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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.cpp')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdGraphicController.cpp | 152 |
1 files changed, 0 insertions, 152 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp b/source/gameengine/Physics/Bullet/CcdGraphicController.cpp deleted file mode 100644 index 8ddd4cbdada..00000000000 --- a/source/gameengine/Physics/Bullet/CcdGraphicController.cpp +++ /dev/null @@ -1,152 +0,0 @@ -/** \file gameengine/Physics/Bullet/CcdGraphicController.cpp - * \ingroup physbullet - */ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -#include "CcdPhysicsEnvironment.h" -#include "CcdGraphicController.h" -#include "btBulletDynamicsCommon.h" -#include "MT_Point3.h" - - -CcdGraphicController::CcdGraphicController (CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState) : - m_localAabbMin(0.f, 0.f, 0.f), - m_localAabbMax(0.f, 0.f, 0.f), - m_motionState(motionState), - m_phyEnv(phyEnv), - m_handle(NULL), - m_newClientInfo(NULL) -{ -} - -CcdGraphicController::~CcdGraphicController() -{ - if (m_phyEnv) - m_phyEnv->RemoveCcdGraphicController(this); - - if (m_motionState) - delete m_motionState; -} - -void CcdGraphicController::SetLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax) -{ - m_localAabbMin = aabbMin; - m_localAabbMax = aabbMax; - SetGraphicTransform(); -} - -void CcdGraphicController::SetLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax) -{ - m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]); - m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]); - SetGraphicTransform(); -} - -void CcdGraphicController::SetLocalAabb(const MT_Vector3& aabbMin,const MT_Vector3& aabbMax) -{ - m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]); - m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]); - SetGraphicTransform(); -} - -void CcdGraphicController::SetLocalAabb(const float* aabbMin,const float* aabbMax) -{ - m_localAabbMin.setValue(aabbMin[0],aabbMin[1],aabbMin[2]); - m_localAabbMax.setValue(aabbMax[0],aabbMax[1],aabbMax[2]); - SetGraphicTransform(); -} - -void CcdGraphicController::GetAabb(btVector3& aabbMin, btVector3& aabbMax) -{ - btVector3 pos; - btVector3 scale; - float ori[12]; - m_motionState->GetWorldPosition(pos.m_floats[0],pos.m_floats[1],pos.m_floats[2]); - m_motionState->GetWorldScaling(scale.m_floats[0],scale.m_floats[1],scale.m_floats[2]); - m_motionState->GetWorldOrientation(ori); - btMatrix3x3 rot(ori[0], ori[4], ori[8], - ori[1], ori[5], ori[9], - ori[2], ori[6], ori[10]); - - btVector3 localAabbMin = m_localAabbMin; - btVector3 localAabbMax = m_localAabbMax; - btVector3 tmpAabbMin = m_localAabbMin * scale; - btVector3 tmpAabbMax = m_localAabbMax * scale; - - localAabbMin[0] = (scale.getX() >= 0.0f) ? tmpAabbMin[0] : tmpAabbMax[0]; - localAabbMin[1] = (scale.getY() >= 0.0f) ? tmpAabbMin[1] : tmpAabbMax[1]; - localAabbMin[2] = (scale.getZ() >= 0.0f) ? tmpAabbMin[2] : tmpAabbMax[2]; - localAabbMax[0] = (scale.getX() <= 0.0f) ? tmpAabbMin[0] : tmpAabbMax[0]; - localAabbMax[1] = (scale.getY() <= 0.0f) ? tmpAabbMin[1] : tmpAabbMax[1]; - localAabbMax[2] = (scale.getZ() <= 0.0f) ? tmpAabbMin[2] : tmpAabbMax[2]; - - btVector3 localHalfExtents = btScalar(0.5f)*(localAabbMax-localAabbMin); - btVector3 localCenter = btScalar(0.5f)*(localAabbMax+localAabbMin); - - btMatrix3x3 abs_b = rot.absolute(); - btVector3 center = rot*localCenter + pos; - btVector3 extent = abs_b*localHalfExtents; - aabbMin = center - extent; - aabbMax = center + extent; -} - -bool CcdGraphicController::SetGraphicTransform() -{ - if (!m_handle) - return false; - btVector3 aabbMin; - btVector3 aabbMax; - GetAabb(aabbMin, aabbMax); - // update Aabb in broadphase - m_phyEnv->GetCullingTree()->setAabb(m_handle,aabbMin,aabbMax,NULL); - return true; -} - -PHY_IGraphicController* CcdGraphicController::GetReplica(class PHY_IMotionState* motionState) -{ - CcdGraphicController* replica = new CcdGraphicController(*this); - replica->m_motionState = motionState; - replica->m_newClientInfo = NULL; - replica->m_handle = NULL; - // don't add the graphic controller now: work around a bug in Bullet with rescaling, - // (the scale of the controller is not yet defined). - //m_phyEnv->addCcdGraphicController(replica); - return replica; -} - -void CcdGraphicController::SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* env) -{ - CcdPhysicsEnvironment* phyEnv = static_cast<CcdPhysicsEnvironment*>(env); - /* Updates the m_phyEnv's m_cullingTree & m_cullingCache */ - if (GetBroadphaseHandle()) { - /* insert into the new physics scene */ - Activate(false); - m_phyEnv= phyEnv; - Activate(true); - } - else { - m_phyEnv= phyEnv; - } -} - -void CcdGraphicController::Activate(bool active) -{ - if (active) - m_phyEnv->AddCcdGraphicController(this); - else - m_phyEnv->RemoveCcdGraphicController(this); - -} |