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Diffstat (limited to 'source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h')
-rw-r--r-- | source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h | 94 |
1 files changed, 0 insertions, 94 deletions
diff --git a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h b/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h deleted file mode 100644 index 54e4f7f90e1..00000000000 --- a/source/gameengine/Physics/BlOde/OdePhysicsEnvironment.h +++ /dev/null @@ -1,94 +0,0 @@ -/** - * $Id$ - * - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * The contents of this file may be used under the terms of either the GNU - * General Public License Version 2 or later (the "GPL", see - * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or - * later (the "BL", see http://www.blender.org/BL/ ) which has to be - * bought from the Blender Foundation to become active, in which case the - * above mentioned GPL option does not apply. - * - * The Original Code is Copyright (C) 2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ -#ifndef _ODEPHYSICSENVIRONMENT -#define _ODEPHYSICSENVIRONMENT - - -#include "PHY_IPhysicsEnvironment.h" - -/** -* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.) -* A derived class may be able to 'construct' entities by loading and/or converting -*/ -class ODEPhysicsEnvironment : public PHY_IPhysicsEnvironment -{ - - bool m_useFixedTimeStep; - float m_fixedTimeStep; - float m_currentTime; - -public: - ODEPhysicsEnvironment(); - virtual ~ODEPhysicsEnvironment(); - virtual void beginFrame() {} - virtual void endFrame() {} - - -// Perform an integration step of duration 'timeStep'. - virtual bool proceedDeltaTime(double curTime,float timeStep,float interval); - virtual void setFixedTimeStep(bool useFixedTimeStep,float fixedTimeStep); - virtual float getFixedTimeStep(); - - virtual void setGravity(float x,float y,float z); - virtual int createConstraint(class PHY_IPhysicsController* ctrl,class PHY_IPhysicsController* ctrl2,PHY_ConstraintType type, - float pivotX,float pivotY,float pivotZ, - float axisX,float axisY,float axisZ); - - virtual void removeConstraint(void * constraintid); - virtual PHY_IPhysicsController* rayTest(PHY_IRayCastFilterCallback &filterCallback,float fromX,float fromY,float fromZ, float toX,float toY,float toZ); - virtual bool cullingTest(PHY_CullingCallback callback, void* userData, PHY__Vector4* planes, int nplanes, int occlusionRes) { return false; } - - - //gamelogic callbacks - virtual void addSensor(PHY_IPhysicsController* ctrl) {} - virtual void removeSensor(PHY_IPhysicsController* ctrl) {} - virtual void addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user) - { - } - virtual bool requestCollisionCallback(PHY_IPhysicsController* ctrl) {return false;} - virtual bool removeCollisionCallback(PHY_IPhysicsController* ctrl) {return false;} - virtual PHY_IPhysicsController* CreateSphereController(float radius,const PHY__Vector3& position) {return 0;} - virtual PHY_IPhysicsController* CreateConeController(float coneradius,float coneheight) { return 0;} - - - - struct dxWorld* GetOdeWorld() { return m_OdeWorld; }; - struct dxSpace* GetOdeSpace() { return m_OdeSpace;}; - -private: - - - // ODE physics response - struct dxWorld* m_OdeWorld; - // ODE collision detection - struct dxSpace* m_OdeSpace; - void ClearOdeContactGroup(); - struct dxJointGroup* m_OdeContactGroup; - struct dxJointGroup* m_JointGroup; - - static void OdeNearCallback(void *data, struct dxGeom* o1, struct dxGeom* o2); - int GetNumOdeContacts(); - -}; - -#endif //_ODEPHYSICSENVIRONMENT - |