7 +429,7 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
if (m_planes[p][0] * box[v][0] + m_planes[p][1] * box[v][1] + m_planes[p][2] * box[v][2] + m_planes[p][3] < 0.0f)
behindCount++;
}
-
+
// 8 points behind this plane
if (behindCount == 8)
return OUTSIDE;
@@ -438,11 +438,11 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box)
if (!behindCount)
insideCount++;
}
-
+
// All box vertices are on the front side of all frustum planes.
if (insideCount == 6)
return INSIDE;
-
+
return INTERSECT;
}
@@ -455,7 +455,7 @@ int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &rad
unsigned int p;
ExtractClipPlanes();
NormalizeClipPlanes();
-
+
MT_Scalar distance;
int intersect = INSIDE;
// distance: <-------- OUTSIDE -----|----- INTERSECT -----0----- INTERSECT -----|----- INSIDE -------->
@@ -468,7 +468,7 @@ int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &rad
else if (distance < -radius)
return OUTSIDE;
}
-
+
return intersect;
}
@@ -476,7 +476,7 @@ bool KX_Camera::GetFrustumCulling() const
{
return m_frustum_culling;
}
-
+
void KX_Camera::EnableViewport(bool viewport)
{
InvalidateProjectionMatrix(false); // We need to reset projection matrix
@@ -536,10 +536,10 @@ PyMethodDef KX_Camera::Methods[] = {
};
PyAttributeDef KX_Camera::Attributes[] = {
-
+
KX_PYATTRIBUTE_BOOL_RW("frustum_culling", KX_Camera, m_frustum_culling),
KX_PYATTRIBUTE_RW_FUNCTION("perspective", KX_Camera, pyattr_get_perspective, pyattr_set_perspective),
-
+
KX_PYATTRIBUTE_RW_FUNCTION("lens", KX_Camera, pyattr_get_lens, pyattr_set_lens),
KX_PYATTRIBUTE_RW_FUNCTION("fov", KX_Camera, pyattr_get_fov, pyattr_set_fov),
KX_PYATTRIBUTE_RW_FUNCTION("ortho_scale", KX_Camera, pyattr_get_ortho_scale, pyattr_set_ortho_scale),
@@ -549,17 +549,17 @@ PyAttributeDef KX_Camera::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("shift_y", KX_Camera, pyattr_get_shift_y, pyattr_set_shift_y),
KX_PYATTRIBUTE_RW_FUNCTION("useViewport", KX_Camera, pyattr_get_use_viewport, pyattr_set_use_viewport),
-
+
KX_PYATTRIBUTE_RW_FUNCTION("projection_matrix", KX_Camera, pyattr_get_projection_matrix, pyattr_set_projection_matrix),
KX_PYATTRIBUTE_RO_FUNCTION("modelview_matrix", KX_Camera, pyattr_get_modelview_matrix),
KX_PYATTRIBUTE_RO_FUNCTION("camera_to_world", KX_Camera, pyattr_get_camera_to_world),
KX_PYATTRIBUTE_RO_FUNCTION("world_to_camera", KX_Camera, pyattr_get_world_to_camera),
-
+
/* Grrr, functions for constants? */
KX_PYATTRIBUTE_RO_FUNCTION("INSIDE", KX_Camera, pyattr_get_INSIDE),
KX_PYATTRIBUTE_RO_FUNCTION("OUTSIDE", KX_Camera, pyattr_get_OUTSIDE),
KX_PYATTRIBUTE_RO_FUNCTION("INTERSECT", KX_Camera, pyattr_get_INTERSECT),
-
+
{ NULL } //Sentinel
};
@@ -621,7 +621,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, sphereInsideFrustum,
}
PyErr_SetString(PyExc_TypeError, "camera.sphereInsideFrustum(center, radius): KX_Camera, expected arguments: (center, radius)");
-
+
return NULL;
}
@@ -656,7 +656,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, boxInsideFrustum,
PyErr_Format(PyExc_TypeError, "camera.boxInsideFrustum(box): KX_Camera, expected eight (8) points, got %d", num_points);
return NULL;
}
-
+
MT_Point3 box[8];
for (unsigned int p = 0; p < 8 ; p++)
{
@@ -666,7 +666,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, boxInsideFrustum,
if (error)
return NULL;
}
-
+
return PyLong_FromLong(BoxInsideFrustum(box)); /* new ref */
}
@@ -691,7 +691,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, pointInsideFrustum,
{
return PyLong_FromLong(PointInsideFrustum(point)); /* new ref */
}
-
+
PyErr_SetString(PyExc_TypeError, "camera.pointInsideFrustum(point): KX_Camera, expected point argument.");
return NULL;
}
@@ -721,7 +721,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, setViewport,
int left, bottom, right, top;
if (!PyArg_ParseTuple(args,"iiii:setViewport",&left, &bottom, &right, &top))
return NULL;
-
+
SetViewport(left, bottom, right, top);
Py_RETURN_NONE;
}
@@ -749,7 +749,7 @@ int KX_Camera::pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyErr_SetString(PyExc_AttributeError, "camera.perspective = bool: KX_Camera, expected True/False or 0/1");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_perspective= param;
self->InvalidateProjectionMatrix();
return PY_SET_ATTR_SUCCESS;
@@ -769,7 +769,7 @@ int KX_Camera::pyattr_set_lens(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyErr_SetString(PyExc_AttributeError, "camera.lens = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_lens= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -798,7 +798,7 @@ int KX_Camera::pyattr_set_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
fov *= MT_RADS_PER_DEG;
float width = self->m_camdata.m_sensor_x;
float lens = width / (2.0f * tanf(0.5f * fov));
-
+
self->m_camdata.m_lens= lens;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -818,7 +818,7 @@ int KX_Camera::pyattr_set_ortho_scale(void *self_v, const KX_PYATTRIBUTE_DEF *at
PyErr_SetString(PyExc_AttributeError, "camera.ortho_scale = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_scale= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -838,7 +838,7 @@ int KX_Camera::pyattr_set_near(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef,
PyErr_SetString(PyExc_AttributeError, "camera.near = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_clipstart= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -858,7 +858,7 @@ int KX_Camera::pyattr_set_far(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P
PyErr_SetString(PyExc_AttributeError, "camera.far = float: KX_Camera, expected a float greater than zero");
return PY_SET_ATTR_FAIL;
}
-
+
self->m_camdata.m_clipend= param;
self->m_set_projection_matrix = false;
return PY_SET_ATTR_SUCCESS;
@@ -926,16 +926,16 @@ int KX_Camera::pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *a
PyObject *KX_Camera::pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self = static_cast<KX_Camera*>(self_v);
- return PyObjectFrom(self->GetProjectionMatrix());
+ return PyObjectFrom(self->GetProjectionMatrix());
}
int KX_Camera::pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_Camera* self = static_cast<KX_Camera*>(self_v);
MT_Matrix4x4 mat;
- if (!PyMatTo(value, mat))
+ if (!PyMatTo(value, mat))
return PY_SET_ATTR_FAIL;
-
+
self->SetProjectionMatrix(mat);
return PY_SET_ATTR_SUCCESS;
}
@@ -955,7 +955,7 @@ PyObject *KX_Camera::pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBU
PyObject *KX_Camera::pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_Camera* self = static_cast<KX_Camera*>(self_v);
- return PyObjectFrom(self->GetWorldToCamera());
+ return PyObjectFrom(self->GetWorldToCamera());
}
@@ -974,10 +974,10 @@ bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok,
*object = NULL;
return false;
}
-
+
if (value==Py_None) {
*object = NULL;
-
+
if (py_none_ok) {
return true;
} else {
@@ -985,11 +985,11 @@ bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok,
return false;
}
}
-
+
if (PyUnicode_Check(value)) {
STR_String value_str = _PyUnicode_AsString(value);
*object = KX_GetActiveScene()->FindCamera(value_str);
-
+
if (*object) {
return true;
} else {
@@ -999,27 +999,27 @@ bool ConvertPythonToCamera(PyObject *value, KX_Camera **object, bool py_none_ok,
return false;
}
}
-
+
if (PyObject_TypeCheck(value, &KX_Camera::Type)) {
*object = static_cast<KX_Camera*>BGE_PROXY_REF(value);
-
+
/* sets the error */
if (*object==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
-
+
return true;
}
-
+
*object = NULL;
-
+
if (py_none_ok) {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_Camera, a string or None", error_prefix);
} else {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_Camera or a string", error_prefix);
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 8addf0b7aed..3b96d7d01b8 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -82,7 +82,7 @@ protected:
* Storage for the modelview matrix that is passed to the
* rasterizer. */
MT_Matrix4x4 m_modelview_matrix;
-
+
/**
* true if the view frustum (modelview/projection matrix)
* has changed - the clip planes (m_planes) will have to be
@@ -93,23 +93,23 @@ protected:
* true if the frustum planes have been normalized.
*/
bool m_normalized;
-
+
/**
* View Frustum clip planes.
*/
MT_Vector4 m_planes[6];
-
+
/**
* This camera is frustum culling.
* Some cameras (ie if the game was started from a non camera view should not cull.)
*/
bool m_frustum_culling;
-
+
/**
* true if this camera has a valid projection matrix.
*/
bool m_set_projection_matrix;
-
+
/**
* The center point of the frustum.
*/
@@ -150,10 +150,10 @@ public:
KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata, bool frustum_culling = true, bool delete_node = false);
virtual ~KX_Camera();
-
- /**
+
+ /**
* Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
+ * instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
virtual CValue*
@@ -172,26 +172,26 @@ public:
/* I want the camera orientation as well. */
const MT_Quaternion GetCameraOrientation() const;
-
+
/** Sets the projection matrix that is used by the rasterizer. */
void SetProjectionMatrix(const MT_Matrix4x4 & mat);
/** Sets the modelview matrix that is used by the rasterizer. */
void SetModelviewMatrix(const MT_Matrix4x4 & mat);
-
+
/** Gets the projection matrix that is used by the rasterizer. */
const MT_Matrix4x4& GetProjectionMatrix() const;
-
+
/** returns true if this camera has been set a projection matrix. */
bool hasValidProjectionMatrix() const;
-
+
/** Sets the validity of the projection matrix. Call this if you change camera
* data (eg lens, near plane, far plane) and require the projection matrix to be
* recalculated.
*/
void InvalidateProjectionMatrix(bool valid = false);
-
- /** Gets the modelview matrix that is used by the rasterizer.
+
+ /** Gets the modelview matrix that is used by the rasterizer.
* \warning If the Camera is a dynamic object then this method may return garbage. Use GetWorldToCamera() instead.
*/
const MT_Matrix4x4& GetModelviewMatrix() const;
@@ -218,7 +218,7 @@ public:
float GetFocalLength() const;
/** Gets all camera data. */
RAS_CameraData* GetCameraData();
-
+
/**
* Tests if the given sphere is inside this camera's view frustum.
*
@@ -239,42 +239,42 @@ public:
* \return true if the given point is inside or on the view frustum; false if it is outside.
*/
bool PointInsideFrustum(const MT_Point3& x);
-
+
/**
* Gets this camera's culling status.
*/
bool GetFrustumCulling() const;
-
+
/**
* Sets this camera's viewport status.
*/
void EnableViewport(bool viewport);
-
+
/**
* Sets this camera's viewport.
*/
void SetViewport(int left, int bottom, int right, int top);
-
+
/**
* Gets this camera's viewport status.
*/
bool GetViewport() const;
-
+
/**
* Gets this camera's viewport left.
*/
int GetViewportLeft() const;
-
+
/**
* Gets this camera's viewport bottom.
*/
int GetViewportBottom() const;
-
+
/**
* Gets this camera's viewport right.
*/
int GetViewportRight() const;
-
+
/**
* Gets this camera's viewport top.
*/
@@ -286,17 +286,17 @@ public:
KX_PYMETHOD_DOC_VARARGS(KX_Camera, sphereInsideFrustum);
KX_PYMETHOD_DOC_O(KX_Camera, boxInsideFrustum);
KX_PYMETHOD_DOC_O(KX_Camera, pointInsideFrustum);
-
+
KX_PYMETHOD_DOC_NOARGS(KX_Camera, getCameraToWorld);
KX_PYMETHOD_DOC_NOARGS(KX_Camera, getWorldToCamera);
-
+
KX_PYMETHOD_DOC_VARARGS(KX_Camera, setViewport);
KX_PYMETHOD_DOC_NOARGS(KX_Camera, setOnTop);
KX_PYMETHOD_DOC_O(KX_Camera, getScreenPosition);
KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenVect);
KX_PYMETHOD_DOC_VARARGS(KX_Camera, getScreenRay);
-
+
static PyObject* pyattr_get_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_perspective(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
@@ -317,14 +317,14 @@ public:
static PyObject* pyattr_get_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_use_viewport(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
static PyObject* pyattr_get_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_projection_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
static PyObject* pyattr_get_modelview_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_camera_to_world(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_world_to_camera(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
static PyObject* pyattr_get_INSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_OUTSIDE(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_INTERSECT(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index e488bf3c30a..f71699da5d8 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -40,21 +40,21 @@
#include <float.h>
#include "KX_GameObject.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
KX_CameraActuator::KX_CameraActuator(
- SCA_IObject* gameobj,
+ SCA_IObject* gameobj,
SCA_IObject *obj,
float hght,
float minhght,
float maxhght,
short axis,
float damping
-):
+):
SCA_IActuator(gameobj, KX_ACT_CAMERA),
m_ob (obj),
m_height (hght),
@@ -73,7 +73,7 @@ KX_CameraActuator::~KX_CameraActuator()
m_ob->UnregisterActuator(this);
}
- CValue*
+ CValue*
KX_CameraActuator::
GetReplica(
) {
@@ -126,7 +126,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
float inp;
short cox = 0, coy = 0, coz = 0;
-
+
/* up range has no meaning, is not really up!
* see: VecUpMat3old
*/
@@ -163,7 +163,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
mat[coz][1] = 0.0f;
mat[coz][2] = 0.0f;
}
-
+
inp = mat[coz][2];
mat[coy][0] = - inp * mat[coz][0];
mat[coy][1] = - inp * mat[coz][1];
@@ -175,7 +175,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
mat[coy][1] = 1.f;
mat[coy][2] = 0.f;
}
-
+
cross_v3_v3v3(mat[cox], mat[coy], mat[coz]);
}
@@ -186,9 +186,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
- if (bNegativeEvent || !m_ob)
+ if (bNegativeEvent || !m_ob)
return false;
-
+
KX_GameObject *obj = (KX_GameObject*) GetParent();
MT_Point3 from = obj->NodeGetWorldPosition();
MT_Matrix3x3 frommat = obj->NodeGetWorldOrientation();
@@ -200,7 +200,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
float inp, fac; //, factor = 0.0; /* some factor... */
float mindistsq, maxdistsq, distsq;
float mat[3][3];
-
+
/* The rules: */
/* CONSTRAINT 1: not implemented */
/* CONSTRAINT 2: can camera see actor? */
@@ -287,7 +287,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
from[0] += fac * fp1[0];
from[1] += fac * fp1[1];
from[2] += fac * fp1[2];
-
+
/* only for it lies: cross test and perpendicular bites up */
if (inp < 0.0f) {
/* Don't do anything if the cross product is too small.
@@ -313,14 +313,14 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
if (distsq > maxdistsq) {
distsq = 0.15f * (distsq - maxdistsq) / distsq;
-
+
from[0] += distsq*rc[0];
from[1] += distsq*rc[1];
from[2] += distsq*rc[2];
}
else if (distsq < mindistsq) {
distsq = 0.15f * (mindistsq - distsq) / mindistsq;
-
+
from[0] -= distsq*rc[0];
from[1] -= distsq*rc[1];
from[2] -= distsq*rc[2];
@@ -332,14 +332,14 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
rc[1] = (lookat[1]-from[1]);
rc[2] = (lookat[2]-from[2]);
Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */
-
+
/* now set the camera position and rotation */
-
+
obj->NodeSetLocalPosition(from);
-
+
actormat[0][0] = mat[0][0]; actormat[0][1] = mat[1][0]; actormat[0][2] = mat[2][0];
actormat[1][0] = mat[0][1]; actormat[1][1] = mat[1][1]; actormat[1][2] = mat[2][1];
actormat[2][0] = mat[0][2]; actormat[2][1] = mat[1][2]; actormat[2][2] = mat[2][2];
@@ -410,16 +410,16 @@ int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF
{
KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(self->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_CameraActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (self->m_ob)
self->m_ob->UnregisterActuator(self);
if ((self->m_ob = (SCA_IObject*)gameobj))
self->m_ob->RegisterActuator(self);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index fb0a7d88dd9..83668d8bf40 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -60,19 +60,19 @@ private :
//const MT_Scalar m_minHeight;
/** max (float), */
//const MT_Scalar m_maxHeight;
-
+
/** height (float), */
float m_height;
-
+
/** min (float), */
float m_minHeight;
-
+
/** max (float), */
float m_maxHeight;
-
+
/** axis the camera tries to get behind: +x/+y/-x/-y */
short m_axis;
-
+
/** damping (float), */
float m_damping;
@@ -81,11 +81,11 @@ private :
/* parse x or y to a toggle pick */
bool string2axischoice(const char *axisString);
-
+
public:
static STR_String X_AXIS_STRING;
static STR_String Y_AXIS_STRING;
-
+
/**
* Set the bool toggle to true to use x lock, false for y lock
*/
@@ -109,7 +109,7 @@ private :
/** Methods Inherited from CValue */
CValue* GetReplica();
virtual void ProcessReplica();
-
+
/** Methods inherited from SCA_IActuator */
virtual bool Update(
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
index a1c726209e1..70f5386fbb7 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
@@ -49,11 +49,11 @@ bool KX_CameraIpoSGController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
-
+
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_Camera* kxcamera = (KX_Camera*) ob->GetSGClientObject();
RAS_CameraData* camdata = kxcamera->GetCameraData();
-
+
if (m_modify_lens)
camdata->m_lens = m_lens;
@@ -62,7 +62,7 @@ bool KX_CameraIpoSGController::Update(double currentTime)
if (m_modify_clipend)
camdata->m_clipend = m_clipend;
-
+
if (m_modify_lens || m_modify_clipstart || m_modify_clipend)
kxcamera->InvalidateProjectionMatrix();
@@ -102,7 +102,7 @@ SG_Controller* KX_CameraIpoSGController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -113,13 +113,13 @@ KX_CameraIpoSGController::~KX_CameraIpoSGController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
void
KX_CameraIpoSGController::SetOption(
int option,
- int value)
+ int value)
{
/* Setting options */
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
index 1f6f211622c..211c1a4e198 100644
--- a/source/gameengine/Ketsji/KX_CameraIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
@@ -55,7 +55,7 @@ private:
double m_ipotime;
public:
- KX_CameraIpoSGController() :
+ KX_CameraIpoSGController() :
m_modify_lens(false),
m_modify_clipstart(false),
m_modify_clipend(false),
@@ -87,8 +87,8 @@ public:
m_modify_clipstart = modify;
}
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_CameraIpoSGController")
#endif
diff --git a/source/gameengine/Ketsji/KX_CharacterWrapper.h b/source/gameengine/Ketsji/KX_CharacterWrapper.h
index dd7ba680ec7..262242b251b 100644
--- a/source/gameengine/Ketsji/KX_CharacterWrapper.h
+++ b/source/gameengine/Ketsji/KX_CharacterWrapper.h
@@ -23,7 +23,7 @@ public:
KX_PYMETHOD_DOC_NOARGS(KX_CharacterWrapper, jump);
static PyObject* pyattr_get_onground(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
static PyObject* pyattr_get_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject* pyattr_get_max_jumps(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index 81ae5b58009..bcbf06b947c 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -58,24 +58,24 @@ public:
m_type(type),
m_gameobject(gameobject)
{}
-
+
KX_ClientObjectInfo(const KX_ClientObjectInfo &copy) :
m_type(copy.m_type),
m_gameobject(copy.m_gameobject)
{
}
-
+
virtual ~KX_ClientObjectInfo() {}
-
- virtual bool hasCollisionCallback()
+
+ virtual bool hasCollisionCallback()
{
return m_sensors.size() != 0;
}
-
+
bool isActor() { return m_type <= ACTOR; }
bool isSensor() { return m_type >= SENSOR && m_type <= OBACTORSENSOR; }
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ClientObjectInfo")
#endif
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 27c074393b4..a1ccd9f8bf8 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -49,7 +49,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
+KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
int posDampTime,
int rotDampTime,
float minBound,
@@ -113,7 +113,7 @@ KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
} /* End of constructor */
KX_ConstraintActuator::~KX_ConstraintActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -121,7 +121,7 @@ bool KX_ConstraintActuator::RayHit(KX_ClientObjectInfo *client, KX_RayCast *resu
{
m_hitObject = client->m_gameobject;
-
+
bool bFound = false;
if (m_property.IsEmpty())
@@ -339,7 +339,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
if (!pe) {
std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl;
goto CHECK_TIME;
- }
+ }
if (!spc) {
// the object is not physical, we probably want to avoid hitting its own parent
KX_GameObject *parent = obj->GetParent();
@@ -353,7 +353,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
MT_Vector3 newnormal = callback.m_hitNormal;
// compute new position & orientation
if ((m_option & (KX_ACT_CONSTRAINT_NORMAL|KX_ACT_CONSTRAINT_DISTANCE)) == 0) {
- // if none option is set, the actuator does nothing but detect ray
+ // if none option is set, the actuator does nothing but detect ray
// (works like a sensor)
goto CHECK_TIME;
}
@@ -398,7 +398,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
goto CHECK_TIME;
}
}
- break;
+ break;
case KX_ACT_CONSTRAINT_FHPX:
case KX_ACT_CONSTRAINT_FHPY:
case KX_ACT_CONSTRAINT_FHPZ:
@@ -451,7 +451,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
if (!pe) {
std::cout << "WARNING: Constraint actuator " << GetName() << ": There is no physics environment!" << std::endl;
goto CHECK_TIME;
- }
+ }
if (!spc || !spc->IsDynamic()) {
// the object is not dynamic, it won't support setting speed
goto CHECK_TIME;
@@ -468,7 +468,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
{
MT_Vector3 newnormal = callback.m_hitNormal;
// compute new position & orientation
- MT_Scalar distance = (callback.m_hitPoint-position).length()-spc->GetRadius();
+ MT_Scalar distance = (callback.m_hitPoint-position).length()-spc->GetRadius();
// estimate the velocity of the hit point
MT_Point3 relativeHitPoint;
relativeHitPoint = (callback.m_hitPoint-m_hitObject->NodeGetWorldPosition());
@@ -502,7 +502,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
// don't set the position with this constraint
goto CHECK_TIME;
}
- break;
+ break;
case KX_ACT_CONSTRAINT_LOCX:
case KX_ACT_CONSTRAINT_LOCY:
case KX_ACT_CONSTRAINT_LOCZ:
@@ -541,8 +541,8 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
return result;
} /* end of KX_ConstraintActuator::Update(double curtime,double deltatime) */
-void KX_ConstraintActuator::Clamp(MT_Scalar &var,
- float min,
+void KX_ConstraintActuator::Clamp(MT_Scalar &var,
+ float min,
float max) {
if (var < min) {
var = min;
@@ -552,7 +552,7 @@ void KX_ConstraintActuator::Clamp(MT_Scalar &var,
}
-bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m)
+bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m)
{
bool res = false;
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
index af617655d5e..61f106321de 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.h
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -49,7 +49,7 @@ protected:
// Damp time (int),
int m_posDampTime;
int m_rotDampTime;
- // min (float)
+ // min (float)
float m_minimumBound;
// max (float)
float m_maximumBound;
@@ -78,7 +78,7 @@ protected:
*/
void Clamp(MT_Scalar &var, float min, float max);
-
+
public:
// m_locrot
enum KX_CONSTRAINTTYPE {
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
index 2f32b5e3216..9c3ece2fb55 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -60,23 +60,23 @@ PyObject *KX_ConstraintWrapper::PyGetParam(PyObject *args, PyObject *kwds)
{
int dof;
float value;
-
+
if (!PyArg_ParseTuple(args,"i:getParam",&dof))
return NULL;
-
+
value = m_physenv->GetConstraintParam(m_constraintId,dof);
return PyFloat_FromDouble(value);
-
+
}
PyObject *KX_ConstraintWrapper::PySetParam(PyObject *args, PyObject *kwds)
{
int dof;
float minLimit,maxLimit;
-
+
if (!PyArg_ParseTuple(args,"iff:setParam",&dof,&minLimit,&maxLimit))
return NULL;
-
+
m_physenv->SetConstraintParam(m_constraintId,dof,minLimit,maxLimit);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
index 5e20b7a9aca..8c645615fe8 100644
--- a/source/gameengine/Ketsji/KX_ConstraintWrapper.h
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
@@ -42,7 +42,7 @@ public:
KX_ConstraintWrapper(PHY_ConstraintType ctype,int constraintId,class PHY_IPhysicsEnvironment* physenv);
virtual ~KX_ConstraintWrapper ();
int getConstraintId() { return m_constraintId; }
-
+
#ifdef WITH_PYTHON
KX_PYMETHOD_NOARGS(KX_ConstraintWrapper,GetConstraintId);
KX_PYMETHOD(KX_ConstraintWrapper,SetParam);
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index d08372e47d4..46ba00e4cb1 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -180,7 +180,7 @@ void KX_Dome::SetViewPort(const int viewport[4])
{
if (canvaswidth != m_viewport.GetWidth() || canvasheight != m_viewport.GetHeight())
{
- m_viewport.SetLeft(viewport[0]);
+ m_viewport.SetLeft(viewport[0]);
m_viewport.SetBottom(viewport[1]);
m_viewport.SetRight(viewport[2]);
m_viewport.SetTop(viewport[3]);
@@ -237,7 +237,7 @@ void KX_Dome::CalculateImageSize(void)
m_buffersize = (canvaswidth > canvasheight?canvasheight:canvaswidth);
m_buffersize = (int)(m_buffersize*m_resbuffer); //reduce buffer size for better performance
-
+
int i = 0;
while ((1 << i) <= m_buffersize)
i++;
@@ -315,7 +315,7 @@ bool KX_Dome::CreateDL()
glEndList();
}
- //clearing the vectors
+ //clearing the vectors
cubetop.clear();
cubebottom.clear();
cuberight.clear();
@@ -591,9 +591,9 @@ void KX_Dome::CreateMeshDome180(void)
cubebottom[0].v[2] = 0.0;
nfacesbottom = 1;
-
+
/* Left face - two triangles */
-
+
cubeleft[0].verts[0][0] = (float)(-M_SQRT2) / 2.0f;
cubeleft[0].verts[0][1] = 0.0f;
cubeleft[0].verts[0][2] = -0.5f;
@@ -632,7 +632,7 @@ void KX_Dome::CreateMeshDome180(void)
cubeleft[1].v[2] = uv_ratio;
nfacesleft = 2;
-
+
/* Right face - two triangles */
cuberight[0].verts[0][0] = 0.0f;
cuberight[0].verts[0][1] = (float)M_SQRT2 / 2.0f;
@@ -672,7 +672,7 @@ void KX_Dome::CreateMeshDome180(void)
cuberight[1].v[2] = uv_ratio;
nfacesright = 2;
-
+
//Refine a triangular mesh by bisecting each edge forms 3 new triangles for each existing triangle on each iteration
//Could be made more efficient for drawing if the triangles were ordered in a fan. Not that important since we are using DisplayLists
@@ -750,7 +750,7 @@ void KX_Dome::CreateMeshDome250(void)
uv_height = uv_ratio * ( (verts_height / 2.0f) + 0.5f);
uv_base = uv_ratio * (1.0f - ((verts_height / 2.0f) + 0.5f));
-
+
//creating faces for the env mapcube 180deg Dome
// Front Face - 2 triangles
cubefront[0].verts[0][0] =-1.0f;
@@ -1133,7 +1133,7 @@ void KX_Dome::CreateMeshPanorama(void)
nfacesleftback = 2;
/* Left face - two triangles */
-
+
cubeleft[0].verts[0][0] = (float)(-M_SQRT2);
cubeleft[0].verts[0][1] = 0.0f;
cubeleft[0].verts[0][2] = -1.0f;
@@ -1172,7 +1172,7 @@ void KX_Dome::CreateMeshPanorama(void)
cubeleft[1].v[2] = uv_ratio;
nfacesleft = 2;
-
+
/* Right face - two triangles */
cuberight[0].verts[0][0] = 0.0f;
cuberight[0].verts[0][1] = (float)M_SQRT2;
@@ -1212,7 +1212,7 @@ void KX_Dome::CreateMeshPanorama(void)
cuberight[1].v[2] = uv_ratio;
nfacesright = 2;
-
+
/* Right Back (-135deg) face - two triangles */
cuberightback[0].verts[0][0] = (float)M_SQRT2;
cuberightback[0].verts[0][1] = 0.0f;
@@ -1435,7 +1435,7 @@ void KX_Dome::SplitFace(vector <DomeFace>& face, int *nfaces)
void KX_Dome::CalculateFrustum(KX_Camera *cam)
{
#if 0
- // manually creating a 90deg Field of View Frustum
+ // manually creating a 90deg Field of View Frustum
// the original formula:
top = tan(fov*3.14159f/30.0f)) * near [for fov in degrees]
@@ -1462,7 +1462,7 @@ void KX_Dome::CalculateFrustum(KX_Camera *cam)
m_frustum.x2 = top;
m_frustum.y1 = -top;
m_frustum.y2 = top;
-
+
m_projmat = m_rasterizer->GetFrustumMatrix(
m_frustum.x1, m_frustum.x2, m_frustum.y1, m_frustum.y2, m_frustum.camnear, m_frustum.camfar);
}
@@ -1479,7 +1479,7 @@ void KX_Dome::CalculateCameraOrientation()
MT_Scalar c = cosf(deg45);
MT_Scalar s = sinf(deg45);
- if (m_angle <= 180 && (m_mode == DOME_FISHEYE
+ if (m_angle <= 180 && (m_mode == DOME_FISHEYE
|| m_mode == DOME_TRUNCATED_FRONT
|| m_mode == DOME_TRUNCATED_REAR)) {
@@ -1504,7 +1504,7 @@ void KX_Dome::CalculateCameraOrientation()
s, 0.0f, c);
} else if (m_mode == DOME_ENVMAP || (m_angle > 180 && (m_mode == DOME_FISHEYE
- || m_mode == DOME_TRUNCATED_FRONT
+ || m_mode == DOME_TRUNCATED_FRONT
|| m_mode == DOME_TRUNCATED_REAR))) {
m_locRot[0] = MT_Matrix3x3( // 90deg - Top
@@ -1526,7 +1526,7 @@ void KX_Dome::CalculateCameraOrientation()
0.0f, 0.0f,-1.0f,
0.0f, 1.0f, 0.0f,
1.0f, 0.0f, 0.0f);
-
+
m_locRot[4] = MT_Matrix3x3( // 0deg - Front
1.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f,
@@ -1539,7 +1539,7 @@ void KX_Dome::CalculateCameraOrientation()
} else if (m_mode == DOME_PANORAM_SPH) {
- m_locRot[0] = MT_Matrix3x3( // Top
+ m_locRot[0] = MT_Matrix3x3( // Top
c, s, 0.0f,
0.0f,0.0f, -1.0f,
-s, c, 0.0f);
@@ -1658,7 +1658,7 @@ void KX_Dome::DrawEnvMap(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
@@ -1677,7 +1677,7 @@ void KX_Dome::DrawEnvMap(void)
ortho_height = 2.0f / 3;
ortho_width = (float)can_width/can_height * ortho_height;
}
-
+
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0f, 10.0f);
}
@@ -1788,7 +1788,7 @@ void KX_Dome::DrawDomeFisheye(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
@@ -1808,7 +1808,7 @@ void KX_Dome::DrawDomeFisheye(void)
ortho_width = (float)can_width/can_height;
ortho_height = 1.0f;
}
-
+
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0f, 10.0f);
}
}
@@ -1884,7 +1884,7 @@ void KX_Dome::DrawPanorama(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
@@ -1905,7 +1905,7 @@ void KX_Dome::DrawPanorama(void)
ortho_width = (float)can_width / can_height * 0.5f;
ortho_height = 0.5f;
}
-
+
glOrtho((-ortho_width), ortho_width, (-ortho_height), ortho_height, -20.0f, 10.0f);
}
@@ -1968,7 +1968,7 @@ void KX_Dome::DrawDomeWarped(void)
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- // Making the viewport always square
+ // Making the viewport always square
int can_width = m_viewport.GetRight();
int can_height = m_viewport.GetTop();
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index 5a0c4588ae2..26079a10e1d 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -83,7 +83,7 @@ public:
GLuint domefacesId[7]; /* ID of the images -- room for 7 images, using only 4 for 180deg x 360deg dome,
* 6 for panoramic and +1 for warp mesh */
GLuint dlistId; /* ID of the Display Lists of the images (used as an offset) */
-
+
typedef struct {
double u[3], v[3];
MT_Vector3 verts[3]; //three verts
@@ -108,7 +108,7 @@ public:
vector <DomeFace> cubetop, cubebottom, cuberight, cubeleft, cubefront, cubeback; //for fisheye
vector <DomeFace> cubeleftback, cuberightback; //for panorama
-
+
int nfacestop, nfacesbottom, nfacesleft, nfacesright, nfacesfront, nfacesback;
int nfacesleftback, nfacesrightback;
@@ -145,7 +145,7 @@ public:
void CreateGLImages(void);
void ClearGLImages(void);//called on resize
bool CreateDL(void); //create Display Lists
- void ClearDL(void); //remove Display Lists
+ void ClearDL(void); //remove Display Lists
bool CreateFBO(void);//create FBO (for warp mesh)
void ClearFBO(void); //remove FBO
@@ -169,7 +169,7 @@ protected:
float m_radangle; //the angle of the fisheye in radians
float m_resbuffer; //the resolution of the buffer
short m_tilt; //the dome tilt (camera rotation on horizontal axis)
-
+
RAS_Rect m_viewport;
MT_Matrix4x4 m_projmat;
@@ -187,8 +187,8 @@ protected:
RAS_IRenderTools* m_rendertools;
/// engine
KX_KetsjiEngine* m_engine;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_Dome")
#endif
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h
index 63a0782a544..80d8620894a 100644
--- a/source/gameengine/Ketsji/KX_EmptyObject.h
+++ b/source/gameengine/Ketsji/KX_EmptyObject.h
@@ -37,7 +37,7 @@ class KX_EmptyObject : public KX_GameObject
{
public:
KX_EmptyObject(void* sgReplicationInfo,SG_Callbacks callbacks) :
- KX_GameObject(sgReplicationInfo,callbacks)
+ KX_GameObject(sgReplicationInfo,callbacks)
{};
virtual ~KX_EmptyObject();
diff --git a/source/gameengine/Ketsji/KX_FontObject.cpp b/source/gameengine/Ketsji/KX_FontObject.cpp
index ae79284288d..a597b2981a2 100644
--- a/source/gameengine/Ketsji/KX_FontObject.cpp
+++ b/source/gameengine/Ketsji/KX_FontObject.cpp
@@ -92,9 +92,9 @@ KX_FontObject::KX_FontObject(void* sgReplicationInfo,
m_fsize = text->fsize;
m_line_spacing = text->linedist;
m_offset = MT_Vector3(text->xof, text->yof, 0);
-
+
m_fontid = GetFontId(text->vfont);
-
+
/* initialize the color with the object color and store it in the KX_Object class
* This is a workaround waiting for the fix:
* [#25487] BGE: Object Color only works when it has a keyed frame */
@@ -128,19 +128,19 @@ int GetFontId(VFont *vfont)
if (vfont->packedfile) {
packedfile= vfont->packedfile;
fontid= BLF_load_mem(vfont->name, (unsigned char*)packedfile->data, packedfile->size);
-
+
if (fontid == -1) {
printf("ERROR: packed font \"%s\" could not be loaded.\n", vfont->name);
fontid = BLF_load("default");
}
return fontid;
}
-
+
/* once we have packed working we can load the builtin font */
const char *filepath = vfont->name;
if (BKE_vfont_is_builtin(vfont)) {
fontid = BLF_load("default");
-
+
/* XXX the following code is supposed to work (after you add get_builtin_packedfile to BKE_font.h )
* unfortunately it's crashing on blf_glyph.c:173 because gc->glyph_width_max is 0
*/
@@ -150,18 +150,18 @@ int GetFontId(VFont *vfont)
return BLF_load("default");
}
-
+
/* convert from absolute to relative */
char expanded[256]; // font names can be bigger than FILE_MAX (240)
BLI_strncpy(expanded, filepath, 256);
BLI_path_abs(expanded, G.main->name);
-
+
fontid = BLF_load(expanded);
/* fallback */
if (fontid == -1)
fontid = BLF_load("default");
-
+
return fontid;
}
diff --git a/source/gameengine/Ketsji/KX_FontObject.h b/source/gameengine/Ketsji/KX_FontObject.h
index bf70eedfde6..27f642f0f9b 100644
--- a/source/gameengine/Ketsji/KX_FontObject.h
+++ b/source/gameengine/Ketsji/KX_FontObject.h
@@ -47,9 +47,9 @@ public:
void DrawFontText();
- /**
+ /**
* Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
+ * instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
virtual CValue* GetReplica();
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
index f1bd253f8b3..8bfe6966764 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.cpp
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -50,7 +50,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
+KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
int mode,
const STR_String& filename,
const STR_String& loadinganimationname,
@@ -68,7 +68,7 @@ KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
KX_GameActuator::~KX_GameActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -78,7 +78,7 @@ CValue* KX_GameActuator::GetReplica()
{
KX_GameActuator* replica = new KX_GameActuator(*this);
replica->ProcessReplica();
-
+
return replica;
}
@@ -138,10 +138,10 @@ bool KX_GameActuator::Update()
char *marshal_buffer = NULL;
unsigned int marshal_length;
FILE *fp = NULL;
-
+
pathGamePythonConfig(mashal_path);
marshal_length = saveGamePythonConfig(&marshal_buffer);
-
+
if (marshal_length && marshal_buffer) {
fp = fopen(mashal_path, "wb");
if (fp) {
@@ -171,9 +171,9 @@ bool KX_GameActuator::Update()
int marshal_length;
FILE *fp = NULL;
int result;
-
+
pathGamePythonConfig(mashal_path);
-
+
fp = fopen(mashal_path, "rb");
if (fp) {
// obtain file size:
@@ -185,17 +185,17 @@ bool KX_GameActuator::Update()
break;
}
rewind(fp);
-
+
marshal_buffer = (char*) malloc (sizeof(char)*marshal_length);
-
+
result = fread (marshal_buffer, 1, marshal_length, fp);
-
+
if (result == marshal_length) {
loadGamePythonConfig(marshal_buffer, marshal_length);
} else {
printf("warning: could not read all of '%s'\n", mashal_path);
}
-
+
free(marshal_buffer);
fclose(fp);
} else {
@@ -219,7 +219,7 @@ bool KX_GameActuator::Update()
default:
; /* do nothing? this is an internal error !!! */
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h
index 57472836bb2..6a3f03ea6a6 100644
--- a/source/gameengine/Ketsji/KX_GameActuator.h
+++ b/source/gameengine/Ketsji/KX_GameActuator.h
@@ -75,7 +75,7 @@ protected:
virtual CValue* GetReplica();
virtual bool Update();
-
+
virtual void Replace_IScene(SCA_IScene *val)
{
m_scene= val;
@@ -84,7 +84,7 @@ protected:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
}; /* end of class KX_GameActuator */
#endif
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index 3244400e1bd..a4dc5f5c4a2 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -124,8 +124,8 @@ KX_GameObject::KX_GameObject(
m_pSGNode = new SG_Node(this,sgReplicationInfo,callbacks);
// define the relationship between this node and it's parent.
-
- KX_NormalParentRelation * parent_relation =
+
+ KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_pSGNode->SetParentRelation(parent_relation);
};
@@ -209,7 +209,7 @@ KX_GameObject* KX_GameObject::GetClientObject(KX_ClientObjectInfo *info)
return info->m_gameobject;
}
-CValue* KX_GameObject:: Calc(VALUE_OPERATOR op, CValue *val)
+CValue* KX_GameObject:: Calc(VALUE_OPERATOR op, CValue *val)
{
return NULL;
}
@@ -255,12 +255,12 @@ PHY_IPhysicsController* KX_GameObject::GetPhysicsController()
}
KX_GameObject* KX_GameObject::GetDupliGroupObject()
-{
+{
return m_pDupliGroupObject;
}
CListValue* KX_GameObject::GetInstanceObjects()
-{
+{
return m_pInstanceObjects;
}
@@ -313,7 +313,7 @@ KX_GameObject* KX_GameObject::GetParent()
{
KX_GameObject* result = NULL;
SG_Node* node = m_pSGNode;
-
+
while (node && !result)
{
node = node->GetSGParent();
@@ -322,13 +322,13 @@ KX_GameObject* KX_GameObject::GetParent()
}
return result;
-
+
}
void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj, bool addToCompound, bool ghost)
{
// check on valid node in case a python controller holds a reference to a deleted object
- if (obj &&
+ if (obj &&
GetSGNode() && // object is not zombi
obj->GetSGNode() && // object is not zombi
GetSGNode()->GetSGParent() != obj->GetSGNode() && // not already parented to same object
@@ -377,7 +377,7 @@ void KX_GameObject::SetParent(KX_Scene *scene, KX_GameObject* obj, bool addToCom
// step 1: find the top parent (not necessarily obj)
KX_GameObject* rootobj = (KX_GameObject*)obj->GetSGNode()->GetRootSGParent()->GetSGClientObject();
// step 2: verify it has a physical controller and compound shape
- if (rootobj != NULL &&
+ if (rootobj != NULL &&
rootobj->m_pPhysicsController != NULL &&
rootobj->m_pPhysicsController->IsCompound())
{
@@ -395,7 +395,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
{
// get the root object to remove us from compound object if needed
KX_GameObject* rootobj = (KX_GameObject*)GetSGNode()->GetRootSGParent()->GetSGClientObject();
- // Set us to the right spot
+ // Set us to the right spot
GetSGNode()->SetLocalScale(GetSGNode()->GetWorldScaling());
GetSGNode()->SetLocalOrientation(GetSGNode()->GetWorldOrientation());
GetSGNode()->SetLocalPosition(GetSGNode()->GetWorldPosition());
@@ -411,7 +411,7 @@ void KX_GameObject::RemoveParent(KX_Scene *scene)
if (m_pPhysicsController)
{
// in case this controller was added as a child shape to the parent
- if (rootobj != NULL &&
+ if (rootobj != NULL &&
rootobj->m_pPhysicsController != NULL &&
rootobj->m_pPhysicsController->IsCompound())
{
@@ -540,7 +540,7 @@ void KX_GameObject::ProcessReplica()
if (m_attr_dict)
m_attr_dict= PyDict_Copy(m_attr_dict);
#endif
-
+
}
static void setGraphicController_recursive(SG_Node* node)
@@ -553,7 +553,7 @@ static void setGraphicController_recursive(SG_Node* node)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->ActivateGraphicController(false);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
setGraphicController_recursive(childnode);
@@ -670,7 +670,7 @@ void KX_GameObject::ApplyTorque(const MT_Vector3& torque,bool local)
void KX_GameObject::ApplyMovement(const MT_Vector3& dloc,bool local)
{
- if (GetSGNode())
+ if (GetSGNode())
{
if (m_pPhysicsController) // (IsDynamic())
{
@@ -685,7 +685,7 @@ void KX_GameObject::ApplyMovement(const MT_Vector3& dloc,bool local)
void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
{
MT_Matrix3x3 rotmat(drot);
-
+
if (GetSGNode()) {
GetSGNode()->RelativeRotate(rotmat,local);
@@ -706,10 +706,10 @@ float *KX_GameObject::GetOpenGLMatrix()
float *fl = m_OpenGL_4x4Matrix.getPointer();
if (GetSGNode()) {
MT_Transform trans;
-
+
trans.setOrigin(GetSGNode()->GetWorldPosition());
trans.setBasis(GetSGNode()->GetWorldOrientation());
-
+
MT_Vector3 scaling = GetSGNode()->GetWorldScaling();
m_bIsNegativeScaling = ((scaling[0] < 0.0f) ^ (scaling[1] < 0.0f) ^ (scaling[2] < 0.0f)) ? true : false;
trans.scale(scaling[0], scaling[1], scaling[2]);
@@ -763,7 +763,7 @@ static void UpdateBuckets_recursive(SG_Node* node)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->UpdateBuckets(0);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
UpdateBuckets_recursive(childnode);
@@ -786,15 +786,15 @@ void KX_GameObject::UpdateBuckets( bool recursive )
ms->m_RGBAcolor = m_objectColor;
ms->m_bVisible = m_bVisible;
ms->m_bCulled = m_bCulled || !m_bVisible;
- if (!ms->m_bCulled)
+ if (!ms->m_bCulled)
ms->m_bucket->ActivateMesh(ms);
-
+
/* split if necessary */
#ifdef USE_SPLIT
ms->Split();
#endif
}
-
+
if (recursive) {
UpdateBuckets_recursive(GetSGNode());
}
@@ -823,7 +823,7 @@ static float calcHysteresis(KX_Scene *kxscene, LodLevel *lod)
if (!kxscene->IsActivedLodHysteresis())
return hystvariance;
-
+
short hysteresis = 0;
// if exists, LoD level hysteresis will override scene hysteresis
if (lod->next->flags & OB_LOD_USE_HYST)
@@ -944,12 +944,12 @@ void KX_GameObject::InitIPO(bool ipo_as_force,
(*it)->SetOption(SG_Controller::SG_CONTR_IPO_LOCAL, ipo_local);
it++;
}
-}
+}
void KX_GameObject::UpdateIPO(float curframetime,
- bool recurse)
+ bool recurse)
{
- /* This function shouldn't call BL_Action::Update, not even indirectly,
+ /* This function shouldn't call BL_Action::Update, not even indirectly,
* as it will cause deadlock due to the lock in BL_Action::Update. */
// just the 'normal' update procedure.
@@ -959,7 +959,7 @@ void KX_GameObject::UpdateIPO(float curframetime,
}
// IPO update
-void
+void
KX_GameObject::UpdateMaterialData(
dword matname_hash,
MT_Vector4 rgba,
@@ -983,7 +983,7 @@ KX_GameObject::UpdateMaterialData(
if (poly->GetFlag() & RAS_BLENDERMAT )
{
KX_BlenderMaterial *m = static_cast<KX_BlenderMaterial*>(poly);
-
+
if (matname_hash == 0)
{
m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
@@ -996,7 +996,7 @@ KX_GameObject::UpdateMaterialData(
{
m->UpdateIPO(rgba, specrgb,hard,spec,ref,emit, alpha);
m_meshes[mesh]->SetVertexColor(poly,rgba);
-
+
// no break here, because one blender material can be split into several game engine materials
// (e.g. one uvsphere material is split into one material at poles with ras_mode TRIANGLE and one material for the body
// if here was a break then would miss some vertices if material was split
@@ -1024,7 +1024,7 @@ static void setVisible_recursive(SG_Node* node, bool v)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->SetVisible(v, 0);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
setVisible_recursive(childnode, v);
@@ -1057,7 +1057,7 @@ static void setOccluder_recursive(SG_Node* node, bool v)
KX_GameObject *clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
if (clientgameobj != NULL) // This is a GameObject
clientgameobj->SetOccluder(v, false);
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
setOccluder_recursive(childnode, v);
@@ -1203,11 +1203,11 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
cout << "alignAxisToVect() Error: Null vector!\n";
return;
}
-
+
if (fac <= 0.0f) {
return;
}
-
+
// normalize
vect /= len;
orimat = GetSGNode()->GetWorldOrientation();
@@ -1277,7 +1277,7 @@ void KX_GameObject::AlignAxisToVect(const MT_Vector3& dir, int axis, float fac)
if (GetSGNode()->GetSGParent() != NULL)
{
- // the object is a child, adapt its local orientation so that
+ // the object is a child, adapt its local orientation so that
// the global orientation is aligned as we want (cancelling out the parent orientation)
MT_Matrix3x3 invori = GetSGNode()->GetSGParent()->GetWorldOrientation().inverse();
NodeSetLocalOrientation(invori*orimat);
@@ -1313,11 +1313,11 @@ MT_Vector3 KX_GameObject::GetLinearVelocity(bool local)
if (m_pPhysicsController)
{
velocity = m_pPhysicsController->GetLinearVelocity();
-
+
if (local)
{
ori = GetSGNode()->GetWorldOrientation();
-
+
locvel = velocity * ori;
return locvel;
}
@@ -1332,11 +1332,11 @@ MT_Vector3 KX_GameObject::GetAngularVelocity(bool local)
if (m_pPhysicsController)
{
velocity = m_pPhysicsController->GetAngularVelocity();
-
+
if (local)
{
ori = GetSGNode()->GetWorldOrientation();
-
+
locvel = velocity * ori;
return locvel;
}
@@ -1426,7 +1426,7 @@ void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
if (m_pPhysicsController && (!GetSGNode()->GetSGParent()))
{
// see note above
- // we can use the local scale: it's the same thing for a root object
+ // we can use the local scale: it's the same thing for a root object
// and the world scale is not yet updated
MT_Vector3 newscale = GetSGNode()->GetLocalScale();
m_pPhysicsController->SetScaling(newscale);
@@ -1446,8 +1446,8 @@ void KX_GameObject::NodeSetWorldScale(const MT_Vector3& scale)
if (fabs(p_scale[0]) < (MT_Scalar)FLT_EPSILON ||
fabs(p_scale[1]) < (MT_Scalar)FLT_EPSILON ||
fabs(p_scale[2]) < (MT_Scalar)FLT_EPSILON)
- {
- return;
+ {
+ return;
}
p_scale[0] = 1/p_scale[0];
@@ -1474,8 +1474,8 @@ void KX_GameObject::NodeSetWorldPosition(const MT_Point3& trans)
if (fabs(scale[0]) < (MT_Scalar)FLT_EPSILON ||
fabs(scale[1]) < (MT_Scalar)FLT_EPSILON ||
fabs(scale[2]) < (MT_Scalar)FLT_EPSILON)
- {
- return;
+ {
+ return;
}
scale[0] = 1.0f/scale[0];
scale[1] = 1.0f/scale[1];
@@ -1650,7 +1650,7 @@ static void walk_children(SG_Node* node, CListValue* list, bool recursive)
// add to the list
list->Add(childobj->AddRef());
}
-
+
// if the childobj is NULL then this may be an inverse parent link
// so a non recursive search should still look down this node.
if (recursive || childobj==NULL) {
@@ -1726,7 +1726,7 @@ static int mathutils_kxgameob_generic_check(BaseMathObject *bmo)
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
return 0;
}
@@ -1774,11 +1774,11 @@ static int mathutils_kxgameob_vector_get(BaseMathObject *bmo, int subtype)
if (!self->GetPhysicsController()) return PHYS_ERR("worldLinearVelocity"), -1;
self->GetAngularVelocity(false).getValue(bmo->data);
break;
-
+
}
-
+
#undef PHYS_ERR
-
+
return 0;
}
@@ -1787,7 +1787,7 @@ static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
switch (subtype) {
case MATHUTILS_VEC_CB_POS_LOCAL:
self->NodeSetLocalPosition(MT_Point3(bmo->data));
@@ -1823,7 +1823,7 @@ static int mathutils_kxgameob_vector_set(BaseMathObject *bmo, int subtype)
self->setAngularVelocity(MT_Point3(bmo->data),false);
break;
}
-
+
return 0;
}
@@ -1838,11 +1838,11 @@ static int mathutils_kxgameob_vector_get_index(BaseMathObject *bmo, int subtype,
static int mathutils_kxgameob_vector_set_index(BaseMathObject *bmo, int subtype, int index)
{
float f= bmo->data[index];
-
+
/* lazy, avoid repeteing the case statement */
if (mathutils_kxgameob_vector_get(bmo, subtype) == -1)
return -1;
-
+
bmo->data[index] = f;
return mathutils_kxgameob_vector_set(bmo, subtype);
}
@@ -1875,7 +1875,7 @@ static int mathutils_kxgameob_matrix_get(BaseMathObject *bmo, int subtype)
self->NodeGetWorldOrientation().getValue3x3(bmo->data);
break;
}
-
+
return 0;
}
@@ -1885,7 +1885,7 @@ static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
MT_Matrix3x3 mat3x3;
switch (subtype) {
case MATHUTILS_MAT_CB_ORI_LOCAL:
@@ -1899,7 +1899,7 @@ static int mathutils_kxgameob_matrix_set(BaseMathObject *bmo, int subtype)
self->NodeUpdateGS(0.f);
break;
}
-
+
return 0;
}
@@ -1954,7 +1954,7 @@ PyMethodDef KX_GameObject::Methods[] = {
{"replaceMesh",(PyCFunction) KX_GameObject::sPyReplaceMesh, METH_VARARGS},
{"endObject",(PyCFunction) KX_GameObject::sPyEndObject, METH_NOARGS},
{"reinstancePhysicsMesh", (PyCFunction)KX_GameObject::sPyReinstancePhysicsMesh,METH_VARARGS},
-
+
KX_PYMETHODTABLE(KX_GameObject, rayCastTo),
KX_PYMETHODTABLE(KX_GameObject, rayCast),
KX_PYMETHODTABLE_O(KX_GameObject, getDistanceTo),
@@ -1968,10 +1968,10 @@ PyMethodDef KX_GameObject::Methods[] = {
KX_PYMETHODTABLE(KX_GameObject, getActionName),
KX_PYMETHODTABLE(KX_GameObject, setActionFrame),
KX_PYMETHODTABLE(KX_GameObject, isPlayingAction),
-
+
// dict style access for props
{"get",(PyCFunction) KX_GameObject::sPyget, METH_VARARGS},
-
+
{NULL,NULL} //Sentinel
};
@@ -2024,7 +2024,7 @@ PyAttributeDef KX_GameObject::Attributes[] = {
KX_PYATTRIBUTE_RW_FUNCTION("color", KX_GameObject, pyattr_get_obcolor, pyattr_set_obcolor),
KX_PYATTRIBUTE_RW_FUNCTION("debug", KX_GameObject, pyattr_get_debug, pyattr_set_debug),
KX_PYATTRIBUTE_RW_FUNCTION("debugRecursive", KX_GameObject, pyattr_get_debugRecursive, pyattr_set_debugRecursive),
-
+
/* experimental, don't rely on these yet */
KX_PYATTRIBUTE_RO_FUNCTION("sensors", KX_GameObject, pyattr_get_sensors),
KX_PYATTRIBUTE_RO_FUNCTION("controllers", KX_GameObject, pyattr_get_controllers),
@@ -2040,13 +2040,13 @@ PyObject *KX_GameObject::PyReplaceMesh(PyObject *args)
PyObject *value;
int use_gfx= 1, use_phys= 0;
RAS_MeshObject *new_mesh;
-
+
if (!PyArg_ParseTuple(args,"O|ii:replaceMesh", &value, &use_gfx, &use_phys))
return NULL;
-
+
if (!ConvertPythonToMesh(logicmgr, value, &new_mesh, false, "gameOb.replaceMesh(value): KX_GameObject"))
return NULL;
-
+
scene->ReplaceMesh(this, new_mesh, (bool)use_gfx, (bool)use_phys);
Py_RETURN_NONE;
}
@@ -2054,9 +2054,9 @@ PyObject *KX_GameObject::PyReplaceMesh(PyObject *args)
PyObject *KX_GameObject::PyEndObject()
{
KX_Scene* scene = GetScene();
-
+
scene->DelayedRemoveObject(this);
-
+
Py_RETURN_NONE;
}
@@ -2066,12 +2066,12 @@ PyObject *KX_GameObject::PyReinstancePhysicsMesh(PyObject *args)
KX_GameObject *gameobj= NULL;
RAS_MeshObject *mesh= NULL;
SCA_LogicManager *logicmgr = GetScene()->GetLogicManager();
-
+
PyObject *gameobj_py= NULL;
PyObject *mesh_py= NULL;
if ( !PyArg_ParseTuple(args,"|OO:reinstancePhysicsMesh",&gameobj_py, &mesh_py) ||
- (gameobj_py && !ConvertPythonToGameObject(logicmgr, gameobj_py, &gameobj, true, "gameOb.reinstancePhysicsMesh(obj, mesh): KX_GameObject")) ||
+ (gameobj_py && !ConvertPythonToGameObject(logicmgr, gameobj_py, &gameobj, true, "gameOb.reinstancePhysicsMesh(obj, mesh): KX_GameObject")) ||
(mesh_py && !ConvertPythonToMesh(logicmgr, mesh_py, &mesh, true, "gameOb.reinstancePhysicsMesh(obj, mesh): KX_GameObject"))
) {
return NULL;
@@ -2090,12 +2090,12 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
const char *attr_str= _PyUnicode_AsString(item);
CValue* resultattr;
PyObject *pyconvert;
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = gameOb[key]: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return NULL;
}
-
+
/* first see if the attributes a string and try get the cvalue attribute */
if (attr_str && (resultattr=self->GetProperty(attr_str))) {
pyconvert = resultattr->ConvertValueToPython();
@@ -2103,7 +2103,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
}
/* no CValue attribute, try get the python only m_attr_dict attribute */
else if (self->m_attr_dict && (pyconvert=PyDict_GetItem(self->m_attr_dict, item))) {
-
+
if (attr_str)
PyErr_Clear();
Py_INCREF(pyconvert);
@@ -2114,7 +2114,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
else PyErr_SetString(PyExc_KeyError, "value = gameOb[key]: KX_GameObject, key does not exist");
return NULL;
}
-
+
}
@@ -2124,22 +2124,22 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "gameOb[key] = value: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return -1;
}
-
+
if (val==NULL) { /* del ob["key"] */
int del= 0;
-
+
/* try remove both just in case */
if (attr_str)
del |= (self->RemoveProperty(attr_str)==true) ? 1:0;
-
+
if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
-
+
if (del==0) {
if (attr_str) PyErr_Format(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del gameOb[key]: KX_GameObject, key could not be deleted");
@@ -2151,23 +2151,23 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
}
else { /* ob["key"] = value */
bool set = false;
-
+
/* as CValue */
if (attr_str && PyObject_TypeCheck(val, &PyObjectPlus::Type)==0) /* don't allow GameObjects for eg to be assigned to CValue props */
{
CValue *vallie = self->ConvertPythonToValue(val, false, "gameOb[key] = value: ");
-
+
if (vallie) {
CValue* oldprop = self->GetProperty(attr_str);
-
+
if (oldprop)
oldprop->SetValue(vallie);
else
self->SetProperty(attr_str, vallie);
-
+
vallie->Release();
set = true;
-
+
/* try remove dict value to avoid double ups */
if (self->m_attr_dict) {
if (PyDict_DelItem(self->m_attr_dict, key) != 0)
@@ -2178,12 +2178,12 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
return -1;
}
}
-
+
if (set == false) {
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
-
-
+
+
if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
{
if (attr_str)
@@ -2195,31 +2195,31 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
else PyErr_SetString(PyExc_KeyError, "gameOb[key] = value: KX_GameObject, key not be added to internal dictionary");
}
}
-
+
if (set == false) {
return -1; /* pythons error value */
}
-
+
}
-
+
return 0; /* success */
}
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>BGE_PROXY_REF(self_v);
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in gameOb: KX_GameObject, " BGE_PROXY_ERROR_MSG);
return -1;
}
-
+
if (PyUnicode_Check(value) && self->GetProperty(_PyUnicode_AsString(value)))
return 1;
-
+
if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
return 1;
-
+
return 0;
}
@@ -2622,7 +2622,7 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
-
+
self->NodeSetWorldPosition(pos);
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
@@ -2646,7 +2646,7 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D
MT_Point3 pos;
if (!PyVecTo(value, pos))
return PY_SET_ATTR_FAIL;
-
+
self->NodeSetLocalPosition(pos);
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
@@ -2681,14 +2681,14 @@ PyObject *KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYAT
int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
-
+
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
if (!PyOrientationTo(value, rot, "gameOb.worldOrientation = sequence: KX_GameObject, "))
return PY_SET_ATTR_FAIL;
self->NodeSetGlobalOrientation(rot);
-
+
self->NodeUpdateGS(0.f);
return PY_SET_ATTR_SUCCESS;
}
@@ -2708,7 +2708,7 @@ PyObject *KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYAT
int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
-
+
/* if value is not a sequence PyOrientationTo makes an error */
MT_Matrix3x3 rot;
if (!PyOrientationTo(value, rot, "gameOb.localOrientation = sequence: KX_GameObject, "))
@@ -2774,10 +2774,10 @@ PyObject *KX_GameObject::pyattr_get_localTransform(void *self_v, const KX_PYATTR
float mat[16];
MT_Transform trans;
-
+
trans.setOrigin(self->GetSGNode()->GetLocalPosition());
trans.setBasis(self->GetSGNode()->GetLocalOrientation());
-
+
MT_Vector3 scaling = self->GetSGNode()->GetLocalScale();
trans.scale(scaling[0], scaling[1], scaling[2]);
@@ -3012,12 +3012,12 @@ int KX_GameObject::pyattr_set_state(void *self_v, const KX_PYATTRIBUTE_DEF *attr
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
int state_i = PyLong_AsLong(value);
unsigned int state = 0;
-
+
if (state_i == -1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "gameOb.state = int: KX_GameObject, expected an int bit field");
return PY_SET_ATTR_FAIL;
}
-
+
state |= state_i;
if ((state & ((1<<30)-1)) == 0) {
PyErr_SetString(PyExc_AttributeError, "gameOb.state = int: KX_GameObject, state bitfield was not between 0 and 30 (1<<0 and 1<<29)");
@@ -3032,13 +3032,13 @@ PyObject *KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
PyObject *meshes= PyList_New(self->m_meshes.size());
int i;
-
+
for (i=0; i < (int)self->m_meshes.size(); i++)
{
KX_MeshProxy* meshproxy = new KX_MeshProxy(self->m_meshes[i]);
PyList_SET_ITEM(meshes, i, meshproxy->NewProxy(true));
}
-
+
return meshes;
}
@@ -3160,10 +3160,10 @@ PyObject *KX_GameObject::pyattr_get_children_recursive(void *self_v, const KX_PY
PyObject *KX_GameObject::pyattr_get_attrDict(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_GameObject* self = static_cast<KX_GameObject*>(self_v);
-
+
if (self->m_attr_dict==NULL)
self->m_attr_dict= PyDict_New();
-
+
Py_INCREF(self->m_attr_dict);
return self->m_attr_dict;
}
@@ -3292,7 +3292,7 @@ PyObject *KX_GameObject::PySetLinearVelocity(PyObject *args)
{
int local = 0;
PyObject *pyvect;
-
+
if (PyArg_ParseTuple(args,"O|i:setLinearVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
if (PyVecTo(pyvect, velocity)) {
@@ -3321,7 +3321,7 @@ PyObject *KX_GameObject::PySetAngularVelocity(PyObject *args)
{
int local = 0;
PyObject *pyvect;
-
+
if (PyArg_ParseTuple(args,"O|i:setAngularVelocity",&pyvect,&local)) {
MT_Vector3 velocity;
if (PyVecTo(pyvect, velocity)) {
@@ -3349,11 +3349,11 @@ PyObject *KX_GameObject::PySetVisible(PyObject *args)
int visible, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setVisible",&visible, &recursive))
return NULL;
-
+
SetVisible(visible ? true:false, recursive ? true:false);
UpdateBuckets(recursive ? true:false);
Py_RETURN_NONE;
-
+
}
PyObject *KX_GameObject::PySetOcclusion(PyObject *args)
@@ -3361,7 +3361,7 @@ PyObject *KX_GameObject::PySetOcclusion(PyObject *args)
int occlusion, recursive = 0;
if (!PyArg_ParseTuple(args,"i|i:setOcclusion",&occlusion, &recursive))
return NULL;
-
+
SetOccluder(occlusion ? true:false, recursive ? true:false);
Py_RETURN_NONE;
}
@@ -3371,7 +3371,7 @@ PyObject *KX_GameObject::PyGetVelocity(PyObject *args)
// only can get the velocity if we have a physics object connected to us...
MT_Point3 point(0.0f,0.0f,0.0f);
PyObject *pypos = NULL;
-
+
if (!PyArg_ParseTuple(args, "|O:getVelocity", &pypos) || (pypos && !PyVecTo(pypos, point)))
return NULL;
@@ -3381,16 +3381,16 @@ PyObject *KX_GameObject::PyGetVelocity(PyObject *args)
PyObject *KX_GameObject::PyGetReactionForce()
{
// only can get the velocity if we have a physics object connected to us...
-
+
// XXX - Currently not working with bullet intergration, see KX_BulletPhysicsController.cpp's getReactionForce
#if 0
if (GetPhysicsController1())
return PyObjectFrom(GetPhysicsController1()->getReactionForce());
return PyObjectFrom(dummy_point);
#endif
-
+
return Py_BuildValue("fff", 0.0f, 0.0f, 0.0f);
-
+
}
@@ -3421,7 +3421,7 @@ PyObject *KX_GameObject::PySetParent(PyObject *args)
PyObject *pyobj;
KX_GameObject *obj;
int addToCompound=1, ghost=1;
-
+
if (!PyArg_ParseTuple(args,"O|ii:setParent", &pyobj, &addToCompound, &ghost)) {
return NULL; // Python sets a simple error
}
@@ -3435,7 +3435,7 @@ PyObject *KX_GameObject::PySetParent(PyObject *args)
PyObject *KX_GameObject::PyRemoveParent()
{
KX_Scene *scene = KX_GetActiveScene();
-
+
this->RemoveParent(scene);
Py_RETURN_NONE;
}
@@ -3444,12 +3444,12 @@ PyObject *KX_GameObject::PyRemoveParent()
PyObject *KX_GameObject::PySetCollisionMargin(PyObject *value)
{
float collisionMargin = PyFloat_AsDouble(value);
-
+
if (collisionMargin==-1 && PyErr_Occurred()) {
PyErr_SetString(PyExc_TypeError, "expected a float");
return NULL;
}
-
+
if (m_pPhysicsController)
{
m_pPhysicsController->SetMargin(collisionMargin);
@@ -3466,12 +3466,12 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
PyObject *pyattach;
PyObject *pyimpulse;
int local = 0;
-
+
if (!m_pPhysicsController) {
PyErr_SetString(PyExc_RuntimeError, "This object has no physics controller");
return NULL;
}
-
+
if (PyArg_ParseTuple(args, "OO|i:applyImpulse", &pyattach, &pyimpulse, &local))
{
MT_Point3 attach;
@@ -3483,7 +3483,7 @@ PyObject *KX_GameObject::PyApplyImpulse(PyObject *args)
}
}
-
+
return NULL;
}
@@ -3518,7 +3518,7 @@ PyObject *KX_GameObject::PyAlignAxisToVect(PyObject *args)
PyObject *pyvect;
int axis = 2; //z axis is the default
float fac = 1.0f;
-
+
if (PyArg_ParseTuple(args,"O|if:alignAxisToVect",&pyvect,&axis, &fac))
{
MT_Vector3 vect;
@@ -3560,7 +3560,7 @@ PyObject *KX_GameObject::PyGetPhysicsId()
PyObject *KX_GameObject::PyGetPropertyNames()
{
PyObject *list= ConvertKeysToPython();
-
+
if (m_attr_dict) {
PyObject *key, *value;
Py_ssize_t pos = 0;
@@ -3588,7 +3588,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getDistanceTo,
{
return PyFloat_FromDouble(NodeGetWorldPosition().distance(other->NodeGetWorldPosition()));
}
-
+
return NULL;
}
@@ -3606,7 +3606,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo,
if (!PyVecTo(value, toPoint))
{
PyErr_Clear();
-
+
KX_GameObject *other;
if (ConvertPythonToGameObject(logicmgr, value, &other, false, "")) /* error will be overwritten */
{
@@ -3631,7 +3631,7 @@ KX_PYMETHODDEF_DOC_O(KX_GameObject, getVectTo,
toDir.normalize();
locToDir = toDir * NodeGetWorldOrientation();
}
-
+
returnValue = PyTuple_New(3);
if (returnValue) { // very unlikely to fail, python sets a memory error here.
PyTuple_SET_ITEM(returnValue, 0, PyFloat_FromDouble(distance));
@@ -3663,7 +3663,7 @@ bool KX_GameObject::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, RayC
// if X-ray option is selected, the unwnted objects were not tested, so get here only with true hit
// if not, all objects were tested and the front one may not be the correct one.
- if ((rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
+ if ((rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
hitKXObj->GetUserCollisionGroup() & rayData->m_mask)
{
rayData->m_hitObject = hitKXObj;
@@ -3688,10 +3688,10 @@ bool KX_GameObject::NeedRayCast(KX_ClientObjectInfo *client, RayCastData *rayDat
printf("Invalid client type %d found in ray casting\n", client->m_type);
return false;
}
-
+
// if X-Ray option is selected, skip object that don't match the criteria as we see through them
// if not, test all objects because we don't know yet which one will be on front
- if ((!rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
+ if ((!rayData->m_xray || rayData->m_prop.Length() == 0 || hitKXObj->GetProperty(rayData->m_prop) != NULL) &&
hitKXObj->GetUserCollisionGroup() & rayData->m_mask)
{
return true;
@@ -3720,7 +3720,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
{
KX_GameObject *other;
PyErr_Clear();
-
+
if (ConvertPythonToGameObject(logicmgr, pyarg, &other, false, "")) /* error will be overwritten */
{
toPoint = other->NodeGetWorldPosition();
@@ -3731,10 +3731,10 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
}
}
MT_Point3 fromPoint = NodeGetWorldPosition();
-
+
if (dist != 0.0f)
toPoint = fromPoint + dist * (toPoint-fromPoint).safe_normalized();
-
+
PHY_IPhysicsEnvironment* pe = GetScene()->GetPhysicsEnvironment();
PHY_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
@@ -3746,7 +3746,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCastTo,
if (KX_RayCast::RayTest(pe, fromPoint, toPoint, callback) && rayData.m_hitObject) {
return rayData.m_hitObject->GetProxy();
}
-
+
Py_RETURN_NONE;
}
@@ -3757,7 +3757,7 @@ static PyObject *none_tuple_3()
PyTuple_SET_ITEM(ret, 0, Py_None);
PyTuple_SET_ITEM(ret, 1, Py_None);
PyTuple_SET_ITEM(ret, 2, Py_None);
-
+
Py_INCREF(Py_None);
Py_INCREF(Py_None);
Py_INCREF(Py_None);
@@ -3770,7 +3770,7 @@ static PyObject *none_tuple_4()
PyTuple_SET_ITEM(ret, 1, Py_None);
PyTuple_SET_ITEM(ret, 2, Py_None);
PyTuple_SET_ITEM(ret, 3, Py_None);
-
+
Py_INCREF(Py_None);
Py_INCREF(Py_None);
Py_INCREF(Py_None);
@@ -3786,7 +3786,7 @@ static PyObject *none_tuple_5()
PyTuple_SET_ITEM(ret, 2, Py_None);
PyTuple_SET_ITEM(ret, 3, Py_None);
PyTuple_SET_ITEM(ret, 4, Py_None);
-
+
Py_INCREF(Py_None);
Py_INCREF(Py_None);
Py_INCREF(Py_None);
@@ -3836,7 +3836,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
if (!PyVecTo(pyto, toPoint))
{
PyErr_Clear();
-
+
if (ConvertPythonToGameObject(logicmgr, pyto, &other, false, "")) /* error will be overwritten */
{
toPoint = other->NodeGetWorldPosition();
@@ -3853,7 +3853,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
else if (!PyVecTo(pyfrom, fromPoint))
{
PyErr_Clear();
-
+
if (ConvertPythonToGameObject(logicmgr, pyfrom, &other, false, "")) /* error will be overwritten */
{
fromPoint = other->NodeGetWorldPosition();
@@ -3881,7 +3881,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
//return Py_BuildValue("OOO", Py_None, Py_None, Py_None);
return none_tuple_3();
}
-
+
PHY_IPhysicsEnvironment* pe = GetScene()->GetPhysicsEnvironment();
PHY_IPhysicsController *spc = GetPhysicsController();
KX_GameObject *parent = GetParent();
@@ -3939,7 +3939,7 @@ KX_PYMETHODDEF_DOC(KX_GameObject, rayCast,
return none_tuple_3();
}
-KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
+KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
"sendMessage(subject, [body, to])\n"
"sends a message in same manner as a message actuator"
"subject = Subject of the message (string)"
@@ -3954,7 +3954,7 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_GameObject, sendMessage,
if (!PyArg_ParseTuple(args, "s|ss:sendMessage", &subject, &body, &to))
return NULL;
-
+
scene->GetNetworkScene()->SendMessage(to, from, subject, body);
Py_RETURN_NONE;
}
@@ -4121,8 +4121,8 @@ PyObject *KX_GameObject::Pyget(PyObject *args)
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
-
-
+
+
if (PyUnicode_Check(key)) {
CValue *item = GetProperty(_PyUnicode_AsString(key));
if (item) {
@@ -4133,12 +4133,12 @@ PyObject *KX_GameObject::Pyget(PyObject *args)
return item->GetProxy();
}
}
-
+
if (m_attr_dict && (ret=PyDict_GetItem(m_attr_dict, key))) {
Py_INCREF(ret);
return ret;
}
-
+
Py_INCREF(def);
return def;
}
@@ -4150,10 +4150,10 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
*object = NULL;
return false;
}
-
+
if (value==Py_None) {
*object = NULL;
-
+
if (py_none_ok) {
return true;
} else {
@@ -4161,10 +4161,10 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
return false;
}
}
-
+
if (PyUnicode_Check(value)) {
*object = (KX_GameObject*)manager->GetGameObjectByName(STR_String( _PyUnicode_AsString(value) ));
-
+
if (*object) {
return true;
} else {
@@ -4172,7 +4172,7 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
return false;
}
}
-
+
if (PyObject_TypeCheck(value, &KX_GameObject::Type) ||
PyObject_TypeCheck(value, &KX_LightObject::Type) ||
PyObject_TypeCheck(value, &KX_Camera::Type) ||
@@ -4180,24 +4180,24 @@ bool ConvertPythonToGameObject(SCA_LogicManager *manager, PyObject *value, KX_Ga
PyObject_TypeCheck(value, &KX_NavMeshObject::Type))
{
*object = static_cast<KX_GameObject*>BGE_PROXY_REF(value);
-
+
/* sets the error */
if (*object==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
-
+
return true;
}
-
+
*object = NULL;
-
+
if (py_none_ok) {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_GameObject, a string or None", error_prefix);
} else {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_GameObject or a string", error_prefix);
}
-
+
return false;
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
index 9c582d3e27a..7a8243eb43d 100644
--- a/source/gameengine/Ketsji/KX_GameObject.h
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -36,7 +36,7 @@
#ifdef _MSC_VER
/* get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo */
# pragma warning (disable:4355)
-#endif
+#endif
#include <stddef.h>
@@ -91,10 +91,10 @@ protected:
std::vector<RAS_MeshObject*> m_lodmeshes;
int m_currentLodLevel;
short m_previousLodLevel;
- SG_QList m_meshSlots; // head of mesh slots of this
+ SG_QList m_meshSlots; // head of mesh slots of this
struct Object* m_pBlenderObject;
struct Object* m_pBlenderGroupObject;
-
+
bool m_bUseObjectColor;
bool m_bIsNegativeScaling;
MT_Vector4 m_objectColor;
@@ -105,8 +105,8 @@ protected:
// visible = user setting
// culled = while rendering, depending on camera
- bool m_bVisible;
- bool m_bCulled;
+ bool m_bVisible;
+ bool m_bCulled;
bool m_bOccluder;
PHY_IPhysicsController* m_pPhysicsController;
@@ -126,7 +126,7 @@ protected:
BL_ActionManager* m_actionManager;
BL_ActionManager* GetActionManager();
-
+
bool m_bRecordAnimation;
public:
@@ -135,7 +135,7 @@ public:
/**
* KX_GameObject custom infos for ray cast, it contains property name,
* collision mask, xray flag and hited object.
- * This structure is created during ray cast and passed as argument
+ * This structure is created during ray cast and passed as argument
* "data" to functions KX_GameObject::NeedRayCast and KX_GameObject::RayHit.
*/
struct RayCastData;
@@ -174,21 +174,21 @@ public:
* Compute an OpenGl compatible 4x4 matrix. Has the
* side effect of storing the result internally. The
* memory for the matrix remains the property of this class.
- */
+ */
float *
GetOpenGLMatrix(
);
/**
- * Return a pointer to a MT_CmMatrix4x4 storing the
+ * Return a pointer to a MT_CmMatrix4x4 storing the
* opengl transformation for this object. This is updated
- * by a call to GetOpenGLMatrix(). This class owns the
+ * by a call to GetOpenGLMatrix(). This class owns the
* memory for the returned matrix.
*/
MT_CmMatrix4x4 *
GetOpenGLMatrixPtr(
- ) {
+ ) {
return &m_OpenGL_4x4Matrix;
};
@@ -209,11 +209,11 @@ public:
std::vector<bRigidBodyJointConstraint*> GetConstraints();
void ClearConstraints();
- /**
- * Get a pointer to the game object that is the parent of
+ /**
+ * Get a pointer to the game object that is the parent of
* this object. Or NULL if there is no parent. The returned
* object is part of a reference counting scheme. Calling
- * this function ups the reference count on the returned
+ * this function ups the reference count on the returned
* object. It is the responsibility of the caller to decrement
* the reference count when you have finished with it.
*/
@@ -221,12 +221,12 @@ public:
GetParent(
);
- /**
+ /**
* Sets the parent of this object to a game object
*/
void SetParent(KX_Scene *scene, KX_GameObject *obj, bool addToCompound=true, bool ghost=true);
- /**
+ /**
* Removes the parent of this object to a game object
*/
void RemoveParent(KX_Scene *scene);
@@ -250,8 +250,8 @@ public:
void
AddInstanceObjects(KX_GameObject*
);
-
- void
+
+ void
RemoveDupliGroupObject(
);
@@ -332,7 +332,7 @@ public:
*********************************/
/**
- * Construct a game object. This class also inherits the
+ * Construct a game object. This class also inherits the
* default constructors - use those with care!
*/
@@ -341,13 +341,13 @@ public:
SG_Callbacks callbacks
);
- virtual
+ virtual
~KX_GameObject(
);
- /**
+ /**
* \section Stuff which is here due to poor design.
- * Inherited from CValue and needs an implementation.
+ * Inherited from CValue and needs an implementation.
* Do not expect these functions do to anything sensible.
*/
@@ -373,7 +373,7 @@ public:
/**
* Inherited from CValue -- does nothing!
*/
- const
+ const
STR_String &
GetText(
);
@@ -387,7 +387,7 @@ public:
/**
* \section Inherited from CValue. These are the useful
- * part of the CValue interface that this class implements.
+ * part of the CValue interface that this class implements.
*/
/**
@@ -405,35 +405,35 @@ public:
const char *name
);
- /**
+ /**
* Inherited from CValue -- return a new copy of this
- * instance allocated on the heap. Ownership of the new
+ * instance allocated on the heap. Ownership of the new
* object belongs with the caller.
*/
virtual CValue*
GetReplica(
);
-
+
/**
- * Inherited from CValue -- Makes sure any internal
+ * Inherited from CValue -- Makes sure any internal
* data owned by this class is deep copied. Called internally
*/
virtual void
ProcessReplica();
- /**
+ /**
* Return the linear velocity of the game object.
*/
- MT_Vector3
+ MT_Vector3
GetLinearVelocity(
bool local=false
);
- /**
+ /**
* Return the linear velocity of a given point in world coordinate
* but relative to center of object ([0,0,0]=center of object)
*/
- MT_Vector3
+ MT_Vector3
GetVelocity(
const MT_Point3& position
);
@@ -450,25 +450,25 @@ public:
MT_Vector3
GetLocalInertia();
- /**
+ /**
* Return the angular velocity of the game object.
*/
- MT_Vector3
+ MT_Vector3
GetAngularVelocity(
bool local=false
);
- /**
+ /**
* Align the object to a given normal.
*/
- void
+ void
AlignAxisToVect(
const MT_Vector3& vect,
int axis = 2,
float fac = 1.0
);
- /**
+ /**
* Quick'n'dirty obcolor ipo stuff
*/
@@ -481,7 +481,7 @@ public:
GetObjectColor();
- void
+ void
ResolveCombinedVelocities(
const MT_Vector3 & lin_vel,
const MT_Vector3 & ang_vel,
@@ -496,7 +496,7 @@ public:
PHY_IPhysicsController* GetPhysicsController();
void SetPhysicsController(PHY_IPhysicsController* physicscontroller,bool isDynamic)
- {
+ {
m_bDyna = isDynamic;
m_pPhysicsController = physicscontroller;
}
@@ -511,15 +511,15 @@ public:
}
/**
- * \return a pointer to the graphic controller owner by this class
+ * \return a pointer to the graphic controller owner by this class
*/
PHY_IGraphicController* GetGraphicController()
{
return m_pGraphicController;
}
- void SetGraphicController(PHY_IGraphicController* graphiccontroller)
- {
+ void SetGraphicController(PHY_IGraphicController* graphiccontroller)
+ {
m_pGraphicController = graphiccontroller;
}
/*
@@ -577,13 +577,13 @@ public:
* \section scene graph node accessor functions.
*/
- SG_Node* GetSGNode( )
- {
+ SG_Node* GetSGNode( )
+ {
return m_pSGNode;
}
const SG_Node* GetSGNode( ) const
- {
+ {
return m_pSGNode;
}
@@ -610,9 +610,9 @@ public:
{
m_pBlenderGroupObject = obj;
}
-
+
bool IsDupliGroup()
- {
+ {
return (m_pBlenderObject &&
(m_pBlenderObject->transflag & OB_DUPLIGROUP) &&
m_pBlenderObject->dup_group != NULL) ? true : false;
@@ -627,14 +627,14 @@ public:
* node.
*/
void SetSGNode(SG_Node* node )
- {
- m_pSGNode = node;
+ {
+ m_pSGNode = node;
}
-
+
//Is it a dynamic/physics object ?
- bool IsDynamic() const
- {
- return m_bDyna;
+ bool IsDynamic() const
+ {
+ return m_bDyna;
}
bool IsDynamicsSuspended() const;
@@ -670,7 +670,7 @@ public:
/**
* \section Physics accessors for this node.
*
- * All these calls get passed directly to the physics controller
+ * All these calls get passed directly to the physics controller
* owned by this object.
* This is real interface bloat. Why not just use the physics controller
* directly? I think this is because the python interface is in the wrong
@@ -743,7 +743,7 @@ public:
/**
* Function to set IPO option at start of IPO
- */
+ */
void
InitIPO(
bool ipo_as_force,
@@ -753,16 +753,16 @@ public:
/**
* Odd function to update an ipo. ???
- */
+ */
void
UpdateIPO(
float curframetime,
bool recurse
);
/**
- * Updates Material Ipo data
+ * Updates Material Ipo data
*/
- void
+ void
UpdateMaterialData(
dword matname_hash,
MT_Vector4 rgba,
@@ -785,7 +785,7 @@ public:
void
AddMeshUser(
);
-
+
/**
* Update buckets with data about the mesh after
* creating or duplicating the object, changing
@@ -841,8 +841,8 @@ public:
RAS_MeshObject*
GetMesh(
int num
- ) const {
- return m_meshes[num];
+ ) const {
+ return m_meshes[num];
}
/**
@@ -851,10 +851,10 @@ public:
*/
int
GetMeshCount(
- ) const {
- return m_meshes.size();
+ ) const {
+ return m_meshes.size();
}
-
+
/**
* Set the debug color of the meshes associated with this
* class. Does this still work?
@@ -864,7 +864,7 @@ public:
unsigned int bgra
);
- /**
+ /**
* Reset the debug color of meshes associated with this class.
*/
void
@@ -904,7 +904,7 @@ public:
SetCulled(
bool c
) { m_bCulled = c; }
-
+
/**
* Is this object an occluder?
*/
@@ -921,7 +921,7 @@ public:
bool v,
bool recursive
);
-
+
/**
* Change the layer of the object (when it is added in another layer
* than the original layer)
@@ -938,7 +938,7 @@ public:
GetLayer(
void
);
-
+
/**
* Get the negative scaling state
*/
@@ -973,14 +973,14 @@ public:
{
m_pObstacleSimulation = NULL;
}
-
+
/**
* add debug object to the debuglist.
*/
void SetUseDebugProperties(bool debug, bool recursive);
KX_ClientObjectInfo* getClientInfo() { return m_pClient_info; }
-
+
CListValue* GetChildren();
CListValue* GetChildrenRecursive();
@@ -1047,10 +1047,10 @@ public:
KX_PYMETHOD_DOC(KX_GameObject, getActionName);
KX_PYMETHOD_DOC(KX_GameObject, setActionFrame);
KX_PYMETHOD_DOC(KX_GameObject, isPlayingAction);
-
+
/* Dict access */
KX_PYMETHOD_VARARGS(KX_GameObject,get);
-
+
/* attributes */
static PyObject* pyattr_get_name(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_parent(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
@@ -1130,7 +1130,7 @@ public:
static PyObject* pyattr_get_sensors(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_controllers(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_actuators(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
/* getitem/setitem */
static PyMappingMethods Mapping;
static PySequenceMethods Sequence;
diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h
index 6c0bf2d85cc..66fc20fb8c8 100644
--- a/source/gameengine/Ketsji/KX_IInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IInterpolator.h
@@ -41,8 +41,8 @@
class KX_IInterpolator {
public:
virtual ~KX_IInterpolator() {}
-
- virtual void Execute(float currentTime) const = 0;
+
+ virtual void Execute(float currentTime) const = 0;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h
index a81c432b01e..bc52e1a27fd 100644
--- a/source/gameengine/Ketsji/KX_IPOTransform.h
+++ b/source/gameengine/Ketsji/KX_IPOTransform.h
@@ -59,16 +59,16 @@ public:
const MT_Point3& GetPosition() const { return m_position; }
const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; }
const MT_Vector3& GetScaling() const { return m_scaling; }
-
+
MT_Vector3& GetDeltaPosition() { return m_deltaPosition; }
MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; }
MT_Vector3& GetDeltaScaling() { return m_deltaScaling; }
-
+
void SetPosition(const MT_Point3& pos) { m_position = pos; }
void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; }
void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; }
-
- void ClearDeltaStuff() {
+
+ void ClearDeltaStuff() {
m_deltaPosition.setValue(0.0f, 0.0f, 0.0f);
m_deltaEulerAngles.setValue(0.0f, 0.0f, 0.0f);
m_deltaScaling.setValue(0.0f, 0.0f, 0.0f);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
index be1a4b4ef3a..2258572b563 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -50,7 +50,7 @@ typedef unsigned long uint_ptr;
#include "DNA_ipo_types.h"
#include "BLI_math.h"
-// All objects should start on frame 1! Will we ever need an object to
+// All objects should start on frame 1! Will we ever need an object to
// start on another frame, the 1.0 should change.
KX_IpoSGController::KX_IpoSGController()
: m_ipo_as_force(false),
@@ -145,7 +145,7 @@ bool KX_IpoSGController::Update(double currentTime)
m_ipo_xform.GetPosition();
m_game_object->GetPhysicsController()->ApplyForce(vec, false);
}
- }
+ }
else {
// Local ipo should be defined with the object position at (0,0,0)
// Local transform is applied to the object based on initial position
@@ -231,8 +231,8 @@ bool KX_IpoSGController::Update(double currentTime)
else if (m_ipo_channels_active[OB_ROT_X] || m_ipo_channels_active[OB_ROT_Y] || m_ipo_channels_active[OB_ROT_Z]) {
if (m_ipo_euler_initialized) {
// assume all channel absolute
- // All 3 channels should be specified but if they are not, we will take
- // the value at the start of the game to avoid angle sign reversal
+ // All 3 channels should be specified but if they are not, we will take
+ // the value at the start of the game to avoid angle sign reversal
double yaw = m_ipo_start_euler[0], pitch = m_ipo_start_euler[1], roll = m_ipo_start_euler[2];
//RotX and dRotX
@@ -250,7 +250,7 @@ bool KX_IpoSGController::Update(double currentTime)
else if (m_ipo_channels_active[OB_DROT_Y]) {
pitch += m_ipo_xform.GetDeltaEulerAngles()[1];
}
-
+
//RotZ and dRotZ
if (m_ipo_channels_active[OB_ROT_Z]) {
roll = (m_ipo_channels_active[OB_DROT_Z] ? (m_ipo_xform.GetEulerAngles()[2] + m_ipo_xform.GetDeltaEulerAngles()[2]) : m_ipo_xform.GetEulerAngles()[2] );
@@ -308,7 +308,7 @@ bool KX_IpoSGController::Update(double currentTime)
else if (m_ipo_channels_active[OB_DSIZE_Y] && m_ipo_start_initialized) {
newScale[1] = (m_ipo_xform.GetDeltaScaling()[1] + ((!m_ipo_add)?m_ipo_start_scale[1] : 0.0f));
}
-
+
//RotZ and dRotZ
if (m_ipo_channels_active[OB_SIZE_Z]) {
newScale[2] = (m_ipo_channels_active[OB_DSIZE_Z] ? (m_ipo_xform.GetScaling()[2] + m_ipo_xform.GetDeltaScaling()[2]) : m_ipo_xform.GetScaling()[2]);
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
index 3318761bb88..67dd87468d3 100644
--- a/source/gameengine/Ketsji/KX_IPO_SGController.h
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -56,7 +56,7 @@ class KX_IpoSGController : public SG_Controller
/** Ipo must be applied in local coordinate rather than in global coordinates (used for force and Add mode)*/
bool m_ipo_local;
-
+
/** Were settings altered since the last update? */
bool m_modified;
diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
index 1e822c49c6d..34d5bda3ec5 100644
--- a/source/gameengine/Ketsji/KX_IScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
@@ -39,8 +39,8 @@
class KX_IScalarInterpolator {
public:
virtual ~KX_IScalarInterpolator() {}
-
- virtual float GetValue(float currentTime) const = 0;
+
+ virtual float GetValue(float currentTime) const = 0;
#ifdef WITH_CXX_GUARDEDALLOC
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
index 1963fc7c48f..11f412ade05 100644
--- a/source/gameengine/Ketsji/KX_ISceneConverter.h
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -41,7 +41,7 @@
struct Scene;
-class KX_ISceneConverter
+class KX_ISceneConverter
{
public:
@@ -93,8 +93,8 @@ public:
virtual bool GetCacheMaterials()=0;
virtual struct Scene* GetBlenderSceneForName(const STR_String& name)=0;
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ISceneConverter")
#endif
diff --git a/source/gameengine/Ketsji/KX_ISystem.h b/source/gameengine/Ketsji/KX_ISystem.h
index 4ba71f8d239..95e10db0197 100644
--- a/source/gameengine/Ketsji/KX_ISystem.h
+++ b/source/gameengine/Ketsji/KX_ISystem.h
@@ -50,7 +50,7 @@ class KX_ISystem
public:
KX_ISystem() {};
virtual ~KX_ISystem() {};
-
+
virtual double GetTimeInSeconds()=0;
diff --git a/source/gameengine/Ketsji/KX_IpoConvert.cpp b/source/gameengine/Ketsji/KX_IpoConvert.cpp
index 7b00760ee7b..8611c57c863 100644
--- a/source/gameengine/Ketsji/KX_IpoConvert.cpp
+++ b/source/gameengine/Ketsji/KX_IpoConvert.cpp
@@ -79,7 +79,7 @@ static BL_InterpolatorList *GetAdtList(struct bAction *for_act, KX_BlenderSceneC
adtList = new BL_InterpolatorList(for_act);
converter->RegisterInterpolatorList(adtList, for_act);
}
-
+
return adtList;
}
@@ -112,13 +112,13 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
}
BL_InterpolatorList *adtList= GetAdtList(action, converter);
-
+
// For each active channel in the adtList add an
// interpolator to the game object.
-
+
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
-
+
for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("location", i))) {
interpolator= new KX_ScalarInterpolator(&(ipocontr->GetIPOTransform().GetPosition()[i]), interp);
@@ -161,7 +161,7 @@ SG_Controller *BL_CreateIPO(struct bAction *action, KX_GameObject* gameobj, KX_B
ipocontr->SetIPOChannelActive(OB_DSIZE_X+i, true);
}
}
-
+
return ipocontr;
}
@@ -203,10 +203,10 @@ SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj
// For each active channel in the adtList add an
// interpolator to the game object.
-
+
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
-
+
if ((interp= adtList->GetScalarInterpolator("energy", 0))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_energy, interp);
ipocontr->AddInterpolator(interpolator);
@@ -218,7 +218,7 @@ SG_Controller *BL_CreateLampIPO(struct bAction *action, KX_GameObject* lightobj
ipocontr->AddInterpolator(interpolator);
ipocontr->SetModifyDist(true);
}
-
+
for (int i=0; i<3; i++) {
if ((interp = adtList->GetScalarInterpolator("color", i))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_col_rgb[i], interp);
@@ -244,10 +244,10 @@ SG_Controller *BL_CreateCameraIPO(struct bAction *action, KX_GameObject* camera
// For each active channel in the adtList add an
// interpolator to the game object.
-
+
KX_IInterpolator *interpolator;
KX_IScalarInterpolator *interp;
-
+
if ((interp = adtList->GetScalarInterpolator("lens", 0))) {
interpolator= new KX_ScalarInterpolator(&ipocontr->m_lens, interp);
ipocontr->AddInterpolator(interpolator);
@@ -349,7 +349,7 @@ SG_Controller *BL_CreateMaterialIpo(
struct bAction *action,
Material* blendermaterial,
dword matname_hash,
- KX_GameObject* gameobj,
+ KX_GameObject* gameobj,
KX_BlenderSceneConverter *converter
)
{
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
index d82a0fd533b..355e63212ae 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -23,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- * The engine ties all game modules together.
+ * The engine ties all game modules together.
*/
/** \file gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -123,9 +123,9 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_activecam(0),
m_bFixedTime(false),
m_useExternalClock(false),
-
+
m_firstframe(true),
-
+
m_frameTime(0.f),
m_clockTime(0.f),
m_previousClockTime(0.f),
@@ -138,7 +138,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_exitstring(""),
m_cameraZoom(1.0f),
-
+
m_overrideCam(false),
m_overrideCamUseOrtho(false),
m_overrideCamNear(0.0f),
@@ -149,7 +149,7 @@ KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
m_curreye(0),
m_logger(NULL),
-
+
// Set up timing info display variables
m_show_framerate(false),
m_show_profile(false),
@@ -280,7 +280,7 @@ void KX_KetsjiEngine::InitDome(short res, short mode, short angle, float resbuf,
void KX_KetsjiEngine::RenderDome()
{
const GLint *viewport = m_canvas->GetViewPort();
-
+
m_dome->SetViewPort(viewport);
KX_Scene* firstscene = *m_scenes.begin();
@@ -327,17 +327,17 @@ void KX_KetsjiEngine::RenderDome()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
m_dome->RenderDomeFrame(scene,cam, i);
// render all the font objects for this scene
scene->RenderFonts();
}
-
+
list<class KX_Camera*>* cameras = scene->GetCameras();
-
+
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
while (it != cameras->end()) {
@@ -345,15 +345,15 @@ void KX_KetsjiEngine::RenderDome()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
m_dome->RenderDomeFrame(scene, (*it),i);
// render all the font objects for this scene
scene->RenderFonts();
}
-
+
it++;
}
// Part of PostRenderScene()
@@ -427,7 +427,7 @@ void KX_KetsjiEngine::StartEngine(bool clearIpo)
m_maxLogicFrame = 5;
m_maxPhysicsFrame = 5;
}
-
+
if (m_animation_record)
{
m_sceneconverter->ResetPhysicsObjectsAnimationIpo(clearIpo);
@@ -499,7 +499,7 @@ bool KX_KetsjiEngine::BeginFrame()
return true;
}
-
+
return false;
}
@@ -542,7 +542,7 @@ void KX_KetsjiEngine::EndFrame()
m_logger->StartLog(tc_latency, m_kxsystem->GetTimeInSeconds(), true);
m_rasterizer->SwapBuffers();
m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
-
+
m_canvas->EndDraw();
}
@@ -576,7 +576,7 @@ bool KX_KetsjiEngine::NextFrame()
* will be executed before the next rendering phase (which will occur at "clockTime").
* The game time elapsing between two logic frames (called framestep)
* depends on several variables:
- * - ticrate
+ * - ticrate
* - max_physic_frame
* - max_logic_frame
* XXX The logic over computation framestep is definitively not clear (and
@@ -599,7 +599,7 @@ bool KX_KetsjiEngine::NextFrame()
m_clockTime += dt * m_timescale;
}
}
-
+
double deltatime = m_clockTime - m_frameTime;
if (deltatime<0.0)
{
@@ -613,19 +613,19 @@ bool KX_KetsjiEngine::NextFrame()
// if (frames>1)
// printf("****************************************");
// printf("dt = %f, deltatime = %f, frames = %d\n",dt, deltatime,frames);
-
+
// if (!frames)
// PIL_sleep_ms(1);
KX_SceneList::iterator sceneit;
-
+
if (frames>m_maxPhysicsFrame)
{
-
+
// printf("framedOut: %d\n",frames);
m_frameTime+=(frames-m_maxPhysicsFrame)*timestep;
frames = m_maxPhysicsFrame;
}
-
+
bool doRender = frames>0;
@@ -637,17 +637,17 @@ bool KX_KetsjiEngine::NextFrame()
while (frames)
{
-
+
m_frameTime += framestep;
-
+
m_sceneconverter->MergeAsyncLoads();
for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); ++sceneit)
// for each scene, call the proceed functions
{
KX_Scene* scene = *sceneit;
-
+
/* Suspension holds the physics and logic processing for an
* entire scene. Objects can be suspended individually, and
* the settings for that precede the logic and physics
@@ -657,7 +657,7 @@ bool KX_KetsjiEngine::NextFrame()
m_sceneconverter->resetNoneDynamicObjectToIpo(); // this is for none dynamic objects with ipo
scene->UpdateObjectActivity();
-
+
if (!scene->IsSuspended())
{
// if the scene was suspended recalculate the delta tu "curtime"
@@ -666,15 +666,15 @@ bool KX_KetsjiEngine::NextFrame()
scene->setSuspendedDelta(scene->getSuspendedDelta()+m_clockTime-scene->getSuspendedTime());
m_suspendeddelta = scene->getSuspendedDelta();
-
+
m_logger->StartLog(tc_network, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_NETWORK);
scene->GetNetworkScene()->proceed(m_frameTime);
-
+
//m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
//SG_SetActiveStage(SG_STAGE_NETWORK_UPDATE);
//scene->UpdateParents(m_frameTime);
-
+
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS1);
// set Python hooks for each scene
@@ -682,35 +682,35 @@ bool KX_KetsjiEngine::NextFrame()
PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
#endif
KX_SetActiveScene(scene);
-
+
scene->GetPhysicsEnvironment()->EndFrame();
-
+
// Update scenegraph after physics step. This maps physics calculations
// into node positions.
//m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
//SG_SetActiveStage(SG_STAGE_PHYSICS1_UPDATE);
//scene->UpdateParents(m_frameTime);
-
+
// Process sensors, and controllers
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_CONTROLLER);
scene->LogicBeginFrame(m_frameTime);
-
- // Scenegraph needs to be updated again, because Logic Controllers
+
+ // Scenegraph needs to be updated again, because Logic Controllers
// can affect the local matrices.
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_CONTROLLER_UPDATE);
scene->UpdateParents(m_frameTime);
-
+
// Process actuators
-
+
// Do some cleanup work for this logic frame
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_ACTUATOR);
scene->LogicUpdateFrame(m_frameTime, true);
-
+
scene->LogicEndFrame();
-
+
// Actuators can affect the scenegraph
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_ACTUATOR_UPDATE);
@@ -722,16 +722,16 @@ bool KX_KetsjiEngine::NextFrame()
m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2);
scene->GetPhysicsEnvironment()->BeginFrame();
-
- // Perform physics calculations on the scene. This can involve
+
+ // Perform physics calculations on the scene. This can involve
// many iterations of the physics solver.
scene->GetPhysicsEnvironment()->ProceedDeltaTime(m_frameTime,timestep,framestep);//m_deltatimerealDeltaTime);
m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
SG_SetActiveStage(SG_STAGE_PHYSICS2_UPDATE);
scene->UpdateParents(m_frameTime);
-
-
+
+
if (m_animation_record)
{
m_sceneconverter->WritePhysicsObjectToAnimationIpo(++m_currentFrame);
@@ -742,7 +742,7 @@ bool KX_KetsjiEngine::NextFrame()
else
if (scene->getSuspendedTime()==0.0)
scene->setSuspendedTime(m_clockTime);
-
+
m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
// invalidates the shadow buffer from previous render/ImageRender because the scene has changed
@@ -753,22 +753,22 @@ bool KX_KetsjiEngine::NextFrame()
m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
if (m_keyboarddevice)
m_keyboarddevice->NextFrame();
-
+
if (m_mousedevice)
m_mousedevice->NextFrame();
-
+
if (m_networkdevice)
m_networkdevice->NextFrame();
// scene management
ProcessScheduledScenes();
-
+
frames--;
}
// Start logging time spent outside main loop
m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true);
-
+
return doRender && m_doRender;
}
@@ -846,15 +846,15 @@ void KX_KetsjiEngine::Render()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
RenderFrame(scene, cam);
}
-
+
list<class KX_Camera*>* cameras = scene->GetCameras();
-
+
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
while (it != cameras->end()) {
@@ -862,13 +862,13 @@ void KX_KetsjiEngine::Render()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
RenderFrame(scene, (*it));
}
-
+
it++;
}
PostRenderScene(scene);
@@ -891,7 +891,7 @@ void KX_KetsjiEngine::Render()
// pass the scene's worldsettings to the rasterizer
scene->GetWorldInfo()->UpdateWorldSettings();
-
+
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
@@ -903,7 +903,7 @@ void KX_KetsjiEngine::Render()
RenderFrame(scene, cam);
list<class KX_Camera*>* cameras = scene->GetCameras();
-
+
// Draw the scene once for each camera with an enabled viewport
list<KX_Camera*>::iterator it = cameras->begin();
while (it != cameras->end()) {
@@ -911,13 +911,13 @@ void KX_KetsjiEngine::Render()
{
if (scene->IsClearingZBuffer())
m_rasterizer->ClearDepthBuffer();
-
+
m_rasterizer->SetAuxilaryClientInfo(scene);
-
+
// do the rendering
RenderFrame(scene, (*it));
}
-
+
it++;
}
PostRenderScene(scene);
@@ -951,7 +951,7 @@ int KX_KetsjiEngine::GetExitCode()
if (m_scenes.begin() == m_scenes.end())
m_exitcode = KX_EXIT_REQUEST_NO_SCENES_LEFT;
}
-
+
// check if the window has been closed.
if (!m_exitcode)
{
@@ -1022,7 +1022,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
if (cam->GetViewport()) {
RAS_Rect userviewport;
- userviewport.SetLeft(cam->GetViewportLeft());
+ userviewport.SetLeft(cam->GetViewportLeft());
userviewport.SetBottom(cam->GetViewportBottom());
userviewport.SetRight(cam->GetViewportRight());
userviewport.SetTop(cam->GetViewportTop());
@@ -1049,7 +1049,7 @@ void KX_KetsjiEngine::GetSceneViewport(KX_Scene *scene, KX_Camera* cam, RAS_Rect
area = m_canvas->GetDisplayArea();
} else {
- viewport.SetLeft(0);
+ viewport.SetLeft(0);
viewport.SetBottom(0);
viewport.SetRight(int(m_canvas->GetWidth()));
viewport.SetTop(int(m_canvas->GetHeight()));
@@ -1134,7 +1134,7 @@ void KX_KetsjiEngine::RenderShadowBuffers(KX_Scene *scene)
/* remember that we have a valid shadow buffer for that scene */
scene->SetShadowDone(true);
}
-
+
// update graphics
void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
{
@@ -1142,7 +1142,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
RAS_Rect viewport, area;
float nearfrust, farfrust, focallength;
// KX_Camera* cam = scene->GetActiveCamera();
-
+
if (!cam)
return;
@@ -1160,7 +1160,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
// set the viewport for this frame and scene
m_canvas->SetViewPort(viewport.GetLeft(), viewport.GetBottom(),
viewport.GetRight(), viewport.GetTop());
-
+
// see KX_BlenderMaterial::Activate
//m_rasterizer->SetAmbient();
m_rasterizer->DisplayFog();
@@ -1243,7 +1243,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
frustum.x1, frustum.x2, frustum.y1, frustum.y2, frustum.camnear, frustum.camfar, focallength);
}
cam->SetProjectionMatrix(projmat);
-
+
// Otherwise the projection matrix for each eye will be the same...
if (!orthographic && m_rasterizer->Stereo())
cam->InvalidateProjectionMatrix();
@@ -1251,7 +1251,7 @@ void KX_KetsjiEngine::RenderFrame(KX_Scene* scene, KX_Camera* cam)
MT_Transform camtrans(cam->GetWorldToCamera());
MT_Matrix4x4 viewmat(camtrans);
-
+
m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->NodeGetLocalScaling(), cam->GetCameraData()->m_perspective);
cam->SetModelviewMatrix(viewmat);
@@ -1296,7 +1296,7 @@ void KX_KetsjiEngine::PostRenderScene(KX_Scene* scene)
// We need to first make sure our viewport is correct (enabling multiple viewports can mess this up)
m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
-
+
m_rasterizer->FlushDebugShapes(scene);
scene->Render2DFilters(m_canvas);
@@ -1337,7 +1337,7 @@ void KX_KetsjiEngine::StopEngine()
// Scene Management is able to switch between scenes
// and have several scenes running in parallel
void KX_KetsjiEngine::AddScene(KX_Scene* scene)
-{
+{
m_scenes.push_back(scene);
PostProcessScene(scene);
}
@@ -1362,19 +1362,19 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
camdata.m_lens = m_overrideCamLens;
camdata.m_clipstart = m_overrideCamNear;
camdata.m_clipend = m_overrideCamFar;
-
+
camdata.m_perspective= !m_overrideCamUseOrtho;
}
activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata);
activecam->SetName("__default__cam__");
-
+
// set transformation
if (override_camera) {
const MT_CmMatrix4x4& cammatdata = m_overrideCamViewMat;
MT_Transform trans = MT_Transform(cammatdata.getPointer());
MT_Transform camtrans;
camtrans.invert(trans);
-
+
activecam->NodeSetLocalPosition(camtrans.getOrigin());
activecam->NodeSetLocalOrientation(camtrans.getBasis());
activecam->NodeUpdateGS(0);
@@ -1391,7 +1391,7 @@ void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
// done with activecam
activecam->Release();
}
-
+
scene->UpdateParents(0.0);
}
@@ -1409,7 +1409,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
int xcoord = 12; // mmmm, these constants were taken from blender source
int ycoord = 17; // to 'mimic' behavior
-
+
int profile_indent = 72;
float tottime = m_logger->GetAverage();
@@ -1420,7 +1420,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
// Set viewport to entire canvas
RAS_Rect viewport;
m_canvas->SetViewPort(0, 0, int(m_canvas->GetWidth()), int(m_canvas->GetHeight()));
-
+
if (m_show_framerate || m_show_profile) {
/* Title for profiling("Profile") */
m_rasterizer->RenderText2D(RAS_IRasterizer::RAS_TEXT_PADDED,
@@ -1444,7 +1444,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
ycoord,
m_canvas->GetWidth() /* RdV, TODO ?? */,
m_canvas->GetHeight() /* RdV, TODO ?? */);
-
+
debugtxt.Format("%5.1fms (%.1ffps)", tottime * 1000.0f, 1.0f/tottime);
m_rasterizer->RenderText2D(RAS_IRasterizer::RAS_TEXT_PADDED,
debugtxt.ReadPtr(),
@@ -1507,7 +1507,7 @@ void KX_KetsjiEngine::RenderDebugProperties()
KX_Scene* scene = *sceneit;
/* the 'normal' debug props */
vector<SCA_DebugProp*>& debugproplist = scene->GetDebugProperties();
-
+
for (unsigned i=0; i < debugproplist.size() && propsAct < propsMax; i++)
{
CValue *propobj = debugproplist[i]->m_obj;
@@ -1571,8 +1571,8 @@ KX_Scene* KX_KetsjiEngine::FindScene(const STR_String& scenename)
{
KX_SceneList::iterator sceneit = m_scenes.begin();
- // bit risky :) better to split the second clause
- while ( (sceneit != m_scenes.end())
+ // bit risky :) better to split the second clause
+ while ( (sceneit != m_scenes.end())
&& ((*sceneit)->GetName() != scenename))
{
sceneit++;
@@ -1688,7 +1688,7 @@ void KX_KetsjiEngine::AddScheduledScenes()
}
m_addingOverlayScenes.clear();
}
-
+
if (m_addingBackgroundScenes.size())
{
for (scenenameit = m_addingBackgroundScenes.begin();
@@ -1734,7 +1734,7 @@ void KX_KetsjiEngine::ReplaceScheduledScenes()
if (m_replace_scenes.size())
{
vector<pair<STR_String,STR_String> >::iterator scenenameit;
-
+
for (scenenameit = m_replace_scenes.begin();
scenenameit != m_replace_scenes.end();
scenenameit++)
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 1756214b6dd..ab3a3d013b4 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -104,8 +104,8 @@ private:
int m_activecam;
bool m_bFixedTime;
bool m_useExternalClock;
-
-
+
+
bool m_firstframe;
int m_currentFrame;
@@ -135,10 +135,10 @@ private:
STR_String m_exitstring;
float m_cameraZoom;
-
+
bool m_overrideCam;
STR_String m_overrideSceneName;
-
+
bool m_overrideCamUseOrtho;
MT_CmMatrix4x4 m_overrideCamProjMat;
MT_CmMatrix4x4 m_overrideCamViewMat;
@@ -169,7 +169,7 @@ private:
/** Time logger. */
KX_TimeCategoryLogger* m_logger;
-
+
/** Labels for profiling display. */
static const char m_profileLabels[tc_numCategories][15];
/** Last estimated framerate */
@@ -244,7 +244,7 @@ public:
TaskScheduler* GetTaskScheduler() { return m_taskscheduler; }
/// Dome functions
- void InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text);
+ void InitDome(short res, short mode, short angle, float resbuf, short tilt, struct Text* text);
void EndDome();
void RenderDome();
bool m_usedome;
@@ -253,7 +253,7 @@ public:
bool NextFrame();
void Render();
void RenderShadowBuffers(KX_Scene *scene);
-
+
void StartEngine(bool clearIpo);
void StopEngine();
void Export(const STR_String& filename);
@@ -277,9 +277,9 @@ public:
/// Sets zoom for camera objects, useful only with extend and scale framing mode.
void SetCameraZoom(float camzoom);
-
+
void EnableCameraOverride(const STR_String& forscene);
-
+
void SetCameraOverrideUseOrtho(bool useOrtho);
void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
@@ -290,17 +290,17 @@ public:
// Update animations for object in this scene
void UpdateAnimations(KX_Scene *scene);
-
+
/**
* Sets display of all frames.
* \param bUseFixedTime New setting for display all frames.
- */
+ */
void SetUseFixedTime(bool bUseFixedTime);
/**
* Returns display of all frames.
* \return Current setting for display all frames.
- */
+ */
bool GetUseFixedTime(void) const;
/**
@@ -391,7 +391,7 @@ public:
static double GetAverageFrameRate();
/**
- * Gets the time scale multiplier
+ * Gets the time scale multiplier
*/
double GetTimeScale() const;
@@ -459,7 +459,7 @@ public:
* \param frameRate Display for frame rate on or off.
* \param profile Display for individual components on or off.
* \param properties Display of scene object debug properties on or off.
- */
+ */
void SetTimingDisplay(bool frameRate, bool profile, bool properties);
/**
@@ -467,33 +467,33 @@ public:
* \param frameRate Display for frame rate on or off.
* \param profile Display for individual components on or off.
* \param properties Display of scene object debug properties on or off.
- */
+ */
void GetTimingDisplay(bool& frameRate, bool& profile, bool& properties) const;
- /**
+ /**
* Sets cursor hiding on every frame.
* \param hideCursor Turns hiding on or off.
*/
void SetHideCursor(bool hideCursor);
- /**
+ /**
* Returns the current setting for cursor hiding.
* \return The current setting for cursor hiding.
*/
bool GetHideCursor(void) const;
- /**
+ /**
* Enables/disables the use of the framing bar color of the Blender file's scenes.
* \param overrideFrameColor The new setting.
*/
void SetUseOverrideFrameColor(bool overrideFrameColor);
- /**
+ /**
* Check if the frame color is being overridden.
*/
- bool GetUseOverrideFrameColor(void) const;
+ bool GetUseOverrideFrameColor(void) const;
- /**
+ /**
* Set the color used for framing bar color instead of the one in the Blender file's scenes.
* \param r Red component of the override color.
* \param g Green component of the override color.
@@ -501,7 +501,7 @@ public:
*/
void SetOverrideFrameColor(float r, float g, float b, float a);
- /**
+ /**
* Returns the color used for framing bar color instead of the one in the Blender file's scenes.
* \param r Red component of the override color.
* \param g Green component of the override color.
@@ -539,12 +539,12 @@ protected:
void AddScheduledScenes(void);
void ReplaceScheduledScenes(void);
void PostProcessScene(class KX_Scene* scene);
-
+
bool BeginFrame();
void ClearFrame();
void EndFrame();
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_KetsjiEngine")
#endif
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 5f490747c2b..cdef0f458d7 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -89,7 +89,7 @@ CValue* KX_LightObject::GetReplica()
KX_LightObject* replica = new KX_LightObject(*this);
replica->ProcessReplica();
-
+
replica->m_lightobj = m_lightobj->Clone();
replica->m_lightobj->m_light = replica;
m_rasterizer->AddLight(replica->m_lightobj);
@@ -470,7 +470,7 @@ int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attr
PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2");
return PY_SET_ATTR_FAIL;
}
-
+
switch (val) {
case 0:
self->m_lightobj->m_type = self->m_lightobj->LIGHT_SPOT;
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index b446acd6e63..21c68cb9317 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -58,7 +58,7 @@ public:
virtual ~KX_LightObject();
virtual CValue* GetReplica();
RAS_ILightObject* GetLightData() { return m_lightobj;}
-
+
void UpdateScene(class KX_Scene *kxscene);
virtual void SetLayer(int layer);
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
index 6b641f7a63f..70efa9b50c1 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
@@ -49,13 +49,13 @@ bool KX_LightIpoSGController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);//currentTime);
}
-
+
RAS_ILightObject *lightobj;
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_LightObject* kxlight = (KX_LightObject*) ob->GetSGClientObject();
lightobj = kxlight->GetLightData();
- //lightobj = (KX_Light*)
+ //lightobj = (KX_Light*)
if (m_modify_energy) {
lightobj->m_energy = m_energy;
@@ -107,7 +107,7 @@ SG_Controller* KX_LightIpoSGController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -118,5 +118,5 @@ KX_LightIpoSGController::~KX_LightIpoSGController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index 151ced6b8f8..151dfcd5abd 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -55,7 +55,7 @@ private:
double m_ipotime;
public:
- KX_LightIpoSGController() :
+ KX_LightIpoSGController() :
m_modify_energy(false),
m_modify_color(false),
m_modify_dist(false),
@@ -68,7 +68,7 @@ public:
virtual SG_Controller* GetReplica(class SG_Node* destnode);
virtual bool Update(double time);
-
+
virtual void SetSimulatedTime(double time) {
m_ipotime = time;
m_modified = true;
@@ -95,8 +95,8 @@ public:
};
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_LightIpoSGController")
#endif
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
index 1faf8f17d54..0581ffdb1cc 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.cpp
@@ -36,19 +36,19 @@ bool KX_MaterialIpoController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
-
+
SG_Spatial* ob = (SG_Spatial*)m_pObject;
KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject();
//kxgameobj->SetObjectColor(m_rgba);
- kxgameobj->UpdateMaterialData(
+ kxgameobj->UpdateMaterialData(
m_matname_hash,
- m_rgba,
- m_specrgb,
- m_hard,
- m_spec,
- m_ref,
+ m_rgba,
+ m_specrgb,
+ m_hard,
+ m_spec,
+ m_ref,
m_emit,
m_alpha
);
@@ -89,7 +89,7 @@ SG_Controller* KX_MaterialIpoController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -100,6 +100,6 @@ KX_MaterialIpoController::~KX_MaterialIpoController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_MaterialIpoController.h b/source/gameengine/Ketsji/KX_MaterialIpoController.h
index a7e9c2cc1c5..ca5d1040da2 100644
--- a/source/gameengine/Ketsji/KX_MaterialIpoController.h
+++ b/source/gameengine/Ketsji/KX_MaterialIpoController.h
@@ -32,7 +32,7 @@ private:
double m_ipotime;
dword m_matname_hash;
public:
- KX_MaterialIpoController(dword matname_hash) :
+ KX_MaterialIpoController(dword matname_hash) :
m_modified(true),
m_ipotime(0.0),
m_matname_hash(matname_hash)
@@ -44,7 +44,7 @@ public:
m_ipotime = time;
m_modified = true;
}
-
+
void
SetOption(
int option,
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 8da3542b4d6..ceec7fbb07a 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -45,7 +45,7 @@
#include "SCA_LogicManager.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
PyTypeObject KX_MeshProxy::Type = {
PyVarObject_HEAD_INIT(NULL, 0)
@@ -150,7 +150,7 @@ PyObject *KX_MeshProxy::PyGetTextureName(PyObject *args, PyObject *kwds)
}
return PyUnicode_From_STR_String(matname);
-
+
}
PyObject *KX_MeshProxy::PyGetVertexArrayLength(PyObject *args, PyObject *kwds)
@@ -158,20 +158,20 @@ PyObject *KX_MeshProxy::PyGetVertexArrayLength(PyObject *args, PyObject *kwds)
int matid= 0;
int length = 0;
-
+
if (!PyArg_ParseTuple(args,"i:getVertexArrayLength",&matid))
return NULL;
-
+
RAS_MeshMaterial *mmat = m_meshobj->GetMeshMaterial(matid); /* can be NULL*/
-
+
if (mmat)
{
RAS_IPolyMaterial* mat = mmat->m_bucket->GetPolyMaterial();
if (mat)
length = m_meshobj->NumVertices(mat);
}
-
+
return PyLong_FromLong(length);
}
@@ -183,14 +183,14 @@ PyObject *KX_MeshProxy::PyGetVertex(PyObject *args, PyObject *kwds)
if (!PyArg_ParseTuple(args,"ii:getVertex",&matindex,&vertexindex))
return NULL;
-
+
RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
-
+
if (vertex==NULL) {
PyErr_SetString(PyExc_ValueError, "mesh.getVertex(mat_idx, vert_idx): KX_MeshProxy, could not get a vertex at the given indices");
return NULL;
}
-
+
return (new KX_VertexProxy(this, vertex))->NewProxy(true);
}
@@ -201,13 +201,13 @@ PyObject *KX_MeshProxy::PyGetPolygon(PyObject *args, PyObject *kwds)
if (!PyArg_ParseTuple(args,"i:getPolygon",&polyindex))
return NULL;
-
+
if (polyindex<0 || polyindex >= m_meshobj->NumPolygons())
{
PyErr_SetString(PyExc_AttributeError, "mesh.getPolygon(int): KX_MeshProxy, invalid polygon index");
return NULL;
}
-
+
RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
if (polygon)
@@ -377,15 +377,15 @@ PyObject *KX_MeshProxy::PyTransformUV(PyObject *args, PyObject *kwds)
PyObject *KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MeshProxy* self = static_cast<KX_MeshProxy*>(self_v);
-
+
int tot= self->m_meshobj->NumMaterials();
int i;
-
+
PyObject *materials = PyList_New( tot );
-
+
list<RAS_MeshMaterial>::iterator mit= self->m_meshobj->GetFirstMaterial();
-
-
+
+
for (i=0; i<tot; mit++, i++) {
RAS_IPolyMaterial *polymat = mit->m_bucket->GetPolyMaterial();
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial *>(polymat);
@@ -414,10 +414,10 @@ bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, RAS_MeshOb
*object = NULL;
return false;
}
-
+
if (value==Py_None) {
*object = NULL;
-
+
if (py_none_ok) {
return true;
} else {
@@ -425,10 +425,10 @@ bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, RAS_MeshOb
return false;
}
}
-
+
if (PyUnicode_Check(value)) {
*object = (RAS_MeshObject*)logicmgr->GetMeshByName(STR_String( _PyUnicode_AsString(value) ));
-
+
if (*object) {
return true;
} else {
@@ -436,28 +436,28 @@ bool ConvertPythonToMesh(SCA_LogicManager *logicmgr, PyObject *value, RAS_MeshOb
return false;
}
}
-
+
if (PyObject_TypeCheck(value, &KX_MeshProxy::Type)) {
KX_MeshProxy *kx_mesh = static_cast<KX_MeshProxy*>BGE_PROXY_REF(value);
-
+
/* sets the error */
if (kx_mesh==NULL) {
PyErr_Format(PyExc_SystemError, "%s, " BGE_PROXY_ERROR_MSG, error_prefix);
return false;
}
-
+
*object = kx_mesh->GetMesh();
return true;
}
-
+
*object = NULL;
-
+
if (py_none_ok) {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_MeshProxy, a string or None", error_prefix);
} else {
PyErr_Format(PyExc_TypeError, "%s, expect a KX_MeshProxy or a string", error_prefix);
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
index dbd7987f785..f634834a2b6 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.h
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -67,14 +67,14 @@ public:
KX_PYMETHOD(KX_MeshProxy,GetMaterialName);
KX_PYMETHOD(KX_MeshProxy,GetTextureName);
KX_PYMETHOD_NOARGS(KX_MeshProxy,GetNumPolygons); // Deprecated
-
+
// both take materialid (int)
KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
KX_PYMETHOD(KX_MeshProxy,GetVertex);
KX_PYMETHOD(KX_MeshProxy,GetPolygon);
KX_PYMETHOD(KX_MeshProxy,Transform);
KX_PYMETHOD(KX_MeshProxy,TransformUV);
-
+
static PyObject *pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject *pyattr_get_numMaterials(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
static PyObject *pyattr_get_numPolygons(void *self, const KX_PYATTRIBUTE_DEF * attrdef);
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp
index 4728f71a6ea..38c10c1ed83 100644
--- a/source/gameengine/Ketsji/KX_MotionState.cpp
+++ b/source/gameengine/Ketsji/KX_MotionState.cpp
@@ -65,18 +65,18 @@ void KX_MotionState::GetWorldOrientation(float& quatIma0,float& quatIma1,float&
quatIma2 = orn[2];
quatReal = orn[3];
}
-
+
void KX_MotionState::GetWorldOrientation(float* ori)
{
const MT_Matrix3x3& mat = m_node->GetWorldOrientation();
mat.getValue(ori);
}
-
+
void KX_MotionState::SetWorldOrientation(const float* ori)
{
m_node->SetLocalOrientation(ori);
}
-
+
void KX_MotionState::SetWorldPosition(float posX,float posY,float posZ)
{
m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
@@ -103,4 +103,4 @@ void KX_MotionState::CalculateWorldTransformations()
//m_node->ComputeWorldTransforms(NULL, parentUpdated);
}
-
+
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
index 451078d4a36..ff7ed3bd647 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -60,7 +60,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
+KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
int startx,
int starty,
short int mousemode,
@@ -91,7 +91,7 @@ void KX_MouseFocusSensor::Init()
m_hitObject = 0;
m_hitObject_Last = NULL;
m_reset = true;
-
+
m_hitPosition.setValue(0,0,0);
m_prevTargetPoint.setValue(0,0,0);
m_prevSourcePoint.setValue(0,0,0);
@@ -110,12 +110,12 @@ bool KX_MouseFocusSensor::Evaluate()
/* Focus behavior required. Test mouse-on. The rest is
* equivalent to handling a key. */
obHasFocus = ParentObjectHasFocus();
-
+
if (!obHasFocus) {
m_positive_event = false;
if (m_mouse_over_in_previous_frame) {
result = true;
- }
+ }
} else {
m_positive_event = true;
if (!m_mouse_over_in_previous_frame) {
@@ -124,7 +124,7 @@ bool KX_MouseFocusSensor::Evaluate()
else if (m_bTouchPulse && (m_hitObject != m_hitObject_Last)) {
result = true;
}
- }
+ }
if (reset) {
// force an event
result = true;
@@ -140,14 +140,14 @@ bool KX_MouseFocusSensor::Evaluate()
m_mouse_over_in_previous_frame = obHasFocus;
m_hitObject_Last = (void *)m_hitObject;
-
+
return result;
}
bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *result, void *UNUSED(data))
{
KX_GameObject* hitKXObj = client_info->m_gameobject;
-
+
/* Is this me? In the ray test, there are a lot of extra checks
* for aliasing artifacts from self-hits. That doesn't happen
* here, so a simple test suffices. Or does the camera also get
@@ -188,9 +188,9 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo *client_info, KX_RayCast *r
m_hitNormal = result->m_hitNormal;
m_hitUV = result->m_hitUV;
return true;
- }
+ }
}
-
+
return true; // object must be visible to trigger
//return false; // occluded objects can trigger
}
@@ -238,7 +238,7 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
{
/* All screen handling in the gameengine is done by GL,
* specifically the model/view and projection parts. The viewport
- * part is in the creator.
+ * part is in the creator.
*
* The theory is this:
* WCS - world coordinates
@@ -262,13 +262,13 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
* Inverting (blender y is flipped!):
*
* xn = 2(xwin - x_lb)/width - 1.0
- * yn = 2(ywin - y_lb)/height - 1.0
+ * yn = 2(ywin - y_lb)/height - 1.0
* = 2(height - y_blender - y_lb)/height - 1.0
* = 1.0 - 2(y_blender - y_lb)/height
*
* */
-
-
+
+
/* Because we don't want to worry about resize events, camera
* changes and all that crap, we just determine this over and
* over. Stop whining. We have lots of other calculations to do
@@ -276,12 +276,12 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
* canvas, the test is irrelevant. The 1.0 makes sure the
* calculations don't bomb. Maybe we should explicitly guard for
* division by 0.0...*/
-
+
RAS_Rect area, viewport;
short m_y_inv = m_kxengine->GetCanvas()->GetHeight()-m_y;
-
+
m_kxengine->GetSceneViewport(m_kxscene, cam, area, viewport);
-
+
/* Check if the mouse is in the viewport */
if (( m_x < viewport.m_x2 && // less than right
m_x > viewport.m_x1 && // more than then left
@@ -293,37 +293,37 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
float height = float(viewport.m_y2 - viewport.m_y1 + 1);
float width = float(viewport.m_x2 - viewport.m_x1 + 1);
-
+
float x_lb = float(viewport.m_x1);
float y_lb = float(viewport.m_y1);
MT_Vector4 frompoint;
MT_Vector4 topoint;
-
+
/* m_y_inv - inverting for a bounds check is only part of it, now make relative to view bounds */
m_y_inv = (viewport.m_y2 - m_y_inv) + viewport.m_y1;
-
-
+
+
/* There's some strangeness I don't fully get here... These values
* _should_ be wrong! - see from point Z values */
-
-
- /* build the from and to point in normalized device coordinates
+
+
+ /* build the from and to point in normalized device coordinates
* Normalized device coordinates are [-1,1] in x, y, z
*
- * The actual z coordinates used don't have to be exact just infront and
+ * The actual z coordinates used don't have to be exact just infront and
* behind of the near and far clip planes.
- */
+ */
frompoint.setValue( (2 * (m_x-x_lb) / width) - 1.0f,
1.0f - (2 * (m_y_inv - y_lb) / height),
-1.0f,
1.0f );
-
+
topoint.setValue( (2 * (m_x-x_lb) / width) - 1.0f,
1.0f - (2 * (m_y_inv-y_lb) / height),
1.0f,
1.0f );
-
+
/* camera to world */
MT_Matrix4x4 camcs_wcs_matrix = MT_Matrix4x4(cam->GetCameraToWorld());
@@ -339,16 +339,16 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
* clipend = - (topoint[2] / topoint[3]) */
frompoint = camcs_wcs_matrix * frompoint;
topoint = camcs_wcs_matrix * topoint;
-
+
/* from hom wcs to 3d wcs: */
m_prevSourcePoint.setValue( frompoint[0]/frompoint[3],
frompoint[1]/frompoint[3],
- frompoint[2]/frompoint[3]);
-
+ frompoint[2]/frompoint[3]);
+
m_prevTargetPoint.setValue( topoint[0]/topoint[3],
topoint[1]/topoint[3],
- topoint[2]/topoint[3]);
-
+ topoint[2]/topoint[3]);
+
/* 2. Get the object from PhysicsEnvironment */
/* Shoot! Beware that the first argument here is an
* ignore-object. We don't ignore anything... */
@@ -357,12 +357,12 @@ bool KX_MouseFocusSensor::ParentObjectHasFocusCamera(KX_Camera *cam)
// get UV mapping
KX_RayCast::Callback<KX_MouseFocusSensor, void> callback(this,physics_controller,NULL,false,true);
-
+
KX_RayCast::RayTest(physics_environment, m_prevSourcePoint, m_prevTargetPoint, callback);
-
+
if (m_hitObject)
return true;
-
+
return false;
}
@@ -371,23 +371,23 @@ bool KX_MouseFocusSensor::ParentObjectHasFocus()
m_hitObject = 0;
m_hitPosition.setValue(0,0,0);
m_hitNormal.setValue(1,0,0);
-
+
KX_Camera *cam= m_kxscene->GetActiveCamera();
-
+
if (ParentObjectHasFocusCamera(cam))
return true;
list<class KX_Camera*>* cameras = m_kxscene->GetCameras();
list<KX_Camera*>::iterator it = cameras->begin();
-
+
while (it != cameras->end()) {
if (((*it) != cam) && (*it)->GetViewport())
if (ParentObjectHasFocusCamera(*it))
return true;
-
+
it++;
}
-
+
return false;
}
@@ -489,10 +489,10 @@ PyObject *KX_MouseFocusSensor::pyattr_get_ray_direction(void *self_v, const KX_P
PyObject *KX_MouseFocusSensor::pyattr_get_hit_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_MouseFocusSensor* self = static_cast<KX_MouseFocusSensor*>(self_v);
-
+
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
-
+
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index dd9295b2ff4..9437a0f3432 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -50,9 +50,9 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
{
Py_Header
-
+
public:
-
+
KX_MouseFocusSensor(class SCA_MouseManager* eventmgr,
int startx,
int starty,
@@ -81,7 +81,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
/**
- * \attention Overrides default evaluate.
+ * \attention Overrides default evaluate.
*/
virtual bool Evaluate();
virtual void Init();
@@ -96,13 +96,13 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
bool RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void *UNUSED(data));
/// \see KX_RayCast
bool NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data));
-
+
const MT_Point3& RaySource() const;
const MT_Point3& RayTarget() const;
const MT_Point3& HitPosition() const;
const MT_Vector3& HitNormal() const;
const MT_Vector2& HitUV() const;
-
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
@@ -117,7 +117,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
static PyObject* pyattr_get_hit_position(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_normal(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_hit_uv(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
/* --------------------------------------------------------------------- */
@@ -139,7 +139,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* Flags whether changes in hit object should trigger a pulse
*/
bool m_bTouchPulse;
-
+
/**
* Flags get through other objects
*/
@@ -164,7 +164,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* Tests whether the object is in mouse focus for this camera
*/
bool ParentObjectHasFocusCamera(KX_Camera *cam);
-
+
/**
* Tests whether the object is in mouse focus in this scene.
*/
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
index 5beda2e038a..a5feb95b00b 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp
@@ -78,7 +78,7 @@ KX_NavMeshObject::KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbac
: KX_GameObject(sgReplicationInfo, callbacks)
, m_navMesh(NULL)
{
-
+
}
KX_NavMeshObject::~KX_NavMeshObject()
@@ -110,7 +110,7 @@ void KX_NavMeshObject::ProcessReplica()
bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
- float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
+ float *&dvertices, int &ndvertsuniq, unsigned short *&dtris,
int& ndtris, int &vertsPerPoly)
{
DerivedMesh* dm = mesh_create_derived_no_virtual(GetScene()->GetBlenderScene(), GetBlenderObject(),
@@ -278,7 +278,7 @@ bool KX_NavMeshObject::BuildVertIndArrays(float *&vertices, int& nverts,
ndtris = npolys;
}
dm->release(dm);
-
+
return true;
}
@@ -301,8 +301,8 @@ bool KX_NavMeshObject::BuildNavMesh()
unsigned short *polys = NULL, *dtris = NULL, *dmeshes = NULL;
int nverts = 0, npolys = 0, ndvertsuniq = 0, ndtris = 0;
int vertsPerPoly = 0;
- if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
- dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
+ if (!BuildVertIndArrays(vertices, nverts, polys, npolys,
+ dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly )
|| vertsPerPoly<3)
{
printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr());
@@ -314,7 +314,7 @@ bool KX_NavMeshObject::BuildNavMesh()
}
return false;
}
-
+
MT_Point3 pos;
if (dmeshes==NULL)
{
@@ -333,7 +333,7 @@ bool KX_NavMeshObject::BuildNavMesh()
delete[] vertices;
return false;
}
-
+
float cs = 0.2f;
if (!nverts || !npolys)
@@ -424,8 +424,8 @@ bool KX_NavMeshObject::BuildNavMesh()
header->nnodes = createBVTree(vertsi, nverts, polys, npolys, vertsPerPoly,
cs, cs, npolys*2, navNodes);
-
-
+
+
if (dmeshes==NULL)
{
//create fake detail meshes
@@ -496,18 +496,18 @@ void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
if (!m_navMesh)
return;
MT_Vector3 color(0.f, 0.f, 0.f);
-
+
switch (renderMode)
{
case RM_POLYS :
- case RM_WALLS :
+ case RM_WALLS :
for (int pi=0; pi<m_navMesh->getPolyCount(); pi++)
{
const dtStatPoly* poly = m_navMesh->getPoly(pi);
for (int i = 0, j = (int)poly->nv-1; i < (int)poly->nv; j = i++)
{
- if (poly->n[j] && renderMode==RM_WALLS)
+ if (poly->n[j] && renderMode==RM_WALLS)
continue;
const float* vif = m_navMesh->getVertex(poly->v[i]);
const float* vjf = m_navMesh->getVertex(poly->v[j]);
@@ -519,7 +519,7 @@ void KX_NavMeshObject::DrawNavMesh(NavMeshRenderMode renderMode)
}
}
break;
- case RM_TRIS :
+ case RM_TRIS :
for (int i = 0; i < m_navMesh->getPolyDetailCount(); ++i)
{
const dtStatPoly* p = m_navMesh->getPoly(i);
@@ -561,7 +561,7 @@ MT_Point3 KX_NavMeshObject::TransformToLocalCoords(const MT_Point3& wpos)
MT_Matrix3x3 orientation = NodeGetWorldOrientation();
const MT_Vector3& scaling = NodeGetWorldScaling();
orientation.scale(scaling[0], scaling[1], scaling[2]);
- MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
MT_Transform invworldtr;
invworldtr.invert(worldtr);
MT_Point3 lpos = invworldtr(wpos);
@@ -573,7 +573,7 @@ MT_Point3 KX_NavMeshObject::TransformToWorldCoords(const MT_Point3& lpos)
MT_Matrix3x3 orientation = NodeGetWorldOrientation();
const MT_Vector3& scaling = NodeGetWorldScaling();
orientation.scale(scaling[0], scaling[1], scaling[2]);
- MT_Transform worldtr(NodeGetWorldPosition(), orientation);
+ MT_Transform worldtr(NodeGetWorldPosition(), orientation);
MT_Point3 wpos = worldtr(lpos);
return wpos;
}
@@ -694,7 +694,7 @@ KX_PYMETHODDEF_DOC(KX_NavMeshObject, findPath,
MT_Point3 from, to;
if (!PyVecTo(ob_from, from) || !PyVecTo(ob_to, to))
return NULL;
-
+
float path[MAX_PATH_LEN*3];
int pathLen = FindPath(from, to, path, MAX_PATH_LEN);
PyObject *pathList = PyList_New( pathLen );
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
index af178f9aaee..0f0bf8008d0 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.h
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -40,12 +40,12 @@ class KX_NavMeshObject: public KX_GameObject
protected:
dtStatNavMesh* m_navMesh;
-
+
bool BuildVertIndArrays(float *&vertices, int& nverts,
- unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
- float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
+ unsigned short* &polys, int& npolys, unsigned short *&dmeshes,
+ float *&dvertices, int &ndvertsuniq, unsigned short* &dtris,
int& ndtris, int &vertsPerPoly);
-
+
public:
KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
~KX_NavMeshObject();
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index 92ab8f412d9..c436c77c32b 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -62,7 +62,7 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
gameobj->getClientInfo()->m_sensors.remove(this);
m_client_info = new KX_ClientObjectInfo(gameobj, KX_ClientObjectInfo::SENSOR);
m_client_info->m_sensors.push_back(this);
-
+
//DT_ShapeHandle shape = (DT_ShapeHandle) vshape;
m_physCtrl = ctrl;
if (m_physCtrl)
@@ -75,7 +75,7 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
void KX_NearSensor::SynchronizeTransform()
{
- // The near and radar sensors are using a different physical object which is
+ // The near and radar sensors are using a different physical object which is
// not linked to the parent object, must synchronize it.
if (m_physCtrl)
{
@@ -100,9 +100,9 @@ CValue* KX_NearSensor::GetReplica()
void KX_NearSensor::ProcessReplica()
{
KX_TouchSensor::ProcessReplica();
-
+
m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::SENSOR);
-
+
if (m_physCtrl)
{
m_physCtrl = m_physCtrl->GetReplicaForSensors();
@@ -112,14 +112,14 @@ void KX_NearSensor::ProcessReplica()
m_physCtrl->SetMargin(m_Margin);
m_physCtrl->SetNewClientInfo(m_client_info);
}
-
+
}
}
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
SCA_ISensor::ReParent(parent);
- m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
+ m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
//Synchronize here with the actual parent.
SynchronizeTransform();
@@ -137,8 +137,8 @@ KX_NearSensor::~KX_NearSensor()
delete m_physCtrl;
m_physCtrl = NULL;
}
-
-
+
+
if (m_client_info)
delete m_client_info;
}
@@ -168,9 +168,9 @@ bool KX_NearSensor::Evaluate()
if (m_bTriggered != m_bLastTriggered)
{
m_bLastTriggered = m_bTriggered;
-
+
SetPhysCtrlRadius();
-
+
result = true;
}
@@ -183,21 +183,21 @@ bool KX_NearSensor::Evaluate()
bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2)
{
KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
-
+
// need the mapping from PHY_IPhysicsController to gameobjects now
assert(obj1==m_physCtrl && obj2);
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
+ KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
NULL);
-
+
if (gameobj && (gameobj != parent))
{
// only take valid colliders
if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
{
- if ((m_touchedpropname.Length() == 0) ||
+ if ((m_touchedpropname.Length() == 0) ||
(gameobj->GetProperty(m_touchedpropname)))
{
return true;
@@ -212,18 +212,18 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
{
// KX_TouchEventManager* toucheventmgr = static_cast<KX_TouchEventManager*>(m_eventmgr);
// KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent());
-
+
// need the mapping from PHY_IPhysicsController to gameobjects now
-
+
KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (obj1 == m_physCtrl?
((PHY_IPhysicsController*)obj2)->GetNewClientInfo() :
((PHY_IPhysicsController*)obj1)->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
+ KX_GameObject* gameobj = ( client_info ?
client_info->m_gameobject :
NULL);
-
- // Add the same check as in SCA_ISensor::Activate(),
+
+ // Add the same check as in SCA_ISensor::Activate(),
// we don't want to record collision when the sensor is not active.
if (m_links && !m_suspended &&
gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/)
@@ -234,7 +234,7 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
// These checks are done already in BroadPhaseFilterCollision()
//if (client_info->m_type == KX_ClientObjectInfo::ACTOR)
//{
- // if ((m_touchedpropname.Length() == 0) ||
+ // if ((m_touchedpropname.Length() == 0) ||
// (gameobj->GetProperty(m_touchedpropname)))
// {
m_bTriggered = true;
@@ -242,7 +242,7 @@ bool KX_NearSensor::NewHandleCollision(void *obj1, void *obj2, const PHY_CollDat
// }
//}
}
-
+
return false; // was DT_CONTINUE; but this was defined in Sumo as false
}
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index ef6e15f602f..e323357434a 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -65,7 +65,7 @@ public:
const STR_String& touchedpropname,
class KX_Scene* scene);
#endif
- virtual ~KX_NearSensor();
+ virtual ~KX_NearSensor();
virtual void SynchronizeTransform();
virtual CValue* GetReplica();
virtual void ProcessReplica();
@@ -96,7 +96,7 @@ public:
sensor->m_ResetMargin = sensor->m_Margin;
sensor->SetPhysCtrlRadius();
-
+
return 0;
}
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
index 7f81f221c07..6777afd03c9 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
@@ -54,10 +54,10 @@ bool KX_ObColorIpoSGController::Update(double currentTime)
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
(*i)->Execute(m_ipotime);
}
-
+
kxgameobj->SetObjectColor(m_rgba);
-
+
m_modified=false;
}
@@ -95,7 +95,7 @@ SG_Controller* KX_ObColorIpoSGController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -106,5 +106,5 @@ KX_ObColorIpoSGController::~KX_ObColorIpoSGController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
index a7b0b2c4ffc..e482e66fad3 100644
--- a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
@@ -40,7 +40,7 @@ class KX_ObColorIpoSGController : public SG_Controller
{
public:
MT_Vector4 m_rgba;
-
+
private:
T_InterpolatorList m_interpolators;
@@ -48,7 +48,7 @@ private:
double m_ipotime;
public:
- KX_ObColorIpoSGController() :
+ KX_ObColorIpoSGController() :
m_modified(true),
m_ipotime(0.0)
{}
@@ -59,7 +59,7 @@ public:
m_ipotime = time;
m_modified = true;
}
-
+
void
SetOption(
int option,
@@ -70,8 +70,8 @@ public:
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_ObColorIpoSGController")
#endif
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index 8c1dee7940f..d957fe8f31a 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -57,7 +57,7 @@ KX_ObjectActuator(
const MT_Vector3& angV,
const short damping,
const KX_LocalFlags& flag
-) :
+) :
SCA_IActuator(gameobj, KX_ACT_OBJECT),
m_force(force),
m_torque(torque),
@@ -109,17 +109,17 @@ KX_ObjectActuator::~KX_ObjectActuator()
bool KX_ObjectActuator::Update()
{
-
+
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
-
- KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
+
+ KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
PHY_ICharacter *character = parent->GetScene()->GetPhysicsEnvironment()->GetCharacterController(parent);
if (bNegativeEvent) {
// If we previously set the linear velocity we now have to inform
// the physics controller that we no longer wish to apply it and that
- // it should reconcile the externally set velocity with it's
+ // it should reconcile the externally set velocity with it's
// own velocity.
if (m_active_combined_velocity) {
if (parent)
@@ -142,14 +142,14 @@ bool KX_ObjectActuator::Update()
m_error_accumulator.setValue(0.0f,0.0f,0.0f);
m_previous_error.setValue(0.0f,0.0f,0.0f);
m_jumping = false;
- return false;
+ return false;
} else if (parent)
{
- if (m_bitLocalFlag.ServoControl)
+ if (m_bitLocalFlag.ServoControl)
{
// In this mode, we try to reach a target speed using force
- // As we don't know the friction, we must implement a generic
+ // As we don't know the friction, we must implement a generic
// servo control to achieve the speed in a configurable
// v = current velocity
// V = target velocity
@@ -182,7 +182,7 @@ bool KX_ObjectActuator::Update()
m_force = m_pid.x()*e+m_pid.y()*I+m_pid.z()*dv;
// to automatically adapt the PID coefficient to mass;
m_force *= mass;
- if (m_bitLocalFlag.Torque)
+ if (m_bitLocalFlag.Torque)
{
if (m_force[0] > m_dloc[0])
{
@@ -194,7 +194,7 @@ bool KX_ObjectActuator::Update()
I[0] = m_error_accumulator[0];
}
}
- if (m_bitLocalFlag.DLoc)
+ if (m_bitLocalFlag.DLoc)
{
if (m_force[1] > m_dloc[1])
{
@@ -206,7 +206,7 @@ bool KX_ObjectActuator::Update()
I[1] = m_error_accumulator[1];
}
}
- if (m_bitLocalFlag.DRot)
+ if (m_bitLocalFlag.DRot)
{
if (m_force[2] > m_dloc[2])
{
@@ -325,7 +325,7 @@ bool KX_ObjectActuator::Update()
}
}
}
-
+
}
return true;
}
@@ -573,7 +573,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATT
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[0]));
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[0]));
PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.Torque));
-
+
return retVal;
}
@@ -609,7 +609,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitY(void *self_v, const KX_PYATT
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[1]));
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[1]));
PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DLoc));
-
+
return retVal;
}
@@ -645,7 +645,7 @@ PyObject *KX_ObjectActuator::pyattr_get_forceLimitZ(void *self_v, const KX_PYATT
PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[2]));
PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[2]));
PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DRot));
-
+
return retVal;
}
@@ -678,7 +678,7 @@ PyObject *KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PY
KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
if (!actuator->m_reference)
Py_RETURN_NONE;
-
+
return actuator->m_reference->GetProxy();
}
@@ -686,13 +686,13 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
{
KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
KX_GameObject *refOb;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &refOb, true, "actu.reference = value: KX_ObjectActuator"))
return PY_SET_ATTR_FAIL;
-
+
if (actuator->m_reference)
actuator->m_reference->UnregisterActuator(actuator);
-
+
if (refOb==NULL) {
actuator->m_reference= NULL;
}
@@ -700,7 +700,7 @@ int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIB
actuator->m_reference = refOb;
actuator->m_reference->RegisterActuator(actuator);
}
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
index 919c6acf03b..7b34c0cbec2 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -109,8 +109,8 @@ class KX_ObjectActuator : public SCA_IActuator
KX_LocalFlags m_bitLocalFlag;
KX_GameObject* m_reference;
// A hack bool -- oh no sorry everyone
- // This bool is used to check if we have informed
- // the physics object that we are no longer
+ // This bool is used to check if we have informed
+ // the physics object that we are no longer
// setting linear velocity.
bool m_active_combined_velocity;
@@ -129,9 +129,9 @@ public:
KX_OBJECT_ACT_ANGULAR_VELOCITY,
KX_OBJECT_ACT_MAX
};
-
+
/**
- * Check whether this is a valid vector mode
+ * Check whether this is a valid vector mode
*/
bool isValid(KX_OBJECT_ACT_VEC_TYPE type);
@@ -155,7 +155,7 @@ public:
void SetForceLoc(const double force[3]) { /*m_force=force;*/ }
void UpdateFuzzyFlags()
- {
+ {
m_bitLocalFlag.ZeroForce = MT_fuzzyZero(m_force);
m_bitLocalFlag.ZeroTorque = MT_fuzzyZero(m_torque);
m_bitLocalFlag.ZeroDLoc = MT_fuzzyZero(m_dloc);
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index c84b2474c90..20d4a517552 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -230,7 +230,7 @@ void KX_ObstacleSimulation::AddObstaclesForNavMesh(KX_NavMeshObject* navmeshobj)
if (poly->n[j]) continue;
const float* vj = navmesh->getVertex(poly->v[j]);
const float* vi = navmesh->getVertex(poly->v[i]);
-
+
KX_Obstacle* obstacle = CreateObstacle(navmeshobj);
obstacle->m_type = KX_OBSTACLE_NAV_MESH;
obstacle->m_shape = KX_OBSTACLE_SEGMENT;
@@ -292,7 +292,7 @@ KX_Obstacle* KX_ObstacleSimulation::GetObstacle(KX_GameObject* gameobj)
return NULL;
}
-void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulation::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle)
{
}
@@ -383,7 +383,7 @@ KX_ObstacleSimulationTOI::KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool e
}
-void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI::AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed, MT_Scalar maxDeltaAngle)
{
int nobs = m_obstacles.size();
@@ -433,7 +433,7 @@ KX_ObstacleSimulationTOI_rays::KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeig
}
-void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle)
{
MT_Vector2 vel(activeObst->dvel[0], activeObst->dvel[1]);
@@ -580,7 +580,7 @@ void KX_ObstacleSimulationTOI_rays::sampleRVO(KX_Obstacle* activeObst, KX_NavMes
///////////********* TOI_cells**********/////////////////
-static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
KX_Obstacles& obstacles, float levelHeight, const float vmax,
const float* spos, const float cs, const int nspos, float* res,
float maxToi, float velWeight, float curVelWeight, float sideWeight,
@@ -596,7 +596,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
}
float activeObstPos[2];
- vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
+ vset(activeObstPos, activeObst->m_pos.x(), activeObst->m_pos.y());
/* adist = vdot(adir, activeObstPos); */
float minPenalty = FLT_MAX;
@@ -630,7 +630,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
// Side
// NOTE: dp, and dv are constant over the whole calculation,
- // they can be precomputed per object.
+ // they can be precomputed per object.
const float* pa = activeObstPos;
float pb[2];
vset(pb, ob->m_pos.x(), ob->m_pos.y());
@@ -739,7 +739,7 @@ static void processSamples(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavM
}
}
-void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle)
{
vset(activeObst->nvel, 0.f, 0.f);
@@ -771,7 +771,7 @@ void KX_ObstacleSimulationTOI_cells::sampleRVO(KX_Obstacle* activeObst, KX_NavMe
}
}
}
- processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
+ processSamples(activeObst, activeNavMeshObj, m_obstacles, m_levelHeight, vmax, spos, cs/2,
nspos, activeObst->nvel, m_maxToi, m_velWeight, m_curVelWeight, m_collisionWeight, m_toiWeight);
}
else
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
index 50589b5bc69..a49911e9fb8 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.h
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -1,5 +1,5 @@
/*
- * Simulation for obstacle avoidance behavior
+ * Simulation for obstacle avoidance behavior
* (based on Cane Project - http://code.google.com/p/cane by Mikko Mononen (c) 2009)
*
* ***** BEGIN GPL LICENSE BLOCK *****
@@ -35,13 +35,13 @@ class KX_NavMeshObject;
enum KX_OBSTACLE_TYPE
{
- KX_OBSTACLE_OBJ,
+ KX_OBSTACLE_OBJ,
KX_OBSTACLE_NAV_MESH,
};
enum KX_OBSTACLE_SHAPE
{
- KX_OBSTACLE_CIRCLE,
+ KX_OBSTACLE_CIRCLE,
KX_OBSTACLE_SEGMENT,
};
@@ -53,7 +53,7 @@ struct KX_Obstacle
MT_Point3 m_pos;
MT_Point3 m_pos2;
MT_Scalar m_rad;
-
+
float vel[2];
float pvel[2];
float dvel[2];
@@ -61,7 +61,7 @@ struct KX_Obstacle
float hvel[VEL_HIST_SIZE*2];
int hhead;
-
+
KX_GameObject* m_gameObj;
};
typedef std::vector<KX_Obstacle*> KX_Obstacles;
@@ -87,7 +87,7 @@ public:
void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
void UpdateObstacles();
- virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
};
@@ -102,18 +102,18 @@ protected:
float m_toiWeight; // Sample selection TOI weight
float m_collisionWeight; // Sample selection collision weight
- virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle) = 0;
public:
KX_ObstacleSimulationTOI(MT_Scalar levelHeight, bool enableVisualization);
- virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
};
class KX_ObstacleSimulationTOI_rays: public KX_ObstacleSimulationTOI
{
protected:
- virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle);
public:
KX_ObstacleSimulationTOI_rays(MT_Scalar levelHeight, bool enableVisualization);
@@ -125,7 +125,7 @@ protected:
float m_bias;
bool m_adaptive;
int m_sampleRadius;
- virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
+ virtual void sampleRVO(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
const float maxDeltaAngle);
public:
KX_ObstacleSimulationTOI_cells(MT_Scalar levelHeight, bool enableVisualization);
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
index bcaa1e60e92..16a9441acc7 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
@@ -45,9 +45,9 @@ void KX_OrientationInterpolator::Execute(float currentTime) const
MT_Scalar si = sinf(eul[0]);
MT_Scalar sj = sinf(eul[1]);
MT_Scalar sh = sinf(eul[2]);
- MT_Scalar cc = ci*ch;
- MT_Scalar cs = ci*sh;
- MT_Scalar sc = si*ch;
+ MT_Scalar cc = ci*ch;
+ MT_Scalar cs = ci*sh;
+ MT_Scalar sc = si*ch;
MT_Scalar ss = si*sh;
m_target.setValue(cj*ch, sj*sc-cs, sj*cc+ss,
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.h b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
index 59014b70174..195b414a72c 100644
--- a/source/gameengine/Ketsji/KX_OrientationInterpolator.h
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
@@ -47,7 +47,7 @@ public:
m_ipos[1] = ipos[1];
m_ipos[2] = ipos[2];
}
-
+
virtual void Execute(float currentTime) const;
private:
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp
index 0b133400920..fd4ef89aa85 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp
@@ -37,13 +37,13 @@
#include "KX_GameObject.h"
#include "KX_PythonInit.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
+KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
int mode,
bool addToCompound,
bool ghost,
@@ -56,7 +56,7 @@ KX_ParentActuator::KX_ParentActuator(SCA_IObject *gameobj,
{
if (m_ob)
m_ob->RegisterActuator(this);
-}
+}
@@ -64,7 +64,7 @@ KX_ParentActuator::~KX_ParentActuator()
{
if (m_ob)
m_ob->UnregisterActuator(this);
-}
+}
@@ -127,7 +127,7 @@ bool KX_ParentActuator::Update()
obj->RemoveParent(scene);
break;
};
-
+
return false;
}
@@ -185,18 +185,18 @@ int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE
{
KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_ParentActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (actuator->m_ob != NULL)
actuator->m_ob->UnregisterActuator(actuator);
actuator->m_ob = (SCA_IObject*) gameobj;
-
+
if (actuator->m_ob)
actuator->m_ob->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.h b/source/gameengine/Ketsji/KX_ParentActuator.h
index 40baac6b2b2..ebb7ab59460 100644
--- a/source/gameengine/Ketsji/KX_ParentActuator.h
+++ b/source/gameengine/Ketsji/KX_ParentActuator.h
@@ -39,17 +39,17 @@
class KX_ParentActuator : public SCA_IActuator
{
Py_Header
-
+
/** Mode */
int m_mode;
-
+
/** option */
bool m_addToCompound;
bool m_ghost;
/** Object to set as parent */
SCA_IObject *m_ob;
-
-
+
+
public:
enum KX_PARENTACT_MODE
@@ -68,12 +68,12 @@ public:
SCA_IObject *ob);
virtual ~KX_ParentActuator();
virtual bool Update();
-
+
virtual CValue* GetReplica();
virtual void ProcessReplica();
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool UnlinkObject(SCA_IObject* clientobj);
-
+
#ifdef WITH_PYTHON
/* --------------------------------------------------------------------- */
@@ -83,7 +83,7 @@ public:
/* These are used to get and set m_ob */
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
#endif /* WITH_PYTHON */
}; /* end of class KX_ParentActuator : public SCA_PropertyActuator */
diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.h b/source/gameengine/Ketsji/KX_PositionInterpolator.h
index b5ab053bb0e..f576a8c25ad 100644
--- a/source/gameengine/Ketsji/KX_PositionInterpolator.h
+++ b/source/gameengine/Ketsji/KX_PositionInterpolator.h
@@ -39,12 +39,12 @@ class KX_IScalarInterpolator;
class KX_PositionInterpolator : public KX_IInterpolator {
public:
- KX_PositionInterpolator(MT_Point3& target,
+ KX_PositionInterpolator(MT_Point3& target,
KX_IScalarInterpolator *ipos[]) :
- m_target(target)
+ m_target(target)
{
- m_ipos[0] = ipos[0];
- m_ipos[1] = ipos[1];
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
m_ipos[2] = ipos[2];
}
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
index 81fe3be1fcf..25ffa3fe8b0 100644
--- a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -42,7 +42,7 @@
#include "KX_GameObject.h" // ConvertPythonToGameObject()
#include "KX_PythonInit.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
#ifdef WITH_BULLET
# include "LinearMath/btIDebugDraw.h"
@@ -163,7 +163,7 @@ static PyObject *gPySetGravity(PyObject *self,
else {
return NULL;
}
-
+
Py_RETURN_NONE;
}
@@ -177,14 +177,14 @@ static PyObject *gPySetDebugMode(PyObject *self,
if (PHY_GetActiveEnvironment())
{
PHY_GetActiveEnvironment()->SetDebugMode(mode);
-
+
}
-
+
}
else {
return NULL;
}
-
+
Py_RETURN_NONE;
}
@@ -446,7 +446,7 @@ static PyObject *gPyGetVehicleConstraint(PyObject *self,
{
if (PHY_GetActiveEnvironment())
{
-
+
PHY_IVehicle* vehicle = PHY_GetActiveEnvironment()->GetVehicleConstraint(constraintid);
if (vehicle)
{
@@ -478,7 +478,7 @@ static PyObject* gPyGetCharacter(PyObject* self,
if (PHY_GetActiveEnvironment())
{
-
+
PHY_ICharacter* character= PHY_GetActiveEnvironment()->GetCharacterController(ob);
if (character)
{
@@ -590,7 +590,7 @@ static PyObject *gPyRemoveConstraint(PyObject *self,
else {
return NULL;
}
-
+
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index ee05fd442ab..2620eed4287 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -50,7 +50,7 @@
bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefix)
{
int size= PySequence_Size(pyval);
-
+
if (size == 4)
{
MT_Quaternion qrot;
@@ -69,13 +69,13 @@ bool PyOrientationTo(PyObject *pyval, MT_Matrix3x3 &rot, const char *error_prefi
return true;
}
PyErr_Clear();
-
+
if (PyMatTo(pyval, rot))
{
return true;
}
}
-
+
PyErr_Format(PyExc_TypeError, "%s, could not set the orientation from a 3x3 matrix, quaternion or euler sequence", error_prefix);
return false;
}
@@ -105,7 +105,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
PyObject *collist = PyList_New(4);
PyObject *col;
int i;
-
+
for (i=0; i < 4; i++) {
col = PyList_New(4);
PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
@@ -114,7 +114,7 @@ PyObject *PyObjectFrom(const MT_Matrix4x4 &mat)
PyList_SET_ITEM(col, 3, PyFloat_FromDouble(mat[3][i]));
PyList_SET_ITEM(collist, i, col);
}
-
+
return collist;
#endif
}
@@ -129,7 +129,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
PyObject *collist = PyList_New(3);
PyObject *col;
int i;
-
+
for (i=0; i < 3; i++) {
col = PyList_New(3);
PyList_SET_ITEM(col, 0, PyFloat_FromDouble(mat[0][i]));
@@ -137,7 +137,7 @@ PyObject *PyObjectFrom(const MT_Matrix3x3 &mat)
PyList_SET_ITEM(col, 2, PyFloat_FromDouble(mat[2][i]));
PyList_SET_ITEM(collist, i, col);
}
-
+
return collist;
#endif
}
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 917fd0fcda6..c9059da8913 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -97,7 +97,7 @@ bool PyMatTo(PyObject *pymat, T& mat)
unsigned int rows = PySequence_Size(pymat);
if (rows != Size(mat))
return false;
-
+
for (unsigned int row = 0; noerror && row < rows; row++)
{
PyObject *pyrow = PySequence_GetItem(pymat, row); /* new ref */
@@ -120,12 +120,12 @@ bool PyMatTo(PyObject *pymat, T& mat)
}
Py_DECREF(pyrow);
}
- } else
+ } else
noerror = false;
-
+
if (noerror==false)
PyErr_SetString(PyExc_TypeError, "could not be converted to a matrix (sequence of sequences)");
-
+
return noerror;
}
@@ -137,7 +137,7 @@ bool PyVecTo(PyObject *pyval, T& vec)
{
#ifdef USE_MATHUTILS
/* no need for BaseMath_ReadCallback() here, reading the sequences will do this */
-
+
if (VectorObject_Check(pyval)) {
VectorObject *pyvec= (VectorObject *)pyval;
if (BaseMath_ReadCallback(pyvec) == -1) {
@@ -183,15 +183,15 @@ bool PyVecTo(PyObject *pyval, T& vec)
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
return false;
}
-
+
for (unsigned int x = 0; x < numitems; x++)
vec[x] = PyFloat_AsDouble(PyTuple_GET_ITEM(pyval, x)); /* borrow ref */
-
+
if (PyErr_Occurred()) {
PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float");
return false;
}
-
+
return true;
}
else if (PyObject_TypeCheck(pyval, (PyTypeObject *)&PyObjectPlus::Type)) {
@@ -200,7 +200,7 @@ bool PyVecTo(PyObject *pyval, T& vec)
* the parent list each time only to discover its not a sequence.
* GameObjects are often used as an alternative to vectors so this is a common case
* better to do a quick check for it, likely the error below will be ignored.
- *
+ *
* This is not 'correct' since we have proxy type CListValues's which could
* contain floats/ints but there no cases of CValueLists being this way
*/
@@ -213,24 +213,24 @@ bool PyVecTo(PyObject *pyval, T& vec)
PyErr_Format(PyExc_AttributeError, "error setting vector, %d args, should be %d", numitems, Size(vec));
return false;
}
-
+
for (unsigned int x = 0; x < numitems; x++) {
PyObject *item = PySequence_GetItem(pyval, x); /* new ref */
vec[x] = PyFloat_AsDouble(item);
Py_DECREF(item);
}
-
+
if (PyErr_Occurred()) {
PyErr_SetString(PyExc_AttributeError, "one or more of the items in the sequence was not a float");
return false;
}
-
+
return true;
}
else {
PyErr_Format(PyExc_AttributeError, "not a sequence type, expected a sequence of numbers size %d", Size(vec));
}
-
+
return false;
}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 8870224da83..35adbc2d720 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -117,7 +117,7 @@ extern "C" {
#include "EXP_PyObjectPlus.h"
-#include "KX_PythonInitTypes.h"
+#include "KX_PythonInitTypes.h"
/* we only need this to get a list of libraries from the main struct */
#include "DNA_ID.h"
@@ -240,7 +240,7 @@ static PyObject *gPySetGravity(PyObject *, PyObject *value)
if (gp_KetsjiScene)
gp_KetsjiScene->SetGravity(vec);
-
+
Py_RETURN_NONE;
}
@@ -257,7 +257,7 @@ static PyObject *gPyExpandPath(PyObject *, PyObject *args)
{
char expanded[FILE_MAX];
char* filename;
-
+
if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
return NULL;
@@ -441,7 +441,7 @@ static PyObject *gPySetLogicTicRate(PyObject *, PyObject *args)
float ticrate;
if (!PyArg_ParseTuple(args, "f:setLogicTicRate", &ticrate))
return NULL;
-
+
KX_KetsjiEngine::SetTicRate(ticrate);
Py_RETURN_NONE;
}
@@ -485,7 +485,7 @@ static PyObject *gPySetMaxLogicFrame(PyObject *, PyObject *args)
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxLogicFrame", &frame))
return NULL;
-
+
KX_KetsjiEngine::SetMaxLogicFrame(frame);
Py_RETURN_NONE;
}
@@ -500,7 +500,7 @@ static PyObject *gPySetMaxPhysicsFrame(PyObject *, PyObject *args)
int frame;
if (!PyArg_ParseTuple(args, "i:setMaxPhysicsFrame", &frame))
return NULL;
-
+
KX_KetsjiEngine::SetMaxPhysicsFrame(frame);
Py_RETURN_NONE;
}
@@ -515,7 +515,7 @@ static PyObject *gPySetPhysicsTicRate(PyObject *, PyObject *args)
float ticrate;
if (!PyArg_ParseTuple(args, "f:setPhysicsTicRate", &ticrate))
return NULL;
-
+
PHY_GetActiveEnvironment()->SetFixedTimeStep(true,ticrate);
Py_RETURN_NONE;
}
@@ -525,7 +525,7 @@ static PyObject *gPySetPhysicsDebug(PyObject *, PyObject *args)
int debugMode;
if (!PyArg_ParseTuple(args, "i:setPhysicsDebug", &debugMode))
return NULL;
-
+
PHY_GetActiveEnvironment()->setDebugMode(debugMode);
Py_RETURN_NONE;
}
@@ -634,7 +634,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
return NULL;
list = PyList_New(0);
-
+
if (searchpath) {
BLI_strncpy(cpath, searchpath, FILE_MAX);
BLI_path_abs(cpath, gp_GamePythonPath);
@@ -648,7 +648,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
fprintf(stderr, "Could not read directory (%s) failed, code %d (%s)\n", cpath, errno, strerror(errno));
return list;
}
-
+
while ((dirp = readdir(dp)) != NULL) {
if (BLI_path_extension_check(dirp->d_name, ".blend")) {
value = PyC_UnicodeFromByte(dirp->d_name);
@@ -656,7 +656,7 @@ static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
Py_DECREF(value);
}
}
-
+
closedir(dp);
return list;
}
@@ -671,10 +671,10 @@ static PyObject *gPyAddScene(PyObject *, PyObject *args)
{
char* name;
int overlay = 1;
-
+
if (!PyArg_ParseTuple(args, "s|i:addScene", &name , &overlay))
return NULL;
-
+
gp_KetsjiEngine->ConvertAndAddScene(name, (overlay != 0));
Py_RETURN_NONE;
@@ -700,9 +700,9 @@ static PyObject *gPyGetSceneList(PyObject *self)
KX_SceneList* scenes = m_engine->CurrentScenes();
int numScenes = scenes->size();
int i;
-
+
list = PyList_New(numScenes);
-
+
for (i=0;i<numScenes;i++)
{
KX_Scene* scene = scenes->at(i);
@@ -742,7 +742,7 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
int load_actions=0, verbose=0, load_scripts=1, async=0;
static const char *kwlist[] = {"path", "group", "buffer", "load_actions", "verbose", "load_scripts", "async", NULL};
-
+
if (!PyArg_ParseTupleAndKeywords(args, kwds, "ss|y*iiIi:LibLoad", const_cast<char**>(kwlist),
&path, &group, &py_buffer, &load_actions, &verbose, &load_scripts, &async))
return NULL;
@@ -778,12 +778,12 @@ static PyObject *gLibLoad(PyObject *, PyObject *args, PyObject *kwds)
PyBuffer_Release(&py_buffer);
}
-
+
if (err_str) {
PyErr_SetString(PyExc_ValueError, err_str);
return NULL;
}
-
+
Py_RETURN_FALSE;
}
@@ -798,23 +798,23 @@ static PyObject *gLibNew(PyObject *, PyObject *args)
if (!PyArg_ParseTuple(args,"ssO!:LibNew",&path, &group, &PyList_Type, &names))
return NULL;
-
+
if (kx_scene->GetSceneConverter()->GetMainDynamicPath(path))
{
PyErr_SetString(PyExc_KeyError, "the name of the path given exists");
return NULL;
}
-
+
idcode= BKE_idcode_from_name(group);
if (idcode==0) {
PyErr_Format(PyExc_ValueError, "invalid group given \"%s\"", group);
return NULL;
}
-
+
Main *maggie=BKE_main_new();
kx_scene->GetSceneConverter()->GetMainDynamic().push_back(maggie);
strncpy(maggie->name, path, sizeof(maggie->name)-1);
-
+
/* Copy the object into main */
if (idcode==ID_ME) {
PyObject *ret= PyList_New(0);
@@ -834,14 +834,14 @@ static PyObject *gLibNew(PyObject *, PyObject *args)
PyErr_Clear(); /* wasnt a string, ignore for now */
}
}
-
+
return ret;
}
else {
PyErr_Format(PyExc_ValueError, "only \"Mesh\" group currently supported");
return NULL;
}
-
+
Py_RETURN_NONE;
}
@@ -867,12 +867,12 @@ static PyObject *gLibList(PyObject *, PyObject *args)
vector<Main*> &dynMaggie = gp_KetsjiScene->GetSceneConverter()->GetMainDynamic();
int i= 0;
PyObject *list= PyList_New(dynMaggie.size());
-
+
for (vector<Main*>::iterator it=dynMaggie.begin(); !(it==dynMaggie.end()); it++)
{
PyList_SET_ITEM(list, i++, PyUnicode_FromString( (*it)->name) );
}
-
+
return list;
}
@@ -883,7 +883,7 @@ static PyObject *gPyNextFrame(PyObject *)
if (pynextframestate.state == NULL) Py_RETURN_NONE; //should never happen; raise exception instead?
if (pynextframestate.func(pynextframestate.state)) //nonzero = stop
- {
+ {
Py_RETURN_TRUE;
}
else // 0 = go on
@@ -945,7 +945,7 @@ static struct PyMethodDef game_methods[] = {
{"LibNew", (PyCFunction)gLibNew, METH_VARARGS, (const char *)""},
{"LibFree", (PyCFunction)gLibFree, METH_VARARGS, (const char *)""},
{"LibList", (PyCFunction)gLibList, METH_VARARGS, (const char *)""},
-
+
{NULL, (PyCFunction) NULL, 0, NULL }
};
@@ -971,7 +971,7 @@ static PyObject *gPyEnableVisibility(PyObject *, PyObject *args)
int visible;
if (!PyArg_ParseTuple(args,"i:enableVisibility",&visible))
return NULL;
-
+
gUseVisibilityTemp = (visible != 0);
Py_RETURN_NONE;
}
@@ -983,7 +983,7 @@ static PyObject *gPyShowMouse(PyObject *, PyObject *args)
int visible;
if (!PyArg_ParseTuple(args,"i:showMouse",&visible))
return NULL;
-
+
if (visible)
{
if (gp_Canvas)
@@ -993,7 +993,7 @@ static PyObject *gPyShowMouse(PyObject *, PyObject *args)
if (gp_Canvas)
gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
}
-
+
Py_RETURN_NONE;
}
@@ -1004,10 +1004,10 @@ static PyObject *gPySetMousePosition(PyObject *, PyObject *args)
int x,y;
if (!PyArg_ParseTuple(args,"ii:setMousePosition",&x,&y))
return NULL;
-
+
if (gp_Canvas)
gp_Canvas->SetMousePosition(x,y);
-
+
Py_RETURN_NONE;
}
@@ -1021,9 +1021,9 @@ static PyObject *gPySetEyeSeparation(PyObject *, PyObject *args)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setEyeSeparation(float), Rasterizer not available");
return NULL;
}
-
+
gp_Rasterizer->SetEyeSeparation(sep);
-
+
Py_RETURN_NONE;
}
@@ -1033,7 +1033,7 @@ static PyObject *gPyGetEyeSeparation(PyObject *)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getEyeSeparation(), Rasterizer not available");
return NULL;
}
-
+
return PyFloat_FromDouble(gp_Rasterizer->GetEyeSeparation());
}
@@ -1042,14 +1042,14 @@ static PyObject *gPySetFocalLength(PyObject *, PyObject *args)
float focus;
if (!PyArg_ParseTuple(args, "f:setFocalLength", &focus))
return NULL;
-
+
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.setFocalLength(float), Rasterizer not available");
return NULL;
}
gp_Rasterizer->SetFocalLength(focus);
-
+
Py_RETURN_NONE;
}
@@ -1059,9 +1059,9 @@ static PyObject *gPyGetFocalLength(PyObject *, PyObject *, PyObject *)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.getFocalLength(), Rasterizer not available");
return NULL;
}
-
+
return PyFloat_FromDouble(gp_Rasterizer->GetFocalLength());
-
+
Py_RETURN_NONE;
}
@@ -1103,12 +1103,12 @@ static PyObject *gPyMakeScreenshot(PyObject *, PyObject *args)
char* filename;
if (!PyArg_ParseTuple(args,"s:makeScreenshot",&filename))
return NULL;
-
+
if (gp_Canvas)
{
gp_Canvas->MakeScreenShot(filename);
}
-
+
Py_RETURN_NONE;
}
@@ -1117,14 +1117,14 @@ static PyObject *gPyEnableMotionBlur(PyObject *, PyObject *args)
float motionblurvalue;
if (!PyArg_ParseTuple(args,"f:enableMotionBlur",&motionblurvalue))
return NULL;
-
+
if (!gp_Rasterizer) {
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.enableMotionBlur(float), Rasterizer not available");
return NULL;
}
-
+
gp_Rasterizer->EnableMotionBlur(motionblurvalue);
-
+
Py_RETURN_NONE;
}
@@ -1134,9 +1134,9 @@ static PyObject *gPyDisableMotionBlur(PyObject *)
PyErr_SetString(PyExc_RuntimeError, "Rasterizer.disableMotionBlur(), Rasterizer not available");
return NULL;
}
-
+
gp_Rasterizer->DisableMotionBlur();
-
+
Py_RETURN_NONE;
}
@@ -1168,16 +1168,16 @@ static PyObject *gPySetGLSLMaterialSetting(PyObject *,
if (!PyArg_ParseTuple(args,"si:setGLSLMaterialSetting",&setting,&enable))
return NULL;
-
+
flag = getGLSLSettingFlag(setting);
-
+
if (flag == -1) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setGLSLMaterialSetting(string): glsl setting is not known");
return NULL;
}
sceneflag= gs->glslflag;
-
+
if (enable)
gs->glslflag &= ~flag;
else
@@ -1214,9 +1214,9 @@ static PyObject *gPyGetGLSLMaterialSetting(PyObject *,
if (!PyArg_ParseTuple(args,"s:getGLSLMaterialSetting",&setting))
return NULL;
-
+
flag = getGLSLSettingFlag(setting);
-
+
if (flag == -1) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.getGLSLMaterialSetting(string): glsl setting is not known");
return NULL;
@@ -1260,7 +1260,7 @@ static PyObject *gPyGetMaterialType(PyObject *)
flag = KX_BLENDER_GLSL_MATERIAL;
else
flag = KX_BLENDER_MULTITEX_MATERIAL;
-
+
return PyLong_FromLong(flag);
}
@@ -1311,7 +1311,7 @@ static PyObject *gPyDrawLine(PyObject *, PyObject *args)
return NULL;
gp_Rasterizer->DrawDebugLine(gp_KetsjiScene, from, to, color);
-
+
Py_RETURN_NONE;
}
@@ -1714,10 +1714,10 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
-
+
// can be overwritten later for gameEngine instances that can load new blend files and re-initialize this module
// for now its safe to make sure it exists for other areas such as the web plugin
-
+
PyDict_SetItemString(d, "globalDict", item=PyDict_New()); Py_DECREF(item);
// Add keyboard and mouse attributes to this module
@@ -1753,7 +1753,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
ErrorObject = PyUnicode_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
Py_DECREF(ErrorObject);
-
+
// XXXX Add constants here
/* To use logic bricks, we need some sort of constants. Here, we associate */
/* constants and sumbolic names. Add them to dictionary d. */
@@ -1827,7 +1827,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPSTOP, ACT_ACTION_LOOP_STOP);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_LOOPEND, ACT_ACTION_LOOP_END);
KX_MACRO_addTypesToDict(d, KX_ACTIONACT_PROPERTY, ACT_ACTION_FROM_PROP);
-
+
/* 7. GL_BlendFunc */
KX_MACRO_addTypesToDict(d, BL_ZERO, GL_ZERO);
KX_MACRO_addTypesToDict(d, BL_ONE, GL_ONE);
@@ -1890,13 +1890,13 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_STATE28, (1<<27));
KX_MACRO_addTypesToDict(d, KX_STATE29, (1<<28));
KX_MACRO_addTypesToDict(d, KX_STATE30, (1<<29));
-
+
/* All Sensors */
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_ACTIVATED, SCA_ISensor::KX_SENSOR_JUST_ACTIVATED);
KX_MACRO_addTypesToDict(d, KX_SENSOR_ACTIVE, SCA_ISensor::KX_SENSOR_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_SENSOR_JUST_DEACTIVATED, SCA_ISensor::KX_SENSOR_JUST_DEACTIVATED);
KX_MACRO_addTypesToDict(d, KX_SENSOR_INACTIVE, SCA_ISensor::KX_SENSOR_INACTIVE);
-
+
/* Radar Sensor */
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
@@ -1936,7 +1936,7 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_ACTIVATED, SCA_InputEvent::KX_JUSTACTIVATED);
KX_MACRO_addTypesToDict(d, KX_INPUT_ACTIVE, SCA_InputEvent::KX_ACTIVE);
KX_MACRO_addTypesToDict(d, KX_INPUT_JUST_RELEASED, SCA_InputEvent::KX_JUSTRELEASED);
-
+
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_LEFT, SCA_IInputDevice::KX_LEFTMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_MIDDLE, SCA_IInputDevice::KX_MIDDLEMOUSE);
KX_MACRO_addTypesToDict(d, KX_MOUSE_BUT_RIGHT, SCA_IInputDevice::KX_RIGHTMOUSE);
@@ -2079,16 +2079,16 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
/**
* Explanation of
- *
+ *
* - backupPySysObjects() : stores sys.path in #gp_sys_backup
* - initPySysObjects(main) : initializes the blendfile and library paths
* - restorePySysObjects() : restores sys.path from #gp_sys_backup
- *
+ *
* These exist so the current blend dir "//" can always be used to import modules from.
* the reason we need a few functions for this is that python is not only used by the game engine
* so we cant just add to sys.path all the time, it would leave pythons state in a mess.
* It would also be incorrect since loading blend files for new levels etc would always add to sys.path
- *
+ *
* To play nice with blenders python, the sys.path is backed up and the current blendfile along
* with all its lib paths are added to the sys path.
* When loading a new blendfile, the original sys.path is restored and the new paths are added over the top.
@@ -2102,11 +2102,11 @@ static void backupPySysObjects(void)
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
PyObject *sys_mods = PySys_GetObject("modules");
-
+
/* paths */
Py_XDECREF(gp_sys_backup.path); /* just in case its set */
gp_sys_backup.path = PyList_GetSlice(sys_path, 0, INT_MAX); /* copy the list */
-
+
/* meta_paths */
Py_XDECREF(gp_sys_backup.meta_path); /* just in case its set */
gp_sys_backup.meta_path = PyList_GetSlice(sys_meta_path, 0, INT_MAX); /* copy the list */
@@ -2114,7 +2114,7 @@ static void backupPySysObjects(void)
/* modules */
Py_XDECREF(gp_sys_backup.modules); /* just in case its set */
gp_sys_backup.modules = PyDict_Copy(sys_mods); /* copy the dict */
-
+
}
/* for initPySysObjects only,
@@ -2126,26 +2126,26 @@ static void initPySysObjects__append(PyObject *sys_path, const char *filename)
{
PyObject *item;
char expanded[FILE_MAX];
-
+
BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
BLI_cleanup_file(gp_GamePythonPath, expanded); /* Don't use BLI_cleanup_dir because it adds a slash - BREAKS WIN32 ONLY */
item = PyC_UnicodeFromByte(expanded);
-
+
// printf("SysPath - '%s', '%s', '%s'\n", expanded, filename, gp_GamePythonPath);
-
+
if (PySequence_Index(sys_path, item) == -1) {
PyErr_Clear(); /* PySequence_Index sets a ValueError */
PyList_Insert(sys_path, 0, item);
}
-
+
Py_DECREF(item);
}
static void initPySysObjects(Main *maggie)
{
PyObject *sys_path = PySys_GetObject("path");
PyObject *sys_meta_path = PySys_GetObject("meta_path");
-
+
if (gp_sys_backup.path == NULL) {
/* backup */
backupPySysObjects();
@@ -2155,18 +2155,18 @@ static void initPySysObjects(Main *maggie)
PyList_SetSlice(sys_path, 0, INT_MAX, gp_sys_backup.path);
PyList_SetSlice(sys_meta_path, 0, INT_MAX, gp_sys_backup.meta_path);
}
-
+
Library *lib= (Library *)maggie->library.first;
-
+
while (lib) {
/* lib->name wont work in some cases (on win32),
* even when expanding with gp_GamePythonPath, using lib->filename is less trouble */
initPySysObjects__append(sys_path, lib->filepath);
lib= (Library *)lib->id.next;
}
-
+
initPySysObjects__append(sys_path, gp_GamePythonPath);
-
+
// fprintf(stderr, "\nNew Path: %d ", PyList_GET_SIZE(sys_path));
// PyObject_Print(sys_path, stderr, 0);
}
@@ -2191,14 +2191,14 @@ static void restorePySysObjects(void)
PyList_SetSlice(sys_meta_path, 0, INT_MAX, gp_sys_backup.meta_path);
Py_DECREF(gp_sys_backup.meta_path);
gp_sys_backup.meta_path = NULL;
-
+
/* modules */
PyDict_Clear(sys_mods);
PyDict_Update(sys_mods, gp_sys_backup.modules);
Py_DECREF(gp_sys_backup.modules);
gp_sys_backup.modules = NULL;
-
-
+
+
// fprintf(stderr, "\nRestore Path: %d ", PyList_GET_SIZE(sys_path));
// PyObject_Print(sys_path, stderr, 0);
}
@@ -2331,7 +2331,7 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
PyC_SetHomePath(py_path_bundle);
Py_Initialize();
-
+
if (argv && first_time) { /* browser plugins don't currently set this */
// Until python support ascii again, we use our own.
// PySys_SetArgv(argc, argv);
@@ -2371,7 +2371,7 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
first_time = false;
-
+
PyObjectPlus::ClearDeprecationWarning();
return PyC_DefaultNameSpace(NULL);
@@ -2395,7 +2395,7 @@ void exitGamePlayerPythonScripting()
/* since python restarts we cant let the python backup of the sys.path hang around in a global pointer */
restorePySysObjects(); /* get back the original sys.path and clear the backup */
-
+
Py_Finalize();
bpy_import_main_set(NULL);
PyObjectPlus::ClearDeprecationWarning();
@@ -2560,25 +2560,25 @@ static PyObject *gPyEventToString(PyObject *, PyObject *value)
{
PyObject *mod, *dict, *key, *val, *ret = NULL;
Py_ssize_t pos = 0;
-
+
mod = PyImport_ImportModule( "GameKeys" );
if (!mod)
return NULL;
-
+
dict = PyModule_GetDict(mod);
-
+
while (PyDict_Next(dict, &pos, &key, &val)) {
if (PyObject_RichCompareBool(value, val, Py_EQ)) {
ret = key;
break;
}
}
-
+
PyErr_Clear(); // in case there was an error clearing
Py_DECREF(mod);
if (!ret) PyErr_SetString(PyExc_ValueError, "GameKeys.EventToString(int): expected a valid int keyboard event");
else Py_INCREF(ret);
-
+
return ret;
}
@@ -2593,7 +2593,7 @@ static PyObject *gPyEventToCharacter(PyObject *, PyObject *args)
int event, shift;
if (!PyArg_ParseTuple(args,"ii:EventToCharacter", &event, &shift))
return NULL;
-
+
if (IsPrintable(event)) {
char ch[2] = {'\0', '\0'};
ch[0] = ToCharacter(event, (bool)shift);
@@ -2662,7 +2662,7 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
-
+
KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
@@ -2673,16 +2673,16 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
-
+
KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
-
+
KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
-
+
KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
@@ -2702,34 +2702,34 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
-
+
KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
-
+
KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
-
+
KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
-
+
KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
-
-
+
+
KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
-
-
+
+
KX_MACRO_addTypesToDict(d, F1KEY, SCA_IInputDevice::KX_F1KEY);
KX_MACRO_addTypesToDict(d, F2KEY, SCA_IInputDevice::KX_F2KEY);
KX_MACRO_addTypesToDict(d, F3KEY, SCA_IInputDevice::KX_F3KEY);
@@ -2751,7 +2751,7 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
KX_MACRO_addTypesToDict(d, F19KEY, SCA_IInputDevice::KX_F19KEY);
KX_MACRO_addTypesToDict(d, OSKEY, SCA_IInputDevice::KX_OSKEY);
-
+
KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
KX_MACRO_addTypesToDict(d, HOMEKEY, SCA_IInputDevice::KX_HOMEKEY);
@@ -2805,7 +2805,7 @@ PyMODINIT_FUNC initApplicationPythonBinding()
PyObject *d;
m = PyModule_Create(&Application_module_def);
-
+
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
@@ -2865,7 +2865,7 @@ int saveGamePythonConfig( char **marshal_buffer)
// for testing only
// PyObject_Print(pyGlobalDictMarshal, stderr, 0);
char *marshal_cstring;
-
+
marshal_cstring = PyBytes_AsString(pyGlobalDictMarshal); // py3 uses byte arrays
marshal_length= PyBytes_Size(pyGlobalDictMarshal);
*marshal_buffer = new char[marshal_length + 1];
@@ -2922,7 +2922,7 @@ int loadGamePythonConfig(char *marshal_buffer, int marshal_length)
void pathGamePythonConfig(char *path)
{
int len = strlen(gp_GamePythonPathOrig); // Always use the first loaded blend filename
-
+
BLI_strncpy(path, gp_GamePythonPathOrig, sizeof(gp_GamePythonPathOrig));
/* replace extension */
@@ -2937,7 +2937,7 @@ void setGamePythonPath(const char *path)
{
BLI_strncpy(gp_GamePythonPath, path, sizeof(gp_GamePythonPath));
BLI_cleanup_file(NULL, gp_GamePythonPath); /* not absolutely needed but makes resolving path problems less confusing later */
-
+
if (gp_GamePythonPathOrig[0] == '\0')
BLI_strncpy(gp_GamePythonPathOrig, path, sizeof(gp_GamePythonPathOrig));
}
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
index 4a999e37f2b..a9c90b33cda 100644
--- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -156,7 +156,7 @@ static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *a
PyType_Ready(tp);
PyDict_SetItemString(dict, tp->tp_name, reinterpret_cast<PyObject *>(tp));
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 861e3f70296..4f7a0e33011 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -70,10 +70,10 @@ KX_RadarSensor::KX_RadarSensor(SCA_EventManager* eventmgr,
//m_client_info->m_auxilary_info = NULL;
//sumoObj->setClientObject(&m_client_info);
}
-
+
KX_RadarSensor::~KX_RadarSensor()
{
-
+
}
CValue* KX_RadarSensor::GetReplica()
@@ -96,7 +96,7 @@ void KX_RadarSensor::SynchronizeTransform()
// is the geometry correctly converted?
// a collision cone is oriented
- // center the cone correctly
+ // center the cone correctly
// depends on the radar 'axis'
switch (m_axis)
{
@@ -146,7 +146,7 @@ void KX_RadarSensor::SynchronizeTransform()
{
}
}
-
+
//Using a temp variable to translate MT_Point3 to float[3].
//float[3] works better for the Python interface.
MT_Point3 temp = trans.getOrigin();
@@ -224,7 +224,7 @@ PyObject *KX_RadarSensor::pyattr_get_angle(void *self_v, const KX_PYATTRIBUTE_DE
// The original angle from the gui was converted, so we recalculate the value here to maintain
// consistency between Python and the gui
return PyFloat_FromDouble(MT_degrees(atan(self->m_coneradius / self->m_coneheight)) * 2);
-
+
}
#endif // WITH_PYTHON
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
index 6a2d50ffa3a..c0cb7bc65d5 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.h
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -42,7 +42,7 @@ class KX_RadarSensor : public KX_NearSensor
{
protected:
Py_Header
-
+
float m_coneradius;
/**
@@ -60,7 +60,7 @@ class KX_RadarSensor : public KX_NearSensor
* The previous direction of the cone (origin to bottom plane).
*/
float m_cone_target[3];
-
+
public:
KX_RadarSensor(SCA_EventManager* eventmgr,
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp
index 478019c6304..5d3c943b842 100644
--- a/source/gameengine/Ketsji/KX_RayCast.cpp
+++ b/source/gameengine/Ketsji/KX_RayCast.cpp
@@ -61,18 +61,18 @@ void KX_RayCast::reportHit(PHY_RayCastResult* result)
bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_Point3& _frompoint, const MT_Point3& topoint, KX_RayCast& callback)
{
if (physics_environment==NULL) return false; /* prevents crashing in some cases */
-
+
// Loops over all physics objects between frompoint and topoint,
// calling callback.RayHit for each one.
//
// callback.RayHit should return true to stop looking, or false to continue.
//
// returns true if an object was found, false if not.
-
+
MT_Point3 frompoint(_frompoint);
const MT_Vector3 todir( (topoint - frompoint).safe_normalized() );
MT_Point3 prevpoint(_frompoint+todir*(-1.f));
-
+
PHY_IPhysicsController* hit_controller;
while ((hit_controller = physics_environment->RayTest(callback,
@@ -80,14 +80,14 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
topoint.x(),topoint.y(),topoint.z())) != NULL)
{
KX_ClientObjectInfo *info = static_cast<KX_ClientObjectInfo*>(hit_controller->GetNewClientInfo());
-
+
if (!info)
{
printf("no info!\n");
MT_assert(info && "Physics controller with no client object info");
break;
}
-
+
// The biggest danger to endless loop, prevent this by checking that the
// hit point always progresses along the ray direction..
prevpoint -= callback.m_hitPoint;
@@ -99,7 +99,7 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
return callback.m_hitFound;
// Skip past the object and keep tracing.
- // Note that retrieving in a single shot multiple hit points would be possible
+ // Note that retrieving in a single shot multiple hit points would be possible
// but it would require some change in Bullet.
prevpoint = callback.m_hitPoint;
/* We add 0.001 of fudge, so that if the margin && radius == 0.0, we don't endless loop. */
@@ -110,7 +110,7 @@ bool KX_RayCast::RayTest(PHY_IPhysicsEnvironment* physics_environment, const MT_
if (h <= 0.01f)
// the normal is almost orthogonal to the ray direction, cannot compute the other side
break;
- marg /= h;
+ marg /= h;
frompoint = callback.m_hitPoint + marg * todir;
// verify that we are not passed the to point
if ((topoint - frompoint).dot(todir) < 0.f)
diff --git a/source/gameengine/Ketsji/KX_RayCast.h b/source/gameengine/Ketsji/KX_RayCast.h
index c977fb8f385..32531735de3 100644
--- a/source/gameengine/Ketsji/KX_RayCast.h
+++ b/source/gameengine/Ketsji/KX_RayCast.h
@@ -38,7 +38,7 @@
#include "MT_Point3.h"
#include "MT_Vector3.h"
-class RAS_MeshObject;
+class RAS_MeshObject;
struct KX_ClientObjectInfo;
/**
@@ -80,23 +80,23 @@ public:
*/
virtual bool RayHit(KX_ClientObjectInfo* client) = 0;
- /**
+ /**
* Callback wrapper.
*
* Construct with KX_RayCast::Callback<MyClass, MyDataClass>(this, data)
* and pass to KX_RayCast::RayTest
*/
template<class T, class dataT> class Callback;
-
+
/// Public interface.
/// Implement bool RayHit in your class to receive ray callbacks.
static bool RayTest(
- PHY_IPhysicsEnvironment* physics_environment,
- const MT_Point3& frompoint,
- const MT_Point3& topoint,
+ PHY_IPhysicsEnvironment* physics_environment,
+ const MT_Point3& frompoint,
+ const MT_Point3& topoint,
KX_RayCast& callback);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_RayCast")
#endif
@@ -119,7 +119,7 @@ public:
data(_data)
{
}
-
+
~Callback() {}
virtual bool RayHit(KX_ClientObjectInfo* client)
@@ -130,7 +130,7 @@ public:
virtual bool needBroadphaseRayCast(PHY_IPhysicsController* controller)
{
KX_ClientObjectInfo* info = static_cast<KX_ClientObjectInfo*>(controller->GetNewClientInfo());
-
+
if (!info)
{
MT_assert(info && "Physics controller with no client object info");
@@ -138,12 +138,12 @@ public:
}
return self->NeedRayCast(info, data);
}
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_RayCast::Callback")
#endif
};
-
+
#endif
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 4ffb5f332db..5e22bc9661f 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -79,7 +79,7 @@ void KX_RaySensor::Init()
m_reset = true;
}
-KX_RaySensor::~KX_RaySensor()
+KX_RaySensor::~KX_RaySensor()
{
/* Nothing to be done here. */
}
@@ -103,7 +103,7 @@ bool KX_RaySensor::IsPositiveTrigger()
if (m_invert)
result = !result;
-
+
return result;
}
@@ -148,7 +148,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo *client, KX_RayCast *result, void
m_hitNormal[0] = result->m_hitNormal[0];
m_hitNormal[1] = result->m_hitNormal[1];
m_hitNormal[2] = result->m_hitNormal[2];
-
+
m_hitMaterial = hitMaterial;
}
// no multi-hit search yet
@@ -196,7 +196,7 @@ bool KX_RaySensor::Evaluate()
{
bool result = false;
bool reset = m_reset && m_level;
- m_rayHit = false;
+ m_rayHit = false;
m_hitObject = NULL;
m_hitPosition[0] = 0;
m_hitPosition[1] = 0;
@@ -205,12 +205,12 @@ bool KX_RaySensor::Evaluate()
m_hitNormal[0] = 1;
m_hitNormal[1] = 0;
m_hitNormal[2] = 0;
-
+
KX_GameObject* obj = (KX_GameObject*)GetParent();
MT_Point3 frompoint = obj->NodeGetWorldPosition();
MT_Matrix3x3 matje = obj->NodeGetWorldOrientation();
MT_Matrix3x3 invmat = matje.inverse();
-
+
MT_Vector3 todir;
m_reset = false;
switch (m_axis)
@@ -271,16 +271,16 @@ bool KX_RaySensor::Evaluate()
std::cout << "WARNING: Ray sensor " << GetName() << ": There is no physics environment!" << std::endl;
std::cout << " Check universe for malfunction." << std::endl;
return false;
- }
+ }
PHY_IPhysicsController *spc = obj->GetPhysicsController();
KX_GameObject *parent = obj->GetParent();
if (!spc && parent)
spc = parent->GetPhysicsController();
-
+
PHY_IPhysicsEnvironment* physics_environment = this->m_scene->GetPhysicsEnvironment();
-
+
KX_RayCast::Callback<KX_RaySensor, void> callback(this, spc);
KX_RayCast::RayTest(physics_environment, frompoint, topoint, callback);
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
index 1901bb04f86..e84f29f38ac 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.h
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -81,9 +81,9 @@ public:
/// \see KX_RayCast
bool NeedRayCast(KX_ClientObjectInfo *client, void *UNUSED(data));
- virtual void Replace_IScene(SCA_IScene *val)
- {
- m_scene= static_cast<KX_Scene *>(val);
+ virtual void Replace_IScene(SCA_IScene *val)
+ {
+ m_scene= static_cast<KX_Scene *>(val);
}
//Python Interface
@@ -96,12 +96,12 @@ public:
KX_RAY_AXIS_NEG_Y = 4,
KX_RAY_AXIS_NEG_Z = 5,
};
-
+
#ifdef WITH_PYTHON
/* Attributes */
static PyObject *pyattr_get_hitobject(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
};
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index bb38d8269b7..9a94dccdd4e 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -38,7 +38,7 @@
#include "KX_SCA_AddObjectActuator.h"
#include "SCA_IScene.h"
#include "KX_GameObject.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
/* ------------------------------------------------------------------------- */
/* Native functions */
@@ -52,11 +52,11 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
bool linv_local,
const float *angvel,
bool angv_local)
- :
+ :
SCA_IActuator(gameobj, KX_ACT_ADD_OBJECT),
m_OriginalObject(original),
m_scene(scene),
-
+
m_localLinvFlag(linv_local),
m_localAngvFlag(angv_local)
{
@@ -72,17 +72,17 @@ KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
m_lastCreatedObject = NULL;
m_timeProp = time;
-}
+}
KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator()
-{
+{
if (m_OriginalObject)
m_OriginalObject->UnregisterActuator(this);
if (m_lastCreatedObject)
m_lastCreatedObject->UnregisterActuator(this);
-}
+}
@@ -91,26 +91,26 @@ bool KX_SCA_AddObjectActuator::Update()
//bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
-
+
if (bNegativeEvent) return false; // do nothing on negative events
InstantAddObject();
-
+
return false;
}
-SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
+SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
{
return m_lastCreatedObject;
}
-CValue* KX_SCA_AddObjectActuator::GetReplica()
+CValue* KX_SCA_AddObjectActuator::GetReplica()
{
KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this);
@@ -215,18 +215,18 @@ int KX_SCA_AddObjectActuator::pyattr_set_object(void *self, const struct KX_PYAT
{
KX_SCA_AddObjectActuator* actuator = static_cast<KX_SCA_AddObjectActuator*>(self);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_SCA_AddObjectActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (actuator->m_OriginalObject != NULL)
actuator->m_OriginalObject->UnregisterActuator(actuator);
actuator->m_OriginalObject = (SCA_IObject*)gameobj;
-
+
if (actuator->m_OriginalObject)
actuator->m_OriginalObject->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
@@ -272,7 +272,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
m_lastCreatedObject->UnregisterActuator(this);
m_lastCreatedObject = NULL;
}
-
+
m_lastCreatedObject = replica;
// no reference
//m_lastCreatedObject->AddRef();
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 976f3c58d68..8ab245b5df3 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -56,24 +56,24 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
/// Object will be added to the following scene
SCA_IScene* m_scene;
- /// Linear velocity upon creation of the object.
+ /// Linear velocity upon creation of the object.
float m_linear_velocity[3];
- /// Apply the velocity locally
+ /// Apply the velocity locally
bool m_localLinvFlag;
-
- /// Angular velocity upon creation of the object.
+
+ /// Angular velocity upon creation of the object.
float m_angular_velocity[3];
- /// Apply the velocity locally
- bool m_localAngvFlag;
-
-
-
-
+ /// Apply the velocity locally
+ bool m_localAngvFlag;
+
+
+
+
SCA_IObject* m_lastCreatedObject;
-
+
public:
- /**
+ /**
* This class also has the default constructors
* available. Use with care!
*/
@@ -91,11 +91,11 @@ public:
~KX_SCA_AddObjectActuator(void);
- CValue*
+ CValue*
GetReplica(
);
- virtual void
+ virtual void
ProcessReplica();
virtual void Replace_IScene(SCA_IScene *val)
@@ -103,13 +103,13 @@ public:
m_scene= val;
};
- virtual bool
+ virtual bool
UnlinkObject(SCA_IObject* clientobj);
- virtual void
+ virtual void
Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
- virtual bool
+ virtual bool
Update();
SCA_IObject *
@@ -125,7 +125,7 @@ public:
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_objectLastCreated(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
index a4220424c6f..5593b16cc33 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp
@@ -95,7 +95,7 @@ KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj,
KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -111,7 +111,7 @@ bool KX_SCA_DynamicActuator::Update()
if (bNegativeEvent)
return false; // do nothing on negative events
-
+
if (!obj)
return false; // object not accessible, shouldnt happen
controller = obj->GetPhysicsController();
@@ -146,7 +146,7 @@ bool KX_SCA_DynamicActuator::Update()
CValue* KX_SCA_DynamicActuator::GetReplica()
{
- KX_SCA_DynamicActuator* replica =
+ KX_SCA_DynamicActuator* replica =
new KX_SCA_DynamicActuator(*this);
if (replica == NULL)
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
index 4eb337c54f5..6118ebd3559 100644
--- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
@@ -56,11 +56,11 @@ class KX_SCA_DynamicActuator : public SCA_IActuator
~KX_SCA_DynamicActuator(
);
- CValue*
+ CValue*
GetReplica(
);
- virtual bool
+ virtual bool
Update();
//Python Interface
@@ -71,6 +71,6 @@ class KX_SCA_DynamicActuator : public SCA_IActuator
KX_DYN_DISABLE_RIGID_BODY,
KX_DYN_SET_MASS,
};
-};
+};
#endif
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
index 81c9dc91603..34d45101a06 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
@@ -53,7 +53,7 @@ KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -68,7 +68,7 @@ bool KX_SCA_EndObjectActuator::Update()
if (bNegativeEvent)
return false; // do nothing on negative events
m_scene->DelayedRemoveObject(GetParent());
-
+
return false;
}
@@ -76,7 +76,7 @@ bool KX_SCA_EndObjectActuator::Update()
CValue* KX_SCA_EndObjectActuator::GetReplica()
{
- KX_SCA_EndObjectActuator* replica =
+ KX_SCA_EndObjectActuator* replica =
new KX_SCA_EndObjectActuator(*this);
if (replica == NULL) return NULL;
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
index 3399ed90667..aac4fa092f6 100644
--- a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
@@ -52,11 +52,11 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator
~KX_SCA_EndObjectActuator();
- CValue*
+ CValue*
GetReplica(
);
- virtual bool
+ virtual bool
Update();
virtual void Replace_IScene(SCA_IScene *val)
@@ -67,7 +67,7 @@ class KX_SCA_EndObjectActuator : public SCA_IActuator
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
index 1bf76de0b40..2a071c221e4 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -43,7 +43,7 @@
#include "KX_SCA_ReplaceMeshActuator.h"
#include "KX_MeshProxy.h"
-#include "EXP_PyObjectPlus.h"
+#include "EXP_PyObjectPlus.h"
#ifdef WITH_PYTHON
@@ -100,10 +100,10 @@ int KX_SCA_ReplaceMeshActuator::pyattr_set_mesh(void *self, const struct KX_PYAT
{
KX_SCA_ReplaceMeshActuator* actuator = static_cast<KX_SCA_ReplaceMeshActuator*>(self);
RAS_MeshObject* new_mesh;
-
+
if (!ConvertPythonToMesh(actuator->GetLogicManager(), value, &new_mesh, true, "actuator.mesh = value: KX_SCA_ReplaceMeshActuator"))
return PY_SET_ATTR_FAIL;
-
+
actuator->m_mesh = new_mesh;
return PY_SET_ATTR_SUCCESS;
}
@@ -138,7 +138,7 @@ KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator()
-{
+{
// there's nothing to be done here, really....
} /* end of destructor */
@@ -163,7 +163,7 @@ bool KX_SCA_ReplaceMeshActuator::Update()
CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
{
- KX_SCA_ReplaceMeshActuator* replica =
+ KX_SCA_ReplaceMeshActuator* replica =
new KX_SCA_ReplaceMeshActuator(*this);
if (replica == NULL)
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 4370b5d4a4f..52884d692c6 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -49,13 +49,13 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
// mesh reference (mesh to replace)
RAS_MeshObject* m_mesh;
SCA_IScene* m_scene;
- bool m_use_gfx;
+ bool m_use_gfx;
bool m_use_phys;
public:
KX_SCA_ReplaceMeshActuator(
- SCA_IObject* gameobj,
- RAS_MeshObject *mesh,
+ SCA_IObject* gameobj,
+ RAS_MeshObject *mesh,
SCA_IScene* scene,
bool use_gfx,
bool use_phys
@@ -64,11 +64,11 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
~KX_SCA_ReplaceMeshActuator(
);
- CValue*
+ CValue*
GetReplica(
);
- virtual bool
+ virtual bool
Update();
void InstantReplaceMesh();
@@ -91,6 +91,6 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
#endif /* WITH_PYTHON */
-};
+};
#endif /* __KX_SCA_REPLACEMESHACTUATOR_H__ */
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
index 5a13cf5440d..038de1ead10 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.cpp
@@ -31,7 +31,7 @@
#include <iostream>
-
+
#include "KX_SG_BoneParentNodeRelationship.h"
#include "MT_Matrix4x4.h"
@@ -42,7 +42,7 @@
* Implementation of classes defined in KX_SG_BoneParentNodeRelationship.h
*/
-/**
+/**
* first of all KX_SG_BoneParentRelation
*/
@@ -61,7 +61,7 @@ UpdateChildCoordinates(
bool& parentUpdated
) {
MT_assert(child != NULL);
-
+
// This way of accessing child coordinates is a bit cumbersome
// be nice to have non constant reference access to these values.
@@ -72,13 +72,13 @@ UpdateChildCoordinates(
parentUpdated = true;
// the childs world locations which we will update.
-
+
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
MT_Matrix3x3 child_w_rotation;
-
+
bool valid_parent_transform = false;
-
+
if (parent)
{
BL_ArmatureObject *armature = (BL_ArmatureObject*)(parent->GetSGClientObject());
@@ -88,34 +88,34 @@ UpdateChildCoordinates(
if (armature->GetBoneMatrix(m_bone, parent_matrix))
{
// Get the child's transform, and the bone matrix.
- MT_Matrix4x4 child_transform (
- MT_Transform(child_pos + MT_Vector3(0.0f, armature->GetBoneLength(m_bone), 0.0f),
+ MT_Matrix4x4 child_transform (
+ MT_Transform(child_pos + MT_Vector3(0.0f, armature->GetBoneLength(m_bone), 0.0f),
child_rotation.scaled(
- child_scale[0],
- child_scale[1],
+ child_scale[0],
+ child_scale[1],
child_scale[2])));
-
+
// The child's world transform is parent * child
parent_matrix = parent->GetWorldTransform() * parent_matrix;
child_transform = parent_matrix * child_transform;
-
+
// Recompute the child transform components from the transform.
- child_w_scale.setValue(
+ child_w_scale.setValue(
MT_Vector3(child_transform[0][0], child_transform[0][1], child_transform[0][2]).length(),
MT_Vector3(child_transform[1][0], child_transform[1][1], child_transform[1][2]).length(),
MT_Vector3(child_transform[2][0], child_transform[2][1], child_transform[2][2]).length());
- child_w_rotation.setValue(child_transform[0][0], child_transform[0][1], child_transform[0][2],
- child_transform[1][0], child_transform[1][1], child_transform[1][2],
+ child_w_rotation.setValue(child_transform[0][0], child_transform[0][1], child_transform[0][2],
+ child_transform[1][0], child_transform[1][1], child_transform[1][2],
child_transform[2][0], child_transform[2][1], child_transform[2][2]);
child_w_rotation.scale(1.0f/child_w_scale[0], 1.0f/child_w_scale[1], 1.0f/child_w_scale[2]);
-
+
child_w_pos = MT_Point3(child_transform[0][3], child_transform[1][3], child_transform[2][3]);
-
+
valid_parent_transform = true;
}
}
- }
-
+ }
+
if (valid_parent_transform)
{
child->SetWorldScale(child_w_scale);
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
index 6f4fd482198..957d514246b 100644
--- a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
@@ -23,7 +23,7 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- *
+ *
*/
/** \file KX_SG_BoneParentNodeRelationship.h
@@ -32,14 +32,14 @@
#ifndef __KX_SG_BONEPARENTNODERELATIONSHIP_H__
#define __KX_SG_BONEPARENTNODERELATIONSHIP_H__
-
+
#include "SG_Spatial.h"
#include "SG_ParentRelation.h"
struct Bone;
/**
- * Bone parent relationship parents a child SG_Spatial frame to a
+ * Bone parent relationship parents a child SG_Spatial frame to a
* bone in an armature object.
*/
class KX_BoneParentRelation : public SG_ParentRelation
@@ -54,7 +54,7 @@ public :
* to a Blender struct Bone - this should be fixed if
*/
- static
+ static
KX_BoneParentRelation *
New(Bone* bone
);
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
index e80de76861e..ea1c755b88e 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -36,7 +36,7 @@
* Implementation of classes defined in KX_SG_NodeRelationships.h
*/
-/**
+/**
* first of all KX_NormalParentRelation
*/
@@ -100,7 +100,7 @@ KX_NormalParentRelation(
// nothing to do
}
-/**
+/**
* Next KX_VertexParentRelation
*/
@@ -111,8 +111,8 @@ New(
) {
return new KX_VertexParentRelation();
}
-
-/**
+
+/**
* Method inherited from KX_ParentRelation
*/
@@ -130,18 +130,18 @@ UpdateChildCoordinates(
return false;
child->SetWorldScale(child->GetLocalScale());
-
+
if (parent)
child->SetWorldPosition(child->GetLocalPosition()+parent->GetWorldPosition());
else
child->SetWorldPosition(child->GetLocalPosition());
-
+
child->SetWorldOrientation(child->GetLocalOrientation());
child->ClearModified();
return true; //parent != NULL;
}
-/**
+/**
* Method inherited from KX_ParentRelation
*/
@@ -178,7 +178,7 @@ New(
return new KX_SlowParentRelation(relaxation);
}
-/**
+/**
* Method inherited from KX_ParentRelation
*/
@@ -199,11 +199,11 @@ UpdateChildCoordinates(
const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
// the childs world locations which we will update.
-
+
MT_Vector3 child_w_scale;
MT_Point3 child_w_pos;
MT_Matrix3x3 child_w_rotation;
-
+
if (parent) {
// This is a slow parent relation
@@ -220,7 +220,7 @@ UpdateChildCoordinates(
child_n_scale = p_world_scale * child_scale;
child_n_rotation = p_world_rotation * child_rotation;
- child_n_pos = p_world_pos + p_world_scale *
+ child_n_pos = p_world_pos + p_world_scale *
(p_world_rotation * child_pos);
@@ -232,7 +232,7 @@ UpdateChildCoordinates(
child_w_pos = child->GetWorldPosition();
child_w_rotation = child->GetWorldOrientation();
- // now 'interpolate' the normal coordinates with the last
+ // now 'interpolate' the normal coordinates with the last
// world coordinates to get the new world coordinates.
MT_Scalar weight = MT_Scalar(1)/(m_relax + 1);
@@ -248,7 +248,7 @@ UpdateChildCoordinates(
child_w_rotation = child_n_rotation;
m_initialized = true;
}
-
+
} else {
child_w_scale = child_scale;
@@ -262,11 +262,11 @@ UpdateChildCoordinates(
child->ClearModified();
// this node must always be updated, so reschedule it for next time
child->ActivateRecheduleUpdateCallback();
-
+
return true; //parent != NULL;
}
-/**
+/**
* Method inherited from KX_ParentRelation
*/
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
index 5d777f5028f..3b2fdf0272b 100644
--- a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -23,20 +23,20 @@
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
- *
+ *
*/
-
+
/** \file KX_SG_NodeRelationships.h
* \ingroup ketsji
- * \section KX_SG_NodeRelationships
- * This file provides common concrete implementations of
+ * \section KX_SG_NodeRelationships
+ * This file provides common concrete implementations of
* SG_ParentRelation used by the game engine. These are
* KX_SlowParentRelation a slow parent relationship.
- * KX_NormalParentRelation a normal parent relationship where
+ * KX_NormalParentRelation a normal parent relationship where
* orientation and position are inherited from the parent by
* the child.
- * KX_VertexParentRelation only location information is
- * inherited by the child.
+ * KX_VertexParentRelation only location information is
+ * inherited by the child.
*/
#ifndef __KX_SG_NODERELATIONSHIPS_H__
@@ -54,12 +54,12 @@ public :
* on the heap.
*/
- static
+ static
KX_NormalParentRelation *
New(
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
@@ -70,10 +70,10 @@ public :
bool& parentUpdated
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
-
+
SG_ParentRelation *
NewCopy(
);
@@ -103,12 +103,12 @@ public :
* on the heap.
*/
- static
+ static
KX_VertexParentRelation *
New(
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
@@ -119,10 +119,10 @@ public :
bool& parentUpdated
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
-
+
SG_ParentRelation *
NewCopy(
);
@@ -132,7 +132,7 @@ public :
bool
IsVertexRelation(
- ) {
+ ) {
return true;
}
@@ -158,13 +158,13 @@ public :
* on the heap.
*/
- static
+ static
KX_SlowParentRelation *
New(
MT_Scalar relaxation
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
@@ -175,10 +175,10 @@ public :
bool& parentUpdated
);
- /**
+ /**
* Method inherited from KX_ParentRelation
*/
-
+
SG_ParentRelation *
NewCopy(
);
@@ -186,7 +186,7 @@ public :
MT_Scalar
GetTimeOffset(
) { return m_relax; }
-
+
void
SetTimeOffset(
MT_Scalar relaxation
@@ -194,10 +194,10 @@ public :
~KX_SlowParentRelation(
);
-
+
bool
IsSlowRelation(
- ) {
+ ) {
return true;
}
@@ -217,7 +217,7 @@ private :
* time we update spatial data of the child. This is done
* by just doing a normal parent relation the first time
* UpdateChildCoordinates is called and then doing the
- * slow parent relation
+ * slow parent relation
*/
bool m_initialized;
diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.h b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
index 5d8c3163376..ddb1eb68867 100644
--- a/source/gameengine/Ketsji/KX_ScalarInterpolator.h
+++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
@@ -39,12 +39,12 @@ class KX_IScalarInterpolator;
class KX_ScalarInterpolator : public KX_IInterpolator {
public:
- KX_ScalarInterpolator(MT_Scalar* target,
+ KX_ScalarInterpolator(MT_Scalar* target,
KX_IScalarInterpolator *ipo) :
m_target(target),
m_ipo(ipo)
{}
-
+
virtual ~KX_ScalarInterpolator() {}
virtual void Execute(float currentTime) const;
void SetNewTarget(MT_Scalar* newtarget)
diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.h b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
index 52b6d0cf8cc..55dfb55f500 100644
--- a/source/gameengine/Ketsji/KX_ScalingInterpolator.h
+++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
@@ -43,11 +43,11 @@ public:
KX_IScalarInterpolator *ipos[])
: m_target(target)
{
- m_ipos[0] = ipos[0];
- m_ipos[1] = ipos[1];
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
m_ipos[2] = ipos[2];
}
-
+
virtual void Execute(float currentTime) const;
private:
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index b3061087344..ef5d1580181 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -150,7 +150,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
class NG_NetworkDeviceInterface *ndi,
const STR_String& sceneName,
Scene *scene,
- class RAS_ICanvas* canvas):
+ class RAS_ICanvas* canvas):
PyObjectPlus(),
m_keyboardmgr(NULL),
m_mousemgr(NULL),
@@ -182,11 +182,11 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
m_animatedlist = new CListValue();
m_logicmgr = new SCA_LogicManager();
-
+
m_timemgr = new SCA_TimeEventManager(m_logicmgr);
m_keyboardmgr = new SCA_KeyboardManager(m_logicmgr,keyboarddevice);
m_mousemgr = new SCA_MouseManager(m_logicmgr,mousedevice, canvas);
-
+
//SCA_AlwaysEventManager* alwaysmgr = new SCA_AlwaysEventManager(m_logicmgr);
//SCA_PropertyEventManager* propmgr = new SCA_PropertyEventManager(m_logicmgr);
SCA_ActuatorEventManager* actmgr = new SCA_ActuatorEventManager(m_logicmgr);
@@ -195,8 +195,8 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
//KX_RayEventManager* raymgr = new KX_RayEventManager(m_logicmgr);
KX_NetworkEventManager* netmgr = new KX_NetworkEventManager(m_logicmgr, ndi);
-
-
+
+
//m_logicmgr->RegisterEventManager(alwaysmgr);
//m_logicmgr->RegisterEventManager(propmgr);
@@ -220,11 +220,11 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
MT_assert (m_networkDeviceInterface != NULL);
m_networkScene = new NG_NetworkScene(m_networkDeviceInterface);
-
+
m_rootnode = NULL;
m_bucketmanager=new RAS_BucketManager();
-
+
bool showObstacleSimulation = (scene->gm.flag & GAME_SHOW_OBSTACLE_SIMULATION) != 0;
switch (scene->gm.obstacleSimulation)
{
@@ -237,7 +237,7 @@ KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
default:
m_obstacleSimulation = NULL;
}
-
+
#ifdef WITH_PYTHON
m_attr_dict = NULL;
m_draw_call_pre = NULL;
@@ -255,7 +255,7 @@ KX_Scene::~KX_Scene()
// reference might be hanging and causing late release of objects
RemoveAllDebugProperties();
- while (GetRootParentList()->GetCount() > 0)
+ while (GetRootParentList()->GetCount() > 0)
{
KX_GameObject* parentobj = (KX_GameObject*) GetRootParentList()->GetValue(0);
this->RemoveObject(parentobj);
@@ -269,13 +269,13 @@ KX_Scene::~KX_Scene()
if (m_parentlist)
m_parentlist->Release();
-
+
if (m_inactivelist)
m_inactivelist->Release();
if (m_lightlist)
m_lightlist->Release();
-
+
if (m_tempObjectList)
m_tempObjectList->Release();
@@ -293,7 +293,7 @@ KX_Scene::~KX_Scene()
if (m_networkScene)
delete m_networkScene;
-
+
if (m_bucketmanager)
{
delete m_bucketmanager;
@@ -358,7 +358,7 @@ SCA_TimeEventManager* KX_Scene::GetTimeEventManager()
-
+
list<class KX_Camera*>* KX_Scene::GetCameras()
{
return &m_cameras;
@@ -370,12 +370,12 @@ void KX_Scene::SetFramingType(RAS_FrameSettings & frame_settings)
};
/**
- * Return a const reference to the framing
+ * Return a const reference to the framing
* type set by the above call.
* The contents are not guaranteed to be sensible
* if you don't call the above function.
*/
-const RAS_FrameSettings& KX_Scene::GetFramingType() const
+const RAS_FrameSettings& KX_Scene::GetFramingType() const
{
return m_frame_settings;
};
@@ -383,7 +383,7 @@ const RAS_FrameSettings& KX_Scene::GetFramingType() const
/**
- * Store the current scene's viewport on the
+ * Store the current scene's viewport on the
* game engine canvas.
*/
void KX_Scene::SetSceneViewport(const RAS_Rect &viewport)
@@ -393,7 +393,7 @@ void KX_Scene::SetSceneViewport(const RAS_Rect &viewport)
-const RAS_Rect& KX_Scene::GetSceneViewport() const
+const RAS_Rect& KX_Scene::GetSceneViewport() const
{
return m_viewport;
}
@@ -458,7 +458,7 @@ void KX_Scene::AddObjectDebugProperties(class KX_GameObject* gameobj)
if (prop->flag & PROP_DEBUG)
AddDebugProperty(gameobj,STR_String(prop->name));
prop = prop->next;
- }
+ }
if (blenderobject->scaflag & OB_DEBUGSTATE)
AddDebugProperty(gameobj,STR_String("__state__"));
@@ -490,10 +490,10 @@ void KX_Scene::RemoveNodeDestructObject(class SG_IObject* node,class CValue* gam
KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CValue* gameobj)
{
// for group duplication, limit the duplication of the hierarchy to the
- // objects that are part of the group.
+ // objects that are part of the group.
if (!IsObjectInGroup(gameobj))
return NULL;
-
+
KX_GameObject* orgobj = (KX_GameObject*)gameobj;
KX_GameObject* newobj = (KX_GameObject*)orgobj->GetReplica();
m_map_gameobject_to_replica.insert(orgobj, newobj);
@@ -516,7 +516,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
else
{
m_rootnode = new SG_Node(newobj,this,KX_Scene::m_callbacks);
-
+
// this fixes part of the scaling-added object bug
SG_Node* orgnode = orgobj->GetSGNode();
m_rootnode->SetLocalScale(orgnode->GetLocalScale());
@@ -524,13 +524,13 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
m_rootnode->SetLocalOrientation(orgnode->GetLocalOrientation());
// define the relationship between this node and it's parent.
- KX_NormalParentRelation * parent_relation =
+ KX_NormalParentRelation * parent_relation =
KX_NormalParentRelation::New();
m_rootnode->SetParentRelation(parent_relation);
newobj->SetSGNode(m_rootnode);
}
-
+
SG_IObject* replicanode = newobj->GetSGNode();
// SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode);
@@ -551,7 +551,7 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
replicanode->RemoveAllControllers();
SGControllerList::iterator cit;
//int numcont = scenegraphcontrollers.size();
-
+
for (cit = scenegraphcontrollers.begin();!(cit==scenegraphcontrollers.end());++cit)
{
// controller replication is quite complicated
@@ -603,8 +603,8 @@ KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CVal
// !
// It is VERY important that the order of sensors and actuators in
// the replicated object is preserved: it is used to reconnect the logic.
-// This method is more robust then using the bricks name in case of complex
-// group replication. The replication of logic bricks is done in
+// This method is more robust then using the bricks name in case of complex
+// group replication. The replication of logic bricks is done in
// SCA_IObject::ReParentLogic(), make sure it preserves the order of the bricks.
void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
{
@@ -628,14 +628,14 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
// do it directly on the list at this controller is not connected to anything at this stage
cont->GetLinkedSensors().clear();
cont->GetLinkedActuators().clear();
-
+
// now relink each sensor
for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());its++)
{
SCA_ISensor* oldsensor = (*its);
SCA_IObject* oldsensorobj = oldsensor->GetParent();
SCA_IObject* newsensorobj = NULL;
-
+
// the original owner of the sensor has been replicated?
void **h_obj = m_map_gameobject_to_replica[oldsensorobj];
if (h_obj)
@@ -657,7 +657,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
for (sensorpos=0, sit=sensorlist.begin(); sit!=sensorlist.end(); sit++, sensorpos++)
{
- if ((*sit) == oldsensor)
+ if ((*sit) == oldsensor)
{
newsensor = newsensorobj->GetSensors().at(sensorpos);
break;
@@ -667,7 +667,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
m_logicmgr->RegisterToSensor(cont,newsensor);
}
}
-
+
// now relink each actuator
for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());ita++)
{
@@ -697,7 +697,7 @@ void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
for (actuatorpos=0, ait=actuatorlist.begin(); ait!=actuatorlist.end(); ait++, actuatorpos++)
{
- if ((*ait) == oldactuator)
+ if ((*ait) == oldactuator)
{
newactuator = newactuatorobj->GetActuators().at(actuatorpos);
break;
@@ -732,13 +732,13 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
m_logicHierarchicalGameObjects.clear();
m_map_gameobject_to_replica.clear();
m_ueberExecutionPriority++;
- // for groups will do something special:
+ // for groups will do something special:
// we will force the creation of objects to those in the group only
// Again, this is match what Blender is doing (it doesn't care of parent relationship)
m_groupGameObjects.clear();
group = blgroupobj->dup_group;
- for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
+ for (go=(GroupObject*)group->gobject.first; go; go=(GroupObject*)go->next)
{
Object* blenderobj = go->ob;
if (blgroupobj == blenderobj)
@@ -746,10 +746,10 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
continue;
gameobj = (KX_GameObject*)m_logicmgr->FindGameObjByBlendObj(blenderobj);
- if (gameobj == NULL)
+ if (gameobj == NULL)
{
// this object has not been converted!!!
- // Should not happen as dupli group are created automatically
+ // Should not happen as dupli group are created automatically
continue;
}
@@ -794,8 +794,8 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
}
// don't replicate logic now: we assume that the objects in the group can have
// logic relationship, even outside parent relationship
- // In order to match 3D view, the position of groupobj is used as a
- // transformation matrix instead of the new position. This means that
+ // In order to match 3D view, the position of groupobj is used as a
+ // transformation matrix instead of the new position. This means that
// the group reference point is 0,0,0
// get the rootnode's scale
@@ -804,7 +804,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
replica->NodeSetRelativeScale(newscale);
MT_Point3 offset(group->dupli_ofs);
- MT_Point3 newpos = groupobj->NodeGetWorldPosition() +
+ MT_Point3 newpos = groupobj->NodeGetWorldPosition() +
newscale*(groupobj->NodeGetWorldOrientation() * (gameobj->NodeGetWorldPosition()-offset));
replica->NodeSetLocalPosition(newpos);
// set the orientation after position for softbody!
@@ -828,7 +828,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
{
(*git)->ReParentLogic();
}
-
+
// relink any pointers as necessary, sort of a temporary solution
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -843,7 +843,7 @@ void KX_Scene::DupliGroupRecurse(CValue* obj, int level)
{
ReplicateLogic((*git));
}
-
+
// now look if object in the hierarchy have dupli group and recurse
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -947,7 +947,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
{
(*git)->ReParentLogic();
}
-
+
// relink any pointers as necessary, sort of a temporary solution
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
{
@@ -968,7 +968,7 @@ SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
{
ReplicateLogic((*git));
}
-
+
// check if there are objects with dupligroup in the hierarchy
vector<KX_GameObject*> duplilist;
for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
@@ -1003,7 +1003,7 @@ void KX_Scene::RemoveObject(class CValue* gameobj)
// recursively destruct
node->Destruct();
}
- //no need to do that: the object is destroyed and memory released
+ //no need to do that: the object is destroyed and memory released
//newobj->SetSGNode(0);
}
@@ -1039,7 +1039,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
/* Invalidate the python reference, since the object may exist in script lists
* its possible that it wont be automatically invalidated, so do it manually here,
- *
+ *
* if for some reason the object is added back into the scene python can always get a new Proxy
*/
newobj->InvalidateProxy();
@@ -1054,7 +1054,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
//GetPhysicsEnvironment()->RemovePhysicsController(gameobj->getPhysicsController());
// remove all sensors/controllers/actuators from logicsystem...
-
+
SCA_SensorList& sensors = newobj->GetSensors();
for (SCA_SensorList::iterator its = sensors.begin();
!(its==sensors.end());its++)
@@ -1103,7 +1103,7 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
KX_GameObject* group = newobj->GetDupliGroupObject();
if (group)
group->RemoveInstanceObject(newobj);
-
+
newobj->RemoveMeshes();
switch (newobj->GetGameObjectType()) {
@@ -1146,9 +1146,9 @@ int KX_Scene::NewRemoveObject(class CValue* gameobj)
if (m_sceneConverter)
m_sceneConverter->UnregisterGameObject(newobj);
#endif
-
+
// return value will be 0 if the object is actually deleted (all reference gone)
-
+
return ret;
}
@@ -1168,18 +1168,18 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
{
gameobj->RemoveMeshes();
gameobj->AddMesh(mesh);
-
+
if (gameobj->m_isDeformable)
{
BL_DeformableGameObject* newobj = static_cast<BL_DeformableGameObject*>( gameobj );
-
+
if (newobj->GetDeformer())
{
delete newobj->GetDeformer();
newobj->SetDeformer(NULL);
}
- if (mesh->GetMesh())
+ if (mesh->GetMesh())
{
// we must create a new deformer but which one?
KX_GameObject* parentobj = newobj->GetParent();
@@ -1192,7 +1192,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
bool bHasModifier = BL_ModifierDeformer::HasCompatibleDeformer(blendobj);
bool bHasShapeKey = blendmesh->key != NULL && blendmesh->key->type==KEY_RELATIVE;
bool bHasDvert = blendmesh->dvert != NULL;
- bool bHasArmature =
+ bool bHasArmature =
BL_ModifierDeformer::HasArmatureDeformer(blendobj) &&
parentobj && // current parent is armature
parentobj->GetGameObjectType() == SCA_IObject::OBJ_ARMATURE &&
@@ -1203,14 +1203,14 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
#ifdef WITH_BULLET
bool bHasSoftBody = (!parentobj && (blendobj->gameflag & OB_SOFT_BODY));
#endif
-
+
if (oldblendobj==NULL) {
if (bHasModifier || bHasShapeKey || bHasDvert || bHasArmature) {
std::cout << "warning: ReplaceMesh() new mesh is not used in an object from the current scene, you will get incorrect behavior" << std::endl;
bHasShapeKey= bHasDvert= bHasArmature=bHasModifier= false;
}
}
-
+
if (bHasModifier)
{
BL_ModifierDeformer* modifierDeformer;
@@ -1241,7 +1241,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
}
else if (bHasShapeKey) {
BL_ShapeDeformer* shapeDeformer;
- if (bHasArmature)
+ if (bHasArmature)
{
shapeDeformer = new BL_ShapeDeformer(
newobj,
@@ -1266,7 +1266,7 @@ void KX_Scene::ReplaceMesh(class CValue* obj,void* meshobj, bool use_gfx, bool u
}
newobj->SetDeformer( shapeDeformer);
}
- else if (bHasArmature)
+ else if (bHasArmature)
{
BL_SkinDeformer* skinDeformer = new BL_SkinDeformer(
newobj,
@@ -1368,7 +1368,7 @@ void KX_Scene::SetActiveCamera(KX_Camera* cam)
if (!FindCamera(cam)) {
AddCamera(cam);
if (cam) std::cout << "Added cam " << cam->GetName() << std::endl;
- }
+ }
m_active_camera = cam;
}
@@ -1397,9 +1397,9 @@ void KX_Scene::MarkVisible(SG_Tree *node, RAS_IRasterizer* rasty, KX_Camera* cam
{
MT_Scalar radius = node->Radius();
MT_Point3 center = node->Center();
-
- intersect = cam->SphereInsideFrustum(center, radius);
-
+
+ intersect = cam->SphereInsideFrustum(center, radius);
+
if (intersect == KX_Camera::INTERSECT)
{
MT_Point3 box[8];
@@ -1437,7 +1437,7 @@ void KX_Scene::MarkSubTreeVisible(SG_Tree *node, RAS_IRasterizer* rasty, bool vi
if (visible)
{
int nummeshes = gameobj->GetMeshCount();
-
+
// this adds the vertices to the display list
for (int m=0;m<nummeshes;m++)
(gameobj->GetMesh(m))->SchedulePolygons(rasty->GetDrawingMode());
@@ -1458,7 +1458,7 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
// User (Python/Actuator) has forced object invisible...
if (!gameobj->GetSGNode() || !gameobj->GetVisible())
return;
-
+
// Shadow lamp layers
if (layer && !(gameobj->GetLayer() & layer)) {
gameobj->SetCulled(true);
@@ -1468,13 +1468,13 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
// If Frustum culling is off, the object is always visible.
bool vis = !cam->GetFrustumCulling();
-
+
// If the camera is inside this node, then the object is visible.
if (!vis)
{
vis = gameobj->GetSGNode()->inside( cam->GetCameraLocation() );
}
-
+
// Test the object's bound sphere against the view frustum.
if (!vis)
{
@@ -1491,16 +1491,16 @@ void KX_Scene::MarkVisible(RAS_IRasterizer* rasty, KX_GameObject* gameobj,KX_Cam
case KX_Camera::INTERSECT:
// Test the object's bound box against the view frustum.
MT_Point3 box[8];
- gameobj->GetSGNode()->getBBox(box);
+ gameobj->GetSGNode()->getBBox(box);
vis = cam->BoxInsideFrustum(box) != KX_Camera::OUTSIDE;
break;
}
}
-
+
if (vis)
{
int nummeshes = gameobj->GetMeshCount();
-
+
for (int m=0;m<nummeshes;m++)
{
// this adds the vertices to the display list
@@ -1534,7 +1534,7 @@ void KX_Scene::PhysicsCullingCallback(KX_ClientObjectInfo *objectInfo, void* cul
void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty,KX_Camera* cam, int layer)
{
bool dbvt_culling = false;
- if (m_dbvt_culling)
+ if (m_dbvt_culling)
{
/* Reset KX_GameObject m_bCulled to true before doing culling
* since DBVT culling will only set it to false.
@@ -1581,16 +1581,16 @@ void KX_Scene::LogicBeginFrame(double curtime)
{
// have a look at temp objects ...
int lastobj = m_tempObjectList->GetCount() - 1;
-
+
for (int i = lastobj; i >= 0; i--)
{
CValue* objval = m_tempObjectList->GetValue(i);
CFloatValue* propval = (CFloatValue*) objval->GetProperty("::timebomb");
-
+
if (propval)
{
float timeleft = (float)(propval->GetNumber() - 1.0/KX_KetsjiEngine::GetTicRate());
-
+
if (timeleft > 0)
{
propval->SetFloat(timeleft);
@@ -1811,23 +1811,23 @@ int KX_Scene::GetLodHysteresisValue(void)
return m_lodHysteresisValue;
}
-void KX_Scene::UpdateObjectActivity(void)
+void KX_Scene::UpdateObjectActivity(void)
{
if (m_activity_culling) {
/* determine the activity criterium and set objects accordingly */
int i=0;
-
+
MT_Point3 camloc = GetActiveCamera()->NodeGetWorldPosition(); //GetCameraLocation();
-
+
for (i=0;i<GetObjectList()->GetCount();i++)
{
KX_GameObject* ob = (KX_GameObject*) GetObjectList()->GetValue(i);
-
+
if (!ob->GetIgnoreActivityCulling()) {
/* Simple test: more than 10 away from the camera, count
* Manhattan distance. */
MT_Point3 obpos = ob->NodeGetWorldPosition();
-
+
if ((fabsf(camloc[0] - obpos[0]) > m_activity_box_radius) ||
(fabsf(camloc[1] - obpos[1]) > m_activity_box_radius) ||
(fabsf(camloc[2] - obpos[2]) > m_activity_box_radius) )
@@ -1848,7 +1848,7 @@ void KX_Scene::SetActivityCullingRadius(float f)
f = 0.5f;
m_activity_box_radius = f;
}
-
+
NG_NetworkDeviceInterface* KX_Scene::GetNetworkDeviceInterface()
{
return m_networkDeviceInterface;
@@ -1897,7 +1897,7 @@ void KX_Scene::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* physEnv)
m_logicmgr->RegisterEventManager(touchmgr);
}
}
-
+
void KX_Scene::setSuspendedTime(double suspendedtime)
{
m_suspendedtime = suspendedtime;
@@ -2147,7 +2147,7 @@ bool KX_Scene::MergeScene(KX_Scene *other)
for (unsigned int i= 0; i < times.size(); i++) {
timemgr->AddTimeProperty(times[i]);
}
-
+
}
return true;
}
@@ -2209,10 +2209,10 @@ PyMethodDef KX_Scene::Methods[] = {
KX_PYMETHODTABLE(KX_Scene, resume),
KX_PYMETHODTABLE(KX_Scene, drawObstacleSimulation),
-
+
/* dict style access */
KX_PYMETHODTABLE(KX_Scene, get),
-
+
{NULL,NULL} //Sentinel
};
static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
@@ -2220,7 +2220,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
const char *attr_str= _PyUnicode_AsString(item);
PyObject *pyconvert;
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val = scene[key]: KX_Scene, " BGE_PROXY_ERROR_MSG);
return NULL;
@@ -2228,9 +2228,9 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
if (!self->m_attr_dict)
self->m_attr_dict = PyDict_New();
-
+
if (self->m_attr_dict && (pyconvert=PyDict_GetItem(self->m_attr_dict, item))) {
-
+
if (attr_str)
PyErr_Clear();
Py_INCREF(pyconvert);
@@ -2241,7 +2241,7 @@ static PyObject *Map_GetItem(PyObject *self_v, PyObject *item)
else PyErr_SetString(PyExc_KeyError, "value = scene[key]: KX_Scene, key does not exist");
return NULL;
}
-
+
}
static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
@@ -2250,7 +2250,7 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
const char *attr_str= _PyUnicode_AsString(key);
if (attr_str==NULL)
PyErr_Clear();
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "scene[key] = value: KX_Scene, " BGE_PROXY_ERROR_MSG);
return -1;
@@ -2261,10 +2261,10 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
if (val==NULL) { /* del ob["key"] */
int del= 0;
-
+
if (self->m_attr_dict)
del |= (PyDict_DelItem(self->m_attr_dict, key)==0) ? 1:0;
-
+
if (del==0) {
if (attr_str) PyErr_Format(PyExc_KeyError, "scene[key] = value: KX_Scene, key \"%s\" could not be set", attr_str);
else PyErr_SetString(PyExc_KeyError, "del scene[key]: KX_Scene, key could not be deleted");
@@ -2279,25 +2279,25 @@ static int Map_SetItem(PyObject *self_v, PyObject *key, PyObject *val)
if (self->m_attr_dict==NULL) /* lazy init */
self->m_attr_dict= PyDict_New();
-
-
+
+
if (PyDict_SetItem(self->m_attr_dict, key, val)==0)
set= 1;
else
PyErr_SetString(PyExc_KeyError, "scene[key] = value: KX_Scene, key not be added to internal dictionary");
-
+
if (set==0)
return -1; /* pythons error value */
-
+
}
-
+
return 0; /* success */
}
static int Seq_Contains(PyObject *self_v, PyObject *value)
{
KX_Scene* self = static_cast<KX_Scene*>BGE_PROXY_REF(self_v);
-
+
if (self == NULL) {
PyErr_SetString(PyExc_SystemError, "val in scene: KX_Scene, " BGE_PROXY_ERROR_MSG);
return -1;
@@ -2308,7 +2308,7 @@ static int Seq_Contains(PyObject *self_v, PyObject *value)
if (self->m_attr_dict && PyDict_GetItem(self->m_attr_dict, value))
return 1;
-
+
return 0;
}
@@ -2374,18 +2374,18 @@ PyObject *KX_Scene::pyattr_get_cameras(void *self_v, const KX_PYATTRIBUTE_DEF *a
* the new CListValue is owned by python, so its possible python holds onto it longer then the BGE
* however this is the same with "scene.objects + []", when you make a copy by adding lists.
*/
-
+
KX_Scene* self = static_cast<KX_Scene*>(self_v);
CListValue* clist = new CListValue();
-
+
/* return self->GetCameras()->GetProxy(); */
-
+
list<KX_Camera*>::iterator it = self->GetCameras()->begin();
while (it != self->GetCameras()->end()) {
clist->Add((*it)->AddRef());
it++;
}
-
+
return clist->NewProxy(true);
}
@@ -2404,10 +2404,10 @@ int KX_Scene::pyattr_set_active_camera(void *self_v, const KX_PYATTRIBUTE_DEF *a
{
KX_Scene* self = static_cast<KX_Scene*>(self_v);
KX_Camera *camOb;
-
+
if (!ConvertPythonToCamera(value, &camOb, false, "scene.active_camera = value: KX_Scene"))
return PY_SET_ATTR_FAIL;
-
+
self->SetActiveCamera(camOb);
return PY_SET_ATTR_SUCCESS;
}
@@ -2552,7 +2552,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
return NULL;
}
SCA_IObject *replica = AddReplicaObject((SCA_IObject*)ob, reference, time);
-
+
// release here because AddReplicaObject AddRef's
// the object is added to the scene so we don't want python to own a reference
replica->Release();
@@ -2563,9 +2563,9 @@ KX_PYMETHODDEF_DOC(KX_Scene, end,
"end()\n"
"Removes this scene from the game.\n")
{
-
+
KX_GetActiveEngine()->RemoveScene(m_sceneName);
-
+
Py_RETURN_NONE;
}
@@ -2574,7 +2574,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, restart,
"Restarts this scene.\n")
{
KX_GetActiveEngine()->ReplaceScene(m_sceneName, m_sceneName);
-
+
Py_RETURN_NONE;
}
@@ -2584,13 +2584,13 @@ KX_PYMETHODDEF_DOC(KX_Scene, replace,
"Return True if the new scene exists and scheduled for replacement, False otherwise.\n")
{
char* name;
-
+
if (!PyArg_ParseTuple(args, "s:replace", &name))
return NULL;
-
+
if (KX_GetActiveEngine()->ReplaceScene(m_sceneName, name))
Py_RETURN_TRUE;
-
+
Py_RETURN_FALSE;
}
@@ -2599,7 +2599,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, suspend,
"Suspends this scene.\n")
{
Suspend();
-
+
Py_RETURN_NONE;
}
@@ -2608,7 +2608,7 @@ KX_PYMETHODDEF_DOC(KX_Scene, resume,
"Resumes this scene.\n")
{
Resume();
-
+
Py_RETURN_NONE;
}
@@ -2631,12 +2631,12 @@ KX_PYMETHODDEF_DOC(KX_Scene, get, "")
if (!PyArg_ParseTuple(args, "O|O:get", &key, &def))
return NULL;
-
+
if (m_attr_dict && (ret=PyDict_GetItem(m_attr_dict, key))) {
Py_INCREF(ret);
return ret;
}
-
+
Py_INCREF(def);
return def;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
index 6d8ae8a321b..d548d1e4892 100644
--- a/source/gameengine/Ketsji/KX_Scene.h
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -121,7 +121,7 @@ protected:
/**
* The list of objects which have been removed during the
- * course of one frame. They are actually destroyed in
+ * course of one frame. They are actually destroyed in
* LogicEndFrame() via a call to RemoveObject().
*/
CListValue* m_euthanasyobjects;
@@ -131,7 +131,7 @@ protected:
CListValue* m_lightlist;
CListValue* m_inactivelist; // all objects that are not in the active layer
CListValue* m_animatedlist; // all animated objects
-
+
SG_QList m_sghead; // list of nodes that needs scenegraph update
// the Dlist is not object that must be updated
// the Qlist is for objects that needs to be rescheduled
@@ -180,7 +180,7 @@ protected:
* The name of the scene
*/
STR_String m_sceneName;
-
+
/**
* stores the world-settings for a scene
*/
@@ -217,23 +217,23 @@ protected:
/**
* Another temporary variable outstaying its welcome
- * used in AddReplicaObject to keep a record of all added
- * objects. Logic can only be updated when all objects
+ * used in AddReplicaObject to keep a record of all added
+ * objects. Logic can only be updated when all objects
* have been updated. This stores a list of the new objects.
*/
std::vector<KX_GameObject*> m_logicHierarchicalGameObjects;
-
+
/**
- * This temporary variable will contain the list of
+ * This temporary variable will contain the list of
* object that can be added during group instantiation.
- * objects outside this list will not be added (can
+ * objects outside this list will not be added (can
* happen with children that are outside the group).
* Used in AddReplicaObject. If the list is empty, it
* means don't care.
*/
std::set<CValue*> m_groupGameObjects;
-
- /**
+
+ /**
* Pointer to system variable passed in in constructor
* only used in constructor so we do not need to keep it
* around in this class.
@@ -261,15 +261,15 @@ protected:
* Toggle to enable or disable activity culling.
*/
bool m_activity_culling;
-
+
/**
* Toggle to enable or disable culling via DBVT broadphase of Bullet.
*/
bool m_dbvt_culling;
-
+
/**
* Occlusion culling resolution
- */
+ */
int m_dbvt_occlusion_res;
/**
@@ -278,12 +278,12 @@ protected:
RAS_FrameSettings m_frame_settings;
- /**
+ /**
* This scenes viewport into the game engine
* canvas.Maintained externally, initially [0,0] -> [0,0]
*/
RAS_Rect m_viewport;
-
+
/**
* Visibility testing functions.
*/
@@ -331,8 +331,8 @@ public:
void UpdateParents(double curtime);
void DupliGroupRecurse(CValue* gameobj, int level);
bool IsObjectInGroup(CValue* gameobj)
- {
- return (m_groupGameObjects.empty() ||
+ {
+ return (m_groupGameObjects.empty() ||
m_groupGameObjects.find(gameobj) != m_groupGameObjects.end());
}
void AddObjectDebugProperties(class KX_GameObject* gameobj);
@@ -346,7 +346,7 @@ public:
void RemoveObject(CValue* gameobj);
void RemoveDupliGroup(CValue *gameobj);
void DelayedRemoveObject(CValue* gameobj);
-
+
int NewRemoveObject(CValue* gameobj);
void ReplaceMesh(CValue* gameobj,
void* meshob, bool use_gfx, bool use_phys);
@@ -396,13 +396,13 @@ public:
/** Font Routines */
/** Find a font in the scene by pointer. */
- KX_FontObject*
+ KX_FontObject*
FindFont(
KX_FontObject*
);
/** Add a camera to this scene. */
- void
+ void
AddFont(
KX_FontObject*
);
@@ -417,22 +417,22 @@ public:
std::list<class KX_Camera*>*
GetCameras(
);
-
+
/** Find a camera in the scene by pointer. */
- KX_Camera*
+ KX_Camera*
FindCamera(
KX_Camera*
);
/** Find a scene in the scene by name. */
- KX_Camera*
+ KX_Camera*
FindCamera(
STR_String&
);
/** Add a camera to this scene. */
- void
+ void
AddCamera(
KX_Camera*
);
@@ -442,7 +442,7 @@ public:
GetActiveCamera(
);
- /**
+ /**
* Set this camera to be the active camera in the scene. If the
* camera is not present in the camera list, it will be added
*/
@@ -505,7 +505,7 @@ public:
);
/**
- * Return a const reference to the framing
+ * Return a const reference to the framing
* type set by the above call.
* The contents are not guaranteed to be sensible
* if you don't call the above function.
@@ -517,18 +517,18 @@ public:
) const;
/**
- * Store the current scene's viewport on the
+ * Store the current scene's viewport on the
* game engine canvas.
*/
void SetSceneViewport(const RAS_Rect &viewport);
/**
* Get the current scene's viewport on the
- * game engine canvas. This maintained
+ * game engine canvas. This maintained
* externally in KX_GameEngine
*/
const RAS_Rect& GetSceneViewport() const;
-
+
/**
* \section Accessors to different scenes of this scene
*/
@@ -550,7 +550,7 @@ public:
static SG_Callbacks m_callbacks;
const STR_String& GetName();
-
+
// Suspend the entire scene.
void Suspend();
@@ -565,7 +565,7 @@ public:
bool IsActivedLodHysteresis();
void SetLodHysteresisValue(int hysteresisvalue);
int GetLodHysteresisValue();
-
+
// Update the activity box settings for objects in this scene, if needed.
void UpdateObjectActivity(void);
@@ -584,7 +584,7 @@ public:
bool GetDbvtCulling() { return m_dbvt_culling; }
void SetDbvtOcclusionRes(int i) { m_dbvt_occlusion_res = i; }
int GetDbvtOcclusionRes() { return m_dbvt_occlusion_res; }
-
+
void SetSceneConverter(class KX_BlenderSceneConverter* sceneConverter);
class PHY_IPhysicsEnvironment* GetPhysicsEnvironment()
@@ -598,7 +598,7 @@ public:
MT_Vector3 GetGravity();
short GetAnimationFPS();
-
+
/**
* Sets the node tree for this scene.
*/
@@ -646,7 +646,7 @@ public:
static int pyattr_set_gravity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
virtual PyObject *py_repr(void) { return PyUnicode_From_STR_String(GetName()); }
-
+
/* getitem/setitem */
static PyMappingMethods Mapping;
static PySequenceMethods Sequence;
@@ -655,7 +655,7 @@ public:
* Run the registered python drawing functions.
*/
void RunDrawingCallbacks(PyObject *cb_list);
-
+
PyObject *GetPreDrawCB() { return m_draw_call_pre; }
PyObject *GetPostDrawCB() { return m_draw_call_post; }
PyObject *GetPreDrawSetupCB() { return m_draw_setup_call_pre; }
@@ -663,16 +663,16 @@ public:
/**
* Sets the time the scene was suspended
- */
+ */
void setSuspendedTime(double suspendedtime);
/**
* Returns the "curtime" the scene was suspended
- */
+ */
double getSuspendedTime();
/**
* Sets the difference between the local time of the scene (when it
* was running and not suspended) and the "curtime"
- */
+ */
void setSuspendedDelta(double suspendeddelta);
/**
* Returns the difference between the local time of the scene (when it
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
index 6fe33fd2f63..2bef9237bb4 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -44,7 +44,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
+KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
int mode,
KX_Scene *scene,
KX_KetsjiEngine* ketsjiEngine,
@@ -64,7 +64,7 @@ KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
KX_SceneActuator::~KX_SceneActuator()
-{
+{
if (m_camera)
m_camera->UnregisterActuator(this);
} /* end of destructor */
@@ -142,10 +142,10 @@ bool KX_SceneActuator::Update()
default:
break;
}
-
+
if (!m_nextSceneName.Length())
return false;
-
+
switch (m_mode)
{
case KX_SCENE_SET_SCENE:
@@ -183,7 +183,7 @@ bool KX_SceneActuator::Update()
default:
; /* do nothing? this is an internal error !!! */
}
-
+
return false;
}
@@ -261,7 +261,7 @@ PyObject *KX_SceneActuator::pyattr_get_camera(void *self, const struct KX_PYATTR
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
if (!actuator->m_camera)
Py_RETURN_NONE;
-
+
return actuator->m_camera->GetProxy();
}
@@ -269,13 +269,13 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
{
KX_SceneActuator* actuator = static_cast<KX_SceneActuator*>(self);
KX_Camera *camOb;
-
+
if (!ConvertPythonToCamera(value, &camOb, true, "actu.camera = value: KX_SceneActuator"))
return PY_SET_ATTR_FAIL;
-
+
if (actuator->m_camera)
actuator->m_camera->UnregisterActuator(actuator);
-
+
if (camOb==NULL) {
actuator->m_camera= NULL;
}
@@ -283,7 +283,7 @@ int KX_SceneActuator::pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_
actuator->m_camera = camOb;
actuator->m_camera->RegisterActuator(actuator);
}
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
index 389e9208ef3..c83a0a3a11c 100644
--- a/source/gameengine/Ketsji/KX_SceneActuator.h
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -39,7 +39,7 @@
class KX_SceneActuator : public SCA_IActuator
{
Py_Header
-
+
int m_mode;
// (restart) has become a toggle internally... not in the interface though
bool m_restart;
@@ -49,7 +49,7 @@ class KX_SceneActuator : public SCA_IActuator
class KX_KetsjiEngine* m_KetsjiEngine;
/** The scene to switch to. */
STR_String m_nextSceneName;
-
+
// (Set Camera) Object
class KX_Camera* m_camera;
@@ -57,7 +57,7 @@ class KX_SceneActuator : public SCA_IActuator
class KX_Scene* FindScene(const char* sceneName);
/** Is this a valid camera? */
class KX_Camera* FindCamera(const char* cameraName);
-
+
public:
enum SCA_SceneActuatorMode
{
@@ -72,7 +72,7 @@ class KX_SceneActuator : public SCA_IActuator
KX_SCENE_RESUME,
KX_SCENE_MAX
};
-
+
KX_SceneActuator(SCA_IObject* gameobj,
int mode,
KX_Scene* scene,
@@ -87,7 +87,7 @@ class KX_SceneActuator : public SCA_IActuator
virtual void Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map);
virtual bool Update();
-
+
#ifdef WITH_PYTHON
virtual void Replace_IScene(SCA_IScene *val)
@@ -98,7 +98,7 @@ class KX_SceneActuator : public SCA_IActuator
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
static PyObject *pyattr_get_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_camera(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
index 64aab31ba22..13549148993 100644
--- a/source/gameengine/Ketsji/KX_SoundActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -172,7 +172,7 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// do nothing on negative events, otherwise sounds are played twice!
bool bNegativeEvent = IsNegativeEvent();
bool bPositiveEvent = m_posevent;
-
+
RemoveAllEvents();
if (!m_sound)
@@ -221,10 +221,10 @@ bool KX_SoundActuator::Update(double curtime, bool frame)
// remember that we tried to stop the actuator
m_isplaying = false;
}
-
+
#if 1
// Warning: when de-activating the actuator, after a single negative event this runs again with...
- // m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
+ // m_posevent==false && m_posevent==false, in this case IsNegativeEvent() returns false
// and assumes this is a positive event.
// check that we actually have a positive event so as not to play sounds when being disabled.
else if (bPositiveEvent) /* <- added since 2.49 */
@@ -506,7 +506,7 @@ int KX_SoundActuator::pyattr_set_3d_property(void *self, const struct KX_PYATTRI
} else {
return PY_SET_ATTR_FAIL;
}
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_StateActuator.cpp b/source/gameengine/Ketsji/KX_StateActuator.cpp
index d918f87c4bf..870540669c9 100644
--- a/source/gameengine/Ketsji/KX_StateActuator.cpp
+++ b/source/gameengine/Ketsji/KX_StateActuator.cpp
@@ -38,7 +38,7 @@ KX_StateActuator::KX_StateActuator(
SCA_IObject* gameobj,
int operation,
unsigned int mask
- )
+ )
: SCA_IActuator(gameobj, KX_ACT_STATE),
m_operation(operation),
m_mask(mask)
@@ -79,9 +79,9 @@ KX_StateActuator::Update()
if (bNegativeEvent) return false;
KX_GameObject *obj = (KX_GameObject*) GetParent();
-
+
objMask = obj->GetState();
- switch (m_operation)
+ switch (m_operation)
{
case OP_CPY:
objMask = m_mask;
diff --git a/source/gameengine/Ketsji/KX_StateActuator.h b/source/gameengine/Ketsji/KX_StateActuator.h
index 5ed065d3604..e62127cab62 100644
--- a/source/gameengine/Ketsji/KX_StateActuator.h
+++ b/source/gameengine/Ketsji/KX_StateActuator.h
@@ -39,7 +39,7 @@
/*
* Use of SG_DList : element of actuator being deactivated
* Head: SCA_LogicManager::m_removedActuators
- * Use of SG_QList : element of global activated state actuator list
+ * Use of SG_QList : element of global activated state actuator list
* Head: KX_StateActuator::m_stateActuatorHead
*/
class KX_StateActuator : public SCA_IActuator
@@ -64,7 +64,7 @@ class KX_StateActuator : public SCA_IActuator
int m_mask;
public:
-
+
KX_StateActuator(
SCA_IObject* gameobj,
int operation,
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.cpp b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
index d3a7b665e61..a57b7e9c5f0 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.cpp
@@ -82,7 +82,7 @@ KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
m_navmesh->RegisterActuator(this);
if (m_target)
m_target->RegisterActuator(this);
-
+
if (m_simulation)
m_obstacle = m_simulation->GetObstacle((KX_GameObject*)gameobj);
KX_GameObject* parent = ((KX_GameObject*)gameobj)->GetParent();
@@ -92,7 +92,7 @@ KX_SteeringActuator::KX_SteeringActuator(SCA_IObject *gameobj,
}
else
m_parentlocalmat.setIdentity();
-}
+}
KX_SteeringActuator::~KX_SteeringActuator()
{
@@ -100,7 +100,7 @@ KX_SteeringActuator::~KX_SteeringActuator()
m_navmesh->UnregisterActuator(this);
if (m_target)
m_target->UnregisterActuator(this);
-}
+}
CValue* KX_SteeringActuator::GetReplica()
{
@@ -166,7 +166,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
{
double delta = curtime - m_updateTime;
m_updateTime = curtime;
-
+
if (m_posevent && !m_isActive)
{
delta = 0.0;
@@ -222,7 +222,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
static const MT_Scalar WAYPOINT_RADIUS(0.25f);
- if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
+ if (m_pathUpdateTime<0 || (m_pathUpdatePeriod>=0 &&
curtime - m_pathUpdateTime>((double)m_pathUpdatePeriod/1000.0)))
{
m_pathUpdateTime = curtime;
@@ -248,7 +248,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
m_steerVec = waypoint - mypos;
apply_steerforce = true;
-
+
if (m_enableVisualization)
{
//debug draw
@@ -256,7 +256,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
m_navmesh->DrawPath(m_path, m_pathLen, PATH_COLOR);
}
}
-
+
}
break;
}
@@ -308,7 +308,7 @@ bool KX_SteeringActuator::Update(double curtime, bool frame)
m_obstacle->dvel[0] = 0.f;
m_obstacle->dvel[1] = 0.f;
}
-
+
}
if (terminate && m_isSelfTerminated)
@@ -428,7 +428,7 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
MT_Vector3 up(0,0,1);
MT_Vector3 left;
MT_Matrix3x3 mat;
-
+
if (m_navmesh && m_normalUp)
{
dtStatNavMesh* navmesh = m_navmesh->GetNavMesh();
@@ -489,16 +489,16 @@ void KX_SteeringActuator::HandleActorFace(MT_Vector3& velocity)
}
mat.setValue (
- left[0], dir[0],up[0],
+ left[0], dir[0],up[0],
left[1], dir[1],up[1],
left[2], dir[2],up[2]
);
-
-
+
+
KX_GameObject* parentObject = curobj->GetParent();
if (parentObject)
- {
+ {
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
MT_Matrix3x3 parentmatinv;
diff --git a/source/gameengine/Ketsji/KX_SteeringActuator.h b/source/gameengine/Ketsji/KX_SteeringActuator.h
index 3273471c166..4cdf5777da9 100644
--- a/source/gameengine/Ketsji/KX_SteeringActuator.h
+++ b/source/gameengine/Ketsji/KX_SteeringActuator.h
@@ -50,7 +50,7 @@ class KX_SteeringActuator : public SCA_IActuator
float m_acceleration;
float m_turnspeed;
KX_ObstacleSimulation* m_simulation;
-
+
double m_updateTime;
KX_Obstacle* m_obstacle;
bool m_isActive;
@@ -79,10 +79,10 @@ public:
KX_SteeringActuator(class SCA_IObject* gameobj,
int mode,
- KX_GameObject *target,
+ KX_GameObject *target,
KX_GameObject *navmesh,
float distance,
- float velocity,
+ float velocity,
float acceleration,
float turnspeed,
bool isSelfTerminated,
@@ -114,7 +114,7 @@ public:
static PyObject *pyattr_get_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_navmesh(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
static PyObject *pyattr_get_steeringVec(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
-
+
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
index e097454fca7..d27cd42c255 100644
--- a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
@@ -116,9 +116,9 @@ public:
virtual double GetAverage(void);
protected:
- /**
+ /**
* Disposes loggers.
- */
+ */
virtual void DisposeLoggers(void);
/** Storage for the loggers. */
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.cpp b/source/gameengine/Ketsji/KX_TimeLogger.cpp
index 12106245c4d..9693a4a3de0 100644
--- a/source/gameengine/Ketsji/KX_TimeLogger.cpp
+++ b/source/gameengine/Ketsji/KX_TimeLogger.cpp
@@ -32,8 +32,8 @@
#include "KX_TimeLogger.h"
-KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements) :
- m_maxNumMeasurements(maxNumMeasurements),
+KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements) :
+ m_maxNumMeasurements(maxNumMeasurements),
m_logStart(0),
m_logging(false)
{
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
index 7f167652464..ecaceb9c0ed 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.cpp
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -59,14 +59,14 @@ bool KX_TouchEventManager::NewHandleCollision(void* object1, void* object2, cons
PHY_IPhysicsController* obj1 = static_cast<PHY_IPhysicsController*>(object1);
PHY_IPhysicsController* obj2 = static_cast<PHY_IPhysicsController*>(object2);
-
+
m_newCollisions.insert(NewCollision(obj1, obj2, coll_data));
-
+
return false;
}
-bool KX_TouchEventManager::newCollisionResponse(void *client_data,
+bool KX_TouchEventManager::newCollisionResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data)
@@ -76,7 +76,7 @@ bool KX_TouchEventManager::newCollisionResponse(void *client_data,
return false;
}
-bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
+bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data)
@@ -118,13 +118,13 @@ bool KX_TouchEventManager::newBroadphaseResponse(void *client_data,
break;
case KX_ClientObjectInfo::OBSENSOR:
case KX_ClientObjectInfo::OBACTORSENSOR:
- // this object may have multiple collision sensors,
+ // this object may have multiple collision sensors,
// check is any of them is interested in this object
for (std::list<SCA_ISensor*>::iterator it = info1->m_sensors.begin();
it != info1->m_sensors.end();
++it)
{
- if ((*it)->GetSensorType() == SCA_ISensor::ST_TOUCH)
+ if ((*it)->GetSensorType() == SCA_ISensor::ST_TOUCH)
{
KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(*it);
if (touchsensor->BroadPhaseSensorFilterCollision(object1, object2))
@@ -178,7 +178,7 @@ void KX_TouchEventManager::NextFrame()
SG_DList::iterator<KX_TouchSensor> it(m_sensors);
for (it.begin();!it.end();++it)
(*it)->SynchronizeTransform();
-
+
for (std::set<NewCollision>::iterator cit = m_newCollisions.begin(); cit != m_newCollisions.end(); ++cit)
{
// Controllers
@@ -215,9 +215,9 @@ void KX_TouchEventManager::NextFrame()
delete cit->colldata;
}
-
+
m_newCollisions.clear();
-
+
for (it.begin();!it.end();++it)
(*it)->Activate(m_logicmgr);
}
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
index d9c6fdad307..916a55ba3c9 100644
--- a/source/gameengine/Ketsji/KX_TouchEventManager.h
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -69,29 +69,29 @@ class KX_TouchEventManager : public SCA_EventManager
};
PHY_IPhysicsEnvironment* m_physEnv;
-
+
std::set<NewCollision> m_newCollisions;
-
-
- static bool newCollisionResponse(void *client_data,
+
+
+ static bool newCollisionResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data);
- static bool newBroadphaseResponse(void *client_data,
+ static bool newBroadphaseResponse(void *client_data,
void *object1,
void *object2,
const PHY_CollData *coll_data);
virtual bool NewHandleCollision(void* obj1,void* obj2,
- const PHY_CollData * coll_data);
+ const PHY_CollData * coll_data);
public:
- KX_TouchEventManager(class SCA_LogicManager* logicmgr,
+ KX_TouchEventManager(class SCA_LogicManager* logicmgr,
PHY_IPhysicsEnvironment* physEnv);
virtual void NextFrame();
virtual void EndFrame();
@@ -100,7 +100,7 @@ public:
SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
PHY_IPhysicsEnvironment *GetPhysicsEnvironment() { return m_physEnv; }
-
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_TouchEventManager")
#endif
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
index 593d3e844e8..d5598164eb0 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.cpp
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -87,10 +87,10 @@ bool KX_TouchSensor::Evaluate()
if (reset)
// force an event
result = true;
-
+
if (m_bTouchPulse) { /* pulse on changes to the colliders */
int count = m_colliders->GetCount();
-
+
if (m_bLastCount!=count || m_bColliderHash!=m_bLastColliderHash) {
m_bLastCount = count;
m_bLastColliderHash= m_bColliderHash;
@@ -110,16 +110,16 @@ m_hitMaterial("")
{
// KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
// m_resptable = touchmgr->GetResponseTable();
-
+
// m_solidHandle = m_sumoObj->getObjectHandle();
m_colliders = new CListValue();
-
+
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
//client_info->m_gameobject = gameobj;
//client_info->m_auxilary_info = NULL;
client_info->m_sensors.push_back(this);
-
+
m_physCtrl = gameobj->GetPhysicsController();
MT_assert( !gameobj->GetPhysicsController() || m_physCtrl );
Init();
@@ -142,7 +142,7 @@ KX_TouchSensor::~KX_TouchSensor()
m_colliders->Release();
}
-CValue* KX_TouchSensor::GetReplica()
+CValue* KX_TouchSensor::GetReplica()
{
KX_TouchSensor* replica = new KX_TouchSensor(*this);
replica->ProcessReplica();
@@ -162,12 +162,12 @@ void KX_TouchSensor::ReParent(SCA_IObject* parent)
PHY_IPhysicsController *sphy = ((KX_GameObject*)parent)->GetPhysicsController();
if (sphy)
m_physCtrl = sphy;
-
+
// m_solidHandle = m_sumoObj->getObjectHandle();
KX_ClientObjectInfo *client_info = gameobj->getClientInfo();
//client_info->m_gameobject = gameobj;
//client_info->m_auxilary_info = NULL;
-
+
client_info->m_sensors.push_back(this);
SCA_ISensor::ReParent(parent);
}
@@ -217,7 +217,7 @@ bool KX_TouchSensor::BroadPhaseSensorFilterCollision(void*obj1,void*obj2)
(my_client_info->m_type == KX_ClientObjectInfo::OBACTORSENSOR &&
client_info->m_type != KX_ClientObjectInfo::ACTOR)) // only with actor objects
return false;
-
+
bool found = m_touchedpropname.IsEmpty();
if (!found)
{
@@ -244,21 +244,21 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
KX_GameObject* parent = (KX_GameObject*)GetParent();
// need the mapping from PHY_IPhysicsController to gameobjects now
-
- KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
+
+ KX_ClientObjectInfo *client_info = static_cast<KX_ClientObjectInfo*> (object1 == m_physCtrl?
((PHY_IPhysicsController*)object2)->GetNewClientInfo():
((PHY_IPhysicsController*)object1)->GetNewClientInfo());
- KX_GameObject* gameobj = ( client_info ?
- client_info->m_gameobject :
+ KX_GameObject* gameobj = ( client_info ?
+ client_info->m_gameobject :
NULL);
-
- // add the same check as in SCA_ISensor::Activate(),
+
+ // add the same check as in SCA_ISensor::Activate(),
// we don't want to record collision when the sensor is not active.
if (m_links && !m_suspended &&
gameobj && (gameobj != parent) && client_info->isActor())
{
-
+
bool found = m_touchedpropname.IsEmpty();
bool hitMaterial = false;
if (!found)
@@ -283,7 +283,7 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
{
if (!m_colliders->SearchValue(gameobj)) {
m_colliders->Add(gameobj->AddRef());
-
+
if (m_bTouchPulse)
m_bColliderHash += (uint_ptr)(static_cast<void *>(&gameobj));
}
@@ -292,8 +292,8 @@ bool KX_TouchSensor::NewHandleCollision(void*object1,void*object2,const PHY_Coll
m_hitMaterial = hitMaterial;
//printf("KX_TouchSensor::HandleCollision\n");
}
-
- }
+
+ }
return false; // was DT_CONTINUE but this was defined in sumo as false.
}
@@ -344,7 +344,7 @@ PyAttributeDef KX_TouchSensor::Attributes[] = {
PyObject *KX_TouchSensor::pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_TouchSensor* self = static_cast<KX_TouchSensor*>(self_v);
-
+
if (self->m_hitObject)
return self->m_hitObject->GetProxy();
else
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
index e1b5725a32b..68ac6ffcc6d 100644
--- a/source/gameengine/Ketsji/KX_TouchSensor.h
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -59,7 +59,7 @@ protected:
STR_String m_touchedpropname;
bool m_bFindMaterial;
bool m_bTouchPulse; /* changes in the colliding objects trigger pulses */
-
+
class PHY_IPhysicsController* m_physCtrl;
bool m_bCollision;
@@ -74,7 +74,7 @@ protected:
SCA_IObject* m_hitObject;
class CListValue* m_colliders;
STR_String m_hitMaterial;
-
+
public:
KX_TouchSensor(class SCA_EventManager* eventmgr,
class KX_GameObject* gameobj,
@@ -89,7 +89,7 @@ public:
virtual bool Evaluate();
virtual void Init();
virtual void ReParent(SCA_IObject* parent);
-
+
virtual void RegisterSumo(KX_TouchEventManager* touchman);
virtual void UnregisterSumo(KX_TouchEventManager* touchman);
virtual void UnregisterToManager();
@@ -107,14 +107,14 @@ public:
virtual bool BroadPhaseFilterCollision(void*obj1,void*obj2) { return true; }
virtual bool BroadPhaseSensorFilterCollision(void*obj1,void*obj2);
virtual sensortype GetSensorType() { return ST_TOUCH; }
-
+
virtual bool IsPositiveTrigger() {
bool result = m_bTriggered;
if (m_invert) result = !result;
return result;
}
-
+
virtual void EndFrame();
class PHY_IPhysicsController* GetPhysicsController() { return m_physCtrl; }
@@ -127,12 +127,12 @@ public:
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
-
+
static PyObject* pyattr_get_object_hit(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_object_hit_list(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
-
+
};
#endif /* __KX_TOUCHSENSOR_H__ */
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
index a8fa9b0815d..e720af06acb 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.cpp
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -50,7 +50,7 @@
/* Native functions */
/* ------------------------------------------------------------------------- */
-KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
+KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
SCA_IObject *ob,
int time,
bool allow3D,
@@ -64,15 +64,15 @@ KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
m_trackflag = trackflag;
m_upflag = upflag;
m_parentobj = 0;
-
+
if (m_object)
m_object->RegisterActuator(this);
{
// if the object is vertex parented, don't check parent orientation as the link is broken
if (!((KX_GameObject*)gameobj)->IsVertexParent()) {
- m_parentobj = ((KX_GameObject*)gameobj)->GetParent(); // check if the object is parented
- if (m_parentobj) {
+ m_parentobj = ((KX_GameObject*)gameobj)->GetParent(); // check if the object is parented
+ if (m_parentobj) {
// if so, store the initial local rotation
// this is needed to revert the effect of the parent inverse node (TBC)
m_parentlocalmat = m_parentobj->GetSGNode()->GetLocalOrientation();
@@ -91,26 +91,26 @@ static MT_Matrix3x3 EulToMat3(float eul[3])
{
MT_Matrix3x3 mat;
float ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
-
+
ci = cosf(eul[0]);
cj = cosf(eul[1]);
ch = cosf(eul[2]);
si = sinf(eul[0]);
sj = sinf(eul[1]);
sh = sinf(eul[2]);
- cc = ci*ch;
- cs = ci*sh;
- sc = si*ch;
+ cc = ci*ch;
+ cs = ci*sh;
+ sc = si*ch;
ss = si*sh;
- mat[0][0] = cj*ch;
- mat[1][0] = sj*sc-cs;
+ mat[0][0] = cj*ch;
+ mat[1][0] = sj*sc-cs;
mat[2][0] = sj*cc+ss;
- mat[0][1] = cj*sh;
- mat[1][1] = sj*ss+cc;
+ mat[0][1] = cj*sh;
+ mat[1][1] = sj*ss+cc;
mat[2][1] = sj*cs-sc;
- mat[0][2] = -sj;
- mat[1][2] = cj*si;
+ mat[0][2] = -sj;
+ mat[1][2] = cj*si;
mat[2][2] = cj*ci;
return mat;
@@ -141,7 +141,7 @@ static void Mat3ToEulOld(MT_Matrix3x3 mat, float eul[3])
static void compatible_eulFast(float *eul, float *oldrot)
{
float dx, dy, dz;
-
+
/* angular difference of 360 degrees */
dx = eul[0] - oldrot[0];
@@ -168,11 +168,11 @@ static MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, in
Mat3ToEulOld(oldmat, oldeul);
Mat3ToEulOld(mat, eul);
compatible_eulFast(eul, oldeul);
-
+
eul[0] = (m_time * oldeul[0] + eul[0]) / (1.0f + m_time);
eul[1] = (m_time * oldeul[1] + eul[1]) / (1.0f + m_time);
eul[2] = (m_time * oldeul[2] + eul[2]) / (1.0f + m_time);
-
+
return EulToMat3(eul);
}
@@ -322,13 +322,13 @@ bool KX_TrackToActuator::Update(double curtime, bool frame)
mat = vectomat(dir, m_trackflag, m_upflag, m_allow3D);
oldmat = curobj->NodeGetWorldOrientation();
-
+
/* erwin should rewrite this! */
mat = matrix3x3_interpol(oldmat, mat, m_time);
-
+
/* check if the model is parented and calculate the child transform */
if (m_parentobj) {
-
+
MT_Point3 localpos;
localpos = curobj->GetSGNode()->GetLocalPosition();
// Get the inverse of the parent matrix
@@ -410,18 +410,18 @@ int KX_TrackToActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUT
{
KX_TrackToActuator* actuator = static_cast<KX_TrackToActuator*>(self);
KX_GameObject *gameobj;
-
+
if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &gameobj, true, "actuator.object = value: KX_TrackToActuator"))
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
-
+
if (actuator->m_object != NULL)
actuator->m_object->UnregisterActuator(actuator);
actuator->m_object = (SCA_IObject*) gameobj;
-
+
if (actuator->m_object)
actuator->m_object->RegisterActuator(actuator);
-
+
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
index 124014eede2..697785c4f59 100644
--- a/source/gameengine/Ketsji/KX_TrackToActuator.h
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -49,7 +49,7 @@ class KX_TrackToActuator : public SCA_IActuator
int m_time;
int m_trackflag;
int m_upflag;
-
+
MT_Matrix3x3 m_parentlocalmat;
KX_GameObject* m_parentobj;
@@ -90,7 +90,7 @@ class KX_TrackToActuator : public SCA_IActuator
/* These are used to get and set m_ob */
static PyObject *pyattr_get_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_object(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
-
+
#endif /* WITH_PYTHON */
}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
index ddae645802c..27ad8c6f685 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.cpp
@@ -73,13 +73,13 @@ static bool raise_exc_wheel(PHY_IVehicle *vehicle, int i, const char *method)
PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
{
-
+
PyObject *pylistPos,*pylistDir,*pylistAxleDir;
PyObject *wheelGameObject;
float suspensionRestLength,wheelRadius;
int hasSteering;
-
+
if (PyArg_ParseTuple(args,"OOOOffi:addWheel",&wheelGameObject,&pylistPos,&pylistDir,&pylistAxleDir,&suspensionRestLength,&wheelRadius,&hasSteering))
{
KX_GameObject *gameOb;
@@ -107,7 +107,7 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
//someone reverse some conventions inside Bullet (axle winding)
attachAxle = -attachAxle;
-
+
if (wheelRadius <= 0) {
PyErr_SetString(PyExc_AttributeError,
"addWheel(...) Unable to add wheel. wheelRadius must be positive.");
@@ -117,7 +117,7 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
PHY_IMotionState *motionState = new KX_MotionState(gameOb->GetSGNode());
m_vehicle->AddWheel(motionState,attachPos,attachDir,attachAxle,suspensionRestLength,wheelRadius,hasSteering);
}
-
+
} else {
return NULL;
}
@@ -127,7 +127,7 @@ PyObject *KX_VehicleWrapper::PyAddWheel(PyObject *args)
PyObject *KX_VehicleWrapper::PyGetWheelPosition(PyObject *args)
{
-
+
int wheelIndex;
if (PyArg_ParseTuple(args,"i:getWheelPosition",&wheelIndex))
diff --git a/source/gameengine/Ketsji/KX_VehicleWrapper.h b/source/gameengine/Ketsji/KX_VehicleWrapper.h
index 22b9591f48b..259ca7cc1ba 100644
--- a/source/gameengine/Ketsji/KX_VehicleWrapper.h
+++ b/source/gameengine/Ketsji/KX_VehicleWrapper.h
@@ -23,16 +23,16 @@ public:
KX_VehicleWrapper(PHY_IVehicle* vehicle,class PHY_IPhysicsEnvironment* physenv);
virtual ~KX_VehicleWrapper ();
int getConstraintId();
-
+
#ifdef WITH_PYTHON
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,AddWheel);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetNumWheels);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelOrientationQuaternion);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelRotation);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetWheelPosition);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetConstraintId);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,GetConstraintType);
@@ -45,11 +45,11 @@ public:
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetTyreFriction);
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionStiffness);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionDamping);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetSuspensionCompression);
-
+
KX_PYMETHOD_VARARGS(KX_VehicleWrapper,SetRollInfluence);
#endif /* WITH_PYTHON */
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
index 40f4c462801..2733f774663 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.cpp
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -183,7 +183,7 @@ PyObject *KX_VertexProxy::pyattr_get_UV(void *self_v, const KX_PYATTRIBUTE_DEF *
PyObject *KX_VertexProxy::pyattr_get_uvs(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_VertexProxy* self= static_cast<KX_VertexProxy*>(self_v);
-
+
PyObject* uvlist = PyList_New(RAS_TexVert::MAX_UNIT);
for (int i=0; i<RAS_TexVert::MAX_UNIT; ++i)
{
@@ -431,7 +431,7 @@ int KX_VertexProxy::pyattr_set_uvs(void *self_v, const struct KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_FAIL;
}
}
-
+
self->m_mesh->SetMeshModified(true);
return PY_SET_ATTR_SUCCESS;
}
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
index 8070825ad11..ce4cb1f8343 100644
--- a/source/gameengine/Ketsji/KX_VertexProxy.h
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -96,7 +96,7 @@ public:
KX_PYMETHOD_O(KX_VertexProxy,SetXYZ);
KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV1);
KX_PYMETHOD_O(KX_VertexProxy,SetUV1);
-
+
KX_PYMETHOD_NOARGS(KX_VertexProxy,GetUV2);
KX_PYMETHOD_VARARGS(KX_VertexProxy,SetUV2);
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
index 6f689e228b9..1136dea041b 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
@@ -39,7 +39,7 @@ KX_VisibilityActuator::KX_VisibilityActuator(
bool visible,
bool occlusion,
bool recursive
- )
+ )
: SCA_IActuator(gameobj, KX_ACT_VISIBILITY),
m_visible(visible),
m_occlusion(occlusion),
@@ -69,12 +69,12 @@ bool
KX_VisibilityActuator::Update()
{
bool bNegativeEvent = IsNegativeEvent();
-
+
RemoveAllEvents();
if (bNegativeEvent) return false;
KX_GameObject *obj = (KX_GameObject*) GetParent();
-
+
obj->SetVisible(m_visible, m_recursive);
obj->SetOccluder(m_occlusion, m_recursive);
obj->UpdateBuckets(m_recursive);
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h
index a207844db74..8368ab2555d 100644
--- a/source/gameengine/Ketsji/KX_VisibilityActuator.h
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h
@@ -45,7 +45,7 @@ class KX_VisibilityActuator : public SCA_IActuator
bool m_recursive;
public:
-
+
KX_VisibilityActuator(
SCA_IObject* gameobj,
bool visible,
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp b/source/gameengine/Ketsji/KX_WorldInfo.cpp
index be8b1ce92fc..d8b9dabe5f3 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.cpp
+++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp
@@ -264,7 +264,7 @@ static int mathutils_world_generic_check(BaseMathObject *bmo)
KX_WorldInfo *self = static_cast<KX_WorldInfo*>BGE_PROXY_REF(bmo->cb_user);
if (self == NULL)
return -1;
-
+
return 0;
}
@@ -399,10 +399,10 @@ PyObject *KX_WorldInfo::pyattr_get_mist_typeconst(void *self_v, const KX_PYATTRI
if (!strcmp(type, "KX_MIST_QUADRATIC")) {
retvalue = PyLong_FromLong(KX_MIST_QUADRATIC);
- }
+ }
else if (!strcmp(type, "KX_MIST_LINEAR")) {
retvalue = PyLong_FromLong(KX_MIST_LINEAR);
- }
+ }
else if (!strcmp(type, "KX_MIST_INV_QUADRATIC")) {
retvalue = PyLong_FromLong(KX_MIST_INV_QUADRATIC);
}
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.cpp b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
index 1123e07ebcc..ea7e78455d3 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.cpp
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
@@ -110,7 +110,7 @@ SG_Controller* KX_WorldIpoController::GetReplica(class SG_Node* destnode)
MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
copyipo->SetNewTarget((MT_Scalar*)blaptr);
}
-
+
return iporeplica;
}
@@ -121,5 +121,5 @@ KX_WorldIpoController::~KX_WorldIpoController()
for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
delete (*i);
}
-
+
}
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h
index 704f421573e..0e4b408323d 100644
--- a/source/gameengine/Ketsji/KX_WorldIpoController.h
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.h
@@ -57,7 +57,7 @@ private:
double m_ipotime;
public:
- KX_WorldIpoController() :
+ KX_WorldIpoController() :
m_modify_mist_start(false),
m_modify_mist_dist(false),
m_modify_mist_intensity(false),
@@ -72,7 +72,7 @@ public:
virtual SG_Controller* GetReplica(class SG_Node* destnode);
virtual bool Update(double time);
-
+
virtual void SetSimulatedTime(double time) {
m_ipotime = time;
m_modified = true;
@@ -107,8 +107,8 @@ public:
};
void AddInterpolator(KX_IInterpolator* interp);
-
-
+
+
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:KX_WorldIpoController")
#endif