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Diffstat (limited to 'source/gameengine/Physics/Bullet/CcdPhysicsController.cpp')
-rw-r--r--source/gameengine/Physics/Bullet/CcdPhysicsController.cpp50
1 files changed, 48 insertions, 2 deletions
diff --git a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
index 6c1e2998bdb..92a9b405b7c 100644
--- a/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
+++ b/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
@@ -22,6 +22,7 @@ subject to the following restrictions:
#include "CcdPhysicsController.h"
#include "btBulletDynamicsCommon.h"
+#include "BulletCollision/CollisionDispatch/btGhostObject.h"
#include "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h"
#include "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h"
@@ -88,7 +89,7 @@ CcdPhysicsController::CcdPhysicsController (const CcdConstructionInfo& ci)
m_shapeInfo->AddRef();
m_bulletMotionState = 0;
-
+ m_characterController = 0;
CreateRigidbody();
@@ -151,6 +152,24 @@ public:
};
+class BlenderBulletCharacterController : public btKinematicCharacterController
+{
+private:
+ btMotionState* m_motionState;
+
+public:
+ BlenderBulletCharacterController(btMotionState *motionState, btPairCachingGhostObject *ghost, btConvexShape* shape, float stepHeight)
+ : btKinematicCharacterController(ghost,shape,stepHeight,2),
+ m_motionState(motionState)
+ {
+ }
+
+ virtual void updateAction(btCollisionWorld *collisionWorld, btScalar dt)
+ {
+ btKinematicCharacterController::updateAction(collisionWorld,dt);
+ m_motionState->setWorldTransform(getGhostObject()->getWorldTransform());
+ }
+};
btRigidBody* CcdPhysicsController::GetRigidBody()
{
@@ -164,6 +183,10 @@ btSoftBody* CcdPhysicsController::GetSoftBody()
{
return btSoftBody::upcast(m_object);
}
+btKinematicCharacterController* CcdPhysicsController::GetCharacterController()
+{
+ return m_characterController;
+}
#include "BulletSoftBody/btSoftBodyHelpers.h"
@@ -425,6 +448,29 @@ bool CcdPhysicsController::CreateSoftbody()
return true;
}
+bool CcdPhysicsController::CreateCharacterController()
+{
+ if (!m_cci.m_bCharacter)
+ return false;
+
+ m_object = new btPairCachingGhostObject();
+ m_object->setCollisionShape(m_collisionShape);
+ m_object->setCollisionFlags(btCollisionObject::CF_CHARACTER_OBJECT);
+
+ btTransform trans;
+ m_bulletMotionState->getWorldTransform(trans);
+ m_object->setWorldTransform(trans);
+
+ m_characterController = new BlenderBulletCharacterController(m_bulletMotionState,(btPairCachingGhostObject*)m_object,(btConvexShape*)m_collisionShape,m_cci.m_stepHeight);
+
+ PHY__Vector3 gravity;
+ m_cci.m_physicsEnv->getGravity(gravity);
+ m_characterController->setGravity(-gravity.m_vec[2]); // need positive gravity
+ m_characterController->setJumpSpeed(m_cci.m_jumpSpeed);
+ m_characterController->setFallSpeed(m_cci.m_fallSpeed);
+
+ return true;
+}
void CcdPhysicsController::CreateRigidbody()
{
@@ -433,7 +479,7 @@ void CcdPhysicsController::CreateRigidbody()
m_bulletMotionState = new BlenderBulletMotionState(m_MotionState);
///either create a btCollisionObject, btRigidBody or btSoftBody
- if (CreateSoftbody())
+ if (CreateSoftbody() || CreateCharacterController())
// soft body created, done
return;