diff options
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_GameObject.cpp | 24 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_ObjectActuator.cpp | 4 | ||||
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.cpp | 12 |
3 files changed, 20 insertions, 20 deletions
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp index c240a7fcf84..18b8c0d533d 100644 --- a/source/gameengine/Ketsji/KX_GameObject.cpp +++ b/source/gameengine/Ketsji/KX_GameObject.cpp @@ -2000,7 +2000,7 @@ int KX_GameObject::pyattr_set_visible(void *self_v, const KX_PYATTRIBUTE_DEF *at PyObject* KX_GameObject::pyattr_get_worldPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_GLOBAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetWorldPosition()); @@ -2022,7 +2022,7 @@ int KX_GameObject::pyattr_set_worldPosition(void *self_v, const KX_PYATTRIBUTE_D PyObject* KX_GameObject::pyattr_get_localPosition(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_POS_LOCAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetLocalPosition()); @@ -2044,7 +2044,7 @@ int KX_GameObject::pyattr_set_localPosition(void *self_v, const KX_PYATTRIBUTE_D PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_INERTIA_LOCAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); if (self->GetPhysicsController()) @@ -2056,7 +2056,7 @@ PyObject* KX_GameObject::pyattr_get_localInertia(void *self_v, const KX_PYATTRIB PyObject* KX_GameObject::pyattr_get_worldOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newMatrixObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL); + return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_GLOBAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetWorldOrientation()); @@ -2081,7 +2081,7 @@ int KX_GameObject::pyattr_set_worldOrientation(void *self_v, const KX_PYATTRIBUT PyObject* KX_GameObject::pyattr_get_localOrientation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newMatrixObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL); + return Matrix_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, 3, mathutils_kxgameob_matrix_cb_index, MATHUTILS_MAT_CB_ORI_LOCAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetLocalOrientation()); @@ -2105,7 +2105,7 @@ int KX_GameObject::pyattr_set_localOrientation(void *self_v, const KX_PYATTRIBUT PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_GLOBAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetWorldScaling()); @@ -2115,7 +2115,7 @@ PyObject* KX_GameObject::pyattr_get_worldScaling(void *self_v, const KX_PYATTRIB PyObject* KX_GameObject::pyattr_get_localScaling(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_SCALE_LOCAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->NodeGetLocalScaling()); @@ -2138,7 +2138,7 @@ int KX_GameObject::pyattr_set_localScaling(void *self_v, const KX_PYATTRIBUTE_DE PyObject* KX_GameObject::pyattr_get_worldLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_GLOBAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetLinearVelocity(false)); @@ -2160,7 +2160,7 @@ int KX_GameObject::pyattr_set_worldLinearVelocity(void *self_v, const KX_PYATTRI PyObject* KX_GameObject::pyattr_get_localLinearVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_LINVEL_LOCAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetLinearVelocity(true)); @@ -2182,7 +2182,7 @@ int KX_GameObject::pyattr_set_localLinearVelocity(void *self_v, const KX_PYATTRI PyObject* KX_GameObject::pyattr_get_worldAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_GLOBAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetAngularVelocity(false)); @@ -2204,7 +2204,7 @@ int KX_GameObject::pyattr_set_worldAngularVelocity(void *self_v, const KX_PYATTR PyObject* KX_GameObject::pyattr_get_localAngularVelocity(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_ANGVEL_LOCAL); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(GetAngularVelocity(true)); @@ -2297,7 +2297,7 @@ PyObject* KX_GameObject::pyattr_get_meshes(void *self_v, const KX_PYATTRIBUTE_DE PyObject* KX_GameObject::pyattr_get_obcolor(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { #ifdef USE_MATHUTILS - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 4, mathutils_kxgameob_vector_cb_index, MATHUTILS_VEC_CB_OBJECT_COLOR); #else KX_GameObject* self= static_cast<KX_GameObject*>(self_v); return PyObjectFrom(self->GetObjectColor()); diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp index b7420b3c3f0..aed9ff2b81d 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -462,7 +462,7 @@ Mathutils_Callback mathutils_obactu_vector_cb = { PyObject* KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV); } int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) @@ -478,7 +478,7 @@ int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *a PyObject* KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef) { - return newVectorObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV); + return Vector_CreatePyObject_cb(BGE_PROXY_FROM_REF(self_v), 3, mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV); } int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value) diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp index a221020c1ef..dd32284a807 100644 --- a/source/gameengine/Ketsji/KX_PyMath.cpp +++ b/source/gameengine/Ketsji/KX_PyMath.cpp @@ -100,7 +100,7 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat) #ifdef USE_MATHUTILS float fmat[16]; mat.getValue(fmat); - return newMatrixObject(fmat, 4, 4, Py_NEW, NULL); + return Matrix_CreatePyObject(fmat, 4, 4, Py_NEW, NULL); #else PyObject *collist = PyList_New(4); PyObject *col; @@ -124,7 +124,7 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat) #ifdef USE_MATHUTILS float fmat[9]; mat.getValue3x3(fmat); - return newMatrixObject(fmat, 3, 3, Py_NEW, NULL); + return Matrix_CreatePyObject(fmat, 3, 3, Py_NEW, NULL); #else PyObject *collist = PyList_New(3); PyObject *col; @@ -147,7 +147,7 @@ PyObject* PyObjectFrom(const MT_Quaternion &qrot) { /* NOTE, were re-ordering here for Mathutils compat */ float fvec[4]= {qrot[3], qrot[0], qrot[1], qrot[2]}; - return newQuaternionObject(fvec, Py_NEW, NULL); + return Quaternion_CreatePyObject(fvec, Py_NEW, NULL); } #endif @@ -155,7 +155,7 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec) { #ifdef USE_MATHUTILS float fvec[4]= {vec[0], vec[1], vec[2], vec[3]}; - return newVectorObject(fvec, 4, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 4, Py_NEW, NULL); #else PyObject *list = PyList_New(4); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -170,7 +170,7 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec) { #ifdef USE_MATHUTILS float fvec[3]= {vec[0], vec[1], vec[2]}; - return newVectorObject(fvec, 3, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 3, Py_NEW, NULL); #else PyObject *list = PyList_New(3); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); @@ -184,7 +184,7 @@ PyObject* PyObjectFrom(const MT_Tuple2 &vec) { #ifdef USE_MATHUTILS float fvec[2]= {vec[0], vec[1]}; - return newVectorObject(fvec, 2, Py_NEW, NULL); + return Vector_CreatePyObject(fvec, 2, Py_NEW, NULL); #else PyObject *list = PyList_New(2); PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0])); |