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Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.cpp8
-rw-r--r--source/gameengine/Ketsji/BL_BlenderShader.h4
-rw-r--r--source/gameengine/Ketsji/BL_Material.cpp3
-rw-r--r--source/gameengine/Ketsji/BL_Material.h9
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp87
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h3
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.cpp26
-rw-r--r--source/gameengine/Ketsji/KX_PolygonMaterial.h4
8 files changed, 76 insertions, 68 deletions
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.cpp b/source/gameengine/Ketsji/BL_BlenderShader.cpp
index 4ae937cdcd6..6680e9556b9 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.cpp
+++ b/source/gameengine/Ketsji/BL_BlenderShader.cpp
@@ -27,7 +27,7 @@ BL_BlenderShader::BL_BlenderShader(KX_Scene *scene, struct Material *ma, int lig
mGPUMat(NULL)
{
mBlenderScene = scene->GetBlenderScene();
- mBlendMode = GPU_BLEND_SOLID;
+ mAlphaBlend = GPU_BLEND_SOLID;
ReloadMaterial();
}
@@ -148,12 +148,12 @@ void BL_BlenderShader::Update(const RAS_MeshSlot & ms, RAS_IRasterizer* rasty )
GPU_material_bind_uniforms(gpumat, obmat, viewmat, viewinvmat, obcol);
- mBlendMode = GPU_material_blend_mode(gpumat, obcol);
+ mAlphaBlend = GPU_material_alpha_blend(gpumat, obcol);
}
-int BL_BlenderShader::GetBlendMode()
+int BL_BlenderShader::GetAlphaBlend()
{
- return mBlendMode;
+ return mAlphaBlend;
}
bool BL_BlenderShader::Equals(BL_BlenderShader *blshader)
diff --git a/source/gameengine/Ketsji/BL_BlenderShader.h b/source/gameengine/Ketsji/BL_BlenderShader.h
index 2f22e121b8c..f187d93d648 100644
--- a/source/gameengine/Ketsji/BL_BlenderShader.h
+++ b/source/gameengine/Ketsji/BL_BlenderShader.h
@@ -63,7 +63,7 @@ private:
struct Scene *mBlenderScene;
struct Material *mMat;
int mLightLayer;
- int mBlendMode;
+ int mAlphaBlend;
GPUMaterial *mGPUMat;
bool VerifyShader()
@@ -86,7 +86,7 @@ public:
void SetAttribs(class RAS_IRasterizer* ras, const BL_Material *mat);
void Update(const class RAS_MeshSlot & ms, class RAS_IRasterizer* rasty);
void ReloadMaterial();
- int GetBlendMode();
+ int GetAlphaBlend();
void SetScene(KX_Scene *scene)
{
diff --git a/source/gameengine/Ketsji/BL_Material.cpp b/source/gameengine/Ketsji/BL_Material.cpp
index 25fd5467e93..fd0756d067d 100644
--- a/source/gameengine/Ketsji/BL_Material.cpp
+++ b/source/gameengine/Ketsji/BL_Material.cpp
@@ -52,12 +52,11 @@ void BL_Material::Initialize()
speccolor[0] = 1.f;
speccolor[1] = 1.f;
speccolor[2] = 1.f;
- transp = 0;
+ alphablend = 0;
hard = 50.f;
spec_f = 0.5f;
alpha = 1.f;
emit = 0.f;
- mode = 0;
material = 0;
tface = 0;
materialindex = 0;
diff --git a/source/gameengine/Ketsji/BL_Material.h b/source/gameengine/Ketsji/BL_Material.h
index c0440e66501..2c6316ea32b 100644
--- a/source/gameengine/Ketsji/BL_Material.h
+++ b/source/gameengine/Ketsji/BL_Material.h
@@ -68,7 +68,7 @@ public:
float matcolor[4];
float speccolor[3];
- short transp, pad;
+ short alphablend, pad;
float hard, spec_f;
float alpha, emit, color_blend[MAXTEX], ref;
@@ -76,7 +76,6 @@ public:
int blend_mode[MAXTEX];
- int mode;
int num_enabled;
BL_Mapping mapping[MAXTEX];
@@ -151,14 +150,16 @@ enum BL_flag
// BL_Material::ras_mode
enum BL_ras_mode
{
- POLY_VIS=1,
+ // POLY_VIS=1,
COLLIDER=2,
ZSORT=4,
ALPHA=8,
// TRIANGLE=16,
USE_LIGHT=32,
WIRE=64,
- CAST_SHADOW=128
+ CAST_SHADOW=128,
+ TEX=256,
+ TWOSIDED=512
};
// -------------------------------------
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 33da17cc505..1a1e046f54c 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -34,6 +34,8 @@
#include "DNA_meshdata_types.h"
#include "BKE_mesh.h"
// ------------------------------------
+#include "BLI_utildefines.h"
+
#define spit(x) std::cout << x << std::endl;
BL_Shader *KX_BlenderMaterial::mLastShader = NULL;
@@ -56,21 +58,24 @@ KX_BlenderMaterial::KX_BlenderMaterial()
}
void KX_BlenderMaterial::Initialize(
- KX_Scene *scene,
- BL_Material *data)
+ KX_Scene *scene,
+ BL_Material *data,
+ GameSettings *game)
{
RAS_IPolyMaterial::Initialize(
- data->texname[0],
- data->matname,
- data->materialindex,
- data->tile,
- data->tilexrep[0],
- data->tileyrep[0],
- data->mode,
- data->transp,
- ((data->ras_mode &ALPHA)!=0),
- ((data->ras_mode &ZSORT)!=0)
- );
+ data->texname[0],
+ data->matname,
+ data->materialindex,
+ data->tile,
+ data->tilexrep[0],
+ data->tileyrep[0],
+ data->alphablend,
+ ((data->ras_mode &ALPHA)!=0),
+ ((data->ras_mode &ZSORT)!=0),
+ ((data->ras_mode &USE_LIGHT)!=0),
+ ((data->ras_mode &TEX)),
+ game
+ );
mMaterial = data;
mShader = 0;
mBlenderShader = 0;
@@ -99,7 +104,7 @@ void KX_BlenderMaterial::Initialize(
for(int i=0; i<mMaterial->num_enabled; i++) {
m_multimode += (mMaterial->flag[i] + mMaterial->blend_mode[i]);
}
- m_multimode += mMaterial->IdMode+ (mMaterial->ras_mode & ~(COLLIDER|USE_LIGHT));
+ m_multimode += mMaterial->IdMode+ (mMaterial->ras_mode & ~(USE_LIGHT));
}
KX_BlenderMaterial::~KX_BlenderMaterial()
@@ -231,7 +236,7 @@ void KX_BlenderMaterial::OnExit()
}
if( mMaterial->tface )
- GPU_set_tpage(mMaterial->tface, 1);
+ GPU_set_tpage(mMaterial->tface, 1, mMaterial->alphablend);
}
@@ -247,7 +252,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
mLastShader = NULL;
}
- ras->SetBlendingMode(TF_SOLID);
+ ras->SetAlphaBlend(TF_SOLID);
BL_Texture::DisableAllTextures();
return;
}
@@ -268,11 +273,11 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
}
if(!mUserDefBlend) {
- ras->SetBlendingMode(mMaterial->transp);
+ ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
- ras->SetBlendingMode(TF_SOLID);
- ras->SetBlendingMode(-1); // indicates custom mode
+ ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(-1); // indicates custom mode
// tested to be valid enums
glEnable(GL_BLEND);
@@ -283,7 +288,7 @@ void KX_BlenderMaterial::setShaderData( bool enable, RAS_IRasterizer *ras)
void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras)
{
if( !enable || !mBlenderShader->Ok() ) {
- ras->SetBlendingMode(TF_SOLID);
+ ras->SetAlphaBlend(TF_SOLID);
// frame cleanup.
if(mLastBlenderShader) {
@@ -297,7 +302,7 @@ void KX_BlenderMaterial::setBlenderShaderData( bool enable, RAS_IRasterizer *ras
}
if(!mBlenderShader->Equals(mLastBlenderShader)) {
- ras->SetBlendingMode(mMaterial->transp);
+ ras->SetAlphaBlend(mMaterial->alphablend);
if(mLastBlenderShader)
mLastBlenderShader->SetProg(false);
@@ -314,14 +319,14 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
BL_Texture::DisableAllTextures();
if( !enable ) {
- ras->SetBlendingMode(TF_SOLID);
+ ras->SetAlphaBlend(TF_SOLID);
return;
}
BL_Texture::ActivateFirst();
if( mMaterial->IdMode == DEFAULT_BLENDER ) {
- ras->SetBlendingMode(mMaterial->transp);
+ ras->SetAlphaBlend(mMaterial->alphablend);
return;
}
@@ -331,7 +336,7 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
mTextures[0].ActivateTexture();
mTextures[0].setTexEnv(0, true);
mTextures[0].SetMapping(mMaterial->mapping[0].mapping);
- ras->SetBlendingMode(mMaterial->transp);
+ ras->SetAlphaBlend(mMaterial->alphablend);
}
return;
}
@@ -354,11 +359,11 @@ void KX_BlenderMaterial::setTexData( bool enable, RAS_IRasterizer *ras)
}
if(!mUserDefBlend) {
- ras->SetBlendingMode(mMaterial->transp);
+ ras->SetAlphaBlend(mMaterial->alphablend);
}
else {
- ras->SetBlendingMode(TF_SOLID);
- ras->SetBlendingMode(-1); // indicates custom mode
+ ras->SetAlphaBlend(TF_SOLID);
+ ras->SetAlphaBlend(-1); // indicates custom mode
glEnable(GL_BLEND);
glBlendFunc(mBlendFunc[0], mBlendFunc[1]);
@@ -393,15 +398,15 @@ KX_BlenderMaterial::ActivatShaders(
else
tmp->setShaderData(false, rasty);
- if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
+ if (mMaterial->ras_mode &TWOSIDED)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if((mMaterial->ras_mode &WIRE)!=0)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -438,15 +443,15 @@ KX_BlenderMaterial::ActivateBlenderShaders(
else
tmp->setBlenderShaderData(false, rasty);
- if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
+ if (mMaterial->ras_mode &TWOSIDED)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode & WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if((mMaterial->ras_mode &WIRE)!=0)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -487,15 +492,15 @@ KX_BlenderMaterial::ActivateMat(
else
tmp->setTexData( false,rasty);
- if(mMaterial->mode & RAS_IRasterizer::KX_TWOSIDE)
+ if (mMaterial->ras_mode &TWOSIDED)
rasty->SetCullFace(false);
else
rasty->SetCullFace(true);
- if (((mMaterial->ras_mode &WIRE)!=0) || (mMaterial->mode & RAS_IRasterizer::KX_LINES) ||
+ if ((mMaterial->ras_mode &WIRE) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
{
- if((mMaterial->ras_mode &WIRE)!=0)
+ if (mMaterial->ras_mode &WIRE)
rasty->SetCullFace(false);
rasty->SetLines(true);
}
@@ -570,17 +575,17 @@ void KX_BlenderMaterial::ActivateMeshSlot(const RAS_MeshSlot & ms, RAS_IRasteriz
mShader->Update(ms, rasty);
}
else if(mBlenderShader && GLEW_ARB_shader_objects) {
- int blendmode;
+ int alphablend;
mBlenderShader->Update(ms, rasty);
/* we do blend modes here, because they can change per object
* with the same material due to obcolor/obalpha */
- blendmode = mBlenderShader->GetBlendMode();
- if((blendmode == TF_SOLID || blendmode == TF_ALPHA) && mMaterial->transp != TF_SOLID)
- blendmode = mMaterial->transp;
+ alphablend = mBlenderShader->GetAlphaBlend();
+ if(ELEM3(alphablend, GEMAT_SOLID, GEMAT_ALPHA, GEMAT_ALPHA_SORT) && mMaterial->alphablend != GEMAT_SOLID)
+ alphablend = mMaterial->alphablend;
- rasty->SetBlendingMode(blendmode);
+ rasty->SetAlphaBlend(alphablend);
}
}
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 766e20be825..236bd6afdc8 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -38,7 +38,8 @@ public:
KX_BlenderMaterial();
void Initialize(
class KX_Scene* scene,
- BL_Material* mat
+ BL_Material* mat,
+ GameSettings* game
);
virtual ~KX_BlenderMaterial();
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
index d32f267f0e0..098c136bfa3 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp
@@ -78,10 +78,10 @@ void KX_PolygonMaterial::Initialize(
int tile,
int tilexrep,
int tileyrep,
- int mode,
- int transp,
+ int alphablend,
bool alpha,
bool zsort,
+ bool light,
int lightlayer,
struct MTFace* tface,
unsigned int* mcol)
@@ -93,10 +93,12 @@ void KX_PolygonMaterial::Initialize(
tile,
tilexrep,
tileyrep,
- mode,
- transp,
+ alphablend,
alpha,
- zsort);
+ zsort,
+ light,
+ (texname && texname != ""?true:false), /* if we have a texture we have image */
+ ma?&ma->game:NULL);
m_tface = tface;
m_mcol = mcol;
m_material = ma;
@@ -168,7 +170,7 @@ void KX_PolygonMaterial::DefaultActivate(RAS_IRasterizer* rasty, TCachingInfo& c
if (GetCachingInfo() != cachingInfo)
{
if (!cachingInfo)
- GPU_set_tpage(NULL, 0);
+ GPU_set_tpage(NULL, 0, 0);
cachingInfo = GetCachingInfo();
@@ -176,15 +178,15 @@ void KX_PolygonMaterial::DefaultActivate(RAS_IRasterizer* rasty, TCachingInfo& c
{
Image *ima = (Image*)m_tface->tpage;
GPU_update_image_time(ima, rasty->GetTime());
- GPU_set_tpage(m_tface, 1);
+ GPU_set_tpage(m_tface, 1, m_alphablend);
}
else
- GPU_set_tpage(NULL, 0);
+ GPU_set_tpage(NULL, 0, 0);
- if(m_drawingmode & RAS_IRasterizer::KX_TWOSIDE)
- rasty->SetCullFace(false);
- else
+ if(m_drawingmode & RAS_IRasterizer::KX_BACKCULL)
rasty->SetCullFace(true);
+ else
+ rasty->SetCullFace(false);
if ((m_drawingmode & RAS_IRasterizer::KX_LINES) ||
(rasty->GetDrawingMode() <= RAS_IRasterizer::KX_WIREFRAME))
@@ -318,7 +320,7 @@ KX_PYMETHODDEF_DOC(KX_PolygonMaterial, setTexture, "setTexture(tface)")
if (PyArg_ParseTuple(args, "O!:setTexture", &PyCapsule_Type, &pytface))
{
MTFace *tface = (MTFace*) PyCapsule_GetPointer(pytface, KX_POLYGONMATERIAL_CAPSULE_ID);
- GPU_set_tpage(tface, 1);
+ GPU_set_tpage(tface, 1, m_alphablend);
Py_RETURN_NONE;
}
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.h b/source/gameengine/Ketsji/KX_PolygonMaterial.h
index 3520995def3..b09ddd39141 100644
--- a/source/gameengine/Ketsji/KX_PolygonMaterial.h
+++ b/source/gameengine/Ketsji/KX_PolygonMaterial.h
@@ -78,10 +78,10 @@ public:
int tile,
int tilexrep,
int tileyrep,
- int mode,
- int transp,
+ int alphablend,
bool alpha,
bool zsort,
+ bool light,
int lightlayer,
struct MTFace* tface,
unsigned int* mcol);