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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdGraphicController.h')
-rw-r--r-- | source/gameengine/Physics/Bullet/CcdGraphicController.h | 90 |
1 files changed, 0 insertions, 90 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdGraphicController.h b/source/gameengine/Physics/Bullet/CcdGraphicController.h deleted file mode 100644 index d1ce61ca672..00000000000 --- a/source/gameengine/Physics/Bullet/CcdGraphicController.h +++ /dev/null @@ -1,90 +0,0 @@ -/* -Bullet Continuous Collision Detection and Physics Library -Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ - -This software is provided 'as-is', without any express or implied warranty. -In no event will the authors be held liable for any damages arising from the use of this software. -Permission is granted to anyone to use this software for any purpose, -including commercial applications, and to alter it and redistribute it freely, -subject to the following restrictions: - -1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. -2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. -3. This notice may not be removed or altered from any source distribution. -*/ - -/** \file CcdGraphicController.h - * \ingroup physbullet - */ - - -#ifndef __CCDGRAPHICCONTROLLER_H__ -#define __CCDGRAPHICCONTROLLER_H__ - -#include "PHY_IGraphicController.h" - -#include "btBulletDynamicsCommon.h" -#include "LinearMath/btTransform.h" - -#include "PHY_IMotionState.h" -#include "MT_Point3.h" - -class CcdPhysicsEnvironment; -class btCollisionObject; - -///CcdGraphicController is a graphic object that supports view frustrum culling and occlusion -class CcdGraphicController : public PHY_IGraphicController -{ -public: - CcdGraphicController(CcdPhysicsEnvironment* phyEnv, PHY_IMotionState* motionState); - - virtual ~CcdGraphicController(); - - void SetLocalAabb(const btVector3& aabbMin,const btVector3& aabbMax); - void SetLocalAabb(const MT_Point3& aabbMin,const MT_Point3& aabbMax); - virtual void SetLocalAabb(const MT_Vector3& aabbMin,const MT_Vector3& aabbMax); - virtual void SetLocalAabb(const float aabbMin[3],const float aabbMax[3]); - - PHY_IMotionState* GetMotionState() { return m_motionState; } - void GetAabb(btVector3& aabbMin, btVector3& aabbMax); - - virtual void SetBroadphaseHandle(btBroadphaseProxy* handle) { m_handle = handle; } - virtual btBroadphaseProxy* GetBroadphaseHandle() { return m_handle; } - - virtual void SetPhysicsEnvironment(class PHY_IPhysicsEnvironment* env); - - //////////////////////////////////// - // PHY_IGraphicController interface - //////////////////////////////////// - - /** - * Updates the Aabb based on the motion state - */ - virtual bool SetGraphicTransform(); - /** - * Add/remove to environment - */ - virtual void Activate(bool active); - - // client info for culling - virtual void* GetNewClientInfo() { return m_newClientInfo; } - virtual void SetNewClientInfo(void* clientinfo) { m_newClientInfo = clientinfo; } - virtual PHY_IGraphicController* GetReplica(class PHY_IMotionState* motionstate); - -private: - // unscaled aabb corner - btVector3 m_localAabbMin; - btVector3 m_localAabbMax; - - PHY_IMotionState* m_motionState; - CcdPhysicsEnvironment* m_phyEnv; - btBroadphaseProxy* m_handle; - void* m_newClientInfo; - - -#ifdef WITH_CXX_GUARDEDALLOC - MEM_CXX_CLASS_ALLOC_FUNCS("GE:CcdGraphicController") -#endif -}; - -#endif /* BULLET2_PHYSICSCONTROLLER_H */ |