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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index ac0f61857f5..fe429200dd4 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -2027,11 +2027,6 @@ btCollisionShape* CcdShapeConstructionInfo::CreateBulletShape(btScalar margin, b
collisionShape->setMargin(margin);
break;
- case PHY_SHAPE_CAPSULE:
- collisionShape = new btCapsuleShapeZ(m_radius, m_height);
- collisionShape->setMargin(margin);
- break;
-
case PHY_SHAPE_MESH:
// Let's use the latest btScaledBvhTriangleMeshShape: it allows true sharing of
// triangle mesh information between duplicates => drastic performance increase when