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Diffstat (limited to 'source/gameengine/Network/NG_NetworkDeviceInterface.h')
-rw-r--r-- | source/gameengine/Network/NG_NetworkDeviceInterface.h | 82 |
1 files changed, 0 insertions, 82 deletions
diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h deleted file mode 100644 index 95450db3d46..00000000000 --- a/source/gameengine/Network/NG_NetworkDeviceInterface.h +++ /dev/null @@ -1,82 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file NG_NetworkDeviceInterface.h - * \ingroup bgenet - * \brief Functions like (de)initialize network, get library version - * To be derived by loopback and network libraries - */ - -#ifndef __NG_NETWORKDEVICEINTERFACE_H__ -#define __NG_NETWORKDEVICEINTERFACE_H__ - -#include "NG_NetworkMessage.h" -#include <vector> - -class NG_NetworkDeviceInterface -{ -private: - // candidates for shared/common implementation class - bool m_online; -public: - NG_NetworkDeviceInterface() {} - virtual ~NG_NetworkDeviceInterface() {} - - virtual void NextFrame()=0; - - /** - * Mark network connection online - */ - void Online(void) { m_online = true; } - /** - * Mark network connection offline - */ - void Offline(void) { m_online = false; } - /** - * Is the network connection established ? - */ - bool IsOnline(void) { return m_online; } - - virtual bool Connect(char *address, unsigned int port, char *password, - unsigned int localport, unsigned int timeout)=0; - virtual bool Disconnect(void)=0; - - virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0; - /** - * read NG_NetworkMessage from library buffer, may be - * irrelevant for loopbackdevices - */ - - virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkDeviceInterface") -#endif -}; - -#endif /* __NG_NETWORKDEVICEINTERFACE_H__ */ |