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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp34
1 files changed, 13 insertions, 21 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 2ec96c75a68..8fd89295b03 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -815,9 +815,7 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope)
{
for (int i=0;i<poly->VertexCount();i++)
{
- const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[i],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ const float* vtx = poly->GetVertex(i)->getXYZ();
btPoint3 point(vtx[0],vtx[1],vtx[2]);
m_vertexArray.push_back(point);
numvalidpolys++;
@@ -825,18 +823,15 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope)
} else
{
{
- const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[2],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ const float* vtx = poly->GetVertex(2)->getXYZ();
btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[1],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+
+ vtx = poly->GetVertex(1)->getXYZ();
btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[0],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+
+ vtx = poly->GetVertex(0)->getXYZ();
btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
+
m_vertexArray.push_back(vertex0);
m_vertexArray.push_back(vertex1);
m_vertexArray.push_back(vertex2);
@@ -845,18 +840,15 @@ bool CcdShapeConstructionInfo::SetMesh(RAS_MeshObject* meshobj, bool polytope)
}
if (poly->VertexCount() == 4)
{
- const float* vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[3],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+ const float* vtx = poly->GetVertex(3)->getXYZ();
btPoint3 vertex0(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[2],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+
+ vtx = poly->GetVertex(2)->getXYZ();
btPoint3 vertex1(vtx[0],vtx[1],vtx[2]);
- vtx = meshobj->GetVertex(poly->GetVertexIndexBase().m_vtxarray,
- poly->GetVertexIndexBase().m_indexarray[0],
- poly->GetMaterial()->GetPolyMaterial())->getLocalXYZ();
+
+ vtx = poly->GetVertex(0)->getXYZ();
btPoint3 vertex2(vtx[0],vtx[1],vtx[2]);
+
m_vertexArray.push_back(vertex0);
m_vertexArray.push_back(vertex1);
m_vertexArray.push_back(vertex2);