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Diffstat (limited to 'source/gameengine/Network/NG_NetworkMessage.h')
-rw-r--r-- | source/gameengine/Network/NG_NetworkMessage.h | 138 |
1 files changed, 0 insertions, 138 deletions
diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h deleted file mode 100644 index 6ed266557fc..00000000000 --- a/source/gameengine/Network/NG_NetworkMessage.h +++ /dev/null @@ -1,138 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file NG_NetworkMessage.h - * \ingroup bgenet - * \brief generic Network Message class - */ -#ifndef __NG_NETWORKMESSAGE_H__ -#define __NG_NETWORKMESSAGE_H__ - -#include "STR_HashedString.h" - -#ifdef WITH_CXX_GUARDEDALLOC -#include "MEM_guardedalloc.h" -#endif - -class NG_NetworkMessage -{ - static int s_nextID; - int m_uniqueMessageID; // intern counting MessageID - unsigned int m_ClientId; - int m_refcount; - - STR_String m_to; // receiver - STR_String m_from; // sender - STR_String m_subject; // empty or propName - STR_String m_message; // message or propValue - -protected: - ~NG_NetworkMessage(); - -public: - NG_NetworkMessage( - const STR_String& to, - const STR_String& from, - const STR_String& subject, - const STR_String& body); - - void AddRef() { - m_refcount++; - } - - // This is not nice code you should'nt need to resort to - // delete this. - void Release() - { - if (! --m_refcount) - { - delete this; - } - } - - /** - * set the content of this message - */ - void SetMessageText(const STR_String& msgtext) { - m_message = msgtext; - } - - /** - * get the (read-only) To part of this message - */ - const STR_String& GetDestinationName() { return m_to; } - - /** - * get the (read-only) From part of this message - */ - const STR_String& GetSenderName() { return m_from; } - - /** - * get the (read-only) Subject part of this message - */ - const STR_String& GetSubject() { return m_subject; } - - /** - * get the (read-only) Body part of this message - */ - const STR_String& GetMessageText() { -//cout << "GetMessageText " << m_message << "\n"; - return m_message; - } - const STR_String& GetMessageText() const { -//cout << "GetMessageText " << m_message << "\n"; - return m_message; - } - - /** - * Set the NetworkMessage sender identifier - */ - void SetSender(unsigned int ClientId) { - m_ClientId = ClientId; - } - - /** - * Get the NetworkMessage sender identifier - */ - unsigned int GetSender(void) { - return m_ClientId; - } - - /** - * get the unique Network Message ID - */ - int GetMessageID() { - return m_uniqueMessageID; - } - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkMessage") -#endif -}; - -#endif /* __NG_NETWORKMESSAGE_H__ */ |