diff options
Diffstat (limited to 'source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h index 8c7805c3470..f7600cc2fe0 100644 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h +++ b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h @@ -25,11 +25,6 @@ #include "PHY_IPhysicsEnvironment.h" -#ifdef HAVE_CONFIG_H -#include <config.h> -#endif - - /** * Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) * A derived class may be able to 'construct' entities by loading and/or converting |