diff options
Diffstat (limited to 'source/gameengine/Network')
-rw-r--r-- | source/gameengine/Network/NG_NetworkScene.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Network/NG_NetworkScene.cpp b/source/gameengine/Network/NG_NetworkScene.cpp index 355ebe5c475..976ce0d367e 100644 --- a/source/gameengine/Network/NG_NetworkScene.cpp +++ b/source/gameengine/Network/NG_NetworkScene.cpp @@ -187,7 +187,7 @@ vector<NG_NetworkMessage*> NG_NetworkScene::FindMessages( if (!notfound) notfound = (subject.IsEmpty() ? notfound : m_messagesBySubject[subject] == NULL); if (notfound) { - // it's definately NOT in the scene, so stop looking + // it's definitely NOT in the scene, so stop looking } else { // narrow phase // possibly it's there, but maybe not (false hit) if (to.IsEmpty()) { |