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Diffstat (limited to 'source/gameengine/Network/NG_NetworkDeviceInterface.h')
-rw-r--r--source/gameengine/Network/NG_NetworkDeviceInterface.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/source/gameengine/Network/NG_NetworkDeviceInterface.h b/source/gameengine/Network/NG_NetworkDeviceInterface.h
deleted file mode 100644
index 95450db3d46..00000000000
--- a/source/gameengine/Network/NG_NetworkDeviceInterface.h
+++ /dev/null
@@ -1,82 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file NG_NetworkDeviceInterface.h
- * \ingroup bgenet
- * \brief Functions like (de)initialize network, get library version
- * To be derived by loopback and network libraries
- */
-
-#ifndef __NG_NETWORKDEVICEINTERFACE_H__
-#define __NG_NETWORKDEVICEINTERFACE_H__
-
-#include "NG_NetworkMessage.h"
-#include <vector>
-
-class NG_NetworkDeviceInterface
-{
-private:
- // candidates for shared/common implementation class
- bool m_online;
-public:
- NG_NetworkDeviceInterface() {}
- virtual ~NG_NetworkDeviceInterface() {}
-
- virtual void NextFrame()=0;
-
- /**
- * Mark network connection online
- */
- void Online(void) { m_online = true; }
- /**
- * Mark network connection offline
- */
- void Offline(void) { m_online = false; }
- /**
- * Is the network connection established ?
- */
- bool IsOnline(void) { return m_online; }
-
- virtual bool Connect(char *address, unsigned int port, char *password,
- unsigned int localport, unsigned int timeout)=0;
- virtual bool Disconnect(void)=0;
-
- virtual void SendNetworkMessage(NG_NetworkMessage* msg)=0;
- /**
- * read NG_NetworkMessage from library buffer, may be
- * irrelevant for loopbackdevices
- */
-
- virtual std::vector<NG_NetworkMessage*> RetrieveNetworkMessages()=0;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkDeviceInterface")
-#endif
-};
-
-#endif /* __NG_NETWORKDEVICEINTERFACE_H__ */