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Diffstat (limited to 'source/gameengine/Network/NG_NetworkMessage.h')
-rw-r--r-- | source/gameengine/Network/NG_NetworkMessage.h | 130 |
1 files changed, 130 insertions, 0 deletions
diff --git a/source/gameengine/Network/NG_NetworkMessage.h b/source/gameengine/Network/NG_NetworkMessage.h new file mode 100644 index 00000000000..72abb3e4a71 --- /dev/null +++ b/source/gameengine/Network/NG_NetworkMessage.h @@ -0,0 +1,130 @@ +/* + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * NetworkGame_NetworkMessage generic Network Message class + */ +#ifndef NG_NETWORKMESSAGE_H +#define NG_NETWORKMESSAGE_H + +#include "STR_HashedString.h" + +class NG_NetworkMessage +{ + static int s_nextID; + int m_uniqueMessageID; // intern counting MessageID + unsigned int m_ClientId; + int m_refcount; + + STR_String m_to; // receiver + STR_String m_from; // sender + STR_String m_subject; // empty or propName + STR_String m_message; // message or propValue + +protected: + ~NG_NetworkMessage(); + +public: + NG_NetworkMessage( + const STR_String& to, + const STR_String& from, + const STR_String& subject, + const STR_String& body); + + void AddRef() { + m_refcount++; + } + + // This is not nice code you should'nt need to resort to + // delete this. + void Release() + { + if (! --m_refcount) + { + delete this; + } + } + + /** + * set the content of this message + */ + void SetMessageText(const STR_String& msgtext) { + m_message = msgtext; + } + + /** + * get the (read-only) To part of this message + */ + const STR_String& GetDestinationName() { return m_to;}; + + /** + * get the (read-only) From part of this message + */ + const STR_String& GetSenderName() { return m_from;}; + + /** + * get the (read-only) Subject part of this message + */ + const STR_String& GetSubject() { return m_subject;}; + + /** + * get the (read-only) Body part of this message + */ + const STR_String& GetMessageText() { +//cout << "GetMessageText " << m_message << "\n"; + return m_message; + } + const STR_String& GetMessageText() const { +//cout << "GetMessageText " << m_message << "\n"; + return m_message; + } + + /** + * Set the NetworkMessage sender identifier + */ + void SetSender(unsigned int ClientId) { + m_ClientId = ClientId; + } + + /** + * Get the NetworkMessage sender identifier + */ + unsigned int GetSender(void) { + return m_ClientId; + } + + /** + * get the unique Network Message ID + */ + int GetMessageID() { + return m_uniqueMessageID; + } +}; + +#endif //NG_NETWORKMESSAGE_H |