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Diffstat (limited to 'source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h')
-rw-r--r--source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
index 78e8853f2f4..8c7805c3470 100644
--- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
+++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h
@@ -25,6 +25,10 @@
#include "PHY_IPhysicsEnvironment.h"
+#ifdef HAVE_CONFIG_H
+#include <config.h>
+#endif
+
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)