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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.h')
-rw-r--r--source/gameengine/Physics/Bullet/CcdGraphicController.h90
1 files changed, 0 insertions, 90 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h
deleted file mode 100644
index d1ce61ca672..00000000000
--- a/source/gameengine/Physics/Bullet/CcdGraphicController.h
+++ /dev/null
@@ -1,90 +0,0 @@
-/*
-Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
-
-This software is provided 'as-is', without any express or implied warranty.
-In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
-subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
-2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
-3. This notice may not be removed or altered from any source distribution.
-*/
-
-/** \file CcdGraphicController.h
- * \ingroup physbullet
- */
-
-
-#ifndef __CCDGRAPHICCONTROLLER_H__
-#define __CCDGRAPHICCONTROLLER_H__
-
-#include "PHY_IGraphicController.h"
-
-#include "btBulletDynamicsCommon.h"
-#include "LinearMath/btTransform.h"
-
-#include "PHY_IMotionState.h"
-#include "MT_Point3.h"
-
-class CcdPhysicsEnvironment;
-class btCollisionObject;
-
-///CcdGraphicController is a graphic object that supports view frustrum culling and occlusion
-class CcdGraphicController : public PHY_IGraphicController
-{
-public:
- CcdGraphicController(CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState);
-
- virtual ~CcdGraphicController();
-
- void SetLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax);
- void SetLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax);
- virtual void SetLocalAabb(const MT_Vector3& aabbMin,const MT_Vector3& aabbMax);
- virtual void SetLocalAabb(const float aabbMin[3],const float aabbMax[3]);
-
- PHY_IMotionState* GetMotionState() { return m_motionState; }
- void GetAabb(btVector3& aabbMin, btVector3& aabbMax);
-
- virtual void SetBroadphaseHandle(btBroadphaseProxy* handle) { m_handle = handle; }
- virtual btBroadphaseProxy* GetBroadphaseHandle() { return m_handle; }
-
- virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* env);
-
- ////////////////////////////////////
- // PHY_IGraphicController interface
- ////////////////////////////////////
-
- /**
- * Updates the Aabb based on the motion state
- */
- virtual bool SetGraphicTransform();
- /**
- * Add/remove to environment
- */
- virtual void Activate(bool active);
-
- // client info for culling
- virtual void* GetNewClientInfo() { return m_newClientInfo; }
- virtual void SetNewClientInfo(void* clientinfo) { m_newClientInfo = clientinfo; }
- virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate);
-
-private:
- // unscaled aabb corner
- btVector3 m_localAabbMin;
- btVector3 m_localAabbMax;
-
- PHY_IMotionState* m_motionState;
- CcdPhysicsEnvironment* m_phyEnv;
- btBroadphaseProxy* m_handle;
- void* m_newClientInfo;
-
-
-#ifdef WITH_CXX_GUARDEDALLOC
- MEM_CXX_CLASS_ALLOC_FUNCS("GE:CcdGraphicController")
-#endif
-};
-
-#endif /* BULLET2_PHYSICSCONTROLLER_H */