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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp16
1 files changed, 11 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 5a45ce020cc..963dda10873 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -36,6 +36,7 @@ float gAngularSleepingTreshold = 1.0f;
btVector3 startVel(0,0,0);//-10000);
+
CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
:m_cci(ci)
{
@@ -119,17 +120,20 @@ void CcdPhysicsController::CreateRigidbody()
m_cci.m_linearDamping,m_cci.m_angularDamping,
m_cci.m_friction,m_cci.m_restitution);
-
-
//
// init the rigidbody properly
//
//setMassProps this also sets collisionFlags
//convert collision flags!
-
+ //special case: a near/radar sensor controller should not be defined static or it will
+ //generate loads of static-static collision messages on the console
+ if ((m_cci.m_collisionFilterGroup & CcdConstructionInfo::SensorFilter) != 0)
+ {
+ // reset the flags that have been set so far
+ m_body->setCollisionFlags(0);
+ }
m_body->setCollisionFlags(m_body->getCollisionFlags() | m_cci.m_collisionFlags);
-
m_body->setGravity( m_cci.m_gravity);
m_body->setDamping(m_cci.m_linearDamping, m_cci.m_angularDamping);
@@ -141,12 +145,14 @@ CcdPhysicsController::~CcdPhysicsController()
if (m_cci.m_physicsEnv)
m_cci.m_physicsEnv->removeCcdPhysicsController(this);
- delete m_MotionState;
+ if (m_MotionState)
+ delete m_MotionState;
if (m_bulletMotionState)
delete m_bulletMotionState;
delete m_body;
}
+
/**
SynchronizeMotionStates ynchronizes dynas, kinematic and deformable entities (and do 'late binding')
*/