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Diffstat (limited to 'source/gameengine/Network/NG_NetworkScene.h')
-rw-r--r--source/gameengine/Network/NG_NetworkScene.h118
1 files changed, 0 insertions, 118 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.h b/source/gameengine/Network/NG_NetworkScene.h
deleted file mode 100644
index e6233852ee2..00000000000
--- a/source/gameengine/Network/NG_NetworkScene.h
+++ /dev/null
@@ -1,118 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file NG_NetworkScene.h
- * \ingroup bgenet
- * \brief NetworkSceneManagement generic class
- */
-#ifndef __NG_NETWORKSCENE_H__
-#define __NG_NETWORKSCENE_H__
-
-#include "CTR_Map.h"
-#include "STR_HashedString.h"
-#include <vector>
-
-#ifdef WITH_CXX_GUARDEDALLOC
-#include "MEM_guardedalloc.h"
-#endif
-
-//MSVC defines SendMessage as a win api function, even though we aren't using it
-#ifdef SendMessage
-# undef SendMessage
-#endif
-
-using namespace std;
-
-class NG_NetworkDeviceInterface;
-
-class NG_NetworkScene
-{
- class NG_NetworkDeviceInterface *m_networkdevice;
- CTR_Map<STR_HashedString, class NG_NetworkObject *> m_networkObjects;
-
- // CTR_Maps used as a 'Bloom' filter
- typedef CTR_Map<STR_HashedString, std::vector<class NG_NetworkMessage*>* > TMessageMap;
- TMessageMap m_messagesByDestinationName;
- TMessageMap m_messagesBySenderName;
- TMessageMap m_messagesBySubject;
-
-public:
- NG_NetworkScene(NG_NetworkDeviceInterface *nic);
- ~NG_NetworkScene();
-
- /**
- * progress one frame, handle all network traffic
- */
- void proceed(double curtime);
-
- /**
- * add a networkobject to the scene
- */
- void AddObject(NG_NetworkObject* object);
-
- /**
- * remove a networkobject to the scene
- */
- void RemoveObject(NG_NetworkObject* object);
-
- /**
- * remove all objects at once
- */
- void RemoveAllObjects();
-
- /**
- * send a message (ascii text) over the network
- */
- void SendMessage(const STR_String& to,const STR_String& from,const STR_String& subject,const STR_String& message);
-
- /**
- * find an object by name
- */
- NG_NetworkObject* FindNetworkObject(const STR_String& objname);
-
- bool ConstraintsAreValid(const STR_String& from,const STR_String& subject,class NG_NetworkMessage* message);
- vector<NG_NetworkMessage*> FindMessages(const STR_String& to,const STR_String& from,const STR_String& subject,bool spamallowed);
-
-protected:
- /**
- * Releases messages in message map members.
- */
- void ClearAllMessageMaps(void);
-
- /**
- * Releases messages for the given message map.
- * \param map Message map with messages.
- */
- void ClearMessageMap(TMessageMap& map);
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:NG_NetworkScene")
-#endif
-};
-
-#endif /* __NG_NETWORKSCENE_H__ */