diff options
Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdGraphicController.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp index 470a5431843..8ddd4cbdada 100644 --- a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp +++ b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp @@ -7,8 +7,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. @@ -95,8 +95,8 @@ void CcdGraphicController::GetAabb(btVector3& aabbMin, btVector3& aabbMax) btVector3 localHalfExtents = btScalar(0.5f)*(localAabbMax-localAabbMin); btVector3 localCenter = btScalar(0.5f)*(localAabbMax+localAabbMin); - - btMatrix3x3 abs_b = rot.absolute(); + + btMatrix3x3 abs_b = rot.absolute(); btVector3 center = rot*localCenter + pos; btVector3 extent = abs_b*localHalfExtents; aabbMin = center - extent; @@ -105,7 +105,7 @@ void CcdGraphicController::GetAabb(btVector3& aabbMin, btVector3& aabbMax) bool CcdGraphicController::SetGraphicTransform() { - if (!m_handle) + if (!m_handle) return false; btVector3 aabbMin; btVector3 aabbMax; @@ -121,7 +121,7 @@ PHY_IGraphicController* CcdGraphicController::GetReplica(class PHY_IMotionState* replica->m_motionState = motionState; replica->m_newClientInfo = NULL; replica->m_handle = NULL; - // don't add the graphic controller now: work around a bug in Bullet with rescaling, + // don't add the graphic controller now: work around a bug in Bullet with rescaling, // (the scale of the controller is not yet defined). //m_phyEnv->addCcdGraphicController(replica); return replica; |