Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp6
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h2
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h1
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp12
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.cpp3
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h11
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp5
7 files changed, 31 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index f5926818e7d..abc2460a5ba 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -20,8 +20,8 @@
#include "BulletSoftBody/btSoftBody.h"
-KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool sensor, bool compound)
-: KX_IPhysicsController(dyna,sensor,compound,(PHY_IPhysicsController*)this),
+KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool sensor, bool character, bool compound)
+: KX_IPhysicsController(dyna,sensor,character,compound,(PHY_IPhysicsController*)this),
CcdPhysicsController(ci),
m_savedCollisionFlags(0),
m_savedCollisionFilterGroup(0),
@@ -472,7 +472,7 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode)
void KX_BulletPhysicsController::SetSumoTransform(bool nondynaonly)
{
- if (!m_bDyna && !m_bSensor)
+ if (!m_bDyna && !m_bSensor && !m_bCharacter)
{
btCollisionObject* object = GetRigidBody();
object->setActivationState(ACTIVE_TAG);
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index d2f56bccaa0..4ced21aa2d8 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -26,7 +26,7 @@ private:
public:
#ifdef USE_BULLET
- KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool sensor, bool compound);
+ KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool sensor, bool character, bool compound);
virtual ~KX_BulletPhysicsController ();
#endif
///////////////////////////////////
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
index f1f58d7da9a..0f1ce403881 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -72,6 +72,7 @@ struct KX_ObjectProperties
class KX_GameObject* m_dynamic_parent;
bool m_isactor;
bool m_sensor;
+ bool m_character;
bool m_concave;
bool m_isdeformable;
bool m_disableSleeping;
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
index e0e8e2d9b3f..227ca39281f 100644
--- a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -100,6 +100,7 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
bool isbulletdyna = false;
bool isbulletsensor = false;
+ bool isbulletchar = false;
bool useGimpact = false;
CcdConstructionInfo ci;
class PHY_IMotionState* motionstate = new KX_MotionState(gameobj->GetSGNode());
@@ -122,9 +123,13 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
ci.m_clamp_vel_min = shapeprops->m_clamp_vel_min;
ci.m_clamp_vel_max = shapeprops->m_clamp_vel_max;
ci.m_margin = objprop->m_margin;
+ ci.m_stepHeight = objprop->m_character ? shapeprops->m_step_height : 0.f;
+ ci.m_jumpSpeed = objprop->m_character ? shapeprops->m_jump_speed : 0.f;
+ ci.m_fallSpeed = objprop->m_character ? shapeprops->m_fall_speed : 0.f;
shapeInfo->m_radius = objprop->m_radius;
isbulletdyna = objprop->m_dyna;
isbulletsensor = objprop->m_sensor;
+ isbulletchar = objprop->m_character;
useGimpact = ((isbulletdyna || isbulletsensor) && !objprop->m_softbody);
ci.m_localInertiaTensor = btVector3(ci.m_mass/3.f,ci.m_mass/3.f,ci.m_mass/3.f);
@@ -400,21 +405,24 @@ void KX_ConvertBulletObject( class KX_GameObject* gameobj,
////////////////////
ci.m_collisionFilterGroup =
(isbulletsensor) ? short(CcdConstructionInfo::SensorFilter) :
- (isbulletdyna) ? short(CcdConstructionInfo::DefaultFilter) :
+ (isbulletdyna) ? short(CcdConstructionInfo::DefaultFilter) :
+ (isbulletchar) ? short(CcdConstructionInfo::CharacterFilter) :
short(CcdConstructionInfo::StaticFilter);
ci.m_collisionFilterMask =
(isbulletsensor) ? short(CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::SensorFilter) :
(isbulletdyna) ? short(CcdConstructionInfo::AllFilter) :
+ (isbulletchar) ? short(CcdConstructionInfo::AllFilter) :
short(CcdConstructionInfo::AllFilter ^ CcdConstructionInfo::StaticFilter);
ci.m_bRigid = objprop->m_dyna && objprop->m_angular_rigidbody;
ci.m_contactProcessingThreshold = objprop->m_contactProcessingThreshold;//todo: expose this in advanced settings, just like margin, default to 10000 or so
ci.m_bSoft = objprop->m_softbody;
ci.m_bSensor = isbulletsensor;
+ ci.m_bCharacter = isbulletchar;
ci.m_bGimpact = useGimpact;
MT_Vector3 scaling = gameobj->NodeGetWorldScaling();
ci.m_scaling.setValue(scaling[0], scaling[1], scaling[2]);
- KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,isbulletdyna,isbulletsensor,objprop->m_hasCompoundChildren);
+ KX_BulletPhysicsController* physicscontroller = new KX_BulletPhysicsController(ci,isbulletdyna,isbulletsensor,isbulletchar,objprop->m_hasCompoundChildren);
// shapeInfo is reference counted, decrement now as we don't use it anymore
if (shapeInfo)
shapeInfo->Release();
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.cpp b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
index bd75246a97f..f0e57ceac02 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
@@ -33,10 +33,11 @@
#include "PHY_DynamicTypes.h"
-KX_IPhysicsController::KX_IPhysicsController(bool dyna, bool sensor, bool compound, void* userdata)
+KX_IPhysicsController::KX_IPhysicsController(bool dyna, bool sensor, bool character, bool compound, void* userdata)
: m_bDyna(dyna),
m_bSensor(sensor),
+ m_bCharacter(character),
m_bCompound(compound),
m_suspendDynamics(false),
m_userdata(userdata)
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
index 68577f09414..528bf00d574 100644
--- a/source/gameengine/Ketsji/KX_IPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -53,11 +53,12 @@ class KX_IPhysicsController : public SG_Controller
protected:
bool m_bDyna;
bool m_bSensor;
+ bool m_bCharacter;
bool m_bCompound;
bool m_suspendDynamics;
void* m_userdata;
public:
- KX_IPhysicsController(bool dyna,bool sensor,bool compound, void* userdata);
+ KX_IPhysicsController(bool dyna,bool sensor,bool character,bool compound, void* userdata);
virtual ~KX_IPhysicsController();
@@ -109,6 +110,10 @@ public:
m_bSensor = isSensor;
}
+ void SetCharacter(bool isCharacter) {
+ m_bCharacter = isCharacter;
+ }
+
bool IsDyna(void) {
return m_bDyna;
}
@@ -117,6 +122,10 @@ public:
return m_bSensor;
}
+ bool IsCharacter(void) {
+ return m_bCharacter;
+ }
+
bool IsCompound(void) {
return m_bCompound;
}
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
index 503c16fae9c..4f0ae4261c9 100644
--- a/source/gameengine/Ketsji/KX_Scene.cpp
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -2267,7 +2267,10 @@ KX_PYMETHODDEF_DOC(KX_Scene, addObject,
!ConvertPythonToGameObject(pyother, &other, false, "scene.addObject(object, other, time): KX_Scene (second argument)") )
return NULL;
-
+ if (!m_inactivelist->SearchValue(ob)) {
+ PyErr_Format(PyExc_ValueError, "scene.addObject(object, other, time): KX_Scene (second argument): object does not belong to scene");
+ return NULL;
+ }
SCA_IObject* replica = AddReplicaObject((SCA_IObject*)ob, other, time);
// release here because AddReplicaObject AddRef's