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Diffstat (limited to 'source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp')
-rw-r--r--source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp112
1 files changed, 0 insertions, 112 deletions
diff --git a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp b/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
deleted file mode 100644
index 8d8548b7524..00000000000
--- a/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
+++ /dev/null
@@ -1,112 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * LoopbackNetworkDeviceInterface derived from NG_NetworkDeviceInterface
- */
-
-/** \file gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.cpp
- * \ingroup bgenetlb
- */
-
-
-#include "NG_LoopBackNetworkDeviceInterface.h"
-#include "NG_NetworkMessage.h"
-
-using namespace std;
-
-// temporary debugging printf's
-#ifdef NAN_NET_DEBUG
- #include <stdio.h>
-#endif
-
-NG_LoopBackNetworkDeviceInterface::NG_LoopBackNetworkDeviceInterface()
-{
- m_currentQueue=0;
- Online(); // LoopBackdevices are 'online' immediately
-}
-
-NG_LoopBackNetworkDeviceInterface::~NG_LoopBackNetworkDeviceInterface()
-{
-}
-
-// perhaps this should go to the shared/common implementation too
-void NG_LoopBackNetworkDeviceInterface::NextFrame()
-{
- // Release reference to the messages while emptying the queue
- while (m_messages[m_currentQueue].size() > 0) {
-#ifdef NAN_NET_DEBUG
- printf("NG_LBNDI::NextFrame %d '%s'\n", m_currentQueue, m_messages[m_currentQueue][0]->GetSubject().ReadPtr());
-#endif
- // Should do assert(m_events[0]);
- m_messages[m_currentQueue][0]->Release();
- m_messages[m_currentQueue].pop_front();
- }
- //m_messages[m_currentQueue].clear();
-
- m_currentQueue=1-m_currentQueue;
-}
-
-void NG_LoopBackNetworkDeviceInterface::SendNetworkMessage(NG_NetworkMessage* nwmsg)
-{
-#ifdef NAN_NET_DEBUG
- printf("NG_LBNDI::SendNetworkMessage %d, '%s'->'%s' '%s' '%s'\n",
- 1-m_currentQueue,
- nwmsg->GetDestinationName().ReadPtr(),
- nwmsg->GetSenderName().ReadPtr(),
- nwmsg->GetSubject().ReadPtr(),
- nwmsg->GetMessageText().ReadPtr());
-#endif
- int backqueue = 1-m_currentQueue;
-
- nwmsg->AddRef();
- m_messages[backqueue].push_back(nwmsg);
-}
-
-vector<NG_NetworkMessage*> NG_LoopBackNetworkDeviceInterface::RetrieveNetworkMessages()
-{
- vector<NG_NetworkMessage*> messages;
-
- std::deque<NG_NetworkMessage*>::iterator mesit=m_messages[m_currentQueue].begin();
- for (; !(mesit == m_messages[m_currentQueue].end()); ++mesit)
- {
-
- // We don't increase the reference count for these messages. We
- // are passing a vector of messages in the interface and not
- // explicitily storing the messgaes for long term usage
-
- messages.push_back(*mesit);
-
-#ifdef NAN_NET_DEBUG
- printf("NG_LBNDI::RetrieveNetworkMessages %d '%s'->'%s' '%s' '%s'\n",
- m_currentQueue,
- (*mesit)->GetDestinationName().ReadPtr(),
- (*mesit)->GetSenderName().ReadPtr(),
- (*mesit)->GetSubject().ReadPtr(),
- (*mesit)->GetMessageText().ReadPtr());
-#endif
- }
- return messages;
-}
-