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Diffstat (limited to 'source/gameengine/Network/NG_NetworkMessage.cpp')
-rw-r--r--source/gameengine/Network/NG_NetworkMessage.cpp55
1 files changed, 0 insertions, 55 deletions
diff --git a/source/gameengine/Network/NG_NetworkMessage.cpp b/source/gameengine/Network/NG_NetworkMessage.cpp
deleted file mode 100644
index 23ae2529b7a..00000000000
--- a/source/gameengine/Network/NG_NetworkMessage.cpp
+++ /dev/null
@@ -1,55 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * generic Network Message implementation
- */
-
-/** \file gameengine/Network/NG_NetworkMessage.cpp
- * \ingroup bgenet
- */
-
-#include "NG_NetworkMessage.h"
-#include <assert.h>
-
-int NG_NetworkMessage::s_nextID = 3; // just some number to start with
-
-NG_NetworkMessage::NG_NetworkMessage(
- const STR_String& to,
- const STR_String& from,
- const STR_String& subject,
- const STR_String& body) :
- m_uniqueMessageID(s_nextID++),
- m_refcount(1),
- m_to(to),
- m_from(from),
- m_subject(subject),
- m_message(body)
-{
-}
-
-NG_NetworkMessage::~NG_NetworkMessage()
-{
- assert(m_refcount==0);
-}