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-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp92
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h59
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp208
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h77
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp258
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h85
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp31
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h31
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp31
-rw-r--r--source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h31
-rw-r--r--source/gameengine/Ketsji/KXNetwork/Makefile48
-rw-r--r--source/gameengine/Ketsji/KX_CDActuator.cpp252
-rw-r--r--source/gameengine/Ketsji/KX_CDActuator.h97
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp181
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h114
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp368
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h128
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.cpp125
-rw-r--r--source/gameengine/Ketsji/KX_CameraIpoSGController.h91
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h46
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp369
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.h109
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.cpp131
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintWrapper.h57
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObject.h110
-rw-r--r--source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp427
-rw-r--r--source/gameengine/Ketsji/KX_EmptyObject.cpp32
-rw-r--r--source/gameengine/Ketsji/KX_EmptyObject.h45
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.cpp186
-rw-r--r--source/gameengine/Ketsji/KX_GameActuator.h86
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp1096
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.h614
-rw-r--r--source/gameengine/Ketsji/KX_IInterpolator.h46
-rw-r--r--source/gameengine/Ketsji/KX_IPOTransform.h92
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.cpp193
-rw-r--r--source/gameengine/Ketsji/KX_IPO_SGController.h111
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.cpp45
-rw-r--r--source/gameengine/Ketsji/KX_IPhysicsController.h99
-rw-r--r--source/gameengine/Ketsji/KX_IScalarInterpolator.h42
-rw-r--r--source/gameengine/Ketsji/KX_ISceneConverter.h64
-rw-r--r--source/gameengine/Ketsji/KX_ISystem.h55
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.cpp643
-rw-r--r--source/gameengine/Ketsji/KX_IpoActuator.h141
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.cpp1250
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h316
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp75
-rw-r--r--source/gameengine/Ketsji/KX_Light.h50
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.cpp118
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h99
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp193
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.h66
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.cpp91
-rw-r--r--source/gameengine/Ketsji/KX_MotionState.h54
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.cpp353
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h152
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp262
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h61
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp107
-rw-r--r--source/gameengine/Ketsji/KX_ObColorIpoSGController.h77
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp400
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.h140
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.cpp56
-rw-r--r--source/gameengine/Ketsji/KX_OrientationInterpolator.h58
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsEngineEnums.h44
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp161
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h58
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h60
-rw-r--r--source/gameengine/Ketsji/KX_PositionInterpolator.cpp42
-rw-r--r--source/gameengine/Ketsji/KX_PositionInterpolator.h58
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.cpp193
-rw-r--r--source/gameengine/Ketsji/KX_PyConstraintBinding.h43
-rw-r--r--source/gameengine/Ketsji/KX_Python.h38
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp832
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h55
-rw-r--r--source/gameengine/Ketsji/KX_Python_dynamic.h38
-rw-r--r--source/gameengine/Ketsji/KX_Python_static.h38
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp220
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.h93
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.cpp55
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.h52
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp381
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.h79
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp335
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h133
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp137
-rw-r--r--source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h80
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp182
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h88
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp328
-rw-r--r--source/gameengine/Ketsji/KX_SG_NodeRelationships.h214
-rw-r--r--source/gameengine/Ketsji/KX_ScalarInterpolator.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_ScalarInterpolator.h63
-rw-r--r--source/gameengine/Ketsji/KX_ScalingInterpolator.cpp42
-rw-r--r--source/gameengine/Ketsji/KX_ScalingInterpolator.h61
-rw-r--r--source/gameengine/Ketsji/KX_Scene.cpp977
-rw-r--r--source/gameengine/Ketsji/KX_Scene.h480
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.cpp354
-rw-r--r--source/gameengine/Ketsji/KX_SceneActuator.h115
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.cpp466
-rw-r--r--source/gameengine/Ketsji/KX_SoundActuator.h106
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.cpp204
-rw-r--r--source/gameengine/Ketsji/KX_SumoPhysicsController.h81
-rw-r--r--source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp142
-rw-r--r--source/gameengine/Ketsji/KX_TimeCategoryLogger.h133
-rw-r--r--source/gameengine/Ketsji/KX_TimeLogger.cpp117
-rw-r--r--source/gameengine/Ketsji/KX_TimeLogger.h107
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.cpp117
-rw-r--r--source/gameengine/Ketsji/KX_TouchEventManager.h67
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.cpp393
-rw-r--r--source/gameengine/Ketsji/KX_TouchSensor.h146
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.cpp487
-rw-r--r--source/gameengine/Ketsji/KX_TrackToActuator.h85
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.cpp217
-rw-r--r--source/gameengine/Ketsji/KX_VertexProxy.h70
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.cpp161
-rw-r--r--source/gameengine/Ketsji/KX_VisibilityActuator.h80
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.cpp38
-rw-r--r--source/gameengine/Ketsji/KX_WorldInfo.h65
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.cpp111
-rw-r--r--source/gameengine/Ketsji/KX_WorldIpoController.h99
-rw-r--r--source/gameengine/Ketsji/Makefile60
121 files changed, 20843 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
new file mode 100644
index 00000000000..99aa798cfa5
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.cpp
@@ -0,0 +1,92 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Event Manager generic implementation
+ */
+
+// Ketsji specific sensor part
+#include "SCA_ISensor.h"
+
+// Ketsji specific network part
+#include "KX_NetworkEventManager.h"
+
+// Network module specific
+#include "NG_NetworkDeviceInterface.h"
+#include "NG_NetworkMessage.h"
+#include "NG_NetworkObject.h"
+
+KX_NetworkEventManager::KX_NetworkEventManager(class SCA_LogicManager*
+logicmgr, class NG_NetworkDeviceInterface *ndi) :
+SCA_EventManager(NETWORK_EVENTMGR), m_logicmgr(logicmgr), m_ndi(ndi)
+{
+ //printf("KX_NetworkEventManager constructor\n");
+}
+
+KX_NetworkEventManager::~KX_NetworkEventManager()
+{
+ //printf("KX_NetworkEventManager destructor\n");
+}
+
+void KX_NetworkEventManager::RegisterSensor(class SCA_ISensor* sensor)
+{
+ //printf("KX_NetworkEventManager RegisterSensor\n");
+ m_sensors.push_back(sensor);
+}
+
+void KX_NetworkEventManager::RemoveSensor(class SCA_ISensor* sensor)
+{
+ //printf("KX_NetworkEventManager RemoveSensor\n");
+ // Network specific RemoveSensor stuff goes here
+
+ // parent
+ SCA_EventManager::RemoveSensor(sensor);
+}
+
+void KX_NetworkEventManager::NextFrame(double curtime, double deltatime)
+{
+// printf("KX_NetworkEventManager::proceed %.2f - %.2f\n", curtime, deltatime);
+ // each frame, the logicmanager will call the network
+ // eventmanager to look for network events, and process it's
+ // 'network' sensors
+ vector<class SCA_ISensor*>::iterator it;
+
+ for (it = m_sensors.begin(); !(it==m_sensors.end()); it++) {
+// printf("KX_NetworkEventManager::proceed sensor %.2f\n", curtime);
+ // process queue
+ (*it)->Activate(m_logicmgr, NULL);
+ }
+
+ // now a list of triggerer sensors has been built
+}
+
+void KX_NetworkEventManager::EndFrame()
+{
+}
+
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
new file mode 100644
index 00000000000..521a3b4d030
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkEventManager.h
@@ -0,0 +1,59 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Event Manager class
+ */
+#ifndef KX_NETWORK_EVENTMANAGER_H
+#define KX_NETWORK_EVENTMANAGER_H
+
+#include "SCA_EventManager.h"
+
+class KX_NetworkEventManager : public SCA_EventManager
+{
+ class SCA_LogicManager* m_logicmgr;
+ class NG_NetworkDeviceInterface* m_ndi;
+
+public:
+ KX_NetworkEventManager(class SCA_LogicManager* logicmgr,
+ class NG_NetworkDeviceInterface *ndi);
+ virtual ~KX_NetworkEventManager ();
+
+ virtual void RegisterSensor(class SCA_ISensor* sensor);
+ virtual void RemoveSensor(class SCA_ISensor* sensor);
+
+ virtual void NextFrame(double curtime, double deltatime);
+ virtual void EndFrame();
+
+ SCA_LogicManager* GetLogicManager() { return m_logicmgr; }
+ class NG_NetworkDeviceInterface* GetNetworkDevice() {
+ return m_ndi; }
+};
+
+#endif //KX_NETWORK_EVENTMANAGER_H
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
new file mode 100644
index 00000000000..1eb85d60b29
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.cpp
@@ -0,0 +1,208 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Actuator generic implementation
+ */
+
+#include "NG_NetworkScene.h"
+#include "KX_NetworkMessageActuator.h"
+
+KX_NetworkMessageActuator::KX_NetworkMessageActuator(
+ SCA_IObject* gameobj, // the actuator controlling object
+ NG_NetworkScene* networkscene, // needed for replication
+ const STR_String &toPropName,
+ const STR_String &subject,
+ int bodyType,
+ const STR_String &body,
+ PyTypeObject* T) :
+ SCA_IActuator(gameobj,T),
+ m_networkscene(networkscene),
+ m_toPropName(toPropName),
+ m_subject(subject),
+ m_bodyType(bodyType),
+ m_body(body)
+{
+}
+
+KX_NetworkMessageActuator::~KX_NetworkMessageActuator()
+{
+}
+
+// returns true if the actuators needs to be running over several frames
+bool KX_NetworkMessageActuator::Update(double curtime, double deltatime)
+{
+ //printf("update messageactuator\n");
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent) {
+ return false; // do nothing on negative events
+ //printf("messageactuator false event\n");
+ }
+ //printf("messageactuator true event\n");
+
+ if (m_bodyType == 1) // ACT_MESG_PROP in DNA_actuator_types.h
+ {
+ m_networkscene->SendMessage(
+ m_toPropName,
+ GetParent()->GetName(),
+ m_subject,
+ GetParent()->GetPropertyText(m_body,""));
+ } else
+ {
+ m_networkscene->SendMessage(
+ m_toPropName,
+ GetParent()->GetName(),
+ m_subject,
+ m_body);
+ }
+ return false;
+}
+
+CValue* KX_NetworkMessageActuator::GetReplica()
+{
+ KX_NetworkMessageActuator* replica =
+ new KX_NetworkMessageActuator(*this);
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+/* -------------------------------------------------------------------- */
+/* Python interface --------------------------------------------------- */
+/* -------------------------------------------------------------------- */
+
+/* Integration hooks -------------------------------------------------- */
+PyTypeObject KX_NetworkMessageActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_NetworkMessageActuator",
+ sizeof(KX_NetworkMessageActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_NetworkMessageActuator::Parents[] = {
+ &KX_NetworkMessageActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_NetworkMessageActuator::Methods[] = {
+ {"setToPropName", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetToPropName, METH_VARARGS},
+ {"setSubject", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetSubject, METH_VARARGS},
+ {"setBodyType", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetBodyType, METH_VARARGS},
+ {"setBody", (PyCFunction)
+ KX_NetworkMessageActuator::sPySetBody, METH_VARARGS},
+ {NULL,NULL} // Sentinel
+};
+
+PyObject* KX_NetworkMessageActuator::_getattr(char* attr) {
+ _getattr_up(SCA_IActuator);
+}
+
+// 1. SetToPropName
+PyObject* KX_NetworkMessageActuator::PySetToPropName(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* ToPropName;
+
+ if (PyArg_ParseTuple(args, "s", &ToPropName)) {
+ m_toPropName = ToPropName;
+ }
+
+ Py_Return;
+}
+
+// 2. SetSubject
+PyObject* KX_NetworkMessageActuator::PySetSubject(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* Subject;
+
+ if (PyArg_ParseTuple(args, "s", &Subject)) {
+ m_subject = Subject;
+ }
+
+ Py_Return;
+}
+
+// 3. SetBodyType
+PyObject* KX_NetworkMessageActuator::PySetBodyType(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int BodyType;
+
+ if (PyArg_ParseTuple(args, "i", &BodyType)) {
+ m_bodyType = BodyType;
+ }
+
+ Py_Return;
+}
+
+// 4. SetBody
+PyObject* KX_NetworkMessageActuator::PySetBody(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* Body;
+
+ if (PyArg_ParseTuple(args, "s", &Body)) {
+ m_body = Body;
+ }
+
+ Py_Return;
+}
+
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
new file mode 100644
index 00000000000..2ab4319821c
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageActuator.h
@@ -0,0 +1,77 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Actuator class
+ */
+#ifndef __KX_NETWORKMESSAGEACTUATOR_H
+#define __KX_NETWORKMESSAGEACTUATOR_H
+
+#include "STR_String.h"
+
+#include "SCA_IActuator.h"
+
+#include "NG_NetworkMessage.h"
+
+class KX_NetworkMessageActuator : public SCA_IActuator
+{
+ Py_Header;
+ bool m_lastEvent;
+ class NG_NetworkScene* m_networkscene; // needed for replication
+ STR_String m_toPropName;
+ STR_String m_subject;
+ int m_bodyType;
+ STR_String m_body;
+public:
+ KX_NetworkMessageActuator(
+ SCA_IObject* gameobj,
+ NG_NetworkScene* networkscene,
+ const STR_String &toPropName,
+ const STR_String &subject,
+ int bodyType,
+ const STR_String &body,
+ PyTypeObject* T=&Type);
+ virtual ~KX_NetworkMessageActuator();
+
+ virtual bool Update(double curtime, double deltatime);
+ virtual CValue* GetReplica();
+
+ /* ------------------------------------------------------------ */
+ /* Python interface ------------------------------------------- */
+ /* ------------------------------------------------------------ */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetToPropName);
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetSubject);
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetBodyType);
+ KX_PYMETHOD(KX_NetworkMessageActuator, SetBody);
+
+};
+#endif //__KX_NETWORKMESSAGEACTUATOR_H
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
new file mode 100644
index 00000000000..1eeceb55469
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.cpp
@@ -0,0 +1,258 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Sensor generic implementation
+ */
+
+#include "KX_NetworkMessageSensor.h"
+#include "KX_NetworkEventManager.h"
+#include "NG_NetworkMessage.h"
+#include "NG_NetworkScene.h"
+#include "NG_NetworkObject.h"
+#include "SCA_IObject.h"
+#include "InputParser.h"
+#include "ListValue.h"
+#include "StringValue.h"
+
+#ifdef NAN_NET_DEBUG
+ #include <iostream>
+#endif
+
+KX_NetworkMessageSensor::KX_NetworkMessageSensor(
+ class KX_NetworkEventManager* eventmgr, // our eventmanager
+ class NG_NetworkScene *NetworkScene, // our scene
+ SCA_IObject* gameobj, // the sensor controlling object
+ const STR_String &subject,
+ PyTypeObject* T
+) :
+ SCA_ISensor(gameobj,eventmgr,T),
+ m_Networkeventmgr(eventmgr),
+ m_NetworkScene(NetworkScene),
+ m_subject(subject),
+ m_frame_message_count (0),
+ m_IsUp(false),
+ m_BodyList(NULL)
+{
+}
+
+KX_NetworkMessageSensor::~KX_NetworkMessageSensor()
+{
+}
+
+CValue* KX_NetworkMessageSensor::GetReplica() {
+ // This is the standard sensor implementation of GetReplica
+ // There may be more network message sensor specific stuff to do here.
+ CValue* replica = new KX_NetworkMessageSensor(*this);
+
+ if (replica == NULL) return NULL;
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+// Return true only for flank (UP and DOWN)
+bool KX_NetworkMessageSensor::Evaluate(CValue* event)
+{
+ bool result = false;
+ bool WasUp = m_IsUp;
+
+ m_IsUp = false;
+ if (m_BodyList) {
+ m_BodyList->Release();
+ m_BodyList = NULL;
+ }
+
+ STR_String toname=GetParent()->GetName();
+ STR_String subject = this->m_subject;
+
+ vector<NG_NetworkMessage*> messages =
+ m_NetworkScene->FindMessages(toname,"",subject,true);
+
+ m_frame_message_count = messages.size();
+
+ if (!messages.empty()) {
+#ifdef NAN_NET_DEBUG
+ printf("KX_NetworkMessageSensor found one or more messages\n");
+#endif
+ m_IsUp = true;
+ m_BodyList = new CListValue();
+ }
+
+ vector<NG_NetworkMessage*>::iterator mesit;
+ for (mesit=messages.begin();mesit!=messages.end();mesit++)
+ {
+ // save the body
+ STR_String body = (*mesit)->GetMessageText();
+#ifdef NAN_NET_DEBUG
+ if (body) {
+ cout << "body [" << body << "]\n";
+ }
+#endif
+ m_BodyList->Add(new CStringValue(body,"body"));
+
+ // free the message
+ (*mesit)->Release();
+ }
+ messages.clear();
+
+ result = (WasUp != m_IsUp);
+
+ // Return true if the message received state has changed.
+ return result;
+}
+
+// return true for being up (no flank needed)
+bool KX_NetworkMessageSensor::IsPositiveTrigger()
+{
+// printf("KX_NetworkMessageSensor IsPositiveTrigger\n");
+ return m_IsUp;
+}
+
+/* --------------------------------------------------------------------- */
+/* Python interface ---------------------------------------------------- */
+/* --------------------------------------------------------------------- */
+
+/* Integration hooks --------------------------------------------------- */
+PyTypeObject KX_NetworkMessageSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_NetworkMessageSensor",
+ sizeof(KX_NetworkMessageSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_NetworkMessageSensor::Parents[] = {
+ &KX_NetworkMessageSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_NetworkMessageSensor::Methods[] = {
+ {"setSubjectFilterText", (PyCFunction)
+ KX_NetworkMessageSensor::sPySetSubjectFilterText, METH_VARARGS,
+ SetSubjectFilterText_doc},
+ {"getFrameMessageCount", (PyCFunction)
+ KX_NetworkMessageSensor::sPyGetFrameMessageCount, METH_VARARGS,
+ GetFrameMessageCount_doc},
+ {"getBodies", (PyCFunction)
+ KX_NetworkMessageSensor::sPyGetBodies, METH_VARARGS,
+ GetBodies_doc},
+ {"getSubject", (PyCFunction)
+ KX_NetworkMessageSensor::sPyGetSubject, METH_VARARGS,
+ GetSubject_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* KX_NetworkMessageSensor::_getattr(char* attr) {
+ _getattr_up(SCA_ISensor); // implicit return!
+}
+
+// 1. Set the message subject that this sensor listens for
+char KX_NetworkMessageSensor::SetSubjectFilterText_doc[] =
+"\tsetSubjectFilterText(value)\n"
+"\tChange the message subject text that this sensor is listening to.\n";
+
+PyObject* KX_NetworkMessageSensor::PySetSubjectFilterText(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* Subject;
+
+ if (PyArg_ParseTuple(args, "s", &Subject))
+ {
+ m_subject = Subject;
+ }
+
+ Py_Return;
+}
+
+// 2. Get the number of messages received since the last frame
+char KX_NetworkMessageSensor::GetFrameMessageCount_doc[] =
+"\tgetFrameMessageCount()\n"
+"\tGet the number of messages received since the last frame.\n";
+
+PyObject* KX_NetworkMessageSensor::PyGetFrameMessageCount(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyInt_FromLong(long(m_frame_message_count));
+}
+
+// 3. Get the message bodies
+char KX_NetworkMessageSensor::GetBodies_doc[] =
+"\tgetBodies()\n"
+"\tGet the list of message bodies.\n";
+
+PyObject* KX_NetworkMessageSensor::PyGetBodies(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ if (m_BodyList) {
+ return ((PyObject*) m_BodyList->AddRef());
+ }
+
+ Py_Return;
+}
+
+// 4. Get the message subject
+char KX_NetworkMessageSensor::GetSubject_doc[] =
+"\tgetSubject()\n"
+"\tGet the subject of the message.\n";
+
+PyObject* KX_NetworkMessageSensor::PyGetSubject(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ if (m_subject) {
+ return PyString_FromString(m_subject);
+ }
+
+ Py_Return;
+}
+
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
new file mode 100644
index 00000000000..2c30befd883
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageSensor.h
@@ -0,0 +1,85 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji Logic Extenstion: Network Message Sensor class
+ */
+#ifndef __KX_NETWORKMESSAGE_SENSOR_H
+#define __KX_NETWORKMESSAGE_SENSOR_H
+
+#include "SCA_ISensor.h"
+
+class KX_NetworkEventManager;
+class NG_NetworkScene;
+
+class KX_NetworkMessageSensor : public SCA_ISensor
+{
+ // note: Py_Header MUST BE the first listed here
+ Py_Header;
+ KX_NetworkEventManager *m_Networkeventmgr;
+ NG_NetworkScene *m_NetworkScene;
+
+ // The subject we filter on.
+ STR_String m_subject;
+
+ // The number of messages caught since the last frame.
+ int m_frame_message_count;
+
+ bool m_IsUp;
+
+ class CListValue* m_BodyList;
+public:
+ KX_NetworkMessageSensor(
+ KX_NetworkEventManager* eventmgr, // our eventmanager
+ NG_NetworkScene *NetworkScene, // our scene
+ SCA_IObject* gameobj, // the sensor controlling object
+ const STR_String &subject,
+ PyTypeObject* T=&Type
+ );
+ virtual ~KX_NetworkMessageSensor();
+
+ virtual CValue* GetReplica();
+ virtual bool Evaluate(CValue* event);
+ virtual bool IsPositiveTrigger();
+ void EndFrame();
+
+ /* ------------------------------------------------------------- */
+ /* Python interface -------------------------------------------- */
+ /* ------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, SetSubjectFilterText);
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetFrameMessageCount);
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetBodies);
+ KX_PYMETHOD_DOC(KX_NetworkMessageSensor, GetSubject);
+
+
+};
+#endif //__KX_NETWORKMESSAGE_SENSOR_H
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
new file mode 100644
index 00000000000..a7800aea8c8
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.cpp
@@ -0,0 +1,31 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h
new file mode 100644
index 00000000000..a7800aea8c8
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectActuator.h
@@ -0,0 +1,31 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
new file mode 100644
index 00000000000..a7800aea8c8
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.cpp
@@ -0,0 +1,31 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
diff --git a/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h
new file mode 100644
index 00000000000..a7800aea8c8
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/KX_NetworkObjectSensor.h
@@ -0,0 +1,31 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
diff --git a/source/gameengine/Ketsji/KXNetwork/Makefile b/source/gameengine/Ketsji/KXNetwork/Makefile
new file mode 100644
index 00000000000..bce2cbc29a3
--- /dev/null
+++ b/source/gameengine/Ketsji/KXNetwork/Makefile
@@ -0,0 +1,48 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = KXNetwork
+DIR = $(OCGDIR)/gameengine/ketsji/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I../../Expressions
+CPPFLAGS += -I../../GameLogic
+CPPFLAGS += -I../../Network
+CPPFLAGS += -I../../../kernel/gen_system
+CPPFLAGS += -I..
+
diff --git a/source/gameengine/Ketsji/KX_CDActuator.cpp b/source/gameengine/Ketsji/KX_CDActuator.cpp
new file mode 100644
index 00000000000..e69e0e98960
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CDActuator.cpp
@@ -0,0 +1,252 @@
+/**
+ * KX_CDActuator.cpp
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#include "KX_CDActuator.h"
+#include "SND_CDObject.h"
+#include "KX_GameObject.h"
+#include "SND_Scene.h" // needed for replication
+#include <iostream>
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+KX_CDActuator::KX_CDActuator(SCA_IObject* gameobject,
+ SND_Scene* soundscene,
+ KX_CDACT_TYPE type,
+ int track,
+ short start,
+ short end,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobject,T)
+{
+ m_soundscene = soundscene;
+ m_type = type;
+ m_track = track;
+ m_lastEvent = true;
+ m_isplaying = false;
+ m_startFrame = start;
+ m_endFrame = end;
+ m_gain = SND_CDObject::Instance()->GetGain();
+}
+
+
+
+KX_CDActuator::~KX_CDActuator()
+{
+}
+
+
+/* hmmm, do we want this? */
+CValue* KX_CDActuator::GetReplica()
+{
+ KX_CDActuator* replica = new KX_CDActuator(*this);
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+};
+
+
+
+bool KX_CDActuator::Update(double curtime,double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+
+ RemoveAllEvents();
+
+ if (!bNegativeEvent)
+ {
+ switch (m_type)
+ {
+ case KX_CDACT_PLAY_ALL:
+ {
+ SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
+ SND_CDObject::Instance()->SetTrack(1);
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ result = true;
+ break;
+ }
+ case KX_CDACT_PLAY_TRACK:
+ {
+ SND_CDObject::Instance()->SetPlaymode(SND_CD_TRACK);
+ SND_CDObject::Instance()->SetTrack(m_track);
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ result = true;
+ break;
+ }
+ case KX_CDACT_LOOP_TRACK:
+ {
+ SND_CDObject::Instance()->SetPlaymode(SND_CD_ALL);
+ SND_CDObject::Instance()->SetTrack(m_track);
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ result = true;
+ break;
+ }
+ case KX_CDACT_STOP:
+ {
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
+ break;
+ }
+ case KX_CDACT_PAUSE:
+ {
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
+ result = true;
+ break;
+ }
+ case KX_CDACT_RESUME:
+ {
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_RESUME);
+ result = true;
+ break;
+ }
+ case KX_CDACT_VOLUME:
+ {
+ SND_CDObject::Instance()->SetGain(m_gain);
+ result = true;
+ break;
+ }
+ default:
+ // implement me !!
+ break;
+ }
+ }
+ return result;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_CDActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SoundActuator",
+ sizeof(KX_CDActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_CDActuator::Parents[] = {
+ &KX_CDActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_CDActuator::Methods[] = {
+ {"startCD",(PyCFunction) KX_CDActuator::sPyStartCD,METH_VARARGS,NULL},
+ {"pauseCD",(PyCFunction) KX_CDActuator::sPyPauseCD,METH_VARARGS,NULL},
+ {"stopCD",(PyCFunction) KX_CDActuator::sPyStopCD,METH_VARARGS,NULL},
+ {"setGain",(PyCFunction) KX_CDActuator::sPySetGain,METH_VARARGS,NULL},
+ {"getGain",(PyCFunction) KX_CDActuator::sPyGetGain,METH_VARARGS,NULL},
+ {NULL,NULL,NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_CDActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+
+PyObject* KX_CDActuator::PyStartCD(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PLAY);
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PyPauseCD(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_PAUSE);
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PyStopCD(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ SND_CDObject::Instance()->SetPlaystate(SND_MUST_STOP);
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float gain = 1.0;
+ if (!PyArg_ParseTuple(args, "f", &gain))
+ return NULL;
+
+ SND_CDObject::Instance()->SetGain(gain);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_CDActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float gain = SND_CDObject::Instance()->GetGain();
+ PyObject* result = PyFloat_FromDouble(gain);
+
+ return result;
+} \ No newline at end of file
diff --git a/source/gameengine/Ketsji/KX_CDActuator.h b/source/gameengine/Ketsji/KX_CDActuator.h
new file mode 100644
index 00000000000..48570523f51
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CDActuator.h
@@ -0,0 +1,97 @@
+/**
+ * KX_CDActuator.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_CDACTUATOR
+#define __KX_CDACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SND_CDObject.h"
+
+
+class KX_CDActuator : public SCA_IActuator
+{
+ Py_Header;
+ bool m_lastEvent;
+ bool m_isplaying;
+ /* just some handles to the audio-data... */
+ class SND_Scene* m_soundscene;
+ int m_track;
+ float m_gain;
+ short m_startFrame;
+ short m_endFrame;
+
+public:
+ enum KX_CDACT_TYPE
+ {
+ KX_CDACT_NODEF = 0,
+ KX_CDACT_PLAY_ALL,
+ KX_CDACT_PLAY_TRACK,
+ KX_CDACT_LOOP_TRACK,
+ KX_CDACT_VOLUME,
+ KX_CDACT_STOP,
+ KX_CDACT_PAUSE,
+ KX_CDACT_RESUME,
+ KX_SOUNDACT_MAX
+ };
+
+ KX_CDACT_TYPE m_type;
+
+ KX_CDActuator(SCA_IObject* gameobject,
+ SND_Scene* soundscene,
+ KX_CDACT_TYPE type,
+ int track,
+ short start,
+ short end,
+ PyTypeObject* T=&Type);
+
+ ~KX_CDActuator();
+
+ bool Update(double curtime,double deltatime);
+
+ CValue* GetReplica();
+
+ /* -------------------------------------------------------------------- */
+ /* Python interface --------------------------------------------------- */
+ /* -------------------------------------------------------------------- */
+
+ PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD(KX_CDActuator,StartCD);
+ KX_PYMETHOD(KX_CDActuator,PauseCD);
+ KX_PYMETHOD(KX_CDActuator,StopCD);
+ KX_PYMETHOD(KX_CDActuator,SetGain);
+ KX_PYMETHOD(KX_CDActuator,GetGain);
+};
+#endif //__KX_CDACTUATOR
+
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
new file mode 100644
index 00000000000..919355d411a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -0,0 +1,181 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Camera in the gameengine. Cameras are also used for views.
+ */
+
+#include "KX_Camera.h"
+
+KX_Camera::KX_Camera(void* sgReplicationInfo,
+ SG_Callbacks callbacks,
+ const RAS_CameraData& camdata)
+ :
+ KX_GameObject(sgReplicationInfo,callbacks)
+{
+ // setting a name would be nice...
+ m_name = "cam";
+ m_camdata = camdata;
+ SetProperty("camera",new CIntValue(1));
+}
+
+
+
+KX_Camera::~KX_Camera()
+{
+}
+
+
+
+MT_Transform KX_Camera::GetWorldToCamera() const
+{
+ MT_Transform camtrans;
+ MT_Transform trans;
+
+ trans.setBasis(NodeGetWorldOrientation());
+ trans.setOrigin(NodeGetWorldPosition());
+
+ camtrans.invert(trans);
+
+ return camtrans;
+}
+
+
+
+MT_Transform KX_Camera::GetCameraToWorld() const
+{
+ MT_Transform trans;
+ trans.setBasis(NodeGetWorldOrientation());
+ trans.setOrigin(NodeGetWorldPosition());
+
+ return trans;
+}
+
+
+
+void KX_Camera::CorrectLookUp(MT_Scalar speed)
+{
+}
+
+
+
+const MT_Point3 KX_Camera::GetCameraLocation()
+{
+ /* this is the camera locatio in cam coords... */
+ //return m_trans1.getOrigin();
+ //return MT_Point3(0,0,0); <-----
+ /* .... I want it in world coords */
+ MT_Transform trans;
+ trans.setBasis(NodeGetWorldOrientation());
+
+ return NodeGetWorldPosition();
+}
+
+
+
+/* I want the camera orientation as well. */
+const MT_Quaternion KX_Camera::GetCameraOrientation()
+{
+ MT_Transform trans;
+ trans.setBasis(NodeGetWorldOrientation());
+ trans.setOrigin(NodeGetWorldPosition());
+
+ return trans.getRotation();
+}
+
+
+
+/**
+* Sets the projection matrix that is used by the rasterizer.
+*/
+void KX_Camera::SetProjectionMatrix(const MT_Matrix4x4 & mat)
+{
+ m_projection_matrix = mat;
+}
+
+
+
+/**
+* Sets the modelview matrix that is used by the rasterizer.
+*/
+void KX_Camera::SetModelviewMatrix(const MT_Matrix4x4 & mat)
+{
+ m_modelview_matrix = mat;
+}
+
+
+
+/**
+* Gets the projection matrix that is used by the rasterizer.
+*/
+void KX_Camera::GetProjectionMatrix(MT_Matrix4x4 & mat)
+{
+ mat = m_projection_matrix;
+}
+
+
+
+/**
+* Gets the modelview matrix that is used by the rasterizer.
+*/
+void KX_Camera::GetModelviewMatrix(MT_Matrix4x4 & mat)
+{
+ mat = m_modelview_matrix;
+}
+
+
+
+/*
+* These getters retrieve the clip data and the focal length
+*/
+float KX_Camera::GetLens()
+{
+ return m_camdata.m_lens;
+}
+
+
+
+float KX_Camera::GetCameraNear()
+{
+ return m_camdata.m_clipstart;
+}
+
+
+
+float KX_Camera::GetCameraFar()
+{
+ return m_camdata.m_clipend;
+}
+
+
+
+RAS_CameraData* KX_Camera::GetCameraData()
+{
+ return &m_camdata;
+}
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
new file mode 100644
index 00000000000..0bc80102e45
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -0,0 +1,114 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Camera in the gameengine. Cameras are also used for views.
+ */
+
+#ifndef __KX_CAMERA
+#define __KX_CAMERA
+
+
+#include "MT_Transform.h"
+#include "MT_Matrix3x3.h"
+#include "MT_Matrix4x4.h"
+#include "MT_Vector3.h"
+#include "MT_Point3.h"
+#include "KX_GameObject.h"
+#include "IntValue.h"
+#include "RAS_CameraData.h"
+
+
+class KX_Camera : public KX_GameObject
+{
+
+ /** Camera parameters (clips distances, focal lenght). These
+ * params are closely tied to BLender. In the gameengine, only the
+ * projection and modelview matrices are relevant. There's a
+ * conversion being done in the engine class. Why is it stored
+ * here? It doesn't really have a function here. */
+ RAS_CameraData m_camdata;
+
+ // Never used, I think...
+// void MoveTo(const MT_Point3& movevec)
+// {
+ /*MT_Transform camtrans;
+ camtrans.invert(m_trans1);
+ MT_Matrix3x3 camorient = camtrans.getBasis();
+ camtrans.translate(camorient.inverse()*movevec);
+ m_trans1.invert(camtrans);
+ */
+// }
+
+ /**
+ * Storage for the projection matrix that is passed to the
+ * rasterizer. */
+ MT_Matrix4x4 m_projection_matrix;
+
+ /**
+ * Storage for the modelview matrix that is passed to the
+ * rasterizer. */
+ MT_Matrix4x4 m_modelview_matrix;
+
+public:
+
+ KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata);
+ virtual ~KX_Camera();
+
+ MT_Transform GetWorldToCamera() const;
+ MT_Transform GetCameraToWorld() const;
+
+ void CorrectLookUp(MT_Scalar speed);
+ const MT_Point3 GetCameraLocation();
+
+ /* I want the camera orientation as well. */
+ const MT_Quaternion GetCameraOrientation();
+
+ /** Sets the projection matrix that is used by the rasterizer. */
+ void SetProjectionMatrix(const MT_Matrix4x4 & mat);
+
+ /** Sets the modelview matrix that is used by the rasterizer. */
+ void SetModelviewMatrix(const MT_Matrix4x4 & mat);
+
+ /** Gets the projection matrix that is used by the rasterizer. */
+ void GetProjectionMatrix(MT_Matrix4x4 & mat);
+
+ /** Gets the modelview matrix that is used by the rasterizer. */
+ void GetModelviewMatrix(MT_Matrix4x4 & mat);
+
+ /** Gets the focal lenght. */
+ float GetLens();
+ /** Gets the near clip distance. */
+ float GetCameraNear();
+ /** Gets the far clip distance. */
+ float GetCameraFar();
+ /** Gets all camera data. */
+ RAS_CameraData* GetCameraData();
+};
+#endif //__KX_CAMERA
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
new file mode 100644
index 00000000000..8a6ed0106f5
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -0,0 +1,368 @@
+/**
+ * KX_CameraActuator.cpp
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#include "KX_CameraActuator.h"
+#include <iostream>
+#include <math.h>
+#include "KX_GameObject.h"
+
+STR_String KX_CameraActuator::X_AXIS_STRING = "x";
+STR_String KX_CameraActuator::Y_AXIS_STRING = "y";
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_CameraActuator::KX_CameraActuator(
+ SCA_IObject* gameobj,
+ const CValue *obj,
+ MT_Scalar hght,
+ MT_Scalar minhght,
+ MT_Scalar maxhght,
+ bool xytog,
+ PyTypeObject* T
+):
+ SCA_IActuator(gameobj, T),
+ m_ob (obj),
+ m_height (hght),
+ m_minHeight (minhght),
+ m_maxHeight (maxhght),
+ m_x (xytog)
+{
+ // nothing to do
+}
+
+KX_CameraActuator::~KX_CameraActuator()
+{
+ //nothing to do
+}
+
+ CValue*
+KX_CameraActuator::
+GetReplica(
+) {
+ KX_CameraActuator* replica = new KX_CameraActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+};
+
+
+
+
+/* three functions copied from blender arith... don't know if there's an equivalent */
+
+float Normalise(float *n)
+{
+ float d;
+
+ d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2];
+ /* FLT_EPSILON is too large! A larger value causes normalise errors in a scaled down utah teapot */
+ if(d>0.0000000000001) {
+ d= sqrt(d);
+
+ n[0]/=d;
+ n[1]/=d;
+ n[2]/=d;
+ } else {
+ n[0]=n[1]=n[2]= 0.0;
+ d= 0.0;
+ }
+ return d;
+}
+
+void Crossf(float *c, float *a, float *b)
+{
+ c[0] = a[1] * b[2] - a[2] * b[1];
+ c[1] = a[2] * b[0] - a[0] * b[2];
+ c[2] = a[0] * b[1] - a[1] * b[0];
+}
+
+
+void VecUpMat3(float *vec, float mat[][3], short axis)
+{
+
+ // Construct a camera matrix s.t. the specified axis
+
+ // maps to the given vector (*vec). Also defines the rotation
+
+ // about this axis by mapping one of the other axis to the y-axis.
+
+
+ float inp;
+ short cox = 0, coy = 0, coz = 0;
+
+ /* up varieeren heeft geen zin, is eigenlijk helemaal geen up!
+ * zie VecUpMat3old
+ */
+
+ if(axis==0) {
+ cox= 0; coy= 1; coz= 2; /* Y up Z tr */
+ }
+ if(axis==1) {
+ cox= 1; coy= 2; coz= 0; /* Z up X tr */
+ }
+ if(axis==2) {
+ cox= 2; coy= 0; coz= 1; /* X up Y tr */
+ }
+ if(axis==3) {
+ cox= 0; coy= 1; coz= 2; /* Y op -Z tr */
+ vec[0]= -vec[0];
+ vec[1]= -vec[1];
+ vec[2]= -vec[2];
+ }
+ if(axis==4) {
+ cox= 1; coy= 0; coz= 2; /* */
+ }
+ if(axis==5) {
+ cox= 2; coy= 1; coz= 0; /* Y up X tr */
+ }
+
+ mat[coz][0]= vec[0];
+ mat[coz][1]= vec[1];
+ mat[coz][2]= vec[2];
+ Normalise((float *)mat[coz]);
+
+ inp= mat[coz][2];
+ mat[coy][0]= - inp*mat[coz][0];
+ mat[coy][1]= - inp*mat[coz][1];
+ mat[coy][2]= 1.0 - inp*mat[coz][2];
+
+ Normalise((float *)mat[coy]);
+
+ Crossf(mat[cox], mat[coy], mat[coz]);
+
+}
+
+bool KX_CameraActuator::Update(double curtime,double deltatime)
+{
+ bool result = true;
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+ MT_Point3 from = obj->NodeGetWorldPosition();
+ MT_Matrix3x3 frommat = obj->NodeGetWorldOrientation();
+ /* These casts are _very_ dangerous!!! */
+ MT_Point3 lookat = ((KX_GameObject*)m_ob)->NodeGetWorldPosition();
+ MT_Matrix3x3 actormat = ((KX_GameObject*)m_ob)->NodeGetWorldOrientation();
+
+
+
+ float fp1[3], fp2[3], rc[3];
+ float inp, fac; //, factor = 0.0; /* some factor... */
+ float mindistsq, maxdistsq, distsq;
+ float mat[3][3];
+
+ /* wondering... is it really neccesary/desirable to suppress negative */
+ /* events here? */
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent) return false;
+
+ /* The rules: */
+ /* CONSTRAINT 1: not implemented */
+ /* CONSTRAINT 2: can camera see actor? */
+ /* CONSTRAINT 3: fixed height relative to floor below actor. */
+ /* CONSTRAINT 4: camera rotates behind actor */
+ /* CONSTRAINT 5: minimum / maximum distance */
+ /* CONSTRAINT 6: again: fixed height relative to floor below actor */
+ /* CONSTRAINT 7: track to floor below actor */
+ /* CONSTRAINT 8: look a little bit left or right, depending on how the
+
+ character is looking (horizontal x)
+ */
+
+ /* ...and then set the camera position. Since we assume the parent of */
+ /* this actuator is always a camera, just set the parent position and */
+ /* rotation. We do not check whether we really have a camera as parent. */
+ /* It may be better to turn this into a general tracking actuator later */
+ /* on, since lots of plausible relations can be filled in here. */
+
+ /* ... set up some parameters ... */
+ /* missing here: the 'floorloc' of the actor's shadow */
+
+ mindistsq= m_minHeight*m_minHeight;
+ maxdistsq= m_maxHeight*m_maxHeight;
+
+ /* C1: not checked... is a future option */
+
+ /* C2: blender test_visibility function. Can this be a ray-test? */
+
+ /* C3: fixed height */
+ from[2] = (15.0*from[2] + lookat[2] + m_height)/16.0;
+
+
+ /* C4: camera behind actor */
+ if (m_x) {
+ fp1[0] = actormat[0][0];
+ fp1[1] = actormat[1][0];
+ fp1[2] = actormat[2][0];
+
+ fp2[0] = frommat[0][0];
+ fp2[1] = frommat[1][0];
+ fp2[2] = frommat[2][0];
+ }
+ else {
+ fp1[0] = actormat[0][1];
+ fp1[1] = actormat[1][1];
+ fp1[2] = actormat[2][1];
+
+ fp2[0] = frommat[0][1];
+ fp2[1] = frommat[1][1];
+ fp2[2] = frommat[2][1];
+ }
+
+ inp= fp1[0]*fp2[0] + fp1[1]*fp2[1] + fp1[2]*fp2[2];
+ fac= (-1.0 + inp)/32.0;
+
+ from[0]+= fac*fp1[0];
+ from[1]+= fac*fp1[1];
+ from[2]+= fac*fp1[2];
+
+ /* alleen alstie ervoor ligt: cross testen en loodrechte bijtellen */
+ if(inp<0.0) {
+ if(fp1[0]*fp2[1] - fp1[1]*fp2[0] > 0.0) {
+ from[0]-= fac*fp1[1];
+ from[1]+= fac*fp1[0];
+ }
+ else {
+ from[0]+= fac*fp1[1];
+ from[1]-= fac*fp1[0];
+ }
+ }
+
+ /* CONSTRAINT 5: minimum / maximum afstand */
+
+ rc[0]= (lookat[0]-from[0]);
+ rc[1]= (lookat[1]-from[1]);
+ rc[2]= (lookat[2]-from[2]);
+ distsq= rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2];
+
+ if(distsq > maxdistsq) {
+ distsq = 0.15*(distsq-maxdistsq)/distsq;
+
+ from[0] += distsq*rc[0];
+ from[1] += distsq*rc[1];
+ from[2] += distsq*rc[2];
+ }
+ else if(distsq < mindistsq) {
+ distsq = 0.15*(mindistsq-distsq)/mindistsq;
+
+ from[0] -= distsq*rc[0];
+ from[1] -= distsq*rc[1];
+ from[2] -= distsq*rc[2];
+ }
+
+
+ /* CONSTRAINT 7: track to schaduw */
+ rc[0]= (lookat[0]-from[0]);
+ rc[1]= (lookat[1]-from[1]);
+ rc[2]= (lookat[2]-from[2]);
+ VecUpMat3(rc, mat, 3); /* y up Track -z */
+
+
+
+
+ /* now set the camera position and rotation */
+
+ obj->NodeSetLocalPosition(from);
+
+ actormat[0][0]= mat[0][0]; actormat[0][1]= mat[1][0]; actormat[0][2]= mat[2][0];
+ actormat[1][0]= mat[0][1]; actormat[1][1]= mat[1][1]; actormat[1][2]= mat[2][1];
+ actormat[2][0]= mat[0][2]; actormat[2][1]= mat[1][2]; actormat[2][2]= mat[2][2];
+ obj->NodeSetLocalOrientation(actormat);
+
+ return result;
+}
+
+CValue *KX_CameraActuator::findObject(char *obName)
+{
+ /* hook to object system */
+ return NULL;
+}
+
+bool KX_CameraActuator::string2axischoice(const char *axisString)
+{
+ bool res = true;
+
+ res = !(axisString == Y_AXIS_STRING);
+
+ return res;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_CameraActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_CameraActuator",
+ sizeof(KX_CameraActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_CameraActuator::Parents[] = {
+ &KX_CameraActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_CameraActuator::Methods[] = {
+ {NULL,NULL,NULL,NULL} //Sentinel
+};
+
+PyObject* KX_CameraActuator::_getattr(char* attr) {
+ _getattr_up(SCA_IActuator);
+}
+
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
new file mode 100644
index 00000000000..1d819864cff
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -0,0 +1,128 @@
+/**
+ * KX_CameraActuator.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_CAMERAACTUATOR
+#define __KX_CAMERAACTUATOR
+
+#include "SCA_IActuator.h"
+#include "MT_Scalar.h"
+
+
+/**
+ * The camera actuator does a Robbie Muller prespective for you. This is a
+ * weird set of rules that positions the camera sort of behind the object,
+ * tracking, while avoiding any objects between the 'ideal' position and the
+ * actor being tracked.
+ */
+
+
+class KX_CameraActuator : public SCA_IActuator
+{
+
+private :
+ Py_Header;
+
+ /** Object that will be tracked. */
+ const CValue *m_ob;
+
+ /** height (float), */
+ const MT_Scalar m_height;
+
+ /** min (float), */
+ const MT_Scalar m_minHeight;
+
+ /** max (float), */
+ const MT_Scalar m_maxHeight;
+
+ /** xy toggle (pick one): true == x, false == y */
+ bool m_x;
+
+ /* get the KX_IGameObject with this name */
+ CValue *findObject(char *obName);
+
+ /* parse x or y to a toggle pick */
+ bool string2axischoice(const char *axisString);
+
+ public:
+ static STR_String X_AXIS_STRING;
+ static STR_String Y_AXIS_STRING;
+
+ /**
+ * Set the bool toggle to true to use x lock, false for y lock
+ */
+ KX_CameraActuator(
+
+ SCA_IObject *gameobj,
+ const CValue *ob,
+ MT_Scalar hght,
+ MT_Scalar minhght,
+ MT_Scalar maxhght,
+ bool xytog,
+ PyTypeObject* T=&Type
+
+ );
+
+
+ ~KX_CameraActuator();
+
+
+
+ /** Methods Inherited from CValue */
+
+
+ CValue* GetReplica();
+
+
+ /** Methods inherited from SCA_IActuator */
+
+
+ bool Update(
+
+ double curtime,
+
+ double deltatime
+
+ );
+
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+
+
+};
+#endif //__KX_CAMERAACTUATOR
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
new file mode 100644
index 00000000000..2e736864a44
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.cpp
@@ -0,0 +1,125 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_CameraIpoSGController.h"
+
+#include "KX_ScalarInterpolator.h"
+#include "KX_Camera.h"
+
+#include "RAS_CameraData.h"
+
+
+bool KX_CameraIpoSGController::Update(double currentTime)
+{
+ if (m_modified)
+ {
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ (*i)->Execute(m_ipotime);
+ }
+
+ RAS_CameraData* camdata;
+
+ SG_Spatial* ob = (SG_Spatial*)m_pObject;
+ KX_Camera* kxcamera = (KX_Camera*) ob->GetSGClientObject();
+ camdata = kxcamera->GetCameraData();
+
+
+ if (m_modify_lens) {
+ camdata->m_lens = m_lens;
+ }
+
+ if (m_modify_clipstart ) {
+ camdata->m_clipstart = m_clipstart;
+ }
+
+ if (m_modify_clipend) {
+ camdata->m_clipend = m_clipend;
+ }
+
+ m_modified=false;
+ }
+ return false;
+}
+
+
+void KX_CameraIpoSGController::AddInterpolator(KX_IInterpolator* interp)
+{
+ this->m_interpolators.push_back(interp);
+}
+
+SG_Controller* KX_CameraIpoSGController::GetReplica(class SG_Node* destnode)
+{
+ KX_CameraIpoSGController* iporeplica = new KX_CameraIpoSGController(*this);
+ // clear object that ipo acts on
+ iporeplica->ClearObject();
+
+ // dirty hack, ask Gino for a better solution in the ipo implementation
+ // hacken en zagen, in what we call datahiding, not written for replication :(
+
+ T_InterpolatorList oldlist = m_interpolators;
+ iporeplica->m_interpolators.clear();
+
+ T_InterpolatorList::iterator i;
+ for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
+ KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
+ iporeplica->AddInterpolator(copyipo);
+
+ MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
+ int orgbase = (int)this;
+ int orgloc = (int)scaal;
+ int offset = orgloc-orgbase;
+ int newaddrbase = (int)iporeplica + offset;
+ MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
+ copyipo->SetNewTarget((MT_Scalar*)blaptr);
+ }
+
+ return iporeplica;
+}
+
+KX_CameraIpoSGController::~KX_CameraIpoSGController()
+{
+
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ delete (*i);
+ }
+
+}
+
+ void
+KX_CameraIpoSGController::SetOption(
+ int option,
+ int value)
+{
+ /* Setting options */
+
+}
diff --git a/source/gameengine/Ketsji/KX_CameraIpoSGController.h b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
new file mode 100644
index 00000000000..3ebbcc343d4
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_CameraIpoSGController.h
@@ -0,0 +1,91 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_CAMERAIPOSGCONTROLLER_H
+#define KX_CAMERAIPOSGCONTROLLER_H
+
+#include "SG_Controller.h"
+#include "SG_Spatial.h"
+
+#include "KX_IInterpolator.h"
+
+struct RAS_CameraData;
+
+class KX_CameraIpoSGController : public SG_Controller
+{
+public:
+ MT_Scalar m_lens;
+ MT_Scalar m_clipstart;
+ MT_Scalar m_clipend;
+
+private:
+ T_InterpolatorList m_interpolators;
+ unsigned short m_modify_lens : 1;
+ unsigned short m_modify_clipstart : 1;
+ unsigned short m_modify_clipend : 1;
+ bool m_modified;
+
+ double m_ipotime;
+public:
+ KX_CameraIpoSGController() : m_ipotime(0.0),
+ m_modify_lens(false),
+ m_modify_clipstart(false),
+ m_modify_clipend(false),
+ m_modified(true)
+ {}
+
+ ~KX_CameraIpoSGController();
+ SG_Controller* GetReplica(class SG_Node* destnode);
+ bool Update(double time);
+
+ void
+ SetOption(
+ int option,
+ int value
+ );
+
+ void SetSimulatedTime(double time) {
+ m_ipotime = time;
+ m_modified = true;
+ }
+ void SetModifyLens(bool modify) {
+ m_modify_lens = modify;
+ }
+ void SetModifyClipEnd(bool modify) {
+ m_modify_clipend = modify;
+ }
+ void SetModifyClipStart(bool modify) {
+ m_modify_clipstart = modify;
+ }
+ void AddInterpolator(KX_IInterpolator* interp);
+};
+
+#endif // KX_CAMERAIPOSGCONTROLLER_H
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
new file mode 100644
index 00000000000..8aec115e44d
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -0,0 +1,46 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_CLIENTOBJECT_INFO_H
+#define __KX_CLIENTOBJECT_INFO_H
+
+/**
+ * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
+ */
+
+struct KX_ClientObjectInfo
+{
+ int m_type;
+ void* m_clientobject;
+ void* m_auxilary_info;
+};
+
+#endif //__KX_CLIENTOBJECT_INFO_H
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
new file mode 100644
index 00000000000..8aab3e7648d
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -0,0 +1,369 @@
+/**
+ * Apply a constraint to a position or rotation value
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "SCA_IActuator.h"
+#include "KX_ConstraintActuator.h"
+#include "SCA_IObject.h"
+#include "MT_Point3.h"
+#include "MT_Matrix3x3.h"
+#include "KX_GameObject.h"
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_ConstraintActuator::KX_ConstraintActuator(SCA_IObject *gameobj,
+ int dampTime,
+ float minBound,
+ float maxBound,
+ int locrotxyz,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj, T)
+{
+ m_dampTime = dampTime;
+ m_locrot = locrotxyz;
+ /* The units of bounds are determined by the type of constraint. To */
+ /* make the constraint application easier and more transparent later on, */
+ /* I think converting the bounds to the applicable domain makes more */
+ /* sense. */
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_LOCX:
+ case KX_ACT_CONSTRAINT_LOCY:
+ case KX_ACT_CONSTRAINT_LOCZ:
+ m_minimumBound = minBound;
+ m_maximumBound = maxBound;
+ break;
+ case KX_ACT_CONSTRAINT_ROTX:
+ case KX_ACT_CONSTRAINT_ROTY:
+ case KX_ACT_CONSTRAINT_ROTZ:
+ /* The user interface asks for degrees, we are radian. */
+ m_minimumBound = MT_radians(minBound);
+ m_maximumBound = MT_radians(maxBound);
+ break;
+ default:
+ ; /* error */
+ }
+
+} /* End of constructor */
+
+KX_ConstraintActuator::~KX_ConstraintActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+bool KX_ConstraintActuator::Update(double curtime,double deltatime)
+{
+
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ /* Constraint clamps the values to the specified range, with a sort of */
+ /* low-pass filtered time response, if the damp time is unequal to 0. */
+
+ /* Having to retrieve location/rotation and setting it afterwards may not */
+ /* be efficient enough... Somthing to look at later. */
+ KX_GameObject *parent = (KX_GameObject*) GetParent();
+ MT_Point3 position = parent->NodeGetWorldPosition();
+ MT_Matrix3x3 rotation = parent->NodeGetWorldOrientation();
+// MT_Vector3 eulerrot = rotation.getEuler();
+
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_LOCX:
+ Clamp(position[0], m_minimumBound, m_maximumBound);
+ break;
+ case KX_ACT_CONSTRAINT_LOCY:
+ Clamp(position[1], m_minimumBound, m_maximumBound);
+ break;
+ case KX_ACT_CONSTRAINT_LOCZ:
+ Clamp(position[2], m_minimumBound, m_maximumBound);
+ break;
+
+// case KX_ACT_CONSTRAINT_ROTX:
+// /* The angles are Euler angles (I think that's what they are called) */
+// /* but we need to convert from/to the MT_Matrix3x3. */
+// Clamp(eulerrot[0], m_minimumBound, m_maximumBound);
+// break;
+// case KX_ACT_CONSTRAINT_ROTY:
+// Clamp(eulerrot[1], m_minimumBound, m_maximumBound);
+// break;
+// case KX_ACT_CONSTRAINT_ROTZ:
+// Clamp(eulerrot[2], m_minimumBound, m_maximumBound);
+// break;
+// default:
+// ; /* error */
+ }
+
+ /* Will be replaced by a filtered clamp. */
+
+
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_LOCX:
+ case KX_ACT_CONSTRAINT_LOCY:
+ case KX_ACT_CONSTRAINT_LOCZ:
+ parent->NodeSetLocalPosition(position);
+ break;
+
+
+// case KX_ACT_CONSTRAINT_ROTX:
+// case KX_ACT_CONSTRAINT_ROTY:
+// case KX_ACT_CONSTRAINT_ROTZ:
+// rotation.setEuler(eulerrot);
+// parent->NodeSetLocalOrientation(rotation);
+ break;
+
+ default:
+ ; /* error */
+ }
+
+ return false;
+} /* end of KX_ConstraintActuator::Update(double curtime,double deltatime) */
+
+void KX_ConstraintActuator::Clamp(MT_Scalar &var,
+ float min,
+ float max) {
+ if (var < min) {
+ var = min;
+ } else if (var > max) {
+ var = max;
+ }
+}
+
+
+bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE m)
+{
+ bool res = false;
+
+ if ( (m > KX_ACT_CONSTRAINT_NODEF) && (m < KX_ACT_CONSTRAINT_MAX)) {
+ res = true;
+ }
+
+ return res;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_ConstraintActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_ConstraintActuator",
+ sizeof(KX_ConstraintActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_ConstraintActuator::Parents[] = {
+ &KX_ConstraintActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_ConstraintActuator::Methods[] = {
+ {"setDamp", (PyCFunction) KX_ConstraintActuator::sPySetDamp, METH_VARARGS, SetDamp_doc},
+ {"getDamp", (PyCFunction) KX_ConstraintActuator::sPyGetDamp, METH_VARARGS, GetDamp_doc},
+ {"setMin", (PyCFunction) KX_ConstraintActuator::sPySetMin, METH_VARARGS, SetMin_doc},
+ {"getMin", (PyCFunction) KX_ConstraintActuator::sPyGetMin, METH_VARARGS, GetMin_doc},
+ {"setMax", (PyCFunction) KX_ConstraintActuator::sPySetMax, METH_VARARGS, SetMax_doc},
+ {"getMax", (PyCFunction) KX_ConstraintActuator::sPyGetMax, METH_VARARGS, GetMax_doc},
+ {"setLimit", (PyCFunction) KX_ConstraintActuator::sPySetLimit, METH_VARARGS, SetLimit_doc},
+ {"getLimit", (PyCFunction) KX_ConstraintActuator::sPyGetLimit, METH_VARARGS, GetLimit_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* KX_ConstraintActuator::_getattr(char* attr) {
+ _getattr_up(SCA_IActuator);
+}
+
+/* 2. setDamp */
+char KX_ConstraintActuator::SetDamp_doc[] =
+"setDamp(duration)\n"
+"\t- duration: integer\n"
+"\tSets the time with which the constraint application is delayed.\n"
+"\tIf the duration is negative, it is set to 0.\n";
+PyObject* KX_ConstraintActuator::PySetDamp(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int dampArg;
+ if(!PyArg_ParseTuple(args, "i", &dampArg)) {
+ return NULL;
+ }
+
+ m_dampTime = dampArg;
+ if (m_dampTime < 0) m_dampTime = 0;
+
+ Py_Return;
+}
+/* 3. getDamp */
+char KX_ConstraintActuator::GetDamp_doc[] =
+"GetDamp()\n"
+"\tReturns the damping time for application of the constraint.\n";
+PyObject* KX_ConstraintActuator::PyGetDamp(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ return PyInt_FromLong(m_dampTime);
+}
+
+/* 4. setMin */
+char KX_ConstraintActuator::SetMin_doc[] =
+"setMin(lower_bound)\n"
+"\t- lower_bound: float\n"
+"\tSets the lower value of the interval to which the value\n"
+"\tis clipped.\n";
+PyObject* KX_ConstraintActuator::PySetMin(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float minArg;
+ if(!PyArg_ParseTuple(args, "f", &minArg)) {
+ return NULL;
+ }
+
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_LOCX:
+ case KX_ACT_CONSTRAINT_LOCY:
+ case KX_ACT_CONSTRAINT_LOCZ:
+ m_minimumBound = minArg;
+ break;
+ case KX_ACT_CONSTRAINT_ROTX:
+ case KX_ACT_CONSTRAINT_ROTY:
+ case KX_ACT_CONSTRAINT_ROTZ:
+ m_minimumBound = MT_radians(minArg);
+ break;
+ default:
+ ; /* error */
+ }
+
+ Py_Return;
+}
+/* 5. getMin */
+char KX_ConstraintActuator::GetMin_doc[] =
+"getMin()\n"
+"\tReturns the lower value of the interval to which the value\n"
+"\tis clipped.\n";
+PyObject* KX_ConstraintActuator::PyGetMin(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyFloat_FromDouble(m_minimumBound);
+}
+
+/* 6. setMax */
+char KX_ConstraintActuator::SetMax_doc[] =
+"setMax(upper_bound)\n"
+"\t- upper_bound: float\n"
+"\tSets the upper value of the interval to which the value\n"
+"\tis clipped.\n";
+PyObject* KX_ConstraintActuator::PySetMax(PyObject* self,
+ PyObject* args,
+ PyObject* kwds){
+ float maxArg;
+ if(!PyArg_ParseTuple(args, "f", &maxArg)) {
+ return NULL;
+ }
+
+ switch (m_locrot) {
+ case KX_ACT_CONSTRAINT_LOCX:
+ case KX_ACT_CONSTRAINT_LOCY:
+ case KX_ACT_CONSTRAINT_LOCZ:
+ m_maximumBound = maxArg;
+ break;
+ case KX_ACT_CONSTRAINT_ROTX:
+ case KX_ACT_CONSTRAINT_ROTY:
+ case KX_ACT_CONSTRAINT_ROTZ:
+ m_maximumBound = MT_radians(maxArg);
+ break;
+ default:
+ ; /* error */
+ }
+
+ Py_Return;
+}
+/* 7. getMax */
+char KX_ConstraintActuator::GetMax_doc[] =
+"getMax()\n"
+"\tReturns the upper value of the interval to which the value\n"
+"\tis clipped.\n";
+PyObject* KX_ConstraintActuator::PyGetMax(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyFloat_FromDouble(m_maximumBound);
+}
+
+
+/* This setter/getter probably for the constraint type */
+/* 8. setLimit */
+char KX_ConstraintActuator::SetLimit_doc[] =
+"setLimit(type)\n"
+"\t- type: KX_CONSTRAINTACT_LOCX, KX_CONSTRAINTACT_LOCY,\n"
+"\t KX_CONSTRAINTACT_LOCZ, KX_CONSTRAINTACT_ROTX,\n"
+"\t KX_CONSTRAINTACT_ROTY, or KX_CONSTRAINTACT_ROTZ.\n"
+"\tSets the type of constraint.\n";
+PyObject* KX_ConstraintActuator::PySetLimit(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int locrotArg;
+ if(!PyArg_ParseTuple(args, "i", &locrotArg)) {
+ return NULL;
+ }
+
+ if (IsValidMode((KX_CONSTRAINTTYPE)locrotArg)) m_locrot = locrotArg;
+
+ Py_Return;
+}
+/* 9. getLimit */
+char KX_ConstraintActuator::GetLimit_doc[] =
+"getLimit(type)\n"
+"\tReturns the type of constraint.\n";
+PyObject* KX_ConstraintActuator::PyGetLimit(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyInt_FromLong(m_locrot);
+}
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.h b/source/gameengine/Ketsji/KX_ConstraintActuator.h
new file mode 100644
index 00000000000..247e7ea55f9
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.h
@@ -0,0 +1,109 @@
+/**
+ * KX_ConstraintActuator.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_CONSTRAINTACTUATOR
+#define __KX_CONSTRAINTACTUATOR
+
+#include "SCA_IActuator.h"
+#include "MT_Scalar.h"
+
+
+class KX_ConstraintActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ // Damp time (int),
+ int m_dampTime;
+ // min (float),
+ float m_minimumBound;
+ // max (float),
+ float m_maximumBound;
+ // locrotxyz choice (pick one): only one choice allowed at a time!
+ int m_locrot;
+
+ /**
+ * Clamp <var> to <min>, <max>. Borders are included (in as far as
+ * float comparisons are good for equality...).
+ */
+ void Clamp(MT_Scalar &var, float min, float max);
+
+
+ public:
+ enum KX_CONSTRAINTTYPE {
+ KX_ACT_CONSTRAINT_NODEF = 0,
+ KX_ACT_CONSTRAINT_LOCX,
+ KX_ACT_CONSTRAINT_LOCY,
+ KX_ACT_CONSTRAINT_LOCZ,
+ KX_ACT_CONSTRAINT_ROTX,
+ KX_ACT_CONSTRAINT_ROTY,
+ KX_ACT_CONSTRAINT_ROTZ,
+ KX_ACT_CONSTRAINT_MAX
+ };
+
+ bool IsValidMode(KX_CONSTRAINTTYPE m);
+
+ KX_ConstraintActuator(SCA_IObject* gameobj,
+ int damptime,
+ float min,
+ float max,
+ int locrot,
+ PyTypeObject* T=&Type);
+ virtual ~KX_ConstraintActuator();
+ virtual CValue* GetReplica() {
+ KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+ };
+
+ virtual bool Update(double curtime,double deltatime);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
+ KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
+
+};
+#endif //__KX_CONSTRAINTACTUATOR
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
new file mode 100644
index 00000000000..0a741aa55ac
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.cpp
@@ -0,0 +1,131 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include <Python.h>
+
+#include "KX_ConstraintWrapper.h"
+#include "PHY_IPhysicsEnvironment.h"
+
+KX_ConstraintWrapper::KX_ConstraintWrapper(
+ PHY_ConstraintType ctype,
+ int constraintId,
+ PHY_IPhysicsEnvironment* physenv,PyTypeObject *T)
+: m_constraintType(ctype),m_constraintId(constraintId),m_physenv(physenv),PyObjectPlus(T)
+{
+}
+KX_ConstraintWrapper::~KX_ConstraintWrapper()
+{
+}
+//python integration methods
+PyObject* KX_ConstraintWrapper::PyTestMethod(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+PyObject* KX_ConstraintWrapper::PyGetConstraintId(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyInt_FromLong(m_constraintId);
+}
+
+
+
+
+//python specific stuff
+PyTypeObject KX_ConstraintWrapper::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_ConstraintWrapper",
+ sizeof(KX_ConstraintWrapper),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_ConstraintWrapper::Parents[] = {
+ &KX_ConstraintWrapper::Type,
+ NULL
+};
+
+PyObject* KX_ConstraintWrapper::_getattr(char* attr)
+{
+ //here you can search for existing data members (like mass,friction etc.)
+ _getattr_up(PyObjectPlus);
+}
+
+int KX_ConstraintWrapper::_setattr(char* attr,PyObject* pyobj)
+{
+
+ PyTypeObject* type = pyobj->ob_type;
+ int result = 1;
+
+ if (type == &PyList_Type)
+ {
+ result = 0;
+ }
+ if (type == &PyFloat_Type)
+ {
+ result = 0;
+
+ }
+ if (type == &PyInt_Type)
+ {
+ result = 0;
+ }
+ if (type == &PyString_Type)
+ {
+ result = 0;
+ }
+ if (result)
+ result = PyObjectPlus::_setattr(attr,pyobj);
+ return result;
+};
+
+
+PyMethodDef KX_ConstraintWrapper::Methods[] = {
+ {"testMethod",(PyCFunction) KX_ConstraintWrapper::sPyTestMethod, METH_VARARGS},
+ {"getConstraintId",(PyCFunction) KX_ConstraintWrapper::sPyGetConstraintId, METH_VARARGS},
+ {NULL,NULL} //Sentinel
+};
diff --git a/source/gameengine/Ketsji/KX_ConstraintWrapper.h b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
new file mode 100644
index 00000000000..3211a74192f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ConstraintWrapper.h
@@ -0,0 +1,57 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_CONSTRAINT_WRAPPER
+#define KX_CONSTRAINT_WRAPPER
+
+#include "Value.h"
+#include "PHY_DynamicTypes.h"
+
+class KX_ConstraintWrapper : public PyObjectPlus
+{
+ Py_Header;
+ PyObject* _getattr(char* attr);
+ virtual int _setattr(char *attr, PyObject *value);
+public:
+ KX_ConstraintWrapper(PHY_ConstraintType ctype,int constraintId,class PHY_IPhysicsEnvironment* physenv,PyTypeObject *T = &Type);
+ virtual ~KX_ConstraintWrapper ();
+ int getConstraintId() { return m_constraintId;};
+
+ KX_PYMETHOD(KX_ConstraintWrapper,TestMethod);
+ KX_PYMETHOD(KX_ConstraintWrapper,GetConstraintId);
+
+private:
+ int m_constraintId;
+ PHY_ConstraintType m_constraintType;
+ PHY_IPhysicsEnvironment* m_physenv;
+};
+
+#endif //KX_CONSTRAINT_WRAPPER
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
new file mode 100644
index 00000000000..f74349a3e1a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObject.h
@@ -0,0 +1,110 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_CONVERTPHYSICSOBJECTS
+#define KX_CONVERTPHYSICSOBJECTS
+
+
+
+
+//#define USE_SUMO_SOLID
+//solid is not available yet
+
+//#define USE_ODE
+//ode is not available yet
+
+
+class RAS_MeshObject;
+class KX_Scene;
+
+
+struct KX_Bounds
+{
+ float m_center[3];
+ float m_extends[3];
+};
+
+struct KX_ObjectProperties
+{
+ bool m_dyna;
+ double m_radius;
+ bool m_angular_rigidbody;
+ bool m_in_active_layer;
+ bool m_ghost;
+ class KX_GameObject* m_dynamic_parent;
+ bool m_isactor;
+ bool m_concave;
+ bool m_isdeformable;
+ bool m_implicitsphere ;
+ bool m_implicitbox;
+ KX_Bounds m_boundingbox;
+};
+
+#ifdef USE_ODE
+
+
+void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
+ RAS_MeshObject* meshobj,
+ KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+
+
+#endif //USE_ODE
+
+
+void KX_ConvertDynamoObject(KX_GameObject* gameobj,
+ RAS_MeshObject* meshobj,
+ KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+
+
+
+#ifdef USE_SUMO_SOLID
+
+
+
+
+
+void KX_ConvertSumoObject( class KX_GameObject* gameobj,
+ class RAS_MeshObject* meshobj,
+ class KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop);
+#endif
+
+
+
+#endif //KX_CONVERTPHYSICSOBJECTS
diff --git a/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
new file mode 100644
index 00000000000..01d02b58132
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
@@ -0,0 +1,427 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#pragma warning (disable : 4786)
+
+#include "KX_ConvertPhysicsObject.h"
+#include "KX_GameObject.h"
+#include "RAS_MeshObject.h"
+#include "KX_Scene.h"
+#include "SYS_System.h"
+
+#include "PHY_Pro.h" //todo cleanup
+#include "KX_ClientObjectInfo.h"
+
+#include "GEN_Map.h"
+#include "GEN_HashedPtr.h"
+
+#include "KX_PhysicsEngineEnums.h"
+#include "PHY_Pro.h"
+
+#include "KX_MotionState.h" // bridge between motionstate and scenegraph node
+#ifdef USE_ODE
+
+#include "KX_OdePhysicsController.h"
+#include "odephysicsenvironment.h"
+#endif //USE_ODE
+
+
+// USE_SUMO_SOLID is defined in headerfile KX_ConvertPhysicsObjects.h
+#ifdef USE_SUMO_SOLID
+
+
+#include "SumoPhysicsEnvironment.h"
+#include "KX_SumoPhysicsController.h"
+
+
+// sumo physics specific
+#include "SM_Object.h"
+#include "SM_FhObject.h"
+#include "SM_Scene.h"
+#include "SM_ClientObjectInfo.h"
+
+#include "KX_SumoPhysicsController.h"
+
+GEN_Map<GEN_HashedPtr,DT_ShapeHandle> map_gamemesh_to_sumoshape;
+
+// forward declarations
+void BL_RegisterSumoObject(KX_GameObject* gameobj,class SM_Scene* sumoScene,DT_SceneHandle solidscene,class SM_Object* sumoObj,const char* matname,bool isDynamic,bool isActor);
+DT_ShapeHandle CreateShapeFromMesh(RAS_MeshObject* meshobj);
+
+
+void KX_ConvertSumoObject( class KX_GameObject* gameobj,
+ class RAS_MeshObject* meshobj,
+ class KX_Scene* kxscene,
+ PHY_ShapeProps* kxshapeprops,
+ PHY_MaterialProps* kxmaterial,
+ struct KX_ObjectProperties* objprop)
+
+
+{
+
+ SM_ShapeProps* smprop = new SM_ShapeProps;
+
+ smprop->m_ang_drag = kxshapeprops->m_ang_drag;
+ smprop->m_do_anisotropic = kxshapeprops->m_do_anisotropic;
+ smprop->m_do_fh = kxshapeprops->m_do_fh;
+ smprop->m_do_rot_fh = kxshapeprops->m_do_rot_fh ;
+ smprop->m_friction_scaling[0] = kxshapeprops->m_friction_scaling[0];
+ smprop->m_friction_scaling[1] = kxshapeprops->m_friction_scaling[1];
+ smprop->m_friction_scaling[2] = kxshapeprops->m_friction_scaling[2];
+ smprop->m_inertia = kxshapeprops->m_inertia;
+ smprop->m_lin_drag = kxshapeprops->m_lin_drag;
+ smprop->m_mass = kxshapeprops->m_mass;
+
+
+ SM_MaterialProps* smmaterial = new SM_MaterialProps;
+
+ smmaterial->m_fh_damping = kxmaterial->m_fh_damping;
+ smmaterial->m_fh_distance = kxmaterial->m_fh_distance;
+ smmaterial->m_fh_normal = kxmaterial->m_fh_normal;
+ smmaterial->m_fh_spring = kxmaterial->m_fh_spring;
+ smmaterial->m_friction = kxmaterial->m_friction;
+ smmaterial->m_restitution = kxmaterial->m_restitution;
+
+ class SumoPhysicsEnvironment* sumoEnv =
+ (SumoPhysicsEnvironment*)kxscene->GetPhysicsEnvironment();
+
+ SM_Scene* sceneptr = sumoEnv->GetSumoScene();
+
+
+
+ SM_Object* sumoObj=NULL;
+
+ if (objprop->m_dyna)
+ {
+
+ DT_ShapeHandle shape = DT_Sphere(0.0);
+
+ if (objprop->m_ghost)
+ {
+
+ sumoObj = new SM_Object(shape,NULL,smprop,NULL);
+ } else
+ {
+ sumoObj = new SM_Object(shape,smmaterial,smprop,NULL);
+ }
+
+ double radius = objprop->m_radius;
+
+ MT_Scalar margin = radius;//0.5;
+ sumoObj->setMargin(margin);
+
+ //if (bRigidBody)
+ //{
+ if (objprop->m_in_active_layer)
+ {
+ DT_AddObject(sumoEnv->GetSolidScene(),
+ sumoObj->getObjectHandle());
+ }
+ //}
+
+ if (objprop->m_angular_rigidbody)
+ {
+ sumoObj->setRigidBody(true);
+ } else
+ {
+ sumoObj->setRigidBody(false);
+ }
+
+ bool isDynamic = true;
+ bool isActor = true;
+
+ BL_RegisterSumoObject(gameobj,sceneptr,sumoEnv->GetSolidScene(),sumoObj,NULL,isDynamic,isActor);
+
+ }
+ else {
+ // non physics object
+ if (meshobj)
+ {
+ int numpolys = meshobj->NumPolygons();
+
+ {
+
+ DT_ShapeHandle complexshape=0;
+
+ if (objprop->m_implicitbox)
+ {
+ complexshape = DT_Box(objprop->m_boundingbox.m_extends[0],objprop->m_boundingbox.m_extends[1],objprop->m_boundingbox.m_extends[2]);
+ } else
+ {
+ if (numpolys>0)
+ {
+ complexshape = CreateShapeFromMesh(meshobj);
+ }
+ }
+
+ if (complexshape)
+ {
+ SM_Object *dynamicParent = NULL;
+
+ if (objprop->m_dynamic_parent)
+ {
+ // problem is how to find the dynamic parent
+ // in the scenegraph
+ KX_SumoPhysicsController* sumoctrl =
+ (KX_SumoPhysicsController*)
+ objprop->m_dynamic_parent->GetPhysicsController();
+
+ if (sumoctrl)
+ {
+ dynamicParent = sumoctrl->GetSumoObject();
+ }
+
+ assert(dynamicParent);
+ }
+
+
+ if (objprop->m_ghost)
+ {
+ sumoObj = new SM_Object(complexshape,NULL,NULL, dynamicParent);
+ } else
+ {
+ sumoObj = new SM_Object(complexshape,smmaterial,NULL, dynamicParent);
+ }
+
+ if (objprop->m_in_active_layer)
+ {
+ DT_AddObject(sumoEnv->GetSolidScene(),
+ sumoObj->getObjectHandle());
+ }
+
+
+ const STR_String& matname=meshobj->GetMaterialName(0);
+
+
+ BL_RegisterSumoObject(gameobj,sceneptr,
+ sumoEnv->GetSolidScene(),sumoObj,
+ matname.ReadPtr(),
+ objprop->m_dyna,
+ objprop->m_isactor);
+
+ }
+ }
+ }
+ }
+
+ // physics object get updated here !
+
+
+ // lazy evaluation because Havok doesn't support scaling !gameobj->UpdateTransform();
+
+ if (objprop->m_in_active_layer && sumoObj)
+ {
+ sceneptr->add(*sumoObj);
+ }
+
+}
+
+
+
+void BL_RegisterSumoObject(KX_GameObject* gameobj,class SM_Scene* sumoScene,DT_SceneHandle solidscene,class SM_Object* sumoObj,const char* matname,bool isDynamic,bool isActor) {
+
+
+
+ //gameobj->SetDynamic(isDynamic);
+
+ PHY_IMotionState* motionstate = new KX_MotionState(gameobj->GetSGNode());
+
+ // need easy access, not via 'node' etc.
+ KX_SumoPhysicsController* physicscontroller = new KX_SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,isDynamic);
+ gameobj->SetPhysicsController(physicscontroller);
+ physicscontroller->setClientInfo(gameobj);
+
+ gameobj->GetSGNode()->AddSGController(physicscontroller);
+
+ //gameobj->GetClientInfo()->m_type = (isActor ? 1 : 0);
+ //gameobj->GetClientInfo()->m_clientobject = gameobj;
+
+ // store materialname in auxinfo, needed for touchsensors
+ //gameobj->GetClientInfo()->m_auxilary_info = (matname? (void*)(matname+2) : NULL);
+
+ physicscontroller->SetObject(gameobj->GetSGNode());
+
+ //gameobj->SetDynamicsScaling(MT_Vector3(1.0, 1.0, 1.0));
+
+};
+
+
+
+DT_ShapeHandle CreateShapeFromMesh(RAS_MeshObject* meshobj)
+{
+
+ DT_ShapeHandle* shapeptr = map_gamemesh_to_sumoshape[GEN_HashedPtr(meshobj)];
+ if (shapeptr)
+ {
+ return *shapeptr;
+ }
+
+ // todo: shared meshes
+ DT_ShapeHandle shape = DT_NewComplexShape();
+ int p=0;
+ int numpolys = meshobj->NumPolygons();
+ if (!numpolys)
+ {
+ return NULL;
+ }
+ int numvalidpolys = 0;
+
+
+
+ for (p=0;p<meshobj->m_triangle_indices.size();p++)
+ {
+ RAS_TriangleIndex& idx = meshobj->m_triangle_indices[p];
+
+ // only add polygons that have the collisionflag set
+ if (idx.m_collider)
+ {
+ DT_Begin();
+ for (int v=0;v<3;v++)
+ {
+ int num = meshobj->m_xyz_index_to_vertex_index_mapping[idx.m_index[v]].size();
+ if (num != 1)
+ {
+ int i=0;
+ }
+ RAS_MatArrayIndex& vertindex = meshobj->m_xyz_index_to_vertex_index_mapping[idx.m_index[v]][0];
+
+ numvalidpolys++;
+
+ {
+ const MT_Point3& pt = meshobj->GetVertex(vertindex.m_array,
+ vertindex.m_index,
+ (RAS_IPolyMaterial*)vertindex.m_matid)->xyz();
+ DT_Vertex(pt[0],pt[1],pt[2]);
+ }
+ }
+ DT_End();
+ }
+ }
+
+ DT_EndComplexShape();
+
+ if (numvalidpolys > 0)
+ {
+ map_gamemesh_to_sumoshape.insert(GEN_HashedPtr(meshobj),shape);
+ return shape;
+ }
+
+ // memleak... todo: delete shape
+ return NULL;
+}
+
+
+void KX_ClearSumoSharedShapes()
+{
+ int numshapes = map_gamemesh_to_sumoshape.size();
+ for (int i=0;i<numshapes ;i++)
+ {
+ DT_ShapeHandle shape = *map_gamemesh_to_sumoshape.at(i);
+ DT_DeleteShape(shape);
+ }
+
+ map_gamemesh_to_sumoshape.clear();
+}
+
+
+
+
+
+#endif //USE_SUMO_SOLID
+
+
+#ifdef USE_ODE
+
+void KX_ConvertODEEngineObject(KX_GameObject* gameobj,
+ RAS_MeshObject* meshobj,
+ KX_Scene* kxscene,
+ struct PHY_ShapeProps* shapeprops,
+ struct PHY_MaterialProps* smmaterial,
+ struct KX_ObjectProperties* objprop)
+{
+ // not yet, future extension :)
+ bool dyna=objprop->m_dyna;
+ bool fullRigidBody= ( objprop->m_dyna && objprop->m_angular_rigidbody) != 0;
+ bool phantom = objprop->m_ghost;
+ class PHY_IMotionState* motionstate = new KX_MotionState(gameobj->GetSGNode());
+
+ class ODEPhysicsEnvironment* odeEnv =
+ (ODEPhysicsEnvironment*)kxscene->GetPhysicsEnvironment();
+
+ dxSpace* space = odeEnv->GetOdeSpace();
+ dxWorld* world = odeEnv->GetOdeWorld();
+
+ if (!objprop->m_implicitsphere &&
+ MT_fuzzyZero(objprop->m_boundingbox.m_extends[0]) ||
+ MT_fuzzyZero(objprop->m_boundingbox.m_extends[1]) ||
+ MT_fuzzyZero(objprop->m_boundingbox.m_extends[2])
+ )
+ {
+
+ } else
+ {
+
+ KX_OdePhysicsController* physicscontroller =
+ new KX_OdePhysicsController(
+ dyna,
+ fullRigidBody,
+ phantom,
+ motionstate,
+ space,
+ world,
+ shapeprops->m_mass,
+ smmaterial->m_friction,
+ smmaterial->m_restitution,
+ objprop->m_implicitsphere,
+ objprop->m_boundingbox.m_center,
+ objprop->m_boundingbox.m_extends,
+ objprop->m_radius
+ );
+
+ gameobj->SetPhysicsController(physicscontroller);
+ physicscontroller->setClientInfo(gameobj);
+ gameobj->GetSGNode()->AddSGController(physicscontroller);
+
+ bool isActor = objprop->m_isactor;
+ STR_String materialname;
+ if (meshobj)
+ materialname = meshobj->GetMaterialName(0);
+
+ const char* matname = materialname.ReadPtr();
+
+
+ physicscontroller->SetObject(gameobj->GetSGNode());
+
+ }
+}
+
+
+#endif // USE_ODE
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.cpp b/source/gameengine/Ketsji/KX_EmptyObject.cpp
new file mode 100644
index 00000000000..d3b120066d9
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_EmptyObject.cpp
@@ -0,0 +1,32 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "KX_EmptyObject.h"
diff --git a/source/gameengine/Ketsji/KX_EmptyObject.h b/source/gameengine/Ketsji/KX_EmptyObject.h
new file mode 100644
index 00000000000..472cabe047e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_EmptyObject.h
@@ -0,0 +1,45 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_EMPTYOBJECT
+#define __KX_EMPTYOBJECT
+#include "KX_GameObject.h"
+
+class KX_EmptyObject : public KX_GameObject
+{
+public:
+ KX_EmptyObject(void* sgReplicationInfo,SG_Callbacks callbacks) :
+ KX_GameObject(sgReplicationInfo,callbacks)
+ {};
+ virtual ~KX_EmptyObject() {};
+
+};
+#endif //__KX_EMPTYOBJECT
diff --git a/source/gameengine/Ketsji/KX_GameActuator.cpp b/source/gameengine/Ketsji/KX_GameActuator.cpp
new file mode 100644
index 00000000000..240cef164a3
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_GameActuator.cpp
@@ -0,0 +1,186 @@
+/**
+* global game stuff
+*
+* $Id$
+*
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#include "SCA_IActuator.h"
+#include "KX_GameActuator.h"
+//#include <iostream>
+#include "KX_Scene.h"
+#include "KX_KetsjiEngine.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_GameActuator::KX_GameActuator(SCA_IObject *gameobj,
+ int mode,
+ const STR_String& filename,
+ const STR_String& loadinganimationname,
+ KX_Scene* scene,
+ KX_KetsjiEngine* ketsjiengine,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj, T)
+{
+ m_mode = mode;
+ m_filename = filename;
+ m_loadinganimationname = loadinganimationname;
+ m_scene = scene;
+ m_ketsjiengine = ketsjiengine;
+} /* End of constructor */
+
+
+
+KX_GameActuator::~KX_GameActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+CValue* KX_GameActuator::GetReplica()
+{
+ KX_GameActuator* replica = new KX_GameActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool KX_GameActuator::Update(double curtime, double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ switch (m_mode)
+ {
+ case KX_GAME_LOAD:
+ case KX_GAME_START:
+ {
+ if (m_ketsjiengine)
+ {
+ STR_String exitstring = "start other game";
+ m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_START_OTHER_GAME);
+ m_ketsjiengine->SetNameNextGame(m_filename);
+ m_scene->AddDebugProperty((this)->GetParent(), exitstring);
+ }
+
+ break;
+ }
+ case KX_GAME_RESTART:
+ {
+ if (m_ketsjiengine)
+ {
+ STR_String exitstring = "restarting game";
+ m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_RESTART_GAME);
+ m_scene->AddDebugProperty((this)->GetParent(), exitstring);
+ }
+ break;
+ }
+ case KX_GAME_QUIT:
+ {
+ if (m_ketsjiengine)
+ {
+ STR_String exitstring = "quiting game";
+ m_ketsjiengine->RequestExit(KX_EXIT_REQUEST_QUIT_GAME);
+ m_scene->AddDebugProperty((this)->GetParent(), exitstring);
+ }
+ break;
+ }
+ default:
+ ; /* do nothing? this is an internal error !!! */
+ }
+
+ return false;
+}
+
+
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_GameActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SceneActuator",
+ sizeof(KX_GameActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_GameActuator::Parents[] =
+{
+ &KX_GameActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_GameActuator::Methods[] =
+{
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_GameActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
diff --git a/source/gameengine/Ketsji/KX_GameActuator.h b/source/gameengine/Ketsji/KX_GameActuator.h
new file mode 100644
index 00000000000..7f2af86db42
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_GameActuator.h
@@ -0,0 +1,86 @@
+
+//
+// actuator for global game stuff
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+
+#ifndef __KX_GAMEACTUATOR
+#define __KX_GAMEACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_GameActuator : public SCA_IActuator
+{
+ Py_Header;
+ int m_mode;
+ bool m_restart;
+ STR_String m_filename;
+ STR_String m_loadinganimationname;
+ class KX_Scene* m_scene;
+ class KX_KetsjiEngine* m_ketsjiengine;
+
+ public:
+ enum KX_GameActuatorMode
+ {
+ KX_GAME_NODEF = 0,
+ KX_GAME_LOAD,
+ KX_GAME_START,
+ KX_GAME_RESTART,
+ KX_GAME_QUIT,
+ KX_GAME_MAX
+
+ };
+
+ KX_GameActuator(SCA_IObject* gameobj,
+ int mode,
+ const STR_String& filename,
+ const STR_String& loadinganimationname,
+ KX_Scene* scene,
+ KX_KetsjiEngine* ketsjiEngine,
+ PyTypeObject* T=&Type);
+ virtual ~KX_GameActuator();
+
+ virtual CValue* GetReplica();
+
+ virtual bool Update(double curtime,double deltatime);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+
+}; /* end of class KX_GameActuator */
+
+#endif
+
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
new file mode 100644
index 00000000000..1f8b3a8e1ac
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -0,0 +1,1096 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Game object wrapper
+ */
+
+#ifdef WIN32
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+
+#define KX_INERTIA_INFINITE 10000
+#include "RAS_IPolygonMaterial.h"
+#include "KX_GameObject.h"
+#include "RAS_MeshObject.h"
+#include "KX_MeshProxy.h"
+#include <stdio.h> // printf
+#include "SG_Controller.h"
+#include "KX_IPhysicsController.h"
+#include "SG_Node.h"
+#include "SG_Controller.h"
+#include "KX_ClientObjectInfo.h"
+#include "RAS_BucketManager.h"
+
+// This file defines relationships between parents and children
+// in the game engine.
+
+#include "KX_SG_NodeRelationships.h"
+
+KX_GameObject::KX_GameObject(
+ void* sgReplicationInfo,
+ SG_Callbacks callbacks,
+ PyTypeObject* T
+) :
+ SCA_IObject(T),
+ m_bUseObjectColor(false),
+ m_bDyna(false),
+ m_bSuspendDynamics(false),
+ m_pPhysicsController1(NULL),
+ m_bVisible(true)
+{
+ m_ignore_activity_culling = false;
+ m_pClient_info = new KX_ClientObjectInfo();
+ m_pSGNode = new SG_Node(this,sgReplicationInfo,callbacks);
+
+ // define the relationship between this node and it's parent.
+
+ KX_NormalParentRelation * parent_relation =
+ KX_NormalParentRelation::New();
+ m_pSGNode->SetParentRelation(parent_relation);
+
+
+};
+
+
+
+KX_GameObject::~KX_GameObject()
+{
+ // is this delete somewhere ?
+ //if (m_sumoObj)
+ // delete m_sumoObj;
+ delete m_pClient_info;
+ //if (m_pSGNode)
+ // delete m_pSGNode;
+
+}
+
+
+
+CValue* KX_GameObject:: Calc(VALUE_OPERATOR op, CValue *val)
+{
+ return NULL;
+}
+
+
+
+CValue* KX_GameObject::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val)
+{
+ return NULL;
+}
+
+
+
+const STR_String & KX_GameObject::GetText()
+{
+ return m_text;
+}
+
+
+
+float KX_GameObject::GetNumber()
+{
+ return 0;
+}
+
+
+
+STR_String KX_GameObject::GetName()
+{
+ return m_name;
+}
+
+
+
+void KX_GameObject::SetName(STR_String name)
+{
+ m_name = name;
+}; // Set the name of the value
+
+
+
+void KX_GameObject::ReplicaSetName(STR_String name)
+{
+}
+
+
+
+
+
+
+KX_IPhysicsController* KX_GameObject::GetPhysicsController()
+{
+ return m_pPhysicsController1;
+}
+
+
+
+
+
+KX_GameObject* KX_GameObject::GetParent()
+{
+ KX_GameObject* result = NULL;
+ SG_Node* node = m_pSGNode;
+
+ while (node && !result)
+ {
+ node = node->GetSGParent();
+ if (node)
+ result = (KX_GameObject*)node->GetSGClientObject();
+ }
+
+ if (result)
+ result->AddRef();
+
+ return result;
+
+}
+
+
+
+void KX_GameObject::ProcessReplica(KX_GameObject* replica)
+{
+ replica->m_pPhysicsController1 = NULL;
+ replica->m_pSGNode = NULL;
+ replica->m_pClient_info = new KX_ClientObjectInfo(*m_pClient_info);
+ replica->m_pClient_info->m_clientobject = replica;
+}
+
+
+
+CValue* KX_GameObject::GetReplica()
+{
+ KX_GameObject* replica = new KX_GameObject(*this);
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ ProcessReplica(replica);
+
+ return replica;
+}
+
+
+
+void KX_GameObject::ApplyForce(const MT_Vector3& force,bool local)
+{
+ if (m_pPhysicsController1)
+ m_pPhysicsController1->ApplyForce(force,local);
+}
+
+
+
+void KX_GameObject::ApplyTorque(const MT_Vector3& torque,bool local)
+{
+ if (m_pPhysicsController1)
+ m_pPhysicsController1->ApplyTorque(torque,local);
+}
+
+
+
+void KX_GameObject::ApplyMovement(const MT_Vector3& dloc,bool local)
+{
+ if (this->IsDynamic())
+ {
+ m_pPhysicsController1->RelativeTranslate(dloc,local);
+ }
+ else
+ {
+ GetSGNode()->RelativeTranslate(dloc,GetSGNode()->GetSGParent(),local);
+ }
+}
+
+
+
+void KX_GameObject::ApplyRotation(const MT_Vector3& drot,bool local)
+{
+ MT_Matrix3x3 rotmat(drot);
+
+ if (this->IsDynamic()) //m_pPhysicsController)
+ m_pPhysicsController1->RelativeRotate(rotmat.transposed(),local);
+ else
+ // in worldspace
+ GetSGNode()->RelativeRotate(rotmat.transposed(),local);
+}
+
+
+
+/**
+GetOpenGL Matrix, returns an OpenGL 'compatible' matrix
+*/
+double* KX_GameObject::GetOpenGLMatrix()
+{
+ // todo: optimize and only update if necessary
+ double* fl = m_OpenGL_4x4Matrix.getPointer();
+ MT_Transform trans;
+
+ trans.setOrigin(GetSGNode()->GetWorldPosition());
+ trans.setBasis(GetSGNode()->GetWorldOrientation());
+
+ MT_Vector3 scaling = GetSGNode()->GetWorldScaling();
+
+ trans.scale(scaling[0], scaling[1], scaling[2]);
+ trans.getValue(fl);
+
+ return fl;
+}
+
+
+
+void KX_GameObject::Bucketize()
+{
+ double* fl = GetOpenGLMatrix();
+
+ for (int i=0;i<m_meshes.size();i++)
+ m_meshes[i]->Bucketize(fl, this, m_bUseObjectColor, m_objectColor);
+}
+
+
+
+void KX_GameObject::RemoveMeshes()
+{
+ double* fl = GetOpenGLMatrix();
+
+ for (int i=0;i<m_meshes.size();i++)
+ m_meshes[i]->RemoveFromBuckets(fl, this);
+
+ //note: meshes can be shared, and are deleted by KX_BlenderSceneConverter
+
+ m_meshes.clear();
+}
+
+
+
+void KX_GameObject::UpdateNonDynas()
+{
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SetSumoTransform(true);
+ }
+}
+
+
+
+void KX_GameObject::UpdateTransform()
+{
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SetSumoTransform(false);
+ }
+}
+
+
+
+void KX_GameObject::SetDebugColor(unsigned int bgra)
+{
+ for (int i=0;i<m_meshes.size();i++)
+ m_meshes[i]->DebugColor(bgra);
+}
+
+
+
+void KX_GameObject::ResetDebugColor()
+{
+ SetDebugColor(0xff000000);
+}
+
+
+
+void KX_GameObject::UpdateIPO(float curframetime,
+ bool recurse,
+ bool ipo_as_force,
+ bool force_local)
+{
+
+ // The ipo-actuator needs a sumo reference... this is retrieved (unfortunately)
+ // by the iposgcontr itself...
+// ipocontr->SetSumoReference(gameobj->GetSumoScene(),
+// gameobj->GetSumoObject());
+
+
+ // The ipo has to be treated as a force, and not a displacement!
+ // For this case, we send some settings to the controller. This
+ // may need some caching...
+ if (ipo_as_force) {
+ SGControllerList::iterator it = GetSGNode()->GetSGControllerList().begin();
+
+ while (it != GetSGNode()->GetSGControllerList().end()) {
+ (*it)->SetOption(SG_Controller::SG_CONTR_IPO_IPO_AS_FORCE, ipo_as_force);
+ (*it)->SetOption(SG_Controller::SG_CONTR_IPO_FORCES_ACT_LOCAL, force_local);
+ it++;
+ }
+ }
+
+ // The rest is the 'normal' update procedure.
+ GetSGNode()->SetSimulatedTime(curframetime,recurse);
+ GetSGNode()->UpdateWorldData(curframetime);
+ UpdateTransform();
+}
+
+
+/*
+void KX_GameObject::RegisterSumoObject(class SM_Scene* sumoScene,
+ DT_SceneHandle solidscene,
+ class SM_Object* sumoObj,
+ const char* matname,
+ bool isDynamic,
+ bool isActor)
+{
+ m_bDyna = isDynamic;
+
+ // need easy access, not via 'node' etc.
+ m_pPhysicsController = new KX_PhysicsController(sumoScene,solidscene,sumoObj,isDynamic);
+
+ GetSGNode()->AddSGController(m_pPhysicsController);
+
+ m_pClient_info->m_type = (isActor ? 1 : 0);
+ m_pClient_info->m_clientobject = this;
+
+ // store materialname in auxinfo, needed for touchsensors
+ m_pClient_info->m_auxilary_info = (matname? (void*)(matname+2) : NULL);
+ m_pPhysicsController->SetObject(this->GetSGNode());
+}
+*/
+
+bool
+KX_GameObject::GetVisible(
+ void
+ )
+{
+ return m_bVisible;
+}
+
+void
+KX_GameObject::SetVisible(
+ bool v
+ )
+{
+ m_bVisible = v;
+}
+
+// used by Python, and the actuatorshould _not_ be misused by the
+// scene!
+void
+KX_GameObject::MarkVisible(
+ bool visible
+ )
+{
+ /* If explicit visibility settings are used, this is
+ * determined on this level. Maybe change this to mesh level
+ * later on? */
+
+ for (int i=0;i<m_meshes.size();i++)
+ {
+ double* fl = GetOpenGLMatrix();
+ m_meshes[i]->MarkVisible(fl,this,visible,m_bUseObjectColor,m_objectColor);
+ }
+}
+
+
+// Always use the flag?
+void
+KX_GameObject::MarkVisible(
+ void
+ )
+{
+ for (int i=0;i<m_meshes.size();i++)
+ {
+ double* fl = GetOpenGLMatrix();
+ m_meshes[i]->MarkVisible(fl,
+ this,
+ m_bVisible,
+ m_bUseObjectColor,
+ m_objectColor
+ );
+ }
+}
+
+void KX_GameObject::addLinearVelocity(const MT_Vector3& lin_vel,bool local)
+{
+// if (m_pPhysicsController1)
+// m_pPhysicsController1->AddLinearVelocity(lin_vel,local);
+}
+
+
+
+void KX_GameObject::setLinearVelocity(const MT_Vector3& lin_vel,bool local)
+{
+ if (m_pPhysicsController1)
+ m_pPhysicsController1->SetLinearVelocity(lin_vel,local);
+}
+
+
+
+void KX_GameObject::setAngularVelocity(const MT_Vector3& ang_vel,bool local)
+{
+ if (m_pPhysicsController1)
+ m_pPhysicsController1->SetAngularVelocity(ang_vel,local);
+}
+
+
+
+void KX_GameObject::SetObjectColor(const MT_Vector4& rgbavec)
+{
+ m_bUseObjectColor = true;
+ m_objectColor = rgbavec;
+}
+
+
+
+MT_Vector3 KX_GameObject::GetLinearVelocity()
+{
+ MT_Vector3 velocity(0.0,0.0,0.0);
+
+ if (m_pPhysicsController1)
+ {
+ velocity = m_pPhysicsController1->GetLinearVelocity();
+ }
+ return velocity;
+
+}
+
+
+// scenegraph node stuff
+
+void KX_GameObject::NodeSetLocalPosition(const MT_Point3& trans)
+{
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->setPosition(trans);
+ }
+
+ GetSGNode()->SetLocalPosition(trans);
+}
+
+
+
+void KX_GameObject::NodeSetLocalOrientation(const MT_Matrix3x3& rot)
+{
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->setOrientation(rot.getRotation());
+ }
+
+ GetSGNode()->SetLocalOrientation(rot);
+}
+
+
+
+void KX_GameObject::NodeSetLocalScale(const MT_Vector3& scale)
+{
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->setScaling(scale);
+ }
+
+ GetSGNode()->SetLocalScale(scale);
+}
+
+
+
+void KX_GameObject::NodeSetRelativeScale(const MT_Vector3& scale)
+{
+ GetSGNode()->RelativeScale(scale);
+}
+
+
+
+void KX_GameObject::NodeUpdateGS(double time,bool bInitiator)
+{
+ GetSGNode()->UpdateWorldData(time);
+}
+
+
+
+const MT_Matrix3x3& KX_GameObject::NodeGetWorldOrientation() const
+{
+ return GetSGNode()->GetWorldOrientation();
+}
+
+
+
+const MT_Vector3& KX_GameObject::NodeGetWorldScaling() const
+{
+ return GetSGNode()->GetWorldScaling();
+}
+
+
+
+const MT_Point3& KX_GameObject::NodeGetWorldPosition() const
+{
+ return GetSGNode()->GetWorldPosition();
+}
+
+/* Suspend/ resume: for the dynamic behaviour, there is a simple
+ * method. For the residual motion, there is not. I wonder what the
+ * correct solution is for Sumo. Remove from the motion-update tree?
+ *
+ * So far, only switch the physics and logic.
+ * */
+
+void KX_GameObject::Resume(void)
+{
+ if (m_suspended) {
+ SCA_IObject::Resume();
+ GetPhysicsController()->RestoreDynamics();
+
+ m_suspended = false;
+ }
+}
+
+void KX_GameObject::Suspend(void)
+{
+ if ((!m_ignore_activity_culling)
+ && (!m_suspended)) {
+ SCA_IObject::Suspend();
+ GetPhysicsController()->SuspendDynamics();
+ m_suspended = true;
+ }
+}
+
+
+
+
+/* ------- python stuff ---------------------------------------------------*/
+
+
+
+
+PyMethodDef KX_GameObject::Methods[] = {
+ {"setVisible",(PyCFunction) KX_GameObject::sPySetVisible, METH_VARARGS},
+ {"setPosition", (PyCFunction) KX_GameObject::sPySetPosition, METH_VARARGS},
+ {"getPosition", (PyCFunction) KX_GameObject::sPyGetPosition, METH_VARARGS},
+ {"getLinearVelocity", (PyCFunction) KX_GameObject::sPyGetLinearVelocity, METH_VARARGS},
+ {"getVelocity", (PyCFunction) KX_GameObject::sPyGetVelocity, METH_VARARGS},
+ {"getOrientation", (PyCFunction) KX_GameObject::sPyGetOrientation, METH_VARARGS},
+ {"setOrientation", (PyCFunction) KX_GameObject::sPySetOrientation, METH_VARARGS},
+ {"getMass", (PyCFunction) KX_GameObject::sPyGetMass, METH_VARARGS},
+ {"getReactionForce", (PyCFunction) KX_GameObject::sPyGetReactionForce, METH_VARARGS},
+ {"applyImpulse", (PyCFunction) KX_GameObject::sPyApplyImpulse, METH_VARARGS},
+ {"suspendDynamics", (PyCFunction)KX_GameObject::sPySuspendDynamics,METH_VARARGS},
+ {"restoreDynamics", (PyCFunction)KX_GameObject::sPyRestoreDynamics,METH_VARARGS},
+ {"enableRigidBody", (PyCFunction)KX_GameObject::sPyEnableRigidBody,METH_VARARGS},
+ {"disableRigidBody", (PyCFunction)KX_GameObject::sPyDisableRigidBody,METH_VARARGS},
+ {"getParent", (PyCFunction)KX_GameObject::sPyGetParent,METH_VARARGS},
+ {"getMesh", (PyCFunction)KX_GameObject::sPyGetMesh,METH_VARARGS},
+ {"getPhysicsId", (PyCFunction)KX_GameObject::sPyGetPhysicsId,METH_VARARGS},
+
+
+ {NULL,NULL} //Sentinel
+};
+
+
+
+
+bool KX_GameObject::ConvertPythonVectorArgs(PyObject* args,
+ MT_Vector3& pos,
+ MT_Vector3& pos2)
+{
+ PyObject* pylist;
+ PyObject* pylist2;
+ bool error = (PyArg_ParseTuple(args,"OO",&pylist,&pylist2)) != 0;
+
+ pos = ConvertPythonPylist(pylist);
+ pos2 = ConvertPythonPylist(pylist2);
+
+ return error;
+}
+
+
+
+PyObject* KX_GameObject::sPySetPosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return ((KX_GameObject*) self)->PySetPosition(self, args, kwds);
+}
+
+
+
+PyObject* KX_GameObject::PyGetPosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Point3 pos = NodeGetWorldPosition();
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
+ }
+
+ return resultlist;
+
+}
+
+
+
+PyTypeObject KX_GameObject::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_GameObject",
+ sizeof(KX_GameObject),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_GameObject::Parents[] = {
+ &KX_GameObject::Type,
+ &SCA_IObject::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+
+PyObject* KX_GameObject::_getattr(char* attr)
+{
+ _getattr_up(SCA_IObject);
+}
+
+
+
+PyObject* KX_GameObject::PyGetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ // only can get the velocity if we have a physics object connected to us...
+ MT_Vector3 velocity = GetLinearVelocity();
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(velocity[index]));
+ }
+
+ return resultlist;
+}
+
+
+
+PyObject* KX_GameObject::PySetVisible(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int visible = 1;
+
+ if (PyArg_ParseTuple(args,"i",&visible))
+ {
+ MarkVisible(visible!=0);
+ m_bVisible = (visible!=0);
+ }
+ else
+ {
+ return NULL;
+ }
+ Py_Return;
+
+}
+
+
+
+PyObject* KX_GameObject::PyGetVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ // only can get the velocity if we have a physics object connected to us...
+ MT_Vector3 velocity(0.0,0.0,0.0);
+ MT_Point3 point(0.0,0.0,0.0);
+
+
+ MT_Point3 pos;
+ PyObject* pylist;
+ bool error = false;
+
+ int len = PyTuple_Size(args);
+
+ if ((len > 0) && PyArg_ParseTuple(args,"O",&pylist))
+ {
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ if (listval->GetCount() == 3)
+ {
+ int index;
+ for (index=0;index<3;index++)
+ {
+ pos[index] = listval->GetValue(index)->GetNumber();
+ }
+ } else
+ {
+ error = true;
+ }
+
+ } else
+ {
+
+ // assert the list is long enough...
+ int numitems = PyList_Size(pylist);
+ if (numitems == 3)
+ {
+ int index;
+ for (index=0;index<3;index++)
+ {
+ pos[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
+ }
+ }
+ else
+ {
+ error = true;
+ }
+ }
+
+ if (!error)
+ point = pos;
+ }
+
+
+ if (m_pPhysicsController1)
+ {
+ velocity = m_pPhysicsController1->GetVelocity(point);
+ }
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(velocity[index]));
+ }
+
+ return resultlist;
+}
+
+
+
+PyObject* KX_GameObject::PyGetMass(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject* pymass = NULL;
+
+ float mass = GetPhysicsController()->GetMass();
+ pymass = PyFloat_FromDouble(mass);
+
+ if (pymass)
+ return pymass;
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyGetReactionForce(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ // only can get the velocity if we have a physics object connected to us...
+
+ MT_Vector3 reaction_force = GetPhysicsController()->getReactionForce();
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,
+ PyFloat_FromDouble(reaction_force[index]));
+ }
+
+ return resultlist;
+}
+
+
+
+PyObject* KX_GameObject::PyEnableRigidBody(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ GetPhysicsController()->setRigidBody(true);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyDisableRigidBody(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ GetPhysicsController()->setRigidBody(false);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyGetParent(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ KX_GameObject* parent = this->GetParent();
+ if (parent)
+ return parent;
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyGetMesh(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ if (m_meshes.size() > 0)
+ {
+ KX_MeshProxy* meshproxy = new KX_MeshProxy(m_meshes[0]);
+ return meshproxy;
+ }
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyApplyImpulse(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Point3 attach(0, 1, 0);
+ MT_Vector3 impulse(1, 0, 0);
+
+ if (ConvertPythonVectorArgs(args,attach,impulse))
+ {
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->applyImpulse(attach, impulse);
+ }
+
+ }
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PySuspendDynamics(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ if (m_bSuspendDynamics)
+ {
+ Py_Return;
+ }
+
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->SuspendDynamics();
+ }
+ m_bSuspendDynamics = true;
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyRestoreDynamics(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ if (!m_bSuspendDynamics)
+ {
+ Py_Return;
+ }
+
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->RestoreDynamics();
+ }
+ m_bSuspendDynamics = false;
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_GameObject::PyGetOrientation(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) //keywords
+{
+ // do the conversion of a C++ matrix to a python list
+
+ PyObject* resultlist = PyList_New(3);
+
+
+ int row,col;
+ const MT_Matrix3x3& orient = NodeGetWorldOrientation();
+
+ int index = 0;
+ for (row=0;row<3;row++)
+ {
+ PyObject* veclist = PyList_New(3);
+
+ for (col=0;col<3;col++)
+ {
+ const MT_Scalar fl = orient[row][col];
+ PyList_SetItem(veclist,col,PyFloat_FromDouble(fl));
+ }
+ PyList_SetItem(resultlist,row,veclist);
+
+ }
+ return resultlist;
+}
+
+
+
+PyObject* KX_GameObject::PySetOrientation(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Matrix3x3 matrix;
+
+ PyObject* pylist;
+ bool error = false;
+ int row,col;
+
+ PyArg_ParseTuple(args,"O",&pylist);
+
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ if (listval->GetCount() == 3)
+ {
+ for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
+ {
+ CListValue* vecval = (CListValue*)listval->GetValue(row);
+ for (col=0;col<3;col++)
+ {
+ matrix[row][col] = vecval->GetValue(col)->GetNumber();
+
+ }
+ }
+ }
+ else
+ {
+ error = true;
+ }
+ }
+ else
+ {
+ // assert the list is long enough...
+ int numitems = PyList_Size(pylist);
+ if (numitems == 3)
+ {
+ for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
+ {
+
+ PyObject* veclist = PyList_GetItem(pylist,row); // here we have a vector3 list
+ for (col=0;col<3;col++)
+ {
+ matrix[row][col] = PyFloat_AsDouble(PyList_GetItem(veclist,col));
+
+ }
+ }
+ }
+ else
+ {
+ error = true;
+ }
+ }
+
+ if (!error)
+ {
+ if (m_pPhysicsController1)
+ {
+ m_pPhysicsController1->setOrientation(matrix.getRotation());
+ }
+ NodeSetLocalOrientation(matrix);
+ }
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+
+
+PyObject* KX_GameObject::PySetPosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ // make a general function for this, it's needed many times
+
+ MT_Point3 pos = ConvertPythonVectorArg(args);
+ if (this->m_pPhysicsController1)
+ {
+ this->m_pPhysicsController1->setPosition(pos);
+ }
+ NodeSetLocalPosition(pos);
+
+ Py_INCREF(Py_None);
+ return Py_None;
+}
+
+PyObject* KX_GameObject::PyGetPhysicsId(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ KX_IPhysicsController* ctrl = GetPhysicsController();
+ int physid=0;
+ if (ctrl)
+ {
+ physid= (int)ctrl->GetUserData();
+ }
+ return PyInt_FromLong(physid);
+}
+
+/* ---------------------------------------------------------------------
+ * Some stuff taken from the header
+ * --------------------------------------------------------------------- */
+void KX_GameObject::Relink(GEN_Map<GEN_HashedPtr, void*> *map_parameter)
+{
+ /* intentionally empty ? */
+}
+
diff --git a/source/gameengine/Ketsji/KX_GameObject.h b/source/gameengine/Ketsji/KX_GameObject.h
new file mode 100644
index 00000000000..c9c9ccafd0d
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_GameObject.h
@@ -0,0 +1,614 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * General KX game object.
+ */
+
+#ifndef __KX_GAMEOBJECT
+#define __KX_GAMEOBJECT
+
+
+#ifdef WIN32
+// get rid of this stupid "warning 'this' used in initialiser list", generated by VC when including Solid/Sumo
+#pragma warning (disable : 4355)
+#endif
+
+
+#include "ListValue.h"
+#include "SCA_IObject.h"
+#include "SG_Node.h"
+#include "MT_Transform.h"
+#include "MT_CmMatrix4x4.h"
+#include "GEN_Map.h"
+#include "GEN_HashedPtr.h"
+
+#define KX_FIXED_FRAME_PER_SEC 25.0f
+#define KX_FIXED_SEC_PER_FRAME (1.0f / KX_FIXED_FRAME_PER_SEC)
+#define KX_OB_DYNAMIC 1
+
+
+//Forward declarations.
+struct KX_ClientObjectInfo;
+class RAS_MeshObject;
+class KX_IPhysicsController;
+class SM_Object;
+
+class KX_GameObject : public SCA_IObject
+{
+ Py_Header;
+
+ bool m_bDyna;
+ KX_ClientObjectInfo* m_pClient_info;
+ STR_String m_name;
+ STR_String m_text;
+ std::vector<RAS_MeshObject*> m_meshes;
+
+ bool m_bSuspendDynamics;
+ bool m_bUseObjectColor;
+ MT_Vector4 m_objectColor;
+
+ // Is this object set to be visible? Only useful for the
+ // visibility subsystem right now.
+ bool m_bVisible;
+
+ KX_IPhysicsController* m_pPhysicsController1;
+ SG_Node* m_pSGNode;
+
+protected:
+ MT_CmMatrix4x4 m_OpenGL_4x4Matrix;
+
+public:
+ virtual void /* This function should be virtual - derived classed override it */
+ Relink(
+ GEN_Map<GEN_HashedPtr, void*> *map
+ );
+
+ /**
+ * Compute an OpenGl compatable 4x4 matrix. Has the
+ * side effect of storing the result internally. The
+ * memory for the matrix remains the property of this class.
+ */
+ double*
+ GetOpenGLMatrix(
+ );
+
+ /**
+ * Return a pointer to a MT_CmMatrix4x4 storing the
+ * opengl transformation for this object. This is updated
+ * by a call to GetOpenGLMatrix(). This class owns the
+ * memory for the returned matrix.
+ */
+
+ MT_CmMatrix4x4*
+ GetOpenGLMatrixPtr(
+ ) {
+ return &m_OpenGL_4x4Matrix;
+ };
+
+ /**
+ * Get a pointer to the game object that is the parent of
+ * this object. Or NULL if there is no parent. The returned
+ * object is part of a reference counting scheme. Calling
+ * this function ups the reference count on the returned
+ * object. It is the responsibility of the caller to decrement
+ * the reference count when you have finished with it.
+ */
+ KX_GameObject*
+ GetParent(
+ );
+
+
+ /**
+ * Construct a game object. This class also inherits the
+ * default constructors - use those with care!
+ */
+
+ KX_GameObject(
+ void* sgReplicationInfo,
+ SG_Callbacks callbacks,
+ PyTypeObject* T=&Type
+ );
+
+ virtual
+ ~KX_GameObject(
+ );
+
+ CValue*
+ AddRef() {
+ /* temporarily to find memleaks */ return CValue::AddRef();
+ }
+
+ /**
+ * @section Stuff which is here due to poor design.
+ * Inherited from CValue and needs an implementation.
+ * Do not expect these functions do to anything sensible.
+ */
+
+ /**
+ * Inherited from CValue -- does nothing!
+ */
+ CValue*
+ Calc(
+ VALUE_OPERATOR op,
+ CValue *val
+ );
+
+ /**
+ * Inherited from CValue -- does nothing!
+ */
+ CValue*
+ CalcFinal(
+ VALUE_DATA_TYPE dtype,
+ VALUE_OPERATOR op,
+ CValue *val
+ );
+
+ /**
+ * Inherited from CValue -- does nothing!
+ */
+ const
+ STR_String &
+ GetText(
+ );
+
+ /**
+ * Inherited from CValue -- does nothing!
+ */
+ float
+ GetNumber(
+ );
+
+ /**
+ * @section Inherited from CValue. These are the useful
+ * part of the CValue interface that this class implements.
+ */
+
+ /**
+ * Inherited from CValue -- returns the name of this object.
+ */
+ STR_String
+ GetName(
+ );
+
+ /**
+ * Inherited from CValue -- set the name of this object.
+ */
+ void
+ SetName(
+ STR_String name
+ );
+
+ /**
+ * Inherited from CValue -- does nothing.
+ */
+ void
+ ReplicaSetName(
+ STR_String name
+ );
+
+ /**
+ * Inherited from CValue -- return a new copy of this
+ * instance allocated on the heap. Ownership of the new
+ * object belongs with the caller.
+ */
+ CValue*
+ GetReplica(
+ );
+
+ /**
+ * Inherited from CValue -- Makes sure any internal
+ * data owned by this class is deep copied. Called internally
+ */
+ void
+ ProcessReplica(
+ KX_GameObject* replica
+ );
+
+ /**
+ * Return the linear velocity of the game object.
+ */
+ MT_Vector3
+ GetLinearVelocity(
+ );
+
+ /**
+ * Quick'n'dirty obcolor ipo stuff
+ */
+
+ void
+ SetObjectColor(
+ const MT_Vector4& rgbavec
+ );
+
+
+
+
+ /**
+ * @return a pointer to the physics controller owned by this class.
+ */
+
+ KX_IPhysicsController*
+ GetPhysicsController(
+ ) ;
+
+ void SetPhysicsController
+ (KX_IPhysicsController* physicscontroller)
+ { m_pPhysicsController1 = physicscontroller;};
+
+
+ /**
+ * @section Coordinate system manipulation functions
+ */
+
+ void
+ NodeSetLocalPosition(
+ const MT_Point3& trans
+ );
+
+ void
+ NodeSetLocalOrientation(
+ const MT_Matrix3x3& rot
+ );
+
+ void
+ NodeSetLocalScale(
+ const MT_Vector3& scale
+ );
+
+ void
+ NodeSetRelativeScale(
+ const MT_Vector3& scale
+ );
+
+ void
+ NodeUpdateGS(
+ double time,
+ bool bInitiator
+ );
+
+ const
+ MT_Matrix3x3&
+ NodeGetWorldOrientation(
+ ) const;
+
+ const
+ MT_Vector3&
+ NodeGetWorldScaling(
+ ) const;
+
+ const
+ MT_Point3&
+ NodeGetWorldPosition(
+ ) const;
+
+
+ /**
+ * @section scene graph node accessor functions.
+ */
+
+ SG_Node*
+ GetSGNode(
+ ) {
+ return m_pSGNode;
+ }
+
+ const
+ SG_Node*
+ GetSGNode(
+ ) const {
+ return m_pSGNode;
+ }
+
+ /**
+ * Set the Scene graph node for this game object.
+ * warning - it is your responsibility to make sure
+ * all controllers look at this new node. You must
+ * also take care of the memory associated with the
+ * old node. This class takes ownership of the new
+ * node.
+ */
+ void
+ SetSGNode(
+ SG_Node* node
+ ){
+ m_pSGNode = node;
+ }
+
+ bool
+ IsDynamic(
+ ) const {
+ return m_bDyna;
+ }
+
+
+ /**
+ * @section Physics accessors for this node.
+ *
+ * All these calls get passed directly to the physics controller
+ * owned by this object.
+ * This is real interface bloat. Why not just use the physics controller
+ * directly? I think this is because the python interface is in the wrong
+ * place.
+ */
+
+ void
+ ApplyForce(
+ const MT_Vector3& force, bool local
+ );
+
+ void
+ ApplyTorque(
+ const MT_Vector3& torque,
+ bool local
+ );
+
+ void
+ ApplyRotation(
+ const MT_Vector3& drot,
+ bool local
+ );
+
+ void
+ ApplyMovement(
+ const MT_Vector3& dloc,
+ bool local
+ );
+
+ void
+ addLinearVelocity(
+ const MT_Vector3& lin_vel,
+ bool local
+ );
+
+ void
+ setLinearVelocity(
+ const MT_Vector3& lin_vel,
+ bool local
+ );
+
+ void
+ setAngularVelocity(
+ const MT_Vector3& ang_vel,
+ bool local
+ );
+
+ /**
+ * Update the physics object transform based upon the current SG_Node
+ * position.
+ */
+ void
+ UpdateTransform(
+ );
+
+ /**
+ * Only update the transform if it's a non-dynamic object
+ */
+ void
+ UpdateNonDynas(
+ );
+
+ /**
+ * Odd function to update an ipo. ???
+ */
+ void
+ UpdateIPO(
+ float curframetime,
+ bool resurse,
+ bool ipo_as_force,
+ bool force_ipo_local
+ );
+
+ /**
+ * @section Mesh accessor functions.
+ */
+
+ /**
+ * Run through the meshes associated with this
+ * object and bucketize them. See RAS_Mesh for
+ * more details on this function. Interesting to
+ * note that polygon bucketizing seems to happen on a per
+ * object basis. Which may explain why there is such
+ * a big performance gain when all static objects
+ * are joined into 1.
+ */
+ void
+ Bucketize(
+ );
+
+ /**
+ * Clear the meshes associated with this class
+ * and remove from the bucketing system.
+ * Don't think this actually deletes any of the meshes.
+ */
+ void
+ RemoveMeshes(
+ );
+
+ /**
+ * Add a mesh to the set of meshes associated with this
+ * node. Meshes added in this way are not deleted by this class.
+ * Make sure you call RemoveMeshes() before deleting the
+ * mesh though,
+ */
+ void
+ AddMesh(
+ RAS_MeshObject* mesh
+ ){
+ m_meshes.push_back(mesh);
+ }
+
+ /**
+ * Pick out a mesh associated with the integer 'num'.
+ */
+ RAS_MeshObject*
+ GetMesh(
+ int num
+ ) const {
+ return m_meshes[num];
+ }
+
+ /**
+ * Return the number of meshes currently associated with this
+ * game object.
+ */
+ int
+ GetMeshCount(
+ ) const {
+ return m_meshes.size();
+ }
+
+ /**
+ * Set the debug color of the meshes associated with this
+ * class. Does this still work?
+ */
+ void
+ SetDebugColor(
+ unsigned int bgra
+ );
+
+ /**
+ * Reset the debug color of meshes associated with this class.
+ */
+ void
+ ResetDebugColor(
+ );
+
+ /**
+ * Set the visibility of the meshes associated with this
+ * object.
+ */
+ void
+ MarkVisible(
+ bool visible
+ );
+
+ /**
+ * Set the visibility according to the visibility flag.
+ */
+ void
+ MarkVisible(
+ void
+ );
+
+
+ /**
+ * Was this object marked visible? (only for the ewxplicit
+ * visibility system).
+ */
+ bool
+ GetVisible(
+ void
+ );
+
+ /**
+ * Set visibility flag of this object
+ */
+ void
+ SetVisible(
+ bool b
+ );
+
+
+ /**
+ * @section Logic bubbling methods.
+ */
+
+ /**
+ * Stop making progress
+ */
+ void Suspend(void);
+
+ /**
+ * Resume making progress
+ */
+ void Resume(void);
+
+ /**
+ * @section Python interface functions.
+ */
+
+ virtual
+ PyObject*
+ _getattr(
+ char *attr
+ );
+
+ PyObject*
+ PySetPosition(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds
+ );
+
+ static
+ PyObject*
+ sPySetPosition(
+ PyObject* self,
+ PyObject* args,
+ PyObject* kwds
+ );
+
+ KX_PYMETHOD(KX_GameObject,GetPosition);
+ KX_PYMETHOD(KX_GameObject,GetLinearVelocity);
+ KX_PYMETHOD(KX_GameObject,GetVelocity);
+ KX_PYMETHOD(KX_GameObject,GetMass);
+ KX_PYMETHOD(KX_GameObject,GetReactionForce);
+ KX_PYMETHOD(KX_GameObject,GetOrientation);
+ KX_PYMETHOD(KX_GameObject,SetOrientation);
+ KX_PYMETHOD(KX_GameObject,SetVisible);
+ KX_PYMETHOD(KX_GameObject,SuspendDynamics);
+ KX_PYMETHOD(KX_GameObject,RestoreDynamics);
+ KX_PYMETHOD(KX_GameObject,EnableRigidBody);
+ KX_PYMETHOD(KX_GameObject,DisableRigidBody);
+ KX_PYMETHOD(KX_GameObject,ApplyImpulse);
+ KX_PYMETHOD(KX_GameObject,GetMesh);
+ KX_PYMETHOD(KX_GameObject,GetParent);
+ KX_PYMETHOD(KX_GameObject,GetPhysicsId);
+
+private :
+
+ /**
+ * Random internal function to convert python function arguments
+ * to 2 vectors.
+ * @return true if conversion was possible.
+ */
+
+ bool
+ ConvertPythonVectorArgs(
+ PyObject* args,
+ MT_Vector3& pos,
+ MT_Vector3& pos2
+ );
+
+};
+
+
+#endif //__KX_GAMEOBJECT
+
diff --git a/source/gameengine/Ketsji/KX_IInterpolator.h b/source/gameengine/Ketsji/KX_IInterpolator.h
new file mode 100644
index 00000000000..974f458681b
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IInterpolator.h
@@ -0,0 +1,46 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_IINTERPOLATOR_H
+#define KX_IINTERPOLATOR_H
+
+#include <vector>
+
+class KX_IInterpolator {
+public:
+ virtual ~KX_IInterpolator() {}
+
+ virtual void Execute(float currentTime) const = 0;
+};
+
+typedef std::vector<KX_IInterpolator *> T_InterpolatorList;
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_IPOTransform.h b/source/gameengine/Ketsji/KX_IPOTransform.h
new file mode 100644
index 00000000000..9f9f4a92602
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IPOTransform.h
@@ -0,0 +1,92 @@
+/**
+ * An abstract object you can move around in a 3d world, and has some logic
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef KX_IPOTRANSFORM_H
+#define KX_IPOTRANSFORM_H
+
+#include "MT_Transform.h"
+
+class KX_IPOTransform {
+public:
+ KX_IPOTransform() :
+ m_position(0.0, 0.0, 0.0),
+ m_eulerAngles(0.0, 0.0, 0.0),
+ m_scaling(1.0, 1.0, 1.0),
+ m_deltaPosition(0.0, 0.0, 0.0),
+ m_deltaEulerAngles(0.0, 0.0, 0.0),
+ m_deltaScaling(0.0, 0.0, 0.0)
+ {}
+
+ MT_Transform GetTransform() const {
+ return MT_Transform(m_position + m_deltaPosition,
+ MT_Matrix3x3(m_eulerAngles + m_deltaEulerAngles,
+ m_scaling + m_deltaScaling));
+ }
+
+ MT_Point3& GetPosition() { return m_position; }
+ MT_Vector3& GetEulerAngles() { return m_eulerAngles; }
+ MT_Vector3& GetScaling() { return m_scaling; }
+
+ const MT_Point3& GetPosition() const { return m_position; }
+ const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; }
+ const MT_Vector3& GetScaling() const { return m_scaling; }
+
+ MT_Vector3& GetDeltaPosition() { return m_deltaPosition; }
+ MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; }
+ MT_Vector3& GetDeltaScaling() { return m_deltaScaling; }
+
+ void SetPosition(const MT_Point3& pos) { m_position = pos; }
+ void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; }
+ void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; }
+
+ void ClearDeltaStuff() {
+ m_deltaPosition.setValue(0.0, 0.0, 0.0);
+ m_deltaEulerAngles.setValue(0.0, 0.0, 0.0);
+ m_deltaScaling.setValue(0.0, 0.0, 0.0);
+ }
+
+protected:
+ MT_Point3 m_position;
+ MT_Vector3 m_eulerAngles;
+ MT_Vector3 m_scaling;
+ MT_Vector3 m_deltaPosition;
+ MT_Vector3 m_deltaEulerAngles;
+ MT_Vector3 m_deltaScaling;
+};
+
+#endif
+
+
+
+
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
new file mode 100644
index 00000000000..ea5617b017a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp
@@ -0,0 +1,193 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Scenegraph controller for ipos.
+ */
+
+#ifdef WIN32
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+#include "KX_IPO_SGController.h"
+#include "KX_ScalarInterpolator.h"
+#include "KX_GameObject.h"
+
+// All objects should start on frame 1! Will we ever need an object to
+// start on another frame, the 1.0 should change.
+KX_IpoSGController::KX_IpoSGController()
+: m_ipotime(1.0),
+ m_modify_position(false),
+ m_modify_orientation(false),
+ m_modify_scaling(false),
+ m_modified(true),
+ m_ipo_as_force(false),
+ m_force_ipo_acts_local(false)
+{
+ m_sumo_object = NULL;
+ m_game_object = NULL;
+
+}
+
+
+void KX_IpoSGController::SetOption(
+ int option,
+ int value)
+{
+ switch (option) {
+ case SG_CONTR_IPO_IPO_AS_FORCE:
+ m_ipo_as_force = (value != 0);
+ m_modified = true;
+ break;
+ case SG_CONTR_IPO_FORCES_ACT_LOCAL:
+ m_force_ipo_acts_local = (value != 0);
+ m_modified = true;
+ break;
+ default:
+ ; /* just ignore the rest */
+ }
+}
+
+ void
+KX_IpoSGController::UpdateSumoReference(
+ )
+{
+ if (m_game_object) {
+ m_sumo_object = 0;//m_game_object->GetSumoObject();
+ }
+}
+
+ void
+KX_IpoSGController::SetGameObject(
+ KX_GameObject* go
+ )
+{
+ m_game_object = go;
+}
+
+
+
+bool KX_IpoSGController::Update(double currentTime)
+{
+ if (m_modified)
+ {
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ (*i)->Execute(m_ipotime);//currentTime);
+ }
+
+ SG_Spatial* ob = (SG_Spatial*)m_pObject;
+
+ if (m_modify_position) {
+ if (m_ipo_as_force) {
+ /*
+ UpdateSumoReference();
+ if (m_sumo_object && ob) {
+ m_sumo_object->applyCenterForce(m_force_ipo_acts_local ?
+ ob->GetWorldOrientation() * m_ipo_xform.GetPosition() :
+ m_ipo_xform.GetPosition());
+ m_sumo_object->calcXform();
+ }
+ */
+
+ } else {
+ ob->SetLocalPosition(m_ipo_xform.GetPosition());
+ }
+ }
+ if (m_modify_orientation) {
+ if (m_ipo_as_force) {
+ /*
+ UpdateSumoReference();
+ if (m_sumo_object && ob) {
+ m_sumo_object->applyTorque(m_force_ipo_acts_local ?
+ ob->GetWorldOrientation() * m_ipo_xform.GetEulerAngles() :
+ m_ipo_xform.GetEulerAngles());
+ m_sumo_object->calcXform();
+ }
+ */
+
+ } else {
+ ob->SetLocalOrientation(MT_Matrix3x3(m_ipo_xform.GetEulerAngles()));
+ }
+ }
+ if (m_modify_scaling)
+ ob->SetLocalScale(m_ipo_xform.GetScaling());
+
+ m_modified=false;
+ }
+ return false;
+}
+
+
+void KX_IpoSGController::AddInterpolator(KX_IInterpolator* interp)
+{
+ this->m_interpolators.push_back(interp);
+}
+
+SG_Controller* KX_IpoSGController::GetReplica(class SG_Node* destnode)
+{
+ KX_IpoSGController* iporeplica = new KX_IpoSGController(*this);
+ // clear object that ipo acts on in the replica.
+ iporeplica->ClearObject();
+
+ // dirty hack, ask Gino for a better solution in the ipo implementation
+ // hacken en zagen, in what we call datahiding, not written for replication :(
+
+ T_InterpolatorList oldlist = m_interpolators;
+ iporeplica->m_interpolators.clear();
+
+ T_InterpolatorList::iterator i;
+ for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
+ KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
+ iporeplica->AddInterpolator(copyipo);
+
+ MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
+ int orgbase = (int)&m_ipo_xform;
+ int orgloc = (int)scaal;
+ int offset = orgloc-orgbase;
+ int newaddrbase = (int)&iporeplica->m_ipo_xform;
+ newaddrbase += offset;
+ MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
+ copyipo->SetNewTarget((MT_Scalar*)blaptr);
+ }
+
+ return iporeplica;
+}
+
+KX_IpoSGController::~KX_IpoSGController()
+{
+
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ delete (*i);
+ }
+
+}
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.h b/source/gameengine/Ketsji/KX_IPO_SGController.h
new file mode 100644
index 00000000000..201a0051881
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IPO_SGController.h
@@ -0,0 +1,111 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __IPO_SGCONTROLLER_H
+#define __IPO_SGCONTROLLER_H
+
+#include "SG_Controller.h"
+#include "SG_Spatial.h"
+
+#include "KX_IPOTransform.h"
+#include "KX_IInterpolator.h"
+
+class KX_IpoSGController : public SG_Controller
+{
+ KX_IPOTransform m_ipo_xform;
+ T_InterpolatorList m_interpolators;
+ /* Why not bools? */
+ short m_modify_position : 1;
+ short m_modify_orientation : 1;
+ short m_modify_scaling : 1;
+
+ /** Interpret the ipo as a force rather than a displacement? */
+ bool m_ipo_as_force;
+
+ /** Ipo-as-force acts in local rather than in global coordinates? */
+ bool m_force_ipo_acts_local;
+
+ /** Were settings altered since the last update? */
+ bool m_modified;
+
+ /** Local time of this ipo.*/
+ double m_ipotime;
+
+ /** A reference to the sm scene an eventually associated physics object is in. */
+// class SM_Scene* m_sumo_scene;
+
+ /** A reference an eventually associated physics object is in. */
+ class SM_Object* m_sumo_object;
+
+ /** A reference to the original game object. */
+ class KX_GameObject* m_game_object;
+
+public:
+ KX_IpoSGController();
+
+ virtual ~KX_IpoSGController();
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+
+ void
+ SetOption(
+ int option,
+ int value
+ );
+
+ /** Set sumo data. */
+ void UpdateSumoReference();
+ /** Set reference to the corresponding game object. */
+ void SetGameObject(class KX_GameObject*);
+
+ void SetModifyPosition(bool modifypos) {
+ m_modify_position=modifypos;
+ }
+ void SetModifyOrientation(bool modifyorient) {
+ m_modify_orientation=modifyorient;
+ }
+ void SetModifyScaling(bool modifyscale) {
+ m_modify_scaling=modifyscale;
+ }
+
+ KX_IPOTransform& GetIPOTransform()
+ {
+ return m_ipo_xform;
+ }
+ void AddInterpolator(KX_IInterpolator* interp);
+ virtual bool Update(double time);
+ virtual void SetSimulatedTime(double time)
+ {
+ m_ipotime = time;
+ m_modified = true;
+ }
+};
+#endif //__IPO_SGCONTROLLER_H
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.cpp b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
new file mode 100644
index 00000000000..5ef22dd4f74
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.cpp
@@ -0,0 +1,45 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "KX_IPhysicsController.h"
+
+
+KX_IPhysicsController::KX_IPhysicsController(bool dyna,void* userdata)
+
+: m_bDyna(dyna),
+ m_userdata(userdata),
+ m_suspendDynamics(false)
+{
+};
+
+KX_IPhysicsController::~KX_IPhysicsController()
+{
+}
diff --git a/source/gameengine/Ketsji/KX_IPhysicsController.h b/source/gameengine/Ketsji/KX_IPhysicsController.h
new file mode 100644
index 00000000000..997317c0df5
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IPhysicsController.h
@@ -0,0 +1,99 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_IPHYSICSCONTROLLER_H
+#define __KX_IPHYSICSCONTROLLER_H
+
+#include "SG_Controller.h"
+#include "MT_Vector3.h"
+#include "MT_Point3.h"
+#include "MT_Matrix3x3.h"
+
+/**
+ Physics Controller, a special kind of Scene Graph Transformation Controller.
+ It get's callbacks from Physics in case a transformation change took place.
+ Each time the scene graph get's updated, the controller get's a chance
+ in the 'Update' method to reflect changed.
+*/
+
+class KX_IPhysicsController : public SG_Controller
+
+{
+
+protected:
+ bool m_bDyna;
+ bool m_suspendDynamics;
+ void* m_userdata;
+public:
+ KX_IPhysicsController(bool dyna,void* userdata);
+ virtual ~KX_IPhysicsController();
+
+
+ virtual void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse)=0;
+ virtual void SetObject (SG_IObject* object)=0;
+
+ virtual void RelativeTranslate(const MT_Vector3& dloc,bool local)=0;
+ virtual void RelativeRotate(const MT_Matrix3x3& drot,bool local)=0;
+ virtual void ApplyTorque(const MT_Vector3& torque,bool local)=0;
+ virtual void ApplyForce(const MT_Vector3& force,bool local)=0;
+ virtual MT_Vector3 GetLinearVelocity()=0;
+ virtual MT_Vector3 GetVelocity(const MT_Point3& pos)=0;
+ virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local)=0;
+ virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0;
+ virtual void getOrientation(MT_Quaternion& orn)=0;
+ virtual void setOrientation(const MT_Quaternion& orn)=0;
+ virtual void setPosition(const MT_Point3& pos)=0;
+ virtual void setScaling(const MT_Vector3& scaling)=0;
+ virtual MT_Scalar GetMass()=0;
+ virtual MT_Vector3 getReactionForce()=0;
+ virtual void setRigidBody(bool rigid)=0;
+
+ virtual void SuspendDynamics()=0;
+ virtual void RestoreDynamics()=0;
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode)=0;
+
+ void SetDyna(bool isDynamic) {
+ m_bDyna = isDynamic;
+ }
+
+
+ virtual void SetSumoTransform(bool nondynaonly)=0;
+ // todo: remove next line !
+ virtual void SetSimulatedTime(double time)=0;
+
+ // call from scene graph to update
+ virtual bool Update(double time)=0;
+ void* GetUserData() { return m_userdata;}
+
+
+};
+#endif //__KX_IPHYSICSCONTROLLER_H
diff --git a/source/gameengine/Ketsji/KX_IScalarInterpolator.h b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
new file mode 100644
index 00000000000..dd153f77205
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IScalarInterpolator.h
@@ -0,0 +1,42 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_ISCALARINTERPOLATOR_H
+#define KX_ISCALARINTERPOLATOR_H
+
+class KX_IScalarInterpolator {
+public:
+ virtual ~KX_IScalarInterpolator() {}
+
+ virtual float GetValue(float currentTime) const = 0;
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_ISceneConverter.h b/source/gameengine/Ketsji/KX_ISceneConverter.h
new file mode 100644
index 00000000000..fcb73fa8872
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ISceneConverter.h
@@ -0,0 +1,64 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_ISCENECONVERTER_H
+#define __KX_ISCENECONVERTER_H
+
+#include "STR_String.h"
+
+#include "KX_Python.h"
+
+class KX_ISceneConverter
+{
+
+public:
+ KX_ISceneConverter() {}
+ virtual ~KX_ISceneConverter () {};
+
+ /*
+ scenename: name of the scene to be converted,
+ if the scenename is empty, convert the 'default' scene (whatever this means)
+ destinationscene: pass an empty scene, everything goes into this
+ dictobj: python dictionary (for pythoncontrollers)
+ */
+ virtual void ConvertScene(const STR_String& scenename,
+ class KX_Scene* destinationscene,
+ PyObject* dictobj,
+ class SCA_IInputDevice* keyinputdev,
+ class RAS_IRenderTools* rendertools,
+ class RAS_ICanvas* canvas)=0;
+
+ virtual void SetAlwaysUseExpandFraming(bool to_what) = 0;
+
+ virtual void SetNewFileName(const STR_String& filename) = 0;
+ virtual bool TryAndLoadNewFile() = 0;
+};
+#endif //__KX_ISCENECONVERTER_H
diff --git a/source/gameengine/Ketsji/KX_ISystem.h b/source/gameengine/Ketsji/KX_ISystem.h
new file mode 100644
index 00000000000..1ab3e521418
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ISystem.h
@@ -0,0 +1,55 @@
+/**
+* Abstract system
+*
+* $Id$
+*
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#ifndef __KX_ISYSTEM
+#define __KX_ISYSTEM
+
+#include <vector>
+using namespace std;
+
+#include "STR_String.h"
+
+/**
+ * System Abstraction, needed only for getting some timing stuff from the host.
+ */
+class KX_ISystem
+{
+public:
+ KX_ISystem() {};
+ virtual ~KX_ISystem() {};
+
+ virtual double GetTimeInSeconds()=0;
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.cpp b/source/gameengine/Ketsji/KX_IpoActuator.cpp
new file mode 100644
index 00000000000..1e351834822
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IpoActuator.cpp
@@ -0,0 +1,643 @@
+/**
+ * Do Ipo stuff
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_IpoActuator.h"
+#include "KX_GameObject.h"
+
+
+/* ------------------------------------------------------------------------- */
+/* Type strings */
+/* ------------------------------------------------------------------------- */
+
+STR_String KX_IpoActuator::S_KX_ACT_IPO_PLAY_STRING = "Play";
+STR_String KX_IpoActuator::S_KX_ACT_IPO_PINGPONG_STRING = "PingPong";
+STR_String KX_IpoActuator::S_KX_ACT_IPO_FLIPPER_STRING = "Flipper";
+STR_String KX_IpoActuator::S_KX_ACT_IPO_LOOPSTOP_STRING = "LoopStop";
+STR_String KX_IpoActuator::S_KX_ACT_IPO_LOOPEND_STRING = "LoopEnd";
+STR_String KX_IpoActuator::S_KX_ACT_IPO_KEY2KEY_STRING = "Key2key";
+STR_String KX_IpoActuator::S_KX_ACT_IPO_FROM_PROP_STRING = "FromProp";
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+/** Another poltergeist? This seems to be a very transient class... */
+class CIpoAction : public CAction
+{
+ float m_curtime;
+ bool m_resurse;
+ KX_GameObject* m_gameobj;
+ bool m_ipo_as_force;
+ bool m_force_ipo_local;
+
+public:
+ CIpoAction(KX_GameObject* gameobj,
+ float curtime,
+ bool recurse,
+ bool ipo_as_force,
+ bool force_ipo_local) :
+ m_curtime(curtime) ,
+ m_resurse(recurse),
+ m_gameobj(gameobj),
+ m_ipo_as_force(ipo_as_force),
+ m_force_ipo_local(force_ipo_local)
+ {
+ /* intentionally empty */
+ };
+
+ virtual void Execute() const
+ {
+ m_gameobj->UpdateIPO(
+ m_curtime,
+ m_resurse,
+ m_ipo_as_force,
+ m_force_ipo_local);
+ };
+
+};
+
+
+KX_IpoActuator::KX_IpoActuator(SCA_IObject* gameobj,
+ const STR_String& propname,
+ float starttime,
+ float endtime,
+ bool recurse,
+ int acttype,
+ bool ipo_as_force,
+ bool force_ipo_local,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj,T),
+ m_starttime (starttime),
+ m_endtime(endtime) ,
+ m_localtime(starttime),
+ m_recurse(recurse),
+ m_type((IpoActType)acttype) ,
+ m_direction(1),
+ m_bNegativeEvent(false),
+ m_propname(propname),
+ m_ipo_as_force(ipo_as_force),
+ m_force_ipo_local(force_ipo_local)
+{
+ // intentionally empty
+}
+
+void KX_IpoActuator::SetStart(float starttime)
+{
+ m_starttime=starttime;
+}
+
+void KX_IpoActuator::SetEnd(float endtime)
+{
+ m_endtime=endtime;
+}
+
+
+bool KX_IpoActuator::Update(double curtime,double delta_time)
+{
+ SCA_IActuator::Update(curtime,delta_time);
+ // result = true if animation has to be continued, false if animation stops
+ // maybe there are events for us in the queue !
+
+
+ bool bNegativeEvent = false;
+ int numevents = m_events.size();
+
+ for (vector<CValue*>::iterator i=m_events.end(); !(i==m_events.begin());)
+ {
+ i--;
+ if ((*i)->GetNumber() == 0.0f)
+ {
+ int ka=0;
+ bNegativeEvent = true;
+ }
+ (*i)->Release();
+ m_events.pop_back();
+ }
+
+ if (bNegativeEvent)
+ {
+ RemoveAllEvents();
+ }
+
+
+ double start_smaller_then_end = ( m_starttime < m_endtime ? 1.0 : -1.0);
+
+ double deltaframetime = start_smaller_then_end * delta_time * KX_FIXED_FRAME_PER_SEC;
+
+ bool result=true;
+
+ switch (m_type)
+ {
+
+ case KX_ACT_IPO_PLAY:
+ {
+
+ if (start_smaller_then_end > 0.0)
+ result = (m_localtime < m_endtime && !(m_localtime == m_starttime && bNegativeEvent));
+ else
+ result = (m_localtime > m_endtime && !(m_localtime == m_starttime && bNegativeEvent));
+ if (result)
+ {
+ m_localtime += m_direction * deltaframetime;
+
+ /* Perform clamping */
+ if ((m_localtime*start_smaller_then_end)>(m_endtime*start_smaller_then_end))
+ m_localtime=m_endtime;
+
+ CIpoAction ipoaction(
+ (KX_GameObject*)GetParent(),
+ m_localtime,
+ m_recurse,
+ m_ipo_as_force,
+ m_force_ipo_local);
+ GetParent()->Execute(ipoaction);
+ } else
+ {
+ m_localtime=m_starttime;
+ m_direction=1;
+ }
+ break;
+ }
+ case KX_ACT_IPO_PINGPONG:
+ {
+ result = true;
+ if (bNegativeEvent && ((m_localtime == m_starttime )|| (m_localtime == m_endtime)))
+ {
+ result = false;
+ } else
+ {
+ m_localtime += m_direction * deltaframetime;
+ }
+
+ if (m_localtime*start_smaller_then_end < m_starttime*start_smaller_then_end)
+ {
+ m_localtime = m_starttime;
+ result = false;
+ m_direction = 1;
+ }else
+ if (m_localtime*start_smaller_then_end > m_endtime*start_smaller_then_end)
+ {
+ m_localtime = m_endtime;
+ result = false;
+ m_direction = -1;
+ }
+
+ CIpoAction ipoaction(
+ (KX_GameObject*) GetParent(),
+ m_localtime,
+ m_recurse,
+ m_ipo_as_force,
+ m_force_ipo_local);
+ GetParent()->Execute(ipoaction);
+ break;
+ }
+
+ case KX_ACT_IPO_FLIPPER:
+ {
+ result = true;
+ if (numevents)
+ {
+ if (bNegativeEvent)
+ m_direction = -1;
+ else
+ m_direction = 1;
+ }
+
+ m_localtime += m_direction * deltaframetime;
+
+ if (m_localtime*start_smaller_then_end > m_endtime*start_smaller_then_end)
+ {
+ m_localtime = m_endtime;
+ } else
+ if (m_localtime*start_smaller_then_end < m_starttime*start_smaller_then_end)
+ {
+ m_localtime = m_starttime;
+ result = false;
+ }
+
+ CIpoAction ipoaction(
+ (KX_GameObject*) GetParent(),
+ m_localtime,
+ m_recurse,
+ m_ipo_as_force,
+ m_force_ipo_local);
+ GetParent()->Execute(ipoaction);
+ break;
+ }
+
+ case KX_ACT_IPO_LOOPSTOP:
+ {
+ if (numevents)
+ {
+ if (bNegativeEvent)
+ {
+ result = false;
+ m_bNegativeEvent = false;
+ numevents = 0;
+ }
+ } // fall through to loopend, and quit the ipo animation immediatly
+ }
+
+ case KX_ACT_IPO_LOOPEND:
+ {
+ if (numevents){
+ if (bNegativeEvent){
+ m_bNegativeEvent = true;
+ }
+ }
+
+ if (bNegativeEvent && m_localtime == m_starttime){
+ result = false;
+ }
+ else{
+ if (m_localtime*start_smaller_then_end < m_endtime*start_smaller_then_end){
+ m_localtime += m_direction * deltaframetime;
+ }
+ else{
+ if (!m_bNegativeEvent){
+ /* Perform wraparound */
+ float slop = m_localtime-m_endtime;
+ float length = fabs(m_starttime-m_endtime);
+ m_localtime = m_starttime + (slop - (int(slop/length)*(int(length))));
+
+ }
+ else
+ {
+ /* Perform clamping */
+ if ((m_localtime*start_smaller_then_end)>(m_endtime*start_smaller_then_end))
+ m_localtime=m_endtime;
+
+ result = false;
+ m_bNegativeEvent = false;
+ }
+ }
+ }
+ CIpoAction ipoaction(
+ (KX_GameObject*) GetParent(),
+ m_localtime,
+ m_recurse,
+ m_ipo_as_force,
+ m_force_ipo_local);
+ GetParent()->Execute(ipoaction);
+ break;
+ }
+ case KX_ACT_IPO_KEY2KEY:
+ {
+ // not implemented yet
+ result = false;
+ break;
+ }
+ case KX_ACT_IPO_FROM_PROP:
+ {
+ result = !bNegativeEvent;
+
+ CValue* propval = GetParent()->GetProperty(m_propname);
+ if (propval)
+ {
+ m_localtime = propval->GetNumber();
+ CIpoAction ipoaction(
+ (KX_GameObject*) GetParent(),
+ m_localtime,
+ m_recurse,
+ m_ipo_as_force,
+ m_force_ipo_local);
+ GetParent()->Execute(ipoaction);
+
+ } else
+ {
+ result = false;
+ }
+ break;
+ }
+
+ default:
+ {
+ result = false;
+ }
+ }
+
+ return result;
+}
+
+KX_IpoActuator::IpoActType KX_IpoActuator::string2mode(char* modename) {
+ IpoActType res = KX_ACT_IPO_NODEF;
+
+ if (modename == S_KX_ACT_IPO_PLAY_STRING) {
+ res = KX_ACT_IPO_PLAY;
+ } else if (modename == S_KX_ACT_IPO_PINGPONG_STRING) {
+ res = KX_ACT_IPO_PINGPONG;
+ } else if (modename == S_KX_ACT_IPO_FLIPPER_STRING) {
+ res = KX_ACT_IPO_FLIPPER;
+ } else if (modename == S_KX_ACT_IPO_LOOPSTOP_STRING) {
+ res = KX_ACT_IPO_LOOPSTOP;
+ } else if (modename == S_KX_ACT_IPO_LOOPEND_STRING) {
+ res = KX_ACT_IPO_LOOPEND;
+ } else if (modename == S_KX_ACT_IPO_KEY2KEY_STRING) {
+ res = KX_ACT_IPO_KEY2KEY;
+ } else if (modename == S_KX_ACT_IPO_FROM_PROP_STRING) {
+ res = KX_ACT_IPO_FROM_PROP;
+ }
+
+ return res;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_IpoActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_IpoActuator",
+ sizeof(KX_IpoActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_IpoActuator::Parents[] = {
+ &KX_IpoActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_IpoActuator::Methods[] = {
+ {"set", (PyCFunction) KX_IpoActuator::sPySet,
+ METH_VARARGS, Set_doc},
+ {"setProperty", (PyCFunction) KX_IpoActuator::sPySetProperty,
+ METH_VARARGS, SetProperty_doc},
+ {"setStart", (PyCFunction) KX_IpoActuator::sPySetStart,
+ METH_VARARGS, SetStart_doc},
+ {"getStart", (PyCFunction) KX_IpoActuator::sPyGetStart,
+ METH_VARARGS, GetStart_doc},
+ {"setEnd", (PyCFunction) KX_IpoActuator::sPySetEnd,
+ METH_VARARGS, SetEnd_doc},
+ {"getEnd", (PyCFunction) KX_IpoActuator::sPyGetEnd,
+ METH_VARARGS, GetEnd_doc},
+ {"setIpoAsForce", (PyCFunction) KX_IpoActuator::sPySetIpoAsForce,
+ METH_VARARGS, SetIpoAsForce_doc},
+ {"getIpoAsForce", (PyCFunction) KX_IpoActuator::sPyGetIpoAsForce,
+ METH_VARARGS, GetIpoAsForce_doc},
+ {"setType", (PyCFunction) KX_IpoActuator::sPySetType,
+ METH_VARARGS, SetType_doc},
+ {"getType", (PyCFunction) KX_IpoActuator::sPyGetType,
+ METH_VARARGS, GetType_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* KX_IpoActuator::_getattr(char* attr) {
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* set --------------------------------------------------------------------- */
+char KX_IpoActuator::Set_doc[] =
+"set(mode, startframe, endframe, force?)\n"
+"\t - mode: Play, PingPong, Flipper, LoopStop, LoopEnd or FromProp (string)\n"
+"\t - startframe: first frame to use (int)\n"
+"\t - endframe : last frame to use (int)\n"
+"\t - force? : interpret this ipo as a force? (KX_TRUE, KX_FALSE)"
+"\tSet the properties of the actuator.\n";
+PyObject* KX_IpoActuator::PySet(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ /* sets modes PLAY, PINGPONG, FLIPPER, LOOPSTOP, LOOPEND */
+ /* arg 1 = mode string, arg 2 = startframe, arg3 = stopframe, */
+ /* arg4 = force toggle */
+ char* mode;
+ int forceToggle;
+ IpoActType modenum;
+ int startFrame, stopFrame;
+ if(!PyArg_ParseTuple(args, "siii", &mode, &startFrame,
+ &stopFrame, &forceToggle)) {
+ return NULL;
+ }
+ modenum = string2mode(mode);
+
+ switch (modenum) {
+ case KX_ACT_IPO_PLAY:
+ case KX_ACT_IPO_PINGPONG:
+ case KX_ACT_IPO_FLIPPER:
+ case KX_ACT_IPO_LOOPSTOP:
+ case KX_ACT_IPO_LOOPEND:
+ m_type = modenum;
+ m_starttime = startFrame;
+ m_endtime = stopFrame;
+ m_ipo_as_force = PyArgToBool(forceToggle);
+ break;
+ default:
+ ; /* error */
+ }
+
+ Py_Return;
+}
+
+/* set property ----------------------------------------------------------- */
+char KX_IpoActuator::SetProperty_doc[] =
+"setProperty(propname)\n"
+"\t - propname: name of the property (string)\n"
+"\tSet the property to be used in FromProp mode.\n";
+PyObject* KX_IpoActuator::PySetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ /* mode is implicit here, but not supported yet... */
+ /* args: property */
+ char *propertyName;
+ if(!PyArg_ParseTuple(args, "s", &propertyName)) {
+ return NULL;
+ }
+
+ Py_Return;
+}
+
+/* 4. setStart: */
+char KX_IpoActuator::SetStart_doc[] =
+"setStart(frame)\n"
+"\t - frame: first frame to use (int)\n"
+"\tSet the frame from which the ipo starts playing.\n";
+PyObject* KX_IpoActuator::PySetStart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float startArg;
+ if(!PyArg_ParseTuple(args, "f", &startArg)) {
+ return NULL;
+ }
+
+ m_starttime = startArg;
+
+ Py_Return;
+}
+/* 5. getStart: */
+char KX_IpoActuator::GetStart_doc[] =
+"getStart()\n"
+"\tReturns the frame from which the ipo starts playing.\n";
+PyObject* KX_IpoActuator::PyGetStart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyFloat_FromDouble(m_starttime);
+}
+
+/* 6. setEnd: */
+char KX_IpoActuator::SetEnd_doc[] =
+"setEnd(frame)\n"
+"\t - frame: last frame to use (int)\n"
+"\tSet the frame at which the ipo stops playing.\n";
+PyObject* KX_IpoActuator::PySetEnd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float endArg;
+ if(!PyArg_ParseTuple(args, "f", &endArg)) {
+ return NULL;
+ }
+
+ m_endtime = endArg;
+
+ Py_Return;
+}
+/* 7. getEnd: */
+char KX_IpoActuator::GetEnd_doc[] =
+"getEnd()\n"
+"\tReturns the frame at which the ipo stops playing.\n";
+PyObject* KX_IpoActuator::PyGetEnd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyFloat_FromDouble(m_endtime);
+}
+
+/* 6. setIpoAsForce: */
+char KX_IpoActuator::SetIpoAsForce_doc[] =
+"setIpoAsForce(force?)\n"
+"\t - force? : interpret this ipo as a force? (KX_TRUE, KX_FALSE)\n"
+"\tSet whether to interpret the ipo as a force rather than a displacement.\n";
+PyObject* KX_IpoActuator::PySetIpoAsForce(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int boolArg;
+
+ if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ return NULL;
+ }
+
+ m_ipo_as_force = PyArgToBool(boolArg);
+
+ Py_Return;
+}
+/* 7. getIpoAsForce: */
+char KX_IpoActuator::GetIpoAsForce_doc[] =
+"getIpoAsForce()\n"
+"\tReturns whether to interpret the ipo as a force rather than a displacement.\n";
+PyObject* KX_IpoActuator::PyGetIpoAsForce(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return BoolToPyArg(m_ipo_as_force);
+}
+
+/* 8. setType: */
+char KX_IpoActuator::SetType_doc[] =
+"setType(mode)\n"
+"\t - mode: Play, PingPong, Flipper, LoopStop, LoopEnd or FromProp (string)\n"
+"\tSet the operation mode of the actuator.\n";
+PyObject* KX_IpoActuator::PySetType(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int typeArg;
+
+ if (!PyArg_ParseTuple(args, "i", &typeArg)) {
+ return NULL;
+ }
+
+ if ( (typeArg > KX_ACT_IPO_NODEF)
+ && (typeArg < KX_ACT_IPO_KEY2KEY) ) {
+ m_type = (IpoActType) typeArg;
+ }
+
+ Py_Return;
+}
+/* 9. getType: */
+char KX_IpoActuator::GetType_doc[] =
+"getType()\n"
+"\tReturns the operation mode of the actuator.\n";
+PyObject* KX_IpoActuator::PyGetType(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyInt_FromLong(m_type);
+}
+
+/* 10. setForceIpoActsLocal: */
+char KX_IpoActuator::SetForceIpoActsLocal_doc[] =
+"setForceIpoActsLocal(local?)\n"
+"\t - local? : Apply the ipo-as-force in the object's local\n"
+"\t coordinates? (KX_TRUE, KX_FALSE)\n"
+"\tSet whether to apply the force in the object's local\n"
+"\tcoordinates rather than the world global coordinates.\n";
+PyObject* KX_IpoActuator::PySetForceIpoActsLocal(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int boolArg;
+
+ if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ return NULL;
+ }
+
+ m_force_ipo_local = PyArgToBool(boolArg);
+
+ Py_Return;
+}
+/* 11. getForceIpoActsLocal: */
+char KX_IpoActuator::GetForceIpoActsLocal_doc[] =
+"getForceIpoActsLocal()\n"
+"\tReturn whether to apply the force in the object's local\n"
+"\tcoordinates rather than the world global coordinates.\n";
+PyObject* KX_IpoActuator::PyGetForceIpoActsLocal(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return BoolToPyArg(m_force_ipo_local);
+}
+
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_IpoActuator.h b/source/gameengine/Ketsji/KX_IpoActuator.h
new file mode 100644
index 00000000000..134de3817b4
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_IpoActuator.h
@@ -0,0 +1,141 @@
+/**
+ * Do an object ipo
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_IPOACTUATOR
+#define __KX_IPOACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_IpoActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ bool m_bNegativeEvent;
+
+ /** Begin frame of the ipo. */
+ float m_starttime;
+
+ /** End frame of the ipo. */
+ float m_endtime;
+
+ /** Include children in the transforms? */
+ bool m_recurse;
+
+ /** Current active frame of the ipo. */
+ float m_localtime;
+
+ /** play backwards or forwards? (positive means forward). */
+ float m_direction;
+
+ /** Name of the property (only used in from_prop mode). */
+ STR_String m_propname;
+
+ /** Interpret the ipo as a force? */
+ bool m_ipo_as_force;
+
+ /** Apply a force-ipo locally? */
+ bool m_force_ipo_local;
+
+public:
+ enum IpoActType
+ {
+ KX_ACT_IPO_NODEF = 0,
+ KX_ACT_IPO_PLAY,
+ KX_ACT_IPO_PINGPONG,
+ KX_ACT_IPO_FLIPPER,
+ KX_ACT_IPO_LOOPSTOP,
+ KX_ACT_IPO_LOOPEND,
+ KX_ACT_IPO_KEY2KEY,
+ KX_ACT_IPO_FROM_PROP,
+ KX_ACT_IPO_MAX
+ };
+
+ static STR_String S_KX_ACT_IPO_PLAY_STRING;
+ static STR_String S_KX_ACT_IPO_PINGPONG_STRING;
+ static STR_String S_KX_ACT_IPO_FLIPPER_STRING;
+ static STR_String S_KX_ACT_IPO_LOOPSTOP_STRING;
+ static STR_String S_KX_ACT_IPO_LOOPEND_STRING;
+ static STR_String S_KX_ACT_IPO_KEY2KEY_STRING;
+ static STR_String S_KX_ACT_IPO_FROM_PROP_STRING;
+
+ IpoActType string2mode(char* modename);
+
+ IpoActType m_type;
+
+ KX_IpoActuator(SCA_IObject* gameobj,
+ const STR_String& propname,
+ float starttime,
+ float endtime,
+ bool recurse,
+ int acttype,
+ bool ipo_as_force,
+ bool force_ipo_local,
+ PyTypeObject* T=&Type);
+ virtual ~KX_IpoActuator() {};
+
+ virtual CValue* GetReplica() {
+ KX_IpoActuator* replica = new KX_IpoActuator(*this);//m_float,GetName());
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+ };
+
+ void SetStart(float starttime);
+ void SetEnd(float endtime);
+ virtual bool Update(double curtime,double deltatime);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+ //KX_PYMETHOD_DOC
+ KX_PYMETHOD_DOC(KX_IpoActuator,Set);
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetProperty);
+/* KX_PYMETHOD_DOC(KX_IpoActuator,SetKey2Key); */
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetStart);
+ KX_PYMETHOD_DOC(KX_IpoActuator,GetStart);
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetEnd);
+ KX_PYMETHOD_DOC(KX_IpoActuator,GetEnd);
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetIpoAsForce);
+ KX_PYMETHOD_DOC(KX_IpoActuator,GetIpoAsForce);
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetType);
+ KX_PYMETHOD_DOC(KX_IpoActuator,GetType);
+ KX_PYMETHOD_DOC(KX_IpoActuator,SetForceIpoActsLocal);
+ KX_PYMETHOD_DOC(KX_IpoActuator,GetForceIpoActsLocal);
+
+};
+
+#endif //__KX_IPOACTUATOR
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.cpp b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
new file mode 100644
index 00000000000..c03e4e3d964
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
@@ -0,0 +1,1250 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * The engine ties all game modules together.
+ */
+#ifdef WIN32
+#pragma warning (disable : 4786)
+#endif //WIN32
+
+#include <iostream>
+
+#include "KX_KetsjiEngine.h"
+
+#include "ListValue.h"
+#include "IntValue.h"
+#include "VectorValue.h"
+#include "BoolValue.h"
+#include "FloatValue.h"
+
+#define KX_NUM_ITERATIONS 4
+#include "RAS_BucketManager.h"
+#include "RAS_Rect.h"
+#include "RAS_IRasterizer.h"
+#include "RAS_IRenderTools.h"
+#include "RAS_ICanvas.h"
+#include "STR_String.h"
+#include "MT_Vector3.h"
+#include "MT_Transform.h"
+#include "SCA_IInputDevice.h"
+#include "KX_Scene.h"
+#include "MT_CmMatrix4x4.h"
+#include "KX_Camera.h"
+#include "KX_PythonInit.h"
+#include "KX_PyConstraintBinding.h"
+#include "PHY_IPhysicsEnvironment.h"
+
+#include "SND_Scene.h"
+#include "SND_IAudioDevice.h"
+
+#include "NG_NetworkScene.h"
+#include "NG_NetworkDeviceInterface.h"
+
+#include "KX_WorldInfo.h"
+#include "KX_ISceneConverter.h"
+#include "KX_TimeCategoryLogger.h"
+
+#include "RAS_FramingManager.h"
+
+// If define: little test for Nzc: guarded drawing. If the canvas is
+// not valid, skip rendering this frame.
+//#define NZC_GUARDED_OUTPUT
+
+
+const char KX_KetsjiEngine::m_profileLabels[tc_numCategories][15] = {
+ "Physics:", // tc_physics
+ "Logic", // tc_logic
+ "Network:", // tc_network
+ "Scenegraph:", // tc_scenegraph
+ "Sound:", // tc_sound
+ "Rasterizer:", // tc_rasterizer
+ "Services:", // tc_services
+ "Overhead:", // tc_overhead
+ "Outside:" // tc_outside
+};
+
+
+
+
+/**
+ * Constructor of the Ketsji Engine
+ */
+KX_KetsjiEngine::KX_KetsjiEngine(KX_ISystem* system)
+: m_bInitialized(false),
+ m_activecam(0),
+ m_rasterizer(NULL)
+{
+ m_kxsystem = system;
+ m_bFixedTime = false;
+
+ // Initialize the time logger
+ m_logger = new KX_TimeCategoryLogger (25);
+
+ for (int i = tc_first; i < tc_numCategories; i++)
+ m_logger->AddCategory((KX_TimeCategory)i);
+
+ // Set up timing info display variables
+ m_show_framerate = false;
+ m_show_profile = false;
+ m_show_debug_properties = false;
+ m_propertiesPresent = false;
+
+ // Default behavior is to hide the cursor every frame.
+ m_hideCursor = false;
+
+ m_overrideFrameColor = false;
+ m_overrideFrameColorR = (float)0;
+ m_overrideFrameColorG = (float)0;
+ m_overrideFrameColorB = (float)0;
+
+ m_cameraZoom = 1.0;
+ m_drawingmode = 5; /* textured drawing mode */
+ m_overrideCam = false;
+
+ m_exitcode = KX_EXIT_REQUEST_NO_REQUEST;
+ m_exitstring = "";
+}
+
+
+
+/**
+ * Destructor of the Ketsji Engine, release all memory
+ */
+KX_KetsjiEngine::~KX_KetsjiEngine()
+{
+ if (m_logger)
+ delete m_logger;
+}
+
+
+
+void KX_KetsjiEngine::SetKeyboardDevice(SCA_IInputDevice* keyboarddevice)
+{
+ assert(keyboarddevice);
+ m_keyboarddevice = keyboarddevice;
+}
+
+
+
+void KX_KetsjiEngine::SetMouseDevice(SCA_IInputDevice* mousedevice)
+{
+ assert(mousedevice);
+ m_mousedevice = mousedevice;
+}
+
+
+
+void KX_KetsjiEngine::SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice)
+{
+ assert(networkdevice);
+ m_networkdevice = networkdevice;
+}
+
+
+
+void KX_KetsjiEngine::SetAudioDevice(SND_IAudioDevice* audiodevice)
+{
+ assert(audiodevice);
+ m_audiodevice = audiodevice;
+}
+
+
+
+void KX_KetsjiEngine::SetCanvas(RAS_ICanvas* canvas)
+{
+ assert(canvas);
+ m_canvas = canvas;
+}
+
+
+
+void KX_KetsjiEngine::SetRenderTools(RAS_IRenderTools* rendertools)
+{
+ assert(rendertools);
+ m_rendertools = rendertools;
+}
+
+
+
+void KX_KetsjiEngine::SetRasterizer(RAS_IRasterizer* rasterizer)
+{
+ assert(rasterizer);
+ m_rasterizer = rasterizer;
+}
+
+
+
+void KX_KetsjiEngine::SetPythonDictionary(PyObject* pythondictionary)
+{
+ assert(pythondictionary);
+ m_pythondictionary = pythondictionary;
+}
+
+
+
+void KX_KetsjiEngine::SetSceneConverter(KX_ISceneConverter* sceneconverter)
+{
+ assert(sceneconverter);
+ m_sceneconverter = sceneconverter;
+}
+
+
+
+/**
+ * Ketsji Init(), Initializes datastructures and converts data from
+ * Blender into Ketsji native (realtime) format also sets up the
+ * graphics context
+ */
+void KX_KetsjiEngine::StartEngine()
+{
+ m_previoustime = 0.0;
+ m_missedtime = 0.0;
+ m_firstframe = true;
+
+ // for all scenes, initialize the scenegraph for the first time
+ m_lasttime = m_kxsystem->GetTimeInSeconds()*100.0;
+
+ m_bInitialized = true;
+}
+
+
+
+#define DELTALENGTH 25
+
+double KX_KetsjiEngine::CalculateAverage(double newdelta)
+{
+ if (m_deltatimes.size() < DELTALENGTH)
+ {
+ m_deltatimes.push_back(newdelta);
+ } else
+ {
+ //
+ double totaltime = 0.0;
+ double newlasttime,lasttime = newdelta;
+ double peakmin = 10000;
+ double peakmax = -10000;
+
+ for (int i=m_deltatimes.size()-1;i>=0;i--)
+ { newlasttime = m_deltatimes[i];
+ totaltime += newlasttime;
+ if (peakmin > newlasttime)
+ peakmin = newlasttime;
+ if (peakmax < newlasttime)
+ peakmax = newlasttime;
+
+ m_deltatimes[i] = lasttime;
+ lasttime = newlasttime;
+ };
+ double averagetime;
+
+ if (peakmin < peakmax)
+ {
+ averagetime = ((totaltime - peakmin) - peakmax) / (double) (m_deltatimes.size()-2);
+ } else
+ {
+ averagetime = totaltime / (double) m_deltatimes.size();
+ }
+ return averagetime;
+ }
+
+ return newdelta;
+}
+
+
+
+bool KX_KetsjiEngine::BeginFrame()
+{
+ bool result = false;
+
+ RAS_Rect vp;
+ KX_Scene* firstscene = *m_scenes.begin();
+ const RAS_FrameSettings &framesettings = firstscene->GetFramingType();
+
+ // set the area used for rendering
+ m_rasterizer->SetRenderArea();
+
+ RAS_FramingManager::ComputeViewport(framesettings, m_canvas->GetDisplayArea(), vp);
+
+ if (m_canvas->BeginDraw())
+ {
+ result = true;
+
+ m_canvas->SetViewPort(vp.GetLeft(), vp.GetBottom(), vp.GetRight(), vp.GetTop());
+ SetBackGround( firstscene->GetWorldInfo() );
+ m_rasterizer->BeginFrame( m_drawingmode , m_kxsystem->GetTimeInSeconds());
+ m_rendertools->BeginFrame( m_rasterizer);
+ }
+
+ return result;
+}
+
+
+void KX_KetsjiEngine::EndFrame()
+{
+ // Show profiling info
+ m_logger->StartLog(tc_overhead, m_kxsystem->GetTimeInSeconds(), true);
+ if (m_show_framerate || m_show_profile || (m_show_debug_properties && m_propertiesPresent))
+ {
+ RenderDebugProperties();
+ }
+ // Go to next profiling measurement, time spend after this call is shown in the next frame.
+ m_logger->NextMeasurement(m_kxsystem->GetTimeInSeconds());
+
+ m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
+ m_rasterizer->EndFrame();
+ // swap backbuffer (drawing into this buffer) <-> front/visible buffer
+ m_rasterizer->SwapBuffers();
+ m_rendertools->EndFrame(m_rasterizer);
+
+ m_canvas->EndDraw();
+}
+
+
+
+void KX_KetsjiEngine::NextFrame()
+{
+ m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
+
+ double deltatime = 0.02;
+ double curtime;
+
+ if (m_bFixedTime)
+ {
+ curtime = m_previoustime + deltatime;
+ }
+ else
+ {
+ curtime = m_kxsystem->GetTimeInSeconds();
+ if (m_previoustime)
+ deltatime = curtime - m_previoustime;
+
+ if (deltatime > 0.1)
+ deltatime = 0.1;
+
+ deltatime = CalculateAverage(deltatime);
+ }
+
+ m_previoustime = curtime;
+
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++)
+ // for each scene, call the proceed functions
+ {
+ KX_Scene* scene = *sceneit;
+
+
+
+ /* Suspension holds the physics and logic processing for an
+ * entire scene. Objects can be suspended individually, and
+ * the settings for that preceed the logic and physics
+ * update. */
+ m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
+ scene->UpdateObjectActivity();
+
+ if (!scene->IsSuspended())
+ {
+ m_logger->StartLog(tc_network, m_kxsystem->GetTimeInSeconds(), true);
+ scene->GetNetworkScene()->proceed(curtime, deltatime);
+
+ // set Python hooks for each scene
+ PHY_SetActiveEnvironment(scene->GetPhysicsEnvironment());
+ PHY_SetActiveScene(scene);
+
+ // Process sensors, and controllers
+ m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
+ scene->LogicBeginFrame(curtime,deltatime);
+
+ // Scenegraph needs to be updated again, because Logic Controllers
+ // can affect the local matrices.
+ m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
+ scene->UpdateParents(curtime);
+
+ // Process actuators
+
+ // Do some cleanup work for this logic frame
+ m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
+ scene->LogicUpdateFrame(curtime,deltatime);
+ scene->LogicEndFrame();
+
+ // Actuators can affect the scenegraph
+ m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
+ scene->UpdateParents(curtime);
+
+ // Perform physics calculations on the scene. This can involve
+ // many iterations of the physics solver.
+ m_logger->StartLog(tc_physics, m_kxsystem->GetTimeInSeconds(), true);
+ scene->GetPhysicsEnvironment()->proceed(deltatime);
+
+ // Update scenegraph after physics step. This maps physics calculations
+ // into node positions.
+ m_logger->StartLog(tc_scenegraph, m_kxsystem->GetTimeInSeconds(), true);
+ scene->UpdateParents(curtime);
+
+ } // suspended
+
+ DoSound(scene);
+
+ m_logger->StartLog(tc_services, m_kxsystem->GetTimeInSeconds(), true);
+ }
+
+ // update system devices
+ m_logger->StartLog(tc_logic, m_kxsystem->GetTimeInSeconds(), true);
+
+ if (m_keyboarddevice)
+ m_keyboarddevice->NextFrame();
+
+ if (m_mousedevice)
+ m_mousedevice->NextFrame();
+
+ if (m_networkdevice)
+ m_networkdevice->NextFrame();
+
+ if (m_audiodevice)
+ m_audiodevice->NextFrame();
+
+ // scene management
+ ProcessScheduledScenes();
+
+ // Start logging time spend outside main loop
+ m_logger->StartLog(tc_outside, m_kxsystem->GetTimeInSeconds(), true);
+}
+
+
+
+void KX_KetsjiEngine::Render()
+{
+ KX_Scene* firstscene = *m_scenes.begin();
+ const RAS_FrameSettings &framesettings = firstscene->GetFramingType();
+
+ m_logger->StartLog(tc_rasterizer, m_kxsystem->GetTimeInSeconds(), true);
+
+ // hiding mouse cursor each frame
+ // (came back when going out of focus and then back in again)
+ if (m_hideCursor)
+ m_canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
+
+ // clear the entire game screen with the border color
+ // only once per frame
+ m_canvas->BeginDraw();
+ if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED) {
+ m_canvas->SetViewPort(0, 0, m_canvas->GetWidth(), m_canvas->GetHeight());
+ if (m_overrideFrameColor)
+ {
+ // Do not use the framing bar color set in the Blender scenes
+ m_canvas->ClearColor(
+ m_overrideFrameColorR,
+ m_overrideFrameColorG,
+ m_overrideFrameColorB,
+ 1.0
+ );
+ }
+ else
+ {
+ // Use the framing bar color set in the Blender scenes
+ m_canvas->ClearColor(
+ framesettings.BarRed(),
+ framesettings.BarGreen(),
+ framesettings.BarBlue(),
+ 1.0
+ );
+ }
+ // clear the -whole- viewport
+ m_canvas->ClearBuffer(RAS_ICanvas::COLOR_BUFFER);
+ }
+
+ m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_LEFTEYE);
+
+ // BeginFrame() sets the actual drawing area. You can use a part of the window
+ if (!BeginFrame())
+ return;
+
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++)
+ // for each scene, call the proceed functions
+ {
+ KX_Scene* scene = *sceneit;
+
+ // pass the scene's worldsettings to the rasterizer
+ SetWorldSettings(scene->GetWorldInfo());
+
+ if (scene->IsClearingZBuffer())
+ m_rasterizer->ClearDepthBuffer();
+
+ m_rendertools->SetAuxilaryClientInfo(scene);
+
+ //Initialize scene viewport.
+ SetupRenderFrame(scene);
+
+ // do the rendering
+ RenderFrame(scene);
+ }
+
+ // only one place that checks for stereo
+ if(m_rasterizer->Stereo())
+ {
+ m_rasterizer->SetEye(RAS_IRasterizer::RAS_STEREO_RIGHTEYE);
+
+ if (!BeginFrame())
+ return;
+
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end(); sceneit++)
+ // for each scene, call the proceed functions
+ {
+ KX_Scene* scene = *sceneit;
+
+ // pass the scene's worldsettings to the rasterizer
+ SetWorldSettings(scene->GetWorldInfo());
+
+ if (scene->IsClearingZBuffer())
+ m_rasterizer->ClearDepthBuffer();
+
+ //pass the scene, for picking and raycasting (shadows)
+ m_rendertools->SetAuxilaryClientInfo(scene);
+
+ //Initialize scene viewport.
+ SetupRenderFrame(scene);
+
+ // do the rendering
+ RenderFrame(scene);
+ }
+ } // if(m_rasterizer->Stereo())
+
+ EndFrame();
+}
+
+
+
+void KX_KetsjiEngine::RequestExit(int exitrequestmode)
+{
+ m_exitcode = exitrequestmode;
+}
+
+
+
+void KX_KetsjiEngine::SetNameNextGame(const STR_String& nextgame)
+{
+ m_exitstring = nextgame;
+}
+
+
+
+int KX_KetsjiEngine::GetExitCode()
+{
+ // if a gameactuator has set an exitcode or if there are no scenes left
+ if (!m_exitcode)
+ {
+ if (m_scenes.begin()==m_scenes.end())
+ m_exitcode = KX_EXIT_REQUEST_NO_SCENES_LEFT;
+ }
+
+ return m_exitcode;
+}
+
+
+
+const STR_String& KX_KetsjiEngine::GetExitString()
+{
+ return m_exitstring;
+}
+
+
+
+void KX_KetsjiEngine::DoSound(KX_Scene* scene)
+{
+ m_logger->StartLog(tc_sound, m_kxsystem->GetTimeInSeconds(), true);
+
+ KX_Camera* cam = scene->GetActiveCamera();
+ MT_Point3 listenerposition = cam->NodeGetWorldPosition();
+ MT_Vector3 listenervelocity = cam->GetLinearVelocity();
+ MT_Matrix3x3 listenerorientation = cam->NodeGetWorldOrientation();
+
+ SND_Scene* soundscene = scene->GetSoundScene();
+ soundscene->SetListenerTransform(
+ listenerposition,
+ listenervelocity,
+ listenerorientation);
+
+ soundscene->Proceed();
+}
+
+
+
+void KX_KetsjiEngine::SetBackGround(KX_WorldInfo* wi)
+{
+ if (wi->hasWorld())
+ {
+ if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED)
+ {
+ m_rasterizer->SetBackColor(
+ wi->getBackColorRed(),
+ wi->getBackColorGreen(),
+ wi->getBackColorBlue(),
+ 0.0
+ );
+ }
+ }
+}
+
+
+
+void KX_KetsjiEngine::SetWorldSettings(KX_WorldInfo* wi)
+{
+ if (wi->hasWorld())
+ {
+ if (m_drawingmode == RAS_IRasterizer::KX_TEXTURED)
+ {
+ if (wi->hasMist())
+ {
+ m_rasterizer->SetFog(
+ wi->getMistStart(),
+ wi->getMistDistance(),
+ wi->getMistColorRed(),
+ wi->getMistColorGreen(),
+ wi->getMistColorBlue()
+ );
+ }
+ else
+ {
+ m_rasterizer->DisableFog();
+ }
+ }
+ }
+}
+
+
+
+void KX_KetsjiEngine::SetDrawType(int drawingmode)
+{
+ m_drawingmode = drawingmode;
+}
+
+
+
+void KX_KetsjiEngine::EnableCameraOverride(const STR_String& forscene)
+{
+ m_overrideCam = true;
+ m_overrideSceneName = forscene;
+}
+
+
+
+void KX_KetsjiEngine::SetCameraZoom(float camzoom)
+{
+ m_cameraZoom = camzoom;
+}
+
+
+
+void KX_KetsjiEngine::SetCameraOverrideUseOrtho(bool useOrtho)
+{
+ m_overrideCamUseOrtho = useOrtho;
+}
+
+
+
+void KX_KetsjiEngine::SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat)
+{
+ m_overrideCamProjMat = mat;
+}
+
+
+void KX_KetsjiEngine::SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat)
+{
+ m_overrideCamViewMat = mat;
+}
+
+
+void KX_KetsjiEngine::SetupRenderFrame(KX_Scene *scene)
+{
+ // In this function we make sure the rasterizer settings are upto
+ // date. We compute the viewport so that logic
+ // using this information is upto date.
+
+ // Note we postpone computation of the projection matrix
+ // so that we are using the latest camera position.
+
+ RAS_Rect viewport;
+
+ if (
+ m_overrideCam ||
+ (scene->GetName() != m_overrideSceneName) ||
+ m_overrideCamUseOrtho
+ ) {
+ RAS_FramingManager::ComputeViewport(
+ scene->GetFramingType(),
+ m_canvas->GetDisplayArea(),
+ viewport
+ );
+ } else {
+ viewport.SetLeft(0);
+ viewport.SetBottom(0);
+ viewport.SetRight(int(m_canvas->GetWidth()));
+ viewport.SetTop(int(m_canvas->GetHeight()));
+ }
+ // store the computed viewport in the scene
+
+ scene->SetSceneViewport(viewport);
+
+ // set the viewport for this frame and scene
+ m_canvas->SetViewPort(
+ viewport.GetLeft(),
+ viewport.GetBottom(),
+ viewport.GetRight(),
+ viewport.GetTop()
+ );
+
+}
+
+
+// update graphics
+void KX_KetsjiEngine::RenderFrame(KX_Scene* scene)
+{
+ float left, right, bottom, top, nearfrust, farfrust;
+ KX_Camera* cam = scene->GetActiveCamera();
+
+ m_rasterizer->DisplayFog();
+
+ if (m_overrideCam && (scene->GetName() == m_overrideSceneName) && m_overrideCamUseOrtho) {
+ MT_CmMatrix4x4 projmat = m_overrideCamProjMat;
+ m_rasterizer->SetProjectionMatrix(projmat);
+ } else {
+ RAS_FrameFrustum frustum;
+
+ RAS_FramingManager::ComputeFrustum(
+ scene->GetFramingType(),
+ m_canvas->GetDisplayArea(),
+ scene->GetSceneViewport(),
+ cam->GetLens(),
+ cam->GetCameraNear(),
+ cam->GetCameraFar(),
+ frustum
+ );
+
+ left = frustum.x1 * m_cameraZoom;
+ right = frustum.x2 * m_cameraZoom;
+ bottom = frustum.y1 * m_cameraZoom;
+ top = frustum.y2 * m_cameraZoom;
+ nearfrust = frustum.camnear;
+ farfrust = frustum.camfar;
+
+ MT_Matrix4x4 projmat = m_rasterizer->GetFrustumMatrix(
+ left, right, bottom, top, nearfrust, farfrust);
+
+ m_rasterizer->SetProjectionMatrix(projmat);
+ cam->SetProjectionMatrix(projmat);
+ }
+
+ MT_Scalar cammat[16];
+ cam->GetWorldToCamera().getValue(cammat);
+ MT_Matrix4x4 viewmat;
+ viewmat.setValue(cammat); // this _should transpose ...
+ // if finally transposed take care of correct usage
+ // in RAS_OpenGLRasterizer ! (row major vs column major)
+
+ m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldPosition(),
+ cam->GetCameraLocation(), cam->GetCameraOrientation());
+ cam->SetModelviewMatrix(viewmat);
+
+ scene->UpdateMeshTransformations();
+
+ // The following actually reschedules all vertices to be
+ // redrawn. There is a cache between the actual rescheduling
+ // and this call though. Visibility is imparted when this call
+ // runs through the individual objects.
+ scene->CalculateVisibleMeshes(m_rasterizer);
+
+ scene->RenderBuckets(cam->GetWorldToCamera(), m_rasterizer, m_rendertools);
+}
+
+
+
+void KX_KetsjiEngine::StopEngine()
+{
+ if (m_bInitialized)
+ {
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
+ {
+ KX_Scene* scene = *sceneit;
+ delete scene;
+ }
+ m_scenes.clear();
+
+ // cleanup all the stuff
+ m_rasterizer->Exit();
+ }
+}
+
+// Scene Management is able to switch between scenes
+// and have several scene's running in parallel
+void KX_KetsjiEngine::AddScene(KX_Scene* scene)
+{
+ m_scenes.push_back(scene);
+ PostProcessScene(scene);
+ SceneListsChanged();
+}
+
+
+
+void KX_KetsjiEngine::PostProcessScene(KX_Scene* scene)
+{
+ bool override_camera = (m_overrideCam && (scene->GetName() == m_overrideSceneName));
+
+ // if there is no activecamera, or the camera is being
+ // overridden we need to construct a temporarily camera
+ if (!scene->GetActiveCamera() || override_camera)
+ {
+ KX_Camera* activecam = NULL;
+
+ RAS_CameraData camdata;
+ camdata.m_lens = 35.0f;
+ camdata.m_clipstart = 0.1f;
+ camdata.m_clipend = 100.0f;
+ activecam = new KX_Camera(scene,KX_Scene::m_callbacks,camdata);
+ activecam->SetName("__default__cam__");
+
+ // set transformation
+ if (override_camera) {
+ const MT_CmMatrix4x4& cammatdata = m_overrideCamViewMat;
+ MT_Transform trans = MT_Transform(cammatdata.getPointer());
+ MT_Transform camtrans;
+ camtrans.invert(trans);
+
+ activecam->NodeSetLocalPosition(camtrans.getOrigin());
+ activecam->NodeSetLocalOrientation(camtrans.getBasis());
+ activecam->NodeUpdateGS(0,true);
+ } else {
+ activecam->NodeSetLocalPosition(MT_Point3(0.0, 0.0, 0.0));
+ activecam->NodeSetLocalOrientation(MT_Vector3(0.0, 0.0, 0.0));
+ activecam->NodeUpdateGS(0,true);
+ }
+
+ scene->AddCamera(activecam);
+ scene->SetActiveCamera(activecam);
+ scene->GetObjectList()->Add(activecam->AddRef());
+ scene->GetRootParentList()->Add(activecam->AddRef());
+ }
+
+ scene->UpdateParents(0.0);
+}
+
+
+
+void KX_KetsjiEngine::RenderDebugProperties()
+{
+ STR_String debugtxt;
+ int xcoord = 10; // mmmm, these constants were taken from blender source
+ int ycoord = 14; // to 'mimic' behaviour
+
+ float tottime = m_logger->GetAverage();
+ if (tottime < 1e-6f) {
+ tottime = 1e-6f;
+ }
+
+ /* Framerate display */
+ if (m_show_framerate) {
+ debugtxt.Format("swap : %.3f (%.3f frames per second)", tottime, 1.0/tottime);
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord,
+ ycoord,
+ m_canvas->GetWidth() /* RdV, TODO ?? */,
+ m_canvas->GetHeight() /* RdV, TODO ?? */);
+ ycoord += 14;
+ }
+
+ /* Profile and framerate display */
+ if (m_show_profile)
+ {
+ for (int j = tc_first; j < tc_numCategories; j++)
+ {
+ debugtxt.Format(m_profileLabels[j]);
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord,ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
+ double time = m_logger->GetAverage((KX_TimeCategory)j);
+ debugtxt.Format("%2.2f %%", time/tottime * 100.f);
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord + 60 ,ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
+ ycoord += 14;
+ }
+ }
+
+ /* Property display*/
+ if (m_show_debug_properties && m_propertiesPresent)
+ {
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
+ {
+ KX_Scene* scene = *sceneit;
+ /* the 'normal' debug props */
+ vector<SCA_DebugProp*>& debugproplist = scene->GetDebugProperties();
+
+ for (vector<SCA_DebugProp*>::iterator it = debugproplist.begin();
+ !(it==debugproplist.end());it++)
+ {
+ CValue* propobj = (*it)->m_obj;
+ STR_String objname = propobj->GetName();
+ STR_String propname = (*it)->m_name;
+ CValue* propval = propobj->GetProperty(propname);
+ if (propval)
+ {
+ STR_String text = propval->GetText();
+ debugtxt = objname + "." + propname + " = " + text;
+ m_rendertools->RenderText2D(RAS_IRenderTools::RAS_TEXT_PADDED,
+ debugtxt.Ptr(),
+ xcoord,
+ ycoord,
+ m_canvas->GetWidth(),
+ m_canvas->GetHeight());
+ ycoord += 14;
+ }
+ }
+ }
+ }
+}
+
+
+KX_SceneList* KX_KetsjiEngine::CurrentScenes()
+{
+ return &m_scenes;
+}
+
+
+
+KX_Scene* KX_KetsjiEngine::FindScene(const STR_String& scenename)
+{
+ KX_SceneList::iterator sceneit = m_scenes.begin();
+
+ // bit risky :) better to split the second clause
+ while ( (sceneit != m_scenes.end())
+ && ((*sceneit)->GetName() != scenename))
+ {
+ sceneit++;
+ }
+
+ return ((sceneit == m_scenes.end()) ? NULL : *sceneit);
+}
+
+
+
+void KX_KetsjiEngine::ConvertAndAddScene(const STR_String& scenename,bool overlay)
+{
+ // only add scene when it doesn't exist!
+ if (FindScene(scenename))
+ {
+ STR_String tmpname = scenename;
+ printf("warning: scene %s already exists, not added!\n",tmpname.Ptr());
+ }
+ else
+ {
+ if (overlay)
+ {
+ m_addingOverlayScenes.insert(scenename);
+ }
+ else
+ {
+ m_addingBackgroundScenes.insert(scenename);
+ }
+ }
+}
+
+
+
+
+void KX_KetsjiEngine::RemoveScene(const STR_String& scenename)
+{
+ if (FindScene(scenename))
+ {
+ m_removingScenes.insert(scenename);
+ }
+ else
+ {
+ STR_String tmpname = scenename;
+ printf("warning: scene %s does not exist, not removed!\n",tmpname.Ptr());
+ }
+}
+
+
+
+void KX_KetsjiEngine::RemoveScheduledScenes()
+{
+ if (m_removingScenes.size())
+ {
+ set<STR_String>::iterator scenenameit;
+ for (scenenameit=m_removingScenes.begin();scenenameit != m_removingScenes.end();scenenameit++)
+ {
+ STR_String scenename = *scenenameit;
+
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
+ {
+ KX_Scene* scene = *sceneit;
+ if (scene->GetName()==scenename)
+ {
+ delete scene;
+ m_scenes.erase(sceneit);
+ break;
+ }
+ }
+ }
+ m_removingScenes.clear();
+ }
+}
+
+
+
+KX_Scene* KX_KetsjiEngine::CreateScene(const STR_String& scenename)
+{
+
+ KX_Scene* tmpscene = new KX_Scene(m_keyboarddevice,
+ m_mousedevice,
+ m_networkdevice,
+ m_audiodevice,
+ scenename);
+
+ m_sceneconverter->ConvertScene(scenename,
+ tmpscene,
+ m_pythondictionary,
+ m_keyboarddevice,
+ m_rendertools,
+ m_canvas);
+
+ return tmpscene;
+}
+
+
+
+void KX_KetsjiEngine::AddScheduledScenes()
+{
+ set<STR_String>::iterator scenenameit;
+
+ if (m_addingOverlayScenes.size())
+ {
+ for (scenenameit = m_addingOverlayScenes.begin();
+ scenenameit != m_addingOverlayScenes.end();
+ scenenameit++)
+ {
+ STR_String scenename = *scenenameit;
+ KX_Scene* tmpscene = CreateScene(scenename);
+ m_scenes.push_back(tmpscene);
+ PostProcessScene(tmpscene);
+ }
+ m_addingOverlayScenes.clear();
+ }
+
+ if (m_addingBackgroundScenes.size())
+ {
+ for (scenenameit = m_addingBackgroundScenes.begin();
+ scenenameit != m_addingBackgroundScenes.end();
+ scenenameit++)
+ {
+ STR_String scenename = *scenenameit;
+ KX_Scene* tmpscene = CreateScene(scenename);
+ m_scenes.insert(m_scenes.begin(),tmpscene);
+ PostProcessScene(tmpscene);
+
+ }
+ m_addingBackgroundScenes.clear();
+ }
+}
+
+
+
+void KX_KetsjiEngine::ReplaceScene(const STR_String& oldscene,const STR_String& newscene)
+{
+ m_replace_scenes.insert(std::make_pair(oldscene,newscene));
+}
+
+// replace scene is not the same as removing and adding because the
+// scene must be in exact the same place (to maintain drawingorder)
+// (nzc) - should that not be done with a scene-display list? It seems
+// stupid to rely on the mem allocation order...
+void KX_KetsjiEngine::ReplaceScheduledScenes()
+{
+ if (m_replace_scenes.size())
+ {
+ set<pair<STR_String,STR_String> >::iterator scenenameit;
+
+ for (scenenameit = m_replace_scenes.begin();
+ scenenameit != m_replace_scenes.end();
+ scenenameit++)
+ {
+ STR_String oldscenename = (*scenenameit).first;
+ STR_String newscenename = (*scenenameit).second;
+ int i=0;
+ /* Scenes are not supposed to be included twice... I think */
+ KX_SceneList::iterator sceneit;
+ for (sceneit = m_scenes.begin();sceneit != m_scenes.end() ; sceneit++)
+ {
+ KX_Scene* scene = *sceneit;
+ if (scene->GetName() == oldscenename)
+ {
+ delete scene;
+ KX_Scene* tmpscene = CreateScene(newscenename);
+ m_scenes[i]=tmpscene;
+ PostProcessScene(tmpscene);
+ }
+ i++;
+ }
+ }
+ m_replace_scenes.clear();
+ }
+}
+
+
+
+void KX_KetsjiEngine::SuspendScene(const STR_String& scenename)
+{
+ KX_Scene* scene = FindScene(scenename);
+ if (scene) scene->Suspend();
+}
+
+
+
+void KX_KetsjiEngine::ResumeScene(const STR_String& scenename)
+{
+ KX_Scene* scene = FindScene(scenename);
+ if (scene) scene->Resume();
+}
+
+
+
+void KX_KetsjiEngine::SetUseFixedTime(bool bUseFixedTime)
+{
+ m_bFixedTime = bUseFixedTime;
+}
+
+
+
+bool KX_KetsjiEngine::GetUseFixedTime(void) const
+{
+ return m_bFixedTime;
+}
+
+
+
+void KX_KetsjiEngine::SetTimingDisplay(bool frameRate, bool profile, bool properties)
+{
+ m_show_framerate = frameRate;
+ m_show_profile = profile;
+ m_show_debug_properties = properties;
+}
+
+
+
+void KX_KetsjiEngine::GetTimingDisplay(bool& frameRate, bool& profile, bool& properties) const
+{
+ frameRate = m_show_framerate;
+ profile = m_show_profile;
+ properties = m_show_debug_properties;
+}
+
+
+
+void KX_KetsjiEngine::ProcessScheduledScenes(void)
+{
+ // Check whether there will be changes to the list of scenes
+ if (m_addingOverlayScenes.size() ||
+ m_addingBackgroundScenes.size() ||
+ m_replace_scenes.size() ||
+ m_removingScenes.size()) {
+
+ // Change the scene list
+ ReplaceScheduledScenes();
+ RemoveScheduledScenes();
+ AddScheduledScenes();
+
+ // Notify
+ SceneListsChanged();
+ }
+}
+
+
+
+void KX_KetsjiEngine::SceneListsChanged(void)
+{
+ m_propertiesPresent = false;
+ KX_SceneList::iterator sceneit = m_scenes.begin();
+ while ((sceneit != m_scenes.end()) && (!m_propertiesPresent))
+ {
+ KX_Scene* scene = *sceneit;
+ vector<SCA_DebugProp*>& debugproplist = scene->GetDebugProperties();
+ m_propertiesPresent = !debugproplist.empty();
+ sceneit++;
+ }
+}
+
+
+void KX_KetsjiEngine::SetHideCursor(bool hideCursor)
+{
+ m_hideCursor = hideCursor;
+}
+
+
+bool KX_KetsjiEngine::GetHideCursor(void) const
+{
+ return m_hideCursor;
+}
+
+
+void KX_KetsjiEngine::SetUseOverrideFrameColor(bool overrideFrameColor)
+{
+ m_overrideFrameColor = overrideFrameColor;
+}
+
+
+bool KX_KetsjiEngine::GetUseOverrideFrameColor(void) const
+{
+ return m_overrideFrameColor;
+}
+
+
+void KX_KetsjiEngine::SetOverrideFrameColor(float r, float g, float b)
+{
+ m_overrideFrameColorR = r;
+ m_overrideFrameColorG = g;
+ m_overrideFrameColorB = b;
+}
+
+
+void KX_KetsjiEngine::GetOverrideFrameColor(float& r, float& g, float& b) const
+{
+ r = m_overrideFrameColorR;
+ g = m_overrideFrameColorG;
+ b = m_overrideFrameColorB;
+}
+
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
new file mode 100644
index 00000000000..4246bc28b50
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -0,0 +1,316 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+#ifndef __KX_KETSJI_ENGINE
+#define __KX_KETSJI_ENGINE
+
+#include "MT_CmMatrix4x4.h"
+#include "MT_Matrix4x4.h"
+#include "STR_String.h"
+#include "KX_ISystem.h"
+#include "KX_Scene.h"
+#include "KX_Python.h"
+#include "KX_WorldInfo.h"
+#include <vector>
+#include <set>
+
+class KX_TimeCategoryLogger;
+
+#define LEFT_EYE 1
+#define RIGHT_EYE 2
+
+enum KX_ExitRequestMode
+{
+ KX_EXIT_REQUEST_NO_REQUEST = 0,
+ KX_EXIT_REQUEST_QUIT_GAME,
+ KX_EXIT_REQUEST_RESTART_GAME,
+ KX_EXIT_REQUEST_START_OTHER_GAME,
+ KX_EXIT_REQUEST_NO_SCENES_LEFT,
+ KX_EXIT_REQUEST_BLENDER_ESC,
+ KX_EXIT_REQUEST_OUTSIDE,
+ KX_EXIT_REQUEST_MAX
+};
+
+class KX_KetsjiEngine
+{
+
+private:
+ class RAS_ICanvas* m_canvas; // 2D Canvas (2D Rendering Device Context)
+ class RAS_IRasterizer* m_rasterizer; // 3D Rasterizer (3D Rendering)
+ class KX_ISystem* m_kxsystem;
+ class RAS_IRenderTools* m_rendertools;
+ class KX_ISceneConverter* m_sceneconverter;
+ class NG_NetworkDeviceInterface* m_networkdevice;
+ class SND_IAudioDevice* m_audiodevice;
+ PyObject* m_pythondictionary;
+ class SCA_IInputDevice* m_keyboarddevice;
+ class SCA_IInputDevice* m_mousedevice;
+
+ /** Lists of scenes scheduled to be removed at the end of the frame. */
+ std::set<STR_String> m_removingScenes;
+ /** Lists of overley scenes scheduled to be added at the end of the frame. */
+ std::set<STR_String> m_addingOverlayScenes;
+ /** Lists of background scenes scheduled to be added at the end of the frame. */
+ std::set<STR_String> m_addingBackgroundScenes;
+ /** Lists of scenes scheduled to be replaced at the end of the frame. */
+ std::set<std::pair<STR_String,STR_String> > m_replace_scenes;
+
+ /* The current list of scenes. */
+ KX_SceneList m_scenes;
+ /* State variable recording the presence of object debug info in the current scene list. */
+ bool m_propertiesPresent;
+
+ bool m_bInitialized;
+ int m_activecam;
+ bool m_bFixedTime;
+
+ bool m_firstframe;
+ double m_previoustime;
+ double m_missedtime;
+ double m_lasttime; // old style time
+ double m_dtime;
+ std::vector<double> m_deltatimes;
+
+ int m_exitcode;
+ STR_String m_exitstring;
+ /**
+ * Some drawing parameters, the drawing mode
+ * (wire/flat/texture), and the camera zoom
+ * factor.
+ */
+ int m_drawingmode;
+ float m_cameraZoom;
+
+ bool m_overrideCam;
+ STR_String m_overrideSceneName;
+
+ bool m_overrideCamUseOrtho;
+ MT_CmMatrix4x4 m_overrideCamProjMat;
+ MT_CmMatrix4x4 m_overrideCamViewMat;
+
+ bool m_stereo;
+ int m_curreye;
+
+ /** Categories for profiling display. */
+ typedef enum
+ {
+ tc_first = 0,
+ tc_physics = 0,
+ tc_logic,
+ tc_network,
+ tc_scenegraph,
+ tc_sound,
+ tc_rasterizer,
+ tc_services, // time spend in miscelaneous activities
+ tc_overhead, // profile info drawing overhead
+ tc_outside, // time spend outside main loop
+ tc_numCategories
+ } KX_TimeCategory;
+
+ /** Time logger. */
+ KX_TimeCategoryLogger* m_logger;
+
+ /** Labels for profiling display. */
+ static const char m_profileLabels[tc_numCategories][15];
+ /** Show the framerate on the game display? */
+ bool m_show_framerate;
+ /** Show profiling info on the game display? */
+ bool m_show_profile;
+ /** Show any debug (scene) object properties on the game display? */
+ bool m_showProperties;
+ /** Show background behind text for readability? */
+ bool m_showBackground;
+
+ bool m_show_debug_properties;
+
+ /** Hide cursor every frame? */
+ bool m_hideCursor;
+
+ /** Override framing bars color? */
+ bool m_overrideFrameColor;
+ /** Red component of framing bar color. */
+ float m_overrideFrameColorR;
+ /** Green component of framing bar color. */
+ float m_overrideFrameColorG;
+ /** Blue component of framing bar color. */
+ float m_overrideFrameColorB;
+
+ double CalculateAverage(double newdeltatime);
+
+ void SetupRenderFrame(KX_Scene *scene);
+ void RenderFrame(KX_Scene* scene);
+ void RenderDebugProperties();
+ void SetBackGround(KX_WorldInfo* worldinfo);
+ void SetWorldSettings(KX_WorldInfo* worldinfo);
+ void DoSound(KX_Scene* scene);
+
+public:
+
+ KX_KetsjiEngine(class KX_ISystem* system);
+ virtual ~KX_KetsjiEngine();
+
+ // set the devices and stuff. the client must take care of creating these
+ void SetKeyboardDevice(SCA_IInputDevice* keyboarddevice);
+ void SetMouseDevice(SCA_IInputDevice* mousedevice);
+ void SetNetworkDevice(NG_NetworkDeviceInterface* networkdevice);
+ void SetAudioDevice(SND_IAudioDevice* audiodevice);
+ void SetCanvas(RAS_ICanvas* canvas);
+ void SetRenderTools(RAS_IRenderTools* rendertools);
+ void SetRasterizer(RAS_IRasterizer* rasterizer);
+ void SetPythonDictionary(PyObject* pythondictionary);
+ void SetSceneConverter(KX_ISceneConverter* sceneconverter);
+
+ void NextFrame();
+ void Render();
+
+ void StartEngine();
+ void StopEngine();
+ void Export(const STR_String& filename);
+
+ void RequestExit(int exitrequestmode);
+ void SetNameNextGame(const STR_String& nextgame);
+ int GetExitCode();
+ const STR_String& GetExitString();
+
+ KX_SceneList* CurrentScenes();
+ KX_Scene* FindScene(const STR_String& scenename);
+ void AddScene(class KX_Scene* scene);
+ void ConvertAndAddScene(const STR_String& scenename,bool overlay);
+
+ void RemoveScene(const STR_String& scenename);
+ void ReplaceScene(const STR_String& oldscene,const STR_String& newscene);
+ void SuspendScene(const STR_String& scenename);
+ void ResumeScene(const STR_String& scenename);
+
+ void SetDrawType(int drawingtype);
+ void SetCameraZoom(float camzoom);
+
+ void EnableCameraOverride(const STR_String& forscene);
+
+ void SetCameraOverrideUseOrtho(bool useOrtho);
+ void SetCameraOverrideProjectionMatrix(const MT_CmMatrix4x4& mat);
+ void SetCameraOverrideViewMatrix(const MT_CmMatrix4x4& mat);
+
+ /**
+ * Sets display of all frames.
+ * @param bUseFixedTime New setting for display all frames.
+ */
+ void SetUseFixedTime(bool bUseFixedTime);
+
+ /**
+ * Returns display of all frames.
+ * @return Current setting for display all frames.
+ */
+ bool GetUseFixedTime(void) const;
+
+ /**
+ * Activates or deactivates timing information display.
+ * @param frameRate Display for frame rate on or off.
+ * @param profile Display for individual components on or off.
+ * @param properties Display of scene object debug properties on or off.
+ */
+ void SetTimingDisplay(bool frameRate, bool profile, bool properties);
+
+ /**
+ * Returns status of timing information display.
+ * @param frameRate Display for frame rate on or off.
+ * @param profile Display for individual components on or off.
+ * @param properties Display of scene object debug properties on or off.
+ */
+ void GetTimingDisplay(bool& frameRate, bool& profile, bool& properties) const;
+
+ /**
+ * Sets cursor hiding on every frame.
+ * @param hideCursor Turns hiding on or off.
+ */
+ void SetHideCursor(bool hideCursor);
+
+ /**
+ * Returns the current setting for cursor hiding.
+ * @return The current setting for cursor hiding.
+ */
+ bool GetHideCursor(void) const;
+
+ /**
+ * Enables/disables the use of the framing bar color of the Blender file's scenes.
+ * @param overrideFrameColor The new setting.
+ */
+ void SetUseOverrideFrameColor(bool overrideFrameColor);
+
+ /**
+ * Enables/disables the use of the framing bar color of the Blender file's scenes.
+ * @param useSceneFrameColor The new setting.
+ */
+ bool GetUseOverrideFrameColor(void) const;
+
+ /**
+ * Set the color used for framing bar color instead of the one in the Blender file's scenes.
+ * @param r Red component of the override color.
+ * @param g Green component of the override color.
+ * @param b Blue component of the override color.
+ */
+ void SetOverrideFrameColor(float r, float g, float b);
+
+ /**
+ * Returns the color used for framing bar color instead of the one in the Blender file's scenes.
+ * @param r Red component of the override color.
+ * @param g Green component of the override color.
+ * @param b Blue component of the override color.
+ */
+ void GetOverrideFrameColor(float& r, float& g, float& b) const;
+
+protected:
+ /**
+ * Processes all scheduled scene activity.
+ * At the end, if the scene lists have changed,
+ * SceneListsChanged(void) is called.
+ * @see SceneListsChanged(void).
+ */
+ void ProcessScheduledScenes(void);
+
+ /**
+ * This method is invoked when the scene lists have changed.
+ */
+ void SceneListsChanged(void);
+
+ void RemoveScheduledScenes(void);
+ void AddScheduledScenes(void);
+ void ReplaceScheduledScenes(void);
+ void PostProcessScene(class KX_Scene* scene);
+ KX_Scene* CreateScene(const STR_String& scenename);
+
+ bool BeginFrame();
+ void EndFrame();
+};
+
+#endif //__KX_KETSJI_ENGINE
+
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
new file mode 100644
index 00000000000..25e756ae66c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -0,0 +1,75 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifdef WIN32
+
+#pragma warning (disable : 4786)
+#endif
+
+#include "KX_Light.h"
+#include "RAS_IRenderTools.h"
+
+
+KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
+ class RAS_IRenderTools* rendertools,
+ const RAS_LightObject& lightobj
+ )
+ :
+ KX_GameObject(sgReplicationInfo,callbacks),
+ m_rendertools(rendertools)
+{
+ m_lightobj = lightobj;
+ m_lightobj.m_worldmatrix = GetOpenGLMatrixPtr();
+ m_rendertools->AddLight(&m_lightobj);
+};
+
+
+KX_LightObject::~KX_LightObject()
+{
+
+ m_rendertools->RemoveLight(&m_lightobj);
+}
+
+
+CValue* KX_LightObject::GetReplica()
+{
+
+ KX_LightObject* replica = new KX_LightObject(*this);
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ ProcessReplica(replica);
+
+ replica->m_lightobj.m_worldmatrix = replica->GetOpenGLMatrixPtr();
+ m_rendertools->AddLight(&replica->m_lightobj);
+ return replica;
+}
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
new file mode 100644
index 00000000000..0ee91040c84
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -0,0 +1,50 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_LIGHT
+#define __KX_LIGHT
+
+#include "RAS_LightObject.h"
+#include "KX_GameObject.h"
+
+class KX_LightObject : public KX_GameObject
+{
+ RAS_LightObject m_lightobj;
+ class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj
+
+public:
+ KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj);
+ virtual ~KX_LightObject();
+ virtual CValue* GetReplica();
+ RAS_LightObject* GetLightData() { return &m_lightobj;}
+};
+
+#endif //__KX_LIGHT
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.cpp b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
new file mode 100644
index 00000000000..3dd26947a79
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.cpp
@@ -0,0 +1,118 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_LightIpoSGController.h"
+
+#include "KX_ScalarInterpolator.h"
+#include "KX_Light.h"
+
+#include "RAS_LightObject.h"
+
+
+bool KX_LightIpoSGController::Update(double currentTime)
+{
+ if (m_modified)
+ {
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ (*i)->Execute(m_ipotime);//currentTime);
+ }
+
+ RAS_LightObject *lightobj;
+
+ SG_Spatial* ob = (SG_Spatial*)m_pObject;
+ KX_LightObject* kxlight = (KX_LightObject*) ob->GetSGClientObject();
+ lightobj = kxlight->GetLightData();
+ //lightobj = (KX_Light*)
+
+ if (m_modify_energy) {
+ lightobj->m_energy = m_energy;
+ }
+
+ if (m_modify_color) {
+ lightobj->m_red = m_col_rgb[0];
+ lightobj->m_green = m_col_rgb[1];
+ lightobj->m_blue = m_col_rgb[2];
+ }
+
+ if (m_modify_dist) {
+ lightobj->m_distance = m_dist;
+ }
+
+ m_modified=false;
+ }
+ return false;
+}
+
+
+void KX_LightIpoSGController::AddInterpolator(KX_IInterpolator* interp)
+{
+ this->m_interpolators.push_back(interp);
+}
+
+SG_Controller* KX_LightIpoSGController::GetReplica(class SG_Node* destnode)
+{
+ KX_LightIpoSGController* iporeplica = new KX_LightIpoSGController(*this);
+ // clear object that ipo acts on
+ iporeplica->ClearObject();
+
+ // dirty hack, ask Gino for a better solution in the ipo implementation
+ // hacken en zagen, in what we call datahiding, not written for replication :(
+
+ T_InterpolatorList oldlist = m_interpolators;
+ iporeplica->m_interpolators.clear();
+
+ T_InterpolatorList::iterator i;
+ for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
+ KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
+ iporeplica->AddInterpolator(copyipo);
+
+ MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
+ int orgbase = (int)this;
+ int orgloc = (int)scaal;
+ int offset = orgloc-orgbase;
+ int newaddrbase = (int)iporeplica + offset;
+ MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
+ copyipo->SetNewTarget((MT_Scalar*)blaptr);
+ }
+
+ return iporeplica;
+}
+
+KX_LightIpoSGController::~KX_LightIpoSGController()
+{
+
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ delete (*i);
+ }
+
+}
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
new file mode 100644
index 00000000000..2b115fcc00f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -0,0 +1,99 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_LIGHTIPOSGCONTROLLER_H
+#define KX_LIGHTIPOSGCONTROLLER_H
+
+#include "SG_Controller.h"
+#include "SG_Spatial.h"
+
+#include "KX_IInterpolator.h"
+
+struct RAS_LightObject;
+
+class KX_LightIpoSGController : public SG_Controller
+{
+public:
+ MT_Scalar m_energy;
+ MT_Scalar m_col_rgb[3];
+ MT_Scalar m_dist;
+
+private:
+ T_InterpolatorList m_interpolators;
+ unsigned short m_modify_energy : 1;
+ unsigned short m_modify_color : 1;
+ unsigned short m_modify_dist : 1;
+ bool m_modified;
+
+ double m_ipotime;
+public:
+ KX_LightIpoSGController() : m_ipotime(0.0),
+ m_modify_energy(false),
+ m_modify_color(false),
+ m_modify_dist(false),
+ m_modified(true)
+ {}
+
+ virtual ~KX_LightIpoSGController();
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+
+ virtual bool Update(double time);
+
+ virtual void SetSimulatedTime(double time) {
+ m_ipotime = time;
+ m_modified = true;
+ }
+
+ void SetModifyEnergy(bool modify) {
+ m_modify_energy = modify;
+ }
+
+ void SetModifyColor(bool modify) {
+ m_modify_color = modify;
+ }
+
+ void SetModifyDist(bool modify) {
+ m_modify_dist = modify;
+ }
+
+ void
+ SetOption(
+ int option,
+ int value
+ ){
+ // intentionally empty
+ };
+
+ void AddInterpolator(KX_IInterpolator* interp);
+};
+
+#endif // KX_LIGHTIPOSGCONTROLLER_H
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
new file mode 100644
index 00000000000..f17e5820d52
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -0,0 +1,193 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_MeshProxy.h"
+
+#include "RAS_IPolygonMaterial.h"
+#include "RAS_MeshObject.h"
+#include "KX_VertexProxy.h"
+
+
+PyTypeObject KX_MeshProxy::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_MeshProxy",
+ sizeof(KX_MeshProxy),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_MeshProxy::Parents[] = {
+ &KX_MeshProxy::Type,
+ &SCA_IObject::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_MeshProxy::Methods[] = {
+{"getNumMaterials", (PyCFunction)KX_MeshProxy::sPyGetNumMaterials,METH_VARARGS},
+{"getMaterialName", (PyCFunction)KX_MeshProxy::sPyGetMaterialName,METH_VARARGS},
+{"getTextureName", (PyCFunction)KX_MeshProxy::sPyGetTextureName,METH_VARARGS},
+{"getVertexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetVertexArrayLength,METH_VARARGS},
+{"getVertex", (PyCFunction)KX_MeshProxy::sPyGetVertex,METH_VARARGS},
+//{"getIndexArrayLength", (PyCFunction)KX_MeshProxy::sPyGetIndexArrayLength,METH_VARARGS},
+
+ {NULL,NULL} //Sentinel
+};
+
+PyObject*
+KX_MeshProxy::_getattr(char* attr)
+{
+ _getattr_up(SCA_IObject);
+}
+
+
+
+KX_MeshProxy::KX_MeshProxy(RAS_MeshObject* mesh)
+ : m_meshobj(mesh)
+{
+
+}
+
+KX_MeshProxy::~KX_MeshProxy()
+{
+
+}
+
+
+
+// stuff for cvalue related things
+CValue* KX_MeshProxy::Calc(VALUE_OPERATOR op, CValue *val) { return NULL;}
+CValue* KX_MeshProxy::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) { return NULL;}
+
+const STR_String & KX_MeshProxy::GetText() {return m_meshobj->GetName();};
+float KX_MeshProxy::GetNumber() { return -1;}
+STR_String KX_MeshProxy::GetName() { return m_meshobj->GetName();}
+void KX_MeshProxy::SetName(STR_String name) { };
+CValue* KX_MeshProxy::GetReplica() { return NULL;}
+void KX_MeshProxy::ReplicaSetName(STR_String name) {};
+
+
+// stuff for python integration
+
+PyObject* KX_MeshProxy::PyGetNumMaterials(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int num = m_meshobj->NumMaterials();
+ return PyInt_FromLong(num);
+}
+
+PyObject* KX_MeshProxy::PyGetMaterialName(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int matid= 1;
+ STR_String matname;
+
+ if (PyArg_ParseTuple(args,"i",&matid))
+ {
+ matname = m_meshobj->GetMaterialName(matid);
+ }
+
+ return PyString_FromString(matname.Ptr());
+
+}
+
+
+PyObject* KX_MeshProxy::PyGetTextureName(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int matid= 1;
+ STR_String matname;
+
+ if (PyArg_ParseTuple(args,"i",&matid))
+ {
+ matname = m_meshobj->GetTextureName(matid);
+ }
+
+ return PyString_FromString(matname.Ptr());
+
+}
+
+PyObject* KX_MeshProxy::PyGetVertexArrayLength(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int matid= -1;
+ int length = -1;
+
+
+ if (PyArg_ParseTuple(args,"i",&matid))
+ {
+ RAS_IPolyMaterial* mat = m_meshobj->GetMaterialBucket(matid)->GetPolyMaterial();
+ if (mat)
+ {
+ length = m_meshobj->GetVertexArrayLength(mat);
+ }
+ }
+
+ return PyInt_FromLong(length);
+
+}
+
+
+PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int vertexindex= 1;
+ int matindex= 1;
+ PyObject* vertexob = NULL;
+
+ if (PyArg_ParseTuple(args,"ii",&matindex,&vertexindex))
+ {
+ RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
+ if (vertex)
+ {
+ vertexob = new KX_VertexProxy(vertex);
+ }
+ }
+
+ return vertexob;
+
+}
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h
new file mode 100644
index 00000000000..a6c5b7558a2
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_MeshProxy.h
@@ -0,0 +1,66 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_MESHPROXY
+#define __KX_MESHPROXY
+
+#include "SCA_IObject.h"
+
+class KX_MeshProxy : public SCA_IObject
+{
+ Py_Header;
+
+ class RAS_MeshObject* m_meshobj;
+public:
+ KX_MeshProxy(class RAS_MeshObject* mesh);
+ virtual ~KX_MeshProxy();
+
+ // stuff for cvalue related things
+ virtual CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
+ virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
+ virtual const STR_String & GetText();
+ virtual float GetNumber();
+ virtual STR_String GetName();
+ virtual void SetName(STR_String name); // Set the name of the value
+ virtual void ReplicaSetName(STR_String name);
+ virtual CValue* GetReplica();
+
+// stuff for python integration
+ virtual PyObject* _getattr(char *attr);
+ KX_PYMETHOD(KX_MeshProxy,GetNumMaterials);
+ KX_PYMETHOD(KX_MeshProxy,GetMaterialName);
+ KX_PYMETHOD(KX_MeshProxy,GetTextureName);
+
+ // both take materialid (int)
+ KX_PYMETHOD(KX_MeshProxy,GetVertexArrayLength);
+ KX_PYMETHOD(KX_MeshProxy,GetVertex);
+};
+#endif //__KX_MESHPROXY
diff --git a/source/gameengine/Ketsji/KX_MotionState.cpp b/source/gameengine/Ketsji/KX_MotionState.cpp
new file mode 100644
index 00000000000..50b1943e5f0
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_MotionState.cpp
@@ -0,0 +1,91 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "KX_MotionState.h"
+#include "SG_Spatial.h"
+
+KX_MotionState::KX_MotionState(SG_Spatial* node) : m_node(node)
+{
+
+}
+
+KX_MotionState::~KX_MotionState()
+{
+}
+
+void KX_MotionState::getWorldPosition(float& posX,float& posY,float& posZ)
+{
+ MT_Point3 pos = m_node->GetWorldPosition();
+ posX = pos[0];
+ posY = pos[1];
+ posZ = pos[2];
+}
+
+void KX_MotionState::getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)
+{
+ MT_Vector3 scale = m_node->GetWorldScaling();
+ scaleX = scale[0];
+ scaleY = scale[1];
+ scaleZ = scale[2];
+}
+
+void KX_MotionState::getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)
+{
+ MT_Quaternion orn = m_node->GetWorldOrientation().getRotation();
+ quatIma0 = orn[0];
+ quatIma1 = orn[1];
+ quatIma2 = orn[2];
+ quatReal = orn[3];
+}
+
+void KX_MotionState::setWorldPosition(float posX,float posY,float posZ)
+{
+ m_node->SetLocalPosition(MT_Point3(posX,posY,posZ));
+
+}
+
+void KX_MotionState::setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)
+{
+ MT_Quaternion orn;
+ orn[0] = quatIma0;
+ orn[1] = quatIma1;
+ orn[2] = quatIma2;
+ orn[3] = quatReal;
+
+ m_node->SetLocalOrientation(orn);
+}
+
+void KX_MotionState::calculateWorldTransformations()
+{
+ m_node->ComputeWorldTransforms(NULL);
+}
+
+
diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h
new file mode 100644
index 00000000000..3d0f9bd40be
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_MotionState.h
@@ -0,0 +1,54 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_MOTIONSTATE
+#define __KX_MOTIONSTATE
+
+#include "PHY_IMotionState.h"
+
+class KX_MotionState : public PHY_IMotionState
+{
+ class SG_Spatial* m_node;
+
+public:
+ KX_MotionState(class SG_Spatial* spatial);
+ virtual ~KX_MotionState();
+
+ virtual void getWorldPosition(float& posX,float& posY,float& posZ);
+ virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ);
+ virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal);
+ virtual void setWorldPosition(float posX,float posY,float posZ);
+ virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal);
+
+ virtual void calculateWorldTransformations();
+};
+
+#endif //__KX_MOTIONSTATE
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
new file mode 100644
index 00000000000..006215b9fe8
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp
@@ -0,0 +1,353 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * KX_MouseFocusSensor determines mouse in/out/over events.
+ */
+
+#ifdef WIN32
+// This warning tells us about truncation of __long__ stl-generated names.
+// It can occasionally cause DevStudio to have internal compiler warnings.
+#pragma warning( disable : 4786 )
+#endif
+
+#include "MT_Point3.h"
+
+#include "KX_ClientObjectInfo.h"
+
+
+#include "RAS_FramingManager.h"
+#include "RAS_ICanvas.h"
+#include "RAS_IRasterizer.h"
+
+#include "SCA_IScene.h"
+
+#include "KX_Scene.h"
+#include "KX_Camera.h"
+
+#include "KX_MouseFocusSensor.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
+ int startx,
+ int starty,
+ short int mousemode,
+ bool focusmode,
+ RAS_ICanvas* canvas,
+ KX_Scene* kxscene,
+ SCA_IObject* gameobj,
+ PyTypeObject* T)
+ : SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj, T),
+ m_focusmode(focusmode),
+ m_gp_canvas(canvas),
+ m_kxscene(kxscene)
+{
+ /* Or postpone? I think a sumo scene and kx scene go pretty much
+ * together, so it should be safe to do it here. */
+ m_mouse_over_in_previous_frame = false;
+ m_positive_event = false;
+}
+
+bool KX_MouseFocusSensor::Evaluate(CValue* event)
+{
+ bool result = false;
+ bool obHasFocus = false;
+
+// cout << "evaluate focus mouse sensor "<<endl;
+
+ if (m_focusmode) {
+ /* Focus behaviour required. Test mouse-on. The rest is
+ * equivalent to handling a key. */
+ obHasFocus = ParentObjectHasFocus();
+
+ if (!obHasFocus) {
+ if (m_mouse_over_in_previous_frame) {
+ m_positive_event = false;
+ result = true;
+ }
+ } else {
+ if (!m_mouse_over_in_previous_frame) {
+ m_positive_event = true;
+ result = true;
+ }
+ }
+ } else {
+ /* No focus behaviour required: revert to the basic mode. This
+ * mode is never used, because the converter never makes this
+ * sensor for a mouse-key event. It is here for
+ * completeness. */
+ result = SCA_MouseSensor::Evaluate(event);
+ m_positive_event = (m_val!=0);
+ }
+
+ m_mouse_over_in_previous_frame = obHasFocus;
+
+ return result;
+}
+
+bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
+{
+
+ bool res = false;
+ m_hitPosition = MT_Vector3(0,0,0);
+ m_hitNormal = MT_Vector3(1,0,0);
+ MT_Point3 resultpoint;
+ MT_Vector3 resultnormal;
+
+ /* All screen handling in the gameengine is done by GL,
+ * specifically the model/view and projection parts. The viewport
+ * part is in the creator.
+ *
+ * The theory is this:
+ * WCS - world coordinates
+ * -> wcs_camcs_trafo ->
+ * camCS - camera coordinates
+ * -> camcs_clip_trafo ->
+ * clipCS - normalised device coordinates?
+ * -> normview_win_trafo
+ * winCS - window coordinates
+ *
+ * The first two transforms are respectively the model/view and
+ * the projection matrix. These are passed to the rasterizer, and
+ * we store them in the camera for easy access.
+ *
+ * For normalised device coords (xn = x/w, yn = y/w/zw) the
+ * windows coords become (lb = left bottom)
+ *
+ * xwin = [(xn + 1.0) * width]/2 + x_lb
+ * ywin = [(yn + 1.0) * height]/2 + y_lb
+ *
+ * Inverting (blender y is flipped!):
+ *
+ * xn = 2(xwin - x_lb)/width - 1.0
+ * yn = 2(ywin - y_lb)/height - 1.0
+ * = 2(height - y_blender - y_lb)/height - 1.0
+ * = 1.0 - 2(y_blender - y_lb)/height
+ *
+ * */
+
+ /* Because we don't want to worry about resize events, camera
+ * changes and all that crap, we just determine this over and
+ * over. Stop whining. We have lots of other calculations to do
+ * here as well. These reads are not the main cost. If there is no
+ * canvas, the test is irrelevant. The 1.0 makes sure the
+ * calculations don't bomb. Maybe we should explicitly guard for
+ * division by 0.0...*/
+
+ /**
+ * Get the scenes current viewport.
+ */
+
+ const RAS_Rect & viewport = m_kxscene->GetSceneViewport();
+
+ float height = float(viewport.m_y2 - viewport.m_y1 + 1);
+ float width = float(viewport.m_x2 - viewport.m_x1 + 1);
+
+ float x_lb = float(viewport.m_x1);
+ float y_lb = float(viewport.m_y1);
+
+ KX_Camera* cam = m_kxscene->GetActiveCamera();
+ /* There's some strangeness I don't fully get here... These values
+ * _should_ be wrong! */
+
+ /* old: */
+ float nearclip = 0.0;
+ float farclip = -1.0;
+
+ /* build the from and to point in normalised device coordinates
+ * Looks like normailized device coordinates are [-1,1] in x [-1,1] in y
+ * [0,-1] in z
+ *
+ * The actual z coordinates used don't have to be exact just infront and
+ * behind of the near and far clip planes.
+ */
+
+ MT_Vector4 frompoint = MT_Vector4(
+ (2 * (m_x-x_lb) / width) - 1.0,
+ 1.0 - (2 * (m_y - y_lb) / height),
+ (nearclip + 3 * farclip) / (farclip - nearclip),
+ 1.0
+ );
+ MT_Vector4 topoint = MT_Vector4(
+ (2 * (m_x-x_lb) / width) - 1.0,
+ 1.0 - (2 * (m_y-y_lb) / height),
+ (3 * nearclip + farclip) / (farclip - nearclip),
+ 1.0
+ );
+
+ /* camera to world */
+ MT_Matrix4x4 camcs_wcs_matrix;
+ cam->GetModelviewMatrix(camcs_wcs_matrix);
+ camcs_wcs_matrix.invert();
+
+ MT_Matrix4x4 clip_camcs_matrix;
+ /* badly defined, the first time round.... I wonder why... I might
+ * want to guard against floating point errors here.*/
+ cam->GetProjectionMatrix(clip_camcs_matrix);
+ clip_camcs_matrix.invert();
+
+ /* shoot-points: clip to cam to wcs . win to clip was already done.*/
+ frompoint = clip_camcs_matrix * frompoint;
+ topoint = clip_camcs_matrix * topoint;
+ frompoint = camcs_wcs_matrix * frompoint;
+ topoint = camcs_wcs_matrix * topoint;
+
+ /* from hom wcs to 3d wcs: */
+ MT_Point3 frompoint3 = MT_Point3(frompoint[0]/frompoint[3],
+ frompoint[1]/frompoint[3],
+ frompoint[2]/frompoint[3]);
+ MT_Point3 topoint3 = MT_Point3(topoint[0]/topoint[3],
+ topoint[1]/topoint[3],
+ topoint[2]/topoint[3]);
+ m_prevTargetPoint = topoint3;
+
+ /* 2. Get the object from SuMO*/
+ /* Shoot! Beware that the first argument here is an
+ * ignore-object. We don't ignore anything... */
+ KX_GameObject* thisObj = (KX_GameObject*) GetParent();
+
+
+ //SM_Object* hitSMObj = m_sumoScene->rayTest(NULL,
+ // frompoint3,
+ // topoint3,
+ // resultpoint,
+ // resultnormal);
+
+ KX_GameObject* hitKXObj = 0;
+
+ /* all this casting makes me nervous... */
+ //SM_ClientObjectInfo* client_info
+ // = ( hitSMObj ?
+ // (SM_ClientObjectInfo*) ((SM_Object*)hitSMObj)->getClientObject() :
+ // NULL);
+ //KX_GameObject* hitKXObj = ( client_info ?
+ // (KX_GameObject*)client_info->m_clientobject :
+ // NULL);
+
+
+ /* Is this me? In the ray test, there are a lot of extra checks
+ * for aliasing artefacts from self-hits. That doesn't happen
+ * here, so a simple test suffices. Or does the camera also get
+ * self-hits? (No, and the raysensor shouldn't do it either, since
+ * self-hits are excluded by setting the correct ignore-object.)
+ * Hitspots now become valid. */
+ if (hitKXObj == thisObj)
+ {
+ m_hitPosition = resultpoint;
+ m_hitNormal = resultnormal;
+ res = true;
+ }
+
+ return res;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_MouseFocusSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_MouseFocusSensor",
+ sizeof(KX_MouseFocusSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_MouseFocusSensor::Parents[] = {
+ &KX_MouseFocusSensor::Type,
+ &SCA_MouseSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_MouseFocusSensor::Methods[] = {
+ {"getRayTarget", (PyCFunction) KX_MouseFocusSensor::sPyGetRayTarget,
+ METH_VARARGS, GetRayTarget_doc},
+ {"getRaySource", (PyCFunction) KX_MouseFocusSensor::sPyGetRaySource,
+ METH_VARARGS, GetRaySource_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* KX_MouseFocusSensor::_getattr(char* attr) {
+ _getattr_up(SCA_MouseSensor);
+}
+
+/* getRayTarget */
+char KX_MouseFocusSensor::GetRayTarget_doc[] =
+"getRayTarget()\n"
+"\tReturns the target of the ray that seeks the focus object,\n"
+"\tin worldcoordinates.";
+PyObject* KX_MouseFocusSensor::PyGetRayTarget(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_prevTargetPoint[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_prevTargetPoint[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_prevTargetPoint[2]));
+
+ return retVal;
+}
+
+/* getRayTarget */
+char KX_MouseFocusSensor::GetRaySource_doc[] =
+"getRaySource()\n"
+"\tReturns the source of the ray that seeks the focus object,\n"
+"\tin worldcoordinates.";
+PyObject* KX_MouseFocusSensor::PyGetRaySource(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_prevSourcePoint[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_prevSourcePoint[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_prevSourcePoint[2]));
+
+ return retVal;
+}
+
+/* eof */
+
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
new file mode 100644
index 00000000000..590f69a81b3
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -0,0 +1,152 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * KX_MouseFocusSensor determines mouse in/out/over events.
+ */
+
+#ifndef __KX_MOUSEFOCUSSENSOR
+#define __KX_MOUSEFOCUSSENSOR
+
+#include "SCA_MouseSensor.h"
+/* #include "SCA_IInputDevice.h" */
+
+/**
+ * The mouse focus sensor extends the basic SCA_MouseSensor. It has
+ * been placed in KX because it needs access to the rasterizer and
+ * SuMO.
+ *
+ * - extend the valid modes?
+ * - */
+class KX_MouseFocusSensor : public SCA_MouseSensor
+{
+
+ Py_Header;
+
+ public:
+
+ KX_MouseFocusSensor(class SCA_MouseManager* keybdmgr,
+ int startx,
+ int starty,
+ short int mousemode,
+ bool focusmode,
+ RAS_ICanvas* canvas,
+ KX_Scene* kxscene,
+ SCA_IObject* gameobj,
+ PyTypeObject* T=&Type );
+
+ virtual ~KX_MouseFocusSensor() { ; };
+ virtual CValue* GetReplica() {
+ CValue* replica = new KX_MouseFocusSensor(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+ };
+ /**
+ * @attention Overrides default evaluate.
+ */
+ virtual bool Evaluate(CValue* event);
+
+ virtual bool IsPositiveTrigger() {
+ bool result = m_positive_event;
+ if (m_invert) result = !result;
+ return result;
+ };
+
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayTarget);
+ KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRaySource);
+
+ /* --------------------------------------------------------------------- */
+
+ private:
+ /**
+ * The focus mode. True for handling focus, false for not handling
+ * it. */
+ bool m_focusmode;
+
+ /**
+ * Flags whether the previous test showed a mouse-over.
+ */
+ bool m_mouse_over_in_previous_frame;
+
+ /**
+ * Flags whether the previous test evaluated positive.
+ */
+ bool m_positive_event;
+
+
+ /**
+ * Tests whether the object is in mouse focus in this frame.
+ */
+ bool ParentObjectHasFocus(void);
+
+ /**
+ * (in game world coordinates) the place where the object was hit.
+ */
+ MT_Point3 m_hitPosition;
+
+ /**
+ * (in game world coordinates) the position to which to shoot the ray.
+ */
+ MT_Point3 m_prevTargetPoint;
+
+ /**
+ * (in game world coordinates) the position from which to shoot the ray.
+ */
+ MT_Point3 m_prevSourcePoint;
+
+ /**
+ * (in game world coordinates) the face normal of the vertex where
+ * the object was hit. */
+ MT_Vector3 m_hitNormal;
+
+ /**
+ * Ref to the engine, for retrieving a reference to the current
+ * scene. */
+ class KX_KetsjiEngine* m_engine;
+
+ /**
+ * The active canvas. The size of this canvas determines a part of
+ * the start position of the picking ray. */
+ RAS_ICanvas* m_gp_canvas;
+
+ /**
+ * The KX scene that holds the camera. The camera position
+ * determines a part of the start location of the picking ray. */
+ KX_Scene* m_kxscene;
+
+};
+
+#endif //__KX_MOUSESENSOR
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
new file mode 100644
index 00000000000..0388f7cc332
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -0,0 +1,262 @@
+/**
+ * Sense if other objects are near
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_NearSensor.h"
+#include "SCA_LogicManager.h"
+#include "KX_GameObject.h"
+#include "KX_TouchEventManager.h"
+#include "KX_Scene.h" // needed to create a replica
+
+
+#ifdef PHYSICS_NOT_YET
+
+KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr,
+ KX_GameObject* gameobj,
+ double margin,
+ double resetmargin,
+ bool bFindMaterial,
+ const STR_String& touchedpropname,
+ class KX_Scene* scene,
+ PyTypeObject* T)
+ :KX_TouchSensor(eventmgr,
+ gameobj,
+ bFindMaterial,
+ touchedpropname,
+ scene,
+ T),
+ m_Margin(margin),
+ m_ResetMargin(resetmargin),
+ m_sumoScene(sumoscene)
+
+{
+ m_client_info.m_type = 4;
+ m_client_info.m_clientobject = gameobj;
+ m_client_info.m_auxilary_info = NULL;
+ sumoObj->setClientObject(&m_client_info);
+}
+
+
+
+CValue* KX_NearSensor::GetReplica()
+{
+ KX_NearSensor* replica = new KX_NearSensor(*this);
+ replica->m_colliders = new CListValue();
+ replica->m_bCollision = false;
+ replica->m_bTriggered= false;
+ replica->m_hitObject = NULL;
+ replica->m_bLastTriggered = false;
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+void KX_NearSensor::ReParent(SCA_IObject* parent)
+{
+ DT_ShapeHandle shape = DT_Sphere(0.0);
+
+ // this sumoObject is not deleted by a gameobj, so delete it ourself
+ // later (memleaks)!
+
+ SM_Object* sumoObj = new SM_Object(shape,NULL,NULL,NULL);
+ sumoObj->setMargin(m_Margin);
+
+ //sumoObj->setPosition(gameobj->NodeGetWorldPosition());
+ //sumoobj->setPosition(m_sumoObj->getPosition());
+ //sumoobj->setOrientation(m_sumoObj->getOrientation());
+ //newobj->setRigidBody(this->m_sumoObj->isRigidBody());
+
+ m_sumoObj = sumoObj;
+ m_solidHandle = m_sumoObj->getObjectHandle();
+
+ double radius = m_sumoObj->getMargin();
+ sumoObj->setMargin(m_sumoObj->getMargin());
+
+ m_client_info.m_type = 4;
+ m_client_info.m_clientobject = parent;
+ m_client_info.m_auxilary_info = NULL;
+ sumoObj->setClientObject(&m_client_info);
+
+ //m_sumoScene->add(*newobj);
+
+ if (m_sumoObj)
+ {
+ DT_SetObjectResponse(m_resptable,
+ m_sumoObj->getObjectHandle(),
+ collisionResponse,
+ DT_SIMPLE_RESPONSE,
+ this);
+ }
+
+ SCA_ISensor::ReParent(parent);
+}
+
+
+
+KX_NearSensor::~KX_NearSensor()
+{
+ // for nearsensor, the sensor is the 'owner' of sumoobj
+ // for touchsensor, it's the parent
+
+ m_sumoScene->remove(*m_sumoObj);
+
+ if (m_sumoObj)
+ delete m_sumoObj;
+}
+
+
+
+bool KX_NearSensor::Evaluate(CValue* event)
+{
+ bool result = false;
+ KX_GameObject* parent = (KX_GameObject*)GetParent();
+
+ if (m_bTriggered != m_bLastTriggered)
+ {
+ m_bLastTriggered = m_bTriggered;
+ if (m_bTriggered)
+ {
+ if (m_sumoObj)
+ {
+ m_sumoObj->setMargin(m_ResetMargin);
+ }
+ } else
+ {
+ if (m_sumoObj)
+ {
+ m_sumoObj->setMargin(m_Margin);
+ }
+
+ }
+ result = true;
+ }
+
+ return result;
+}
+
+
+
+void KX_NearSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data)
+{
+ KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
+ KX_GameObject* parent = (KX_GameObject*)GetParent();
+
+ // need the mapping from SM_Objects to gameobjects now
+
+ SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj?
+ ((SM_Object*)obj2)->getClientObject() :
+ ((SM_Object*)obj1)->getClientObject());
+
+ KX_GameObject* gameobj = ( client_info ?
+ (KX_GameObject*)client_info->m_clientobject :
+ NULL);
+
+ if (gameobj && (gameobj != parent))
+ {
+ if (!m_colliders->SearchValue(gameobj))
+ m_colliders->Add(gameobj->AddRef());
+
+ // only take valid colliders
+ if (client_info->m_type == 1)
+ {
+ if ((m_touchedpropname.Length() == 0) ||
+ (gameobj->GetProperty(m_touchedpropname)))
+ {
+ m_bTriggered = true;
+ m_hitObject = gameobj;
+ }
+ }
+ } else
+ {
+
+ }
+}
+
+
+
+// python embedding
+PyTypeObject KX_NearSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_NearSensor",
+ sizeof(KX_NearSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_NearSensor::Parents[] = {
+ &KX_NearSensor::Type,
+ &KX_TouchSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_NearSensor::Methods[] = {
+ {"setProperty",
+ (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"getProperty",
+ (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getHitObject",
+ (PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
+ {"getHitObjectList",
+ (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
+ {NULL,NULL} //Sentinel
+};
+
+
+PyObject*
+KX_NearSensor::_getattr(char* attr)
+{
+ _getattr_up(KX_TouchSensor);
+}
+
+#endif //PHYSICS_NOT_YET
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
new file mode 100644
index 00000000000..c87889f1ab7
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -0,0 +1,61 @@
+/**
+ * Sense if other objects are near
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef KX_NEARSENSOR_H
+#define KX_NEARSENSOR_H
+
+#include "KX_TouchSensor.h"
+class KX_Scene;
+
+class KX_NearSensor : public KX_TouchSensor
+{
+ Py_Header;
+ double m_Margin;
+ double m_ResetMargin;
+ KX_Scene* m_scene;
+
+public:
+ KX_NearSensor(class SCA_EventManager* eventmgr,class KX_GameObject* gameobj,double margin,double resetmargin,bool bFindMaterial,const STR_String& touchedpropname,class KM_Scene* scene,PyTypeObject* T=&Type);
+ virtual ~KX_NearSensor();
+ virtual CValue* GetReplica();
+ virtual bool Evaluate(CValue* event);
+
+ virtual void ReParent(SCA_IObject* parent);
+ //virtual void HandleCollision(void* obj1,void* obj2,
+ // const DT_CollData * coll_data);
+
+ virtual PyObject* _getattr(char *attr);
+
+};
+#endif //KX_NEARSENSOR_H
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
new file mode 100644
index 00000000000..d4bb714d75d
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.cpp
@@ -0,0 +1,107 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_ObColorIpoSGController.h"
+
+#include "KX_ScalarInterpolator.h"
+#include "KX_GameObject.h"
+
+
+bool KX_ObColorIpoSGController::Update(double currentTime)
+{
+ if (m_modified)
+ {
+ m_rgba[0]=0;
+ m_rgba[1]=0;
+ m_rgba[2]=0;
+ m_rgba[3]=0;
+
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ (*i)->Execute(m_ipotime);
+ }
+
+
+ SG_Spatial* ob = (SG_Spatial*)m_pObject;
+ KX_GameObject* kxgameobj= (KX_GameObject*) ob->GetSGClientObject();
+
+ kxgameobj->SetObjectColor(m_rgba);
+
+
+ m_modified=false;
+ }
+ return false;
+}
+
+
+void KX_ObColorIpoSGController::AddInterpolator(KX_IInterpolator* interp)
+{
+ this->m_interpolators.push_back(interp);
+}
+
+SG_Controller* KX_ObColorIpoSGController::GetReplica(class SG_Node* destnode)
+{
+ KX_ObColorIpoSGController* iporeplica = new KX_ObColorIpoSGController(*this);
+ // clear object that ipo acts on
+ iporeplica->ClearObject();
+
+ // dirty hack, ask Gino for a better solution in the ipo implementation
+ // hacken en zagen, in what we call datahiding, not written for replication :(
+
+ T_InterpolatorList oldlist = m_interpolators;
+ iporeplica->m_interpolators.clear();
+
+ T_InterpolatorList::iterator i;
+ for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
+ KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
+ iporeplica->AddInterpolator(copyipo);
+
+ MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
+ int orgbase = (int)this;
+ int orgloc = (int)scaal;
+ int offset = orgloc-orgbase;
+ int newaddrbase = (int)iporeplica + offset;
+ MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
+ copyipo->SetNewTarget((MT_Scalar*)blaptr);
+ }
+
+ return iporeplica;
+}
+
+KX_ObColorIpoSGController::~KX_ObColorIpoSGController()
+{
+
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ delete (*i);
+ }
+
+}
diff --git a/source/gameengine/Ketsji/KX_ObColorIpoSGController.h b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
new file mode 100644
index 00000000000..df4d8d3bb4f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObColorIpoSGController.h
@@ -0,0 +1,77 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_OBCOLORIPOSGCONTROLLER_H
+#define KX_OBCOLORIPOSGCONTROLLER_H
+
+#include "SG_Controller.h"
+#include "SG_Spatial.h"
+
+#include "KX_IInterpolator.h"
+
+
+class KX_ObColorIpoSGController : public SG_Controller
+{
+public:
+ MT_Vector4 m_rgba;
+
+
+private:
+ T_InterpolatorList m_interpolators;
+ bool m_modified;
+
+ double m_ipotime;
+public:
+ KX_ObColorIpoSGController() : m_ipotime(0.0),
+
+ m_modified(true)
+ {}
+ virtual ~KX_ObColorIpoSGController();
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+ virtual bool Update(double time);
+ virtual void SetSimulatedTime(double time) {
+ m_ipotime = time;
+ m_modified = true;
+ }
+
+ void
+ SetOption(
+ int option,
+ int value
+ ){
+ // intentionally empty
+ };
+
+
+ void AddInterpolator(KX_IInterpolator* interp);
+};
+
+#endif // KX_OBCOLORIPOSGCONTROLLER_H
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
new file mode 100644
index 00000000000..97e167385dc
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -0,0 +1,400 @@
+/**
+ * Do translation/rotation actions
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_ObjectActuator.h"
+#include "KX_GameObject.h"
+#include "KX_IPhysicsController.h"
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+
+KX_ObjectActuator::
+KX_ObjectActuator(
+ SCA_IObject* gameobj,
+ const MT_Vector3& force,
+ const MT_Vector3& torque,
+ const MT_Vector3& dloc,
+ const MT_Vector3& drot,
+ const MT_Vector3& linV,
+ const MT_Vector3& angV,
+ const KX_LocalFlags& flag,
+ PyTypeObject* T
+) :
+ SCA_IActuator(gameobj,T),
+ m_force(force),
+ m_torque(torque),
+ m_dloc(dloc),
+ m_drot(drot),
+ m_linear_velocity(linV),
+ m_angular_velocity(angV),
+ m_active_combined_velocity (false),
+ m_bitLocalFlag (flag)
+{
+}
+
+bool KX_ObjectActuator::Update(double curtime,double deltatime)
+{
+
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
+
+ if (bNegativeEvent) {
+ // If we previously set the linear velocity we now have to inform
+ // the physics controller that we no longer wish to apply it and that
+ // it should reconcile the externally set velocity with it's
+ // own velocity.
+ if (m_active_combined_velocity) {
+ //if (parent->GetSumoObject()) {
+ //parent->GetPhysicsController()->ResolveCombinedVelocities(
+ // m_linear_velocity,
+ // m_angular_velocity,
+ // (m_bitLocalFlag.LinearVelocity) != 0,
+ // (m_bitLocalFlag.AngularVelocity) != 0
+ //);
+ m_active_combined_velocity = false;
+ //}
+ return false;
+ } else {
+ return false;
+ }
+
+ } else
+ if (parent)
+ {
+ /* Probably better to use some flags, so these MT_zero tests can be */
+ /* skipped. */
+ if (!MT_fuzzyZero(m_force))
+ {
+ parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0);
+ }
+ if (!MT_fuzzyZero(m_torque))
+ {
+ parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0);
+ }
+ if (!MT_fuzzyZero(m_dloc))
+ {
+ parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0);
+ }
+ if (!MT_fuzzyZero(m_drot))
+ {
+ parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0);
+ }
+ if (!MT_fuzzyZero(m_linear_velocity))
+ {
+ if (m_bitLocalFlag.AddOrSetLinV) {
+ parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
+ } else {
+ m_active_combined_velocity = true;
+ parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
+ }
+ }
+ if (!MT_fuzzyZero(m_angular_velocity))
+ {
+ parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0);
+ m_active_combined_velocity = true;
+ }
+
+ }
+ return true;
+}
+
+
+
+CValue* KX_ObjectActuator::GetReplica()
+{
+ KX_ObjectActuator* replica = new KX_ObjectActuator(*this);//m_float,GetName());
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* some 'standard' utilities... */
+bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type)
+{
+ bool res = false;
+ res = (type > KX_OBJECT_ACT_NODEF) && (type < KX_OBJECT_ACT_MAX);
+ return res;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_ObjectActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_ObjectActuator",
+ sizeof(KX_ObjectActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_ObjectActuator::Parents[] = {
+ &KX_ObjectActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_ObjectActuator::Methods[] = {
+ {"getForce", (PyCFunction) KX_ObjectActuator::sPyGetForce, METH_VARARGS},
+ {"setForce", (PyCFunction) KX_ObjectActuator::sPySetForce, METH_VARARGS},
+ {"getTorque", (PyCFunction) KX_ObjectActuator::sPyGetTorque, METH_VARARGS},
+ {"setTorque", (PyCFunction) KX_ObjectActuator::sPySetTorque, METH_VARARGS},
+ {"getDLoc", (PyCFunction) KX_ObjectActuator::sPyGetDLoc, METH_VARARGS},
+ {"setDLoc", (PyCFunction) KX_ObjectActuator::sPySetDLoc, METH_VARARGS},
+ {"getDRot", (PyCFunction) KX_ObjectActuator::sPyGetDRot, METH_VARARGS},
+ {"setDRot", (PyCFunction) KX_ObjectActuator::sPySetDRot, METH_VARARGS},
+ {"getLinearVelocity", (PyCFunction) KX_ObjectActuator::sPyGetLinearVelocity, METH_VARARGS},
+ {"setLinearVelocity", (PyCFunction) KX_ObjectActuator::sPySetLinearVelocity, METH_VARARGS},
+ {"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_VARARGS},
+ {"setAngularVelocity", (PyCFunction) KX_ObjectActuator::sPySetAngularVelocity, METH_VARARGS},
+
+
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* KX_ObjectActuator::_getattr(char* attr) {
+ _getattr_up(SCA_IActuator);
+};
+
+/* 1. set ------------------------------------------------------------------ */
+/* Removed! */
+
+/* 2. getForce */
+PyObject* KX_ObjectActuator::PyGetForce(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(4);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_force[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_force[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_force[2]));
+ PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Force));
+
+ return retVal;
+}
+/* 3. setForce */
+PyObject* KX_ObjectActuator::PySetForce(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[3];
+ int bToggle = 0;
+ if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
+ &vecArg[2], &bToggle)) {
+ return NULL;
+ }
+ m_force.setValue(vecArg);
+ m_bitLocalFlag.Force = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+/* 4. getTorque */
+PyObject* KX_ObjectActuator::PyGetTorque(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(4);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_torque[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_torque[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_torque[2]));
+ PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Torque));
+
+ return retVal;
+}
+/* 5. setTorque */
+PyObject* KX_ObjectActuator::PySetTorque(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[3];
+ int bToggle = 0;
+ if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
+ &vecArg[2], &bToggle)) {
+ return NULL;
+ }
+ m_torque.setValue(vecArg);
+ m_bitLocalFlag.Torque = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+/* 6. getDLoc */
+PyObject* KX_ObjectActuator::PyGetDLoc(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(4);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_dloc[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_dloc[2]));
+ PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DLoc));
+
+ return retVal;
+}
+/* 7. setDLoc */
+PyObject* KX_ObjectActuator::PySetDLoc(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[3];
+ int bToggle = 0;
+ if(!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
+ &vecArg[2], &bToggle)) {
+ return NULL;
+ }
+ m_dloc.setValue(vecArg);
+ m_bitLocalFlag.DLoc = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+/* 8. getDRot */
+PyObject* KX_ObjectActuator::PyGetDRot(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(4);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_drot[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_drot[2]));
+ PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DRot));
+
+ return retVal;
+}
+/* 9. setDRot */
+PyObject* KX_ObjectActuator::PySetDRot(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float vecArg[3];
+ int bToggle = 0;
+ if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
+ &vecArg[2], &bToggle)) {
+ return NULL;
+ }
+ m_drot.setValue(vecArg);
+ m_bitLocalFlag.DRot = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+/* 10. getLinearVelocity */
+PyObject* KX_ObjectActuator::PyGetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *retVal = PyList_New(4);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
+ PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.LinearVelocity));
+
+ return retVal;
+}
+
+/* 11. setLinearVelocity */
+PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float vecArg[3];
+ int bToggle = 0;
+ if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
+ &vecArg[2], &bToggle)) {
+ return NULL;
+ }
+ m_linear_velocity.setValue(vecArg);
+ m_bitLocalFlag.LinearVelocity = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+
+/* 12. getAngularVelocity */
+PyObject* KX_ObjectActuator::PyGetAngularVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *retVal = PyList_New(4);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2]));
+ PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.AngularVelocity));
+
+ return retVal;
+}
+/* 13. setAngularVelocity */
+PyObject* KX_ObjectActuator::PySetAngularVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ float vecArg[3];
+ int bToggle = 0;
+ if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1],
+ &vecArg[2], &bToggle)) {
+ return NULL;
+ }
+ m_angular_velocity.setValue(vecArg);
+ m_bitLocalFlag.AngularVelocity = PyArgToBool(bToggle);
+ Py_Return;
+}
+
+
+
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h
new file mode 100644
index 00000000000..d7d780d1f3c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.h
@@ -0,0 +1,140 @@
+/**
+ * Do translation/rotation actions
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_OBJECTACTUATOR
+#define __KX_OBJECTACTUATOR
+
+#include "SCA_IActuator.h"
+#include "MT_Vector3.h"
+
+
+//
+// Bitfield that stores the flags for each CValue derived class
+//
+struct KX_LocalFlags {
+ KX_LocalFlags() :
+ Force(false),
+ Torque(false),
+ DRot(false),
+ DLoc(false),
+ LinearVelocity(false),
+ AngularVelocity(false),
+ AddOrSetLinV(false)
+ {
+ }
+
+ unsigned short Force : 1;
+ unsigned short Torque : 1;
+ unsigned short DRot : 1;
+ unsigned short DLoc : 1;
+ unsigned short LinearVelocity : 1;
+ unsigned short AngularVelocity : 1;
+ unsigned short AddOrSetLinV : 1;
+};
+
+class KX_ObjectActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ MT_Vector3 m_force;
+ MT_Vector3 m_torque;
+ MT_Vector3 m_dloc;
+ MT_Vector3 m_drot;
+ MT_Vector3 m_linear_velocity;
+ MT_Vector3 m_angular_velocity;
+ KX_LocalFlags m_bitLocalFlag;
+
+ // A hack bool -- oh no sorry everyone
+ // This bool is used to check if we have informed
+ // the physics object that we are no longer
+ // setting linear velocity.
+
+ bool m_active_combined_velocity;
+
+public:
+ enum KX_OBJECT_ACT_VEC_TYPE {
+ KX_OBJECT_ACT_NODEF = 0,
+ KX_OBJECT_ACT_FORCE,
+ KX_OBJECT_ACT_TORQUE,
+ KX_OBJECT_ACT_DLOC,
+ KX_OBJECT_ACT_DROT,
+ KX_OBJECT_ACT_LINEAR_VELOCITY,
+ KX_OBJECT_ACT_ANGULAR_VELOCITY,
+ KX_OBJECT_ACT_MAX
+ };
+
+ /**
+ * Check whether this is a valid vector mode
+ */
+ bool isValid(KX_OBJECT_ACT_VEC_TYPE type);
+
+ KX_ObjectActuator(
+ SCA_IObject* gameobj,
+ const MT_Vector3& force,
+ const MT_Vector3& torque,
+ const MT_Vector3& dloc,
+ const MT_Vector3& drot,
+ const MT_Vector3& linV,
+ const MT_Vector3& angV,
+ const KX_LocalFlags& flag,
+ PyTypeObject* T=&Type
+ );
+
+ CValue* GetReplica();
+
+ void SetForceLoc(const double force[3]) { /*m_force=force;*/ }
+ bool Update(double curtime,double deltatime);
+
+
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD(KX_ObjectActuator,GetForce);
+ KX_PYMETHOD(KX_ObjectActuator,SetForce);
+ KX_PYMETHOD(KX_ObjectActuator,GetTorque);
+ KX_PYMETHOD(KX_ObjectActuator,SetTorque);
+ KX_PYMETHOD(KX_ObjectActuator,GetDLoc);
+ KX_PYMETHOD(KX_ObjectActuator,SetDLoc);
+ KX_PYMETHOD(KX_ObjectActuator,GetDRot);
+ KX_PYMETHOD(KX_ObjectActuator,SetDRot);
+ KX_PYMETHOD(KX_ObjectActuator,GetLinearVelocity);
+ KX_PYMETHOD(KX_ObjectActuator,SetLinearVelocity);
+ KX_PYMETHOD(KX_ObjectActuator,GetAngularVelocity);
+ KX_PYMETHOD(KX_ObjectActuator,SetAngularVelocity);
+};
+#endif //__KX_OBJECTACTUATOR
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
new file mode 100644
index 00000000000..bead946ab37
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.cpp
@@ -0,0 +1,56 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_OrientationInterpolator.h"
+
+
+#include "MT_Matrix3x3.h"
+#include "KX_IScalarInterpolator.h"
+
+void KX_OrientationInterpolator::Execute(float currentTime) const {
+ MT_Vector3 eul(m_ipos[0]->GetValue(currentTime),
+ m_ipos[1]->GetValue(currentTime),
+ m_ipos[2]->GetValue(currentTime));
+ MT_Scalar ci = cos(eul[0]);
+ MT_Scalar cj = cos(eul[1]);
+ MT_Scalar ch = cos(eul[2]);
+ MT_Scalar si = sin(eul[0]);
+ MT_Scalar sj = sin(eul[1]);
+ MT_Scalar sh = sin(eul[2]);
+ MT_Scalar cc = ci*ch;
+ MT_Scalar cs = ci*sh;
+ MT_Scalar sc = si*ch;
+ MT_Scalar ss = si*sh;
+
+ m_target.setValue(cj*ch, sj*sc-cs, sj*cc+ss,
+ cj*sh, sj*ss+cc, sj*cs-sc,
+ -sj, cj*si, cj*ci);
+}
diff --git a/source/gameengine/Ketsji/KX_OrientationInterpolator.h b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
new file mode 100644
index 00000000000..9e65e72b125
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_OrientationInterpolator.h
@@ -0,0 +1,58 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_ORIENTATIONINTERPOLATOR
+#define KX_ORIENTATIONINTERPOLATOR
+
+#include "KX_IInterpolator.h"
+
+class MT_Matrix3x3;
+class KX_IScalarInterpolator;
+
+class KX_OrientationInterpolator : public KX_IInterpolator {
+public:
+ KX_OrientationInterpolator(MT_Matrix3x3& target,
+ KX_IScalarInterpolator **ipos)
+ : m_target(target)
+ {
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
+ m_ipos[2] = ipos[2];
+ }
+
+ virtual void Execute(float currentTime) const;
+
+private:
+ MT_Matrix3x3& m_target;
+ KX_IScalarInterpolator *m_ipos[3];
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
new file mode 100644
index 00000000000..c9dd613da00
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PhysicsEngineEnums.h
@@ -0,0 +1,44 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_PHYSICSENGINEENUMS
+#define __KX_PHYSICSENGINEENUMS
+
+enum e_PhysicsEngine
+{
+ UseNone=1,
+ UseSumo,
+ UseODE,
+ UseDynamo,
+ NoSelection
+};
+
+#endif //__KX_PHYSICSENGINEENUMS
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
new file mode 100644
index 00000000000..b14afbdc678
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -0,0 +1,161 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include <Python.h>
+#include "KX_PhysicsObjectWrapper.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "PHY_IPhysicsController.h"
+
+KX_PhysicsObjectWrapper::KX_PhysicsObjectWrapper(
+ PHY_IPhysicsController* ctrl,
+ PHY_IPhysicsEnvironment* physenv,PyTypeObject *T)
+: m_ctrl(ctrl),m_physenv(physenv),PyObjectPlus(T)
+{
+}
+
+KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
+{
+}
+
+
+PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float x,y,z;
+ if (PyArg_ParseTuple(args,"fff",&x,&y,&z))
+ {
+ m_ctrl->setPosition(x,y,z);
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+
+PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float x,y,z;
+ int local;
+ if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
+ {
+ m_ctrl->SetLinearVelocity(x,y,z,local != 0);
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float x,y,z;
+ int local;
+ if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
+ {
+ m_ctrl->SetAngularVelocity(x,y,z,local != 0);
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int active;
+ if (PyArg_ParseTuple(args,"i",&active))
+ {
+ m_ctrl->SetActive(active!=0);
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+
+
+
+//python specific stuff
+PyTypeObject KX_PhysicsObjectWrapper::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_PhysicsObjectWrapper",
+ sizeof(KX_PhysicsObjectWrapper),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_PhysicsObjectWrapper::Parents[] = {
+ &KX_PhysicsObjectWrapper::Type,
+ NULL
+};
+
+PyObject* KX_PhysicsObjectWrapper::_getattr(char* attr)
+{
+ _getattr_up(PyObjectPlus);
+}
+
+
+int KX_PhysicsObjectWrapper::_setattr(char* attr,PyObject* pyobj)
+{
+
+ PyTypeObject* type = pyobj->ob_type;
+ int result = 1;
+
+
+ if (type == &PyInt_Type)
+ {
+ result = 0;
+ }
+ if (type == &PyString_Type)
+ {
+ result = 0;
+ }
+ if (result)
+ result = PyObjectPlus::_setattr(attr,pyobj);
+ return result;
+};
+
+
+PyMethodDef KX_PhysicsObjectWrapper::Methods[] = {
+ {"setPosition",(PyCFunction) KX_PhysicsObjectWrapper::sPySetPosition, METH_VARARGS},
+ {"setLinearVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetLinearVelocity, METH_VARARGS},
+ {"setAngularVelocity",(PyCFunction) KX_PhysicsObjectWrapper::sPySetAngularVelocity, METH_VARARGS},
+ {"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS},
+ {NULL,NULL} //Sentinel
+};
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
new file mode 100644
index 00000000000..de384cb5932
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.h
@@ -0,0 +1,58 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef PHYP_PHYSICSOBJECT_WRAPPER
+#define PHYP_PHYSICSOBJECT_WRAPPER
+
+#include "Value.h"
+#include "PHY_DynamicTypes.h"
+
+class KX_PhysicsObjectWrapper : public PyObjectPlus
+{
+ Py_Header;
+
+ PyObject* _getattr(char* attr);
+ virtual int _setattr(char *attr, PyObject *value);
+public:
+ KX_PhysicsObjectWrapper(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsEnvironment* physenv,PyTypeObject *T = &Type);
+ virtual ~KX_PhysicsObjectWrapper();
+
+ KX_PYMETHOD(KX_PhysicsObjectWrapper , SetPosition);
+ KX_PYMETHOD(KX_PhysicsObjectWrapper,SetLinearVelocity);
+ KX_PYMETHOD(KX_PhysicsObjectWrapper,SetAngularVelocity);
+ KX_PYMETHOD(KX_PhysicsObjectWrapper,SetActive);
+
+private:
+ class PHY_IPhysicsController* m_ctrl;
+ PHY_IPhysicsEnvironment* m_physenv;
+};
+
+#endif //PHYP_PHYSICSOBJECT_WRAPPER
diff --git a/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
new file mode 100644
index 00000000000..84a9133d471
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PhysicsPropertiesobsolete.h
@@ -0,0 +1,60 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_PROPSH
+#define KX_PROPSH
+
+#include <MT_Scalar.h>
+
+// Properties of dynamic objects
+struct KX_ShapeProps {
+ MT_Scalar m_mass; // Total mass
+ MT_Scalar m_inertia; // Inertia, should be a tensor some time
+ MT_Scalar m_lin_drag; // Linear drag (air, water) 0 = concrete, 1 = vacuum
+ MT_Scalar m_ang_drag; // Angular drag
+ MT_Scalar m_friction_scaling[3]; // Scaling for anisotropic friction. Component in range [0, 1]
+ bool m_do_anisotropic; // Should I do anisotropic friction?
+ bool m_do_fh; // Should the object have a linear Fh spring?
+ bool m_do_rot_fh; // Should the object have an angular Fh spring?
+};
+
+
+// Properties of collidable objects (non-ghost objects)
+struct KX_MaterialProps {
+ MT_Scalar m_restitution; // restitution of energie after a collision 0 = inelastic, 1 = elastic
+ MT_Scalar m_friction; // Coulomb friction (= ratio between the normal en maximum friction force)
+ MT_Scalar m_fh_spring; // Spring constant (both linear and angular)
+ MT_Scalar m_fh_damping; // Damping factor (linear and angular) in range [0, 1]
+ MT_Scalar m_fh_distance; // The range above the surface where Fh is active.
+ bool m_fh_normal; // Should the object slide off slopes?
+};
+
+#endif //KX_PROPSH
diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.cpp b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
new file mode 100644
index 00000000000..96af6e3ccf3
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PositionInterpolator.cpp
@@ -0,0 +1,42 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_PositionInterpolator.h"
+
+
+#include "MT_Point3.h"
+#include "KX_IScalarInterpolator.h"
+
+void KX_PositionInterpolator::Execute(float currentTime) const {
+ m_target.setValue(m_ipos[0]->GetValue(currentTime),
+ m_ipos[1]->GetValue(currentTime),
+ m_ipos[2]->GetValue(currentTime));
+}
diff --git a/source/gameengine/Ketsji/KX_PositionInterpolator.h b/source/gameengine/Ketsji/KX_PositionInterpolator.h
new file mode 100644
index 00000000000..cdc8192528a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PositionInterpolator.h
@@ -0,0 +1,58 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_POSITIONINTERPOLATOR
+#define KX_POSITIONINTERPOLATOR
+
+#include "KX_IInterpolator.h"
+
+class MT_Point3;
+class KX_IScalarInterpolator;
+
+class KX_PositionInterpolator : public KX_IInterpolator {
+public:
+ KX_PositionInterpolator(MT_Point3& target,
+ KX_IScalarInterpolator *ipos[]) :
+ m_target(target)
+ {
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
+ m_ipos[2] = ipos[2];
+ }
+
+ virtual void Execute(float currentTime) const;
+
+private:
+ MT_Point3& m_target;
+ KX_IScalarInterpolator *m_ipos[3];
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
new file mode 100644
index 00000000000..67a40639a13
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.cpp
@@ -0,0 +1,193 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "KX_PyConstraintBinding.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "KX_ConstraintWrapper.h"
+#include "KX_PhysicsObjectWrapper.h"
+#include "PHY_IPhysicsController.h"
+
+
+// nasty glob variable to connect scripting language
+// if there is a better way (without global), please do so!
+static PHY_IPhysicsEnvironment* g_physics_env = NULL;
+
+static char PhysicsConstraints_module_documentation[] =
+"This is the Python API for the Physics Constraints";
+
+
+static char gPySetGravity__doc__[] = "setGravity(float x,float y,float z)";
+static char gPyCreateConstraint__doc__[] = "createConstraint(ob1,ob2,float restLength,float restitution,float damping)";
+static char gPyRemoveConstraint__doc__[] = "removeConstraint(constraint id)";
+
+static PyObject* gPySetGravity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ float x,y,z;
+ int len = PyTuple_Size(args);
+ if ((len == 3) && PyArg_ParseTuple(args,"fff",&x,&y,&z))
+ {
+ if (g_physics_env)
+ g_physics_env->setGravity(x,y,z);
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+
+
+
+static PyObject* gPyCreateConstraint(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int physicsid=0,physicsid2 = 0,constrainttype=0,extrainfo=0;
+ int len = PyTuple_Size(args);
+ int success = 1;
+ float pivotX=1,pivotY=1,pivotZ=1,axisX=0,axisY=0,axisZ=1;
+ if (len == 3)
+ {
+ success = PyArg_ParseTuple(args,"iii",&physicsid,&physicsid2,&constrainttype);
+ }
+ else
+ if (len ==6)
+ {
+ success = PyArg_ParseTuple(args,"iiifff",&physicsid,&physicsid2,&constrainttype,
+ &pivotX,&pivotY,&pivotZ);
+ }
+ else if (len == 9)
+ {
+ success = PyArg_ParseTuple(args,"iiiffffff",&physicsid,&physicsid2,&constrainttype,
+ &pivotX,&pivotY,&pivotZ,&axisX,&axisY,&axisZ);
+ }
+ else if (len==4)
+ {
+ success = PyArg_ParseTuple(args,"iiii",&physicsid,&physicsid2,&constrainttype,&extrainfo);
+ pivotX=extrainfo;
+ }
+
+ if (success)
+ {
+ if (g_physics_env)
+ {
+
+ PHY_IPhysicsController* physctrl = (PHY_IPhysicsController*) physicsid;
+ PHY_IPhysicsController* physctrl2 = (PHY_IPhysicsController*) physicsid2;
+ if (physctrl) //TODO:check for existance of this pointer!
+ {
+ int constraintid = g_physics_env->createConstraint(physctrl,physctrl2,(enum PHY_ConstraintType)constrainttype,pivotX,pivotY,pivotZ,axisX,axisY,axisZ);
+
+ KX_ConstraintWrapper* wrap = new KX_ConstraintWrapper((enum PHY_ConstraintType)constrainttype,constraintid,g_physics_env);
+
+
+ return wrap;
+ }
+
+
+ }
+ }
+
+ Py_INCREF(Py_None); return Py_None;
+}
+
+
+static PyObject* gPyRemoveConstraint(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int constraintid;
+
+ int len = PyTuple_Size(args);
+ if (PyArg_ParseTuple(args,"i",&constraintid))
+ {
+ if (g_physics_env)
+ {
+ g_physics_env->removeConstraint(constraintid);
+ }
+ }
+ Py_INCREF(Py_None); return Py_None;
+}
+
+
+
+
+
+static struct PyMethodDef physicsconstraints_methods[] = {
+ {"setGravity",(PyCFunction) gPySetGravity,
+ METH_VARARGS, gPySetGravity__doc__},
+
+ {"createConstraint",(PyCFunction) gPyCreateConstraint,
+ METH_VARARGS, gPyCreateConstraint__doc__},
+ {"removeConstraint",(PyCFunction) gPyRemoveConstraint,
+ METH_VARARGS, gPyRemoveConstraint__doc__},
+
+ //sentinel
+ { NULL, (PyCFunction) NULL, 0, NULL }
+};
+
+
+
+PyObject* initPythonConstraintBinding()
+{
+
+ PyObject* ErrorObject;
+ PyObject* m;
+ PyObject* d;
+
+ m = Py_InitModule4("PhysicsConstraints", physicsconstraints_methods,
+ PhysicsConstraints_module_documentation,
+ (PyObject*)NULL,PYTHON_API_VERSION);
+
+ // Add some symbolic constants to the module
+ d = PyModule_GetDict(m);
+ ErrorObject = PyString_FromString("PhysicsConstraints.error");
+ PyDict_SetItemString(d, "error", ErrorObject);
+
+ // XXXX Add constants here
+
+ // Check for errors
+ if (PyErr_Occurred())
+ {
+ Py_FatalError("can't initialize module PhysicsConstraints");
+ }
+
+ return d;
+}
+
+
+void KX_RemovePythonConstraintBinding()
+{
+}
+
+void PHY_SetActiveEnvironment(class PHY_IPhysicsEnvironment* env)
+{
+ g_physics_env = env;
+}
diff --git a/source/gameengine/Ketsji/KX_PyConstraintBinding.h b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
new file mode 100644
index 00000000000..f584649b579
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PyConstraintBinding.h
@@ -0,0 +1,43 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef PHY_PYTHON_CONSTRAINTBINDING
+#define PHY_PYTHON_CONSTRAINTBINDING
+
+
+#include <Python.h>
+
+
+PyObject* initPythonConstraintBinding();
+void PHY_RemovePythonConstraintBinding();
+void PHY_SetActiveEnvironment(class PHY_IPhysicsEnvironment* env);
+
+#endif //PHY_PYTHON_CONSTRAINTBINDING
diff --git a/source/gameengine/Ketsji/KX_Python.h b/source/gameengine/Ketsji/KX_Python.h
new file mode 100644
index 00000000000..705b01aa606
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Python.h
@@ -0,0 +1,38 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_PYTHON_H
+#define KX_PYTHON_H
+
+//#define USE_DL_EXPORT
+#include "Python.h"
+
+#endif // KX_PYTHON_H
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
new file mode 100644
index 00000000000..7b6c3a823ca
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -0,0 +1,832 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Initialize Python thingies.
+ */
+
+#ifdef WIN32
+#pragma warning (disable : 4786)
+#endif //WIN32
+
+#include "KX_PythonInit.h"
+
+#include "SCA_IInputDevice.h"
+#include "SCA_PropertySensor.h"
+#include "SCA_RandomActuator.h"
+#include "KX_ConstraintActuator.h"
+#include "KX_IpoActuator.h"
+#include "RAS_IRasterizer.h"
+#include "RAS_ICanvas.h"
+#include "MT_Vector3.h"
+#include "MT_Point3.h"
+#include "ListValue.h"
+#include "KX_Scene.h"
+#include "SND_DeviceManager.h"
+
+
+static void setSandbox(TPythonSecurityLevel level);
+
+
+// 'local' copy of canvas ptr, for window height/width python scripts
+static RAS_ICanvas* gp_Canvas = NULL;
+static KX_Scene* gp_KetsjiScene = NULL;
+static RAS_IRasterizer* gp_Rasterizer = NULL;
+
+/* Macro for building the keyboard translation */
+//#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(SCA_IInputDevice::KX_##name))
+#define KX_MACRO_addToDict(dict, name) PyDict_SetItemString(dict, #name, PyInt_FromLong(name))
+/* For the defines for types from logic bricks, we do stuff explicitly... */
+#define KX_MACRO_addTypesToDict(dict, name, name2) PyDict_SetItemString(dict, #name, PyInt_FromLong(name2))
+
+
+// temporarily python stuff, will be put in another place later !
+#include "KX_Python.h"
+#include "SCA_PythonController.h"
+// List of methods defined in the module
+
+static PyObject* ErrorObject;
+STR_String gPyGetRandomFloat_doc="getRandomFloat returns a random floating point value in the range [0..1)";
+
+static PyObject* gPyGetRandomFloat(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyFloat_FromDouble(MT_random());
+}
+
+
+
+MT_Point3 GlobalConvertPythonPylist(PyObject* pylist)
+{
+ bool error=false;
+ MT_Point3 pos;
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ if (listval->GetCount() == 3)
+ {
+ int index;
+ for (index=0;index<3;index++)
+ {
+ pos[index] = listval->GetValue(index)->GetNumber();
+ }
+ } else
+ {
+ error = true;
+ }
+
+ } else
+ {
+
+ // assert the list is long enough...
+ int numitems = PyList_Size(pylist);
+ if (numitems == 3)
+ {
+ int index;
+ for (index=0;index<3;index++)
+ {
+ pos[index] = PyFloat_AsDouble(PyList_GetItem(pylist,index));
+ }
+ }
+ else
+ {
+ error = true;
+ }
+
+ }
+ return pos;
+}
+
+
+
+MT_Point3 GlobalConvertPythonVectorArg(PyObject* args)
+{
+ MT_Point3 pos(0,0,0);
+ PyObject* pylist;
+ PyArg_ParseTuple(args,"O",&pylist);
+
+ pos = GlobalConvertPythonPylist(pylist);
+
+ return pos;
+}
+
+
+
+static PyObject* gPySetGravity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Vector3 vec = GlobalConvertPythonVectorArg(args);
+
+ if (gp_KetsjiScene)
+ gp_KetsjiScene->SetGravity(vec);
+
+ Py_Return;
+}
+
+
+static bool usedsp = false;
+
+// this gets a pointer to an array filled with floats
+static PyObject* gPyGetSpectrum(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
+
+ PyObject* resultlist = PyList_New(512);
+
+ if (audiodevice)
+ {
+ if (!usedsp)
+ {
+ audiodevice->StartUsingDSP();
+ usedsp = true;
+ }
+
+ float* spectrum = audiodevice->GetSpectrum();
+
+ for (int index = 0; index < 512; index++)
+ {
+ PyList_SetItem(resultlist, index, PyFloat_FromDouble(spectrum[index]));
+ }
+ }
+
+ return resultlist;
+}
+
+
+
+static void gPyStartDSP(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
+
+ if (audiodevice)
+ {
+ if (!usedsp)
+ {
+ audiodevice->StartUsingDSP();
+ usedsp = true;
+ }
+ }
+}
+
+
+
+static void gPyStopDSP(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ SND_IAudioDevice* audiodevice = SND_DeviceManager::Instance();
+
+ if (audiodevice)
+ {
+ if (usedsp)
+ {
+ audiodevice->StopUsingDSP();
+ usedsp = false;
+ }
+ }
+}
+
+
+
+static struct PyMethodDef game_methods[] = {
+ {"getCurrentController",
+ (PyCFunction) SCA_PythonController::sPyGetCurrentController,
+ METH_VARARGS, SCA_PythonController::sPyGetCurrentController__doc__},
+ {"addActiveActuator",(PyCFunction) SCA_PythonController::sPyAddActiveActuator,
+ METH_VARARGS, SCA_PythonController::sPyAddActiveActuator__doc__},
+ {"getRandomFloat",(PyCFunction) gPyGetRandomFloat,
+ METH_VARARGS,gPyGetRandomFloat_doc.Ptr()},
+ {"setGravity",(PyCFunction) gPySetGravity, METH_VARARGS,"set Gravitation"},
+ {"getSpectrum",(PyCFunction) gPyGetSpectrum, METH_VARARGS,"get audio spectrum"},
+ {"stopDSP",(PyCFunction) gPyStopDSP, METH_VARARGS,"stop using the audio dsp (for performance reasons)"},
+ {NULL, (PyCFunction) NULL, 0, NULL }
+};
+
+
+static PyObject* gPyGetWindowHeight(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int height = (gp_Canvas ? gp_Canvas->GetHeight() : 0);
+
+ PyObject* heightval = PyInt_FromLong(height);
+ return heightval;
+}
+
+
+
+static PyObject* gPyGetWindowWidth(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+
+ int width = (gp_Canvas ? gp_Canvas->GetWidth() : 0);
+
+ PyObject* widthval = PyInt_FromLong(width);
+ return widthval;
+}
+
+
+
+// temporarility visibility thing, will be moved to rasterizer/renderer later
+bool gUseVisibilityTemp = false;
+
+static PyObject* gPyEnableVisibility(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int visible;
+ if (PyArg_ParseTuple(args,"i",&visible))
+ {
+ gUseVisibilityTemp = (visible != 0);
+ }
+ else
+ {
+ Py_Return;
+ }
+ Py_Return;
+}
+
+
+
+static PyObject* gPyShowMouse(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int visible;
+ if (PyArg_ParseTuple(args,"i",&visible))
+ {
+ if (visible)
+ {
+ if (gp_Canvas)
+ gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL);
+ } else
+ {
+ if (gp_Canvas)
+ gp_Canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
+ }
+ }
+
+ Py_Return;
+}
+
+
+
+static PyObject* gPySetMousePosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int x,y;
+ if (PyArg_ParseTuple(args,"ii",&x,&y))
+ {
+ if (gp_Canvas)
+ gp_Canvas->SetMousePosition(x,y);
+ }
+
+ Py_Return;
+}
+
+
+
+static PyObject* gPySetBackgroundColor(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Vector3 vec = GlobalConvertPythonVectorArg(args);
+
+ if (gp_Canvas)
+ {
+ gp_Rasterizer->SetBackColor(vec[0],vec[1],vec[2],0.0);
+ }
+ Py_Return;
+}
+
+
+
+static PyObject* gPySetMistColor(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Vector3 vec = GlobalConvertPythonVectorArg(args);
+
+ if (gp_Rasterizer)
+ {
+ gp_Rasterizer->SetFogColor(vec[0],vec[1],vec[2]);
+ }
+ Py_Return;
+}
+
+
+
+static PyObject* gPySetMistStart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ float miststart;
+ if (PyArg_ParseTuple(args,"f",&miststart))
+ {
+ if (gp_Rasterizer)
+ {
+ gp_Rasterizer->SetFogStart(miststart);
+ }
+ }
+ Py_Return;
+}
+
+
+
+static PyObject* gPySetMistEnd(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ float mistend;
+ if (PyArg_ParseTuple(args,"f",&mistend))
+ {
+ if (gp_Rasterizer)
+ {
+ gp_Rasterizer->SetFogEnd(mistend);
+ }
+ }
+ Py_Return;
+}
+
+
+
+static PyObject* gPyMakeScreenshot(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* filename;
+ if (PyArg_ParseTuple(args,"s",&filename))
+ {
+ if (gp_Canvas)
+ {
+ gp_Canvas->MakeScreenShot(filename);
+ }
+ }
+ Py_Return;
+}
+
+
+
+STR_String gPyGetWindowHeight__doc__="getWindowHeight doc";
+STR_String gPyGetWindowWidth__doc__="getWindowWidth doc";
+STR_String gPyEnableVisibility__doc__="enableVisibility doc";
+STR_String gPyMakeScreenshot__doc__="make Screenshot doc";
+STR_String gPyShowMouse__doc__="showMouse(bool visible)";
+STR_String gPySetMousePosition__doc__="setMousePosition(int x,int y)";
+
+static struct PyMethodDef rasterizer_methods[] = {
+ {"getWindowWidth",(PyCFunction) gPyGetWindowWidth,
+ METH_VARARGS, gPyGetWindowWidth__doc__.Ptr()},
+ {"getWindowHeight",(PyCFunction) gPyGetWindowHeight,
+ METH_VARARGS, gPyGetWindowHeight__doc__.Ptr()},
+ {"makeScreenshot",(PyCFunction)gPyMakeScreenshot,
+ METH_VARARGS, gPyMakeScreenshot__doc__.Ptr()},
+ {"enableVisibility",(PyCFunction) gPyEnableVisibility,
+ METH_VARARGS, gPyEnableVisibility__doc__.Ptr()},
+ {"showMouse",(PyCFunction) gPyShowMouse,
+ METH_VARARGS, gPyShowMouse__doc__.Ptr()},
+ {"setMousePosition",(PyCFunction) gPySetMousePosition,
+ METH_VARARGS, gPySetMousePosition__doc__.Ptr()},
+ {"setBackgroundColor",(PyCFunction)gPySetBackgroundColor,METH_VARARGS,"set Background Color (rgb)"},
+ {"setMistColor",(PyCFunction)gPySetMistColor,METH_VARARGS,"set Mist Color (rgb)"},
+ {"setMistStart",(PyCFunction)gPySetMistStart,METH_VARARGS,"set Mist Start(rgb)"},
+ {"setMistEnd",(PyCFunction)gPySetMistEnd,METH_VARARGS,"set Mist End(rgb)"},
+
+ { NULL, (PyCFunction) NULL, 0, NULL }
+};
+
+
+
+// Initialization function for the module (*must* be called initGameLogic)
+
+static char GameLogic_module_documentation[] =
+"This is the Python API for the game engine of GameLogic"
+;
+
+static char Rasterizer_module_documentation[] =
+"This is the Python API for the game engine of Rasterizer"
+;
+
+
+
+PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
+{
+ PyObject* m;
+ PyObject* d;
+
+ gp_KetsjiScene = scene;
+
+ gUseVisibilityTemp=false;
+
+ // Create the module and add the functions
+ m = Py_InitModule4("GameLogic", game_methods,
+ GameLogic_module_documentation,
+ (PyObject*)NULL,PYTHON_API_VERSION);
+
+ // Add some symbolic constants to the module
+ d = PyModule_GetDict(m);
+
+ ErrorObject = PyString_FromString("GameLogic.error");
+ PyDict_SetItemString(d, "error", ErrorObject);
+
+ // XXXX Add constants here
+ /* To use logic bricks, we need some sort of constants. Here, we associate */
+ /* constants and sumbolic names. Add them to dictionary d. */
+
+ /* 1. true and false: needed for everyone */
+ KX_MACRO_addTypesToDict(d, KX_TRUE, SCA_ILogicBrick::KX_TRUE);
+ KX_MACRO_addTypesToDict(d, KX_FALSE, SCA_ILogicBrick::KX_FALSE);
+
+ /* 2. Property sensor */
+ KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EQUAL, SCA_PropertySensor::KX_PROPSENSOR_EQUAL);
+ KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_NOTEQUAL, SCA_PropertySensor::KX_PROPSENSOR_NOTEQUAL);
+ KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_INTERVAL, SCA_PropertySensor::KX_PROPSENSOR_INTERVAL);
+ KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_CHANGED, SCA_PropertySensor::KX_PROPSENSOR_CHANGED);
+ KX_MACRO_addTypesToDict(d, KX_PROPSENSOR_EXPRESSION, SCA_PropertySensor::KX_PROPSENSOR_EXPRESSION);
+
+ /* 3. Constraint actuator */
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_LOCZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_LOCZ);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTX, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTX);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTY, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTY);
+ KX_MACRO_addTypesToDict(d, KX_CONSTRAINTACT_ROTZ, KX_ConstraintActuator::KX_ACT_CONSTRAINT_ROTZ);
+
+ /* 4. Ipo actuator, simple part */
+ KX_MACRO_addTypesToDict(d, KX_IPOACT_PLAY, KX_IpoActuator::KX_ACT_IPO_PLAY);
+ KX_MACRO_addTypesToDict(d, KX_IPOACT_PINGPONG, KX_IpoActuator::KX_ACT_IPO_PINGPONG);
+ KX_MACRO_addTypesToDict(d, KX_IPOACT_FLIPPER, KX_IpoActuator::KX_ACT_IPO_FLIPPER);
+ KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPSTOP, KX_IpoActuator::KX_ACT_IPO_LOOPSTOP);
+ KX_MACRO_addTypesToDict(d, KX_IPOACT_LOOPEND, KX_IpoActuator::KX_ACT_IPO_LOOPEND);
+
+ /* 5. Random distribution types */
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_CONST, SCA_RandomActuator::KX_RANDOMACT_BOOL_CONST);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_BOOL_UNIFORM);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_BOOL_BERNOUILLI, SCA_RandomActuator::KX_RANDOMACT_BOOL_BERNOUILLI);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_CONST, SCA_RandomActuator::KX_RANDOMACT_INT_CONST);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_INT_UNIFORM);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_INT_POISSON, SCA_RandomActuator::KX_RANDOMACT_INT_POISSON);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_CONST, SCA_RandomActuator::KX_RANDOMACT_FLOAT_CONST);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_UNIFORM, SCA_RandomActuator::KX_RANDOMACT_FLOAT_UNIFORM);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NORMAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NORMAL);
+ KX_MACRO_addTypesToDict(d, KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL, SCA_RandomActuator::KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL);
+
+ // Check for errors
+ if (PyErr_Occurred())
+ {
+ Py_FatalError("can't initialize module GameLogic");
+ }
+
+ return d;
+}
+
+
+
+// Python Sandbox code
+// override builtin functions import() and open()
+
+
+PyObject *KXpy_open(PyObject *self, PyObject *args)
+{
+ PyErr_SetString(PyExc_RuntimeError, "Sandbox: open() function disabled!\nGame Scripts should not use this function.");
+ return NULL;
+}
+
+
+
+PyObject *KXpy_import(PyObject *self, PyObject *args)
+{
+ char *name;
+ PyObject *globals = NULL;
+ PyObject *locals = NULL;
+ PyObject *fromlist = NULL;
+ PyObject *l, *m, *n;
+
+ if (!PyArg_ParseTuple(args, "s|OOO:m_import",
+ &name, &globals, &locals, &fromlist))
+ return NULL;
+
+ /* check for builtin modules */
+ m = PyImport_AddModule("sys");
+ l = PyObject_GetAttrString(m, "builtin_module_names");
+ n = PyString_FromString(name);
+
+ if (PySequence_Contains(l, n)) {
+ return PyImport_ImportModuleEx(name, globals, locals, fromlist);
+ }
+
+ /* quick hack for GamePython modules
+ TODO: register builtin modules properly by ExtendInittab */
+ if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") ||
+ !strcmp(name, "Rasterizer")) {
+ return PyImport_ImportModuleEx(name, globals, locals, fromlist);
+ }
+
+ PyErr_Format(PyExc_ImportError,
+ "Import of external Module %.20s not allowed.", name);
+ return NULL;
+
+}
+
+
+
+static PyMethodDef meth_open[] = {
+ { "open", KXpy_open, METH_VARARGS,
+ "(disabled)"}
+};
+
+
+static PyMethodDef meth_import[] = {
+ { "import", KXpy_import, METH_VARARGS,
+ "our own import"}
+};
+
+
+
+//static PyObject *g_oldopen = 0;
+//static PyObject *g_oldimport = 0;
+//static int g_security = 0;
+
+
+void setSandbox(TPythonSecurityLevel level)
+{
+ PyObject *m = PyImport_AddModule("__builtin__");
+ PyObject *d = PyModule_GetDict(m);
+ PyObject *meth = PyCFunction_New(meth_open, NULL);
+
+ switch (level) {
+ case psl_Highest:
+ //if (!g_security) {
+ //g_oldopen = PyDict_GetItemString(d, "open");
+ PyDict_SetItemString(d, "open", meth);
+ meth = PyCFunction_New(meth_import, NULL);
+ PyDict_SetItemString(d, "__import__", meth);
+ //g_security = level;
+ //}
+ break;
+ /*
+ case psl_Lowest:
+ if (g_security) {
+ PyDict_SetItemString(d, "open", g_oldopen);
+ PyDict_SetItemString(d, "__import__", g_oldimport);
+ g_security = level;
+ }
+ */
+ default:
+ break;
+ }
+}
+
+
+
+PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level)
+{
+ STR_String pname = progname;
+ Py_SetProgramName(pname.Ptr());
+ Py_NoSiteFlag=1;
+ Py_FrozenFlag=1;
+ Py_Initialize();
+ setSandbox(level);
+
+ PyObject* moduleobj = PyImport_AddModule("__main__");
+ return PyModule_GetDict(moduleobj);
+}
+
+
+
+void exitGamePythonScripting()
+{
+ Py_Finalize();
+}
+
+
+
+PyObject* initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
+{
+ gp_Canvas = canvas;
+ gp_Rasterizer = rasty;
+
+
+ PyObject* m;
+ PyObject* d;
+
+ // Create the module and add the functions
+ m = Py_InitModule4("Rasterizer", rasterizer_methods,
+ Rasterizer_module_documentation,
+ (PyObject*)NULL,PYTHON_API_VERSION);
+
+ // Add some symbolic constants to the module
+ d = PyModule_GetDict(m);
+ ErrorObject = PyString_FromString("Rasterizer.error");
+ PyDict_SetItemString(d, "error", ErrorObject);
+
+ // XXXX Add constants here
+
+ // Check for errors
+ if (PyErr_Occurred())
+ {
+ Py_FatalError("can't initialize module Rasterizer");
+ }
+
+ return d;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* GameKeys: symbolic constants for key mapping */
+/* ------------------------------------------------------------------------- */
+
+static char GameKeys_module_documentation[] =
+"This modules provides defines for key-codes"
+;
+
+
+
+static struct PyMethodDef gamekeys_methods[] = {
+ { NULL, (PyCFunction) NULL, 0, NULL }
+};
+
+
+
+PyObject* initGameKeys()
+{
+ PyObject* m;
+ PyObject* d;
+
+ // Create the module and add the functions
+ m = Py_InitModule4("GameKeys", gamekeys_methods,
+ GameKeys_module_documentation,
+ (PyObject*)NULL,PYTHON_API_VERSION);
+
+ // Add some symbolic constants to the module
+ d = PyModule_GetDict(m);
+
+ // XXXX Add constants here
+
+ KX_MACRO_addTypesToDict(d, AKEY, SCA_IInputDevice::KX_AKEY);
+ KX_MACRO_addTypesToDict(d, BKEY, SCA_IInputDevice::KX_BKEY);
+ KX_MACRO_addTypesToDict(d, CKEY, SCA_IInputDevice::KX_CKEY);
+ KX_MACRO_addTypesToDict(d, DKEY, SCA_IInputDevice::KX_DKEY);
+ KX_MACRO_addTypesToDict(d, EKEY, SCA_IInputDevice::KX_EKEY);
+ KX_MACRO_addTypesToDict(d, FKEY, SCA_IInputDevice::KX_FKEY);
+ KX_MACRO_addTypesToDict(d, GKEY, SCA_IInputDevice::KX_GKEY);
+ KX_MACRO_addTypesToDict(d, HKEY, SCA_IInputDevice::KX_HKEY);
+ KX_MACRO_addTypesToDict(d, IKEY, SCA_IInputDevice::KX_IKEY);
+ KX_MACRO_addTypesToDict(d, JKEY, SCA_IInputDevice::KX_JKEY);
+ KX_MACRO_addTypesToDict(d, KKEY, SCA_IInputDevice::KX_KKEY);
+ KX_MACRO_addTypesToDict(d, LKEY, SCA_IInputDevice::KX_LKEY);
+ KX_MACRO_addTypesToDict(d, MKEY, SCA_IInputDevice::KX_MKEY);
+ KX_MACRO_addTypesToDict(d, NKEY, SCA_IInputDevice::KX_NKEY);
+ KX_MACRO_addTypesToDict(d, OKEY, SCA_IInputDevice::KX_OKEY);
+ KX_MACRO_addTypesToDict(d, PKEY, SCA_IInputDevice::KX_PKEY);
+ KX_MACRO_addTypesToDict(d, QKEY, SCA_IInputDevice::KX_QKEY);
+ KX_MACRO_addTypesToDict(d, RKEY, SCA_IInputDevice::KX_RKEY);
+ KX_MACRO_addTypesToDict(d, SKEY, SCA_IInputDevice::KX_SKEY);
+ KX_MACRO_addTypesToDict(d, TKEY, SCA_IInputDevice::KX_TKEY);
+ KX_MACRO_addTypesToDict(d, UKEY, SCA_IInputDevice::KX_UKEY);
+ KX_MACRO_addTypesToDict(d, VKEY, SCA_IInputDevice::KX_VKEY);
+ KX_MACRO_addTypesToDict(d, WKEY, SCA_IInputDevice::KX_WKEY);
+ KX_MACRO_addTypesToDict(d, XKEY, SCA_IInputDevice::KX_XKEY);
+ KX_MACRO_addTypesToDict(d, YKEY, SCA_IInputDevice::KX_YKEY);
+ KX_MACRO_addTypesToDict(d, ZKEY, SCA_IInputDevice::KX_ZKEY);
+
+ KX_MACRO_addTypesToDict(d, ZEROKEY, SCA_IInputDevice::KX_ZEROKEY);
+ KX_MACRO_addTypesToDict(d, ONEKEY, SCA_IInputDevice::KX_ONEKEY);
+ KX_MACRO_addTypesToDict(d, TWOKEY, SCA_IInputDevice::KX_TWOKEY);
+ KX_MACRO_addTypesToDict(d, THREEKEY, SCA_IInputDevice::KX_THREEKEY);
+ KX_MACRO_addTypesToDict(d, FOURKEY, SCA_IInputDevice::KX_FOURKEY);
+ KX_MACRO_addTypesToDict(d, FIVEKEY, SCA_IInputDevice::KX_FIVEKEY);
+ KX_MACRO_addTypesToDict(d, SIXKEY, SCA_IInputDevice::KX_SIXKEY);
+ KX_MACRO_addTypesToDict(d, SEVENKEY, SCA_IInputDevice::KX_SEVENKEY);
+ KX_MACRO_addTypesToDict(d, EIGHTKEY, SCA_IInputDevice::KX_EIGHTKEY);
+ KX_MACRO_addTypesToDict(d, NINEKEY, SCA_IInputDevice::KX_NINEKEY);
+
+ KX_MACRO_addTypesToDict(d, CAPSLOCKKEY, SCA_IInputDevice::KX_CAPSLOCKKEY);
+
+ KX_MACRO_addTypesToDict(d, LEFTCTRLKEY, SCA_IInputDevice::KX_LEFTCTRLKEY);
+ KX_MACRO_addTypesToDict(d, LEFTALTKEY, SCA_IInputDevice::KX_LEFTALTKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTALTKEY, SCA_IInputDevice::KX_RIGHTALTKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTCTRLKEY, SCA_IInputDevice::KX_RIGHTCTRLKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTSHIFTKEY, SCA_IInputDevice::KX_RIGHTSHIFTKEY);
+ KX_MACRO_addTypesToDict(d, LEFTSHIFTKEY, SCA_IInputDevice::KX_LEFTSHIFTKEY);
+
+ KX_MACRO_addTypesToDict(d, ESCKEY, SCA_IInputDevice::KX_ESCKEY);
+ KX_MACRO_addTypesToDict(d, TABKEY, SCA_IInputDevice::KX_TABKEY);
+ KX_MACRO_addTypesToDict(d, RETKEY, SCA_IInputDevice::KX_RETKEY);
+ KX_MACRO_addTypesToDict(d, SPACEKEY, SCA_IInputDevice::KX_SPACEKEY);
+ KX_MACRO_addTypesToDict(d, LINEFEEDKEY, SCA_IInputDevice::KX_LINEFEEDKEY);
+ KX_MACRO_addTypesToDict(d, BACKSPACEKEY, SCA_IInputDevice::KX_BACKSPACEKEY);
+ KX_MACRO_addTypesToDict(d, DELKEY, SCA_IInputDevice::KX_DELKEY);
+ KX_MACRO_addTypesToDict(d, SEMICOLONKEY, SCA_IInputDevice::KX_SEMICOLONKEY);
+ KX_MACRO_addTypesToDict(d, PERIODKEY, SCA_IInputDevice::KX_PERIODKEY);
+ KX_MACRO_addTypesToDict(d, COMMAKEY, SCA_IInputDevice::KX_COMMAKEY);
+ KX_MACRO_addTypesToDict(d, QUOTEKEY, SCA_IInputDevice::KX_QUOTEKEY);
+ KX_MACRO_addTypesToDict(d, ACCENTGRAVEKEY, SCA_IInputDevice::KX_ACCENTGRAVEKEY);
+ KX_MACRO_addTypesToDict(d, MINUSKEY, SCA_IInputDevice::KX_MINUSKEY);
+ KX_MACRO_addTypesToDict(d, SLASHKEY, SCA_IInputDevice::KX_SLASHKEY);
+ KX_MACRO_addTypesToDict(d, BACKSLASHKEY, SCA_IInputDevice::KX_BACKSLASHKEY);
+ KX_MACRO_addTypesToDict(d, EQUALKEY, SCA_IInputDevice::KX_EQUALKEY);
+ KX_MACRO_addTypesToDict(d, LEFTBRACKETKEY, SCA_IInputDevice::KX_LEFTBRACKETKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTBRACKETKEY, SCA_IInputDevice::KX_RIGHTBRACKETKEY);
+
+ KX_MACRO_addTypesToDict(d, LEFTARROWKEY, SCA_IInputDevice::KX_LEFTARROWKEY);
+ KX_MACRO_addTypesToDict(d, DOWNARROWKEY, SCA_IInputDevice::KX_DOWNARROWKEY);
+ KX_MACRO_addTypesToDict(d, RIGHTARROWKEY, SCA_IInputDevice::KX_RIGHTARROWKEY);
+ KX_MACRO_addTypesToDict(d, UPARROWKEY, SCA_IInputDevice::KX_UPARROWKEY);
+
+ KX_MACRO_addTypesToDict(d, PAD2 , SCA_IInputDevice::KX_PAD2);
+ KX_MACRO_addTypesToDict(d, PAD4 , SCA_IInputDevice::KX_PAD4);
+ KX_MACRO_addTypesToDict(d, PAD6 , SCA_IInputDevice::KX_PAD6);
+ KX_MACRO_addTypesToDict(d, PAD8 , SCA_IInputDevice::KX_PAD8);
+
+ KX_MACRO_addTypesToDict(d, PAD1 , SCA_IInputDevice::KX_PAD1);
+ KX_MACRO_addTypesToDict(d, PAD3 , SCA_IInputDevice::KX_PAD3);
+ KX_MACRO_addTypesToDict(d, PAD5 , SCA_IInputDevice::KX_PAD5);
+ KX_MACRO_addTypesToDict(d, PAD7 , SCA_IInputDevice::KX_PAD7);
+ KX_MACRO_addTypesToDict(d, PAD9 , SCA_IInputDevice::KX_PAD9);
+
+ KX_MACRO_addTypesToDict(d, PADPERIOD, SCA_IInputDevice::KX_PADPERIOD);
+ KX_MACRO_addTypesToDict(d, PADSLASHKEY, SCA_IInputDevice::KX_PADSLASHKEY);
+ KX_MACRO_addTypesToDict(d, PADASTERKEY, SCA_IInputDevice::KX_PADASTERKEY);
+
+
+ KX_MACRO_addTypesToDict(d, PAD0, SCA_IInputDevice::KX_PAD0);
+ KX_MACRO_addTypesToDict(d, PADMINUS, SCA_IInputDevice::KX_PADMINUS);
+ KX_MACRO_addTypesToDict(d, PADENTER, SCA_IInputDevice::KX_PADENTER);
+ KX_MACRO_addTypesToDict(d, PADPLUSKEY, SCA_IInputDevice::KX_PADPLUSKEY);
+
+
+ KX_MACRO_addTypesToDict(d, F1KEY , SCA_IInputDevice::KX_F1KEY);
+ KX_MACRO_addTypesToDict(d, F2KEY , SCA_IInputDevice::KX_F2KEY);
+ KX_MACRO_addTypesToDict(d, F3KEY , SCA_IInputDevice::KX_F3KEY);
+ KX_MACRO_addTypesToDict(d, F4KEY , SCA_IInputDevice::KX_F4KEY);
+ KX_MACRO_addTypesToDict(d, F5KEY , SCA_IInputDevice::KX_F5KEY);
+ KX_MACRO_addTypesToDict(d, F6KEY , SCA_IInputDevice::KX_F6KEY);
+ KX_MACRO_addTypesToDict(d, F7KEY , SCA_IInputDevice::KX_F7KEY);
+ KX_MACRO_addTypesToDict(d, F8KEY , SCA_IInputDevice::KX_F8KEY);
+ KX_MACRO_addTypesToDict(d, F9KEY , SCA_IInputDevice::KX_F9KEY);
+ KX_MACRO_addTypesToDict(d, F10KEY, SCA_IInputDevice::KX_F10KEY);
+ KX_MACRO_addTypesToDict(d, F11KEY, SCA_IInputDevice::KX_F11KEY);
+ KX_MACRO_addTypesToDict(d, F12KEY, SCA_IInputDevice::KX_F12KEY);
+
+ KX_MACRO_addTypesToDict(d, PAUSEKEY, SCA_IInputDevice::KX_PAUSEKEY);
+ KX_MACRO_addTypesToDict(d, INSERTKEY, SCA_IInputDevice::KX_INSERTKEY);
+ KX_MACRO_addTypesToDict(d, HOMEKEY , SCA_IInputDevice::KX_HOMEKEY);
+ KX_MACRO_addTypesToDict(d, PAGEUPKEY, SCA_IInputDevice::KX_PAGEUPKEY);
+ KX_MACRO_addTypesToDict(d, PAGEDOWNKEY, SCA_IInputDevice::KX_PAGEDOWNKEY);
+ KX_MACRO_addTypesToDict(d, ENDKEY, SCA_IInputDevice::KX_ENDKEY);
+
+
+ // Check for errors
+ if (PyErr_Occurred())
+ {
+ Py_FatalError("can't initialize module GameKeys");
+ }
+
+ return d;
+}
+
+void PHY_SetActiveScene(class KX_Scene* scene)
+{
+ gp_KetsjiScene = scene;
+}
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
new file mode 100644
index 00000000000..f5de003c6a6
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -0,0 +1,55 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_PYTHON_INIT
+#define __KX_PYTHON_INIT
+
+#include "KX_Python.h"
+#include "STR_String.h"
+
+typedef enum {
+ psl_Lowest = 0,
+ psl_Highest
+} TPythonSecurityLevel;
+
+extern bool gUseVisibilityTemp;
+
+
+PyObject* initGameLogic(class KX_Scene* ketsjiscene);
+PyObject* initGameKeys();
+PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
+PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
+void exitGamePythonScripting();
+void exitGamePythonScripting();
+void PHY_SetActiveScene(class KX_Scene* scene);
+
+
+#endif //__KX_PYTHON_INIT
diff --git a/source/gameengine/Ketsji/KX_Python_dynamic.h b/source/gameengine/Ketsji/KX_Python_dynamic.h
new file mode 100644
index 00000000000..705b01aa606
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Python_dynamic.h
@@ -0,0 +1,38 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_PYTHON_H
+#define KX_PYTHON_H
+
+//#define USE_DL_EXPORT
+#include "Python.h"
+
+#endif // KX_PYTHON_H
diff --git a/source/gameengine/Ketsji/KX_Python_static.h b/source/gameengine/Ketsji/KX_Python_static.h
new file mode 100644
index 00000000000..d147794d8fe
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Python_static.h
@@ -0,0 +1,38 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_PYTHON_H
+#define KX_PYTHON_H
+
+#define USE_DL_EXPORT
+#include "Python.h"
+
+#endif // KX_PYTHON_H
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
new file mode 100644
index 00000000000..27142987f4f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -0,0 +1,220 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_RadarSensor.h"
+
+#include "KX_GameObject.h"
+/**
+ * RadarSensor constructor. Creates a near-sensor derived class, with a cone collision shape.
+ */
+
+#ifdef PHYSICS_NOT_YET
+
+KX_RadarSensor::KX_RadarSensor(class SCA_EventManager* eventmgr,
+ class KX_GameObject* gameobj,
+ double coneradius,
+ double coneheight,
+ int axis,
+ double margin,
+ double resetmargin,
+ bool bFindMaterial,
+ const STR_String& touchedpropname,
+ class KX_Scene* kxscene,
+ PyTypeObject* T)
+
+ : KX_NearSensor(
+ eventmgr,
+ gameobj,
+ margin,
+ resetmargin,
+ bFindMaterial,
+ touchedpropname,
+ kxscene,
+ T),
+ m_coneheight(coneheight),
+ m_coneradius(coneradius),
+ m_axis(axis)
+{
+ m_client_info.m_type = 3;
+ m_client_info.m_clientobject = gameobj;
+ m_client_info.m_auxilary_info = NULL;
+ sumoObj->setClientObject(&m_client_info);
+}
+
+
+KX_RadarSensor::~KX_RadarSensor()
+{
+
+}
+
+/**
+ * Transforms the collision object. A cone is not correctly centered
+ * for usage. */
+void KX_RadarSensor::SynchronizeTransform()
+{
+ // Getting the parent location was commented out. Why?
+ MT_Transform trans;
+ trans.setOrigin(((KX_GameObject*)GetParent())->NodeGetWorldPosition());
+ trans.setBasis(((KX_GameObject*)GetParent())->NodeGetWorldOrientation());
+ // What is the default orientation? pointing in the -y direction?
+ // is the geometry correctly converted?
+
+ // a collision cone is oriented
+ // center the cone correctly
+ // depends on the radar 'axis'
+ switch (m_axis)
+ {
+ case 0: // X Axis
+ {
+ MT_Quaternion rotquatje(MT_Vector3(0,0,1),MT_radians(90));
+ trans.rotate(rotquatje);
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ break;
+ };
+ case 1: // Y Axis
+ {
+ MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-180));
+ trans.rotate(rotquatje);
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ break;
+ };
+ case 2: // Z Axis
+ {
+ MT_Quaternion rotquatje(MT_Vector3(1,0,0),MT_radians(-90));
+ trans.rotate(rotquatje);
+ trans.translate(MT_Vector3 (0, -m_coneheight/2.0 ,0));
+ break;
+ };
+ default:
+ {
+ }
+ }
+ m_cone_origin = trans.getOrigin();
+ m_cone_target = trans(MT_Point3(0, -m_coneheight/2.0 ,0));
+
+ m_sumoObj->setPosition(trans.getOrigin());
+ m_sumoObj->setOrientation(trans.getRotation());
+ m_sumoObj->calcXform();
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_RadarSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_RadarSensor",
+ sizeof(KX_RadarSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_RadarSensor::Parents[] = {
+ &KX_RadarSensor::Type,
+ &KX_NearSensor::Type,
+ &KX_TouchSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_RadarSensor::Methods[] = {
+ {"getConeOrigin", (PyCFunction) KX_RadarSensor::sPyGetConeOrigin,
+ METH_VARARGS, GetConeOrigin_doc},
+ {"getConeTarget", (PyCFunction) KX_RadarSensor::sPyGetConeTarget,
+ METH_VARARGS, GetConeTarget_doc},
+ {"getConeHeight", (PyCFunction) KX_RadarSensor::sPyGetConeHeight,
+ METH_VARARGS, GetConeHeight_doc},
+ {NULL,NULL,NULL,NULL} //Sentinel
+};
+
+PyObject* KX_RadarSensor::_getattr(char* attr) {
+ _getattr_up(KX_TouchSensor);
+}
+
+/* getConeOrigin */
+char KX_RadarSensor::GetConeOrigin_doc[] =
+"getConeOrigin()\n"
+"\tReturns the origin of the cone with which to test. The origin\n"
+"\tis in the middle of the cone.";
+PyObject* KX_RadarSensor::PyGetConeOrigin(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_cone_origin[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_cone_origin[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_cone_origin[2]));
+
+ return retVal;
+}
+
+/* getConeOrigin */
+char KX_RadarSensor::GetConeTarget_doc[] =
+"getConeTarget()\n"
+"\tReturns the center of the bottom face of the cone with which to test.\n";
+PyObject* KX_RadarSensor::PyGetConeTarget(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_cone_target[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_cone_target[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_cone_target[2]));
+
+ return retVal;
+}
+
+/* getConeOrigin */
+char KX_RadarSensor::GetConeHeight_doc[] =
+"getConeHeight()\n"
+"\tReturns the height of the cone with which to test.\n";
+PyObject* KX_RadarSensor::PyGetConeHeight(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyFloat_FromDouble(m_coneheight);
+}
+
+
+#endif //PHYSICS_NOT_YET
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
new file mode 100644
index 00000000000..3a69c6565b2
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -0,0 +1,93 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_RADAR_SENSOR_H
+#define __KX_RADAR_SENSOR_H
+
+#include "KX_NearSensor.h"
+#include "MT_Point3.h"
+
+/**
+* Radar 'cone' sensor. Very similar to a near-sensor, but instead of a sphere, a cone is used.
+*/
+class KX_RadarSensor : public KX_NearSensor
+{
+ protected:
+ Py_Header;
+
+ MT_Scalar m_coneradius;
+
+ /**
+ * Height of the cone.
+ */
+ MT_Scalar m_coneheight;
+ int m_axis;
+
+ /**
+ * The previous position of the origin of the cone.
+ */
+ MT_Point3 m_cone_origin;
+
+ /**
+ * The previous direction of the cone (origin to bottom plane).
+ */
+ MT_Point3 m_cone_target;
+
+public:
+ KX_RadarSensor(class SCA_EventManager* eventmgr,
+ class KX_GameObject* gameobj,
+ double coneradius,
+ double coneheight,
+ int axis,
+ double margin,
+ double resetmargin,
+ class SM_Object* sumoObj,
+ bool bFindMaterial,
+ const STR_String& touchedpropname,
+ class SM_Scene* sumoscene,
+ PyTypeObject* T=&Type);
+ KX_RadarSensor();
+ virtual ~KX_RadarSensor();
+ virtual void SynchronizeTransform();
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD_DOC(KX_RadarSensor,GetConeOrigin);
+ KX_PYMETHOD_DOC(KX_RadarSensor,GetConeTarget);
+ KX_PYMETHOD_DOC(KX_RadarSensor,GetConeHeight);
+
+};
+
+#endif //__KX_RADAR_SENSOR_H
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.cpp b/source/gameengine/Ketsji/KX_RayEventManager.cpp
new file mode 100644
index 00000000000..d57f97efb44
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_RayEventManager.cpp
@@ -0,0 +1,55 @@
+/**
+ * Manager for ray events
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#include "KX_RayEventManager.h"
+#include "SCA_LogicManager.h"
+#include "SCA_ISensor.h"
+#include <vector>
+using namespace std;
+
+#include <iostream>
+#include <stdio.h>
+
+void KX_RayEventManager::NextFrame(double curtime,double deltatime)
+{
+ for (vector<class SCA_ISensor*>::const_iterator i= m_sensors.begin();!(i==m_sensors.end());i++)
+ {
+ SCA_ISensor *sensor = *i;
+ sensor->Activate(m_logicmgr, NULL);
+ }
+}
+
+void KX_RayEventManager::RegisterSensor(SCA_ISensor* sensor)
+{
+ m_sensors.push_back(sensor);
+};
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h
new file mode 100644
index 00000000000..abfbf6cb0f8
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_RayEventManager.h
@@ -0,0 +1,52 @@
+/**
+ * Manager for ray events
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_RAYEVENTMGR
+#define __KX_RAYEVENTMGR
+#include "SCA_EventManager.h"
+#include <vector>
+using namespace std;
+class KX_RayEventManager : public SCA_EventManager
+{
+
+ class SCA_LogicManager* m_logicmgr;
+public:
+ KX_RayEventManager(class SCA_LogicManager* logicmgr)
+ : m_logicmgr(logicmgr),
+ SCA_EventManager(RAY_EVENTMGR)
+ {}
+ virtual void NextFrame(double curtime,double deltatime);
+ virtual void RegisterSensor(SCA_ISensor* sensor);
+};
+#endif //__KX_RAYEVENTMGR
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
new file mode 100644
index 00000000000..eac362a0b1c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -0,0 +1,381 @@
+/**
+ * Cast a ray and feel for objects
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_RaySensor.h"
+#include "SCA_EventManager.h"
+#include "SCA_RandomEventManager.h"
+#include "SCA_LogicManager.h"
+#include "SCA_IObject.h"
+#include "KX_ClientObjectInfo.h"
+#include "KX_GameObject.h"
+#include "KX_Scene.h"
+
+
+KX_RaySensor::KX_RaySensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ const STR_String& propname,
+ bool bFindMaterial,
+ double distance,
+ int axis,
+ KX_Scene* ketsjiScene,
+ PyTypeObject* T)
+ : SCA_ISensor(gameobj,eventmgr, T),
+ m_propertyname(propname),
+ m_bFindMaterial(bFindMaterial),
+ m_distance(distance),
+ m_axis(axis),
+ m_ketsjiScene(ketsjiScene),
+ m_rayHit(false),
+ m_bTriggered(false),
+ m_hitObject(NULL)
+
+
+{
+
+}
+
+
+
+KX_RaySensor::~KX_RaySensor()
+{
+ /* Nothing to be done here. */
+}
+
+
+
+CValue* KX_RaySensor::GetReplica()
+{
+ CValue* replica = new KX_RaySensor(*this);
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool KX_RaySensor::IsPositiveTrigger()
+{
+ bool result = m_rayHit;
+
+ if (m_invert)
+ result = !result;
+
+ return result;
+}
+
+
+
+bool KX_RaySensor::Evaluate(CValue* event)
+{
+ bool result = false;
+ m_rayHit = false;
+ m_hitObject = NULL;
+ m_hitPosition = MT_Vector3(0,0,0);
+ m_hitNormal = MT_Vector3(1,0,0);
+
+ KX_GameObject* obj = (KX_GameObject*)GetParent();
+ MT_Point3 frompoint = obj->NodeGetWorldPosition();
+ MT_Matrix3x3 matje = obj->NodeGetWorldOrientation();
+ MT_Matrix3x3 invmat = matje.inverse();
+
+ MT_Vector3 todir;
+ switch (m_axis)
+ {
+ case 1: // X
+ {
+ todir[0] = invmat[0][0];
+ todir[1] = invmat[0][1];
+ todir[2] = invmat[0][2];
+ break;
+ }
+ case 0: // Y
+ {
+ todir[0] = invmat[1][0];
+ todir[1] = invmat[1][1];
+ todir[2] = invmat[1][2];
+ break;
+ }
+ case 2: // Z
+ {
+ todir[0] = invmat[2][0];
+ todir[1] = invmat[2][1];
+ todir[2] = invmat[2][2];
+ break;
+ }
+ case 3: // -X
+ {
+ todir[0] = invmat[0][0] * -1;
+ todir[1] = invmat[0][1] * -1;
+ todir[2] = invmat[0][2] * -1;
+ break;
+ }
+ case 4: // -Y
+ {
+ todir[0] = invmat[1][0] * -1;
+ todir[1] = invmat[1][1] * -1;
+ todir[2] = invmat[1][2] * -1;
+ break;
+ }
+ case 5: // -Z
+ {
+ todir[0] = invmat[2][0] * -1;
+ todir[1] = invmat[2][1] * -1;
+ todir[2] = invmat[2][2] * -1;
+ break;
+ }
+ }
+ todir.normalize();
+ m_rayDirection = todir;
+
+
+
+ MT_Point3 topoint = frompoint + (m_distance) * todir;
+ MT_Point3 resultpoint;
+ MT_Vector3 resultnormal;
+ bool ready = false;
+ /*
+ do {
+
+
+
+ SM_Object* hitObj = m_sumoScene->rayTest(obj->GetSumoObject(),
+ frompoint,
+ topoint,
+ resultpoint,
+ resultnormal);
+ if (hitObj)
+ {
+ KX_ClientObjectInfo* info = (SM_ClientObjectInfo*)hitObj->getClientObject();
+ SCA_IObject* hitgameobj = (SCA_IObject*)info->m_clientobject;
+ bool bFound = false;
+
+ if (hitgameobj == obj)
+ {
+ // false hit
+ MT_Scalar marg = obj->GetSumoObject()->getMargin() ;
+ frompoint = resultpoint + marg * todir;
+ }
+ else
+ {
+ ready = true;
+ if (m_propertyname.Length() == 0)
+ {
+ bFound = true;
+ }
+ else
+ {
+ if (m_bFindMaterial)
+ {
+ if (info->m_auxilary_info)
+ {
+ bFound = (m_propertyname== ((char*)info->m_auxilary_info));
+ }
+ }
+ else
+ {
+ if (hitgameobj->GetProperty(m_propertyname) != NULL)
+ {
+ bFound = true;
+ }
+ }
+ }
+
+ if (bFound)
+ {
+ m_rayHit = true;
+ m_hitObject = hitgameobj;
+ m_hitPosition = resultpoint;
+ m_hitNormal = resultnormal;
+
+ }
+ }
+ }
+ else
+ {
+ ready = true;
+ }
+ }
+ while (!ready);
+ */
+
+
+ /* now pass this result to some controller */
+ if (m_rayHit)
+ {
+ if (!m_bTriggered)
+ {
+ // notify logicsystem that ray is now hitting
+ result = true;
+ m_bTriggered = true;
+ }
+ else
+ {
+
+ }
+ }
+ else
+ {
+ if (m_bTriggered)
+ {
+ m_bTriggered = false;
+ // notify logicsystem that ray is not hitting anymore
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_RaySensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_RaySensor",
+ sizeof(KX_RaySensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_RaySensor::Parents[] = {
+ &KX_RaySensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_RaySensor::Methods[] = {
+ {"getHitObject",(PyCFunction) KX_RaySensor::sPyGetHitObject,METH_VARARGS, GetHitObject_doc},
+ {"getHitPosition",(PyCFunction) KX_RaySensor::sPyGetHitPosition,METH_VARARGS, GetHitPosition_doc},
+ {"getHitNormal",(PyCFunction) KX_RaySensor::sPyGetHitNormal,METH_VARARGS, GetHitNormal_doc},
+ {"getRayDirection",(PyCFunction) KX_RaySensor::sPyGetRayDirection,METH_VARARGS, GetRayDirection_doc},
+ {NULL,NULL} //Sentinel
+};
+
+char KX_RaySensor::GetHitObject_doc[] =
+"getHitObject()\n"
+"\tReturns the name of the object that was hit by this ray.\n";
+PyObject* KX_RaySensor::PyGetHitObject(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ if (m_hitObject)
+ {
+ return m_hitObject->AddRef();
+ }
+ Py_Return;
+}
+
+
+char KX_RaySensor::GetHitPosition_doc[] =
+"getHitPosition()\n"
+"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
+PyObject* KX_RaySensor::PyGetHitPosition(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Point3 pos = m_hitPosition;
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
+ }
+ return resultlist;
+
+}
+
+char KX_RaySensor::GetRayDirection_doc[] =
+"getRayDirection()\n"
+"\tReturns the direction from the ray (in worldcoordinates) .\n";
+PyObject* KX_RaySensor::PyGetRayDirection(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Vector3 dir = m_rayDirection;
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(dir[index]));
+ }
+ return resultlist;
+
+}
+
+char KX_RaySensor::GetHitNormal_doc[] =
+"getHitNormal()\n"
+"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
+PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Vector3 pos = m_hitNormal;
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
+ }
+ return resultlist;
+
+}
+
+
+
+PyObject* KX_RaySensor::_getattr(char* attr) {
+ _getattr_up(SCA_ISensor);
+}
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h
new file mode 100644
index 00000000000..7eb16bd6d5b
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_RaySensor.h
@@ -0,0 +1,79 @@
+/**
+ * Cast a ray and feel for objects
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_RAYSENSOR_H
+#define __KX_RAYSENSOR_H
+
+#include "SCA_ISensor.h"
+#include "MT_Point3.h"
+
+class KX_RaySensor : public SCA_ISensor
+{
+ Py_Header;
+ STR_String m_propertyname;
+ bool m_bFindMaterial;
+ double m_distance;
+ class KX_Scene* m_ketsjiScene;
+ bool m_bTriggered;
+ int m_axis;
+ bool m_rayHit;
+ MT_Point3 m_hitPosition;
+ SCA_IObject* m_hitObject;
+ MT_Vector3 m_hitNormal;
+ MT_Vector3 m_rayDirection;
+
+public:
+ KX_RaySensor(class SCA_EventManager* eventmgr,
+ SCA_IObject* gameobj,
+ const STR_String& propname,
+ bool fFindMaterial,
+ double distance,
+ int axis,
+ class KX_Scene* ketsjiScene,
+ PyTypeObject* T = &Type);
+ virtual ~KX_RaySensor();
+ virtual CValue* GetReplica();
+
+ virtual bool Evaluate(CValue* event);
+ virtual bool IsPositiveTrigger();
+
+ KX_PYMETHOD_DOC(KX_RaySensor,GetHitObject);
+ KX_PYMETHOD_DOC(KX_RaySensor,GetHitPosition);
+ KX_PYMETHOD_DOC(KX_RaySensor,GetHitNormal);
+ KX_PYMETHOD_DOC(KX_RaySensor,GetRayDirection);
+
+ virtual PyObject* _getattr(char *attr);
+
+};
+#endif //__KX_RAYSENSOR_H
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
new file mode 100644
index 00000000000..4e73f4e27ca
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -0,0 +1,335 @@
+//
+// Add an object when this actuator is triggered
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+// Previously existed as:
+
+// \source\gameengine\GameLogic\SCA_AddObjectActuator.cpp
+
+// Please look here for revision history.
+
+
+#include "KX_SCA_AddObjectActuator.h"
+#include "SCA_IScene.h"
+#include "KX_GameObject.h"
+#include "KX_IPhysicsController.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SCA_AddObjectActuator::KX_SCA_AddObjectActuator(SCA_IObject *gameobj,
+ CValue* original,
+ int time,
+ SCA_IScene* scene,
+ const MT_Vector3& linvel,
+ bool local,
+ PyTypeObject* T)
+ :
+ SCA_IActuator(gameobj, T),
+ m_OriginalObject(original),
+ m_scene(scene),
+ m_linear_velocity(linvel),
+ m_localFlag(local)
+{
+ m_lastCreatedObject = NULL;
+ m_timeProp = time;
+}
+
+
+
+KX_SCA_AddObjectActuator::~KX_SCA_AddObjectActuator()
+{
+ if (m_lastCreatedObject)
+ m_lastCreatedObject->Release();
+}
+
+
+
+bool KX_SCA_AddObjectActuator::Update(double curtime,
+ double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent) return false; // do nothing on negative events
+ if (m_OriginalObject)
+ {
+ // Add an identical object, with properties inherited from the original object
+ // Now it needs to be added to the current scene.
+ SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
+ KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
+ game_obj->setLinearVelocity(m_linear_velocity,m_localFlag);
+
+ //if (game_obj->GetSumoObject())
+ //{
+ // If this is object is also controlled by physics.
+ // we have to inform the physics controller that
+ // we no longer take control of the object.
+ // game_obj->GetPhysicsController()->ResolveCombinedVelocities(m_linear_velocity,
+ // MT_Vector3(0,0,0),
+ // m_localFlag,
+ // false);
+ //}
+
+ // keep a copy of the last object, to allow python scripters to change it
+ if (m_lastCreatedObject)
+ m_lastCreatedObject->Release();
+
+ m_lastCreatedObject = replica;
+ m_lastCreatedObject->AddRef();
+ }
+
+ return false;
+}
+
+
+
+SCA_IObject* KX_SCA_AddObjectActuator::GetLastCreatedObject() const
+{
+ return m_lastCreatedObject;
+}
+
+
+
+CValue* KX_SCA_AddObjectActuator::GetReplica()
+{
+ KX_SCA_AddObjectActuator* replica = new KX_SCA_AddObjectActuator(*this);
+
+ if (replica == NULL)
+ return NULL;
+
+ // this will copy properties and so on...
+ replica->ProcessReplica();
+ replica->m_lastCreatedObject=NULL;
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SCA_AddObjectActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SCA_AddObjectActuator",
+ sizeof(KX_SCA_AddObjectActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0,
+ __repr,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_SCA_AddObjectActuator::Parents[] = {
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+PyMethodDef KX_SCA_AddObjectActuator::Methods[] = {
+ {"setObject", (PyCFunction) KX_SCA_AddObjectActuator::sPySetObject, METH_VARARGS, SetObject_doc},
+ {"setTime", (PyCFunction) KX_SCA_AddObjectActuator::sPySetTime, METH_VARARGS, SetTime_doc},
+ {"getObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetObject, METH_VARARGS, GetObject_doc},
+ {"getTime", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
+ {"getLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLinearVelocity, METH_VARARGS, GetLinearVelocity_doc},
+ {"setLinearVelocity", (PyCFunction) KX_SCA_AddObjectActuator::sPySetLinearVelocity, METH_VARARGS, SetLinearVelocity_doc},
+ {"getLastCreatedObject", (PyCFunction) KX_SCA_AddObjectActuator::sPyGetLastCreatedObject, METH_VARARGS,"getLastCreatedObject() : get the object handle to the last created object\n"},
+ {NULL,NULL} //Sentinel
+};
+
+
+PyObject* KX_SCA_AddObjectActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+/* 1. setObject */
+char KX_SCA_AddObjectActuator::SetObject_doc[] =
+"setObject(name)\n"
+"\t- name: string\n"
+"\tSets the object that will be added. There has to be an object\n"
+"\tof this name. If not, this function does nothing.\n";
+
+
+
+PyObject* KX_SCA_AddObjectActuator::PySetObject(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* objectname;
+
+ if (!PyArg_ParseTuple(args, "s", &objectname))
+ return NULL;
+
+ CValue* gameobj = SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname));
+
+ m_OriginalObject= (CValue*)gameobj;
+
+ Py_Return;
+}
+
+
+
+/* 2. setTime */
+char KX_SCA_AddObjectActuator::SetTime_doc[] =
+"setTime(duration)\n"
+"\t- duration: integer\n"
+"\tSets the lifetime of the object that will be added, in frames. \n"
+"\tIf the duration is negative, it is set to 0.\n";
+
+
+PyObject* KX_SCA_AddObjectActuator::PySetTime(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int deltatime;
+
+ if (!PyArg_ParseTuple(args, "i", &deltatime))
+ return NULL;
+
+ m_timeProp = deltatime;
+ if (m_timeProp < 0) m_timeProp = 0;
+
+ Py_Return;
+}
+
+
+
+/* 3. getTime */
+char KX_SCA_AddObjectActuator::GetTime_doc[] =
+"GetTime()\n"
+"\tReturns the lifetime of the object that will be added.\n";
+
+
+PyObject* KX_SCA_AddObjectActuator::PyGetTime(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyInt_FromLong(m_timeProp);
+}
+
+
+/* 4. getObject */
+char KX_SCA_AddObjectActuator::GetObject_doc[] =
+"getObject()\n"
+"\tReturns the name of the object that will be added.\n";
+
+
+
+PyObject* KX_SCA_AddObjectActuator::PyGetObject(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyString_FromString(m_OriginalObject->GetName());
+}
+
+
+
+/* 5. getLinearVelocity */
+char KX_SCA_AddObjectActuator::GetLinearVelocity_doc[] =
+"GetLinearVelocity()\n"
+"\tReturns the linear velocity that will be assigned to \n"
+"\tthe created object.\n";
+
+
+
+PyObject* KX_SCA_AddObjectActuator::PyGetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ PyObject *retVal = PyList_New(3);
+
+ PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0]));
+ PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1]));
+ PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2]));
+
+ return retVal;
+}
+
+
+
+/* 6. setLinearVelocity */
+char KX_SCA_AddObjectActuator::SetLinearVelocity_doc[] =
+"setLinearVelocity(vx, vy, vz)\n"
+"\t- vx: float\n"
+"\t- vy: float\n"
+"\t- vz: float\n"
+"\tAssign this velocity to the created object. \n";
+
+
+PyObject* KX_SCA_AddObjectActuator::PySetLinearVelocity(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ float vecArg[3];
+ if (!PyArg_ParseTuple(args, "fff", &vecArg[0], &vecArg[1], &vecArg[2]))
+ return NULL;
+
+ m_linear_velocity.setValue(vecArg);
+ Py_Return;
+}
+
+
+
+/* 7. GetLastCreatedObject */
+char KX_SCA_AddObjectActuator::GetLastCreatedObject_doc[] =
+"getLastCreatedObject()\n"
+"\tReturn the last created object. \n";
+
+
+PyObject* KX_SCA_AddObjectActuator::PyGetLastCreatedObject(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ SCA_IObject* result = this->GetLastCreatedObject();
+ if (result)
+ {
+ result->AddRef();
+ return result;
+ }
+ // don't return NULL to python anymore, it gives trouble in the scripts
+ Py_Return;
+}
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
new file mode 100644
index 00000000000..9810669034c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -0,0 +1,133 @@
+//
+// Add object to the game world on action of this actuator. A copy is made
+// of a referenced object. The copy inherits some properties from the owner
+// of this actuator.
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+// Previously existed as:
+// \source\gameengine\GameLogic\SCA_AddObjectActuator.h
+// Please look here for revision history.
+
+#ifndef __KX_SCA_AddObjectActuator
+#define __KX_SCA_AddObjectActuator
+
+/* Actuator tree */
+#include "SCA_IActuator.h"
+#include "SCA_LogicManager.h"
+
+#include "MT_Vector3.h"
+
+class SCA_IScene;
+
+class KX_SCA_AddObjectActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /// Time field: lifetime of the new object
+ int m_timeProp;
+
+ /// Original object reference (object to replicate)
+ CValue* m_OriginalObject;
+
+ /// Object will be added to the following scene
+ SCA_IScene* m_scene;
+
+ /// Linear velocity upon creation of the object.
+ MT_Vector3 m_linear_velocity;
+
+ /// Apply the velocity locally
+ bool m_localFlag;
+
+ SCA_IObject* m_lastCreatedObject;
+
+public:
+
+ /**
+ * This class also has the default constructors
+ * available. Use with care!
+ */
+
+ KX_SCA_AddObjectActuator(
+ SCA_IObject *gameobj,
+ CValue* original,
+ int time,
+ SCA_IScene* scene,
+ const MT_Vector3& linvel,
+ bool local,
+ PyTypeObject* T=&Type
+ );
+
+ ~KX_SCA_AddObjectActuator(void);
+
+ CValue*
+ GetReplica(
+ ) ;
+
+ bool
+ Update(
+ double curtime,
+ double deltatime
+ );
+
+ PyObject*
+ _getattr(
+ char *attr
+ );
+
+ SCA_IObject*
+ GetLastCreatedObject(
+ ) const ;
+
+ /* 1. setObject */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetObject);
+ /* 2. setTime */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetTime);
+ /* 3. getTime */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetTime);
+ /* 4. getObject */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetObject);
+ /* 5. getLinearVelocity */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLinearVelocity);
+ /* 6. setLinearVelocity */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,SetLinearVelocity);
+ /* 7. getLastCreatedObject */
+ KX_PYMETHOD_DOC(KX_SCA_AddObjectActuator,GetLastCreatedObject);
+
+
+}; /* end of class KX_SCA_AddObjectActuator : public KX_EditObjectActuator */
+
+#endif
+
+
+
+
+
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
new file mode 100644
index 00000000000..ca1c4d04084
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
@@ -0,0 +1,137 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+//
+
+// Remove the actuator's parent when triggered
+//
+// Previously existed as:
+// \source\gameengine\GameLogic\SCA_EndObjectActuator.cpp
+// Please look here for revision history.
+
+#include "SCA_IActuator.h"
+#include "KX_SCA_EndObjectActuator.h"
+#include "SCA_IScene.h"
+
+KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
+ SCA_IScene* scene,
+ PyTypeObject* T):
+ SCA_IActuator(gameobj, T),
+ m_scene(scene)
+{
+ // intentionally empty
+} /* End of constructor */
+
+
+
+KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+bool KX_SCA_EndObjectActuator::Update(double curtime,
+ double deltatime
+ )
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+ m_scene->DelayedRemoveObject(GetParent());
+
+ return false;
+}
+
+
+
+CValue* KX_SCA_EndObjectActuator::GetReplica()
+{
+ KX_SCA_EndObjectActuator* replica =
+ new KX_SCA_EndObjectActuator(*this);
+ if (replica == NULL) return NULL;
+
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+};
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions : integration hooks */
+/* ------------------------------------------------------------------------- */
+
+PyTypeObject KX_SCA_EndObjectActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SCA_EndObjectActuator",
+ sizeof(KX_SCA_EndObjectActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+PyParentObject KX_SCA_EndObjectActuator::Parents[] = {
+ &KX_SCA_EndObjectActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
+ {NULL,NULL} //Sentinel
+};
+
+
+PyObject* KX_SCA_EndObjectActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
new file mode 100644
index 00000000000..39ee911b48f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.h
@@ -0,0 +1,80 @@
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+// Previously existed as:
+// \source\gameengine\GameLogic\SCA_EndObjectActuator.h
+// Please look here for revision history.
+
+#ifndef __KX_SCA_ENDOBJECTACTUATOR
+#define __KX_SCA_ENDOBJECTACTUATOR
+
+#include "SCA_IActuator.h"
+
+class SCA_IScene;
+
+class KX_SCA_EndObjectActuator : public SCA_IActuator
+{
+ Py_Header;
+ SCA_IScene* m_scene;
+
+ public:
+ KX_SCA_EndObjectActuator(
+ SCA_IObject* gameobj,
+ SCA_IScene* scene,
+ PyTypeObject* T=&Type
+ );
+
+ ~KX_SCA_EndObjectActuator();
+
+ CValue*
+ GetReplica(
+ );
+
+ bool
+ Update(
+ double curtime,
+ double deltatime
+ );
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ PyObject*
+ _getattr(
+ char *attr
+ );
+
+}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
new file mode 100644
index 00000000000..731ddeff80d
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.cpp
@@ -0,0 +1,182 @@
+//
+// Replace the mesh for this actuator's parent
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+
+//
+// Previously existed as:
+
+// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.cpp
+
+// Please look here for revision history.
+
+
+#include "KX_SCA_ReplaceMeshActuator.h"
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+
+ PyTypeObject
+
+KX_SCA_ReplaceMeshActuator::
+
+Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SCA_ReplaceMeshActuator",
+ sizeof(KX_SCA_ReplaceMeshActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0,
+ __repr,
+ 0,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_SCA_ReplaceMeshActuator::Parents[] = {
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_SCA_ReplaceMeshActuator::Methods[] = {
+ {"setMesh", (PyCFunction) KX_SCA_ReplaceMeshActuator::sPySetMesh, METH_VARARGS, SetMesh_doc},
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SCA_ReplaceMeshActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 1. setMesh */
+char KX_SCA_ReplaceMeshActuator::SetMesh_doc[] =
+ "setMesh(name)\n"
+ "\t- name: string\n"
+ "\tSet the mesh that will be substituted for the current one.\n";
+
+PyObject* KX_SCA_ReplaceMeshActuator::PySetMesh(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ char* meshname;
+
+ if (!PyArg_ParseTuple(args, "s", &meshname))
+ {
+ return NULL;
+ }
+
+ void* mesh = SCA_ILogicBrick::m_sCurrentLogicManager->GetMeshByName(STR_String(meshname));
+
+ if (m_mesh) {
+ m_mesh= (class RAS_MeshObject*)mesh;
+ Py_Return;
+ }
+
+ return NULL;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SCA_ReplaceMeshActuator::KX_SCA_ReplaceMeshActuator(SCA_IObject *gameobj,
+ class RAS_MeshObject *mesh,
+ SCA_IScene* scene,
+ PyTypeObject* T) :
+
+ SCA_IActuator(gameobj, T),
+ m_scene(scene),
+ m_mesh(mesh)
+{
+} /* End of constructor */
+
+
+
+KX_SCA_ReplaceMeshActuator::~KX_SCA_ReplaceMeshActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+bool KX_SCA_ReplaceMeshActuator::Update(double curtime,
+ double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ if (m_mesh) m_scene->ReplaceMesh(GetParent(),m_mesh);
+
+ return false;
+}
+
+
+
+CValue* KX_SCA_ReplaceMeshActuator::GetReplica()
+{
+ KX_SCA_ReplaceMeshActuator* replica =
+ new KX_SCA_ReplaceMeshActuator(*this);
+
+ if (replica == NULL)
+ return NULL;
+
+ replica->ProcessReplica();
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+};
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
new file mode 100644
index 00000000000..ada21d06847
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -0,0 +1,88 @@
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+// Previously existed as:
+// \source\gameengine\GameLogic\SCA_ReplaceMeshActuator.h
+// Please look here for revision history.
+//
+
+#ifndef __KX_SCA_REPLACEMESHACTUATOR
+#define __KX_SCA_REPLACEMESHACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SCA_PropertyActuator.h"
+#include "SCA_LogicManager.h"
+#include "SCA_IScene.h"
+
+#include "RAS_MeshObject.h"
+
+class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ // mesh reference (mesh to replace)
+ RAS_MeshObject* m_mesh;
+ SCA_IScene* m_scene;
+
+ public:
+ KX_SCA_ReplaceMeshActuator(
+ SCA_IObject* gameobj,
+ RAS_MeshObject *mesh,
+ SCA_IScene* scene,
+ PyTypeObject* T=&Type
+ );
+
+ ~KX_SCA_ReplaceMeshActuator(
+ );
+
+ CValue*
+ GetReplica(
+ );
+
+ bool
+ Update(
+ double curtime,
+ double deltatime
+ );
+
+ PyObject*
+ _getattr(
+ char *attr
+ );
+
+ /* 1. setMesh */
+ KX_PYMETHOD_DOC(KX_SCA_ReplaceMeshActuator,SetMesh);
+
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
new file mode 100644
index 00000000000..16529a91471
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.cpp
@@ -0,0 +1,328 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_SG_NodeRelationships.h"
+
+
+/**
+ * Implementation of classes defined in KX_SG_NodeRelationships.h
+ */
+
+/**
+ * first of all KX_NormalParentRelation
+ */
+
+ KX_NormalParentRelation *
+KX_NormalParentRelation::
+New(
+) {
+ return new KX_NormalParentRelation();
+}
+
+ void
+KX_NormalParentRelation::
+UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+){
+ assert(child != NULL);
+
+ // This way of accessing child coordinates is a bit cumbersome
+ // be nice to have non constant reference access to these values.
+
+ const MT_Vector3 & child_scale = child->GetLocalScale();
+ const MT_Point3 & child_pos = child->GetLocalPosition();
+ const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
+
+ // the childs world locations which we will update.
+
+ MT_Vector3 child_w_scale;
+ MT_Point3 child_w_pos;
+ MT_Matrix3x3 child_w_rotation;
+
+ if (parent) {
+
+ const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
+ const MT_Point3 & p_world_pos = parent->GetWorldPosition();
+ const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
+
+ child_w_scale = p_world_scale * child_scale;
+ child_w_rotation = p_world_rotation * child_rotation;
+
+ child_w_pos = p_world_pos + p_world_scale *
+ (p_world_rotation * child_pos);
+ } else {
+
+ child_w_scale = child_scale;
+ child_w_pos = child_pos;
+ child_w_rotation = child_rotation;
+ }
+
+ child->SetWorldScale(child_w_scale);
+ child->SetWorldPosition(child_w_pos);
+ child->SetWorldOrientation(child_w_rotation);
+}
+
+ SG_ParentRelation *
+KX_NormalParentRelation::
+NewCopy(
+){
+ return new KX_NormalParentRelation();
+}
+
+KX_NormalParentRelation::
+~KX_NormalParentRelation(
+){
+ //nothing to do
+}
+
+
+KX_NormalParentRelation::
+KX_NormalParentRelation(
+){
+ // nothing to do
+}
+
+/**
+ * Next KX_VertexParentRelation
+ */
+
+
+ KX_VertexParentRelation *
+KX_VertexParentRelation::
+New(
+){
+ return new KX_VertexParentRelation();
+}
+
+/**
+ * Method inherited from KX_ParentRelation
+ */
+
+ void
+KX_VertexParentRelation::
+UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+){
+
+ assert(child != NULL);
+
+ const MT_Vector3 & child_scale = child->GetLocalScale();
+ const MT_Point3 & child_pos = child->GetLocalPosition();
+ const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
+
+ // the childs world locations which we will update.
+
+ MT_Vector3 child_w_scale;
+ MT_Point3 child_w_pos;
+ MT_Matrix3x3 child_w_rotation;
+
+ if (parent) {
+
+ // This is a vertex parent so we do not inherit orientation
+ // information.
+
+ const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
+ const MT_Point3 & p_world_pos = parent->GetWorldPosition();
+ const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
+
+ child_w_scale = child_scale;
+ child_w_rotation = child_rotation;
+ child_w_pos = p_world_pos + child_pos;
+
+ } else {
+
+ child_w_scale = child_scale;
+ child_w_pos = child_pos;
+ child_w_rotation = child_rotation;
+ }
+
+ child->SetWorldScale(child_w_scale);
+ child->SetWorldPosition(child_w_pos);
+ child->SetWorldOrientation(child_w_rotation);
+}
+
+/**
+ * Method inherited from KX_ParentRelation
+ */
+
+ SG_ParentRelation *
+KX_VertexParentRelation::
+NewCopy(
+){
+ return new KX_VertexParentRelation();
+};
+
+KX_VertexParentRelation::
+~KX_VertexParentRelation(
+){
+ //nothing to do
+}
+
+
+KX_VertexParentRelation::
+KX_VertexParentRelation(
+){
+ //nothing to do
+}
+
+
+/**
+ * Slow parent relationship
+ */
+
+ KX_SlowParentRelation *
+KX_SlowParentRelation::
+New(
+ MT_Scalar relaxation
+){
+ return new KX_SlowParentRelation(relaxation);
+}
+
+/**
+ * Method inherited from KX_ParentRelation
+ */
+
+ void
+KX_SlowParentRelation::
+UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+){
+ assert(child != NULL);
+
+ const MT_Vector3 & child_scale = child->GetLocalScale();
+ const MT_Point3 & child_pos = child->GetLocalPosition();
+ const MT_Matrix3x3 & child_rotation = child->GetLocalOrientation();
+
+ // the childs world locations which we will update.
+
+ MT_Vector3 child_w_scale;
+ MT_Point3 child_w_pos;
+ MT_Matrix3x3 child_w_rotation;
+
+ if (parent) {
+
+ // This is a slow parent relation
+ // first compute the normal child world coordinates.
+
+ MT_Vector3 child_n_scale;
+ MT_Point3 child_n_pos;
+ MT_Matrix3x3 child_n_rotation;
+
+ const MT_Vector3 & p_world_scale = parent->GetWorldScaling();
+ const MT_Point3 & p_world_pos = parent->GetWorldPosition();
+ const MT_Matrix3x3 & p_world_rotation = parent->GetWorldOrientation();
+
+ child_n_scale = p_world_scale * child_scale;
+ child_n_rotation = p_world_rotation * child_rotation;
+
+ child_n_pos = p_world_pos + p_world_scale *
+ (p_world_rotation * child_pos);
+
+
+ if (m_initialized) {
+
+ // get the current world positions
+
+ child_w_scale = child->GetWorldScaling();
+ child_w_pos = child->GetWorldPosition();
+ child_w_rotation = child->GetWorldOrientation();
+
+ // now 'interpolate' the normal coordinates with the last
+ // world coordinates to get the new world coordinates.
+
+ // problem 1:
+ // The child world scale needs to be initialized in some way for this
+ // to make sense
+ // problem 2:
+ // This is way of doing interpolation is nonsense
+
+ int i;
+
+ MT_Scalar weight = MT_Scalar(1)/(m_relax + 1);
+ for (i=0;i <3 ;i++) {
+ child_w_scale[i] = (m_relax * child_w_scale[i] + child_n_scale[i]) * weight;
+ child_w_pos[i] = (m_relax * child_w_pos[i] + child_n_pos[i]) * weight;
+ child_w_rotation[0][i] = (m_relax * child_w_rotation[0][i] + child_n_rotation[0][i]) * weight;
+ child_w_rotation[1][i] = (m_relax * child_w_rotation[1][i] + child_n_rotation[1][i]) * weight;
+ child_w_rotation[2][i] = (m_relax * child_w_rotation[2][i] + child_n_rotation[2][i]) * weight;
+ }
+ } else {
+ child_w_scale = child_n_scale;
+ child_w_pos = child_n_pos;
+ child_w_rotation = child_n_rotation;
+ m_initialized = true;
+ }
+
+ } else {
+
+ child_w_scale = child_scale;
+ child_w_pos = child_pos;
+ child_w_rotation = child_rotation;
+ }
+
+ child->SetWorldScale(child_w_scale);
+ child->SetWorldPosition(child_w_pos);
+ child->SetWorldOrientation(child_w_rotation);
+}
+
+/**
+ * Method inherited from KX_ParentRelation
+ */
+
+ SG_ParentRelation *
+KX_SlowParentRelation::
+NewCopy(
+){
+ return new KX_SlowParentRelation(m_relax);
+}
+
+KX_SlowParentRelation::
+KX_SlowParentRelation(
+ MT_Scalar relaxation
+):
+ m_relax(relaxation),
+ m_initialized(false)
+{
+ //nothing to do
+}
+
+KX_SlowParentRelation::
+~KX_SlowParentRelation(
+){
+ //nothing to do
+}
+
+
+
+
diff --git a/source/gameengine/Ketsji/KX_SG_NodeRelationships.h b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
new file mode 100644
index 00000000000..c6c3dbaf315
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SG_NodeRelationships.h
@@ -0,0 +1,214 @@
+/**
+ * @mainpage KX_SG_NodeRelationships
+
+ * @section
+ *
+ * This file provides common concrete implementations of
+ * SG_ParentRelation used by the game engine. These are
+ * KX_SlowParentRelation a slow parent relationship.
+ * KX_NormalParentRelation a normal parent relationship where
+ * orientation and position are inherited from the parent by
+ * the child.
+ * KX_VertexParentRelation only location information is
+ * inherited by the child.
+ *
+ * @see SG_ParentRelation for more information about this
+ * interface
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#include "SG_Spatial.h"
+#include "SG_ParentRelation.h"
+
+
+class KX_NormalParentRelation : public SG_ParentRelation
+{
+
+public :
+
+ /**
+ * Allocate and construct a new KX_NormalParentRelation
+ * on the heap.
+ */
+
+ static
+ KX_NormalParentRelation *
+ New(
+ );
+
+ /**
+ * Method inherited from KX_ParentRelation
+ */
+
+ void
+ UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+ );
+
+ /**
+ * Method inherited from KX_ParentRelation
+ */
+
+ SG_ParentRelation *
+ NewCopy(
+ );
+
+ ~KX_NormalParentRelation(
+ );
+
+private :
+
+ KX_NormalParentRelation(
+ );
+
+};
+
+
+class KX_VertexParentRelation : public SG_ParentRelation
+{
+
+public :
+
+ /**
+ * Allocate and construct a new KX_VertexParentRelation
+ * on the heap.
+ */
+
+ static
+ KX_VertexParentRelation *
+ New(
+ );
+
+ /**
+ * Method inherited from KX_ParentRelation
+ */
+
+ void
+ UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+ );
+
+ /**
+ * Method inherited from KX_ParentRelation
+ */
+
+ SG_ParentRelation *
+ NewCopy(
+ );
+
+ ~KX_VertexParentRelation(
+ );
+
+private :
+
+ KX_VertexParentRelation(
+ );
+
+};
+
+
+class KX_SlowParentRelation : public SG_ParentRelation
+{
+
+public :
+
+ /**
+ * Allocate and construct a new KX_VertexParentRelation
+ * on the heap.
+ */
+
+ static
+ KX_SlowParentRelation *
+ New(
+ MT_Scalar relaxation
+ );
+
+ /**
+ * Method inherited from KX_ParentRelation
+ */
+
+ void
+ UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+ );
+
+ /**
+ * Method inherited from KX_ParentRelation
+ */
+
+ SG_ParentRelation *
+ NewCopy(
+ );
+
+ ~KX_SlowParentRelation(
+ );
+
+private :
+
+ KX_SlowParentRelation(
+ MT_Scalar relaxation
+ );
+
+ // the relaxation coefficient.
+
+ MT_Scalar m_relax;
+
+ /**
+ * Looks like a hack flag to me.
+ * We need to compute valid world coordinates the first
+ * time we update spatial data of the child. This is done
+ * by just doing a normal parent relation the first time
+ * UpdateChildCoordinates is called and then doing the
+ * slow parent relation
+ */
+
+ bool m_initialized;
+
+};
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
new file mode 100644
index 00000000000..e1c72c74a41
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.cpp
@@ -0,0 +1,38 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_ScalarInterpolator.h"
+
+#include "KX_IScalarInterpolator.h"
+
+void KX_ScalarInterpolator::Execute(float currentTime) const {
+ *m_target = m_ipo->GetValue(currentTime);
+}
diff --git a/source/gameengine/Ketsji/KX_ScalarInterpolator.h b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
new file mode 100644
index 00000000000..85c8900e8ab
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ScalarInterpolator.h
@@ -0,0 +1,63 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_SCALARINTERPOLATOR
+#define KX_SCALARINTERPOLATOR
+
+#include "MT_Scalar.h"
+#include "KX_IInterpolator.h"
+
+class KX_IScalarInterpolator;
+
+class KX_ScalarInterpolator : public KX_IInterpolator {
+public:
+ KX_ScalarInterpolator(MT_Scalar* target,
+ KX_IScalarInterpolator *ipo) :
+ m_target(target),
+ m_ipo(ipo)
+ {}
+
+ virtual ~KX_ScalarInterpolator() {}
+ virtual void Execute(float currentTime) const;
+ void SetNewTarget(MT_Scalar* newtarget)
+ {
+ m_target=newtarget;
+ }
+ MT_Scalar* GetTarget()
+ {
+ return m_target;
+ }
+private:
+ MT_Scalar* m_target;
+ KX_IScalarInterpolator *m_ipo;
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
new file mode 100644
index 00000000000..87bd9455d74
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.cpp
@@ -0,0 +1,42 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_ScalingInterpolator.h"
+
+
+#include "MT_Vector3.h"
+#include "KX_IScalarInterpolator.h"
+
+void KX_ScalingInterpolator::Execute(float currentTime) const {
+ m_target.setValue(m_ipos[0]->GetValue(currentTime),
+ m_ipos[1]->GetValue(currentTime),
+ m_ipos[2]->GetValue(currentTime));
+}
diff --git a/source/gameengine/Ketsji/KX_ScalingInterpolator.h b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
new file mode 100644
index 00000000000..fd7e00d7b24
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_ScalingInterpolator.h
@@ -0,0 +1,61 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_SCALINGINTERPOLATOR
+#define KX_SCALINGINTERPOLATOR
+
+#include "KX_IInterpolator.h"
+
+class MT_Vector3;
+class KX_IScalarInterpolator;
+
+class KX_ScalingInterpolator : public KX_IInterpolator {
+public:
+ KX_ScalingInterpolator(MT_Vector3& target,
+ KX_IScalarInterpolator *ipos[])
+ : m_target(target)
+ {
+ m_ipos[0] = ipos[0];
+ m_ipos[1] = ipos[1];
+ m_ipos[2] = ipos[2];
+ }
+
+ virtual void Execute(float currentTime) const;
+
+private:
+ MT_Vector3& m_target;
+ KX_IScalarInterpolator *m_ipos[3];
+};
+
+#endif
+
+
+
diff --git a/source/gameengine/Ketsji/KX_Scene.cpp b/source/gameengine/Ketsji/KX_Scene.cpp
new file mode 100644
index 00000000000..508ada3a5a9
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Scene.cpp
@@ -0,0 +1,977 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Ketsji scene. Holds references to all scene data.
+ */
+
+#ifdef WIN32
+#pragma warning (disable : 4786)
+#endif //WIN32
+
+#include "KX_KetsjiEngine.h"
+#include "RAS_IPolygonMaterial.h"
+#include "KX_Scene.h"
+#include "ListValue.h"
+#include "SCA_LogicManager.h"
+#include "SCA_TimeEventManager.h"
+#include "SCA_AlwaysEventManager.h"
+#include "SCA_RandomEventManager.h"
+#include "KX_RayEventManager.h"
+#include "KX_TouchEventManager.h"
+#include "SCA_KeyboardManager.h"
+#include "SCA_MouseManager.h"
+#include "SCA_PropertyEventManager.h"
+#include "KX_Camera.h"
+
+#include "RAS_MeshObject.h"
+#include "RAS_IRasterizer.h"
+#include "RAS_BucketManager.h"
+
+#include "FloatValue.h"
+#include "SCA_IController.h"
+#include "SCA_IActuator.h"
+#include "SG_Node.h"
+#include "SYS_System.h"
+#include "SG_Controller.h"
+#include "SG_IObject.h"
+
+#include "KX_SG_NodeRelationships.h"
+
+#include "KX_NetworkEventManager.h"
+#include "NG_NetworkScene.h"
+#include "PHY_IPhysicsEnvironment.h"
+#include "KX_IPhysicsController.h"
+
+
+void* KX_SceneReplicationFunc(SG_IObject* node,void* gameobj,void* scene)
+{
+ KX_GameObject* replica = ((KX_Scene*)scene)->AddNodeReplicaObject(node,(KX_GameObject*)gameobj);
+
+ return (void*)replica;
+}
+
+void* KX_SceneDestructionFunc(SG_IObject* node,void* gameobj,void* scene)
+{
+ ((KX_Scene*)scene)->RemoveNodeDestructObject(node,(KX_GameObject*)gameobj);
+
+ return NULL;
+};
+
+
+SG_Callbacks KX_Scene::m_callbacks = SG_Callbacks(KX_SceneReplicationFunc,KX_SceneDestructionFunc);
+
+// temporarily var until there is a button in the userinterface
+// (defined in KX_PythonInit.cpp)
+extern bool gUseVisibilityTemp;
+
+
+
+
+KX_Scene::KX_Scene(class SCA_IInputDevice* keyboarddevice,
+ class SCA_IInputDevice* mousedevice,
+ class NG_NetworkDeviceInterface *ndi,
+ class SND_IAudioDevice* adi,
+ const STR_String& sceneName):
+
+ m_mousemgr(NULL),
+ m_keyboardmgr(NULL),
+ m_active_camera(NULL),
+ m_ueberExecutionPriority(0),
+ m_adi(adi),
+ m_sceneName(sceneName),
+ m_networkDeviceInterface(ndi),
+ m_physicsEnvironment(0)
+{
+
+
+ m_activity_culling = false;
+ m_suspend = false;
+ m_isclearingZbuffer = true;
+ m_tempObjectList = new CListValue();
+ m_objectlist = new CListValue();
+ m_parentlist = new CListValue();
+ m_lightlist= new CListValue();
+ m_euthanasyobjects = new CListValue();
+
+ m_logicmgr = new SCA_LogicManager();
+
+ m_timemgr = new SCA_TimeEventManager(m_logicmgr);
+ m_keyboardmgr = new SCA_KeyboardManager(m_logicmgr,keyboarddevice);
+ m_mousemgr = new SCA_MouseManager(m_logicmgr,mousedevice);
+
+// m_solidScene = DT_CreateScene();
+// m_respTable = DT_CreateRespTable();
+
+ SCA_AlwaysEventManager* alwaysmgr = new SCA_AlwaysEventManager(m_logicmgr);
+ //KX_TouchEventManager* touchmgr = new KX_TouchEventManager(m_logicmgr, m_respTable, m_solidScene);
+ SCA_PropertyEventManager* propmgr = new SCA_PropertyEventManager(m_logicmgr);
+ SCA_RandomEventManager* rndmgr = new SCA_RandomEventManager(m_logicmgr);
+ KX_RayEventManager* raymgr = new KX_RayEventManager(m_logicmgr);
+
+ KX_NetworkEventManager* netmgr = new KX_NetworkEventManager(m_logicmgr, ndi);
+
+ m_logicmgr->RegisterEventManager(alwaysmgr);
+ m_logicmgr->RegisterEventManager(propmgr);
+ m_logicmgr->RegisterEventManager(m_keyboardmgr);
+ m_logicmgr->RegisterEventManager(m_mousemgr);
+ //m_logicmgr->RegisterEventManager(touchmgr);
+ m_logicmgr->RegisterEventManager(m_timemgr);
+ m_logicmgr->RegisterEventManager(rndmgr);
+ m_logicmgr->RegisterEventManager(raymgr);
+ m_logicmgr->RegisterEventManager(netmgr);
+
+ //m_sumoScene = new SM_Scene();
+ //m_sumoScene->setSecondaryRespTable(m_respTable);
+ m_soundScene = new SND_Scene(adi);
+ assert (m_networkDeviceInterface != NULL);
+ m_networkScene = new NG_NetworkScene(m_networkDeviceInterface);
+
+ m_rootnode = NULL;
+
+ m_bucketmanager=new RAS_BucketManager();
+
+ m_canvasDesignWidth = 0;
+ m_canvasDesignHeight = 0;
+}
+
+
+
+KX_Scene::~KX_Scene()
+{
+// int numobj = m_objectlist->GetCount();
+
+ //int numrootobjects = GetRootParentList()->GetCount();
+ for (int i = 0; i < GetRootParentList()->GetCount(); i++)
+ {
+ KX_GameObject* parentobj = (KX_GameObject*) GetRootParentList()->GetValue(i);
+ this->RemoveObject(parentobj);
+ }
+
+ if(m_objectlist)
+ m_objectlist->Release();
+
+ if (m_parentlist)
+ m_parentlist->Release();
+
+ if (m_lightlist)
+ m_lightlist->Release();
+
+ if (m_tempObjectList)
+ m_tempObjectList->Release();
+
+ if (m_euthanasyobjects)
+ m_euthanasyobjects->Release();
+
+ if (m_logicmgr)
+ delete m_logicmgr;
+
+ if (m_physicsEnvironment)
+ delete m_physicsEnvironment;
+
+ if (m_soundScene)
+ delete m_soundScene;
+
+ if (m_networkScene)
+ delete m_networkScene;
+
+ if (m_bucketmanager)
+ {
+ delete m_bucketmanager;
+ }
+}
+
+
+
+
+void KX_Scene::SetProjectionMatrix(MT_CmMatrix4x4& pmat)
+{
+ m_projectionmat = pmat;
+}
+
+
+
+RAS_BucketManager* KX_Scene::GetBucketManager()
+{
+ return m_bucketmanager;
+}
+
+
+
+CListValue* KX_Scene::GetObjectList()
+{
+ return m_objectlist;
+}
+
+
+
+CListValue* KX_Scene::GetRootParentList()
+{
+ return m_parentlist;
+}
+
+
+
+CListValue* KX_Scene::GetLightList()
+{
+ return m_lightlist;
+}
+
+SCA_LogicManager* KX_Scene::GetLogicManager()
+{
+ return m_logicmgr;
+}
+
+SCA_TimeEventManager* KX_Scene::GetTimeEventManager()
+{
+ return m_timemgr;
+}
+
+
+
+
+void KX_Scene::SetFramingType(RAS_FrameSettings & frame_settings)
+{
+ m_frame_settings = frame_settings;
+};
+
+/**
+ * Return a const reference to the framing
+ * type set by the above call.
+ * The contents are not guarenteed to be sensible
+ * if you don't call the above function.
+ */
+const RAS_FrameSettings& KX_Scene::GetFramingType() const
+{
+ return m_frame_settings;
+};
+
+
+
+/**
+ * Store the current scene's viewport on the
+ * game engine canvas.
+ */
+void KX_Scene::SetSceneViewport(const RAS_Rect &viewport)
+{
+ m_viewport = viewport;
+}
+
+
+
+const RAS_Rect& KX_Scene::GetSceneViewport() const
+{
+ return m_viewport;
+}
+
+
+
+void KX_Scene::SetWorldInfo(class KX_WorldInfo* worldinfo)
+{
+ m_worldinfo = worldinfo;
+}
+
+
+
+class KX_WorldInfo* KX_Scene::GetWorldInfo()
+{
+ return m_worldinfo;
+}
+
+
+
+SND_Scene* KX_Scene::GetSoundScene()
+{
+ return m_soundScene;
+}
+
+const STR_String& KX_Scene::GetName()
+{
+ return m_sceneName;
+}
+
+
+void KX_Scene::Suspend()
+{
+ m_suspend = true;
+}
+
+void KX_Scene::Resume()
+{
+ m_suspend = false;
+}
+
+void KX_Scene::SetActivityCulling(bool b)
+{
+ m_activity_culling = b;
+}
+
+bool KX_Scene::IsSuspended()
+{
+ return m_suspend;
+}
+
+bool KX_Scene::IsClearingZBuffer()
+{
+ return m_isclearingZbuffer;
+}
+
+void KX_Scene::EnableZBufferClearing(bool isclearingZbuffer)
+{
+ m_isclearingZbuffer = isclearingZbuffer;
+}
+
+void KX_Scene::RemoveNodeDestructObject(class SG_IObject* node,class CValue* gameobj)
+{
+ KX_GameObject* orgobj = (KX_GameObject*)gameobj;
+ NewRemoveObject(orgobj);
+
+ if (node)
+ delete node;
+}
+
+KX_GameObject* KX_Scene::AddNodeReplicaObject(class SG_IObject* node, class CValue* gameobj)
+{
+ KX_GameObject* orgobj = (KX_GameObject*)gameobj;
+ KX_GameObject* newobj = (KX_GameObject*)orgobj->GetReplica();
+ m_map_gameobject_to_replica.insert(orgobj, newobj);
+
+ // also register 'timers' (time properties) of the replica
+ int numprops = newobj->GetPropertyCount();
+
+ for (int i = 0; i < numprops; i++)
+ {
+ CValue* prop = newobj->GetProperty(i);
+
+ if (prop->GetProperty("timer"))
+ this->m_timemgr->AddTimeProperty(prop);
+ }
+
+ if (node)
+ {
+ newobj->SetSGNode((SG_Node*)node);
+ }
+ else
+ {
+ m_rootnode = new SG_Node(newobj,this,KX_Scene::m_callbacks);
+
+ // this fixes part of the scaling-added object bug
+ SG_Node* orgnode = orgobj->GetSGNode();
+ m_rootnode->SetLocalScale(orgnode->GetLocalScale());
+ m_rootnode->SetLocalPosition(orgnode->GetLocalPosition());
+ m_rootnode->SetLocalOrientation(orgnode->GetLocalOrientation());
+
+ // define the relationship between this node and it's parent.
+ KX_NormalParentRelation * parent_relation =
+ KX_NormalParentRelation::New();
+ m_rootnode->SetParentRelation(parent_relation);
+
+ newobj->SetSGNode(m_rootnode);
+ }
+
+ SG_IObject* replicanode = newobj->GetSGNode();
+ SG_Node* rootnode = (replicanode == m_rootnode ? NULL : m_rootnode);
+
+ replicanode->SetSGClientObject(newobj);
+
+ // this is the list of object that are send to the graphics pipeline
+ m_objectlist->Add(newobj);
+ newobj->Bucketize();
+
+ // logic cannot be replicated, until the whole hierarchy is replicated.
+ m_logicHierarchicalGameObjects.push_back(newobj);
+ //replicate controllers of this node
+ SGControllerList scenegraphcontrollers = orgobj->GetSGNode()->GetSGControllerList();
+ replicanode->RemoveAllControllers();
+ SGControllerList::iterator cit;
+ //int numcont = scenegraphcontrollers.size();
+
+ for (cit = scenegraphcontrollers.begin();!(cit==scenegraphcontrollers.end());++cit)
+ {
+ // controller replication is quite complicated
+ // only replicate ipo and physics controller for now
+
+ SG_Controller* replicacontroller = (*cit)->GetReplica((SG_Node*) replicanode);
+ if (replicacontroller)
+ {
+ replicacontroller->SetObject(replicanode);
+ replicanode->AddSGController(replicacontroller);
+ }
+ }
+
+ return newobj;
+}
+
+
+
+// before calling this method KX_Scene::ReplicateLogic(), make sure to
+// have called 'GameObject::ReParentLogic' for each object this
+// hierarchy that's because first ALL bricks must exist in the new
+// replica of the hierarchy in order to make cross-links work properly
+// !
+void KX_Scene::ReplicateLogic(KX_GameObject* newobj)
+{
+ // also relink the controller to sensors/actuators
+ SCA_ControllerList& controllers = newobj->GetControllers();
+ //SCA_SensorList& sensors = newobj->GetSensors();
+ //SCA_ActuatorList& actuators = newobj->GetActuators();
+
+ for (SCA_ControllerList::iterator itc = controllers.begin(); !(itc==controllers.end());itc++)
+ {
+ SCA_IController* cont = (*itc);
+ cont->SetUeberExecutePriority(m_ueberExecutionPriority);
+ vector<SCA_ISensor*> linkedsensors = cont->GetLinkedSensors();
+ vector<SCA_IActuator*> linkedactuators = cont->GetLinkedActuators();
+
+ // disconnect the sensors and actuators
+ cont->UnlinkAllSensors();
+ cont->UnlinkAllActuators();
+
+ // now relink each sensor
+ for (vector<SCA_ISensor*>::iterator its = linkedsensors.begin();!(its==linkedsensors.end());its++)
+ {
+ SCA_ISensor* oldsensor = (*its);
+ STR_String name = oldsensor->GetName();
+ //find this name in the list
+ SCA_ISensor* newsensor = newobj->FindSensor(name);
+
+ if (newsensor)
+ {
+ // relink this newsensor to the controller
+ m_logicmgr->RegisterToSensor(cont,newsensor);
+ }
+ else
+ {
+ // it can be linked somewhere in the hierarchy or...
+ for (vector<KX_GameObject*>::iterator git = m_logicHierarchicalGameObjects.begin();
+ !(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ newsensor = (*git)->FindSensor(name);
+ if (newsensor)
+ break;
+ }
+
+ if (newsensor)
+ {
+ // relink this newsensor to the controller somewhere else within this
+ // hierarchy
+ m_logicmgr->RegisterToSensor(cont,newsensor);
+ }
+ else
+ {
+ // must be an external sensor, so...
+ m_logicmgr->RegisterToSensor(cont,oldsensor);
+ }
+ }
+ }
+
+ // now relink each actuator
+ for (vector<SCA_IActuator*>::iterator ita = linkedactuators.begin();!(ita==linkedactuators.end());ita++)
+ {
+ SCA_IActuator* oldactuator = (*ita);
+ STR_String name = oldactuator->GetName();
+ //find this name in the list
+ SCA_IActuator* newactuator = newobj->FindActuator(name);
+ if (newactuator)
+ {
+ // relink this newsensor to the controller
+ m_logicmgr->RegisterToActuator(cont,newactuator);
+ newactuator->SetUeberExecutePriority(m_ueberExecutionPriority);
+ }
+ else
+ {
+ // it can be linked somewhere in the hierarchy or...
+ for (vector<KX_GameObject*>::iterator git = m_logicHierarchicalGameObjects.begin();
+ !(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ newactuator= (*git)->FindActuator(name);
+ if (newactuator)
+ break;
+ }
+
+ if (newactuator)
+ {
+ // relink this actuator to the controller somewhere else within this
+ // hierarchy
+ m_logicmgr->RegisterToActuator(cont,newactuator);
+ newactuator->SetUeberExecutePriority(m_ueberExecutionPriority);
+ }
+ else
+ {
+ // must be an external actuator, so...
+ m_logicmgr->RegisterToActuator(cont,oldactuator);
+ }
+ }
+ }
+ }
+}
+
+
+
+SCA_IObject* KX_Scene::AddReplicaObject(class CValue* originalobject,
+ class CValue* parentobject,
+ int lifespan)
+{
+
+ m_logicHierarchicalGameObjects.clear();
+ m_map_gameobject_to_replica.clear();
+
+ // todo: place a timebomb in the object, for temporarily objects :)
+ // lifespan of zero means 'this object lives forever'
+ KX_GameObject* originalobj = (KX_GameObject*) originalobject;
+ KX_GameObject* parentobj = (KX_GameObject*) parentobject;
+
+ m_ueberExecutionPriority++;
+
+ // lets create a replica
+ KX_GameObject* replica = (KX_GameObject*) AddNodeReplicaObject(NULL,originalobj);
+
+ if (lifespan > 0)
+ {
+ // add a timebomb to this object
+ // for now, convert between so called frames and realtime
+ m_tempObjectList->Add(replica->AddRef());
+ replica->SetProperty("::timebomb",new CFloatValue(lifespan*0.02));
+ }
+
+ // add to 'rootparent' list (this is the list of top hierarchy objects, updated each frame)
+ m_parentlist->Add(replica->AddRef());
+
+ // recurse replication into children nodes
+
+ NodeList& children = originalobj->GetSGNode()->GetSGChildren();
+
+ replica->GetSGNode()->ClearSGChildren();
+ for (NodeList::iterator childit = children.begin();!(childit==children.end());++childit)
+ {
+ SG_Node* orgnode = (*childit);
+ SG_Node* childreplicanode = orgnode->GetSGReplica();
+ replica->GetSGNode()->AddChild(childreplicanode);
+ }
+
+ // relink any pointers as necessary, sort of a temporary solution
+ vector<KX_GameObject*>::iterator git;
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ (*git)->Relink(&m_map_gameobject_to_replica);
+ }
+
+ // now replicate logic
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ (*git)->ReParentLogic();
+ }
+
+ // replicate crosslinks etc. between logic bricks
+ for (git = m_logicHierarchicalGameObjects.begin();!(git==m_logicHierarchicalGameObjects.end());++git)
+ {
+ ReplicateLogic((*git));
+ }
+
+ MT_Point3 newpos = ((KX_GameObject*) parentobject)->NodeGetWorldPosition();
+ replica->NodeSetLocalPosition(newpos);
+
+ MT_Matrix3x3 newori = ((KX_GameObject*) parentobject)->NodeGetWorldOrientation();
+ replica->NodeSetLocalOrientation(newori);
+
+ if (replica->GetPhysicsController())
+ {
+ replica->GetPhysicsController()->setPosition(newpos);
+ replica->GetPhysicsController()->setOrientation(newori.getRotation());
+ }
+
+ // here we want to set the relative scale: the rootnode's scale will override all other
+ // scalings, so lets better prepare for it
+
+ // get the rootnode's scale
+ MT_Vector3 newscale = parentobj->GetSGNode()->GetRootSGParent()->GetLocalScale();
+
+ // set the replica's relative scale with the rootnode's scale
+ replica->NodeSetRelativeScale(newscale);
+
+ replica->GetSGNode()->UpdateWorldData(0);
+
+ return replica;
+}
+
+
+
+void KX_Scene::RemoveObject(class CValue* gameobj)
+{
+ KX_GameObject* newobj = (KX_GameObject*) gameobj;
+
+ // first disconnect child from parent
+ SG_Node* node = newobj->GetSGNode();
+
+ if (node)
+ {
+ node->DisconnectFromParent();
+
+ // recursively destruct
+ node->Destruct();
+ }
+}
+
+
+
+void KX_Scene::DelayedRemoveObject(class CValue* gameobj)
+{
+ //KX_GameObject* newobj = (KX_GameObject*) gameobj;
+ if (!m_euthanasyobjects->SearchValue(gameobj))
+ {
+ m_euthanasyobjects->Add(gameobj->AddRef());
+ }
+}
+
+
+
+void KX_Scene::NewRemoveObject(class CValue* gameobj)
+{
+ KX_GameObject* newobj = (KX_GameObject*) gameobj;
+ //SM_Object* sumoObj = newobj->GetSumoObject();
+ //if (sumoObj)
+ //{
+ // this->GetSumoScene()->remove(*sumoObj);
+ //}
+ // remove all sensors/controllers/actuators from logicsystem...
+
+ SCA_SensorList& sensors = newobj->GetSensors();
+ for (SCA_SensorList::iterator its = sensors.begin();
+ !(its==sensors.end());its++)
+ {
+ m_logicmgr->RemoveSensor(*its);
+ }
+
+ SCA_ControllerList& controllers = newobj->GetControllers();
+ for (SCA_ControllerList::iterator itc = controllers.begin();
+ !(itc==controllers.end());itc++)
+ {
+ (*itc)->UnlinkAllSensors();
+ (*itc)->UnlinkAllActuators();
+ }
+
+ SCA_ActuatorList& actuators = newobj->GetActuators();
+ for (SCA_ActuatorList::iterator ita = actuators.begin();
+ !(ita==actuators.end());ita++)
+ {
+ m_logicmgr->RemoveDestroyedActuator(*ita);
+ }
+
+ // now remove the timer properties from the time manager
+ int numprops = newobj->GetPropertyCount();
+
+ for (int i = 0; i < numprops; i++)
+ {
+ CValue* propval = newobj->GetProperty(i);
+ if (propval->GetProperty("timer"))
+ {
+ m_timemgr->RemoveTimeProperty(propval);
+ }
+ }
+
+ newobj->RemoveMeshes();
+ if (m_objectlist->RemoveValue(newobj))
+ newobj->Release();
+ if (m_tempObjectList->RemoveValue(newobj))
+ newobj->Release();
+ if (m_parentlist->RemoveValue(newobj))
+ newobj->Release();
+ if (m_euthanasyobjects->RemoveValue(newobj))
+ newobj->Release();
+}
+
+
+
+void KX_Scene::ReplaceMesh(class CValue* gameobj,void* meshobj)
+{
+ KX_GameObject* newobj = (KX_GameObject*) gameobj;
+ newobj->RemoveMeshes();
+ newobj->AddMesh((RAS_MeshObject*)meshobj);
+ newobj->Bucketize();
+}
+
+
+
+MT_CmMatrix4x4& KX_Scene::GetViewMatrix()
+{
+ MT_Scalar cammat[16];
+ m_active_camera->GetWorldToCamera().getValue(cammat);
+ m_viewmat = cammat;
+ return m_viewmat;
+}
+
+
+
+MT_CmMatrix4x4& KX_Scene::GetProjectionMatrix()
+{
+ return m_projectionmat;
+}
+
+
+KX_Camera* KX_Scene::FindCamera(KX_Camera* cam)
+{
+ set<KX_Camera*>::iterator it = m_cameras.begin();
+
+ while ( (it != m_cameras.end())
+ && ((*it) != cam) ) {
+ it++;
+ }
+
+ return ((it == m_cameras.end()) ? NULL : (*it));
+}
+
+
+KX_Camera* KX_Scene::FindCamera(STR_String& name)
+{
+ set<KX_Camera*>::iterator it = m_cameras.begin();
+
+ while ( (it != m_cameras.end())
+ && ((*it)->GetName() != name) ) {
+ it++;
+ }
+
+ return ((it == m_cameras.end()) ? NULL : (*it));
+}
+
+void KX_Scene::AddCamera(KX_Camera* cam)
+{
+ m_cameras.insert(cam);
+}
+
+
+KX_Camera* KX_Scene::GetActiveCamera()
+{
+ // NULL if not defined
+ return m_active_camera;
+}
+
+
+void KX_Scene::SetActiveCamera(KX_Camera* cam)
+{
+ // only set if the cam is in the active list? Or add it otherwise?
+ if (!FindCamera(cam)){
+ AddCamera(cam);
+ if (cam) std::cout << "Added cam " << cam->GetName() << std::endl;
+ }
+
+ m_active_camera = cam;
+}
+
+
+
+void KX_Scene::UpdateMeshTransformations()
+{
+ // do this incrementally in the future
+ for (int i = 0; i < m_objectlist->GetCount(); i++)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*)m_objectlist->GetValue(i);
+ gameobj->GetOpenGLMatrix();
+ gameobj->UpdateNonDynas();
+ }
+}
+
+void KX_Scene::CalculateVisibleMeshes(RAS_IRasterizer* rasty)
+{
+
+ // do this incrementally in the future
+ for (int i = 0; i < m_objectlist->GetCount(); i++)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*)m_objectlist->GetValue(i);
+
+ int nummeshes = gameobj->GetMeshCount();
+
+ for (int m=0;m<nummeshes;m++)
+ {
+ // this adds the vertices to the display list
+ (gameobj->GetMesh(m))->SchedulePolygons(rasty->GetDrawingMode(),rasty);
+ // Visibility/ non-visibility are marked
+ // elsewhere now.
+ gameobj->MarkVisible();
+ }
+ }
+}
+
+// logic stuff
+void KX_Scene::LogicBeginFrame(double curtime,double deltatime)
+{
+ // have a look at temp objects ...
+ int lastobj = m_tempObjectList->GetCount() - 1;
+
+ for (int i = lastobj; i >= 0; i--)
+ {
+ CValue* objval = m_tempObjectList->GetValue(i);
+ CFloatValue* propval = (CFloatValue*) objval->GetProperty("::timebomb");
+
+ if (propval)
+ {
+ float timeleft = propval->GetNumber() - deltatime;
+
+ if (timeleft > 0)
+ {
+ propval->SetFloat(timeleft);
+ }
+ else
+ {
+ DelayedRemoveObject(objval);
+ // remove obj
+ }
+ }
+ else
+ {
+ // all object is the tempObjectList should have a clock
+ }
+ }
+ m_logicmgr->BeginFrame(curtime,deltatime);
+}
+
+
+
+void KX_Scene::LogicUpdateFrame(double curtime,double deltatime)
+{
+ m_logicmgr->UpdateFrame(curtime,deltatime);
+}
+
+
+
+void KX_Scene::LogicEndFrame()
+{
+ m_logicmgr->EndFrame();
+ int numobj = m_euthanasyobjects->GetCount();
+
+ for (int i = numobj - 1; i >= 0; i--)
+ {
+ KX_GameObject* gameobj = (KX_GameObject*)m_euthanasyobjects->GetValue(i);
+ this->RemoveObject(gameobj);
+ }
+
+ numobj = m_euthanasyobjects->GetCount();
+ if (numobj != 0)
+ {
+ // huh?
+ int ii=0;
+ }
+ // numobj is 0 we hope
+}
+
+
+
+/**
+ * UpdateParents: SceneGraph transformation update.
+ */
+void KX_Scene::UpdateParents(double curtime)
+{
+// int numrootobjects = GetRootParentList()->GetCount();
+
+ for (int i=0; i<GetRootParentList()->GetCount(); i++)
+ {
+ KX_GameObject* parentobj = (KX_GameObject*)GetRootParentList()->GetValue(i);
+ parentobj->NodeUpdateGS(curtime,true);
+ }
+}
+
+
+
+RAS_MaterialBucket* KX_Scene::FindBucket(class RAS_IPolyMaterial* polymat)
+{
+ return m_bucketmanager->RAS_BucketManagerFindBucket(polymat);
+}
+
+
+
+void KX_Scene::RenderBuckets(const MT_Transform & cameratransform,
+ class RAS_IRasterizer* rasty,
+ class RAS_IRenderTools* rendertools)
+{
+ m_bucketmanager->Renderbuckets(cameratransform,rasty,rendertools);
+}
+
+
+
+void KX_Scene::UpdateObjectActivity(void)
+{
+ if (m_activity_culling) {
+ /* determine the activity criterium and set objects accordingly */
+ int i=0;
+
+ MT_Point3 camloc = GetActiveCamera()->NodeGetWorldPosition(); //GetCameraLocation();
+
+ for (i=0;i<GetObjectList()->GetCount();i++)
+ {
+ KX_GameObject* ob = (KX_GameObject*) GetObjectList()->GetValue(i);
+
+ if (!ob->GetIgnoreActivityCulling()) {
+ /* Simple test: more than 10 away from the camera, count
+ * Manhattan distance. */
+ MT_Point3 obpos = ob->NodeGetWorldPosition();
+
+ if ( (fabs(camloc[0] - obpos[0]) > m_activity_box_radius)
+ || (fabs(camloc[1] - obpos[1]) > m_activity_box_radius)
+ || (fabs(camloc[2] - obpos[2]) > m_activity_box_radius) )
+ {
+ ob->Suspend();
+ } else {
+ ob->Resume();
+ }
+ }
+ }
+ }
+}
+
+void KX_Scene::SetActivityCullingRadius(float f)
+{
+ if (f < 0.5)
+ f = 0.5;
+ m_activity_box_radius = f;
+}
+
+NG_NetworkDeviceInterface* KX_Scene::GetNetworkDeviceInterface()
+{
+ return m_networkDeviceInterface;
+}
+
+NG_NetworkScene* KX_Scene::GetNetworkScene()
+{
+ return m_networkScene;
+}
+
+void KX_Scene::SetNetworkDeviceInterface(NG_NetworkDeviceInterface* newInterface)
+{
+ m_networkDeviceInterface = newInterface;
+}
+
+void KX_Scene::SetNetworkScene(NG_NetworkScene *newScene)
+{
+ m_networkScene = newScene;
+}
+
+
+void KX_Scene::SetGravity(const MT_Vector3& gravity)
+{
+ GetPhysicsEnvironment()->setGravity(gravity[0],gravity[1],gravity[2]);
+}
diff --git a/source/gameengine/Ketsji/KX_Scene.h b/source/gameengine/Ketsji/KX_Scene.h
new file mode 100644
index 00000000000..818368561e6
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_Scene.h
@@ -0,0 +1,480 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_SCENE_H
+#define __KX_SCENE_H
+
+
+#include "KX_PhysicsEngineEnums.h"
+
+#include "MT_CmMatrix4x4.h"
+
+#include <vector>
+#include <set>
+
+#include "GEN_Map.h"
+#include "GEN_HashedPtr.h"
+#include "SG_IObject.h"
+#include "SCA_IScene.h"
+#include "MT_Transform.h"
+#include "SND_Scene.h"
+#include "RAS_FramingManager.h"
+#include "RAS_Rect.h"
+
+/**
+ * @section Forward declarations
+ */
+struct SM_MaterialProps;
+struct SM_ShapeProps;
+
+class CListValue;
+class RAS_BucketManager;
+class KX_Camera;
+class SCA_LogicManager;
+class SCA_KeyboardManager;
+class SCA_TimeEventManager;
+class SCA_MouseManager;
+class KX_WorldInfo;
+class SND_Scene;
+class SND_IAudioDevice;
+class NG_NetworkDeviceInterface;
+class NG_NetworkScene;
+class SG_Node;
+class KX_Camera;
+class GEN_HashedPtr;
+class KX_GameObject;
+class SCA_ISystem;
+class SCA_IInputDevice;
+class RAS_BucketManager;
+class RAS_MaterialBucket;
+class RAS_IPolyMaterial;
+class RAS_IRasterizer;
+class RAS_IRenderTools;
+class CValue;
+class SG_IObject;
+
+/**
+ * The KX_Scene holds all data for an independent scene. It relates
+ * KX_Objects to the specific objects in the modules.
+ * */
+class KX_Scene : public SCA_IScene
+{
+ RAS_BucketManager* m_bucketmanager;
+ CListValue* m_tempObjectList;
+
+ /**
+ * The list of objects which have been removed during the
+ * course of one frame. They are actually destroyed in
+ * LogicEndFrame() via a call to RemoveObject().
+ */
+ CListValue* m_euthanasyobjects;
+
+ CListValue* m_objectlist;
+ CListValue* m_parentlist; // all 'root' parents
+ CListValue* m_lightlist;
+
+ /**
+ * The set of cameras for this scene
+ */
+ set<class KX_Camera*> m_cameras;
+
+ /**
+ * Various SCA managers used by the scene
+ */
+ SCA_LogicManager* m_logicmgr;
+ SCA_KeyboardManager* m_keyboardmgr;
+ SCA_MouseManager* m_mousemgr;
+ SCA_TimeEventManager* m_timemgr;
+
+ /**
+ * physics engine abstraction
+ */
+
+ e_PhysicsEngine m_physicsEngine;
+ class PHY_IPhysicsEnvironment* m_physicsEnvironment;
+
+ /**
+ * Does this scene clear the z-buffer?
+ */
+ bool m_isclearingZbuffer;
+
+ /**
+ * The name of the scene
+ */
+ STR_String m_sceneName;
+
+ /**
+ * stores the worldsettings for a scene
+ */
+ KX_WorldInfo* m_worldinfo;
+
+ /**
+ * @section Different scenes, linked to ketsji scene
+ */
+
+
+ /**
+ * Sound scenes
+ */
+ SND_Scene* m_soundScene;
+ SND_IAudioDevice* m_adi;
+
+ /**
+ * Network scene.
+ */
+ NG_NetworkDeviceInterface* m_networkDeviceInterface;
+ NG_NetworkScene* m_networkScene;
+
+ /**
+ * A temoprary variable used to parent objects together on
+ * replication. Don't get confused by the name it is not
+ * the scene's root node!
+ */
+ SG_Node* m_rootnode;
+
+ /**
+ * The active camera for the scene
+ */
+ KX_Camera* m_active_camera;
+
+ /**
+ * The projection and view matrices of this scene
+ * The projection matrix is computed externally by KX_Engine
+ * The view mat is stored as a side effect of GetViewMatrix()
+ * and is totally unnessary.
+ */
+ MT_CmMatrix4x4 m_projectionmat;
+ MT_CmMatrix4x4 m_viewmat;
+
+ /** Desired canvas width set at design time. */
+ unsigned int m_canvasDesignWidth;
+ /** Desired canvas height set at design time. */
+ unsigned int m_canvasDesignHeight;
+
+ /**
+ * Another temporary variable outstaying its welcome
+ * used in AddReplicaObject to map game objects to their
+ * replicas so pointers can be updated.
+ */
+ GEN_Map <GEN_HashedPtr, void*> m_map_gameobject_to_replica;
+
+ /**
+ * Another temporary variable outstaying its welcome
+ * used in AddReplicaObject to keep a record of all added
+ * objects. Logic can only be updated when all objects
+ * have been updated. This stores a list of the new objects.
+ */
+ std::vector<KX_GameObject*> m_logicHierarchicalGameObjects;
+
+ /**
+ * Pointer to system variable passed in in constructor
+ * only used in constructor so we do not need to keep it
+ * around in this class.
+ */
+
+ SCA_ISystem* m_kxsystem;
+
+ /**
+ * The execution priority of replicated object actuators?
+ */
+ int m_ueberExecutionPriority;
+
+ /**
+ * Activity 'bubble' settings :
+ * Suspend (freeze) the entire scene.
+ */
+ bool m_suspend;
+
+ /**
+ * Radius in Manhattan distance of the box for activity culling.
+ */
+ float m_activity_box_radius;
+
+ /**
+ * Toggle to enable or disable activity culling.
+ */
+ bool m_activity_culling;
+
+ /**
+ * The framing settings used by this scene
+ */
+
+ RAS_FrameSettings m_frame_settings;
+
+ /**
+ * This scenes viewport into the game engine
+ * canvas.Maintained externally, initially [0,0] -> [0,0]
+ */
+ RAS_Rect m_viewport;
+
+public:
+ KX_Scene(class SCA_IInputDevice* keyboarddevice,
+ class SCA_IInputDevice* mousedevice,
+ class NG_NetworkDeviceInterface* ndi,
+ class SND_IAudioDevice* adi,
+ const STR_String& scenename );
+
+ virtual
+ ~KX_Scene();
+
+ RAS_BucketManager* GetBucketManager();
+ RAS_MaterialBucket* FindBucket(RAS_IPolyMaterial* polymat);
+ void RenderBuckets(const MT_Transform& cameratransform,
+ RAS_IRasterizer* rasty,
+ RAS_IRenderTools* rendertools);
+ /**
+ * Update all transforms according to the scenegraph.
+ */
+ void UpdateParents(double curtime);
+ SCA_IObject* AddReplicaObject(CValue* gameobj,
+ CValue* locationobj,
+ int lifespan=0);
+ KX_GameObject* AddNodeReplicaObject(SG_IObject* node,
+ CValue* gameobj);
+ void RemoveNodeDestructObject(SG_IObject* node,
+ CValue* gameobj);
+ void RemoveObject(CValue* gameobj);
+ void DelayedRemoveObject(CValue* gameobj);
+ void NewRemoveObject(CValue* gameobj);
+ void ReplaceMesh(CValue* gameobj,
+ void* meshobj);
+ /**
+ * @section Logic stuff
+ * Initiate an update of the logic system.
+ */
+ void LogicBeginFrame(double curtime,
+ double deltatime);
+ void LogicUpdateFrame(double curtime,
+ double deltatime);
+
+ void
+ LogicEndFrame(
+ );
+
+ CListValue*
+ GetObjectList(
+ );
+
+ CListValue*
+ GetRootParentList(
+ );
+
+ CListValue*
+ GetLightList(
+ );
+
+ SCA_LogicManager*
+ GetLogicManager(
+ );
+
+ SCA_TimeEventManager*
+ GetTimeEventManager(
+ );
+
+
+ /** Find a camera in the scene by pointer. */
+ KX_Camera*
+ FindCamera(
+ KX_Camera*
+ );
+
+ /** Find a scene in the scene by name. */
+ KX_Camera*
+ FindCamera(
+ STR_String&
+ );
+
+ /** Add a camera to this scene. */
+ void
+ AddCamera(
+ KX_Camera*
+ );
+
+ /** Find the currently active camera. */
+ KX_Camera*
+ GetActiveCamera(
+ );
+
+ /**
+ * Set this camera to be the active camera in the scene. If the
+ * camera is not present in the camera list, it will be added
+ */
+
+ void
+ SetActiveCamera(
+ class KX_Camera*
+ );
+
+ /** Return the viewmatrix as used by the last frame. */
+ MT_CmMatrix4x4&
+ GetViewMatrix(
+ );
+
+ /**
+ * Return the projectionmatrix as used by the last frame. This is
+ * set by hand :)
+ */
+ MT_CmMatrix4x4&
+ GetProjectionMatrix(
+ );
+
+ /** Sets the projection matrix. */
+ void
+ SetProjectionMatrix(
+ MT_CmMatrix4x4& pmat
+ );
+
+ /**
+ * Activates new desired canvas width set at design time.
+ * @param width The new desired width.
+ */
+ void
+ SetCanvasDesignWidth(
+ unsigned int width
+ );
+ /**
+ * Activates new desired canvas height set at design time.
+ * @param width The new desired height.
+ */
+ void
+ SetCanvasDesignHeight(
+ unsigned int height
+ );
+ /**
+ * Returns the current desired canvas width set at design time.
+ * @return The desired width.
+ */
+ unsigned int
+ GetCanvasDesignWidth(
+ void
+ ) const;
+
+ /**
+ * Returns the current desired canvas height set at design time.
+ * @return The desired height.
+ */
+ unsigned int
+ GetCanvasDesignHeight(
+ void
+ ) const;
+
+ /**
+ * Set the framing options for this scene
+ */
+
+ void
+ SetFramingType(
+ RAS_FrameSettings & frame_settings
+ );
+
+ /**
+ * Return a const reference to the framing
+ * type set by the above call.
+ * The contents are not guarenteed to be sensible
+ * if you don't call the above function.
+ */
+
+ const
+ RAS_FrameSettings &
+ GetFramingType(
+ ) const;
+
+ /**
+ * Store the current scene's viewport on the
+ * game engine canvas.
+ */
+ void SetSceneViewport(const RAS_Rect &viewport);
+
+ /**
+ * Get the current scene's viewport on the
+ * game engine canvas. This maintained
+ * externally in KX_GameEngine
+ */
+ const RAS_Rect& GetSceneViewport() const;
+
+ /**
+ * @section Accessors to different scenes of this scene
+ */
+ void SetNetworkDeviceInterface(NG_NetworkDeviceInterface* newInterface);
+ void SetNetworkScene(NG_NetworkScene *newScene);
+ void SetWorldInfo(class KX_WorldInfo* wi);
+ KX_WorldInfo* GetWorldInfo();
+ void CalculateVisibleMeshes(RAS_IRasterizer* rasty);
+ void UpdateMeshTransformations();
+ KX_Camera* GetpCamera();
+ SND_Scene* GetSoundScene();
+ NG_NetworkDeviceInterface* GetNetworkDeviceInterface();
+ NG_NetworkScene* GetNetworkScene();
+
+ /**
+ * Replicate the logic bricks associated to this object.
+ */
+
+ void ReplicateLogic(class KX_GameObject* newobj);
+ static SG_Callbacks m_callbacks;
+
+ const STR_String& GetName();
+
+ // Suspend the entire scene.
+ void Suspend();
+
+ // Resume a suspended scene.
+ void Resume();
+
+ // Update the activity box settings for objects in this scene, if needed.
+ void UpdateObjectActivity(void);
+
+ // Enable/disable activity culling.
+ void SetActivityCulling(bool b);
+
+ // Set the radius of the activity culling box.
+ void SetActivityCullingRadius(float f);
+ bool IsSuspended();
+ bool IsClearingZBuffer();
+ void EnableZBufferClearing(bool isclearingZbuffer);
+
+ class PHY_IPhysicsEnvironment* GetPhysicsEnvironment()
+ {
+ return m_physicsEnvironment;
+ }
+
+ void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* physEnv)
+ {
+ m_physicsEnvironment = physEnv;
+ }
+
+ void SetGravity(const MT_Vector3& gravity);
+};
+
+typedef std::vector<KX_Scene*> KX_SceneList;
+
+#endif //__KX_SCENE_H
+
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.cpp b/source/gameengine/Ketsji/KX_SceneActuator.cpp
new file mode 100644
index 00000000000..7cba1a6ac1e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SceneActuator.cpp
@@ -0,0 +1,354 @@
+/**
+* Set scene/camera stuff
+*
+* $Id$
+*
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#include "SCA_IActuator.h"
+#include "KX_SceneActuator.h"
+#include <iostream>
+#include "KX_Scene.h"
+#include "KX_Camera.h"
+#include "KX_KetsjiEngine.h"
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+KX_SceneActuator::KX_SceneActuator(SCA_IObject *gameobj,
+ int mode,
+ KX_Scene *scene,
+ KX_KetsjiEngine* ketsjiEngine,
+ const STR_String& nextSceneName,
+ KX_Camera* camera,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj, T)
+{
+ m_mode = mode;
+ m_scene = scene;
+ m_KetsjiEngine=ketsjiEngine;
+ m_camera = camera;
+ m_nextSceneName = nextSceneName;
+} /* End of constructor */
+
+
+
+KX_SceneActuator::~KX_SceneActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+CValue* KX_SceneActuator::GetReplica()
+{
+ KX_SceneActuator* replica = new KX_SceneActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+
+ return replica;
+}
+
+
+
+bool KX_SceneActuator::Update(double curtime,double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ return false; // do nothing on negative events
+
+ switch (m_mode)
+ {
+ case KX_SCENE_RESTART:
+ {
+ m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_scene->GetName());
+ break;
+ }
+ case KX_SCENE_SET_SCENE:
+ {
+ m_KetsjiEngine->ReplaceScene(m_scene->GetName(),m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_ADD_FRONT_SCENE:
+ {
+ bool overlay=true;
+ m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
+ break;
+ }
+ case KX_SCENE_ADD_BACK_SCENE:
+ {
+ bool overlay=false;
+ m_KetsjiEngine->ConvertAndAddScene(m_nextSceneName,overlay);
+ break;
+ }
+ case KX_SCENE_REMOVE_SCENE:
+ {
+ m_KetsjiEngine->RemoveScene(m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_SUSPEND:
+ {
+ m_KetsjiEngine->SuspendScene(m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_RESUME:
+ {
+ m_KetsjiEngine->ResumeScene(m_nextSceneName);
+ break;
+ }
+ case KX_SCENE_SET_CAMERA:
+ if (m_camera)
+ {
+ m_scene->SetActiveCamera(m_camera);
+ }
+ break;
+ default:
+ ; /* do nothing? this is an internal error !!! */
+ }
+
+ return false;
+}
+
+
+
+/* returns a camera if the name is valid */
+KX_Camera* KX_SceneActuator::FindCamera(char *camName)
+{
+ KX_SceneList* sl = m_KetsjiEngine->CurrentScenes();
+ STR_String name = STR_String(camName);
+ KX_SceneList::iterator it = sl->begin();
+ KX_Camera* cam = NULL;
+
+ while ((it != sl->end()) && (!cam))
+ {
+ cam = (*it)->FindCamera(name);
+ it++;
+ }
+
+ return cam;
+}
+
+
+
+KX_Scene* KX_SceneActuator::FindScene(char * sceneName)
+{
+ return m_KetsjiEngine->FindScene(sceneName);
+}
+
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SceneActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SceneActuator",
+ sizeof(KX_SceneActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_SceneActuator::Parents[] =
+{
+ &KX_SceneActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_SceneActuator::Methods[] =
+{
+ {"setUseRestart", (PyCFunction) KX_SceneActuator::sPySetUseRestart, METH_VARARGS, SetUseRestart_doc},
+ {"setScene", (PyCFunction) KX_SceneActuator::sPySetScene, METH_VARARGS, SetScene_doc},
+ {"setCamera", (PyCFunction) KX_SceneActuator::sPySetCamera, METH_VARARGS, SetCamera_doc},
+ {"getUseRestart", (PyCFunction) KX_SceneActuator::sPyGetUseRestart, METH_VARARGS, GetUseRestart_doc},
+ {"getScene", (PyCFunction) KX_SceneActuator::sPyGetScene, METH_VARARGS, GetScene_doc},
+ {"getCamera", (PyCFunction) KX_SceneActuator::sPyGetCamera, METH_VARARGS, GetCamera_doc},
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SceneActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 2. setUseRestart--------------------------------------------------------- */
+char KX_SceneActuator::SetUseRestart_doc[] =
+"setUseRestart(flag)\n"
+"\t- flag: 0 or 1.\n"
+"\tSet flag to 1 to restart the scene.\n" ;
+PyObject* KX_SceneActuator::PySetUseRestart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int boolArg;
+
+ if (!PyArg_ParseTuple(args, "i", &boolArg))
+ {
+ return NULL;
+ }
+
+ if (boolArg == KX_TRUE)
+ {
+ m_restart = true;
+ }
+ else if (boolArg == KX_FALSE)
+ {
+ m_restart = false;
+ }
+ else
+ {
+ ; /* internal error */
+ }
+
+ Py_Return;
+}
+
+
+
+/* 3. getUseRestart: */
+char KX_SceneActuator::GetUseRestart_doc[] =
+"getUseRestart()\n"
+"\tReturn whether the scene will be restarted.\n" ;
+PyObject* KX_SceneActuator::PyGetUseRestart(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyInt_FromLong(!(m_restart == 0));
+}
+
+
+
+/* 4. set scene------------------------------------------------------------- */
+char KX_SceneActuator::SetScene_doc[] =
+"setScene(scene)\n"
+"\t- scene: string\n"
+"\tSet the name of scene the actuator will switch to.\n" ;
+PyObject* KX_SceneActuator::PySetScene(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ /* one argument: a scene, ignore the rest */
+ char *scene_name;
+
+ if(!PyArg_ParseTuple(args, "s", &scene_name))
+ {
+ return NULL;
+ }
+
+ if (m_KetsjiEngine->FindScene(scene_name))
+ {
+ /* Scene switch is done by name. */
+ m_nextSceneName = scene_name;
+ }
+
+ Py_Return;
+}
+
+
+
+/* 5. getScene: */
+char KX_SceneActuator::GetScene_doc[] =
+"getScene()\n"
+"\tReturn the name of the scene the actuator wants to switch to.\n" ;
+PyObject* KX_SceneActuator::PyGetScene(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyString_FromString(m_nextSceneName);
+}
+
+
+
+/* 6. set camera------------------------------------------------------------ */
+char KX_SceneActuator::SetCamera_doc[] =
+"setCamera(camera)\n"
+"\t- camera: string\n"
+"\tSet the camera to switch to.\n" ;
+PyObject* KX_SceneActuator::PySetCamera(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ /* one argument: a scene, ignore the rest */
+ char *camName;
+ KX_Camera *camOb;
+
+ if(!PyArg_ParseTuple(args, "s", &camName))
+ {
+ return NULL;
+ }
+
+ camOb = FindCamera(camName);
+ if (camOb) m_camera = camOb;
+
+ Py_Return;
+}
+
+
+
+/* 7. getCamera: */
+char KX_SceneActuator::GetCamera_doc[] =
+"getCamera()\n"
+"\tReturn the name of the camera to switch to.\n" ;
+PyObject* KX_SceneActuator::PyGetCamera(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ return PyString_FromString(m_camera->GetName());
+}
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_SceneActuator.h b/source/gameengine/Ketsji/KX_SceneActuator.h
new file mode 100644
index 00000000000..a9f3751322e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SceneActuator.h
@@ -0,0 +1,115 @@
+
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+
+#ifndef __KX_SCENEACTUATOR
+#define __KX_SCENEACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_SceneActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ int m_mode;
+ // (restart) has become a toggle internally... not in the interface though
+ bool m_restart;
+ // (set Scene) Scene
+ /** The current scene. */
+ class KX_Scene* m_scene;
+ class KX_KetsjiEngine* m_KetsjiEngine;
+ /** The scene to switch to. */
+ STR_String m_nextSceneName;
+
+ // (Set Camera) Object
+ class KX_Camera* m_camera;
+
+ /** Is this a valid scene? */
+ class KX_Scene* FindScene(char* sceneName);
+ /** Is this a valid camera? */
+ class KX_Camera* FindCamera(char* cameraName);
+
+ public:
+ enum SCA_SceneActuatorMode
+ {
+ KX_SCENE_NODEF = 0,
+ KX_SCENE_RESTART,
+ KX_SCENE_SET_SCENE,
+ KX_SCENE_SET_CAMERA,
+ KX_SCENE_ADD_FRONT_SCENE,
+ KX_SCENE_ADD_BACK_SCENE,
+ KX_SCENE_REMOVE_SCENE,
+ KX_SCENE_SUSPEND,
+ KX_SCENE_RESUME,
+ KX_SCENE_MAX
+ };
+
+ KX_SceneActuator(SCA_IObject* gameobj,
+ int mode,
+ KX_Scene* scene,
+ KX_KetsjiEngine* ketsjiEngine,
+ const STR_String& nextSceneName,
+ KX_Camera* camera,
+ PyTypeObject* T=&Type);
+ virtual ~KX_SceneActuator();
+
+ virtual CValue* GetReplica();
+
+ virtual bool Update(double curtime,double deltatime);
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ /* 1. set */
+ /* Removed */
+
+ /* 2. setUseRestart: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,SetUseRestart);
+ /* 3. getUseRestart: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,GetUseRestart);
+ /* 4. setScene: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,SetScene);
+ /* 5. getScene: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,GetScene);
+ /* 6. setCamera: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,SetCamera);
+ /* 7. getCamera: */
+ KX_PYMETHOD_DOC(KX_SceneActuator,GetCamera);
+
+}; /* end of class KXSceneActuator */
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.cpp b/source/gameengine/Ketsji/KX_SoundActuator.cpp
new file mode 100644
index 00000000000..b36ff5f2c09
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SoundActuator.cpp
@@ -0,0 +1,466 @@
+/**
+ * KX_SoundActuator.cpp
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#include "KX_SoundActuator.h"
+#include "SND_SoundObject.h"
+#include "KX_GameObject.h"
+#include "SND_SoundObject.h"
+#include "SND_Scene.h" // needed for replication
+#include <iostream>
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+KX_SoundActuator::KX_SoundActuator(SCA_IObject* gameobj,
+ SND_SoundObject* sndobj,
+ SND_Scene* sndscene,
+ KX_SOUNDACT_TYPE type,
+ short start,
+ short end,
+ PyTypeObject* T)
+ : SCA_IActuator(gameobj,T)
+{
+ m_soundObject = sndobj;
+ m_soundScene = sndscene;
+ m_type = type;
+ m_lastEvent = true;
+ m_isplaying = false;
+ m_startFrame = start;
+ m_endFrame = end;
+ m_pino = false;
+}
+
+
+
+KX_SoundActuator::~KX_SoundActuator()
+{
+ //m_soundScene->RemoveObject(this->m_soundObject);
+ //(this->m_soundObject)->DeleteWhenFinished();
+ m_soundScene->RemoveActiveObject(m_soundObject);
+// m_soundScene->DeleteObjectWhenFinished(m_soundObject);
+ m_soundScene->DeleteObject(m_soundObject);
+}
+
+
+
+CValue* KX_SoundActuator::GetReplica()
+{
+ KX_SoundActuator* replica = new KX_SoundActuator(*this);
+ replica->ProcessReplica();
+ SND_SoundObject* soundobj = new SND_SoundObject(*m_soundObject);
+ replica->setSoundObject(soundobj);
+ m_soundScene->AddObject(soundobj);
+
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+};
+
+
+
+bool KX_SoundActuator::Update(double curtime,double deltatime)
+{
+ bool result = false;
+
+ // do nothing on negative events, otherwise sounds are played twice!
+ bool bNegativeEvent = IsNegativeEvent();
+
+ RemoveAllEvents();
+
+ if (m_pino)
+ {
+ bNegativeEvent = true;
+ m_pino = false;
+ }
+
+ if (bNegativeEvent)
+ {
+ // here must be a check if it is still playing
+ m_isplaying = false;
+
+ switch (m_type)
+ {
+ case KX_SOUNDACT_PLAYSTOP:
+ case KX_SOUNDACT_LOOPSTOP:
+ case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
+ {
+ m_soundScene->RemoveActiveObject(m_soundObject);
+ break;
+ }
+ case KX_SOUNDACT_PLAYEND:
+ {
+ m_soundObject->SetPlaystate(SND_MUST_STOP_WHEN_FINISHED);
+ break;
+ }
+ default:
+ // implement me !!
+ break;
+ }
+ }
+ else
+ {
+ if (m_soundObject && !m_isplaying)
+ {
+ switch (m_type)
+ {
+ case KX_SOUNDACT_LOOPBIDIRECTIONAL:
+ case KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP:
+ {
+ m_soundObject->SetLoopMode(SND_LOOP_BIDIRECTIONAL);
+ m_soundScene->AddActiveObject(m_soundObject, curtime);
+ m_isplaying = true;
+ result = true;
+ break;
+ }
+ case KX_SOUNDACT_LOOPEND:
+ case KX_SOUNDACT_LOOPSTOP:
+ {
+ m_soundObject->SetLoopMode(SND_LOOP_NORMAL);
+ m_soundScene->AddActiveObject(m_soundObject, curtime);
+ m_isplaying = true;
+ result = true;
+ break;
+ }
+ case KX_SOUNDACT_PLAYSTOP:
+ case KX_SOUNDACT_PLAYEND:
+ {
+ m_soundObject->SetLoopMode(SND_LOOP_OFF);
+ m_soundScene->AddActiveObject(m_soundObject, curtime);
+ m_isplaying = true;
+ result = true;
+ break;
+ }
+ default:
+ // implement me !!
+ break;
+ }
+ }
+ }
+
+ if (m_isplaying)
+ {
+ m_soundObject->SetPosition(((KX_GameObject*)this->GetParent())->NodeGetWorldPosition());
+ m_soundObject->SetVelocity(((KX_GameObject*)this->GetParent())->GetLinearVelocity());
+ m_soundObject->SetOrientation(((KX_GameObject*)this->GetParent())->NodeGetWorldOrientation());
+ result = true;
+ }
+ else
+ {
+ result = false;
+ }
+
+ if (result && (m_soundObject->IsLifeSpanOver(curtime)) && ((m_type == KX_SOUNDACT_PLAYEND) || (m_type == KX_SOUNDACT_PLAYSTOP)))
+ {
+ m_pino = true;
+ }
+
+ return result;
+}
+
+
+
+void KX_SoundActuator::setSoundObject(class SND_SoundObject* soundobject)
+{
+ m_soundObject = soundobject;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_SoundActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_SoundActuator",
+ sizeof(KX_SoundActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_SoundActuator::Parents[] = {
+ &KX_SoundActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_SoundActuator::Methods[] = {
+ {"setFilename", (PyCFunction) KX_SoundActuator::sPySetFilename, METH_VARARGS,NULL},
+ {"getFilename", (PyCFunction) KX_SoundActuator::sPyGetFilename, METH_VARARGS,NULL},
+ {"startSound",(PyCFunction) KX_SoundActuator::sPyStartSound,METH_VARARGS,NULL},
+ {"pauseSound",(PyCFunction) KX_SoundActuator::sPyPauseSound,METH_VARARGS,NULL},
+ {"stopSound",(PyCFunction) KX_SoundActuator::sPyStopSound,METH_VARARGS,NULL},
+ {"setGain",(PyCFunction) KX_SoundActuator::sPySetGain,METH_VARARGS,NULL},
+ {"getGain",(PyCFunction) KX_SoundActuator::sPyGetGain,METH_VARARGS,NULL},
+ {"setPitch",(PyCFunction) KX_SoundActuator::sPySetPitch,METH_VARARGS,NULL},
+ {"getPitch",(PyCFunction) KX_SoundActuator::sPyGetPitch,METH_VARARGS,NULL},
+ {"setRollOffFactor",(PyCFunction) KX_SoundActuator::sPySetRollOffFactor,METH_VARARGS,NULL},
+ {"getRollOffFactor",(PyCFunction) KX_SoundActuator::sPyGetRollOffFactor,METH_VARARGS,NULL},
+ {"setLooping",(PyCFunction) KX_SoundActuator::sPySetLooping,METH_VARARGS,NULL},
+ {"getLooping",(PyCFunction) KX_SoundActuator::sPyGetLooping,METH_VARARGS,NULL},
+ {"setPosition",(PyCFunction) KX_SoundActuator::sPySetPosition,METH_VARARGS,NULL},
+ {"setVelocity",(PyCFunction) KX_SoundActuator::sPySetVelocity,METH_VARARGS,NULL},
+ {"setOrientation",(PyCFunction) KX_SoundActuator::sPySetOrientation,METH_VARARGS,NULL},
+ {NULL,NULL,NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_SoundActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+PyObject* KX_SoundActuator::PySetFilename(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ char *soundName = NULL;
+ void *soundPointer = NULL;
+
+ if (!PyArg_ParseTuple(args, "s", &soundName))
+ return NULL;
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyGetFilename(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ STR_String objectname = m_soundObject->GetObjectName();
+ char* name = objectname.Ptr();
+
+ if (!name) {
+ Py_Return; /* internal error */
+ } else
+ return PyString_FromString(name);
+}
+
+
+
+PyObject* KX_SoundActuator::PyStartSound(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ m_soundObject->StartSound();
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyPauseSound(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ m_soundObject->PauseSound();
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyStopSound(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ m_soundObject->StopSound();
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetGain(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float gain = 1.0;
+ if (!PyArg_ParseTuple(args, "f", &gain))
+ return NULL;
+
+ m_soundObject->SetGain(gain);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyGetGain(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float gain = m_soundObject->GetGain();
+ PyObject* result = PyFloat_FromDouble(gain);
+
+ return result;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetPitch(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float pitch = 1.0;
+ if (!PyArg_ParseTuple(args, "f", &pitch))
+ return NULL;
+
+ m_soundObject->SetPitch(pitch);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyGetPitch(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float pitch = m_soundObject->GetPitch();
+ PyObject* result = PyFloat_FromDouble(pitch);
+
+ return result;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetRollOffFactor(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float rollofffactor = 1.0;
+ if (!PyArg_ParseTuple(args, "f", &rollofffactor))
+ return NULL;
+
+ m_soundObject->SetRollOffFactor(rollofffactor);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyGetRollOffFactor(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ float rollofffactor = m_soundObject->GetRollOffFactor();
+ PyObject* result = PyFloat_FromDouble(rollofffactor);
+
+ return result;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetLooping(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ bool looping = 1;
+ if (!PyArg_ParseTuple(args, "i", &looping))
+ return NULL;
+
+ m_soundObject->SetLoopMode(looping);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PyGetLooping(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int looping = m_soundObject->GetLoopMode();
+ PyObject* result = PyInt_FromLong(looping);
+
+ return result;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetPosition(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ MT_Point3 pos;
+ pos[0] = 0.0;
+ pos[1] = 0.0;
+ pos[2] = 0.0;
+
+ if (!PyArg_ParseTuple(args, "fff", &pos[0], &pos[1], &pos[2]))
+ return NULL;
+
+ m_soundObject->SetPosition(pos);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetVelocity(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ MT_Vector3 vel;
+ vel[0] = 0.0;
+ vel[1] = 0.0;
+ vel[2] = 0.0;
+
+ if (!PyArg_ParseTuple(args, "fff", &vel[0], &vel[1], &vel[2]))
+ return NULL;
+
+ m_soundObject->SetVelocity(vel);
+
+ Py_Return;
+}
+
+
+
+PyObject* KX_SoundActuator::PySetOrientation(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ MT_Matrix3x3 ori;
+ ori[0][0] = 1.0;
+ ori[0][1] = 0.0;
+ ori[0][2] = 0.0;
+ ori[1][0] = 0.0;
+ ori[1][1] = 1.0;
+ ori[1][2] = 0.0;
+ ori[2][0] = 0.0;
+ ori[2][1] = 0.0;
+ ori[2][2] = 1.0;
+
+ if (!PyArg_ParseTuple(args, "fffffffff", &ori[0][0], &ori[0][1], &ori[0][2], &ori[1][0], &ori[1][1], &ori[1][2], &ori[2][0], &ori[2][1], &ori[2][2]))
+ return NULL;
+
+ m_soundObject->SetOrientation(ori);
+
+ Py_Return;
+}
+
+
+
diff --git a/source/gameengine/Ketsji/KX_SoundActuator.h b/source/gameengine/Ketsji/KX_SoundActuator.h
new file mode 100644
index 00000000000..1ebc3ef5250
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SoundActuator.h
@@ -0,0 +1,106 @@
+/**
+ * KX_SoundActuator.h
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_SOUNDACTUATOR
+#define __KX_SOUNDACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_SoundActuator : public SCA_IActuator
+{
+ Py_Header;
+ bool m_lastEvent;
+ bool m_isplaying;
+ /* just some handles to the audio-data... */
+ class SND_SoundObject* m_soundObject;
+ class SND_Scene* m_soundScene;
+ short m_startFrame;
+ short m_endFrame;
+ bool m_pino;
+public:
+
+ enum KX_SOUNDACT_TYPE
+ {
+ KX_SOUNDACT_NODEF = 0,
+ KX_SOUNDACT_PLAYSTOP,
+ KX_SOUNDACT_PLAYEND,
+ KX_SOUNDACT_LOOPSTOP,
+ KX_SOUNDACT_LOOPEND,
+ KX_SOUNDACT_LOOPBIDIRECTIONAL,
+ KX_SOUNDACT_LOOPBIDIRECTIONAL_STOP,
+ KX_SOUNDACT_MAX
+ };
+
+ KX_SOUNDACT_TYPE m_type;
+
+ KX_SoundActuator(SCA_IObject* gameobj,
+ class SND_SoundObject* sndobj,
+ class SND_Scene* sndscene,
+ KX_SOUNDACT_TYPE type,
+ short start,
+ short end,
+ PyTypeObject* T=&Type);
+
+ ~KX_SoundActuator();
+
+ void setSoundObject(class SND_SoundObject* soundobject);
+ bool Update(double curtime,double deltatime);
+
+ CValue* GetReplica();
+
+ /* -------------------------------------------------------------------- */
+ /* Python interface --------------------------------------------------- */
+ /* -------------------------------------------------------------------- */
+
+ PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD(KX_SoundActuator,SetFilename);
+ KX_PYMETHOD(KX_SoundActuator,GetFilename);
+ KX_PYMETHOD(KX_SoundActuator,StartSound);
+ KX_PYMETHOD(KX_SoundActuator,PauseSound);
+ KX_PYMETHOD(KX_SoundActuator,StopSound);
+ KX_PYMETHOD(KX_SoundActuator,SetGain);
+ KX_PYMETHOD(KX_SoundActuator,GetGain);
+ KX_PYMETHOD(KX_SoundActuator,SetPitch);
+ KX_PYMETHOD(KX_SoundActuator,GetPitch);
+ KX_PYMETHOD(KX_SoundActuator,SetRollOffFactor);
+ KX_PYMETHOD(KX_SoundActuator,GetRollOffFactor);
+ KX_PYMETHOD(KX_SoundActuator,SetLooping);
+ KX_PYMETHOD(KX_SoundActuator,GetLooping);
+ KX_PYMETHOD(KX_SoundActuator,SetPosition);
+ KX_PYMETHOD(KX_SoundActuator,SetVelocity);
+ KX_PYMETHOD(KX_SoundActuator,SetOrientation);
+};
+#endif //__KX_SOUNDACTUATOR
+
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
new file mode 100644
index 00000000000..8b5b9a5d10b
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.cpp
@@ -0,0 +1,204 @@
+#pragma warning (disable : 4786)
+
+#include "KX_SumoPhysicsController.h"
+#include "SG_Spatial.h"
+#include "SM_Scene.h"
+#include "KX_GameObject.h"
+#include "KX_MotionState.h"
+
+
+
+void KX_SumoPhysicsController::applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse)
+{
+ SumoPhysicsController::applyImpulse(attach[0],attach[1],attach[2],impulse[0],impulse[1],impulse[2]);
+}
+void KX_SumoPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool local)
+{
+ SumoPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local);
+
+}
+void KX_SumoPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local)
+{
+ double oldmat[12];
+ drot.getValue(oldmat);
+ float newmat[9];
+ float *m = &newmat[0];
+ double *orgm = &oldmat[0];
+
+ *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++;
+ *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++;
+ *m++ = *orgm++;*m++ = *orgm++;*m++ = *orgm++;orgm++;
+
+ SumoPhysicsController::RelativeRotate(newmat,local);
+}
+
+void KX_SumoPhysicsController::SetLinearVelocity(const MT_Vector3& lin_vel,bool local)
+{
+ SumoPhysicsController::SetLinearVelocity(lin_vel[0],lin_vel[1],lin_vel[2],local);
+
+}
+
+void KX_SumoPhysicsController::SetAngularVelocity(const MT_Vector3& ang_vel,bool local)
+{
+ SumoPhysicsController::SetAngularVelocity(ang_vel[0],ang_vel[1],ang_vel[2],local);
+}
+
+MT_Vector3 KX_SumoPhysicsController::GetVelocity(const MT_Point3& pos)
+{
+
+ float linvel[3];
+ SumoPhysicsController::GetVelocity(pos[0],pos[1],pos[2],linvel[0],linvel[1],linvel[2]);
+
+ return MT_Vector3 (linvel);
+}
+
+MT_Vector3 KX_SumoPhysicsController::GetLinearVelocity()
+{
+ return GetVelocity(MT_Point3(0,0,0));
+
+}
+void KX_SumoPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local)
+{
+ SumoPhysicsController::ApplyTorque(torque[0],torque[1],torque[2],local);
+
+}
+
+void KX_SumoPhysicsController::ApplyForce(const MT_Vector3& force,bool local)
+{
+ SumoPhysicsController::ApplyForce(force[0],force[1],force[2],local);
+}
+
+bool KX_SumoPhysicsController::Update(double time)
+{
+ return SynchronizeMotionStates(time);
+
+}
+
+void KX_SumoPhysicsController::SetSimulatedTime(double time)
+{
+
+}
+
+void KX_SumoPhysicsController::SetSumoTransform(bool nondynaonly)
+{
+ SumoPhysicsController::setSumoTransform(nondynaonly);
+
+}
+
+void KX_SumoPhysicsController::SuspendDynamics()
+{
+ SumoPhysicsController::SuspendDynamics();
+}
+
+void KX_SumoPhysicsController::RestoreDynamics()
+{
+ SumoPhysicsController::RestoreDynamics();
+}
+
+SG_Controller* KX_SumoPhysicsController::GetReplica(SG_Node* destnode)
+{
+
+ PHY_IMotionState* motionstate = new KX_MotionState(destnode);
+
+ KX_SumoPhysicsController* physicsreplica = new KX_SumoPhysicsController(*this);
+
+ //parentcontroller is here be able to avoid collisions between parent/child
+
+ PHY_IPhysicsController* parentctrl = NULL;
+
+ if (destnode != destnode->GetRootSGParent())
+ {
+ KX_GameObject* clientgameobj = (KX_GameObject*) destnode->GetRootSGParent()->GetSGClientObject();
+ if (clientgameobj)
+ {
+ parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController();
+ } else
+ {
+ // it could be a false node, try the children
+ NodeList::const_iterator childit;
+ for (
+ childit = destnode->GetSGChildren().begin();
+ childit!= destnode->GetSGChildren().end();
+ ++childit
+ ) {
+ KX_GameObject* clientgameobj = static_cast<KX_GameObject*>( (*childit)->GetSGClientObject());
+ if (clientgameobj)
+ {
+ parentctrl = (KX_SumoPhysicsController*)clientgameobj->GetPhysicsController();
+ }
+ }
+ }
+ }
+
+ physicsreplica->PostProcessReplica(motionstate,parentctrl);
+
+ return physicsreplica;
+}
+
+
+void KX_SumoPhysicsController::SetObject (SG_IObject* object)
+{
+ SG_Controller::SetObject(object);
+
+ // cheating here...
+ KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject();
+ gameobj->SetPhysicsController(this);
+
+
+}
+
+
+void KX_SumoPhysicsController::setOrientation(const MT_Quaternion& orn)
+{
+ SumoPhysicsController::setOrientation(
+ orn[0],orn[1],orn[2],orn[3]);
+
+}
+void KX_SumoPhysicsController::getOrientation(MT_Quaternion& orn)
+{
+
+ float quat[4];
+
+ SumoPhysicsController::getOrientation(quat[0],quat[1],quat[2],quat[3]);
+
+ orn = MT_Quaternion(quat);
+
+}
+
+void KX_SumoPhysicsController::setPosition(const MT_Point3& pos)
+{
+ SumoPhysicsController::setPosition(pos[0],pos[1],pos[2]);
+
+}
+
+void KX_SumoPhysicsController::setScaling(const MT_Vector3& scaling)
+{
+ SumoPhysicsController::setScaling(scaling[0],scaling[1],scaling[2]);
+
+}
+
+MT_Scalar KX_SumoPhysicsController::GetMass()
+{
+ return SumoPhysicsController::getMass();
+}
+
+MT_Vector3 KX_SumoPhysicsController::getReactionForce()
+{
+ float force[3];
+ SumoPhysicsController::getReactionForce(force[0],force[1],force[2]);
+ return MT_Vector3(force);
+
+}
+
+void KX_SumoPhysicsController::setRigidBody(bool rigid)
+{
+ SumoPhysicsController::setRigidBody(rigid);
+
+}
+
+
+KX_SumoPhysicsController::~KX_SumoPhysicsController()
+{
+
+
+} \ No newline at end of file
diff --git a/source/gameengine/Ketsji/KX_SumoPhysicsController.h b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
new file mode 100644
index 00000000000..b1019b0c19b
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SumoPhysicsController.h
@@ -0,0 +1,81 @@
+#ifndef __KX_SUMOPHYSICSCONTROLLER_H
+#define __KX_SUMOPHYSICSCONTROLLER_H
+
+#include "PHY_IPhysicsController.h"
+#include "SM_Object.h" // for SM_Callback
+
+/**
+ Physics Controller, a special kind of Scene Graph Transformation Controller.
+ It get's callbacks from Sumo in case a transformation change took place.
+ Each time the scene graph get's updated, the controller get's a chance
+ in the 'Update' method to reflect changed.
+*/
+
+#include "SumoPhysicsController.h"
+#include "KX_IPhysicsController.h"
+
+class KX_SumoPhysicsController : public KX_IPhysicsController,
+ public SumoPhysicsController
+
+{
+
+
+public:
+ KX_SumoPhysicsController(
+ class SM_Scene* sumoScene,
+ DT_SceneHandle solidscene,
+ class SM_Object* sumoObj,
+ class PHY_IMotionState* motionstate
+ ,bool dyna)
+ : SumoPhysicsController(sumoScene,solidscene,sumoObj,motionstate,dyna),
+ KX_IPhysicsController(dyna,NULL)
+ {
+ };
+ virtual ~KX_SumoPhysicsController();
+
+ void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse);
+ virtual void SetObject (SG_IObject* object);
+
+
+ void RelativeTranslate(const MT_Vector3& dloc,bool local);
+ void RelativeRotate(const MT_Matrix3x3& drot,bool local);
+ void ApplyTorque(const MT_Vector3& torque,bool local);
+ void ApplyForce(const MT_Vector3& force,bool local);
+ MT_Vector3 GetLinearVelocity();
+ MT_Vector3 GetVelocity(const MT_Point3& pos);
+ void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
+ void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
+
+ void SuspendDynamics();
+ void RestoreDynamics();
+ virtual void getOrientation(MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Quaternion& orn);
+
+ virtual void setPosition(const MT_Point3& pos);
+ virtual void setScaling(const MT_Vector3& scaling);
+ virtual MT_Scalar GetMass();
+ virtual MT_Vector3 getReactionForce();
+ virtual void setRigidBody(bool rigid);
+
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+
+
+ void SetSumoTransform(bool nondynaonly);
+ // todo: remove next line !
+ virtual void SetSimulatedTime(double time);
+
+ // call from scene graph to update
+ virtual bool Update(double time);
+
+ void
+ SetOption(
+ int option,
+ int value
+ ){
+ // intentionally empty
+ };
+
+
+};
+#endif //__KX_SUMOPHYSICSCONTROLLER_H
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
new file mode 100644
index 00000000000..53a47abd77e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.cpp
@@ -0,0 +1,142 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_TimeCategoryLogger.h"
+
+
+KX_TimeCategoryLogger::KX_TimeCategoryLogger(unsigned int maxNumMeasurements)
+: m_maxNumMeasurements(maxNumMeasurements)
+{
+}
+
+
+KX_TimeCategoryLogger::~KX_TimeCategoryLogger(void)
+{
+ DisposeLoggers();
+}
+
+
+void KX_TimeCategoryLogger::SetMaxNumMeasurements(unsigned int maxNumMeasurements)
+{
+ KX_TimeLoggerMap::iterator it;
+ for (it = m_loggers.begin(); it != m_loggers.end(); it++) {
+ it->second->SetMaxNumMeasurements(maxNumMeasurements);
+ }
+ m_maxNumMeasurements = maxNumMeasurements;
+}
+
+
+unsigned int KX_TimeCategoryLogger::GetMaxNumMeasurements(void) const
+{
+ return m_maxNumMeasurements;
+}
+
+
+void KX_TimeCategoryLogger::AddCategory(TimeCategory tc)
+{
+ // Only add if not already present
+ if (m_loggers.find(tc) == m_loggers.end()) {
+ KX_TimeLogger* logger = new KX_TimeLogger(m_maxNumMeasurements);
+ //assert(logger);
+ m_loggers.insert(KX_TimeLoggerMap::value_type(tc, logger));
+ }
+}
+
+
+void KX_TimeCategoryLogger::StartLog(TimeCategory tc, double now, bool endOtherCategories)
+{
+ if (endOtherCategories) {
+ KX_TimeLoggerMap::iterator it;
+ for (it = m_loggers.begin(); it != m_loggers.end(); it++) {
+ if (it->first != tc) {
+ it->second->EndLog(now);
+ }
+ }
+ }
+ //assert(m_loggers[tc] != m_loggers.end());
+ m_loggers[tc]->StartLog(now);
+}
+
+
+void KX_TimeCategoryLogger::EndLog(TimeCategory tc, double now)
+{
+ //assert(m_loggers[tc] != m_loggers.end());
+ m_loggers[tc]->EndLog(now);
+}
+
+
+void KX_TimeCategoryLogger::EndLog(double now)
+{
+ KX_TimeLoggerMap::iterator it;
+ for (it = m_loggers.begin(); it != m_loggers.end(); it++) {
+ it->second->EndLog(now);
+ }
+}
+
+
+void KX_TimeCategoryLogger::NextMeasurement(double now)
+{
+ KX_TimeLoggerMap::iterator it;
+ for (it = m_loggers.begin(); it != m_loggers.end(); it++) {
+ it->second->NextMeasurement(now);
+ }
+}
+
+
+double KX_TimeCategoryLogger::GetAverage(TimeCategory tc)
+{
+ //assert(m_loggers[tc] != m_loggers.end());
+ return m_loggers[tc]->GetAverage();
+}
+
+
+double KX_TimeCategoryLogger::GetAverage(void)
+{
+ double time = 0.;
+
+ KX_TimeLoggerMap::iterator it;
+ for (it = m_loggers.begin(); it != m_loggers.end(); it++) {
+ time += it->second->GetAverage();
+ }
+
+ return time;
+}
+
+
+void KX_TimeCategoryLogger::DisposeLoggers(void)
+{
+ KX_TimeLoggerMap::iterator it;
+ for (it = m_loggers.begin(); it != m_loggers.end(); it++) {
+ delete it->second;
+ }
+}
+
diff --git a/source/gameengine/Ketsji/KX_TimeCategoryLogger.h b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
new file mode 100644
index 00000000000..ce4c7f37c0f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TimeCategoryLogger.h
@@ -0,0 +1,133 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_TIME_CATEGORY_LOGGER_H
+#define __KX_TIME_CATEGORY_LOGGER_H
+
+#ifdef WIN32
+#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+#endif
+
+#include <map>
+
+#include "KX_TimeLogger.h"
+
+/**
+ * Stores and manages time measurements by category.
+ * Categories can be added dynamically.
+ * Average measurements can be established for each separate category
+ * or for all categories together.
+ */
+class KX_TimeCategoryLogger {
+public:
+ typedef int TimeCategory;
+
+ /**
+ * Constructor.
+ * @param maxNumMesasurements Maximum number of measurements stored (> 1).
+ */
+ KX_TimeCategoryLogger(unsigned int maxNumMeasurements = 10);
+
+ /**
+ * Destructor.
+ */
+ virtual ~KX_TimeCategoryLogger(void);
+
+ /**
+ * Changes the maximum number of measurements that can be stored.
+ */
+ virtual void SetMaxNumMeasurements(unsigned int maxNumMeasurements);
+
+ /**
+ * Changes the maximum number of measurements that can be stored.
+ */
+ virtual unsigned int GetMaxNumMeasurements(void) const;
+
+ /**
+ * Adds a category.
+ * @param category The new category.
+ */
+ virtual void AddCategory(TimeCategory tc);
+
+ /**
+ * Starts logging in current measurement for the given category.
+ * @param tc The category to log to.
+ * @param now The current time.
+ * @param endOtherCategories Whether to stop logging to other categories.
+ */
+ virtual void StartLog(TimeCategory tc, double now, bool endOtherCategories = true);
+
+ /**
+ * End logging in current measurement for the given category.
+ * @param tc The category to log to.
+ * @param now The current time.
+ */
+ virtual void EndLog(TimeCategory tc, double now);
+
+ /**
+ * End logging in current measurement for all categories.
+ * @param now The current time.
+ */
+ virtual void EndLog(double now);
+
+ /**
+ * Logs time in next measurement.
+ * @param now The current time.
+ */
+ virtual void NextMeasurement(double now);
+
+ /**
+ * Returns average of all but the current measurement time.
+ * @return The average of all but the current measurement.
+ */
+ virtual double GetAverage(TimeCategory tc);
+
+ /**
+ * Returns average for grand total.
+ */
+ virtual double GetAverage(void);
+
+protected:
+ /**
+ * Disposes loggers.
+ */
+ virtual void DisposeLoggers(void);
+
+ /** Storage for the loggers. */
+ typedef std::map<TimeCategory, KX_TimeLogger*> KX_TimeLoggerMap;
+ KX_TimeLoggerMap m_loggers;
+ /** Maximum number of measurements. */
+ unsigned int m_maxNumMeasurements;
+
+};
+
+#endif // __KX_TIME_CATEGORY_LOGGER_H
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.cpp b/source/gameengine/Ketsji/KX_TimeLogger.cpp
new file mode 100644
index 00000000000..e2114e8d8d7
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TimeLogger.cpp
@@ -0,0 +1,117 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_TimeLogger.h"
+
+
+
+KX_TimeLogger::KX_TimeLogger(unsigned int maxNumMeasurements)
+: m_maxNumMeasurements(maxNumMeasurements), m_logging(false), m_logStart(0)
+{
+}
+
+
+KX_TimeLogger::~KX_TimeLogger(void)
+{
+}
+
+
+void KX_TimeLogger::SetMaxNumMeasurements(unsigned int maxNumMeasurements)
+{
+ if ((m_maxNumMeasurements != maxNumMeasurements) && maxNumMeasurements) {
+ // Actual removing is done in NextMeasurement()
+ m_maxNumMeasurements = maxNumMeasurements;
+ }
+}
+
+
+unsigned int KX_TimeLogger::GetMaxNumMeasurements(void) const
+{
+ return m_maxNumMeasurements;
+}
+
+
+void KX_TimeLogger::StartLog(double now)
+{
+ if (!m_logging) {
+ m_logging = true;
+ m_logStart = now;
+ }
+}
+
+
+void KX_TimeLogger::EndLog(double now)
+{
+ if (m_logging) {
+ m_logging = false;
+ double time = now - m_logStart;
+ if (m_measurements.size() > 0) {
+ m_measurements[0] += time;
+ }
+ }
+}
+
+
+void KX_TimeLogger::NextMeasurement(double now)
+{
+ // End logging to current measurement
+ EndLog(now);
+
+ // Add a new measurement at the front
+ double m = 0.;
+ m_measurements.push_front(m);
+
+ // Remove measurement if we grow beyond the maximum size
+ if ((m_measurements.size()) > m_maxNumMeasurements) {
+ while (m_measurements.size() > m_maxNumMeasurements) {
+ m_measurements.pop_back();
+ }
+ }
+}
+
+
+
+double KX_TimeLogger::GetAverage(void) const
+{
+ double avg = 0.;
+
+ unsigned int numMeasurements = m_measurements.size();
+ if (numMeasurements > 1) {
+ for (int i = 1; i < numMeasurements; i++) {
+ avg += m_measurements[i];
+ }
+ avg /= (float)numMeasurements - 1;
+ }
+
+ return avg;
+}
+
diff --git a/source/gameengine/Ketsji/KX_TimeLogger.h b/source/gameengine/Ketsji/KX_TimeLogger.h
new file mode 100644
index 00000000000..a802ed1a93a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TimeLogger.h
@@ -0,0 +1,107 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_TIME_LOGGER_H
+#define __KX_TIME_LOGGER_H
+
+#ifdef WIN32
+#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+#endif
+
+
+#include <deque>
+
+/**
+ * Stores and manages time measurements.
+ */
+class KX_TimeLogger {
+public:
+ /**
+ * Constructor.
+ * @param maxNumMesasurements Maximum number of measurements stored (>1).
+ */
+ KX_TimeLogger(unsigned int maxNumMeasurements = 10);
+
+ /**
+ * Destructor.
+ */
+ virtual ~KX_TimeLogger(void);
+
+ /**
+ * Changes the maximum number of measurements that can be stored.
+ */
+ virtual void SetMaxNumMeasurements(unsigned int maxNumMeasurements);
+
+ /**
+ * Changes the maximum number of measurements that can be stored.
+ */
+ virtual unsigned int GetMaxNumMeasurements(void) const;
+
+ /**
+ * Starts logging in current measurement.
+ * @param now The current time.
+ */
+ virtual void StartLog(double now);
+
+ /**
+ * End logging in current measurement.
+ * @param now The current time.
+ */
+ virtual void EndLog(double now);
+
+ /**
+ * Logs time in next measurement.
+ * @param now The current time.
+ */
+ virtual void NextMeasurement(double now);
+
+ /**
+ * Returns average of all but the current measurement.
+ * @return The average of all but the current measurement.
+ */
+ virtual double GetAverage(void) const;
+
+protected:
+ /** Storage for the measurements. */
+ std::deque<double> m_measurements;
+
+ /** Maximum number of measurements. */
+ unsigned int m_maxNumMeasurements;
+
+ /** Time at start of logging. */
+ double m_logStart;
+
+ /** State of logging. */
+ bool m_logging;
+};
+
+#endif // __KX_TIME_LOGGER_H
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.cpp b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
new file mode 100644
index 00000000000..d9848398900
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.cpp
@@ -0,0 +1,117 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_TouchEventManager.h"
+
+#include "SCA_ISensor.h"
+#include "KX_TouchSensor.h"
+#include "KX_GameObject.h"
+
+#ifdef PHYSICS_NOT_YET
+
+KX_TouchEventManager::KX_TouchEventManager(class SCA_LogicManager* logicmgr,
+ DT_RespTableHandle resphandle,
+ DT_SceneHandle scenehandle)
+ : SCA_EventManager(TOUCH_EVENTMGR),
+ m_resphandle(resphandle),
+ m_scenehandle(scenehandle),
+ m_logicmgr(logicmgr) {}
+
+void KX_TouchEventManager::RegisterSensor(SCA_ISensor* sensor)
+{
+
+
+ KX_TouchSensor* touchsensor = static_cast<KX_TouchSensor*>(sensor);
+ m_sensors.push_back(touchsensor);
+
+ touchsensor->RegisterSumo();//this,m_resphandle);
+
+ //KX_GameObject* gameobj = ((KX_GameObject*)sensor->GetParent());
+// SM_Object* smobj = touchsensor->GetSumoObject();//gameobj->GetSumoObject();
+// if (smobj)
+// {
+// smobj->calcXform();
+// DT_AddObject(m_scenehandle,
+// smobj->getObjectHandle());
+// }
+}
+
+
+
+void KX_TouchEventManager::EndFrame()
+{
+ vector<SCA_ISensor*>::iterator it;
+ for ( it = m_sensors.begin();
+ !(it==m_sensors.end());it++)
+ {
+ ((KX_TouchSensor*)*it)->EndFrame();
+
+ }
+}
+
+
+
+void KX_TouchEventManager::NextFrame(double curtime,double deltatime)
+{
+ if (m_sensors.size() > 0)
+ {
+ vector<SCA_ISensor*>::iterator it;
+
+ for (it = m_sensors.begin();!(it==m_sensors.end());it++)
+ ((KX_TouchSensor*)*it)->SynchronizeTransform();
+
+ if (DT_Test(m_scenehandle,m_resphandle))
+ int i = 0;
+
+ for (it = m_sensors.begin();!(it==m_sensors.end());it++)
+ (*it)->Activate(m_logicmgr,NULL);
+ }
+}
+
+
+
+void KX_TouchEventManager::RemoveSensor(class SCA_ISensor* sensor)
+{
+ std::vector<SCA_ISensor*>::iterator i =
+ std::find(m_sensors.begin(), m_sensors.end(), sensor);
+ if (!(i == m_sensors.end()))
+ {
+ //std::swap(*i, m_sensors.back());
+ //m_sensors.pop_back();
+ //SM_Object* smobj = ((KX_TouchSensor*)*i)->GetSumoObject();
+ //DT_RemoveObject(m_scenehandle,
+ // smobj->getObjectHandle());
+ }
+ // remove the sensor forever :)
+ SCA_EventManager::RemoveSensor(sensor);
+}
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_TouchEventManager.h b/source/gameengine/Ketsji/KX_TouchEventManager.h
new file mode 100644
index 00000000000..4575814986f
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TouchEventManager.h
@@ -0,0 +1,67 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_TOUCHEVENTMANAGER
+#define __KX_TOUCHEVENTMANAGER
+
+#include "SCA_EventManager.h"
+#include "KX_TouchSensor.h"
+#include "KX_GameObject.h"
+
+#include <vector>
+using namespace std;
+
+
+class KX_TouchEventManager : public SCA_EventManager
+{
+ class SCA_LogicManager* m_logicmgr;
+
+public:
+ KX_TouchEventManager(class SCA_LogicManager* logicmgr);
+ virtual void NextFrame(double curtime,double deltatime);
+ virtual void EndFrame();
+ virtual void RemoveSensor(class SCA_ISensor* sensor);
+ virtual void RegisterSensor(SCA_ISensor* sensor);
+ SCA_LogicManager* GetLogicManager() { return m_logicmgr;}
+};
+
+#endif //__KX_TOUCHEVENTMANAGER
+
+
+
+
+
+
+
+
+
+
+
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.cpp b/source/gameengine/Ketsji/KX_TouchSensor.cpp
new file mode 100644
index 00000000000..daf344999fc
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TouchSensor.cpp
@@ -0,0 +1,393 @@
+/**
+ * Senses touch and collision events
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_TouchSensor.h"
+#include "SCA_EventManager.h"
+#include "SCA_LogicManager.h"
+#include "KX_GameObject.h"
+#include "KX_TouchEventManager.h"
+#include <iostream>
+
+#ifdef PHYSICS_NOT_YET
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+void KX_TouchSensor::SynchronizeTransform()
+{
+
+ if (m_sumoObj)
+ {
+ m_sumoObj->setPosition(((KX_GameObject*)GetParent())->NodeGetWorldPosition());
+ m_sumoObj->setOrientation(
+ ((KX_GameObject*)GetParent())->NodeGetWorldOrientation().getRotation()
+ );
+ m_sumoObj->calcXform();
+ }
+
+}
+
+
+void KX_TouchSensor::EndFrame() {
+ m_colliders->ReleaseAndRemoveAll();
+ m_bTriggered = false;
+}
+
+bool KX_TouchSensor::Evaluate(CValue* event)
+{
+ bool result = false;
+
+ if (m_bTriggered != m_bLastTriggered)
+ {
+ m_bLastTriggered = m_bTriggered;
+ if (!m_bTriggered)
+ m_hitObject = NULL;
+ result = true;
+ }
+
+ return result;
+}
+
+KX_TouchSensor::KX_TouchSensor(SCA_EventManager* eventmgr,KX_GameObject* gameobj,SM_Object* sumoObj,bool bFindMaterial,const STR_String& touchedpropname,PyTypeObject* T)
+:SCA_ISensor(gameobj,eventmgr,T),
+m_touchedpropname(touchedpropname),
+m_bFindMaterial(bFindMaterial),
+m_sumoObj(sumoObj),
+m_bCollision(false),
+m_bTriggered(false),
+m_bLastTriggered(false)
+{
+ m_eventmgr = eventmgr;
+ KX_TouchEventManager* touchmgr = (KX_TouchEventManager*) eventmgr;
+
+ m_resptable = touchmgr->GetResponseTable();
+
+ m_solidHandle = m_sumoObj->getObjectHandle();
+
+ m_hitObject = NULL;
+ m_colliders = new CListValue();
+}
+
+
+KX_TouchSensor::~KX_TouchSensor()
+{
+ DT_ClearObjectResponse(m_resptable,m_solidHandle);
+ m_colliders->Release();
+}
+
+void KX_TouchSensor::ReParent(SCA_IObject* parent)
+{
+
+ m_sumoObj = ((KX_GameObject*)parent)->GetSumoObject();
+ m_solidHandle = m_sumoObj->getObjectHandle();
+
+ m_client_info.m_clientobject = NULL;//parent;
+ m_client_info.m_auxilary_info = NULL;
+ SCA_ISensor::ReParent(parent);
+}
+
+
+void KX_TouchSensor::RegisterSumo()
+{
+
+ if (m_sumoObj)
+ {
+ // collision
+ DT_SetObjectResponse(
+ m_resptable,
+ m_solidHandle,
+ collisionResponse,
+ DT_SIMPLE_RESPONSE,
+ this);
+
+ }
+
+}
+
+void KX_TouchSensor::HandleCollision(void* obj1,void* obj2,const DT_CollData * coll_data)
+{
+ KX_TouchEventManager* toucheventmgr = (KX_TouchEventManager*)m_eventmgr;
+ KX_GameObject* parent = (KX_GameObject*)GetParent();
+
+ // need the mapping from SM_Objects to gameobjects now
+
+ SM_ClientObjectInfo* client_info =(SM_ClientObjectInfo*) (obj1 == m_sumoObj?
+ ((SM_Object*)obj2)->getClientObject() :
+ ((SM_Object*)obj1)->getClientObject());
+
+
+ KX_GameObject* gameobj = ( client_info ?
+ (KX_GameObject*)client_info->m_clientobject :
+ NULL);
+
+ if (gameobj && (gameobj != parent))
+ {
+ if (!m_colliders->SearchValue(gameobj))
+ m_colliders->Add(gameobj->AddRef());
+
+ bool found = m_touchedpropname.IsEmpty();
+ if (!found)
+ {
+ if (m_bFindMaterial)
+ {
+ if (client_info->m_auxilary_info)
+ {
+ found = (m_touchedpropname == ((char*)client_info->m_auxilary_info));
+ }
+
+ if (found)
+ {
+ int i=0;
+ }
+
+ } else
+ {
+ found = (gameobj->GetProperty(m_touchedpropname) != NULL);
+ }
+ }
+ if (found)
+ {
+ m_bTriggered = true;
+ m_hitObject = gameobj;
+ }
+
+ }
+
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_TouchSensor::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_TouchSensor",
+ sizeof(KX_TouchSensor),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_TouchSensor::Parents[] = {
+ &KX_TouchSensor::Type,
+ &SCA_ISensor::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_TouchSensor::Methods[] = {
+ {"setProperty",
+ (PyCFunction) KX_TouchSensor::sPySetProperty, METH_VARARGS, SetProperty_doc},
+ {"getProperty",
+ (PyCFunction) KX_TouchSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc},
+ {"getHitObject",
+ (PyCFunction) KX_TouchSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc},
+ {"getHitObjectList",
+ (PyCFunction) KX_TouchSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject* KX_TouchSensor::_getattr(char* attr) {
+ _getattr_up(SCA_ISensor);
+}
+
+/* Python API */
+
+/* 1. setProperty */
+char KX_TouchSensor::SetProperty_doc[] =
+"setProperty(name)\n"
+"\t- name: string\n"
+"\tSet the property or material to collide with. Use\n"
+"\tsetTouchMaterial() to switch between properties and\n"
+"\tmaterials.";
+PyObject* KX_TouchSensor::PySetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ char *nameArg;
+ if (!PyArg_ParseTuple(args, "s", &nameArg)) {
+ return NULL;
+ }
+
+ CValue* prop = GetParent()->FindIdentifier(nameArg);
+
+ if (!prop->IsError()) {
+ m_touchedpropname = nameArg;
+ prop->Release();
+ } else {
+ ; /* not found ... */
+ }
+
+ Py_Return;
+}
+/* 2. getProperty */
+char KX_TouchSensor::GetProperty_doc[] =
+"getProperty(name)\n"
+"\tReturns the property or material to collide with. Use\n"
+"\tgetTouchMaterial() to find out whether this sensor\n"
+"\tlooks for properties or materials.";
+PyObject* KX_TouchSensor::PyGetProperty(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ return PyString_FromString(m_touchedpropname);
+}
+
+char KX_TouchSensor::GetHitObject_doc[] =
+"getHitObject()\n"
+;
+PyObject* KX_TouchSensor::PyGetHitObject(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ /* to do: do Py_IncRef if the object is already known in Python */
+ /* otherwise, this leaks memory */
+ if (m_hitObject)
+ {
+ return m_hitObject->AddRef();
+ }
+ Py_Return;
+}
+
+char KX_TouchSensor::GetHitObjectList_doc[] =
+"getHitObjectList()\n"
+"\tReturn a list of the objects this object collided with,\n"
+"\tbut only those matching the property/material condition.\n";
+PyObject* KX_TouchSensor::PyGetHitObjectList(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ /* to do: do Py_IncRef if the object is already known in Python */
+ /* otherwise, this leaks memory */
+
+ if ( m_touchedpropname.IsEmpty() ) {
+ return m_colliders->AddRef();
+ } else {
+ CListValue* newList = new CListValue();
+ int i = 0;
+ while (i < m_colliders->GetCount()) {
+ if (m_bFindMaterial) {
+ /* need to associate the CValues from the list to material
+ * names. The collider list _should_ contains only
+ * KX_GameObjects. I am loathe to cast them, though... The
+ * material name must be retrieved from Sumo. To a Sumo
+ * object, a client-info block is attached. This block
+ * contains the material name.
+ * - this also doesn't work (obviously) for multi-materials...
+ */
+ KX_GameObject* gameob = (KX_GameObject*) m_colliders->GetValue(i);
+ SM_Object* smob = (SM_Object*) gameob->GetSumoObject();
+
+ if (smob) {
+ SM_ClientObjectInfo* cl_inf = (SM_ClientObjectInfo*) smob->getClientObject();
+
+ if (m_touchedpropname == ((char*)cl_inf->m_auxilary_info)) {
+ newList->Add(m_colliders->GetValue(i)->AddRef());
+ }
+ }
+
+ } else {
+ CValue* val = m_colliders->GetValue(i)->FindIdentifier(m_touchedpropname);
+ if (!val->IsError()) {
+ newList->Add(m_colliders->GetValue(i)->AddRef());
+ val->Release();
+ }
+ }
+
+ i++;
+ }
+ return newList->AddRef();
+ }
+
+}
+
+/* 5. getTouchMaterial */
+char KX_TouchSensor::GetTouchMaterial_doc[] =
+"getTouchMaterial()\n"
+"\tReturns KX_TRUE if this sensor looks for a specific material,\n"
+"\tKX_FALSE if it looks for a specific property.\n" ;
+PyObject* KX_TouchSensor::PyGetTouchMaterial(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int retval = 0;
+
+ if (m_bFindMaterial) {
+ retval = KX_TRUE;
+ } else {
+ retval = KX_FALSE;
+ }
+
+ return PyInt_FromLong(retval);
+}
+
+/* 6. setTouchMaterial */
+char KX_TouchSensor::SetTouchMaterial_doc[] =
+"setTouchMaterial(flag)\n"
+"\t- flag: KX_TRUE or KX_FALSE.\n"
+"\tSet flag to KX_TRUE to switch on positive pulse mode,\n"
+"\tKX_FALSE to switch off positive pulse mode.\n" ;
+PyObject* KX_TouchSensor::PySetTouchMaterial(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int pulseArg = 0;
+
+ if(!PyArg_ParseTuple(args, "i", &pulseArg)) {
+ return NULL;
+ }
+
+ if (pulseArg == KX_TRUE) {
+ m_bFindMaterial = true;
+ } else if (pulseArg == KX_FALSE){
+ m_bFindMaterial = false;
+ } else {
+ ; /* internal error */
+ }
+
+ Py_Return;
+}
+
+#endif //#ifdef PHYSICS_NOT_YET
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_TouchSensor.h b/source/gameengine/Ketsji/KX_TouchSensor.h
new file mode 100644
index 00000000000..123f7041968
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TouchSensor.h
@@ -0,0 +1,146 @@
+/**
+ * Senses touch and collision events
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#ifndef __KX_TOUCHSENSOR
+#define __KX_TOUCHSENSOR
+
+#include "SCA_ISensor.h"
+#include "ListValue.h"
+
+#include "KX_ClientObjectInfo.h"
+
+class KX_TouchSensor : public SCA_ISensor
+{
+protected:
+ Py_Header;
+
+ /**
+ * The sensor should only look for objects with this property.
+ */
+ STR_String m_touchedpropname;
+ bool m_bFindMaterial;
+ class SCA_EventManager* m_eventmgr;
+
+ //class SM_Object* m_sumoObj;
+ //DT_ObjectHandle m_solidHandle;
+ //SM_ClientObjectInfo m_client_info;
+ //DT_RespTableHandle m_resptable;
+
+
+ bool m_bCollision;
+ bool m_bTriggered;
+ bool m_bLastTriggered;
+ SCA_IObject* m_hitObject;
+ class CListValue* m_colliders;
+
+public:
+ KX_TouchSensor(class SCA_EventManager* eventmgr,
+ class KX_GameObject* gameobj,
+ class SM_Object* sumoObj,
+ bool fFindMaterial,
+ const STR_String& touchedpropname,
+ PyTypeObject* T=&Type) ;
+ virtual ~KX_TouchSensor();
+
+ virtual CValue* GetReplica() {
+ KX_TouchSensor* replica = new KX_TouchSensor(*this);
+ replica->m_colliders = new CListValue();
+ replica->m_bCollision = false;
+ replica->m_bTriggered= false;
+ replica->m_hitObject = NULL;
+ replica->m_bLastTriggered = false;
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+ };
+ virtual void SynchronizeTransform();
+ virtual bool Evaluate(CValue* event);
+ virtual void ReParent(SCA_IObject* parent);
+
+/* static void collisionResponse(void *client_data,
+ void *object1,
+ void *object2,
+ const DT_CollData *coll_data) {
+ class KX_TouchSensor* sensor = (class KX_TouchSensor*) client_data;
+ sensor->HandleCollision(object1,object2,coll_data);
+ }
+
+
+
+ void RegisterSumo();
+
+ virtual void HandleCollision(void* obj1,void* obj2,
+ const DT_CollData * coll_data);
+
+
+ // SM_Object* GetSumoObject() { return m_sumoObj; };
+
+ */
+
+ virtual bool IsPositiveTrigger() {
+ bool result = m_bTriggered;
+ if (m_invert) result = !result;
+ return result;
+ }
+
+
+ void EndFrame();
+
+ // todo: put some info for collision maybe
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+
+ /* 1. setProperty */
+ KX_PYMETHOD_DOC(KX_TouchSensor,SetProperty);
+ /* 2. getProperty */
+ KX_PYMETHOD_DOC(KX_TouchSensor,GetProperty);
+ /* 3. getHitObject */
+ KX_PYMETHOD_DOC(KX_TouchSensor,GetHitObject);
+ /* 4. getHitObject */
+ KX_PYMETHOD_DOC(KX_TouchSensor,GetHitObjectList);
+ /* 5. getTouchMaterial */
+ KX_PYMETHOD_DOC(KX_TouchSensor,GetTouchMaterial);
+ /* 6. setTouchMaterial */
+ KX_PYMETHOD_DOC(KX_TouchSensor,SetTouchMaterial);
+
+};
+
+#endif //__KX_TOUCHSENSOR
+
+
+
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.cpp b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
new file mode 100644
index 00000000000..647ffb447aa
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.cpp
@@ -0,0 +1,487 @@
+//
+// Replace the mesh for this actuator's parent
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+
+// todo: not all trackflags / upflags are implemented/tested !
+// m_trackflag is used to determine the forward tracking direction
+// m_upflag for the up direction
+// normal situation is +y for forward, +z for up
+
+#include "MT_Scalar.h"
+#include "SCA_IActuator.h"
+#include "KX_TrackToActuator.h"
+#include "SCA_IScene.h"
+#include "SCA_LogicManager.h"
+#include <math.h>
+#include <iostream>
+#include "KX_GameObject.h"
+
+
+/* ------------------------------------------------------------------------- */
+/* Native functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+KX_TrackToActuator::KX_TrackToActuator(SCA_IObject *gameobj,
+ SCA_IObject *ob,
+ int time,
+ bool allow3D,
+ int trackflag,
+ int upflag,
+ PyTypeObject* T)
+ :
+ SCA_IActuator(gameobj, T)
+{
+ m_time = time;
+ m_allow3D = allow3D;
+ m_object = ob;
+ m_trackflag = trackflag;
+ m_upflag = upflag;
+} /* End of constructor */
+
+
+
+/* old function from Blender */
+MT_Matrix3x3 EulToMat3(float *eul)
+{
+ MT_Matrix3x3 mat;
+ float ci, cj, ch, si, sj, sh, cc, cs, sc, ss;
+
+ ci = cos(eul[0]);
+ cj = cos(eul[1]);
+ ch = cos(eul[2]);
+ si = sin(eul[0]);
+ sj = sin(eul[1]);
+ sh = sin(eul[2]);
+ cc = ci*ch;
+ cs = ci*sh;
+ sc = si*ch;
+ ss = si*sh;
+
+ mat[0][0] = cj*ch;
+ mat[1][0] = sj*sc-cs;
+ mat[2][0] = sj*cc+ss;
+ mat[0][1] = cj*sh;
+ mat[1][1] = sj*ss+cc;
+ mat[2][1] = sj*cs-sc;
+ mat[0][2] = -sj;
+ mat[1][2] = cj*si;
+ mat[2][2] = cj*ci;
+
+ return mat;
+}
+
+
+
+/* old function from Blender */
+void Mat3ToEul(MT_Matrix3x3 mat, float *eul)
+{
+ MT_Scalar cy;
+
+ cy = sqrt(mat[0][0]*mat[0][0] + mat[0][1]*mat[0][1]);
+
+ if (cy > 16.0*FLT_EPSILON) {
+ eul[0] = atan2(mat[1][2], mat[2][2]);
+ eul[1] = atan2(-mat[0][2], cy);
+ eul[2] = atan2(mat[0][1], mat[0][0]);
+ } else {
+ eul[0] = atan2(-mat[2][1], mat[1][1]);
+ eul[1] = atan2(-mat[0][2], cy);
+ eul[2] = 0.0;
+ }
+}
+
+
+
+/* old function from Blender */
+void compatible_eulFast(float *eul, float *oldrot)
+{
+ float dx, dy, dz;
+
+ /* verschillen van ong 360 graden corrigeren */
+
+ dx= eul[0] - oldrot[0];
+ dy= eul[1] - oldrot[1];
+ dz= eul[2] - oldrot[2];
+
+ if( fabs(dx) > 5.1) {
+ if(dx > 0.0) eul[0] -= MT_2_PI; else eul[0]+= MT_2_PI;
+ }
+ if( fabs(dy) > 5.1) {
+ if(dy > 0.0) eul[1] -= MT_2_PI; else eul[1]+= MT_2_PI;
+ }
+ if( fabs(dz) > 5.1 ) {
+ if(dz > 0.0) eul[2] -= MT_2_PI; else eul[2]+= MT_2_PI;
+ }
+}
+
+
+
+MT_Matrix3x3 matrix3x3_interpol(MT_Matrix3x3 oldmat, MT_Matrix3x3 mat, int m_time)
+{
+ float eul[3], oldeul[3];
+
+ Mat3ToEul(oldmat, oldeul);
+ Mat3ToEul(mat, eul);
+ compatible_eulFast(eul, oldeul);
+
+ eul[0]= (m_time*oldeul[0] + eul[0])/(1.0+m_time);
+ eul[1]= (m_time*oldeul[1] + eul[1])/(1.0+m_time);
+ eul[2]= (m_time*oldeul[2] + eul[2])/(1.0+m_time);
+
+ return EulToMat3(eul);
+}
+
+
+
+KX_TrackToActuator::~KX_TrackToActuator()
+{
+ // there's nothing to be done here, really....
+} /* end of destructor */
+
+
+
+bool KX_TrackToActuator::Update(double curtime,double deltatime)
+{
+ bool result = false;
+ bool bNegativeEvent = IsNegativeEvent();
+ RemoveAllEvents();
+
+ if (bNegativeEvent)
+ {
+ // do nothing on negative events
+ }
+ else if (m_object)
+ {
+ KX_GameObject* curobj = (KX_GameObject*) GetParent();
+ MT_Vector3 dir = ((KX_GameObject*)m_object)->NodeGetWorldPosition() - curobj->NodeGetWorldPosition();
+ dir.normalize();
+ MT_Vector3 up(0,0,1);
+
+
+#ifdef DSADSA
+ switch (m_upflag)
+ {
+ case 0:
+ {
+ up = MT_Vector3(1.0,0,0);
+ break;
+ }
+ case 1:
+ {
+ up = MT_Vector3(0,1.0,0);
+ break;
+ }
+ case 2:
+ default:
+ {
+ up = MT_Vector3(0,0,1.0);
+ }
+ }
+#endif
+ if (m_allow3D)
+ {
+ up = (up - up.dot(dir) * dir).normalized();
+
+ }
+ else
+ {
+ dir = (dir - up.dot(dir)*up).normalized();
+ }
+
+ MT_Vector3 left;
+ MT_Matrix3x3 mat;
+
+ switch (m_trackflag)
+ {
+ case 0: // TRACK X
+ {
+ // (1.0 , 0.0 , 0.0 ) x direction is forward, z (0.0 , 0.0 , 1.0 ) up
+ left = dir.normalized();
+ dir = (left.cross(up)).normalized();
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+ break;
+ };
+ case 1: // TRACK Y
+ {
+ // (0.0 , 1.0 , 0.0 ) y direction is forward, z (0.0 , 0.0 , 1.0 ) up
+ left = (dir.cross(up)).normalized();
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+ break;
+ }
+
+ case 2: // track Z
+ {
+ left = up.normalized();
+ up = dir.normalized();
+ dir = left;
+ left = (dir.cross(up)).normalized();
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+ break;
+ }
+
+ case 3: // TRACK -X
+ {
+ // (1.0 , 0.0 , 0.0 ) x direction is forward, z (0.0 , 0.0 , 1.0 ) up
+ left = -dir.normalized();
+ dir = -(left.cross(up)).normalized();
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+ break;
+ };
+ case 4: // TRACK -Y
+ {
+ // (0.0 , -1.0 , 0.0 ) -y direction is forward, z (0.0 , 0.0 , 1.0 ) up
+ left = (-dir.cross(up)).normalized();
+ mat.setValue (
+ left[0], -dir[0],up[0],
+ left[1], -dir[1],up[1],
+ left[2], -dir[2],up[2]
+ );
+ break;
+ }
+ case 5: // track -Z
+ {
+ left = up.normalized();
+ up = -dir.normalized();
+ dir = left;
+ left = (dir.cross(up)).normalized();
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+
+ break;
+ }
+
+ default:
+ {
+ // (1.0 , 0.0 , 0.0 ) -x direction is forward, z (0.0 , 0.0 , 1.0 ) up
+ left = -dir.normalized();
+ dir = -(left.cross(up)).normalized();
+ mat.setValue (
+ left[0], dir[0],up[0],
+ left[1], dir[1],up[1],
+ left[2], dir[2],up[2]
+ );
+ }
+ }
+
+ MT_Matrix3x3 oldmat;
+ oldmat= curobj->NodeGetWorldOrientation();
+
+ /* erwin should rewrite this! */
+ mat= matrix3x3_interpol(oldmat, mat, m_time);
+
+ curobj->NodeSetLocalOrientation(mat);
+
+ //cout << "\n TrackTo!";
+ result = true;
+ }
+
+ return result;
+}
+
+
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject KX_TrackToActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_TrackToActuator",
+ sizeof(KX_TrackToActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+
+
+PyParentObject KX_TrackToActuator::Parents[] = {
+ &KX_TrackToActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+
+
+PyMethodDef KX_TrackToActuator::Methods[] = {
+ {"setObject", (PyCFunction) KX_TrackToActuator::sPySetObject, METH_VARARGS, SetObject_doc},
+ {"getObject", (PyCFunction) KX_TrackToActuator::sPyGetObject, METH_VARARGS, GetObject_doc},
+ {"setTime", (PyCFunction) KX_TrackToActuator::sPySetTime, METH_VARARGS, SetTime_doc},
+ {"getTime", (PyCFunction) KX_TrackToActuator::sPyGetTime, METH_VARARGS, GetTime_doc},
+ {"setUse3D", (PyCFunction) KX_TrackToActuator::sPySetUse3D, METH_VARARGS, SetUse3D_doc},
+ {"getUse3D", (PyCFunction) KX_TrackToActuator::sPyGetUse3D, METH_VARARGS, GetUse3D_doc},
+ {NULL,NULL} //Sentinel
+};
+
+
+
+PyObject* KX_TrackToActuator::_getattr(char* attr)
+{
+ _getattr_up(SCA_IActuator);
+}
+
+
+
+/* 1. setObject */
+char KX_TrackToActuator::SetObject_doc[] =
+"setObject(object)\n"
+"\t- object: string\n"
+"\tSet the object to track with the parent of this actuator.\n";
+PyObject* KX_TrackToActuator::PySetObject(PyObject* self, PyObject* args, PyObject* kwds) {
+ char* nameArg;
+
+ if (!PyArg_ParseTuple(args, "s", &nameArg)) {
+ return NULL;
+ }
+ CValue* gameobj = SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(nameArg));
+
+ m_object= (SCA_IObject*)gameobj;
+
+ Py_Return;
+}
+
+
+
+/* 2. getObject */
+char KX_TrackToActuator::GetObject_doc[] =
+"getObject()\n"
+"\tReturns the object to track with the parent of this actuator.\n";
+PyObject* KX_TrackToActuator::PyGetObject(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ return PyString_FromString(m_object->GetName());
+}
+
+
+
+/* 3. setTime */
+char KX_TrackToActuator::SetTime_doc[] =
+"setTime(time)\n"
+"\t- time: integer\n"
+"\tSet the time in frames with which to delay the tracking motion.\n";
+PyObject* KX_TrackToActuator::PySetTime(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int timeArg;
+
+ if (!PyArg_ParseTuple(args, "i", &timeArg))
+ {
+ return NULL;
+ }
+
+ m_time= timeArg;
+
+ Py_Return;
+}
+
+
+
+/* 4.getTime */
+char KX_TrackToActuator::GetTime_doc[] =
+"getTime()\n"
+"\t- time: integer\n"
+"\tReturn the time in frames with which the tracking motion is delayed.\n";
+PyObject* KX_TrackToActuator::PyGetTime(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ return PyInt_FromLong(m_time);
+}
+
+
+
+/* 5. getUse3D */
+char KX_TrackToActuator::GetUse3D_doc[] =
+"getUse3D()\n"
+"\tReturns 1 if the motion is allowed to extend in the z-direction.\n";
+PyObject* KX_TrackToActuator::PyGetUse3D(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ return PyInt_FromLong(!(m_allow3D == 0));
+}
+
+
+
+/* 6. setUse3D */
+char KX_TrackToActuator::SetUse3D_doc[] =
+"setUse3D(value)\n"
+"\t- value: 0 or 1\n"
+"\tSet to 1 to allow the tracking motion to extend in the z-direction,\n"
+"\tset to 0 to lock the tracking motion to the x-y plane.\n";
+PyObject* KX_TrackToActuator::PySetUse3D(PyObject* self, PyObject* args, PyObject* kwds)
+{
+ int boolArg;
+
+ if (!PyArg_ParseTuple(args, "i", &boolArg)) {
+ return NULL;
+ }
+
+ m_allow3D = !(boolArg == 0);
+
+ Py_Return;
+}
+
+/* eof */
diff --git a/source/gameengine/Ketsji/KX_TrackToActuator.h b/source/gameengine/Ketsji/KX_TrackToActuator.h
new file mode 100644
index 00000000000..cbb9892706e
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_TrackToActuator.h
@@ -0,0 +1,85 @@
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version. The Blender
+// Foundation also sells licenses for use in proprietary software under
+// the Blender License. See http://www.blender.org/BL/ for information
+// about this.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): none yet.
+//
+// ***** END GPL/BL DUAL LICENSE BLOCK *****
+//
+
+#ifndef __KX_TrackToActuator
+#define __KX_TrackToActuator
+
+#include "SCA_IActuator.h"
+#include "SCA_IObject.h"
+
+class KX_TrackToActuator : public SCA_IActuator
+{
+ Py_Header;
+ // Object reference. Actually, we use the object's 'life'
+ SCA_IObject* m_object;
+ // 3d toggle
+ bool m_allow3D;
+ // time field
+ int m_time;
+ int m_trackTime;
+ int m_trackflag;
+ int m_upflag;
+ public:
+ KX_TrackToActuator(SCA_IObject* gameobj, SCA_IObject *ob, int time,
+ bool threedee,int trackflag,int upflag, PyTypeObject* T=&Type);
+ virtual ~KX_TrackToActuator();
+ virtual CValue* GetReplica() {
+ KX_TrackToActuator* replica = new KX_TrackToActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+ };
+
+ virtual bool Update(double curtime,double deltatime);
+
+ /* Python part */
+ virtual PyObject* _getattr(char *attr);
+
+ /* 1. setObject */
+ KX_PYMETHOD_DOC(KX_TrackToActuator,SetObject);
+ /* 2. getObject */
+ KX_PYMETHOD_DOC(KX_TrackToActuator,GetObject);
+ /* 3. setTime */
+ KX_PYMETHOD_DOC(KX_TrackToActuator,SetTime);
+ /* 4. getTime */
+ KX_PYMETHOD_DOC(KX_TrackToActuator,GetTime);
+ /* 5. getUse3D */
+ KX_PYMETHOD_DOC(KX_TrackToActuator,GetUse3D);
+ /* 6. setUse3D */
+ KX_PYMETHOD_DOC(KX_TrackToActuator,SetUse3D);
+
+}; /* end of class KX_TrackToActuator : public KX_EditObjectActuator */
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.cpp b/source/gameengine/Ketsji/KX_VertexProxy.cpp
new file mode 100644
index 00000000000..2f61ef7a630
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_VertexProxy.cpp
@@ -0,0 +1,217 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_VertexProxy.h"
+
+#include "RAS_TexVert.h"
+
+
+PyTypeObject KX_VertexProxy::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_VertexProxy",
+ sizeof(KX_VertexProxy),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject KX_VertexProxy::Parents[] = {
+ &KX_VertexProxy::Type,
+ &SCA_IObject::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef KX_VertexProxy::Methods[] = {
+{"getXYZ", (PyCFunction)KX_VertexProxy::sPyGetXYZ,METH_VARARGS},
+{"setXYZ", (PyCFunction)KX_VertexProxy::sPySetXYZ,METH_VARARGS},
+{"getUV", (PyCFunction)KX_VertexProxy::sPyGetUV,METH_VARARGS},
+{"setUV", (PyCFunction)KX_VertexProxy::sPySetUV,METH_VARARGS},
+{"getRGBA", (PyCFunction)KX_VertexProxy::sPyGetRGBA,METH_VARARGS},
+{"setRGBA", (PyCFunction)KX_VertexProxy::sPySetRGBA,METH_VARARGS},
+{"getNormal", (PyCFunction)KX_VertexProxy::sPyGetNormal,METH_VARARGS},
+{"setNormal", (PyCFunction)KX_VertexProxy::sPySetNormal,METH_VARARGS},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject*
+KX_VertexProxy::_getattr(char* attr)
+{
+ _getattr_up(SCA_IObject);
+}
+
+
+
+KX_VertexProxy::KX_VertexProxy(RAS_TexVert* vertex)
+:m_vertex(vertex)
+{
+
+}
+
+KX_VertexProxy::~KX_VertexProxy()
+{
+
+}
+
+
+
+// stuff for cvalue related things
+CValue* KX_VertexProxy::Calc(VALUE_OPERATOR op, CValue *val) { return NULL;}
+CValue* KX_VertexProxy::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val) { return NULL;}
+STR_String sVertexName="vertex";
+const STR_String & KX_VertexProxy::GetText() {return sVertexName;};
+float KX_VertexProxy::GetNumber() { return -1;}
+STR_String KX_VertexProxy::GetName() { return sVertexName;}
+void KX_VertexProxy::SetName(STR_String name) { };
+CValue* KX_VertexProxy::GetReplica() { return NULL;}
+void KX_VertexProxy::ReplicaSetName(STR_String name) {};
+
+
+// stuff for python integration
+
+PyObject* KX_VertexProxy::PyGetXYZ(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Point3 pos = m_vertex->getLocalXYZ();
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
+ }
+
+ return resultlist;
+
+}
+
+PyObject* KX_VertexProxy::PySetXYZ(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ MT_Point3 pos = ConvertPythonVectorArg(args);
+ m_vertex->SetXYZ(pos);
+
+
+ Py_Return;
+}
+
+PyObject* KX_VertexProxy::PyGetNormal(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+
+ const short* shortnormal = m_vertex->getNormal();
+ MT_Vector3 normal(shortnormal[0],shortnormal[1],shortnormal[2]);
+ normal.normalize();
+
+ PyObject* resultlist = PyList_New(3);
+ int index;
+ for (index=0;index<3;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(normal[index]));
+ }
+
+ return resultlist;
+
+}
+
+PyObject* KX_VertexProxy::PySetNormal(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Point3 normal = ConvertPythonVectorArg(args);
+ m_vertex->SetNormal(normal);
+ Py_Return;
+}
+
+
+PyObject* KX_VertexProxy::PyGetRGBA(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int rgba = m_vertex->getRGBA();
+ return PyInt_FromLong(rgba);
+}
+
+PyObject* KX_VertexProxy::PySetRGBA(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ int rgba;
+ if (PyArg_ParseTuple(args,"i",&rgba))
+ {
+ m_vertex->SetRGBA(rgba);
+ }
+ Py_Return;
+}
+
+
+PyObject* KX_VertexProxy::PyGetUV(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Vector2 uv = m_vertex->getUV1();
+ PyObject* resultlist = PyList_New(2);
+ int index;
+ for (index=0;index<2;index++)
+ {
+ PyList_SetItem(resultlist,index,PyFloat_FromDouble(uv[index]));
+ }
+
+ return resultlist;
+
+}
+
+PyObject* KX_VertexProxy::PySetUV(PyObject* self,
+ PyObject* args,
+ PyObject* kwds)
+{
+ MT_Point3 uv = ConvertPythonVectorArg(args);
+ m_vertex->SetUV(MT_Point2(uv[0],uv[1]));
+ Py_Return;
+}
+
+
+
diff --git a/source/gameengine/Ketsji/KX_VertexProxy.h b/source/gameengine/Ketsji/KX_VertexProxy.h
new file mode 100644
index 00000000000..f23a2d6941c
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_VertexProxy.h
@@ -0,0 +1,70 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_VERTEXPROXY
+#define __KX_VERTEXPROXY
+
+#include "SCA_IObject.h"
+
+class KX_VertexProxy : public SCA_IObject
+{
+ Py_Header;
+
+ class RAS_TexVert* m_vertex;
+public:
+ KX_VertexProxy(class RAS_TexVert* vertex);
+ virtual ~KX_VertexProxy();
+
+ // stuff for cvalue related things
+ CValue* Calc(VALUE_OPERATOR op, CValue *val) ;
+ CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val);
+ const STR_String & GetText();
+ float GetNumber();
+ STR_String GetName();
+ void SetName(STR_String name); // Set the name of the value
+ void ReplicaSetName(STR_String name);
+ CValue* GetReplica();
+
+
+// stuff for python integration
+ virtual PyObject* _getattr(char *attr);
+
+ KX_PYMETHOD(KX_VertexProxy,GetXYZ);
+ KX_PYMETHOD(KX_VertexProxy,SetXYZ);
+ KX_PYMETHOD(KX_VertexProxy,GetUV);
+ KX_PYMETHOD(KX_VertexProxy,SetUV);
+ KX_PYMETHOD(KX_VertexProxy,GetRGBA);
+ KX_PYMETHOD(KX_VertexProxy,SetRGBA);
+ KX_PYMETHOD(KX_VertexProxy,GetNormal);
+ KX_PYMETHOD(KX_VertexProxy,SetNormal);
+
+};
+#endif //__KX_VERTEXPROXY
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.cpp b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
new file mode 100644
index 00000000000..c39775f4391
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.cpp
@@ -0,0 +1,161 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Actuator to toggle visibility/invisibility of objects
+ */
+
+#include "KX_VisibilityActuator.h"
+#include "KX_GameObject.h"
+
+KX_VisibilityActuator::KX_VisibilityActuator(
+ SCA_IObject* gameobj,
+ bool visible,
+ PyTypeObject* T
+ )
+ : SCA_IActuator(gameobj,T),
+ m_visible(visible)
+{
+ // intentionally empty
+}
+
+KX_VisibilityActuator::~KX_VisibilityActuator(
+ void
+ )
+{
+ // intentionally empty
+}
+
+CValue*
+KX_VisibilityActuator::GetReplica(
+ void
+ )
+{
+ KX_VisibilityActuator* replica = new KX_VisibilityActuator(*this);
+ replica->ProcessReplica();
+ // this will copy properties and so on...
+ CValue::AddDataToReplica(replica);
+ return replica;
+}
+
+bool
+KX_VisibilityActuator::Update(
+ double curtime,
+ double deltatime
+ )
+{
+ bool bNegativeEvent = IsNegativeEvent();
+
+ RemoveAllEvents();
+ if (bNegativeEvent) return false;
+
+ KX_GameObject *obj = (KX_GameObject*) GetParent();
+
+ obj->SetVisible(m_visible);
+ obj->MarkVisible();
+
+ return true;
+}
+
+/* ------------------------------------------------------------------------- */
+/* Python functions */
+/* ------------------------------------------------------------------------- */
+
+
+
+/* Integration hooks ------------------------------------------------------- */
+PyTypeObject
+KX_VisibilityActuator::Type = {
+ PyObject_HEAD_INIT(&PyType_Type)
+ 0,
+ "KX_VisibilityActuator",
+ sizeof(KX_VisibilityActuator),
+ 0,
+ PyDestructor,
+ 0,
+ __getattr,
+ __setattr,
+ 0, //&MyPyCompare,
+ __repr,
+ 0, //&cvalue_as_number,
+ 0,
+ 0,
+ 0,
+ 0
+};
+
+PyParentObject
+KX_VisibilityActuator::Parents[] = {
+ &KX_VisibilityActuator::Type,
+ &SCA_IActuator::Type,
+ &SCA_ILogicBrick::Type,
+ &CValue::Type,
+ NULL
+};
+
+PyMethodDef
+KX_VisibilityActuator::Methods[] = {
+ {"set", (PyCFunction) KX_VisibilityActuator::sPySetVisible,
+ METH_VARARGS, SetVisible_doc},
+ {NULL,NULL} //Sentinel
+};
+
+PyObject*
+KX_VisibilityActuator::_getattr(
+ char* attr
+ )
+{
+ _getattr_up(SCA_IActuator);
+};
+
+
+
+/* set visibility ---------------------------------------------------------- */
+char
+KX_VisibilityActuator::SetVisible_doc[] =
+"setVisible(visible?)\n"
+"\t - visible? : Make the object visible? (KX_TRUE, KX_FALSE)"
+"\tSet the properties of the actuator.\n";
+PyObject*
+
+KX_VisibilityActuator::PySetVisible(PyObject* self,
+ PyObject* args,
+ PyObject* kwds) {
+ int vis;
+
+ if(!PyArg_ParseTuple(args, "i", &vis)) {
+ return NULL;
+ }
+
+ m_visible = PyArgToBool(vis);
+
+ Py_Return;
+}
+
+
diff --git a/source/gameengine/Ketsji/KX_VisibilityActuator.h b/source/gameengine/Ketsji/KX_VisibilityActuator.h
new file mode 100644
index 00000000000..1c079eee967
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_VisibilityActuator.h
@@ -0,0 +1,80 @@
+/*
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * Actuator to toggle visibility/invisibility of objects
+ */
+
+#ifndef __KX_VISIBILITYACTUATOR
+#define __KX_VISIBILITYACTUATOR
+
+#include "SCA_IActuator.h"
+
+class KX_VisibilityActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ /** Make visible? */
+ bool m_visible;
+
+ public:
+
+ KX_VisibilityActuator(
+ SCA_IObject* gameobj,
+ bool visible,
+ PyTypeObject* T=&Type
+ );
+
+ virtual
+ ~KX_VisibilityActuator(
+ void
+ );
+
+ virtual CValue*
+ GetReplica(
+ void
+ );
+
+ virtual bool
+ Update(
+ double curtime,
+ double deltatime
+ );
+
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ virtual PyObject* _getattr(char *attr);
+ //KX_PYMETHOD_DOC
+ KX_PYMETHOD_DOC(KX_VisibilityActuator,SetVisible);
+
+};
+
+#endif
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.cpp b/source/gameengine/Ketsji/KX_WorldInfo.cpp
new file mode 100644
index 00000000000..4c1884572e5
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_WorldInfo.cpp
@@ -0,0 +1,38 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_WorldInfo.h"
+
+
+KX_WorldInfo::~KX_WorldInfo()
+{
+}
+
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
new file mode 100644
index 00000000000..7bcf4bb1589
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -0,0 +1,65 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_WORLDINFO_H
+#define __KX_WORLDINFO_H
+
+#include "MT_Scalar.h"
+
+
+class MT_CmMatrix4x4;
+
+
+class KX_WorldInfo
+{
+public:
+ KX_WorldInfo(){}
+ virtual ~KX_WorldInfo();
+
+ virtual bool hasWorld()=0;
+ virtual bool hasMist()=0;
+ virtual float getBackColorRed()=0;
+ virtual float getBackColorGreen()=0;
+ virtual float getBackColorBlue()=0;
+ virtual float getMistStart()=0;
+ virtual float getMistDistance()=0;
+ virtual float getMistColorRed()=0;
+ virtual float getMistColorGreen()=0;
+ virtual float getMistColorBlue()=0;
+
+ virtual void setMistStart(float)=0;
+ virtual void setMistDistance(float)=0;
+ virtual void setMistColorRed(float)=0;
+ virtual void setMistColorGreen(float)=0;
+ virtual void setMistColorBlue(float)=0;
+};
+
+#endif //__KX_WORLDINFO_H
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.cpp b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
new file mode 100644
index 00000000000..c4907a29a7a
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.cpp
@@ -0,0 +1,111 @@
+/**
+ * $Id$
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include "KX_WorldIpoController.h"
+
+#include "KX_ScalarInterpolator.h"
+#include "KX_WorldInfo.h"
+
+bool KX_WorldIpoController::Update(double currentTime)
+{
+ if (m_modified)
+ {
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ (*i)->Execute(m_ipotime);//currentTime);
+ }
+
+ KX_WorldInfo *world;
+
+ if (m_modify_mist_start) {
+ world->setMistStart(m_mist_start);
+ }
+
+ if (m_modify_mist_color) {
+ world->setMistColorRed(m_mist_rgb[0]);
+ world->setMistColorGreen(m_mist_rgb[1]);
+ world->setMistColorBlue(m_mist_rgb[2]);
+ }
+
+ if (m_modify_mist_dist) {
+ world->setMistDistance(m_mist_dist);
+ }
+
+ m_modified=false;
+ }
+ return false;
+}
+
+
+void KX_WorldIpoController::AddInterpolator(KX_IInterpolator* interp)
+{
+ this->m_interpolators.push_back(interp);
+}
+
+
+SG_Controller* KX_WorldIpoController::GetReplica(class SG_Node* destnode)
+{
+ KX_WorldIpoController* iporeplica = new KX_WorldIpoController(*this);
+ // clear object that ipo acts on
+ iporeplica->ClearObject();
+
+ // dirty hack, ask Gino for a better solution in the ipo implementation
+ // hacken en zagen, in what we call datahiding, not written for replication :(
+
+ T_InterpolatorList oldlist = m_interpolators;
+ iporeplica->m_interpolators.clear();
+
+ T_InterpolatorList::iterator i;
+ for (i = oldlist.begin(); !(i == oldlist.end()); ++i) {
+ KX_ScalarInterpolator* copyipo = new KX_ScalarInterpolator(*((KX_ScalarInterpolator*)*i));
+ iporeplica->AddInterpolator(copyipo);
+
+ MT_Scalar* scaal = ((KX_ScalarInterpolator*)*i)->GetTarget();
+ int orgbase = (int)this;
+ int orgloc = (int)scaal;
+ int offset = orgloc-orgbase;
+ int newaddrbase = (int)iporeplica + offset;
+ MT_Scalar* blaptr = (MT_Scalar*) newaddrbase;
+ copyipo->SetNewTarget((MT_Scalar*)blaptr);
+ }
+
+ return iporeplica;
+}
+
+KX_WorldIpoController::~KX_WorldIpoController()
+{
+
+ T_InterpolatorList::iterator i;
+ for (i = m_interpolators.begin(); !(i == m_interpolators.end()); ++i) {
+ delete (*i);
+ }
+
+}
diff --git a/source/gameengine/Ketsji/KX_WorldIpoController.h b/source/gameengine/Ketsji/KX_WorldIpoController.h
new file mode 100644
index 00000000000..36b457adfda
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_WorldIpoController.h
@@ -0,0 +1,99 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef KX_WORLDIPOCONTROLLER_H
+#define KX_WORLDIPOCONTROLLER_H
+
+#include "SG_Controller.h"
+#include "SG_Spatial.h"
+
+#include "KX_IInterpolator.h"
+
+class KX_WorldIpoController : public SG_Controller
+{
+public:
+ MT_Scalar m_mist_rgb[3];
+ MT_Scalar m_mist_start;
+ MT_Scalar m_mist_dist;
+
+private:
+ T_InterpolatorList m_interpolators;
+ unsigned short m_modify_mist_color : 1;
+ unsigned short m_modify_mist_start : 1;
+ unsigned short m_modify_mist_dist : 1;
+ bool m_modified;
+
+ double m_ipotime;
+
+public:
+ KX_WorldIpoController() : m_ipotime(0.0),
+ m_modify_mist_color(false),
+ m_modify_mist_start(false),
+ m_modify_mist_dist(false),
+ m_modified(true)
+ {}
+
+ virtual ~KX_WorldIpoController();
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+
+ virtual bool Update(double time);
+
+ virtual void SetSimulatedTime(double time) {
+ m_ipotime = time;
+ m_modified = true;
+ }
+
+ void SetModifyMistStart(bool modify) {
+ m_modify_mist_start = modify;
+ }
+
+ void SetModifyMistColor(bool modify) {
+ m_modify_mist_color = modify;
+ }
+
+ void SetModifyMistDist(bool modify) {
+ m_modify_mist_dist = modify;
+ }
+
+ void
+ SetOption(
+ int option,
+ int value
+ ){
+ // intentionally empty
+ };
+
+ void AddInterpolator(KX_IInterpolator* interp);
+};
+
+#endif // KX_LIGHTIPOSGCONTROLLER_H
+
diff --git a/source/gameengine/Ketsji/Makefile b/source/gameengine/Ketsji/Makefile
new file mode 100644
index 00000000000..4e0ee06fe1a
--- /dev/null
+++ b/source/gameengine/Ketsji/Makefile
@@ -0,0 +1,60 @@
+#
+# $Id$
+#
+# ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version. The Blender
+# Foundation also sells licenses for use in proprietary software under
+# the Blender License. See http://www.blender.org/BL/ for information
+# about this.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL/BL DUAL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = ketsji
+DIR = $(OCGDIR)/gameengine/$(LIBNAME)
+
+include nan_compile.mk
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+CPPFLAGS += $(OGL_CPPFLAGS)
+CPPFLAGS += -I$(NAN_PYTHON)/include/python$(NAN_PYTHON_VERSION)
+CPPFLAGS += -I$(NAN_STRING)/include
+CPPFLAGS += -I$(NAN_FUZZICS)/include -I$(NAN_SUMO)/include -I$(NAN_MOTO)/include
+CPPFLAGS += -I../Rasterizer -I../GameLogic -I../SceneGraph
+CPPFLAGS += -I../BlenderRoutines -I../SoundSystem -I../Expressions
+CPPFLAGS += -I../../kernel/gen_system
+CPPFLAGS += -I../Network -IKXNetwork
+CPPFLAGS += -I../Physics/common
+CPPFLAGS += -I../Physics/Dummy
+CPPFLAGS += -I../Physics/Sumo
+CPPFLAGS += -I.
+
+###########################
+
+SOURCEDIR = source/gameengine/Ketsji
+DIRS = KXNetwork
+
+include nan_subdirs.mk
+