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Diffstat (limited to 'source/gameengine/Network/NG_NetworkScene.h')
-rw-r--r-- | source/gameengine/Network/NG_NetworkScene.h | 118 |
1 files changed, 0 insertions, 118 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h deleted file mode 100644 index e6233852ee2..00000000000 --- a/source/gameengine/Network/NG_NetworkScene.h +++ /dev/null @@ -1,118 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file NG_NetworkScene.h - * \ingroup bgenet - * \brief NetworkSceneManagement generic class - */ -#ifndef __NG_NETWORKSCENE_H__ -#define __NG_NETWORKSCENE_H__ - -#include "CTR_Map.h" -#include "STR_HashedString.h" -#include <vector> - -#ifdef WITH_CXX_GUARDEDALLOC -#include "MEM_guardedalloc.h" -#endif - -//MSVC defines SendMessage as a win api function, even though we aren't using it -#ifdef SendMessage -# undef SendMessage -#endif - -using namespace std; - -class NG_NetworkDeviceInterface; - -class NG_NetworkScene -{ - class NG_NetworkDeviceInterface *m_networkdevice; - CTR_Map<STR_HashedString, class NG_NetworkObject *> m_networkObjects; - - // CTR_Maps used as a 'Bloom' filter - typedef CTR_Map<STR_HashedString, std::vector<class NG_NetworkMessage*>* > TMessageMap; - TMessageMap m_messagesByDestinationName; - TMessageMap m_messagesBySenderName; - TMessageMap m_messagesBySubject; - -public: - NG_NetworkScene(NG_NetworkDeviceInterface *nic); - ~NG_NetworkScene(); - - /** - * progress one frame, handle all network traffic - */ - void proceed(double curtime); - - /** - * add a networkobject to the scene - */ - void AddObject(NG_NetworkObject* object); - - /** - * remove a networkobject to the scene - */ - void RemoveObject(NG_NetworkObject* object); - - /** - * remove all objects at once - */ - void RemoveAllObjects(); - - /** - * send a message (ascii text) over the network - */ - void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message); - - /** - * find an object by name - */ - NG_NetworkObject* FindNetworkObject(const STR_String& objname); - - bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message); - vector<NG_NetworkMessage*> FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed); - -protected: - /** - * Releases messages in message map members. - */ - void ClearAllMessageMaps(void); - - /** - * Releases messages for the given message map. - * \param map Message map with messages. - */ - void ClearMessageMap(TMessageMap& map); - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkScene") -#endif -}; - -#endif /* __NG_NETWORKSCENE_H__ */ |